JP5158868B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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Publication number
JP5158868B2
JP5158868B2 JP2008089523A JP2008089523A JP5158868B2 JP 5158868 B2 JP5158868 B2 JP 5158868B2 JP 2008089523 A JP2008089523 A JP 2008089523A JP 2008089523 A JP2008089523 A JP 2008089523A JP 5158868 B2 JP5158868 B2 JP 5158868B2
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game
unit
special game
special
state
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JP2009240475A (en
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隆光 浅井
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サミー株式会社
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  The present invention relates to a ball game machine such as a pachinko game machine, and more particularly to a technique for improving game playability during a special game.
Conventionally, among the various ball game machines, a so-called first type pachinko game machine is used while changing a plurality of symbols in a display area such as a liquid crystal display provided substantially at the center of the game board. Display (hereinafter, such display is referred to as “symbol change” or “change display”). This gaming machine shifts to a special game called so-called jackpot where more prize balls can be obtained than a normal game when a combination of symbols when a plurality of rows of symbol variations are stopped becomes a specific mode. It is known as a thing (for example, refer patent document 1). When a special game is executed, a winning opening that is easy to enter is often opened until a predetermined time or a predetermined number of entries. For example, when a large winning opening called a big winning opening that is relatively easy to enter is opened, a plurality of unit games in which one opening / closing operation is defined as one unit game are executed. The set number of unit games in the special game varies depending on the type of gaming machine, but is 15 times, for example. There is a model in which such a special game is executed such that a set number of unit games are executed unconditionally during the special game. In addition, there is a model in which a subsequent unit game is executed only when a predetermined special game continuation condition is satisfied, for example, a game ball passes through a specific area provided in a special winning opening during execution of a predetermined unit game. .
JP 2003-230714 A
  As described above, the winning opening that is opened during special games is often easy to enter, and players can easily enter a predetermined number of balls and complete each unit game without using special techniques. It is possible to play up to the unit game of the upper limit number of times set roughly. Therefore, during a special game, the game often becomes a simple game of firing a game ball toward a substantially fixed position. Further, when a special game continuation condition is set for a special game, the player's interest may be directed to entering a predetermined specific area during a unit game for which the special game continuation condition is set. However, at least one ball can be entered into a specific area by entering a prize opening that is opened during special games, and special game continuation conditions are easily established without requiring special skills. There were many cases. As described above, during special games, the game becomes monotonous as compared to during normal games, and interest in the game tends to decrease, which may lead to a decrease in game motivation. Therefore, the present inventors believe that if a game form that allows a player to intervene in a game during a special game can be proposed, monotonization of the game and a decrease in interest can be suppressed, and the player's willingness to play can be further enhanced. Arrived.
  The present invention has been made in view of these problems, and its purpose is to enable a player to perform technical intervention during a special game, and to suppress the monotony of the game during special games and the decrease in interest. It is in providing the game form which can improve motivation.
  In order to solve the above-described problems, a ball game machine according to an aspect of the present invention includes a game board on which a game area is formed, a start prize opening provided at a predetermined position in the game area and into which a game ball can enter. , A lottery means for performing lottery upon entering the starting prize opening, and a variable pitching device provided at a predetermined position in the game area and capable of opening the game ball into a state where the game ball can enter when the lottery is successful A first state in which a game ball is easy to enter a specific area formed in the variable ball entry device when the variable ball entry device is opened, and a second state in which the ease of entry is lower than that in the first state. The distribution device changes the state by changing the state between the two states at a predetermined cycle, and is equal to or longer than the maximum period when the variable pitching device is opened once as the length of the predetermined cycle. Open the sorting device with the length and the variable pitching device until the specified closing conditions are met. An operating condition holding means for holding a special game transition condition that is a condition for transitioning to a special game including a plurality of unit games and a special game continuation condition that is a condition for continuing the special game after the transition of the special game; Multiple unit games that make up a special game include conditional unit games in which a special game continuation condition is established by passing a game ball through a specific area, and whether or not the game ball passes through a specific area. Unit game determination means for determining which unit game is a conditional unit game and a normal unit game according to a predetermined standard, and lottery When the result of the lottery of the means shows a winning result, it is determined that the special game transfer condition is satisfied, and the game shifts to the special game with the opening of the variable pitching device, and each unit game after the transfer of the special game. Special game control means for determining that a special game continuation condition is satisfied when a normal ball game is executed or a game ball passes through a specific area during execution of a conditional unit game and subsequently executing a special game; including. The unit game determining means determines each unit game so that at least one of the plurality of unit games constituting the special game becomes a conditional unit game. The special game control means In the situation where the ease of entering the specific area is changed, the conditional game is executed and the special game is terminated when the special game continuation condition is not satisfied.
  The allocating device includes a first state in which a game ball can easily enter a specific area formed in the variable ball entry device, and a second state in which a ball ball is less likely to enter than the first state. 2 may be switched, and may be formed inside the variable pitching device to change the ease of entering the specific area. For example, the specific area is arranged at a position above the variable pitching apparatus. It may be one that changes the ease of entering the ball. The second state only needs to be easier to enter than the first state, and may include a state where entry into a specific area is completely blocked. By making the period at which the two states of the sorting device change to be equal to or longer than the maximum period when the variable pitching device is opened once, the ease of entering the ball when the variable pitching device is opened It is possible to create a situation that does not result in a high first state. Unit game decision means decides which unit game is to be a conditional unit game or a normal unit game by selecting an arrangement of conditional unit games and normal unit games from predetermined unit game patterns Alternatively, it may be determined by lottery whether to make a conditional unit game or a normal unit game for each unit game. Therefore, if the sorting device enters the second state when the conditional unit game is being executed, it may be difficult to enter the specific area. By the way, while the sorting device changes the state between the first state and the second state at a predetermined cycle, the variable pitching device closes and ends the unit game if a predetermined closing condition is satisfied. be able to. As the closing condition, it is said that the closing condition is established when the opening time of the conventional variable pitching device reaches a predetermined upper limit time or when there is a predetermined number of pitches in the variable pitching device during the unit game. . That is, if a predetermined number of balls are quickly entered into the variable pitching device, the variable pitching device can be closed quickly and the execution time of the unit game can be shortened. Conversely, if a predetermined number of balls are not entered into the variable pitching device, the variable pitching device can be opened until the predetermined upper limit time, thereby extending the execution time of the unit game. Therefore, if the sorting device is in the second state when the conditional unit game is being executed and it is likely that it will be difficult to enter the specific area, the game ball is changed so that the execution time of the unit game is changed. Adjust the firing interval. As a result, the conditional unit game can be adjusted to be executed when the distribution device is in the first state. That is, the specific game can be continued by the player's technical intervention.
  According to this aspect, whether or not the special game can be continued can be changed by the technical intervention of the player's game, so that the monotony of the game during the special game and the decrease in interest are suppressed and the game motivation is improved. Can be made.
  The variable pitching device is opened when a normal unit game is executed without a specific area, and a first variable pitching device that is opened when a specific unit game is executed with a specific area. You may be comprised with the 2nd variable pitching apparatus. By using a variable pitching device that is released when a normal unit game is executed and when a conditional unit game is executed, the player can determine whether the current state is a normal unit game state or a conditional unit game. It is possible to clearly know whether the game is in the state. As a result, the player is strongly impressed that the conditional unit game has been executed, which can contribute to enhancing the player's feeling of exaltation and tension and improving the game performance.
  In order to allow the player to grasp the timing at which the ease of entering the specific area changes, the information may further include notification means for notifying the player of information suggesting the timing based on a predetermined period when the sorting device changes state. Good. Since the sorting apparatus changes between the two states at a predetermined cycle, it can be roughly predicted at which timing the first state will be entered. The notification means can specifically indicate, for example, the time until the first state is reached as information indicating the timing. Further, the information indicating the timing may indicate the current state of the sorting apparatus and the state change cycle. The notification means may show information on a display device formed on the game area, or may show information by voice through a speaker or the like. According to this aspect, it is possible to provide a game with high technical intervention that adjusts the execution time of a unit game so that the opening timing of the variable pitching device is matched when the distribution device changes to the first state. This makes it possible to increase the fun of the adjustment during the special game and improve the game performance.
  You may further provide the alerting | reporting means which alert | reports the information which suggests to a player which is the unit game of the multiple times which the conditional unit game determined by the unit game determination means comprises a special game. For example, the notification means may provide the player with information such as “the sixth unit game is a conditional unit game” via a display device formed on the game area, or a speaker or the like. It may be provided to the player by voice. According to this aspect, it is possible to know which unit game will be a conditional unit game, and it is possible to adjust the execution time of the unit game systematically from the unit game several times in advance, and the technical intervention of the player A high game can be provided. As a result, it is possible to increase the fun of adjustment during the special game and improve the game performance.
