JP5204398B2 - 永続仮想環境中で存在をモデル化するための方法、装置、およびプログラム製品 - Google Patents
永続仮想環境中で存在をモデル化するための方法、装置、およびプログラム製品 Download PDFInfo
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- JP5204398B2 JP5204398B2 JP2006351275A JP2006351275A JP5204398B2 JP 5204398 B2 JP5204398 B2 JP 5204398B2 JP 2006351275 A JP2006351275 A JP 2006351275A JP 2006351275 A JP2006351275 A JP 2006351275A JP 5204398 B2 JP5204398 B2 JP 5204398B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Strategic Management (AREA)
- Human Resources & Organizations (AREA)
- Entrepreneurship & Innovation (AREA)
- General Business, Economics & Management (AREA)
- Data Mining & Analysis (AREA)
- Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Marketing (AREA)
- Operations Research (AREA)
- Quality & Reliability (AREA)
- Tourism & Hospitality (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Information Transfer Between Computers (AREA)
Description
1)エンティティ同士が互換性のあるプレイスタイルをもつ場合をより簡単に判定できるようにして、オンラインの社会的関係の構築を簡易化する。
2)エンティティがプレイヤ団体と互換性がある場合の判定を簡易化する。
3)エンティティの存在履歴をモデル化し、かつモデルの係数を維持することにより、エンティティの存在履歴を圧縮できるようにする。
4)永続仮想環境のプロバイダが、類似した時間プロファイルをもつプレイヤ同士が同一サーバに加入する、または永続仮想環境の同一事例の領域に加入するように促して、社会的結束性を最大化させ、および/またはオンラインの社会的関係の形成を奨励するか、または負荷を平衡させるため、プレイヤが類似していない時間プロファイルをもつプレイヤからなるサーバまたは事例に加入するように促すことができる。
5)プレイヤの時間プロファイルとプレイヤ団体の活動との重複を最大化することによって、永続仮想環境が、プレイヤがギルドまたはクラン等のプレイヤ団体を選択するのを支援できる。
6)永続仮想環境のプロバイダが、仮想存在情報を、時間プロファイルを表す係数ベクトルに圧縮できる。
7)未来のある時間においてオンラインの社会的関係をもつ相互関係のあるエンティティの数を予測できる。
Claims (4)
- 中央処理装置(CPU)と、前記CPUに接続されたメモリとを有する装置であって、
エンティティの識別値とサンプリング時間値とを含む仮想存在情報を繰り返し収集することにより、永続仮想環境中のエンティティの存在履歴を蓄積するデータ取得ロジックと、
前記存在履歴の一部に対して複数の基底関数に一般最小二乗法を実行して、前記存在履歴に合致する時間プロファイルを表す係数ベクトルを作成し、前記係数ベクトルは前記一般最小二乗法に対応して複数の係数を含む適合ロジックと、
前記適合ロジックに応答して、前記エンティティを前記係数ベクトルに応じて特徴付けする特徴付けロジックと、
前記特徴付けロジックに応答して、前記エンティティの前記特徴を提示する提示ロジックとを含む装置。 - 請求項1に記載の装置において、前記特徴付けロジックは、前記係数ベクトル応じて、前記エンティティが未来のある時間にバーチャルに存在する尤度を求める未来尤度ロジックを含む装置。
- 請求項2に記載の装置において、前記未来尤度ロジックは、前記時間プロファイルを前記未来の時間に延長する予想ロジックを含む装置。
- 請求項1に記載の装置において、前記エンティティはプレイヤ団体であり、前記特徴付けロジックは、前記係数ベクトルに応じて、未来のある時間における前記プレイヤ団体の参加レベルを求める予測ロジックをさらに含む装置。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/320,225 | 2005-12-28 | ||
US11/320,225 US8562440B2 (en) | 2005-12-28 | 2005-12-28 | Method, apparatus, and program product for modeling presence in a persistent virtual environment |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007175504A JP2007175504A (ja) | 2007-07-12 |
JP5204398B2 true JP5204398B2 (ja) | 2013-06-05 |
Family
ID=37914290
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006351275A Expired - Fee Related JP5204398B2 (ja) | 2005-12-28 | 2006-12-27 | 永続仮想環境中で存在をモデル化するための方法、装置、およびプログラム製品 |
Country Status (3)
Country | Link |
---|---|
US (1) | US8562440B2 (ja) |
EP (1) | EP1804209A1 (ja) |
JP (1) | JP5204398B2 (ja) |
Families Citing this family (27)
Publication number | Priority date | Publication date | Assignee | Title |
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CA2685353C (en) * | 2007-03-07 | 2016-04-26 | Ideaflood, Inc. | Multi-instance, multi-user animation platforms |
JP5603769B2 (ja) * | 2007-05-18 | 2014-10-08 | ザ ユーエービー リサーチ ファンデーション | 仮想インタラクティブプレゼンスのシステムおよび方法 |
US20090210802A1 (en) * | 2008-02-19 | 2009-08-20 | Microsoft Corporation | Location information in presence |
US20090325709A1 (en) * | 2008-06-26 | 2009-12-31 | Microsoft Corporation | Game Clan Matchmaking |
US8914854B2 (en) * | 2008-09-11 | 2014-12-16 | International Business Machines Corporation | User credential verification indication in a virtual universe |
US8668586B2 (en) * | 2008-10-24 | 2014-03-11 | Wms Gaming, Inc. | Controlling and presenting online wagering games |
JP5442262B2 (ja) * | 2009-01-07 | 2014-03-12 | 株式会社タイトー | 音声出力制御プログラム、ゲーム端末、プレイ制御サーバ及びゲームシステム |
