JP5183125B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

Info

Publication number
JP5183125B2
JP5183125B2 JP2007218624A JP2007218624A JP5183125B2 JP 5183125 B2 JP5183125 B2 JP 5183125B2 JP 2007218624 A JP2007218624 A JP 2007218624A JP 2007218624 A JP2007218624 A JP 2007218624A JP 5183125 B2 JP5183125 B2 JP 5183125B2
Authority
JP
Japan
Prior art keywords
lottery
winning
effect symbol
display
symbol display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2007218624A
Other languages
Japanese (ja)
Other versions
JP2009050381A (en
Inventor
伸也 高橋
良仁 川崎
幸子 田口
敦 清水
崇陽 牛島
Original Assignee
株式会社平和
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社平和 filed Critical 株式会社平和
Priority to JP2007218624A priority Critical patent/JP5183125B2/en
Publication of JP2009050381A publication Critical patent/JP2009050381A/en
Application granted granted Critical
Publication of JP5183125B2 publication Critical patent/JP5183125B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  In the present invention, the game board is provided with first and second start ports, and when a lottery is performed in response to winning of a game ball in the first start port, and a game ball wins in the second start port. The present invention relates to a pachinko machine that provides a difference in the gaming state when a lottery performed using as a trigger is won, and more particularly, to a means for improving the gameability after the winning process is completed.
  Conventionally, a first start port, a second start port and display means provided on the game board, a first lottery means for performing lottery based on winning of a game ball to the first start port, and a second start port The probability that the next winning will occur as the first advantageous gaming state advantageous to the player when the second lottery means for performing the lottery based on the winning of the game ball and the lottery result of the first lottery means are predetermined results Per probability change with a higher than normal, per non-stochastic change that keeps the probability of the next hit normal (per normal), and very low value as a hit and per player If the lottery result of the first advantageous game state generating means and the second lottery means for generating any one of the non-awakenings that do not actively evoke a certain thing is a predetermined result, the second advantage that is advantageous to the player Non-stochastic variation A second advantageous game state generating means for generating either a game or a probability change, a first holding / digesting means for managing the holding and digestion of a game ball won in the first starting opening, and a winning in the second starting opening A second holding / digesting means for managing the holding and digesting of the game balls, and the second holding / digesting means in a specific gaming state such as after the probability change by the first advantageous gaming state generating means or during a short time The lottery by the second lottery means based on the winning of the game ball to the second starting port is executed prior to the lottery by the first lottery means based on the winning of the game ball to the first starting port, and the first hold A pachinko machine has been proposed in which the digestion means makes the derivation time of the first effect symbol to the display device based on the winning of the game ball to the first start opening longer than in the normal gaming state (for example, Patent Documents) 1).
  According to this pachinko machine, in the specific gaming state after the probability variation by the first advantageous gaming state generating means, the second holding / digesting means is the second lottery means based on the winning of the game ball to the second starting port. Since the lottery is executed prior to the lottery by the first lottery means based on the winning of the game ball to the first starting port, the winning of the game ball to the second starting port is put on hold by the second holding / digesting unit As long as it is, it becomes easy to generate either per non-probability fluctuation or per probability fluctuation by the second advantageous gaming state generation means based on the lottery result of the second lottery means, and the first advantage based on the lottery result of the first lottery means It is possible to relatively reduce the occurrence per unsung by the game state generating means. Therefore, the player can prevent the probability fluctuation state from suddenly ending in a state in which the winning ball for one time is paid out by continuing to win the gaming ball at the second starting port. It is possible to give a sense of expectation to a large number of prize balls to a person. In addition, since the player's attention is focused on the behavior of the game ball, the player's willingness to play can be improved, the player can continue to play, and the operating rate of pachinko machines can be increased. it can.
In addition, the pachinko machine is configured such that, in a specific gaming state after the probability variation by the first advantageous gaming state generating means, the first holding / digesting means applies the display ball to the display device based on the winning of the game ball to the first starting port. Since the derivation time of the first effect symbol is made longer than that in the normal game state, it becomes easier to win the game ball at the second starting port within the derivation time of the first effect symbol to the display device, and the first advantageous game state It is possible to more reliably prevent the occurrence per unit by the generation means.
JP 2007-75217 A
  However, in the pachinko machine described in Patent Document 1, in the specific gaming state after the probability variation by the first advantageous gaming state generating means, the first holding / digesting means wins a game ball to the first starting port. It is premised that the derivation time of the first effect symbol to the display device based on this is longer than that in the normal gaming state, and that the lottery by the first lottery means may precede the lottery by the second lottery means Therefore, as a result of the lottery by the first lottery means, there is a possibility that unsuccessful hit may occur, and there is a problem that the player's willingness to play is likely to be impaired.
  Further, in the pachinko machine described in Patent Document 1, in the specific gaming state after the probability variation by the first advantageous gaming state generating unit, the first holding / digesting unit wins the game ball to the first starting port. Since the derivation time of the first effect symbol to the display device based on the time is longer than that in the normal game state, the display time of the first effect symbol on the display device is longer than in the normal game state, and the game progresses. There is also a problem that the sense of rhythm of the player becomes worse and it is easy for players to feel uncomfortable.
  The present invention has been made in view of the actual situation of the prior art as described above, and can more reliably reduce the possibility of occurrence of non-awakening in a specific gaming state after completion of the hitting process. The purpose is to provide a pachinko machine that has a good rhythmic sense in progress and excellent playability.
In order to achieve the above object, according to the present invention, firstly, a first start port, a second start port and an effect symbol display section provided on the game board, and a winning frequency of game balls to the second start port are set. Winning assisting means for raising, first lottery means for performing lottery with the winning of game balls to the first starting port, and second lottery means for performing lottery with winning of game balls for the second starting port And a first effect symbol display control means for displaying the first effect symbol on the effect symbol display section in a manner according to the lottery result of the first lottery means, and a manner according to the lottery result of the second lottery means. When the second effect symbol display control means for displaying the second effect symbol on the effect symbol display unit and the lottery result of the first lottery means are predetermined results, the first advantageous gaming state advantageous to the player is as follows: Win and win value is extremely low and for players If the lottery result of the first lottery state generating means for generating either one of the non-awakenings that does not actively awaken or the second lottery means is a predetermined result, it is advantageous for the player. As the second advantageous gaming state, the second advantageous gaming state generating means for generating a win excluding the unstimulated hit, and the number of winning game balls to the first starting point that triggers the lottery by the first lottery means And a first holding / digestion unit that repeats the lottery by the first lottery means until the stored number of winnings becomes 0 when the stored number of winnings is 1 or more. , When the number of winning game balls to the second starting port that triggers the lottery by the second lottery means is stored up to a predetermined upper limit, and when the stored number of winnings is 1 or more, By lottery means The second hold / digestion unit that repeats the selection until the stored number of winnings becomes 0, and the first or second advantageous game state generation unit after the winning or the unsuccessful winning has occurred In a gaming state in which winning assistance to the second starting port is performed by the winning assistance means, the display mode of the second effect symbol on the effect symbol display unit is stored in the second holding / digesting means. Display mode changing means for differentiating between a case where the number of winning game balls is a predetermined number equal to or less than the upper limit value and a case where it exceeds the predetermined number, wherein the display mode changing means includes the second hold · If winning number of gaming balls stored in the digestion means the the predetermined number or less, have multiple rows variable display and stop display of the second performance symbol on the performance symbol display unit, when the , The first time The total display time from the start of variable display of the second effect symbol to the end of the last stop display of the second effect symbol, the number of winning game balls stored in the second holding / digesting means is less than the upper limit value. In this case, it is the variation time of the second effect symbol in the effect symbol display unit according to the lottery result of the lottery performed by the second lottery means performed to digest this, and the display mode is changed by the display mode changing unit. The time is set to be the same as the fluctuation time of the normal time that is not changed .
According to this configuration, in a gaming state in which winning assistance to the second starting port is performed after either winning or non-awakening occurs, winning of the game ball stored in the second holding / digesting means When the number is a predetermined number equal to or less than the upper limit value or less, the effect symbol display unit is provided with display mode changing means for performing the change display and stop display of the second effect symbol a plurality of times. The display time of the effect symbol becomes longer than usual, and during this time, the game ball is likely to win the second starting port by the action of the winning assisting means. Therefore, since the chances of lottery by the second lottery means increase and the chances of lottery by the first lottery means can be relatively reduced, the occurrence of non-awakening by the first advantageous game state generating means can be suppressed. . In addition, since the display mode change by the display mode changing means does not presuppose a winning game ball to the first starting port, there will be a non-awake per game in the game state after either a win or a non-awake occurs. The possibility of doing so can be reduced more reliably. Furthermore, the display mode changing means does not simply increase the display time of the second effect symbol displayed on the effect symbol display unit, but performs the variable display and stop display of the second effect symbol a plurality of times. It is possible to give the player a feeling as if lottery has been performed for the number of repetitive performance symbols, and it is possible to prevent the display of the second performance symbol from becoming redundant and to improve the sense of rhythm in the game progression. it can. In addition, when the total display time from the start of the first pseudo symbol variable display to the end of the second effect symbol stop display is less than the upper limit value of the game balls stored in the second holding / digestion means When the game state is continuous when the number of winning game balls stored in the second reservation / digestion means is less than the upper limit value, the time is the same as the variation time of the second effect symbol in The game can be continued with the same feeling as above, and the player does not feel uncomfortable in the progress of the game.
In addition, the present invention secondly, a first start port, a second start port and an effect symbol display unit provided in the game board, a winning assistance means for increasing the winning frequency of the game ball to the second starting port, A first lottery means for performing a lottery with the winning of a game ball at the first start opening; a second lottery means for performing a lottery with the winning of a game ball at the second starting opening; and the first lottery. The first effect symbol display control means for displaying the first effect symbol on the effect symbol display unit in a manner corresponding to the lottery result of the means, and the second effect symbol in a manner according to the lottery result of the second lottery means If the lottery result of the second effect symbol display control means displayed on the effect symbol display unit and the first lottery means is a predetermined result, the first advantageous gaming state advantageous to the player is valued as winning and winning Is extremely low and is a hit against the player First advantageous game state generating means for generating either one of non-awakenings that do not wake up automatically, and a second advantageous game state advantageous to the player when the lottery result of the second lottery means is a predetermined result The second advantageous gaming state generating means for generating a hit excluding the non-arousing and the number of winning game balls to the first starting point that triggers the lottery by the first lottery means up to a predetermined upper limit value A first holding / digesting unit that stores and repeats the lottery by the first lottery means until the stored number of winnings becomes zero, and the second lottery unit when the stored number of winnings is one or more When the number of winning game balls to the second starting port that triggers the lottery by is stored up to a predetermined upper limit, and the stored number of winnings is 1 or more, the lottery by the second lottery means Remembered The second holding / digesting means that repeats until the number of prizes becomes zero, and the first by the winning assisting means after the winning by the one of the first and second advantageous gaming state generating means or the non-awakening winning means occurs. (2) In a game state in which winning assistance to the start opening is being performed, the display mode of the second effect symbol on the effect symbol display unit is the number of winning game balls stored in the second holding / digesting means Display means changing means for differentiating between a case where the predetermined number is less than or equal to the upper limit value and a case where the predetermined number is exceeded, and the second holding / digesting means is a winning number of one or more game balls Is stored, the lottery by the second lottery means precedes the lottery by the first lottery means even when the number of winning balls of one or more game balls is stored in the first hold / digestion means. To change the display mode. Further, when the number of winning game balls stored in the second holding / digesting means is equal to or less than the predetermined number, the change display and stop display of the second effect symbol are displayed on the effect symbol display unit. There multiple rows, at that time, the total display time from variable display start of the first round of the second performance symbol to stop the display end of the last of the second performance symbol, the second hold-digested means storing When the number of winning game balls won is less than the upper limit, the second effect symbol in the effect symbol display unit according to the lottery result of the lottery performed by the second lottery means performed to digest the game ball The variation time is the same as the normal variation time when the display mode is not changed by the display mode changing means .