  The unit game determination means is a correspondence relationship between the difference in the game state and the conditional unit game determination method when shifting to a special game determined in advance based on which unit game is a conditional unit game. You may decide based on. The difference in the game state when shifting to the special game can be classified according to the number of consecutive passes through a predetermined winning slot before shifting to the special game. For example, when the number of consecutive balls entering the start winning opening is “3 or more”, the arrangement of the conditional unit game and the normal unit game can be selected from predetermined unit game patterns. When the number of consecutive balls entered is “2 or less”, a conditional unit game for each unit game or a normal unit game may be determined by lottery. In addition, when the number of consecutive entries is “4 or more”, the conditional unit game is set to be one time among the eighth and subsequent unit games. You may make it be the unit game of the 1st time. According to this aspect, it is possible to increase the fun of the game by changing the execution timing of the conditional unit game for each special game. In addition, since the ease of continuing a special game and the degree of disadvantage in the event of a failure can be changed depending on the game state at the time of transition to a special game, the technology is also provided to the player in the game before the transition to the special game. It is possible to intervene and contribute to the suppression of monotony of the game.
  It may further include effect time changing means for changing the effect time of the effect displayed before the unit game starts according to the game state. In the case of a special game, the player is informed of each state at the timing before the first unit game is executed, the timing before the first unit game is started, and the timing when the last unit game is finished. There are cases where demonstrations are suggested. In particular, the opening timing of the variable pitching device can be changed by changing the demonstration performance performed before the start of the first unit game and the demonstration performance performed between the unit game and the unit game according to the game state. Change. As a result, the state change timing of the sorting device and the opening timing of the variable pitching device can be performed by means other than the adjustment of the unit game execution time. For example, if adjusting the execution time of the unit game does not match the timing at which the distribution device enters the first state and the execution timing of the conditional unit game, the demo performance time can be changed. There is a possibility of being matched. As a result, the number of methods for realizing the adjustment of the state change timing of the sorting device and the opening timing of the variable pitching device during the special game is increased. In addition, the player can select which adjustment method is used for timing adjustment, and the fun of the game can be increased. Note that the game state can be changed, for example, by passing the game ball through a ball entrance formed on the game area. Note that the execution time of the demonstration effect executed before the start of the first unit game and the execution time of the demonstration effect executed between the unit games may be initially set differently.
  You may further include the period change means to change the period which a distribution apparatus changes a state according to a game state. According to this aspect, for example, when the execution time of the unit game is adjusted and the timing at which the distribution device enters the first state cannot be matched with the execution timing of the conditional unit game, There is a possibility of being matched by changing the period of change of the state of the device. As a result, the number of methods for realizing the adjustment of the state change timing of the sorting device and the opening timing of the variable pitching device during the special game is increased. In addition, the player can select which adjustment method is used for timing adjustment, and the fun of the game can be increased. Note that the game state can be changed, for example, by passing the game ball through a ball entrance formed on the game area. In this case, as the same entrance as when changing the demonstration performance time, it may not be known which change will be made, or individual changes may be selected as different entrances. .
  It should be noted that any combination of the above-described constituent elements, or the constituent elements and expressions of the present invention may be mutually replaced between methods, apparatuses, systems, computer programs, recording media storing computer programs, data structures, etc. This is effective as an embodiment of the present invention.
  According to the ball game machine of the present invention, it is possible to play a game by technical intervention of a player during execution of a special game, and to provide a game form that arouses the player's interest and to suppress monotonization of the game. At the same time, the fun of the game during the special game can be increased.
  FIG. 1 shows a basic structure on the front side of a pachinko gaming machine. Hereinafter, a so-called first type pachinko gaming machine, which is conventionally known as a bullet ball gaming machine, will be described as an example. The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like.
  The transparent plate 13 is made of glass or the like and is supported by the door 14. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge mechanism (not shown). The upper ball tray 15 has a mechanism for storing game balls, sending out the game balls to the launch rail, and extracting the game balls to the lower ball tray 16. The lower ball tray 16 has a mechanism for storing and extracting game balls. A speaker 18 is provided between the upper ball tray 15 and the lower ball tray 16, and a sound effect corresponding to the gaming state is output.
  The game board 50 has an out port 58, a special symbol display device 61, an effect display device 60, and a start winning port (hereinafter referred to as “start port”) 62 on a game area 52 defined by the outer rail 54 and the inner rail 56. , Center ornament 64, first grand prize opening 66, second major prize opening 200, operation opening 68, and general prize opening 72. Furthermore, in the game area 52, a plurality of mechanisms such as a game nail and a windmill (not shown) are installed. The start port 62 includes a start winning detection device 74 for detecting the entrance of a game ball and a normal electric accessory solenoid 76 for expanding the expanding mechanism of the start port 62. When the expansion mechanism of the start port 62 is expanded, the opening width of the start port 62 is expanded and the ease of entering the ball is improved. The start winning detection device 74 is a sensor that detects the entry of a game ball into the start port 62, and generates start win information indicating the winning at the time of entering. The general winning opening 72 includes a general winning detecting device 73 for detecting the entering of a game ball. The general winning detection device 73 is a sensor that detects the entry of a game ball into the general winning opening 72, and generates general winning information indicating the winning at the time of winning. The first big prize opening 66 includes a first prize detection device 78 for detecting the entry of a game ball and a first big prize opening solenoid 80 for expanding the first big prize opening 66. The first winning detection device 78 is a sensor that detects the entry of a game ball into a general area formed inside the first big winning opening 66, and shows the first big winning opening winning prize indicating the entering at the time of entering the ball. Generate information. The second grand prize opening 200 includes a second prize detection device 202 and a specific area prize detection device 203 for detecting the entry of a game ball, and a second grand prize opening for expanding the second grand prize port 200. A solenoid 204 is provided. The second winning detection device 202 is a sensor that detects the entry of a game ball into a general area formed inside the second big winning opening 200. The specific area winning detection device 203 is a sensor that detects a game ball entering a specific area formed inside the second large winning opening 200. The specific area is an area to be entered when a special game continuation condition described later is established. The second winning detection device 202 generates second big winning opening winning information indicating the winning at the time of winning. The specific area winning detection device 203 generates specific area winning information indicating a winning in the specific area at the time of winning.
  The first big winning opening 66 is a horizontal rectangular winning opening that becomes an open state as a “big hit” when the special symbol 192 stops in a predetermined manner and shifts to a special game. The second big prize opening 200 is a horizontal rectangular prize opening that is opened when deciding whether or not to continue the special game during the special game. The appearance of the second grand prize opening 200 is substantially the same as that of the first big prize opening 66, but the distribution device 206 is arranged inside. Details of the sorting device 206 will be described later. The first big prize opening 66 and the second big prize opening 200 are provided at positions above the out mouth 58 and the like.
  The special symbol display device 61 provided on the left side of the game area 52 and the effect display device 60 provided in the approximate center of the game area 52 have a variation of the special symbol 192 on each screen and a decoration linked to the special symbol 192. The variation of the effect image including the symbol 190 is displayed (hereinafter, such display is referred to as “symbol variation” or “variation display”). Here, the special symbol 192 is a symbol corresponding to the result of the lottery performed when the game ball is dropped into the start port 62, and the symbol mode when the change display is stopped is determined to be the winning symbol. When the symbol is a symbol, the timing at which the stop symbol is displayed is the jackpot occurrence timing. The special symbol display device 61 is display means composed of, for example, 7 segment LEDs. The effect display device 60 is a liquid crystal display that variably displays the decorative symbol 190 in a manner interlocked with the variation display of the special symbol 192. The decorative symbol 190 is a symbol for visually rendering the lottery result display indicated by the special symbol 192. The effect display device 60 displays, as the decorative symbol 190, for example, a plurality of rows of moving images of symbol variation simulating a slot machine game in the central area of the screen. The effect display device 60 is constituted by a liquid crystal display in this embodiment, but may be constituted by a mechanical rotating device such as a drum or other display means such as an LED. Since the special symbol 192 does not necessarily have a role of production, in this embodiment, the special symbol 192 is displayed in an inconspicuous size on the special symbol display device 61 at the lower left of the production display device 60. In the case of adopting a technique in which a decorative role is not displayed and a decorative symbol is not displayed, the special symbol may be displayed on a liquid crystal display such as the effect display device 60. The operation port 68 is provided at the left side position of the game board 50. The operation port 68 includes a passage detection device 69. The passage detection device 69 is a sensor that detects the passage of the game ball to the operation port 68, and generates passage information indicating the passage at the time of passage. The passage of the game ball to the operation port 68 triggers an open lottery for determining whether or not to expand the expansion mechanism of the start port 62. When the game ball passes through the operation port 68, a normal symbol, which is a symbol indicating the result of the open lottery, is variably displayed on the normal symbol display device 59. The normal symbol display device 59 is provided on the lower right side of the effect display device 60. When the normal symbol variation display is stopped after a predetermined time has elapsed, the start port 62 is normally expanded for a predetermined time with a probability of about 50% to 80%.
