JP5084028B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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Publication number
JP5084028B2
JP5084028B2 JP2008011552A JP2008011552A JP5084028B2 JP 5084028 B2 JP5084028 B2 JP 5084028B2 JP 2008011552 A JP2008011552 A JP 2008011552A JP 2008011552 A JP2008011552 A JP 2008011552A JP 5084028 B2 JP5084028 B2 JP 5084028B2
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Prior art keywords
member
reflected
mirror
game
ball
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JP2008011552A
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JP2009172042A (en
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篤 内田
由加理 高橋
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サミー株式会社
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Description

  The present invention relates to a ball game machine such as a pachinko machine, and more particularly, to a ball game machine provided with a staging character effect using a mirror member.

  Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched into the game area of the game board according to the operation of the launch handle, and then led to obstacle nails or windmills in the game area. There is known a structure configured to flow down the board surface and enter various winning holes, or flow into an out port at the lower part of the game board without entering (see Patent Document 1).

  In such a pachinko machine, when a player enters a general winning opening, a corresponding number of game balls are paid out, and when a player enters a starting chucker, a jackpot lottery is performed based on this and a predetermined number The game balls are paid out, and a predetermined effect display is performed on the screen of an image display device such as a liquid crystal provided in the central portion of the game board according to the result of the lottery. When a big hit is generated, a big winning opening called an attacker is opened, and a large amount of game balls are paid out in response to the entry.

  By the way, in the pachinko machine as described above, a window plate that reflects light from the front side and transmits part of the light from the rear side and reflects the remaining light is arranged on the front side of the gaming machine main body. In addition, the light emitting means is disposed on the rear side of the window plate, and when the light emitting means does not emit light, only the light is reflected by the window plate. There is one provided with a display device that makes it unclear whether it operates as described above (see Patent Document 2).

JP 2003-236210 A Japanese Patent No. 2729578

  However, in the pachinko machine described in Patent Document 2, since the window plate itself has a mirror effect, the player can check the hair style and makeup by looking into the window plate. However, although there was a folding mirror effect, the effect could not be used for production.

  Therefore, the present invention provides at least two mirror members, reflects the image of the reflected member while using them as a mirror at a predetermined opportunity, gives a sense of depth, and improves the performance, thereby providing a sufficient mirror effect. An object of the present invention is to provide a ball game machine configured so that it can be exhibited.

According to the first aspect of the present invention (see, for example, FIGS. 1 to 11), the gaming machine main body (6, 7) is provided with a director (55), and the gaming area (3a) provided in the gaming machine main body has a game. In a ball and ball game machine (1), in which a ball (Ba) is launched and played,
The director (55) is
A reflected member (56);
At least two mirror members (57, 58 or 73, 74, 75) that reflect the image of the reflected member (56);
By moving at least one of these mirror members (for example, 58 or 75) from an initial position (for example, the position shown in FIG. 4) at a predetermined stage in production, the reflected member (56) is moved to the mirror member ( 57, 58, or 73, 74, 75), and the reflected member (56) can be viewed from the front side of the game area (3a) as a number of continuous reflected images (58b). A driving device (50) for bringing the
It is in the bullet ball game machine (1) characterized by this.

The present invention according to claim 2 (see, for example, FIG. 3), the reflected member (56) includes a light emitter (56a) that emits light when at least the mirror member (57, 58) is in the state of the mirror. Become
It exists in the bullet ball game machine (1) of Claim 1.

According to the third aspect of the present invention (see, for example, FIG. 3), the reflected member (56) is drawn with characters having a specific meaning (for example, the “big hit” characters shown in FIG. 9).
It exists in the bullet ball game machine (1) of Claim 1 or 2.

The present invention according to claim 4 (see, for example, FIG. 3) comprises a center accessory (23) arranged to support a ball game in the game area (3a),
The stage character (55) is arranged on the center character (23).
It exists in the bullet ball game machine (1) of any one of Claim 1 thru | or 3.

  Note that the reference numerals in the parentheses are for comparison with the drawings, but this is for convenience to facilitate understanding of the invention and has no influence on the description of the claims. It is not a thing.