According to such a configuration, the same effects as the pachinko machine of the first configuration are obtained , and the lottery by the second lottery means is always performed regardless of the winning order of the game balls to the first start port and the second start port. Since priority is given over the lottery by the first lottery means, as long as one or more game balls are stored in the second holding / digestion means, the lottery by the first lottery means can be avoided and the first advantageous gaming state occurs. It is possible to reliably prevent the occurrence of non-wakening by means. In addition, the player concentrates on opening the saving assistance means and winning the game ball at the second starting port, which enhances the interest of the game and increases the operating rate of the gaming machine. Can be increased.
The pachinko machine of the present invention is provided with a display mode changing means, and in the gaming state in which the winning assistance to the second starting port after the occurrence of either winning or non-awakening occurs, the second holding / digesting means If the number of winning game balls stored in the game is a predetermined number or less, a second assist symbol is displayed on the effect symbol display section a plurality of times, and a stop display is made a plurality of times. by the action can promote a winning game balls to the second start hole, it is possible to reduce the chance of the lottery by the first selecting means, Ru can suppress the generation of per-free evoked by the first beneficial gaming state producing means.
  Hereinafter, the configuration of the pachinko machine according to the embodiment will be described with reference to FIGS. 1 to 4. FIG. 1 is a configuration diagram of the front of the game board, FIG. 2 is a block diagram showing the configuration of the game control device, FIG. 3 is a block diagram showing the internal configuration of the main control unit, and FIG. 4 is a game ball to the first starting port. It is a table | surface figure which shows the winning type by the lottery accompanying winning, and the winning type by the lottery accompanying winning of the game ball to the 2nd starting opening.
  As shown in FIG. 1, the pachinko machine of the present example has an effect symbol display device 2, a first start port 3, a second start port 4, a big winning port 5, and a first special symbol in the game area of the game board 1. Display unit 6, second special symbol display unit 7, first special symbol winning reservation ball number display lamp 8, second special symbol winning reservation ball number display lamp 9, normal symbol operation gate 10, normal symbol display unit 11, normal symbol A winning-holding ball number indicator lamp 12, a winning opening 13 and an out opening 14 are provided, and the second starting opening 4 is provided with an ordinary electric accessory 15 called a tulip. The ordinary electric accessory 15 is configured to be openable and closable, and functions as a winning assisting means that allows a game ball to be awarded to the second starting port 4 when being opened. In addition, a game ball guide portion 17 including an outer rail 16a and an inner rail 16b is provided on the outer periphery of the game board 1, so that a game ball launched from a launching device (not shown) can be thrown into the game area. It has become. Furthermore, on the board surface of the game board 1, the game balls thrown into the game area through the game ball guide unit 17 are placed in the first start port 3, the second start port 4, the big prize opening 5, and the normal symbol operation gate 10. A number of obstacle nails 18 and a pair of left and right wind turbines 19 are provided to be led to the winning port 13 or the out port 14.
  Inside the first start port 3, the second start port 4, the big winning port 5, the normal symbol operating gate 10 and the winning port 13, a game ball is awarded to the first starting port 3 as shown in FIG. A first special symbol start switch 21 to detect, a second special symbol start switch 22 to detect the winning of a game ball to the second start port 4, a count switch 23 to count the number of winning game balls to the big winning port 5, A normal symbol start switch 24 for detecting the passing of the game ball to the normal symbol operating gate 10 and a general switch 25 for detecting the winning of the game ball to the winning opening 13 are provided.
  Further, outside the game area of the game board 1, as shown in FIG. 2, the second start opening / closing device 31 that opens and closes the ordinary electric accessory 15 provided in the second start opening 4, and the big prize opening 5 A prize opening opening / closing device 32 for driving the opening / closing operation, a launching device 33 for throwing a game ball into the game area through the game ball guide unit 17, a handle 34 for adjusting the firing strength of the game ball from the launching device 33, A game lamp 1 or an indicator lamp 35 that illuminates a body frame (not shown) to which the game board 1 is attached, a speaker 36 that emits sound effects for enhancing the fun of the game, and a predetermined prize ball predetermined for winning Is provided. Further, a ball tray (not shown) that automatically sends game balls to the launching device 33 is provided outside the game area on the front surface of the game board 1.
  On the other hand, on the back side of the game board 1, a prize ball payout mechanism unit having a not-shown storage tank and a not-shown payout passage communicating the storage tank and a ball tray provided on the front surface of the game board 1. As shown in FIG. 2, the prize ball payout mechanism section includes a dish full tank switch 41 for restricting the supply of a predetermined number or more of game balls to the storage tank, and a storage tank A payout passage ball cutout switch 42 that detects the ball outage state and a payout counting switch 43 that detects the number of prize balls that flow through the payout passage and are supplied to the ball tray are provided.
  As shown in FIG. 2, the control device for the pachinko machine according to this example includes a main control unit 100 that controls the entire pachinko machine, an effect symbol display device 2, an indicator lamp 35, and a control command from the main control unit 100. An effect control unit 200 that controls the speaker 36, a symbol control unit 210 that drives and controls the effect symbol display device 2 according to a control command from the effect control unit 200, and an indicator lamp 35 according to a control command from the effect control unit 200 An indicator control unit 220 for controlling the sound, a voice control unit 230 for controlling the speaker 36 in accordance with a control command from the effect control unit 200, and a payout control unit for controlling the dispensing device 37 in accordance with a control command from the main control unit 100. 300, a launch control unit 400 that controls the launch device 33 in accordance with a control command from the payout control unit 300, and a control It is mainly composed of a power supply unit 500 for supplying power to the parts 100,200,210,300. The main control unit 100 is connected to the hall computer provided in the game store via the connection terminal 101, and the payout control unit 300 is connected to the hall computer and card machine provided in the game store and the connection terminals 301 and 302. Connected. In addition, the main control unit 100 includes a first special symbol display unit 6, a second special symbol display unit 7, a first special symbol winning reservation ball number display lamp 8, a second special symbol winning reservation ball number display lamp 9, a normal The symbol display unit 11 and the regular symbol winning reservation ball number display lamp 12 are directly connected. In an actual machine, in order to prevent fraud, etc., each control unit can be mounted on a separate board for each function, and each board can be directly or indirectly connected to transmit data to each other or in one direction. Configured.
  The production symbol display device 2 displays production symbols composed of numbers and symbols for enhancing the interest of the player, and includes a liquid crystal display device, a plasma display device, an electroluminescence display device, or a CRT (Cathode-Ray Tube). ) Or the like is used, and is arranged in the approximate center of the game board 1. In the effect symbol display device 2, the first effect symbol is displayed in a variable manner for a predetermined period of time when a game ball is awarded to the first start opening 3, and the big prize opening 5 is opened after a predetermined time has elapsed ( A specific first effect design indicating that the game will shift to a winning state, or another first effect design indicating that the closed state of the special winning opening 5 is maintained (disconnected state) is stopped and displayed. In addition, on the effect symbol display device 2, the second effect symbol is displayed in a variable manner for a predetermined time triggered by the winning of the game ball at the second starting port 4, and after the predetermined time has elapsed, the grand prize winning port 5 is opened. A specific second effect design indicating that it becomes (shifts to a winning state) or another second effect design indicating that the closed state of the special winning opening 5 is maintained (out of state) is stopped and displayed. The first effect symbol and the second effect symbol can be displayed on the effect symbol display device 2 in the same manner as each other, or can be displayed on the effect symbol display device 2 in a manner different from each other.
  The first start port 3 is configured so that a game ball can always win, and is arranged below the effect symbol display device 2. A first special symbol start switch 21 that detects a winning of a game ball and outputs a detection signal corresponding to the winning of the game ball is provided inside the first start port 3. When this detection signal is input, a predetermined number (for example, four) of prize balls are paid out from the payout device 37 and a first winning / losing lottery is performed, and a first effect corresponding to the lottery result is performed. The symbol and the first special symbol are displayed on the effect symbol display device 2 and the first special symbol display unit 6, respectively.
  The second start port 4 is configured such that a game ball can be won only when the ordinary electric accessory 15 that is opened / closed by the second start port opening / closing device 31 is opened. 3 is disposed below. A second special symbol start switch 22 that detects a winning of a game ball and outputs a detection signal corresponding to the winning of the game ball is provided inside the second start port 4. When this detection signal is input, a predetermined number (for example, 5) of prize balls are paid out from the payout device 37 and a second winning / losing lottery is performed, and a second effect corresponding to the lottery result is performed. The symbol and the second special symbol are displayed on the effect symbol display device 2 and the second special symbol display unit 7, respectively.
  The big winning opening 5 is closed in a normal gaming state so that no winning of game balls is performed, and a plurality of main control units 100 are triggered by the winning of gaming balls at the first start opening 3. As a result of the lottery of the first winning / losing type win, the main control unit 100 receives a winning of a game ball at the second starting port 4 when winning in any win. As a result of the second winning / losing lottery, if any winning is made, the winning opening / closing device 32 opens / closes in a manner corresponding to the winning type, and the game ball can be won. The opening / closing operation of the grand prize opening 4 by the big prize opening / closing device 32 is determined so that the maximum number of times of opening / closing and the opening time per time or the maximum number of winning game balls during the opening are different according to the winning type. There is a light weight on the actual benefits given to the player depending on the type of winning. In addition, one opening / closing operation | movement of the special winning opening 5 is called 1 round. Inside the big prize opening 5 is provided with a count switch 23 for detecting the winning of the game ball and outputting a detection signal corresponding to the number of winning of the game ball. The main control unit 100 receives the detection signal. If there is, the payout device 37 is driven via the payout control unit 300 to pay out the number of prize balls according to the detection signal.
  The 1st special symbol display part 6 displays the 1st special symbol which is the lottery result of the 1st winning / losing lottery performed in the main control part 100 by the winning of the game ball to the 1st start opening 3 The second special symbol display unit 7 displays the second special symbol which is the lottery result of the second winning / losing lottery performed by the main control unit 100 when the game ball wins the second starting port 4 as a trigger. To display. As these first and second special symbol display units 6 and 7, a 7-segment LED, a dot matrix display device or the like is generally used, but instead of such a configuration, a part of the effect symbol display device 2 is displayed. Regions can also be used. As the first and second special symbols, a change in display color or the like can be used in addition to a sign such as ◯ × and a number.
  The first special symbol display unit 6 displays the first special symbol fluctuating for a predetermined time after the winning of the game ball to the first starting port 3, and after the predetermined time has passed, a specific symbol corresponding to the winning type won Or, other symbols indicating that the lottery is not selected are stopped and displayed. Variation start timing of the first special symbol in the first special symbol display unit 6, variation start timing of the first special symbol in the effect symbol display device 2, and variation stop timing of the first special symbol in the first special symbol display unit 6 The main control unit 100 controls the first effect symbol variation stop timing in the effect symbol display device 2 so as to coincide with each other. In addition, when a specific first special symbol indicating that the lottery has been won is displayed on the first special symbol display unit 6, the specific first effect indicating that the lottery has been won by the effect symbol display device 2. The main controller 100 controls the driving of the effect symbol display device 2 and the first special symbol display unit 6 so that the symbols are displayed.