  A center ornament 64 is provided around the effect display device 60. The center decoration 64 has functions such as a flow path of the game ball, protection of the special symbol display device 61 and the effect display device 60, and decoration. A lottery hold lamp 20 is provided below the special symbol display device 61, and an operation hold lamp 22 is provided below the normal symbol display device 59 at the lower right of the game area 52 which is a symmetrical position. Yes. The lottery hold lamp 20 is composed of four lamps, and displays the number of lottery holds depending on the number of lights. The number of lottery holds is the number of lottery results won to the start port 62 during symbol variation or special game, and indicates the number of winning balls for which symbol variation has not yet been executed. The operation hold lamp 22 is also composed of four lamps, and displays the number of hold of normal symbol fluctuations depending on the number of lights. The number of normal symbol fluctuations held is the number of game balls that have passed through the operation port 68 during the fluctuation of the normal symbol, and indicates the number of normal symbol lotteries for which the fluctuation of the normal symbol has not yet been executed. Furthermore, game effect lamps 90 are respectively provided above and below the effect display device 60. The operation button 82 is a button that the player operates to input a predetermined instruction to the gaming machine. The operation button 82 is provided on the outer wall surface near the upper ball tray 15.
  When the player turns the launch handle 17 by hand, the game balls stored in the upper ball tray 15 are guided one by one to the inner rail 56 and the outer rail 54 with a strength corresponding to the turning angle, thereby playing the game area. To 52. When the player fixes the rotation position of the firing handle 17 by hand, the game ball is repeatedly fired at regular time intervals. The game ball launched to the upper part of the game area 52 falls in a direction according to the way of hitting while hitting a plurality of game nails and windmills. When a game ball is dropped into each of the general winning opening 72, the start opening 62, the first large winning opening 66, and the second large winning opening 200, the winning ball corresponding to the type of the winning opening is the upper ball plate 15 or It is paid out to the lower ball tray 16. A game ball dropped into each winning hole such as the general winning hole 72 is processed as a safe ball, and a game ball dropped into the out hole 58 is processed as an out ball. Each winning opening includes a gate type through which a game ball passes. In this application, “incoming”, “entering”, and “winning” include “passing”.
  When the game ball falls into the start port 62, the special symbol 192 and the decorative symbol 190 are variably displayed on the special symbol display device 61 and the effect display device 60. The variable display of the special symbol 192 and the decorative symbol 190 is stopped after the elapse of the display time determined prior to the display. When the special symbol 192 and the decorative symbol 190 at the time of the stop are symbols indicating a big hit, a special game transition condition that is a condition for shifting to a special game is established, and a special game state that is more advantageous to the player than a normal game The game proceeds to the game, and the opening / closing operation of the first grand prize winning port 66 or the second grand prize winning port 200 is started. At this time, the decorative pattern 190 simulating the game of the slot machine takes a display mode in which the three patterns are matched. In the special game, the first grand prize winning port 66 or the second grand prize winning port 200 is temporarily closed after being opened for about 30 seconds or after nine or more game balls are dropped. When a special game continuation condition, which will be described later, is satisfied during the special game, the total opening / closing of the first big prize opening 66 or the second big prize opening 200 is repeated a predetermined number of times, for example, 15 times.
  In the normal game after the end of the special game, a variable time shortening game (hereinafter referred to as “time reduction” as appropriate) that is one of the specific games is started. In the variation time shortening game, the variation time of the special symbol and the decorative symbol is shortened from the normal time. The variation time of the special symbol and the decorative symbol is returned to the original variation time after the variation display of a predetermined variation number is performed. When a special game occurs and the winning stop pattern at that time is in a specific mode, a probability variation game (hereinafter referred to as “probability change” as appropriate) that is one of the specific games after the special game ends Be started. In the probability variation game, a lottery with a higher win probability than the normal probability state is performed, and a new special game is generated relatively early.
  FIG. 2 shows a basic structure on the back side of the pachinko gaming machine. The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. The main board 102 controls the overall operation of the pachinko gaming machine 10 and processes all game operations such as a lottery when a winning is made to the start port 62. The sub-board 104 includes a liquid crystal unit 42 and controls display contents on the effect display device 60, operations of the plurality of movable objects 140, and lighting of the game effect lamp 90. And the lighting of the movable accessory 140 and the game effect lamp 90 is activated along with the progress of the production. The main board 102 and the sub board 104 constitute a game control device 100. The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for delivering prize balls. The payout unit 43 pays out the game balls supplied from the winning ball tank 44 to the upper ball tray 15 in accordance with winning in each winning opening. The payout control board 45 controls the payout operation by the payout unit 43. The launching device 46 launches the stored balls in the upper ball tray 15 to the game area 52 one by one. The launch control board 47 controls the launch operation of the launch device 46. The power supply unit 48 supplies power to each part of the pachinko gaming machine 10.
  FIG. 3 shows functional blocks of the pachinko gaming machine 10 in this embodiment. In the pachinko gaming machine 10, the game control device 100 includes a start port 62, a first grand prize port 66, a second major prize port 200, a general prize port 72, an operation port 68, a special symbol display device 61, an effect display device 60, It is electrically connected to each of the normal symbol display device 59, the operation button 82, the speaker 18, the game effect lamp 90, the movable accessory 140, and the sorting device 206, and enables transmission and reception of various control signals. The game control apparatus 100 controls not only the basic operation of the game but also the staging operations such as the symbol variation display, the movable accessory 140, and the electric decoration. The game control device 100 is configured in such a manner that functions are shared between a main board 102 that controls the overall operation of the pachinko gaming machine 10 including basic operations of the game, and a sub board 104 that controls design effects and the like. The game control device 100 is configured by hardware including elements such as a ROM and a RAM for storing data and programs, and a CPU used for arithmetic processing.
  In the present embodiment, the main board 102 is a ball determination unit 110, a winning / failing lottery unit 112, a symbol determination unit 114, a hold control unit 116, a main display control unit 118, a special game control unit 120, a specific game execution unit 122, and an opening / closing control. Means 124 and sorting device control means 208 are provided. The sub-board 104 in this embodiment includes a pattern storage unit 130, an effect determination unit 132, an effect display control unit 134, an accessory control unit 136, and a notification control unit 210. Each functional block included in the main board 102 may be configured such that any one of the functional blocks is mounted on the sub board 104 instead of the main board 102. Similarly, each functional block included in the sub-board 104 may be configured such that any one of them is mounted on the main board 102 instead of the sub-board 104.
  The entrance determination means 110 determines whether or not a game ball has entered each winning opening. When receiving the start winning information, the winning determination means 110 determines that the game ball has won the start opening 62, and receives the first big winning opening winning information, determines that the gaming ball has won the first big winning opening 66. To do. When receiving the second grand prize opening winning information, it is determined that the game ball has won the general area of the second big winning opening 200, and when receiving the specific area winning opening winning information, the gaming ball becomes the specific area of the second big winning opening 200. Judge that he won a prize. When the general winning information is received, it is determined that the game ball has won the general winning opening 72. When receiving the passage information, the ball entering determination unit 110 determines that the game ball has passed through the operation port 68.
  The success / failure lottery means 112 accepts a random number value to determine whether or not to shift to a special game that is more advantageous to the player than the normal game when the game ball enters the start port 62. Get as a value. For example, the success / failure lottery value is acquired from a value range from “0” to “65535”. The “random number” in the present application may not be a mathematically generated random number, but may be a pseudo-random number generated by a hardware random number, a software random number, or the like. The success / failure lottery means 112 holds a plurality of success / failure tables to be referred to in the success / failure determination. In the plurality of success / failure tables, the determination result of winning or losing is associated with the winning / losing lottery value, and the success / failure probability is determined according to the associated winning range setting. The success / failure lottery means 112 refers to a success / failure table for determination of success / failure based on a normal probability in normal times, and refers to a success / failure table in which the winning probability is higher than the normal probability when the probability changes. The success / failure lottery means 112 refers to any of the plurality of success / failure tables and determines whether or not the success / failure lottery value is a win. The determination result by the success / failure lottery means 112 is variably displayed in a special symbol form on the special symbol display device 61. In addition, a decorative symbol that shows the determination result by the success / failure lottery means 112 in an effect manner is variably displayed on the effect display device 60.
  The symbol determination unit 114 determines the stop symbol and the variation pattern of the special symbol to be displayed on the special symbol display device 61 according to the lottery result by the success / failure lottery unit 112. Moreover, the symbol determination means 114 determines the stop symbol of the normal symbol displayed on the normal symbol display device 59 by lottery. The stop symbol is a symbol to be displayed at the end of symbol variation. The symbol determination means 114 holds a symbol range table to be referred to in order to determine a special symbol or a normal symbol stop symbol, or a pattern determination table to be referred to in order to determine a variation pattern.