  According to the first aspect of the present invention, the reflected member is continuously formed by the mirror member that becomes a mirror shape at a predetermined timing in the production by keeping a state where a large number of reflected images cannot be visually recognized at the initial position. As a large number of reflected images can be made visible from the front side, before the production, make sure that the player does not notice what the production is, and when, for example, reach is being produced By moving the mirror member from the initial position as a predetermined opportunity and showing the reflected member to the player as a number of reflected images, it is possible to start production with unexpected development and make it highly interesting production A sense of depth can be obtained with a simple configuration using only at least two mirror members.

  According to the second aspect of the present invention, since the member to be reflected has a light emitter that emits light when at least the mirror member is in the state of a mirror, the reflected image is emitted when a large number of reflected images are shown to the player. By doing so, the player can visually recognize the effect using the mirror member as being even more impressive.

  According to the third aspect of the present invention, since the character having a specific meaning is drawn on the reflected member, when the character is, for example, “big hit”, the “big hit” character that is continuous as the reflected image is changed. The player can be shown to the player, and the player's happiness can be further enhanced when a big hit is made in a ball game.

  According to the fourth aspect of the present invention, since the director is arranged in the center player that the player pays most attention to during the ball game, the player can concentrate on watching the player with the effect of the mirror member. The performance can be further improved.

  Hereinafter, as an embodiment of a ball game machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to the drawings. FIG. 1 is a front view showing an external structure of a pachinko machine according to an embodiment of the present invention.

  As shown in FIG. 1, the pachinko machine 1 launches a game ball (so-called pachinko ball) toward the game area 3 a of the game board 3 by operating a launch device (not shown) by operating the launch handle 2. In this state, a number of game balls corresponding to the game balls that have entered the attacker 5 in a state where a jackpot such as a so-called probability fluctuation has occurred are configured to be paid out. Per probability fluctuation (also referred to as “probability per change”) means that, when the jackpot of the probability change mode is won as a result of the lottery, it is advantageous to the player at least until the next jackpot is drawn in the game state in the probability change mode. It means a special state that can add value. On the other hand, there is a “normal hit” as a big hit that does not become the special state.

  The pachinko machine 1 includes a frame-shaped housing 6 having an opening, and a front door 7 that is supported by the housing 6 so as to be openable and closable while supporting the game board 3. A glass frame 10 having a transparent glass 9 is attached to the front face so as to be opened and closed. On the back side of the transparent glass 9, the game board 3 is disposed. Illumination lighting devices 11 are arranged on the left and right sides of the game board 3 in the front door 7, and the upper and left sides of the front door 7 and the left and right sides of the lower plate unit 16 have speakers (not shown). A sound device 12 is provided. The gaming machine main body is constituted by the housing 6 and the front door 7.

  Further, a locking device 13 for locking or releasing the front door 7 on the housing 6 side or locking or releasing the glass frame 10 on the front door 7 side is disposed on the right side of the center of the glass frame 10. Has been. In addition, the code | symbol 14 in FIG. 1 has shown the guide rail which guides the game ball struck by the launcher not shown to the game area | region 3a. The pachinko machine 1 has an out-ball passage (not shown) that guides a game ball that has fallen without winning in the game area 3a during the game and entered the out-port (not shown) to the back side of the pachinko machine. Is provided.

  A dish unit 16 is provided at the lower center of the front door 7, and a ball supply port 17 through which game balls including prize balls and rental balls are supplied is provided at the upper right part of the dish unit 16. A ball lending button 19a and a prepaid card return button 19b are provided on the upper right wall surface of the unit 16. On the left side of the central portion of the dish unit 16 is a first ball for discharging the game balls on the dish unit 16 downward from the vicinity of the launching device (not shown) through a ball discharge port (not shown) below the dish unit. A ball removal button 20a is provided, and a second ball removal for discharging the game ball on the plate unit 16 downward from the vicinity of the ball supply port 17 through the ball discharge port is provided below the center of the plate unit 16. A button 20b is provided.