  Similarly, the second special symbol display unit 7 displays the second special symbol fluctuating for a predetermined time after winning the game ball at the second starting port 4, and after the predetermined time has passed, the second special symbol is displayed according to the winning type. A specific symbol or another symbol indicating that the lottery is not selected is stopped and displayed. Variation start timing of the second special symbol in the second special symbol display unit 7, variation start timing of the second demonstration symbol in the effect symbol display device 2, and variation stop timing of the second special symbol in the second special symbol display unit 7 The main control unit 100 controls the second effect symbol variation stop timing in the effect symbol display device 2 so as to coincide with each other. Further, when a specific second special symbol indicating that the lottery has been won is displayed on the second special symbol display unit 7, the specific second effect indicating that the lottery has been won by the effect symbol display device 2. The main controller 100 controls the driving of the effect symbol display device 2 and the second special symbol display unit 7 so that the symbols are displayed.
  The first special symbol prize-reserved number-of-balls indicator lamp 8 is lit when a game ball is awarded to the first start port 3 while the first special symbol display unit 6 displays the variation of the first special symbol. The number of times (for example, a maximum of 4 times) that the first special symbol can be continuously displayed on the 1 special symbol display unit 6 is notified to the player. On the other hand, the second special symbol winning reservation ball number indicator lamp 9 is lit when a game ball is awarded to the second starting port 4 while the second special symbol display section 7 displays the variation of the second special symbol. Then, the player is notified of the number of times (for example, a maximum of 4 times) that the second special symbol can be continuously displayed in a variable manner on the second special symbol display unit 7. As each of these indicator lamps 8 and 9, a light emitting diode can be used.
  The normal symbol operation gate 10 is configured so that a game ball can always pass, and is provided on both the left and right sides via the first and second start ports 3 and 4. A normal symbol start switch 24 for detecting the passage of the game ball and outputting a detection signal corresponding to the passage of the game ball is provided inside the normal symbol operation gate 10, and the main control unit 100 detects this detection. When a signal is input, an open / close lottery for determining whether or not the normal electric accessory 15 is opened is performed, and a normal symbol corresponding to the lottery result is displayed on the normal symbol display unit 11.
  As with the first and second special symbol display units 6 and 7, the normal symbol display unit 11 can use a 7-segment LED, a dot matrix display device, or the like, or display part of the effect symbol display device 2 Regions can also be used. As a normal symbol, a sign such as xx or a number can be displayed according to the type of display device to be used. The normal symbol display unit 11 displays a normal symbol fluctuating for a predetermined time after the game ball has passed to the normal symbol operating gate 10, and after the predetermined time has passed, the normal electric accessory 15 is opened. The symbol or another symbol indicating that the ordinary electric accessory 15 is maintained in the closed state is stopped and displayed.
  The normal symbol winning ball number indicator lamp 12 is lit when a game ball passes to the normal symbol operation gate 10 while the normal symbol change display in the normal symbol display unit 11 is displayed, and the normal symbol display unit 11 normally The player is notified of the number of times that the symbols can be continuously displayed in a variable manner (for example, a maximum of 4 times). As the indicator lamp 12, a light emitting diode can be used.
  The winning opening 13 is configured such that game balls can always be won, and when a game ball wins, a predetermined number (for example, 10) of winning balls is paid out by the payout device 37.
  The out port 14 is for collecting game balls that have not won any of the first start port 3, the second start port 4, the big winning port 5, and the winning port 13. Is provided. The obstacle nail 18 and the windmill 19 change the course of the game ball launched into the game area, and are provided in an arbitrary arrangement in the game area.
  As shown in FIG. 3, the main control unit 100 includes a CPU 110, a RAM 120, a ROM 130, a timer 140, an input port 150, and an output port 160, and the input port 150 has a detection signal of the first special symbol start switch 21. The detection signal of the second special symbol start switch 22, the detection signal of the count switch 23, the detection signal of the normal symbol start switch 24, the detection signal of the general switch 25, and the control signal from the payout control unit 300 are input.
  The output port 160 includes a first special symbol display unit 6, a second special symbol display unit 7, a first special symbol winning reservation ball number display lamp 8, a second special symbol winning reservation ball number display lamp 9, and a normal symbol display unit 11. And the normal symbol winning ball number indicator lamp 12, the second start opening / closing device 31, the big winning opening opening / closing device 32, the effect control unit 200, the payout control unit 300, and the connection terminal 101 for the hall computer. The required commands and signals are output to each part.
  The ROM 130 stores a program used to control the pachinko machine executed by the main control unit 100, and also includes pachinko machines such as an effect symbol designation command and a variation pattern command for controlling the effect symbol display device 2. Stores various parameter values for control.
  The RAM 120 temporarily stores input / output data for the CPU 110, data for arithmetic processing, various counters including a random number counter related to the game, etc., and has a holding memory area, and the number of first reserved special symbol winning balls The first reserved ball number corresponding to the number of lighting of the indicator lamp 8, the second reserved ball number corresponding to the number of lighting of the second special symbol winning ball number indicating lamp 9, and the lighting of the normal symbol winning ball number indicating lamp 12 The third reserved ball number corresponding to the number is registered. In addition, the RAM 120 stores control commands scheduled to be output sequentially in a predetermined area, and when the power returns from a power failure, the contents of the RAM 120 are restored to the state immediately before the power failure and stored in the predetermined area immediately before the power failure. By outputting a control command to be output from the RAM 120, the gaming state is restored to the state before the power is shut off.
  The CPU 110 detects the detection signals of the switches 21 to 25 taken through the input port 150 in accordance with the program stored in the ROM 130, various parameters stored in the ROM 130, time measurement of the timer 140, various data stored in the RAM 120, etc. Through the output port 160, the effect symbol display device 2, the first special symbol display unit 6, the second special symbol display unit 7, the first special symbol winning reservation ball number display lamp 8, the second special symbol winning. Reservation ball number display lamp 9, normal symbol display unit 11 and normal symbol winning reservation ball number display lamp 12, second start opening and closing device 31, large winning opening opening and closing device 32, effect control unit 200, payout control unit 300 and hall computer Output required commands and signals. More specifically, a required lottery is performed with the winning of game balls to the first start port 3 and the second start port 4 and the passing of the game balls to the normal symbol operating gate 10, and according to the lottery result Then, the drive control of each part is performed. Each of these lotteries is used to determine a random number used for lottery for determining whether or not a winning state is caused from a random number counter provided in the RAM 120, a random number used for reach lottery for determining whether or not to reach, and a type of symbol to be displayed. The random number required for game control and the random number etc. are input, and the winning value of the number corresponding to the winning probability of each lottery is set within the numerical range of each random number, and included in the numerical range of the input random number This is performed by the CPU 110 determining whether or not the random number value matches the winning value. If it matches, it is won, and if it does not match, it is lost.
  As with the main control unit 100, the effect control unit 200, the symbol control unit 210, the indicator light control unit 220, the voice control unit 230, the payout control unit 300, and the launch control unit 400 are also CPU, ROM, RAM, input port, and output. Consists of including ports. Thus, by providing a plurality of control units, the load on the main control unit 100 can be reduced, and complex control can be processed at high speed.
  When the power supply unit 500 detects that the voltage of the power supply line that supplies power to the entire main control unit 100 has become equal to or lower than a predetermined voltage value, the power supply unit 500 outputs a power-off signal indicating that the power supply has been cut off to the CPU 110. To do. Further, when a power cut is detected, the power line is switched from a power line that supplies power to the entire main controller 100 to a power line that is directly connected to the CPU 110. As a result, power is supplied to the RAM 120 from the power supply line directly connected to the CPU 110, so that information can be held. In addition, a RAM clear switch 501 is attached to the power supply unit 500. When a power switch (not shown) is turned on while the RAM clear switch 501 is turned on, data stored in the RAM 120 sequentially as the game progresses. Is cleared and the RAM 120 is initialized. Note that the initialization of the RAM 120 is normally performed at a preparatory stage before opening the store.
  Next, the type of winning that is won by the first and second winning / losing lottery performed with the winning of the game ball to the first and second starting ports 3 and 4 executed by the main control unit 100 Will be described. As shown in FIG. 4, the pachinko machine according to the present embodiment differs in the type of winning in the first winning / losing lottery and the type of winning in the second winning / losing lottery. Thereby, a game can be produced in various game modes. In FIG. 4, the circles attached to the first per / out of lottery column indicate the type of winning in the first per / out of lottery, and the second per / out of lottery column is attached. The marked circles indicate the type of winning in the second winning / losing lottery.
  As is clear from FIG. 4, in the first winning / losing lottery, winning is one of jackpot, jackpot 2, sudden probability change and sudden reduction, and if it is not won, it is lost. On the other hand, in the second winning / losing lottery, if either of the jackpot 1 or jackpot 2 is won, and if it is not won, it will be lost.
  Here, the jackpot number 1 is 15 rounds, the opening time of the winning hole 5 per round is 30 seconds, the maximum winning number of game balls to the winning hole 5 per round is 9, The gaming state after the processing is changed to a probability change mode, that is, the probability of winning the first and second winning / losing lottery changes from a low probability (for example, 1/300) to a high probability (for example, 1/30). It is a hit. Therefore, jackpot 1 is the most advantageous hit for the player. On the other hand, the jackpot number 2 is 15 rounds, the opening time of the big winning opening 5 per round is 30 seconds, and the maximum number of winning game balls to the big winning slot 5 per round is nine. The game state after the end of the winning process is the normal mode, that is, the probability that the probability of winning the first and second winning / losing lottery is maintained at a low probability. If the jackpot 2 is won, a large amount of game balls are paid out to the player as prize balls. By the way, in the probability variation mode, the opening that is performed with the passing of the game ball to the normal symbol operation gate 10 until the total number of the first and second winning / losing lottery reaches a predetermined number (for example, 100 times). / In the closed lottery, the probability of winning a win changes from a low probability (for example, 1/250) to a high probability (for example, 1/25), and the opening time of the ordinary electric accessory 15 per time becomes longer. . As a result, it becomes easier for the game balls to win the second starting port 4 and the payout of the prize balls according to the number of wins can be received, so that the player can make a number of first rounds without reducing the number of game balls on hand. Since it becomes possible to receive a lottery / offset lottery in a short time and relatively reduce the chance of the first hit / offset lottery, it becomes difficult to win a chance per sudden change and suddenly short, It is advantageous for the player. This gaming state is referred to as a “winning assist state” in this specification. Even in the gaming state after winning the jackpot 2, the winning assistance state can be given.
  When winning the first jackpot / lack lottery in the first winning / losing lottery performed with the winning of the game ball to the first starting port 3, the production symbol display device 2 and the first special symbol display unit 6 A first effect symbol and a first special symbol indicating whether or not the winner has been won are displayed and notified to the player. On the other hand, in the case of winning the big winnings 1 and 2 in the second winning / losing lottery performed with the winning of the game ball to the second starting port 4, the effect symbol display device 2 and the second special symbol displaying unit 7 A second effect symbol and a second special symbol indicating which win is won are displayed and notified to the player.
  In the case of sudden probability change, the maximum number of game balls to be awarded to the big prize opening 5 per round is 9 seconds, the opening time of the big prize opening 4 per round is 0.9 seconds, The winning probability is a high probability in the first and second winning / losing lottery performed after the winning process is completed. Therefore, sudden probability change is a chance that a player can hardly expect to win a prize ball, and it is a kind of non-awakening, but it is advantageous to the player in that the winning probability after completion of the winning process is high. It is. Even in the gaming state after winning suddenly, the winning assistance state can be given.