  The symbol determination means 114 acquires a symbol determination lottery value for determining a special symbol, and determines the stop symbol of the special symbol according to the determination result of the success / failure lottery means 112 and the symbol determination lottery value. The symbol determination unit 114 selects one of a plurality of variation patterns in accordance with the determination result of the success / failure lottery unit 112. The symbol determination unit 114 sends data indicating the determined stop symbol and variation pattern to the main display control unit 118 and the effect determination unit 132.
  The symbol determination means 114 stores a plurality of types of variation patterns in which variation modes from the variation start to the stop when the special symbol is variably displayed are defined. Multiple types of variation patterns have various variation times. That is, for each variation pattern, a variation display time is defined for each pattern as an end condition of the symbol variation, and the variation of the special symbol is stopped when the variation display time elapses.
  The symbol determining means 114 acquires a lottery random number for determining a normal symbol when the game ball passes through the operation port 68, and determines a stop symbol of the normal symbol according to the lottery random number. When the stop symbol of the normal symbol is a specific symbol, the opening / closing control means 124 expands the normal electric accessory at the start port 62 for a predetermined time.
  The hold control means 116 holds the winning / losing lottery value acquired by the winning / failing lottery means 112 as a holding ball. The success / failure lottery value is accumulated until the number of holds reaches a predetermined upper limit. The upper limit of the number of reservations is 4, for example.
  The main display control means 118 causes the special symbol display device 61 to display the lottery result by the success / failure lottery means 112 as a special symbol variation display according to the variation pattern determined by the symbol determination unit 114. The main display control means 118 transmits the change start command and the change stop command to the effect display control means 134 at the timing of starting and stopping the change display of the special symbol, so that the main display control means 118 and the effect display are displayed. The fluctuation display by the control means 134 is synchronized and interlocked. The main display control means 118 displays the normal symbol variation on the normal symbol display device 59.
  The special game control means 120 controls the execution process of the special game when the result of the lottery determination by the success / failure lottery means 112 is a win. The special game control means 120 includes an operation condition holding means 212 and a unit game determination means 218. The operating condition holding unit 212 includes a special game transition condition holding unit 214 and a special game continuation condition holding unit 216. The special game is a game in which the opening / closing operation of the first grand prize opening 66 or the opening / closing operation of the second big prize opening 200 is continuously performed a plurality of times, and one opening / closing is performed by one unit or a plurality of relatively short times. The game consists of one or more unit games with one unit opening / closing. The unit game is repeated up to 15 times, for example, and the first grand prize port 66 or the second big prize port 200 is opened for about 30 seconds in one unit game. In the case of the present embodiment, the unit game of a plurality of times constituting the special game has a special game continuation condition for continuing the special game when the game ball passes through the specific area of the second big prize opening 200. And a normal unit game in which a special game continuation condition is satisfied regardless of whether or not the game ball passes through a specific area of the second big prize opening 200. The special game transfer condition holding unit 214 holds special game transfer conditions that are conditions for transferring to a special game including a unit game a plurality of times. In the case of the present embodiment, the special game transition condition is that the result of the lottery by the success / failure lottery means 112 becomes a win and the special symbol 192 stops at the symbol of the winning mode. The special game continuation condition holding means 216 holds a special game continuation condition that is a condition for continuing the special game after the transition of the special game. In the case of the present embodiment, when a normal unit game is executed in each unit game in a special game or a special game is continued that a game ball passes through a specific area of the second big prize opening 200 during execution of a conditional unit game. Condition.
  The unit game determining means 218 determines which unit game among a plurality of unit games constituting the specific game is a conditional unit game or a normal unit game according to a predetermined standard. In this case, at least one of the plurality of unit games constituting the special game is a conditional unit game. The unit game determining means 218 is a correspondence in which a difference in game state and a method for determining a conditional unit game when a transition is made to a special game to determine which unit game is a conditional unit game is determined in advance as a predetermined standard. Make a decision based on the relationship. The difference in the game state at the time of shifting to the special game can be classified by the number of held balls held by the holding control means 116. The unit game determining means 218 holds a plurality of unit game patterns in which arrangements of conditional unit games and normal unit games are predetermined. For example, when the number of reserved balls is “4”, the unit game determining means 218 sets the seventh unit game as a conditional unit game out of 15 unit games as the unit game pattern, and the other unit games of the first to sixth times, 8 -15th unit game is selected as a normal unit game. In addition, when the number of reserved balls is “3”, the unit game determining means 218 sets the seventh and tenth of the 15 unit games as conditional unit games, the other unit games of the first to sixth times, the eighth time For the ninth and 11th to 15th unit games, a unit game pattern is selected as a normal unit game. When the number of reserved balls is “2 or less”, a unit game pattern in which an even number of unit games is set as a conditional unit game and an even number of unit games is set as a normal unit game is selected. Further, the unit game pattern may be one in which the arrangement of the conditional unit game and the normal unit game is determined corresponding to the type of the special symbol 192 determined by the symbol determining means 114 when the special game transition condition is established. . Similarly, the arrangement of the conditional unit game and the normal unit game may be determined in accordance with the type of the decoration symbol 190 determined by the effect determining means 132 when the special game transition condition is established. Further, when a mini game that is different from the game showing the result of the lottery is executed during the special game or the normal game, the unit game pattern may be selected according to the result of the mini game. The unit game pattern described above is an example. The arrangement of the unit game with a condition of the unit game pattern and the normal unit game can be changed in accordance with the state change cycle of the distribution device 206 and the ease of entering the distribution device 206.
  As another example, when the number of reserved balls is “2 or less”, the unit game determining means 218 may determine by lottery whether to make a conditional unit game or a normal unit game for each unit game. . When the number of reserved balls is “4-3”, the conditional unit game is set to one in the eighth and subsequent unit games, and a lottery is used to determine which unit game is the conditional unit game. Also good. Similarly, when the number of reserved balls is “2 or less”, the conditional unit game is set to 2 in the first half of the first half of the 15 unit games, and the second half of the 8th to 15th. Then, the conditional unit game may be set once, and it may be determined by lottery which one will be the conditional unit game. In addition, when the game state for determining the conditional unit game is shifted to the probability after the special game is finished, the seventh and tenth of the 15 unit games are set as the conditional unit games, and other 1-6 The unit game pattern of the normal unit game may be selected as the unit game of the first time, the eighth time, the ninth time, and the 11th to 15th unit games. Also, if the probability change is not given after the special game is finished, the 7th out of the 15 unit games is a conditional unit game, and the other 1st to 6th unit games and the 8th to 15th unit games are usually You may make it select the unit game pattern used as a unit game. In this way, by determining the unit game that becomes a conditional unit game for each special game, it is possible to change the ease of continuation of the special game and the degree of disadvantage in case of failure, which makes the special game interesting. Can be increased.
  The special game control means 120 starts the next unit game when the number of continuations of the unit game has not reached the upper limit number and when the special game continuation condition is satisfied after the end of the current unit game. When the upper limit number of unit games is exhausted, the special game is terminated. Alternatively, if the special game continuation condition is not satisfied during the special game, the special game is terminated before the upper limit number of unit games is consumed.
  The specific game execution means 122 executes control for shifting the game state from the normal state to the specific game state, and control for returning the specific game state to the normal state. The specific game in this embodiment has a probability change in which the winning probability of the winning / failing lottery is switched from a normal probability state to a high probability state and a short time in which the symbol variation time is switched from a normal time to a short time.
  The specific game executing means 122 shifts the gaming state after the special game to the probability changing state when the winning / failing lottery value is a value to be shifted to the probability changing state. The probability variation state is continued until the next jackpot is generated in principle, and during that time, the probability of the hit determination by the success / failure lottery means 112 is maintained at a high value. In addition, the specific game executing means 122 shifts the game state to the time-shortened state after the special game regardless of the winning lottery value. The short time is continued until the number of changes in the special symbol after the special game reaches a predetermined number, for example, 100 times.
  The opening / closing control means 124 controls the opening / closing of the ordinary electric accessory at the start port 62, the first grand prize winning port 66, and the second major prize winning port 200. When the normal symbol is stopped at a specific symbol, the opening / closing control unit 124 sends an opening instruction to the ordinary electric accessory solenoid 76 to open the start port 62. In addition, the opening / closing control means 124 sends an opening instruction to the first big prize opening solenoid 80 during the special game to open the first big prize opening 66. An opening instruction is sent to the second big prize opening solenoid 204 to open the second big prize opening 200.