  In addition, a firing handle 2 for operating the launching device to launch a game ball toward the game board 3 is provided below the right side of the dish unit 16 in the front door 7. Further, a pedestal portion 15 and an ashtray 21 are disposed on the lower left side of the dish unit 16, and a game participation button 22 is disposed at the center of the pedestal portion 15, and the participation button 22 The selection buttons 18a and 18b are respectively arranged on the left and right sides.

  A center ornament (center accessory) 23 having a stage S is disposed in the central portion of the game area 3a. In the lower left and right of the center decoration 23, winning holes 25 and 26 for general winnings that do not contribute to the jackpot lottery are arranged. In the lower center of the center decoration 23, a starter chuck 27, an attacker 5 and Are sequentially arranged.

  The start chucker 27 receives a prize that can trigger a big hit lottery execution, and is actuated by a start chucker opening / closing solenoid 70 (see FIG. 7) so as to open and close between an open position and a closed position. A pair of obstacle nails 30 as so-called life nails are driven directly above the starting chucker 27.

  The attacker 5 is released when a big hit occurs, and wins a game ball that is launched into the game area 3a of the game board 3 and rolls and falls. Is closed at the time of completion, and the opening / closing operation is repeated 15 times (that is, 15 rounds). Note that the number of balls entered and the number of opening / closing operations are not limited to nine or fifteen, and can be appropriately set as necessary.

  In the game area 3a, windmills 31 are disposed on four sides of the center decoration 23, and a through gate 32 is disposed on the left side of the starting chucker 27 below the stage S. The through gate 32 is an accessory through which a game ball passes as a trigger for a normal symbol lottery for opening and closing the start chucker 27.

  A game ball spilled from the stage S of the center ornament 23 or a ball that has fallen without being involved in the stage S after being fired around the through gate 32, the winning holes 25 and 26, the starter chucker 27, etc. in the game area 3a. Numerous obstacle nails including the obstacle nail 33 for driving the incoming game ball to be scattered or guided to the incoming ball have been driven.

  The center decoration 23 constitutes a center role arranged so as to support a ball game in the game area 3a, and an image display device 35 disposed on the game board 3 side is provided at the center thereof. It has an opening 36 that exposes the provided screen, a warp introduction port 37 at the upper left, a stage S below the opening 36, and a director 55 on the right side of the opening 36. . Further, the center decoration 23 is disposed on the lower side of the stage S, and discharges a game ball that rolls on the stage S and falls into a drop hole (not shown) at a predetermined position of the stage S toward the starting chucker 27. 49. A pair of obstacle nails 39 is driven into the warp introduction port 37 so as to face the warp introduction port 37. A large number of obstacle nails (not shown) are also driven around the warp introduction port 37 and on the upper side so as to scatter the game balls as appropriate or guide them to the incoming balls. In this pachinko machine 1, the game proceeds so that the game ball Ba launched into the game area 3 a can enter the starter chucker 27 or the like via the stage S or directly without the stage S. It is done.

  Note that the phrase “warp” is used to place the game ball launched into the game area 3a on the starter chuck 27 without passing through a nail (not shown) positioned relatively below the game area 3a. It is a concept that means guiding. The “road nail” means a row of a plurality of obstacle nails (not shown) driven to the left and right of the starting chucker 27 in the game area 3a. It plays the role which guides the starting chucker 27 direction.

  Next, the back structure of the pachinko machine 1 will be described with reference to FIG. FIG. 2 is a rear view showing the rear structure of the pachinko machine 1.

  That is, as shown in FIG. 2, a prize ball tank 43 is attached to the upper left side of the back of the front door of the pachinko machine 1, and the sub control board 38 and the main control board are located below the prize ball tank 43. 40 and the payout control board 51 are arranged in this order. An external terminal plate 52 is attached to the upper right side of the rear surface of the front door. Below the external terminal plate 52, an alignment standby passage 45, a prize ball device 46, a prize ball discharge passage 47, and a power supply unit 41 are provided. , And a launch control board 53 for a launcher (not shown) are arranged in this order. A locking device 13 is disposed on the left side of the back surface of the front door of the pachinko machine 1.