  Suddenly, the number of rounds is 2 rounds, the opening time of the grand prize opening 4 per round is 0.9 seconds, the maximum number of game balls to be awarded to the big prize opening 5 per round is 9, The winning probability is a low probability in the first and second winning / losing lottery performed after the winning process is completed. This sudden short-time win is also a hit that the player can hardly expect to win a prize ball, and is a kind of non-awake. Even in the gaming state after winning suddenly, the winning assistance state can be given.
  In the game state after winning these unsuccessful hits (sudden probability change or sudden short time), if the above-mentioned winning assistance state is given, it becomes easier for the game ball to win the second starting port 4, so after winning the jackpot 1 In the gaming state, the same effect as that in the case where the winning assist state is given is obtained, which is advantageous to the player.
  In addition, when winning a lottery per awakening (suddenly probable or suddenly short), the effect symbol display device 2 and the first special symbol display unit 6 show the effect symbol indicating which one is won and the first Special symbols can also be displayed. In addition, until the first jackpot 1, 2 is won, even if it wins suddenly or suddenly, it will not be displayed on the production symbol display device 2 and the first and second special symbol displays 6 and 7, but the first jackpot After winning 1 and 2, it can be configured to display on the effect symbol display device 2 and the first and second special symbol display units 5 that the winning is suddenly changed or shortened. If it is not displayed on the production symbol display device 2 and the first and second special symbol display units 6 and 7, it can be difficult for the player to recognize that the player has been won per unsung, so it will be won per unseen As a result, it is possible to reduce the interest reduction, and to maintain the player's interest.
  Although four types of hits are shown in FIG. 4, the type of lottery is not limited to this, and can be appropriately increased or decreased as necessary.
  Since the control device of the pachinko machine according to this example has such a configuration, the main control unit 100, the effect control unit 200, the symbol control unit 210, the indicator light control unit 220, and the voice control unit 230 are connected to the first start port 3. In accordance with the lottery results of the first lottery means, the first lottery means for performing the lottery with the winning of the game balls, the second lottery means for performing the lottery with the winning of the game balls to the second starting port 4 The first effect symbol display control means for displaying the first effect symbol on the effect symbol display unit 2 and the second effect symbol for displaying the second effect symbol on the effect symbol display unit 2 in a manner corresponding to the lottery result of the second lottery means. When the lottery result of the display control means and the first lottery means is a predetermined result, the value of winning and winning is extremely low as the first advantageous gaming state advantageous to the player, and the player wins. To actively evoke things If the lottery result of the first advantageous game state generating means or the second lottery means for generating either one of the non-arousal is a predetermined result, the second advantageous gaming state advantageous for the player is determined as the second advantageous gaming state. The second advantageous gaming state generating means for generating the winning, excluding the winning number of game balls to the first start port 3 that triggers the lottery by the first lottery means, up to a predetermined upper limit, and the stored When the number of winnings is 1 or more, the second starting port 4 that triggers the lottery by the first holding / digestion unit and the second lottery unit that repeats the lottery by the first lottery unit until the stored number of winnings becomes zero. The number of winning game balls to be stored up to a predetermined upper limit, and when the stored number of winnings is 1 or more, the lottery by the second lottery means is repeated until the stored number of winnings becomes 0. 2 suspension and digestion means, In the gaming state in which the winning assistance to the second starting port by the winning assisting means after the winning by either one of the first and second advantageous gaming state generating means or the non-awakening is generated is displayed The display mode of the second effect symbol on the club is different depending on whether the number of winning game balls stored in the second holding / digesting means is a predetermined number equal to or less than the upper limit or less than a predetermined number. It functions as a display mode changing means.
  Next, the game control process executed by the main control unit 100 will be described with reference to FIGS. 5 is a flowchart showing the procedure of the main process, FIG. 6 is a flowchart showing the procedure of the interrupt process, FIG. 7 is a flowchart showing the procedure of the random number update process, FIG. 8 is a flowchart showing the procedure of the winning switch input process, FIG. Is a flowchart showing the procedure of the winning process, FIG. 10 is a flowchart showing the procedure of the gaming state management process after winning, and FIG. 11 is the winning assisting state after the winning process, and the second reserved ball number is the upper limit value The figure which shows the display system of the 2nd effect symbol on the effect symbol display device in the case of being less than, FIG. 12 is the variation pattern number output from the main control unit, the variation pattern command output from the effect symbol control unit and the effect symbol It is a table | surface figure which shows the relationship with the variation classification of the production | presentation symbol displayed on a display apparatus.
  The CPU 110 operates at a predetermined operation clock (for example, 4 [ms]), starts the game control program stored in the ROM 130, and executes the main process shown in the flowchart of FIG.
  When the main process is started, the process proceeds to step S100 and the initialization process of the CPU 110 is executed. Next, the process proceeds to step S102, and an interrupt permission instruction for executing the interrupt process is output to the CPU 110. Accordingly, predetermined interrupt processing such as random number update processing and detection signal input processing is executed in parallel with the main processing at a predetermined cycle (for example, 2 [ms]).
  Next, the process proceeds to step S104, in which a random number used for a lottery (whether a winning determination random number) for determining whether or not a hit state is to be generated, a random number used for a reach lottery for determining whether to perform a reach, and the type of symbol to be displayed are determined. A random number update process for updating a random number (a winning random number) and a winning symbol random number necessary for game control is executed, and the process proceeds to step S106. In step S106, it is determined whether or not the interrupt process in step S102 has been executed a predetermined number of times (for example, twice) since the main process was executed, and when it is determined that the interrupt process has been executed a predetermined number of times (Yes). Proceeds to step S108. In step S108, the first and second winning / losing lottery, the open / close lottery of the ordinary electric accessory 15, and the first and second effect symbols corresponding to the lottery result of each lottery to the effect symbol display device 2 are displayed. The winning process including display, display of the first and second special symbols on the first and second special symbol display units 6 and 7, and display of the normal symbol on the normal symbol display unit 11 is executed, and step S110 is performed. Migrate to
  In step S110, an electric accessory actuating process for opening the special winning opening 5 and the ordinary electric accessory 15 in a predetermined pattern is executed, and then the process proceeds to step S112 to perform a payout operation of the prize ball to the payout device 37. A prize-ball payout management process for storing a control command for execution in a predetermined area of the RAM 120 is executed, and the process proceeds to step S113. In step S113, the game state is shifted to a winning game state corresponding to the lottery result of the first and second winning / losing lottery in step S108, and the process proceeds to step S114. In step S114, external information output processing for outputting external information related to game control to the hall computer via the external information output port is executed, and the process proceeds to step S116.
  In step S116, a gaming machine inspection signal output process for outputting a gaming machine inspection signal necessary for the inspection of the pachinko machine is executed. Note that step S116 is a step necessary at the time of inspection at the inspection institution, and when installed in the amusement store, the pachinko machine does not include a control unit that receives a gaming machine inspection signal. The process of S116 can be omitted.
  Next, the process proceeds to step S118, and a command output process for outputting the control command stored in the RAM 120 to the effect control unit 200 via the output port 160 of the main control unit 100 is executed. Thereafter, the process proceeds to step S120, where it is determined whether or not the power-off detection signal is input from the power supply unit 500. When it is determined that the power-off detection signal is input (Yes), the process proceeds to step S122. Execute the backup process. The backup process is a process for generating return information necessary for restoring the contents of the RAM 120, storing the generated restoration information in the RAM 120, and switching the CPU 110 to the power saving mode. Includes the process of summing. On the other hand, when it is determined in step S120 that the power-off detection signal is not input (No), and when it is determined in step S106 that the interrupt process has not been executed a predetermined number of times after the game control process has been executed (No). In any case, the process proceeds to step S104.
  Next, the interrupt process in step S102 will be described with reference to FIG. When the interrupt process is started, as shown in FIG. 6, the process proceeds to step S150, and the same random number update process as in step S104 is executed. Next, the process proceeds to step S152, and a winning switch input process for checking the winning state by inputting detection signals of the first special symbol starting switch 21 and the second special symbol starting switch 22 and checking of other switches are executed. Then, the series of processing ends and the processing returns to the original processing.
Next, the random number update process in steps S104 and S150 will be described with reference to FIG. When random number update processing is started, as shown in FIG. 7, in step S170, sets per determination random number per decision random number initial value updating random for updating the initial value per determination random number, then The process proceeds to step S172, the winning random number is added, and the process proceeds to step S174.
  In step S174, it is determined whether the winning random number has reached a predetermined upper limit value (for example, 499). When it is determined that the predetermined upper limit value has been reached (Yes), the process proceeds to step S176, The initial value update random number for hit determination random number for updating the initial value of the hit determination random number is set as the hit determination random number, and the process returns to step S172. On the other hand, when it is determined in step S174 that the winning random number does not reach the predetermined upper limit (No), the process proceeds to step S172. Thus, since the initial value changes every time the winning determination random number makes a round, it is possible to make it difficult to predict the winning determination random number.
  Next, the winning switch input process in step S152 will be described with reference to FIG. When the winning switch input process is started, as shown in FIG. 8, the process proceeds to step S200, and the detection signals from the first and second special symbol start switches 21 and 22 are sent to predetermined input ports 250. Execute input port read processing to read from the port. Next, the process proceeds to step S202, where it is determined whether or not the detection signals from the first and second special symbol start switches 21 and 22 are input based on the processing result of step S200, and the detection signal is input. When it determines (Yes), it transfers to step S204.
  In step S204, it is determined whether or not the first and second reserved ball numbers registered in the reserved memory area of the RAM 120 are upper limit values, and when it is determined that the reserved ball number is less than the upper limit value (No ) Goes to step S206, adds “1” to the number of winning game balls, and goes to step S208. In step S208, a random number is input from the random number counter stored in the RAM 120, the process proceeds to step S210, the input random number is stored in a predetermined area of the RAM 120 corresponding to the number of reserved balls, and a series of processing is completed. Return to the original process. In step S <b> 210, for example, when the number of reserved balls is “1”, the input random number is stored in the first random number storage area of the RAM 120. Similarly, when the number of reserved balls is “2”, “3”, “4”, the input random numbers are stored in the second, third, and fourth of the random number storage area, respectively. As a result, winning / losing lottery according to the winning order becomes possible.
  On the other hand, when it is determined in step S204 that the number of held balls is the upper limit value (Yes), and in step S202, it is determined that no detection signal is input from the first and second special symbol start switches 21 and 22. In any case, (No) ends a series of processes and returns to the original process.
  The random number update process and the winning switch input process similar to those described above are also performed in the normal symbol lottery performed in response to the passing of the game ball to the normal symbol operation gate 10.