  The sorting device control unit 208 controls the operation of the sorting device 206. The allocating device 206 has a first state in which a game ball can easily enter a specific area formed in the second grand prize winning opening 200 when the second grand prize opening 200 is opened, and a ball entering from the first state. The state is changed in a predetermined cycle between the two states, which are low in ease, and the second state. The length of the period in which the state of the distribution device 206 changes can be equal to or longer than the maximum period when the second big prize opening 200 is opened once. For example, it can be 30 seconds.
  FIG. 4A and FIG. 4B show the structure of the second grand prize winning opening 200 and the operation of the distribution device 206. FIG. 4A shows a case where the sorting device 206 disposed inside the second big prize opening 200 is in the first state, and FIG. 4B shows that the sorting device 206 is in the second state. It shows the case of the state. In the case of the present embodiment, the sorting device 206 is a seesaw that swings about the rotation shaft 207, and in the first state, as shown in FIG. It tilts toward the specific area 232 so as to easily enter the formed specific area 232. Therefore, in the case of a conditional unit game, when the second grand prize opening 200 is opened and the sorting device 206 is in the first state, a game ball that has entered the second big prize opening 200 is easily obtained. Guided to the specific area 232, the special game transition condition is easily established. On the other hand, when the sorting device 206 is in the second state, as shown in FIG. 4B, the sorting apparatus 206 is inclined toward the general area 230 different from the specific area 232 so that it is difficult to enter the specific area 232. Therefore, in the case of a conditional unit game, when the second big prize opening 200 is opened and the sorting device 206 is in the second state, the game ball is prevented from entering the specific area 232, Guided to region 230. That is, the special game transition condition is not established. Therefore, for example, if the timing when the second big prize opening 200 is opened as a conditional unit game and the timing when the distribution device 206 changes to the second state coincide, the entry to the specific area is made. The ball is virtually impossible, and the special game ends when the conditional unit game ends.
  In this embodiment, the case where the sorting device 206 is a seesaw has been described. For example, the shutter may cover a part or all of the specific area in the second state. Moreover, although the example which forms the distribution apparatus 206 in the inside of the 2nd big winning opening 200 was shown in a present Example, you may form outside the 2nd big winning opening 200. In this case, the sorting device 206 can block part or all of the path when the game ball enters the specific area of the second big winning opening 200 in the second state.
  By the way, the first big prize opening 66 opened during the normal unit game of the special game is temporarily closed after being opened for about 30 seconds as described above or after 9 or more game balls are dropped. . In other words, if it is within 30 seconds, the player can adjust the timing at which the first big prize winning opening 66 is closed, that is, the timing at which the normal unit game is ended, by adjusting the timing at which the game ball is launched. In particular, in the case of a normal unit game, the special game continuation condition is satisfied unconditionally. Therefore, the execution time of the normal unit game can be easily extended by adjusting the launch so that the number of incoming balls does not become nine. Therefore, if it is predicted that the timing at which the second grand prize winning opening 200 is released as a conditional unit game and the timing at which the distribution device 206 changes to the second state will match, there is a conditional In the normal unit game before the unit game is executed, the execution time of the normal unit game is adjusted. As a result, the timing at which the second grand prize opening 200 is intentionally opened can be shifted from the timing at which the distribution device 206 enters the second state. That is, when the second big winning opening 200 is opened, the sorting device 206 can be set to the first state with high ease of entering the ball. And it can be made to correct by a player's own technical intervention in the state where special game continuation conditions are easy to be satisfied. As a result, even during a special game where the game tends to be monotonous, the player's interest can be directed to the progress of the game, and the player's willingness to play can be further enhanced.
  FIG. 5 shows the structure of the first grand prize winning port 66. In the first grand prize winning port 66, the sorting device 206 does not exist, the specific area does not exist, and only the general area 67 is formed. In other words, the first big winning opening 66 is a big winning opening used in a normal unit game that considers that the special game transition condition is satisfied regardless of whether or not the vehicle passes through the specific area. During the normal unit game, the special game continuation condition is satisfied even if the player enters the first grand prize winning port 66 substantially without worrying about whether or not he / she has entered the game, so the entry is delayed to adjust the execution time of the normal unit game. Or you can stop entering before 9 balls.
  The sorting device control unit 208 includes a period changing unit 220. In the normal state, the period of the state change between the first state and the second state of the distribution device 206 is fixed to, for example, 30 seconds or 50 seconds, but the period changing unit 220 determines that the period is the gaming state. It can be changed according to. For example, the period of the sorting device 206 can be temporarily adjusted for a predetermined time by entering the operation port 68 during a special game. For example, a fixed period of 50 seconds can be changed from -10 seconds to 40 seconds. For example, even if the execution time of the normal unit game is adjusted, it is assumed that the period in which the second big prize opening 200 is opened and the period in which the distribution device 206 is in the first state cannot be overlapped. At this time, if the ball is inserted into the operation port 68 and the period change means 220 changes the state change period of the distribution device 206, the period during which the second big prize opening 200 is open and the distribution device 206 are the first. The possibility of overlapping at least a part of the period in the state increases. In addition, without adjusting the execution time of the normal unit game, the period during which the second big prize opening 200 is opened and the distribution device 206 are changed to the first one only by changing the state change cycle of the distribution device 206. There is a possibility that at least a part of the period in the state is overlapped. In this way, during the special game, the player can observe the state of the second big prize opening 200 and the state of the distribution device 206, and can select an appropriate timing adjustment method, thereby improving the fun of the game. Note that the change of the cycle by the cycle changing means 220 may be changed depending on the number of game balls continuously entering the operation port 68. For example, in the case of one, it may be −5 seconds, in the case of two, +5 seconds, in the case of 3, it may be −10 seconds.
  The pattern storage unit 130 holds a plurality of variation pattern data in which a variation process from variation start to stop in variation display is defined as a variation pattern of the effect image including the decorative design. The variation pattern includes a pattern for displaying a winning symbol after reaching a reach state when reaching another symbol and a pattern for displaying a jackpot symbol after reaching a reach state. In particular, the pattern that passes through the reach state includes patterns having various fluctuation times. Each variation pattern has a variation time for each pattern as an end condition of the symbol variation, and the symbol variation is stopped when the variation time elapses. The effect determining means 132 selects the variation pattern of the effect image having the same variation time as that of the special symbol according to the variation pattern of the special symbol.
  The effect determining means 132 determines the combination of the stop symbols of the decorative symbols and their arrangement and variation pattern according to the result of the lottery by the success / failure lottery means 112, according to the stop symbol of the special symbol and the variation pattern of the special symbol. The effect determining unit 132 holds a symbol range table to be referred to in order to determine a stop symbol of a decorative symbol and a pattern table to be referred to in order to determine a variation pattern.
  The effect display control means 134 displays the effect image on the effect display device 60 in accordance with the selected variation pattern data as a result of the success / failure lottery by the success / failure lottery means 112. Further, the effect display control means 134 displays a demonstration effect image to be displayed when the special game is started or before each unit game in the special game is started. Further, the effect display control means 134 includes a special game demo changing means 222 that functions as an effect time changing means. In the normal state, the demonstration effect image before the start of each unit game is displayed for a predetermined effect time. In the case of the normal performance, the demonstration performance time of the demonstration performance image is fixed to 3 seconds, for example, but the special game demonstration changing means 222 can change the demonstration performance time according to the gaming state. For example, the demonstration performance time can be temporarily adjusted for a predetermined time by entering the general winning opening 72 during a special game. For example, a fixed demonstration performance time of 3 seconds can be shortened to 1 second or extended to 5 seconds. For example, even if the execution time of the normal unit game is adjusted, it is assumed that the period in which the second big prize opening 200 is opened and the period in which the distribution device 206 is in the first state cannot be overlapped. At this time, if the demonstration effect time is changed by the special game demo changing means 222 after entering the general winning opening 72, the period during which the second large winning opening 200 is open and the distribution device 206 are set to the first state. The possibility of overlapping at least part of the period is increased. In this way, during the special game, the player can observe the state of the second big prize opening 200 and the state of the distribution device 206, and can select an appropriate timing adjustment method, thereby improving the fun of the game. Note that the change of the demonstration performance time by the special game demo changing means 222 may be changed according to the number of game balls continuously entering the general winning opening 72. For example, in the case of one, it may be changed to 1 second, and in the case of two, it may be changed to 5 seconds. Note that the execution time of the demonstration effect executed before the start of the first unit game and the execution time of the demonstration effect executed between the unit games may be initially set differently. Also, the time for the special game demo changing means 222 to change may be changed between the first demonstration performance and the second and subsequent demonstration performances. In particular, if the execution time of the demonstration performance that is executed for the first time is set to be relatively long, it is possible to increase the degree of freedom of changing the performance time by the performance time changing means, which greatly changes the progress of the game and contributes to the improvement of the game performance. it can.
  The effect display control means 134 further controls effect processing such as lighting and extinguishing of the other game effect lamp 90 and sound output from the speaker 18.