  Next, the director 55 serving as a characteristic part of the present invention will be described with reference to FIGS. 3 is a side view showing the state of the laminated mirror in which the reflected member 56 is sandwiched between the mirror members 57 and 58 in a partially sectional form, and FIG. 4 is a partially sectional view of the initial state of the mirror members 57 and 58. 5 is a plan view showing the drive structure of the mirror member 58, and FIG. 6 is a front view showing a large number of continuous reflected images 58b of the reflected member 56. As shown in FIG.

  The director 55 is arranged on a pedestal 54 provided behind the stage S in the center ornament 23 (that is, the back side of the center ornament 23). As shown in FIGS. 3 to 6, the director 55 includes a reflected member 56 formed in a candle shape, two mirror members 57 and 58 that reflect an image of the reflected member 56, By moving the mirror member 58 from the initial position (the position shown in FIG. 4) at a predetermined stage in the production, the reflected member 56 is brought into a state of a laminated mirror sandwiched between the mirror members 57 and 58, and the reflected member 56 is provided with a drive device 50 that makes 56 a number of continuous reflected images 58b visible from the front side of the game area 3a (that is, the player side facing the pachinko machine 1) (effect state). The mirror members 57 and 58 have reflecting surfaces 57a and 58a, respectively.

  The reflected member 56 includes an LED (light emitting body) 56a that is controlled to emit light when the mirror members 57 and 58 are in the state of the above-described mirrors, and an intermediate portion between the mirror members 57 and 58. Is arranged. In the present embodiment, the LED 56a is described as emitting light when the mirror members 57 and 58 are in the state of a mirror. However, the timing of light emission is not limited to this, and other timings may be used. Of course it is good.

  The mirror member 57 is disposed along the left-right width direction of the stage S on the rear side of the stage 54 in the front-rear direction of the stage (vertical direction in the figure), and the mirror member 58 is the most indicated by a two-dot chain line. It is configured to be movable from the initial position in the state of moving in the C direction to the effect state. These mirror members 57 and 58 are both formed in a square shape when viewed from the front, and the height from the pedestal portion 54 is such that the player can look into the mirror member 57 side well in the production state. It is formed to be slightly lower than the mirror member 57 (see FIGS. 3 and 6). In addition, the code | symbol e in FIG. 3 has shown not only the player's eye but the direction of the line of sight conceptually.

  The pedestal portion 54 is formed with a bottomless guide groove 59 that vertically penetrates the mirror member 58 so as to face the mirror member 57 substantially parallel to the mirror member 57 in the production state. A guide bar member 61 protruding from the lower surface of the mirror member 58 is slidably inserted into 59, and a columnar retaining member 60 is fixed in the middle of the guide bar member 61. On the lower side of the guide bar member 61, an engaging member 62 protruding in the front direction of the stage S is fixed.

  A rack gear 63 is movably disposed on the pedestal 54 so as to extend in the left-right width direction of the pedestal 54 along the guide groove 59. The rack gear 63 is formed so that its longitudinal direction is slightly longer than the guide groove 59, and is adjacent to the guide groove 59 by support rollers 69 that are rotatably disposed at a plurality of locations below the pedestal portion 54. Thus, it is supported so as to be freely moved along the guide groove 59 in the direction of arrow B (see FIG. 5). The rack gear 63 has a gear portion 63a in the front direction of the stage S, and the engaging member 62 is fixed to one end portion (left end portion in FIG. 5) on the back side (the back side of the stage S) of the gear portion 63a. Has been.

  The driving device 50 includes a motor 65 that is fixed to a lower surface of the pedestal portion 54 via a known support member (not shown), and a pinion 64 is fitted and fixed to a rotating shaft 65a facing upward. . The pinion 64 meshes with the gear portion 63a of the rack gear 63, and the rack gear 63 forms a rack and pinion. Further, the motor 65 is a stepping motor, and in response to a drive signal from the effect control means 90 (see FIG. 7), the motor 65 is selectively selected in the + direction and the − direction by a rotation angle corresponding to the number of stepping pulses of the drive signal. To drive. As a result, the mirror member 58 moves together with the rack gear 63 via the engaging member 62, so that the mirror member 58 is indicated by a two-dot chain line in FIG. 5 from a parallel state (effect state) with the mirror member 57 indicated by a solid line in FIG. And return to the initial position. Similarly, the mirror member 58 moves from the initial position to the effect state.