  Next, the hit process in step S108 will be described with reference to FIG. The winning process is a series of processes executed in response to the winning of a game ball at the first starting port 3, the winning of the game ball at the second starting port 4, and the passing of the game ball to the normal symbol operating gate 10. However, here, in order to facilitate understanding, to the first winning / losing lottery executed with the winning of the game ball to the first start port 3 and to the effect symbol display device 2 according to the lottery result The display of the first effect symbol will be described. When this winning process is started, as shown in FIG. 9, first, the process proceeds to step S300, where it is determined whether or not a game ball has won at the first starting port 3, and when it is determined that a winning has been won ( Yes) proceeds to step S302. Next, the process proceeds to step S304, where it is determined whether or not the first effect symbol is being variably displayed in the effect symbol display device 2, and when it is determined that the first effect symbol is not being variably displayed (No), step S306 is performed. To determine whether or not the first reserved ball number is registered in the reserved memory area of the RAM 120 (whether or not there is a hold), and when it is determined that the first reserved ball number is registered (Yes) ) Goes to step S308, and after subtracting “1” from the first reserved ball number registered in the reserved memory area of the RAM 120, the process goes to step S310 to execute the first winning / losing lottery. This first winning / losing lottery is entered within the numerical range of the input winning determination random number by inputting the winning determination random number and the winning value from the random number counter of the RAM 120 at the timing when the game ball wins the first starting port 3. When the random value matches the winning value, it is determined to be a win, and when the random value included in the numerical range of the winning random number does not match the winning value, a difference is determined. Moreover, when it determines with the game ball having not won the 1st starting port 3 by step S300 (No), it transfers to step S304.
  Next, the process proceeds to step S312, and it is determined whether or not the first winning / losing lottery has been won. If it is determined that the winning has been won (Yes), the process proceeds to step S314, It is determined whether or not the type is non-awakening that does not display the first effect symbol on the effect symbol display device 2. Here, when it is determined that the winning type is not unsuccessful (No), it means that the winning first type symbol is displayed on the effect symbol display device 2, so the process proceeds to step S316. Then, after selecting the first variation pattern and the first effect symbol corresponding to the hit type from among the various first variation patterns and the first effect symbol stored in the ROM 130, the process proceeds to step S320, The main control unit 100 transmits to the effect control unit 200 a variation pattern command and an effect symbol designation command corresponding to the selected first variation pattern for winning and the first effect symbol. On the other hand, when it is determined in step S312 that the winning / losing lottery is lost (No), the process proceeds to step S318, and the first variation pattern and the first effect design stored in the ROM 130 are used for the deviation. After selecting the variation pattern and the effect symbol, the process proceeds to step S320, and the main control unit 100 changes the effect control unit 200 to the selected first variation pattern for detachment and the first variation pattern corresponding to the first effect symbol. The command and the first effect design designation command are transmitted.
  Next, the process proceeds to step S322, and it is determined whether or not the first variation pattern command and the first effect design designation command transmitted in step S320 correspond to the winning first variation pattern and the first effect design. judge. When it is determined in step S322 that the pattern corresponds to the first variation pattern and the first effect symbol for winning (Yes), the process proceeds to step S324 to perform variation stop processing, and then proceeds to step S326. 1 opening command is transmitted, and then the process proceeds to step S328 to transmit the first ending command. Thereby, the variation display and the stop display of the winning first effect symbol for the effect symbol display unit 2 are performed within a predetermined time. In the pachinko machine of this example, in the case where the first variation pattern for shifting and the first effect design are selected in step S316, the first reserved ball number registered in the reserved memory area of the RAM 120 is the upper limit. When the value is a value, the variation display and the stop display of the first effect symbol for detachment with respect to the effect symbol display unit 2 are performed in 1.5 seconds, and the first reserved ball number registered in the reserved memory area of the RAM 120 is the upper limit value. When it is below, the variation display and the stop display of the first effect symbol for detachment with respect to the effect symbol display unit 2 are performed in 6 seconds.
  When it is determined in step S304 that the first effect symbol is variably displayed on the effect symbol display device 2 (Yes), or when it is determined that there is no hold (No) in step S306, the first variation pattern command and the first When it is determined that the 1 effect designating command does not correspond to the winning first variation pattern and the 1st effect design (No), and when it is determined in step S314 that the winning type is non-stimulated (Yes) ) Ends the series of processing.
  Display control of the first special symbol on the first special symbol display unit 6, display control of the second special symbol on the effect symbol display device 2, and display control of the second special symbol on the second special symbol display unit 7 This is done in the same way.
  Also, the open / close lottery of the ordinary electric accessory 15 performed when the game ball wins the normal symbol operation gate 10 is the same as the first and second winning / losing lottery, and the normal symbol operation is performed. The winning random number and the winning value are input from the random number counter stored in the RAM 120 at the timing when the game ball passes through the gate 10, and the random number value included in the numerical range of the input winning determined random number matches the winning value. As a win, the ordinary electric accessory 15 is left open for a predetermined time, and when the random value included in the numerical range of the winning random number does not match the winning value, the ordinary electric accessory 15 is closed. maintain.
  Next, the post-hit game state management process in step S113 in the main process will be described with reference to FIG. In the game state after winning, as shown in FIG. 9, the first and second game balls are triggered by the winning of the game ball to the first starting port 3 and the winning of the game ball to the second starting port 4. The winning / losing lottery is performed, and the first and second effect symbols corresponding to the lottery result are displayed on the effect symbol display device 2 except for the unsuccessful winning, and the game balls to the normal symbol operating gate 10 are displayed. The opening / closing lottery of the ordinary electric accessory 15 is performed in response to the passage, and the ordinary electric accessory 15 is opened / closed according to the lottery result. When the game state after the winning process is the winning assist state, as described above, the open / close lottery of the ordinary electric accessory 15 that is performed with the winning of the game ball to the normal symbol operating gate 10 as a trigger. The probability of winning is higher than usual, and the opening time of one ordinary electric accessory 15 is longer than usual.
  As shown in FIG. 10, when the winning game state management process is started, the process proceeds to step S400, and it is determined whether or not the gaming state after the winning process is a winning assistance state. When it is determined in step S400 that the gaming state after the winning process is the winning assist state (Yes), the process proceeds to step S401, and it is determined whether or not winning of the game ball at the first start port 3 is detected. . If it is determined in step S401 that a winning of a game ball at the first starting port 3 has been detected (Yes), the process proceeds to step S402, and whether or not the second reserved ball number is registered in the reserved memory area of the RAM 120. Determine whether. When it is determined in step S402 that the second reserved ball number is registered in the reserved memory area of the RAM 120 (Yes), the process proceeds to step S403, and the second reserved ball number is less than four (upper limit). It is determined whether or not there is. When it is determined in step S403 that the number of second reserved balls is less than four (Yes), the process proceeds to step S404, and the second effect symbol variation display and stop display on the effect symbol display device 2 are performed for 1.5 seconds. 4 times at intervals.
  The change display state and stop display state of the second effect symbol in step S404 will be described with reference to FIG. 11. In the state where the second effect symbol “271” is stopped and displayed on the effect symbol display device 2 in the previous lottery, this time. If the lottery is performed and the process proceeds to step S404, the first variation display of the second effect symbol is started, and then the left symbol “1”, the middle symbol “3”, the right symbol of the second effect symbol The symbol “5” is sequentially stopped and displayed on the effect symbol display device 2, and the first second effect symbol “135” is stopped and displayed on the effect symbol display device 2. Next, the second variation display of the second effect symbol is started, and thereafter the left symbol “2”, the middle symbol “6”, and the right symbol “9” of the second effect symbol are sequentially displayed on the effect symbol display device 2. The second effect symbol “269” for the second time is stopped and displayed on the effect symbol display device 2 while being stopped. Furthermore, the third variation display of the second effect symbol is started, and thereafter, the left symbol “3”, the middle symbol “7”, and the right symbol “4” of the second effect symbol are sequentially displayed on the effect symbol display device 2. The stop effect is displayed and the second effect symbol “374” for the third time is stopped and displayed on the effect symbol display device 2. Finally, the fourth variation display of the second effect symbol is started, and then the left symbol “6”, the middle symbol “9”, and the right symbol “1” of the second effect symbol are sequentially displayed in the effect symbol display device 2. The second effect symbol “691” for the fourth time is stopped and displayed on the effect symbol display device 2. The time required for the change display and stop display of the second effect symbol each time is 1.5 seconds, and the total display time for the four times is 6 seconds.
  The time (1.5 seconds) required for the change display and stop display of the second effect symbol each time is 4 in the normal game state, that is, the game state other than the winning assist state. Moreover, it is set in accordance with the variation time (1.5 seconds) of the second effect symbol in the effect symbol display unit 2 according to the lottery result of the lottery performed to digest this. As a result, the player can continue the game with the same feeling as when the game state is continuous when the number of second reserved balls is four in the game state before the hit occurs, Does not give a sense of incongruity in the progress of the game. Further, the total display time (6 seconds) is an effect corresponding to the lottery result of the lottery performed in order to digest this when the second reserved ball number is 3 or less in the gaming state other than the winning assist state. It is set in accordance with the variation time (6 seconds) of the second effect symbol in the symbol display unit 2. Thereby, the player can continue the game with the same feeling as the game state in the case where the second reserved ball number is 3 or less, and does not give the player a sense of discomfort in the progress of the game.
  In addition, in the pachinko machine according to the present embodiment, when the gaming state is the winning assist state and the second reserved ball number is three or less, the second effect symbol is 1.5 on the effect symbol display unit 2. Since the total display time (6 seconds) is set to be longer than that when the number of second reserved balls is four (1.5 seconds), the second display is made through the ordinary electric accessory 15 during that time. It is easy to win a game ball at the start port 4, and it is possible to increase the chance of the second winning / losing lottery when the game ball is won at the second start port 4. Therefore, it is possible to relatively reduce the chances of the first winning / losing lottery triggered by the winning of the game ball to the first starting port 3, and to suppress the occurrence of non-calling (sudden probability change and sudden shortening). Can do. In addition, the pachinko machine according to the present embodiment changes the display time of the second effect symbol on the effect symbol display unit 2 based only on the gaming state after the hit and the second reserved ball number, and the first start port 3 Since the display time of the first effect symbol on the effect symbol display unit 2 is not changed on the premise of winning the game ball of the game ball, it is possible to more surely reduce the occurrence per game when the game state is the winning assist state. .
  Returning to FIG. 10, when it is determined in step S403 that the second reserved ball number registered in the reserved memory area of the RAM 120 is “4” (No), the process proceeds to step S405 and the effect symbol display device 2 The change display and the stop display of the second effect symbol are performed for 1.5 seconds. Thereby, even in the game state in the winning assist state, the player can continue the game with the same feeling as in the gaming state in the case where the number of second reserved balls is four in the game state other than the winning assist state. It does not give the player a sense of incongruity in the progress of the game.
  If it is determined in step S401 that a winning of a game ball at the first starting port 3 is not detected (No), the process proceeds to step S406, and whether or not a winning of a game ball at the second starting port 4 is detected. Determine whether. When it is determined in step S406 that a winning of a game ball to the second starting port 4 is detected (Yes), the process proceeds to step S403 to determine the second reserved ball number registered in the reserved memory area of the RAM 120. If the number of second reserved balls is less than “4”, the process proceeds to step S404, and the change display and stop display of the second effect symbol on the effect symbol display device 2 are performed four times at 1.5 second intervals. If the second reserved ball count is “4”, the process proceeds to step S405, and the second effect symbol on the effect symbol display device 2 is displayed and stopped for 1.5 seconds. On the other hand, when it is determined in step S406 that no winning of the game ball to the second starting port 4 is detected (No), the process returns to step S400.