  In accordance with the instruction received from the effect display control means 134, the accessory control means 136 causes the movable accessory 140 to act in an effect manner in accordance with the effect contents in the effect display device 60 and the blinking process of the game effect lamp 90.
  The stop symbol of the decorative symbol is formed as a combination of three symbols. For example, when the determination result by the success / failure lottery means 112 indicates a shift to a special game, three symbols such as “777” and “111” are arranged. A combination is selected. In this case, it is preferable that the same numbers as the special symbols are selected as the numbers arranged as the decorative symbols. For example, when the special symbol is “3”, the decorative symbol is “333”. In the case where the determination result by the success / failure lottery means 112 indicates that the game does not shift to the special game, a combination that does not have three symbols such as “312” and “946” is selected. However, if the determination result is that the game does not shift to a special game, and a variation pattern of a special symbol indicating a loss with reach is selected, only one such as “191” or “727” is selected. Select a combination that does not have the same pattern. The effect determining unit 132 sends information about the stop symbol of the decorative symbol and the variation pattern of the effect image to the effect display control unit 134.
  The notification control unit 210 includes a timing notification unit 224 and a round notification unit 226. In the case of the present embodiment, the sorting device 206 is disposed inside the second big prize opening 200. Therefore, it is unknown whether the sorting device 206 is currently in the first state or the second state until the conditional unit game is executed. Therefore, the timing notification means 224 notifies the player of information suggesting the timing based on the period when the sorting device 206 changes the state in order to make the player know the timing when the ease of entering the specific area changes. To do. For example, “It will be easy to enter the V zone (specific area) after 30 seconds” or “It is difficult to enter the V zone now, but it is easy to enter and not easy to enter every 40 seconds. Will change. " This notification may be shown as an image on the effect display device 60, or may be shown as a voice message from the speaker 18, for example. By allowing the player to grasp the timing when the ease of entering the specific area changes, the player is in the first state of the period during which the second big prize opening 200 is open and the distribution device 206. It is possible to adjust the launch interval of the game balls in the special game so that the periods overlap. In addition, the launch target position can be adjusted in order to perform adjustment by the period changing unit 220 or the special game demo changing unit 222. As a result, it is possible to systematically adjust the launch interval of the game balls and adjust the launch target position during the special game, and the fun of the game can be increased.
  In the case of the present embodiment, the unit game determining means 218 determines which unit game is to be a conditional unit game for each transition to a special game. Therefore, the round notification means 226 provides information that suggests to the player which unit game is a conditional unit game. If the timing for executing the conditional unit game is not known, it is possible to predict the period during which the second big prize opening 200 is opened and the period during which the distribution device 206 is in the first state to some extent. The execution time will be adjusted. Therefore, the round notification means 226, for example, “If the player enters the V zone in the sixth round, the round is continued.” Or “When four more rounds are finished, enter the V zone in the next round.” And so on. This notification may be displayed as an image on the effect display device 60, or may be shown as a voice message from the speaker 18. By letting the player know which unit game is a conditional unit game, there is a period during which the second big prize opening 200 is open and a period during which the distribution device 206 is in the first state. It is possible to adjust the launch interval of the game balls in the special game so that they overlap. In addition, it is possible to adjust the launch target position in order to perform adjustment by the period changing unit 220 or the special game demo changing unit 222. As a result, it is possible to systematically adjust the launch interval of the game balls and adjust the launch target position during the special game, and the fun of the game can be increased.
  In this way, there is a difference in the possibility of establishment of the special game continuation condition depending on whether or not the notification by the notification control means 210 is received. Therefore, in the case of the present embodiment, the player can select whether to perform notification by the notification control means 210 by operating the operation button 82, for example. That is, the player can select the difficulty level of the game, and the game performance is improved. In addition, when a mini game different from the game showing the result of the winning / failing lottery is executed during the special game or the normal game, whether or not to make a notification corresponding to the result of the mini game is notified. You may decide to do it.
  FIG. 6 is a flowchart showing a basic operation process in the pachinko gaming machine. First, processing is performed when a game ball has won the start port 62, the general winning port 72, the first grand prize port 66, the second big prize port 200, or the like, or when the game ball has passed through the operation port 68 ( S10) If a special game is not in progress (N in S12), a control process for a normal game such as winning / failing lottery is executed (S14). If a special game is in progress (Y in S12), a special game control process is executed. (S16), and award ball payout according to various winnings in the processing from S10 to S16 is processed (S18).
  FIG. 7 is a flowchart showing in detail the normal game control process of S14 in FIG. In the normal game control process, if the winning / losing lottery value is on hold (Y in S30) and the symbol variation is not being displayed (N in S32), the winning / losing lottery means 112 executes the determining process. (S34). In accordance with the determination result, the main display control means 118 starts changing display, transmits a change start command to the effect display control means 134, and the effect display control means 134 that receives the command displays the effect image according to the change pattern data. The fluctuation display is started (S36). If the winning or failing lottery value is not held in S30 (N in S30), the processing from S32 to S36 is skipped, and if the symbol variation is being displayed in S32 (Y in S32), S34 and S36 Is skipped. Subsequently, if the symbol variation display has already started (Y in S38), the symbol variation display process is executed (S40). If the symbol variation display has not started (N in S38), S40 is skipped. .
  FIG. 8 is a flowchart showing in detail the success / failure determination process of S34 in FIG. First, the success / failure lottery means 112 reads the success / failure lottery value (S42), and determines the success / failure based on the success / failure lottery value (S44). The symbol determining means 114 determines a stop symbol of the special symbol based on the determination result (S46), and selects a variation pattern of the special symbol (S48). The effect determination means 132 determines the stop symbol combination of the decorative symbols based on the determination result and the special symbol (S50), and selects the variation pattern of the decorative symbol according to the variation pattern of the special symbol (S52).
  9 and 10 are flowcharts showing in detail S16 in FIG. First, as shown in FIG. 9, when the unit game determining means 218 has not determined which unit game is a conditional unit game (N in S100), which unit game is to be a conditional unit game? Determine (S102). If already determined (Y in S100), S102 is skipped. And when the timing change process by the period change means 220 or the special game demo change means 222 is executed, the process is executed (S104).
  In the case of the present embodiment, the sorting device 206 is disposed inside the second big prize opening 200. If the movable object is always driven, it may cause a failure. Therefore, in the case of the present embodiment, it is assumed that the state of the sorting device 206 is not changed during the normal game. Therefore, if the sorting operation of the sorting device 206 is not completed during the special game (N in S106), the sorting operation of the sorting device 206 is started (S108). If the sorting operation has already been performed (Y in S106), S108 is skipped. Note that if the distribution device 206 is constantly changing, S106 and S108 are omitted from this flow.
  In the case of the present embodiment, the player can select whether to perform notification by the notification control means 210 by operating the operation button 82, for example. When the first big prize opening 66 or the second big prize opening 200 has not been opened (N in S110) and the timing notification means 224 or the round notification means 226 notifies the player, a notification preparation process is performed (S112). Subsequently, the effect display control means 134 starts special game effect processing (S114). If the unit game is not a conditional unit game round, that is, a normal unit game round (N in S116), the opening / closing control means 124 opens the first big prize opening 66 (S118). In S116, when the unit game is a conditional unit game round (Y in S116), the opening / closing control means 124 opens the second big prize opening 200 (S120). In S110, if the first big prize opening 66 or the second big prize opening 200 has been opened, the processing from S112 to S120 is skipped (Y in S110). By using a special winning opening that is opened when a normal unit game is executed and when a conditional unit game is executed, the player can determine whether the current state is a normal unit game state or a conditional unit game. It will be possible to clearly tell whether it is in the state. As a result, the player is strongly impressed that the conditional unit game has been executed, which can contribute to enhancing the player's feeling of exaltation and tension and improving the game performance. In order to differentiate the game between the normal unit game in which the first big winning opening 66 is opened and the conditional unit game in which the second big winning opening 200 is opened, the game balls can be divided. It may be. For example, in the case of a normal unit game in which the first grand prize opening 66 is opened, a “left-handed game” in which a game ball is launched aiming at the left side of the game area and the second big prize opening 200 is opened. In addition unit games, a “right-handed game” in which a game ball is launched aiming at the right side of the game area may be played. In addition, in order to facilitate such a divided game, the positions of game nails and windmills in the game area 52 are determined, and the positions of the first grand prize winning port 66 and the second grand prize winning port 200 are determined. Also good.