  The pedestal portion 54 is formed with a bottomless guide groove 66 so as to enable the movement of the mirror member 58. The guide groove 66 is connected to the right end portion of the mirror member 57 shown in FIG. It is formed in an arc shape so as to communicate with the right end portion of the guide groove 59 that is separated by a predetermined distance across the reflecting member 56. The mirror member 58 has the support roller 69 at one end thereof guided and supported by the guide groove 59, and the support roller 68 supported by the shaft member 67 (see FIG. 4) on the lower surface of the other end is used as the guide groove 66. Therefore, it receives the moving force of the rack gear 63 when the motor 65 is driven, and smoothly moves between the effect state position and the initial position.

  Next, the control system of the pachinko machine 1 in the present embodiment will be described with reference to FIG. The figure is a block diagram showing a control system of the pachinko machine.

  That is, this control system includes a game control device 80, a start chucker opening / closing solenoid 70, an attacker opening / closing solenoid 71, a sound emitting device 12, an effect lighting device 11, and an image display, which are electrically connected to the game control device 80. A device 35, and a director 55 including a motor 65 and an LED 56a are provided.

  The game control device 80 includes the main control board 40 and the sub control board 38 shown in FIG. The main control board 40 manages the entire operation of the pachinko machine 1 in an integrated manner, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. And a storage unit (not shown) and a microprocessor (MPU) (not shown) that executes these programs. The sub-control board 38 is mainly configured to perform display control of image display, effects such as sound effects, and effect light.

  The game control device 80 includes a winning determination means 81, a winning signal output means 82, a lottery means 83, a normal symbol lottery means 85, a game control means 86, a holding means 87, an operation control means 88, an effect control means 90, and a display control means. 91 is provided.

  In the winning determination means 81, a game ball launched into the game area 3a by a launching device (not shown) that is operated by operating the launching handle 2 wins any of the starting chucker 27, the winning openings 25 and 26, the attacker 5, etc. When it is, it is determined that there has been a prize.

  The winning signal output means 82 outputs a winning signal indicating that winning has been made to the corresponding start chucker 27, winning openings 25 and 26, attacker 5, etc., when winning determination is determined by the winning determination means 81.

  When the winning signal corresponding to the starting chucker 27 is input from the winning signal output means 82, the lottery means 83 obtains a random number value in response to a winning with less than the maximum number of reserved balls (for example, four), and performs a big hit lottery. Run. If the lottery means 83 wins per probability change in the big win lottery, the result of the change such as “333” or “777” is finally displayed on the big hit effective line on the screen of the image display device 35. A variation pattern indicating that they are aligned is determined, and a variation pattern signal indicating that is output. The “big hit effective line” means a position (line) where decorative symbols should be arranged in a line in order to obtain a big hit.

  In addition, the lottery means 83 determines a variation pattern in which decorative symbols such as “222” and “444” are finally aligned on the jackpot active line as a result of the variation when the big jackpot lottery is won. A fluctuation pattern signal to that effect is output. Furthermore, if the lottery means 83 is out of the jackpot lottery, the lottery means 83 determines a variation pattern that the decorative symbols such as “258” and “585” are finally aligned on the jackpot effective line as a result of the variation, Outputs the fluctuation pattern signal.

  The normal symbol lottery means 85 triggers the normal symbol lottery to determine whether or not the start chucker 27 is to be opened / closed within the range of the number of reserved balls (for example, four) of the normal symbol lottery. Run as.

  The game control means 86 sends to the effect control means 90 an instruction that causes the sound emitting device 12 and the effect lighting device 11 to produce effects such as sound emission and light emission driving. Further, the game control means 86 sends a command to the effect control means 90 as an opportunity to cause the motor 65 and the LED 56a of the effect actor 55 to rotate and emit light. Further, the game control means 86 sends to the display control means 91 a signal relating to the effect contents related to the jackpot lottery to be displayed on the image display device 35 in accordance with the preset effect data and the lottery result in the lottery means 83. .