  Further, when it is determined in step S402 that the second reserved ball number is not registered in the reserved memory area of the RAM 120 (No), the process proceeds to step S407, and the first reserved ball number is registered in the reserved memory area of the RAM 120. It is determined whether or not it has been done. If it is determined in step S407 that the first reserved ball number is registered in the reserved memory area of the RAM 120 (Yes), the process proceeds to step S405, and the second effect symbol is displayed and stopped on the effect symbol display device 2. Display is performed for 1.5 seconds. Thereby, the player can continue the game with the same feeling as in the game state in the game state other than the winning assist state and in the game state in the winning assist state when the number of second reserved balls is four. It does not give the player a sense of incongruity in the progress of the game. On the other hand, when it is determined in step S407 that the first reserved ball number is not registered in the reserved memory area of the RAM 120 (No), the process proceeds to step S408, and the first effect symbol display on the effect symbol display device 2 is displayed. And stop display for 8 seconds. Thus, the second reserved ball number is not registered in the reserved memory area of the RAM 120 (step S402), and the second reserved ball number registered in the reserved memory area of the RAM 120 is "1" or less (step S402). In the case of S407), the display time of the first effect symbol on the effect symbol display device 2 is the display time of the first effect symbol when the number of the first reserved balls is 3 or less in the gaming state other than the winning assist state (6). If it is further extended, the game ball is likely to win the first start port 3 or the second start port 4 during that time, and the effect symbol corresponding to the next lottery is easily displayed on the effect symbol display device 2. In addition, it is possible to prevent the occurrence of the situation that the effect symbol is not displayed on the effect symbol display device 2 and to reduce the time when such a situation occurs. Decline can be the prevention or suppression of.
  Further, according to the flow of FIG. 10, regardless of the winning order of the game balls to the first start port 3 and the second start port 4, the second winning / The winning lottery is always prioritized over the first winning / losing lottery triggered by the winning of a game ball at the first start port 3, and the display of the second effect symbol on the effect symbol display device 2 is always performed. As long as the number of the second reserved balls is “1” or more, the first winning / losing lottery can be avoided, and the occurrence of non-awakening associated with this can be assured. Can be prevented. Therefore, the player concentrates his / her nerve on winning the game ball at the second starting port 4, so that the interest of the game can be enhanced and the operating rate of the gaming machine can be increased. The present invention is characterized in that the display of the second effect symbol is repeated a plurality of times when the second reserved ball number is “3” or less in the game state in the winning assist state. It is not always necessary to prioritize the winning / losing lottery over the first winning / losing lottery.
  The display control of the first effect symbol and the second effect symbol with respect to the effect symbol display device 2 is effect symbol control according to the variation pattern number output from the main control unit 100 and the variation pattern number from the main control unit 100. It is controlled by a variation pattern command output from the unit 200. FIG. 12A is a table showing combinations of variation pattern numbers and variation pattern commands when the gaming state is other than the winning assist state and the first number of reserved balls is three or less. (B) is a table showing combinations of variation pattern numbers and variation pattern commands when the gaming state is the winning assistance state and the second number of reserved balls is three or less.
  As apparent from FIG. 12 (a), in the game state other than the winning assist state, 160 kinds of variation pattern numbers from 1 to 160 are set in the main control unit 100, and any one of them depends on the lottery result. One type of variation pattern number is output to the effect symbol control unit 200. When the variation pattern numbers 1 to 4 are output from the main control unit 100, the effect design control unit 200 responds accordingly to the design control unit 210 with the variation pattern command having the command ID A0H and the events 01H to 04H, the indicator light. The data is output to the control unit 220 and the voice control unit 230. As a result, the normal variation that does not reach is displayed on the effect symbol display device 2. In addition, when the variation pattern numbers 5 to 20 are output from the main control unit 100, the effect design control unit 200 responds accordingly to the design control unit 210 with a variation pattern command having a command ID of A0H and an event of 05H to 14H. It outputs to the indicator light control part 220 and the audio | voice control part 230. FIG. As a result, after the normal reach is displayed on the effect symbol display device 2, a loss report is displayed. In addition, when the variation pattern numbers 21 to 36 are output from the main control unit 100, the effect design control unit 200 responds accordingly to the design control unit 210 with a variation pattern command having a command ID of A0H and an event of 15H to 24H. It outputs to the indicator light control part 220 and the audio | voice control part 230. FIG. As a result, after the super reach is displayed on the effect symbol display device 2, a slip-off report is displayed. When the variation pattern numbers 37 to 68 are output from the main control unit 100, the effect design control unit 200 accordingly responds to the variation control command with the command ID of A0H and the event of 25H to 44H. It outputs to the indicator light control part 220 and the audio | voice control part 230. FIG. Thereby, after the normal reach is displayed on the effect symbol display device 2, the jackpot report is displayed. Further, when the variation pattern numbers 69 to 114 are output from the main control unit 100, the effect design control unit 200 responds accordingly to the design control unit 210 with a variation pattern command having a command ID of A0H and an event of 45H to 72H. It outputs to the indicator light control part 220 and the audio | voice control part 230. FIG. Thereby, after the super reach is displayed on the effect symbol display device 2, the jackpot report is displayed. In addition, when the variation pattern numbers 115 to 160 are output from the main control unit 100, the effect symbol control unit 200 receives a variation pattern command composed of a combination of a command ID and an event corresponding thereto, the symbol control unit 210, the indicator light control. Output to the unit 220 and the voice control unit 230. As a result, the effect symbol display device 2 displays an effect symbol that accompanies the winning of the game ball to the second starting port 4, that is, an effect symbol that is dedicated to the probability change or short time.
  On the other hand, as is clear from FIG. 12B, in the gaming state of the probability variation mode or the short time mode, when the variation pattern numbers 115 to 140 are output from the main control unit 100, the effect symbol control unit 200 Accordingly, the fluctuation pattern command having the command ID of A0H and the event of 01H to 24H is output to the symbol control unit 210, the indicator light control unit 220, and the voice control unit 230. Thereby, on the effect symbol display device 2, the change display and the stop display of the second effect symbol are performed four times at intervals of 1.5 seconds, and finally a deviation report is displayed. In addition, when the variation pattern numbers 141 to 160 are output from the main control unit 100, the effect design control unit 200 correspondingly changes the variation pattern commands with the command ID A0H and the events 25H to 72H to the design control unit 210, It outputs to the indicator light control part 220 and the audio | voice control part 230. FIG. Thereby, after the super reach is displayed on the effect symbol display device 2, the jackpot report is displayed.
  Next, a game method of the pachinko machine according to the embodiment will be described.
  In the game of the pachinko machine, the game ball is loaded in the game area of the game board 1 by the player operating the launch handle 34 while the game ball is loaded in a ball tray (not shown). By doing. The game balls launched into the game area can win the first starting port 3 and the winning port 13 in the gaming state in which the grand prize opening 5 and the ordinary electric accessory 15 are closed, and the normal symbol. It can pass through the operating gate 10.
When a game ball wins the first starting port 3, a predetermined number of game balls (for example, four) are received from the payout device 37, and the main control unit 100 takes the first as a trigger. The winning / losing lottery is performed, and the winning is one of the jackpots 1, 2, sudden probability change and sudden time reduction shown in FIG. 4 with a predetermined low probability (for example, 1/300). If the first winning / losing lottery is won, the special winning opening 5 is opened for a predetermined time and a predetermined number of rounds, and if a game ball is won in the special winning opening 5 during that time, the number of winning balls is counted. The corresponding game ball is paid out from the payout device 37. In addition, when a game ball wins the winning opening 13, predetermined game balls (for example, five) are paid out from the payout device 37. Further, when the game ball passes through the normal symbol operation gate 10, the main control unit performs an open / close lottery of the normal electric accessory 15 as a trigger, and a predetermined low probability (for example, 1/250) ), The ordinary electric accessory 15 is opened for a predetermined short time (for example, 0.9 seconds). During this time, when a game ball wins the second starting port 4 through the ordinary electric accessory 15, a predetermined number of game balls (for example, 5 ) are paid out from the payout device 37, and this is triggered. As a result, the main control unit 100 performs the second winning / losing lottery, and wins one of the big hits 1, 2, sudden probability change and sudden time reduction shown in FIG. 4 with a predetermined low probability (for example, 1/300). When the second winning / losing lottery is won, the special winning opening 5 is opened for a predetermined time and a predetermined number of rounds, and in the meantime, when a game ball wins the special winning opening 5, the payout device 37 Game balls corresponding to the number of winning balls are paid out.
  In the first winning / losing lottery, if the winning state is awarded when the gaming state after the winning process is in the winning assist state, the ordinary electric accessory 15 is opened by the open / closed lottery of the ordinary electric accessory 15 after the winning process ends. The probability of becoming a state becomes high (for example, 1/25), and the opening time of the ordinary electric accessory 15 per time becomes longer. Therefore, it becomes easier to win a game ball to the second start port 4 than to win a game ball to the first start port 3, and the probability of winning per non-wakening is relatively reduced. Further, when the second reserved ball number is registered “1” or more in the reserved memory area of the RAM 120, and when the first reserved ball number is registered “1” or more in the reserved memory area of the RAM 120, Since the second winning / losing lottery is prioritized, the probability of winning per non-wakening is further reduced.
  When the game state after the winning process is the winning assist state and the second reserved ball number registered in the reserved memory area of the RAM 120 is “4”, the second to the effect symbol display device 2 is displayed. When the effect symbol is displayed for 1.5 seconds and the second reserved ball number registered in the reserved memory area of the RAM 120 is “3” or less, the second effect symbol on the effect symbol display device 2 is displayed. Display is performed 4 times at intervals of 1.5 seconds. That is, in this case, the total display time of the second effect symbol on the effect symbol display device 2 is 6 seconds. Therefore, even when the number of the second reserved balls registered in the reserved memory area of the RAM 120 is reduced, the game ball moves the normal symbol operation gate 10 during the display period of the second effect symbol on the effect symbol display device 2. As a result, it is easy for the game ball to win the second starting port 4 through the ordinary electric accessory 15, so that the game ball wins the first starting port 3 until the gaming state in the winning assist state is finished. As a result, it is possible to prevent the first lot / out of lottery from being performed at all or not at all, and to reduce the probability of winning per non-wakening. Further, when the number of second reserved balls registered in the reserved memory area of the RAM 120 is “3” or less, the second effect symbol is displayed on the effect symbol display device 2 four times at 1.5 second intervals. Therefore, it is possible to give the player a feeling as if the second winning / losing lottery was performed four times in the case where the second reserved ball number is “4”, thereby preventing the game from becoming redundant. it can.
  In addition, the various numerical values described in the embodiment, for example, the display times of the first and second effect symbols on the effect symbol display device 2, the first and second reserved ball numbers, and the like indicate examples of implementation. However, the gist of the present invention is not limited to this. Each of these numerical values can be changed as appropriate to enhance the interest of the player.
  Further, in the above embodiment, the second start port 4 is configured to be able to win a game ball only when the ordinary electric accessory 15 is in an open state. Can always be won, and when the ordinary electric accessory 15 is in an open state, the game ball can be more easily won.
It is a block diagram of the front surface of a game board. It is a block diagram which shows the structure of a game control apparatus. It is a block diagram which shows the internal structure of a main control part. It is a table | surface figure which shows the winning type by the lottery accompanying winning of the game ball to the 1st starting port, and the winning type by lottery accompanying winning of the game ball to the 2nd starting port. It is a flowchart which shows the procedure of a main process. It is a flowchart which shows the procedure of an interruption process. It is a flowchart which shows the procedure of a random number update process. It is a flowchart which shows the procedure of a winning switch input process. It is a flowchart which shows the procedure of a hit process. It is a flowchart which shows the procedure of the game state management process after winning. It is a figure which shows the display system of the 2nd effect symbol to the effect symbol display apparatus in case the game state after a winning process is a winning assist state and the second number of reserved balls is 3 or less. It is a table | surface which shows the relationship between the variation pattern number output from the main control part, the variation pattern command output from an effect symbol control part, and the variation type of the effect symbol displayed on an effect symbol display apparatus.
Explanation of symbols
DESCRIPTION OF SYMBOLS 1 Game board 2 Production | presentation symbol display device 3 1st start opening 4 2nd start opening 5 Large winning opening 6 1st special symbol display part 7 2nd special symbol display part 8 1st special symbol winning reservation number display lamp 9 2nd Special symbol winning ball number indicator lamp 10 Normal symbol operation gate 11 Normal symbol display unit 12 Normal symbol winning ball number indicator lamp 13 Winning port 14 Out port 15 Normal electric accessory 100 Main control unit 200 Production symbol control unit 300 Dispensing control Unit 400 firing control unit 500 power source control unit