  Then, as shown in FIG. 10, when the predetermined opening time has elapsed since the first grand prize winning port 66 or the second grand prize winning port 200 was opened (Y in S122), or the opening time has not elapsed. However (N in S122), when nine or more game balls have entered the first grand prize opening 66 or the second grand prize opening 200 (Y in S124), the first grand prize that the opening / closing control means 124 opens. The mouth 66 or the second grand prize winning port 200 is closed (S126). In addition, when changing the demonstration performance time between unit games by the special game demo changing means 222, the closing information indicating that the big prize opening is closed is necessary. Therefore, the opening / closing control means 124 provides the closing information to the special game demo changing means 222 when the special winning opening is closed. If the opening time has not elapsed (N in S122) and the number of balls entered into the first grand prize winning port 66 or the second big winning prize opening 200 has not reached nine or more (N in S124), S126 and thereafter. This process is skipped and the flow of S16 is terminated.
  If the number of rounds of the unit game has reached 15 after the closing of the first grand prize winning slot 66 or the second grand prize winning slot 200 in S126 (Y in S128), the presentation display control means 134 performs special gaming presentation processing. The special game control means 120 ends the special game (S132). When the number of rounds has not reached 15 (N in S128), if the special game continuation condition is not satisfied in the unit game (Y in S134), that is, to the specific area 232 during execution of the conditional unit game If it is not possible to confirm the entry of the game, the process proceeds to S130, where the effect display control means 134 ends the effect processing of the special game (S130), and the special game control means 120 ends the special game halfway before the predetermined round of digestion ( S132). The jackpot is the so-called “punk”. In this case, the effect display control means 134 may provide a message that informs the player that the special game has failed to continue in the effect process of S130 as a demonstration effect after the last unit game. On the other hand, when the special game continuation condition is established in S134 (N in S134), that is, when the unit game is a normal unit game or when the game ball passes through the specific area 232 during execution of the conditional unit game. Determines that the special game continuation condition is satisfied, adds 1 to the number of rounds in order to continue the special game, and ends the flow of S16 (S136).
  FIG. 11 is a flowchart showing in detail the timing change process of S104 in FIG. When the player enters the general winning opening 72 during the special game (Y in S160), the special game demo changing means 222 changes the demonstration performance time (S162). For example, when the number of entries in the general winning opening 72 is 1, the demonstration production time at the beginning of the production process executed in S114 is changed from the specified value of 3 seconds to 1 second, and in the case of 2 games, the production time is 5 seconds. Change to When there is no entry to the general winning opening 72 (N of S160), S162 is skipped. The special game demo changing unit 222 determines whether the current demonstration production is the first demonstration production or the second or later demonstration production between unit games according to the closing information provided from the opening / closing control unit 124. Even if the number of entering balls of the operation port 68 is the same, the change time may be different. Subsequently, when the ball enters the operating port 68 during the special game (Y in S164), the cycle changing means 220 changes the cycle of the state change of the sorting device 206 (S166). For example, when the number of balls entering the operation port 68 is one, the period of state change of the sorting device 206 is changed to -5 seconds, and in the case of two, it is changed to +5 seconds, in the case of three, it is changed to -10 seconds. If there is no entry into the operating port 68 (N in S164), S166 is skipped. In the case of the present embodiment, the operation port 68 is arranged on the left side of the game area 52, and the general winning port 72 is arranged on the right side of the game area 52. Therefore, the player must make a left strike aiming at the left side of the game area 52 in order to enter the operation port 68. Similarly, in order to enter the general winning opening 72, it is necessary to make a right strike aiming at the right side. In this way, since it is necessary to make a game by arranging the operation port 68 and the general winning port 72, whether the special game continuation condition can be easily established by changing the demonstration performance time by performing the game. It can be selected whether or not the special game continuation condition is easily established by adjusting the state change period of the distribution device 206.
  FIG. 12 is a flowchart showing in detail the notification preparation process of S112 in FIG. As described above, in the case of the present embodiment, the player can select whether to perform notification by the notification control means 210 by operating the operation button 82, for example. The notification control means 210 receives input information for notification from the operation button 82, and when the unit game is a conditional unit game round (Y in S140), a special game entry ball for guiding entry into the V zone. In order to notify and display a message during the effect processing of S114 for notification, notification information is provided to the effect display control means 134 (S142). The effect display control means 134 displays a message such as “Please enter the V zone” on the effect display device 60 during the conditional unit game. Further, the notification control unit 210 may provide these notifications as voice messages from the speaker 18.
  In S140, the notification control unit 210 receives input information to notify from the operation button 82, and when the unit game is not a round of conditional unit game (N in S140), the timing notification unit 224 causes the distribution device 206 to perform distribution. When the period of the state change is notified (Y in S144), the period notification information is provided to the effect display control means 134 in order to interrupt and display the notification during the effect process in S114 (S146). In this case, the effect display device 60 “is ready to enter the V zone 30 seconds later” or “it is difficult to enter the V zone now, but it is easy to enter in the 40-second cycle. "The difficult state will change." Further, the notification control unit 210 may provide these notifications as voice messages from the speaker 18. In S144, when not reporting the period of state change of the sorting apparatus 206 (N of S144), S146 is skipped.
  Subsequently, when notifying which unit game is a conditional unit game by the round notification means 226 (Y in S148), the round notification information is effect-displayed so that the notification is interrupted during the effect processing of S114. This is provided to the control means 134 (S150). In this case, the effect display device 60 may say, “If you enter the V zone in the sixth round, the round will continue.” Or “Please enter the V zone in the next round after four more rounds”. Information is displayed. Further, the notification control unit 210 may provide these notifications as voice messages from the speaker 18. In S148, when not informing which unit game is a conditional unit game (N in S148), S150 is skipped. Note that both notifications by the timing notification unit 224 and the round notification unit 226 may be performed, or either one may be notified by the player's selection. In the case of the present embodiment, since the operation port 68 is disposed on the left side of the game area 52 and the general winning port 72 is disposed on the right side of the game region 52, the player is directed to the operation port 68 or the general winning port 72. The type of notification may be selected by selecting the incoming ball. In addition, the notification by the timing notification unit 224 and the round notification unit 226 may be determined based on a state in which the game ball enters the operation port 68 and the general winning port 72, the number of reserved balls, and the like. Further, whether or not to make a notification may be determined according to the type of the special symbol 192 or the decorative symbol 190 at the time of transition to the special game. For example, the notification may be performed when “7” is hit, and the notification may not be performed when “3”. Further, the notification may be performed when the special symbol 192 is an odd number, and may not be performed when the special symbol 192 is an even number.
  In the above-described embodiment, the example in which the first grand prize winning port 66 and the second grand prize winning port 200 are provided in the gaming machine called a so-called first type pachinko gaming machine has been described. However, as a sorting device that has a specific area in the special winning opening and affects the ease of entering the specific area, the period of state change is equal to or greater than the maximum period when the single winning opening is opened once. If it is a game machine provided with what is the length of this, the effect similar to the Example mentioned above can be acquired. For example, in a gaming machine called a first type pachinko gaming machine, one having a single winning prize opening and a specific area formed therein may be used. In this case, a general area and a specific area are provided inside the special winning opening. In a normal unit game, a process is performed in which a specific area is shielded or a specific area is considered to have entered the general area. On the other hand, in the case of a conditional unit game, the general area and the specific area can be entered, and whether or not the special game continuation condition is satisfied is determined based on whether or not the specific area is entered.
  The technique of this embodiment can also be applied to a game machine called a so-called second type pachinko game machine. In the case of this model, a special game transition condition is satisfied if the game winning ball opens and closes a predetermined number of times for a short time, and the game ball passes through a specific area provided in the game winning game during that time. It is determined that the special game is executed. Even in this model, when entering the special game, it is easier to enter the big prize opening than the normal game. However, it is basically unnecessary to adjust the launch interval and launch target position of the game balls during the special game, and the game balls are monotonously entered into the big prize opening. As a result, the game intervention of the player during the special game is poor, and the game may become monotonous or the player may be less interested in the game. Since the special game executed in this model is also composed of a plurality of unit games, it is determined which of them is a conditional unit game or a normal unit game. Whether or not the special game can be continued is determined by whether or not the special game continuation condition is satisfied when the conditional unit game is executed. In the case of this model, the first state and the second state change with a period equal to or longer than the maximum period when the grand prize opening is opened once. By adjusting the launch interval of the game balls and the launch target position during the special game, the period in which the big prize opening is open and the period in which the sorting device is in the first state overlap. The game to be adjusted is performed, and the same game performance as the gaming machine having the configuration of FIG. 1 is provided. In addition, when using the sorter of this embodiment for a game machine called a type 2 pachinko machine, the period of change of the sorter, that is, the maximum when a big prize opening is opened once. The length equal to or longer than the period is only during execution of the special game. In other words, during a normal game, in order to allow a game ball to pass through a specific area provided in the big prize opening during a short time, the big prize opening opens and closes a predetermined number of times in response to a ball entering the start prize opening. In addition, the period of the state change that influences the ease of entering the specific area is set shorter than the period during the special game, or is fixed to the first state that is easy to enter. In the case of this model, when a special game transition condition is established, that is, when a special winning entry is opened and closed for a short time when the starting prize opening is entered, the lottery or special game transfer is executed. Depending on the game state when the condition is satisfied, the unit game determination means can select a unit game pattern in which an arrangement of a conditional unit game and a normal unit game is determined.