  The holding unit 87 receives the variation pattern signal output from the lottery unit 83 and sequentially stores the variation pattern as a holding ball that is a result of the lottery performed each time the winning is made to the starting chucker 27. The storage status is lit and displayed on a jackpot lottery hold display device (not shown) so that there are a maximum of four hold balls. The holding means 87 always determines whether or not the number of held balls is four. While the number of held balls is four, the big hit lottery is not performed regardless of the winning to the starting chucker 27. Note that the number of reserved balls that are lit and displayed as the reserved balls is not limited to the “maximum of four”, but may be set as appropriate, for example, three or less, or five or more.

  The operation control means 88 sends a drive signal to the start chucker opening / closing solenoid 70 at a predetermined timing to operate the solenoid 70 to open / close the start chucker 27. Further, the operation control means 88 sends a drive signal to the attacker open / close solenoid 71 at a predetermined timing to control the attacker 5 to open / close for 15 rounds, for example.

  In response to the command of the game control means 86, the effect control means 90 performs sound emission driving of the sound emitting device 12 and light emission drives the effect lighting device 11 to perform an effect appealing to the player's hearing and vision. In addition, in response to a command from the game control means 86, the effect control means 90 performs an effect appealing to the player's vision by driving the motor 65 of the effect actor 55 to rotate and driving the LED 56a to emit light.

  Next, the operation of the pachinko machine 1 according to the present embodiment will be described with reference to FIG. In addition, FIG. 8 is a flowchart for demonstrating the effect | action by the pachinko machine 1 of this embodiment.

  That is, when a player who is seated facing the pachinko machine 1 holds the launch handle 2 and rotates it to an appropriate angle (step S1), the game ball 3 is played at predetermined time intervals by the operation of the launch device. Fired continuously towards Then, a large number of game balls that are launched into the game area 3a and rolling and falling win the starting chucker 27 and winning holes 25 and 26 in a timely manner, or roll and fall without being involved in the game area 3a. It is discharged to the back side of the game board 3 from the lowermost outlet (not shown).

  When a part of the large number of game balls launched into the game area 3a enters the warp introduction port 37, the game ball is released onto the stage S and released into the guide port (not shown). It is discharged from the exit 49 and wins the starting chucker 27 with a high winning probability (approximately 100%).

  By the way, when a game ball wins either the start chucker 27 or the winning openings 25 and 26, the winning determination means 81 determines the winning and the winning signal output means 82 outputs a winning signal (step S2). ). At this time, the holding unit 87 sequentially transmits a signal related to the fluctuation pattern being held to the display control unit 91 via the game control unit 86, and decrements the number of held balls by 1 in accordance with the transmission of the fluctuation pattern signal. . Further, the holding means 87 stores the result of the special game lottery corresponding to the winning to the starting chucker 27 performed by the lottery means 83 as the holding ball according to the consumption of the holding ball, and increments the number of the holding balls by one.

  In step S3, when winning in the big win lottery (special game lottery), when the lottery means 83 turns on the win flag, the lottery based on the production random number stored in the production memory, either per probability fluctuation or normal A variation pattern corresponding to is determined.

  Thereby, in step S4, the winning symbol to be displayed on the image display device 35 is set, and the lottery means 83 outputs the fluctuation pattern signal to that effect and until the effect display based on the fluctuation pattern signal is completed. Turns on the symbol variation prohibition flag to prevent transmission of the next variation pattern signal, sets a symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag, and transmits the variation pattern signal. In response to this, the number of reserved balls is decremented by one. On the other hand, when the special game lottery is missed, a variation pattern is determined that, as a result of the variation, the symbols corresponding to the miss are finally aligned by the lottery based on the effect random number value stored in the effect memory. As a result, the off symbol displayed on the image display device 35 is set, and the lottery means 83 outputs a variation pattern signal to that effect, turns on the symbol variation prohibition flag, sets the symbol variation timer, and sets the variation pattern. The number of reserved balls is decremented by 1 in response to the signal transmission.

  As described above, based on the fact that the game control means 86 transmits a signal relating to the contents of effects to be displayed on the image display device 35 to the display control means 91, the display control means 91 makes the image display device 35 timely. The content is displayed so as to appeal to the player's vision about the contents of the result of the special game lottery (step S5).