US8506372B2 (en) | 2009-02-20 | 2013-08-13 | Activision Publishing, Inc. | System and method configured to provide a location-based vehicular racing videogame |
US8245283B2 (en) * | 2009-03-03 | 2012-08-14 | International Business Machines Corporation | Region access authorization in a virtual environment |
US20100251337A1 (en) * | 2009-03-27 | 2010-09-30 | International Business Machines Corporation | Selective distribution of objects in a virtual universe |
US20120142429A1 (en) * | 2010-12-03 | 2012-06-07 | Muller Marcus S | Collaborative electronic game play employing player classification and aggregation |
US8814693B2 (en) * | 2011-05-27 | 2014-08-26 | Microsoft Corporation | Avatars of friends as non-player-characters |
US9369543B2 (en) | 2011-05-27 | 2016-06-14 | Microsoft Technology Licensing, Llc | Communication between avatars in different games |
US9886552B2 (en) | 2011-08-12 | 2018-02-06 | Help Lighting, Inc. | System and method for image registration of multiple video streams |
US9009846B2 (en) * | 2012-02-01 | 2015-04-14 | International Business Machines Corporation | Virtual avatar authentication |
KR101463323B1 (ko) * | 2012-02-14 | 2014-11-19 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | 게임 시스템에서의 플레이어 매칭 |
US20130282705A1 (en) * | 2012-04-24 | 2013-10-24 | International Business Machines Corporation | Optimized resource analytics |
US9811978B2 (en) * | 2012-05-04 | 2017-11-07 | Cfph, Llc | Indexing methods and apparatus with competitive performance parameters |
US9020203B2 (en) | 2012-05-21 | 2015-04-28 | Vipaar, Llc | System and method for managing spatiotemporal uncertainty |
US9710968B2 (en) | 2012-12-26 | 2017-07-18 | Help Lightning, Inc. | System and method for role-switching in multi-reality environments |
US9940750B2 (en) | 2013-06-27 | 2018-04-10 | Help Lighting, Inc. | System and method for role negotiation in multi-reality environments |
US9526993B2 (en) * | 2013-08-02 | 2016-12-27 | Steelseries Aps | Systems and methods for associating players of electronic games |
US10742716B1 (en) * | 2013-12-16 | 2020-08-11 | Amazon Technologies, Inc. | Distributed processing for content personalization |
US9295916B1 (en) | 2013-12-16 | 2016-03-29 | Kabam, Inc. | System and method for providing recommendations for in-game events |
TW201611877A (en) * | 2014-09-30 | 2016-04-01 | Ibm | Computer-implemented method for determining game mechanics in business process gamification |
JP7330113B2 (ja) * | 2020-02-03 | 2023-08-21 | 株式会社バンダイナムコエンターテインメント | コンピュータシステムおよびゲームシステム |
US11529562B2 (en) * | 2020-03-25 | 2022-12-20 | Electronic Arts Inc. | Friend recommendations for online video game players |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7233933B2 (en) * | 2001-06-28 | 2007-06-19 | Microsoft Corporation | Methods and architecture for cross-device activity monitoring, reasoning, and visualization for providing status and forecasts of a users' presence and availability |
US20030069868A1 (en) * | 2001-06-29 | 2003-04-10 | Vos Jules Jakob | Distributed decision processing system |
US20040039630A1 (en) * | 2002-08-12 | 2004-02-26 | Begole James M.A. | Method and system for inferring and applying coordination patterns from individual work and communication activity |
-
2005
- 2005-12-28 US US11/320,225 patent/US8562440B2/en active Active
-
2006
- 2006-12-19 EP EP06126523A patent/EP1804209A1/en not_active Ceased
- 2006-12-27 JP JP2006351275A patent/JP5204398B2/ja not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
JP2007175504A (ja) | 2007-07-12 |
US8562440B2 (en) | 2013-10-22 |
US20070149290A1 (en) | 2007-06-28 |
EP1804209A1 (en) | 2007-07-04 |
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