Claims (2)

  1. A first start port, a second start port and an effect symbol display section provided on the game board;
    Winning assistance means for increasing the winning frequency of game balls to the second starting port;
    A first lottery means for performing a lottery with the winning of a game ball at the first start opening;
    Second lottery means for performing lottery in response to winning of a game ball at the second starting port;
    First effect symbol display control means for displaying a first effect symbol on the effect symbol display unit in a manner corresponding to the lottery result of the first lottery means;
    Second effect symbol display control means for displaying a second effect symbol on the effect symbol display unit in a manner corresponding to the lottery result of the second lottery means;
    When the lottery result of the first lottery means is a predetermined result, the first advantageous gaming state advantageous to the player is extremely low in value as a winning and winning and is positive to be a hit against the player. First advantageous gaming state generating means for generating any one of the non-awakenings that are not evoked automatically,
    When the lottery result of the second lottery means is a predetermined result, as a second advantageous gaming state advantageous to the player, a second advantageous gaming state generating means for generating a hit excluding the non-awakening;
    When the number of winning game balls to the first starting opening that triggers the lottery by the first lottery means is stored up to a predetermined upper limit, and the stored number of winnings is 1 or more, the first lottery First holding / digesting means for repeating the lottery by means until the stored number of winnings becomes 0,
    When the number of winning game balls to the second starting port that triggers the lottery by the second lottery means is stored up to a predetermined upper limit, and the stored number of winnings is 1 or more, the second lottery A second holding / digesting means that repeats the lottery by means until the stored number of winnings becomes 0,
    In the gaming state where the winning assistance to the second starting port is performed by the winning assisting means after the winning by the first or second advantageous gaming state generating means or the unsuccessful winning occurs, The display form of the second effect symbol on the effect symbol display unit is the case where the number of winning game balls stored in the second holding / digesting means is a predetermined number equal to or less than the upper limit value and A display mode changing means for making a difference between the case where the predetermined number is exceeded,
    When the number of winning game balls stored in the second holding / digesting means is equal to or less than the predetermined number, the display mode changing means displays the variation display of the second effect symbol on the effect symbol display section, and have more than once line stopped and displayed, at that time, the total display time from the variable display start of the first round of the second performance symbol to stop the display end of the last of the second performance symbol, the second hold-digestion When the number of winning game balls stored in the means is less than the upper limit value, the second in the effect symbol display section according to the lottery result of the lottery performed by the second lottery means performed to digest this A pachinko machine characterized in that it is a variation time of a production symbol and is set to the same time as a normal variation time when the display mode is not changed by the display mode changing means .
  2. A first start port, a second start port and an effect symbol display section provided on the game board;
    Winning assistance means for increasing the winning frequency of game balls to the second starting port;
    A first lottery means for performing a lottery with the winning of a game ball at the first start opening;
    Second lottery means for performing lottery in response to winning of a game ball at the second starting port;
    First effect symbol display control means for displaying a first effect symbol on the effect symbol display unit in a manner corresponding to the lottery result of the first lottery means;
    Second effect symbol display control means for displaying a second effect symbol on the effect symbol display unit in a manner corresponding to the lottery result of the second lottery means;
    When the lottery result of the first lottery means is a predetermined result, the first advantageous gaming state advantageous to the player is extremely low in value as a winning and winning and is positive to be a hit against the player. First advantageous gaming state generating means for generating any one of the non-awakenings that are not evoked automatically,
    When the lottery result of the second lottery means is a predetermined result, as a second advantageous gaming state advantageous to the player, a second advantageous gaming state generating means for generating a hit excluding the non-awakening;
    When the number of winning game balls to the first starting opening that triggers the lottery by the first lottery means is stored up to a predetermined upper limit, and the stored number of winnings is 1 or more, the first lottery First holding / digesting means for repeating the lottery by means until the stored number of winnings becomes 0,
    When the number of winning game balls to the second starting port that triggers the lottery by the second lottery means is stored up to a predetermined upper limit, and the stored number of winnings is 1 or more, the second lottery A second holding / digesting means that repeats the lottery by means until the stored number of winnings becomes 0,
    In the gaming state where the winning assistance to the second starting port is performed by the winning assisting means after the winning by the first or second advantageous gaming state generating means or the unsuccessful winning occurs, The display form of the second effect symbol on the effect symbol display unit is the case where the number of winning game balls stored in the second holding / digesting means is a predetermined number equal to or less than the upper limit value and A display mode changing means for making a difference between the case where the predetermined number is exceeded,
    The second holding / digesting means is configured such that when the number of winnings of one or more gaming balls is stored, or when the number of winnings of one or more gaming balls is stored in the first holding / digesting means, The lottery by the second lottery means is executed prior to the lottery by the first lottery means,
    When the number of winning game balls stored in the second holding / digesting means is equal to or less than the predetermined number, the display mode changing means displays the variation display of the second effect symbol on the effect symbol display section, and have more than once line stopped and displayed, at that time, the total display time from the variable display start of the first round of the second performance symbol to stop the display end of the last of the second performance symbol, the second hold-digestion When the number of winning game balls stored in the means is less than the upper limit value, the second in the effect symbol display section according to the lottery result of the lottery performed by the second lottery means performed to digest this A pachinko machine characterized in that it is a variation time of a production symbol and is set to the same time as a normal variation time when the display mode is not changed by the display mode changing means .
JP2007218624A 2007-08-24 2007-08-24 Pachinko machine Active JP5183125B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007218624A JP5183125B2 (en) 2007-08-24 2007-08-24 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007218624A JP5183125B2 (en) 2007-08-24 2007-08-24 Pachinko machine