  When a command is sent from the game control means 86 to the effect control means 90 at the time of the effect display, the effect control means 90 responds to the command, for example, the effect corresponding to the holding ball is an image display device. At the timing (predetermined trigger) displayed on 35, the motor 65 is rotationally driven, and at the timing when the mirror member 58 at the initial position (see FIG. 4) shifts to the effect state (see FIG. 3) by the rotational driving, the LED 56a. Is turned on to produce an effect that appeals to the player's vision.

  That is, when the motor 65 is driven from the initial position where the rack gear 63 is moved to the leftmost side in FIG. 5 to bring the mirror member 58 into the rendering state, the mirror member 58 is moved in accordance with the leftward movement of the rack gear 63. Moves smoothly from the position shown by the two-dot chain line in FIG. 5 toward the solid line position (that is, in the direction opposite to the arrow C). As a result, when the mirror member 58 is in an effect state in which the mirror member 58 faces the mirror member 57 in parallel with the reflected member 56 interposed therebetween, the reflected member 56 is simply reflected on the mirror member 57 to which the mirror member 58 does not face. However, as shown in FIG. 6, the mirror member 58 turns to the front side of the reflected member 56 and the LED 56a emits light so that the player's eyes (e in FIG. 3) look into the upper part of the mirror member 58. A phenomenon that occurs when the reflecting surfaces 57a and 58a of the mirror members 57 and 58 facing each other alternately reflect the member to be reflected 56, that is, a large number of reflected images 58b reflected on the mirror member 57 jumps out clearly.

  At this time, if the command from the game control means 86 relates to an effect that the reliability of the jackpot is not so high, the effect control means 90 moves the mirror member 58 slightly before the solid line position in FIG. Stop at the stage. As a result, the number of continuous reflection images 58b bends and the number of the reflection images 58b decreases, so that the number of reflection images 58b shown in FIG. 6 is smaller than the number of reflection images 58b shown in FIG. 58b will jump in.

  When the lottery result appearing on the screen of the image display device 35 is determined to be a big hit in the ball ball game while visually recognizing the effect, the operation control means 88 is driven to the attacker opening / closing solenoid 71 at a predetermined timing. A signal is sent, the solenoid 71 is operated to open the attacker 5, and the operation of closing every time a predetermined number of winnings are completed (or a predetermined time elapses) is repeated for a predetermined round. As a result, a large amount of game balls corresponding to the game balls won in the attacker 5 are paid out from the ball supply port 17 to the dish unit 16 (step S6).

  According to the present embodiment described above, a large number of reflected images 58b cannot be visually recognized at the initial position, so that the mirror members 57 and 58 that are in the shape of a mirror at a predetermined stage in production are covered. It is possible to make the reflecting member 56 visible from the front side as a large number of continuous reflected images 58b. For this reason, before the production, the player is made not to know what production effect will be produced, and the mirror member 58 is moved from the initial position with a predetermined trigger when, for example, reach is being produced. By showing the reflected member 56 as a large number of reflected images 58b to the player, it is possible to start production with an unexpected development and produce a highly interesting production, and the two mirror members 57 and 58 A sense of depth can be produced with a simple structure that is simply used.

  In the present embodiment, the reflected member 56 includes the LED 56a that emits light when at least the mirror members 57 and 58 are in the state of a mirror. Therefore, when a large number of reflected images 58b are shown to the player, the reflected image 58b is displayed. By making it emit light, the player can visually recognize the effect using the mirror members 57 and 58 as being more impressive. Then, since the director 55 is arranged in the center ornament 23 that the player pays most attention during the ball game, the player can concentrate on the effects of the mirror members 57 and 58 and watch the player. It is possible to improve performance.

  Next, a modification in which the configuration of the present embodiment described above is partially changed will be described with reference to FIG. This figure is a front view showing a large number of reflected images 58b reflected on the mirror member 57 in this modification.