  Also, this is a game machine called a multi-function machine in which a plurality of type 1 pachinko machines are merged, and a game machine that is a combination of type 1 pachinko game machines and type 2 pachinko game machines. The technique of the embodiment can be applied, and the same effect can be obtained. In the case of a multi-function machine in which a plurality of first type pachinko machines are fused, the first grand prize opening and the second big prize opening may be provided in the same manner as FIG. 1 of this embodiment. The functions of both of the big prize openings may be combined in the big prize opening.
  In addition, in the case of a gaming machine in which the first type pachinko gaming machine and the second type pachinko gaming machine are combined, there are a plurality of modes for shifting to a special game. The first mode is a mode in which the game shifts to a special game when the symbol shown as a result of the success / failure lottery shows a winning result as the game performance of the first type pachinko gaming machine. In the second mode, when a short-time game is given after the end of the special game, during this short-time game, the big winning opening is released relatively frequently, although it is a short time triggered by the ball entering the operating port. . This is a mode in which a special game is entered when the player enters a specific area in the big prize opening during the short-time opening. Among such multi-function machines, there is a model having a so-called “small hit development” game. In the case of this model, as a third mode for shifting to a special game, there is a “small winning symbol” in addition to the winning symbol. If a small winning symbol is shown as a result of the winning / failing lottery, the short-time big winning opening is opened. If the player enters a specific area in the special winning opening during the opening, it is determined that the special game transfer condition is satisfied, and the game shifts to the special game.
  Also in such a multi-function machine, a plurality of unit games executed during a special game are constituted by a normal unit game and a conditional unit game. Also, the ease of entering a specific area is changed using a sorting device during a special game. Then, by adjusting the launch interval of the game ball and adjusting the launch target position during the special game, there are a period in which the big prize opening is open and a period in which the distribution device is in the first state. It is possible to provide a game similar to the gaming machine having the configuration shown in FIG.
  When the sorting device of this embodiment is used in a model including the gaming characteristics of the gaming machine called the second type pachinko gaming machine as described above, the period of state change of the sorting device, that is, a large It is only during execution of a special game that the length is equal to or longer than the maximum period when the winning opening is opened once. In other words, during a normal game or a short-time game, the winning prize opening is opened and closed a predetermined number of times for a short time when a ball enters the operating opening, and during that time the gaming ball passes through a specific area provided in the winning prize opening. Entry into a specific area to allow or to allow a game ball to pass through a specific area provided in the big prize opening when a small winning symbol is displayed and the grand prize opening is opened for a short time The period of the state change of the sorting device that affects the ease is made shorter than the period during the special game, or is fixed to the first state that is easy to enter.
  In this way, the technology of the present embodiment is applied to the gaming machine called the first type pachinko gaming machine, the gaming machine called the second type pachinko gaming machine, and the complex machine in which those are combined. By doing so, it is possible to allow the player to perform technical intervention during the special game, and it is possible to suppress the monotonization of the game and the decrease in interest of the player in the game. As a result, an interesting gaming machine can be provided throughout the entire special game.
  In the above, this invention was demonstrated based on the Example. This embodiment is merely an example, and it will be understood by those skilled in the art that various modifications can be made to the combination of each component and each processing process, and such modifications are within the scope of the present invention. is there.
It is a figure which shows the basic structure in the front side of a pachinko game machine. It is a figure which shows the basic structure in the back side of a pachinko game machine. It is a figure which shows the functional block of the pachinko game machine in a present Example. It is explanatory drawing explaining the structure of the 2nd big winning opening of an Example, and operation | movement of a distribution apparatus. It is explanatory drawing explaining the structure of the 1st big winning opening of a present Example. It is a flowchart which shows the basic operation | movement process in a pachinko game machine. It is a flowchart which shows the normal game control process of S14 in FIG. 6 in detail. It is a flowchart which shows the success / failure determination process of S34 in FIG. 7 in detail. It is a flowchart which shows in detail the first half part of the special game control process of S16 in FIG. It is a flowchart which shows the special game control process latter half part of S16 in FIG. 6 in detail. 10 is a flowchart illustrating in detail the timing change process of S104 in FIG. 9. It is a flowchart which shows the alerting | reporting preparation process of S112 in FIG. 9 in detail.
Explanation of symbols
  10 Pachinko machines, 50 game boards, 52 game areas, 60 production display devices, 61 special symbol display devices, 62 start ports, 66 first prize winning ports 66, 100 game control devices, 112 winning / losing lottery means, 114 symbol determining means 118 Main display control means, 130 Pattern storage means, 132 Production determination means, 133 Display determination means 133, 134 Production display control means, 200 Second big prize opening, 206 Distribution device, 208 Distribution device control means, 210 Notification Control means, 212 operating condition holding means, 214 special game transition condition holding means, 216 special game continuation condition holding means, 218 unit game determining means, 220 period changing means, 222 special game demo changing means, 224 timing notification means, 226 rounds Notification means.

Claims (1)

  1. A game board in which a game area is formed;
    A start prize opening provided at a predetermined position in the game area, into which a game ball can enter;
    Lottery means for performing lottery triggered by entering the starting prize opening;
    A first variable pitching device provided at a predetermined position in the gaming area and capable of being released into a state where a gaming ball can be pitched when the lottery is won ,
    A second variable pitching device provided at a predetermined position in the gaming area and capable of opening to a state where a gaming ball can be pitched when the lottery is won,
    A first state in which the ease of entering a game ball into a specific area formed therein when the second variable entrance device is opened is lower than in the first state. and sorting equipment for changing to the second state,
    A special game transition condition that is a condition for shifting to a special game including a plurality of unit games that open the first variable pitching device or the second variable pitching device until a predetermined closing condition is satisfied, and the special game Operating condition holding means for holding a special game continuation condition, which is a condition for continuing the special game after the transition,
    A plurality of unit games constituting the special game include a conditional unit game in which the special game continuation condition is satisfied by passing the game ball through the specific area, and whether the game ball passes through the specific area. And whether or not the special game continuation condition is satisfied regardless of whether the special game continuation condition is satisfied, and determines which unit game is the conditional unit game and the normal unit game according to a predetermined criterion Unit game determination means;
    It is determined that the special game transition condition is satisfied when the lottery result of the lottery means a winning result, and the special game is accompanied by opening the first variable pitching device or the second variable pitching device. When the normal unit game is executed in each unit game after the transition of the special game, or when the game ball passes through the specific area during the execution of the conditional unit game, the special game continuation condition is Special game control means for determining that it has been established and continuing to execute the special game;
    Including
    The first variable pitching device is opened when the normal unit game is executed, and the second variable pitching device is opened when the conditional unit game is executed,
    The special game control means, a ball-shooting game machine, characterized by terminating the special game if the running pre Symbol conditional unit game special game continuation condition is not satisfied.
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JP5719803B2 (en) * 2012-06-19 2015-05-20 株式会社三共 Game machine
JP5719802B2 (en) * 2012-06-19 2015-05-20 株式会社三共 Game machine
JP2014104204A (en) * 2012-11-28 2014-06-09 Sammy Corp Pinball game machine
JP5988374B2 (en) * 2012-11-28 2016-09-07 サミー株式会社 Bullet ball machine
JP6349505B2 (en) * 2013-01-24 2018-07-04 株式会社高尾 Game machine
JP5788467B2 (en) * 2013-11-27 2015-09-30 株式会社藤商事 Bullet ball machine
JP5843843B2 (en) * 2013-12-25 2016-01-13 株式会社三共 Game machine
JP5856137B2 (en) * 2013-12-25 2016-02-09 株式会社三共 Game machine
JP2015139469A (en) * 2014-01-27 2015-08-03 京楽産業.株式会社 Game machine
JP2016026510A (en) * 2014-06-30 2016-02-18 株式会社高尾 Pinball game machine
JP6528038B2 (en) * 2014-07-01 2019-06-12 株式会社高尾 Ball game machine
JP6409591B2 (en) * 2015-01-23 2018-10-24 サミー株式会社 Pachinko machine
JP6177818B2 (en) * 2015-02-03 2017-08-09 株式会社ニューギン Game machine
JP6515025B2 (en) * 2015-12-09 2019-05-15 株式会社三共 Gaming machine
JP2016047418A (en) * 2015-12-09 2016-04-07 株式会社三共 Game machine
JP2018042825A (en) * 2016-09-15 2018-03-22 株式会社三洋物産 Game machine
JP6373427B2 (en) * 2017-02-27 2018-08-15 株式会社ユニバーサルエンターテインメント Game machine

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