Publications (2)

Publication Number Publication Date
JP2009050381A JP2009050381A (en) 2009-03-12
JP5183125B2 true JP5183125B2 (en) 2013-04-17

Family

ID=40502011

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007218624A Active JP5183125B2 (en) 2007-08-24 2007-08-24 Pachinko machine

Country Status (1)

Country Link
JP (1) JP5183125B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5616160B2 (en) * 2010-08-10 2014-10-29 株式会社三共 Game machine
JP6082181B2 (en) * 2011-11-02 2017-02-15 株式会社三共 Game machine
JP6027157B2 (en) * 2015-02-02 2016-11-16 株式会社平和 Pachinko machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4039519B2 (en) * 2002-10-15 2008-01-30 マルホン工業株式会社 Pachinko machine
JP4261397B2 (en) * 2004-03-19 2009-04-30 株式会社藤商事 Bullet ball machine
JP4308747B2 (en) * 2004-11-12 2009-08-05 マルホン工業株式会社 Pachinko machine
JP4868348B2 (en) * 2005-09-12 2012-02-01 株式会社大一商会 Game machine
JP4993475B2 (en) * 2007-03-16 2012-08-08 サミー株式会社 Pachinko machine
JP4843551B2 (en) * 2007-04-20 2011-12-21 株式会社エース電研 Game machine

Also Published As

Publication number Publication date
JP2009050381A (en) 2009-03-12

Similar Documents

Publication Publication Date Title
JP5552590B2 (en) Bullet ball machine
JP4253653B2 (en) Pachinko machine
JP5314817B2 (en) Game machine
JP5250369B2 (en) Game machine
JP5138663B2 (en) Game machine
JP2012231858A (en) Reel type game machine
JP2007029262A (en) Pachinko game machine
JP5772288B2 (en) Game machine
JP2006015062A (en) Pinball game machine
JP2012055605A (en) Game machine
JP2004358064A (en) Pinball game machine
JP5829558B2 (en) Game machine
JP2007130161A (en) Pachinko game machine
JP6263695B2 (en) Bullet ball machine
JP5303703B2 (en) Bullet ball machine
JP5421671B2 (en) Game machine
JP5194280B2 (en) Amusement stand
JP2011015890A (en) Game machine
JP2005131125A (en) Game machine
JP5461777B2 (en) Game machine
JP6244090B2 (en) Game machine
JP2010131278A (en) Pinball game machine
JP2005027874A (en) Game machine
JP4634532B1 (en) Amusement stand
JP6161896B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20100519

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20120531

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120605

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120627

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130108

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130115

R150 Certificate of patent or registration of utility model

Ref document number: 5183125

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20160125

Year of fee payment: 3

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250