  That is, in this modified example, instead of the reflected member 56 having the LED 56a shown in FIG. 6 or the like, the reflected member 72 in which the character of “big hit” is drawn as the character having a specific meaning, the mirror member 57, It is comprised so that an effect may be implemented in the form pinched | interposed between 58. Therefore, in the above-described production state of the production actor 55, a large number of reflected images 58b reflected on the mirror member 57 as shown in FIG. Will jump in. Since all of the reflected images 58b have “hit”, the effect can be used as a jackpot decision effect that informs the player that the jackpot is confirmed before the screen display of the jackpot decision appears on the image display device 35. As a result, when the player sees the consecutive “big hit” characters as the reflected image 58b, the player's joyfulness when the big hit is increased.

  In the above-described embodiment and the modification, it has been described that the production actor 55 produces such that a large number of reflected images 58b are projected using the two mirror members 57 and 58. However, the present invention is not limited to this. 10 and FIG. 11 may be used as another modification.

  That is, in the other modified example, as shown in both figures, an effect state in which the three mirror members 73, 74, and 75 are positioned at an angle shown in the drawing and surround the reflected member 56, for example, the mirror member 75 is provided. It is configured to switch to the initial position moved away from the reflected member 56. In this case, in the production state, the image of the reflected member 56 is reflected by the reflecting surface 75a of the mirror member 75 at an emission angle equal to the incident angle, and similarly reflected by the reflecting surface 74a of the mirror member 74, and the mirror. The light is similarly reflected by the reflection surface 73a of the member 73. Therefore, the reflected image jumps into the eyes of the player looking in the direction opposite to the arrow D in the form of looking through the reflecting surface 73a through a plurality of reflected images reflected on the reflecting surfaces 75a and 74a. The number is smaller than that of the reflected images 58b shown in FIGS. 6 and 9, and the appearance is different from those in FIGS.

  Also by the other modified example described above, it is possible to obtain substantially the same effect as the previous embodiment. In addition, the code | symbol a in FIG.10 and FIG.11 has shown the normal line in each of the reflective surfaces 73a, 74a, and 75a.

  In the present embodiment and the modification, the example in which the effect actor 55 is arranged in the center decoration 23 of the game area 3a has been described. However, the effect actor 55 is not limited thereto, and the housing 6 and the front door 7 are not limited thereto. It may be arranged in any part of the gaming machine main body configured from the above, and in that case, substantially the same effect can be obtained. Specifically, for example, it can be arranged between the sound emitting devices 12 and 12 in the upper part of the front door 7.

  As mentioned above, although this invention was demonstrated based on the suitable embodiment and modification, the ball game machine of this invention is not limited only to the structure of the said embodiment and modification, The said embodiment and A ball game machine in which various modifications and changes are made from the configuration of the modified example is also included in the scope of the present invention.

It is a front view which shows the external structure of the pachinko machine in embodiment which concerns on this invention. It is a rear view which shows the back structure of this pachinko machine. It is a side view which shows the state of the laminated mirror which pinched | interposed the to-be-reflected member with the mirror member in the form of a partial cross section. It is a side view which shows the initial state of a mirror member in the form which carried out partial cross section. It is a top view which shows the drive structure of a mirror member. It is a front view which shows many continuous reflected images of a to-be-reflected member. It is a block diagram which shows the control system of this pachinko machine. It is a flowchart for demonstrating the effect | action by this pachinko machine. It is a front view which shows the modification which concerns on this invention. It is a top view which shows another modification. It is a perspective view which shows another modification.

Explanation of symbols

1 Ball game machine (Pachinko machine)
3 gaming board 3a gaming area 6, 7 gaming machine body (housing, front door)
23 Center character (Center decoration)
50 Driving Device 55 Production Function 56 Reflected Member 56a Light Emitter (LED)
57, 58, 73, 74, 75 Mirror member 58b Reflected image Ba Game ball

Claims (4)

  1. In a ball game machine comprising a game machine body with a director, and launching a game ball in a game area provided in the game machine body,
    The director is
    A reflected member;
    At least two mirror members that reflect the image of the reflected member;
    By moving at least one of the mirror members from the initial position at a predetermined stage in the production, the reflected member is put into a state of a mirror that sandwiches the reflected member between the mirror members, and the reflected member A driving device that makes the reflected image visible from the front side of the gaming area,
    A ball game machine characterized by that.
  2. The reflected member includes a light emitter that emits light when at least the mirror member is in the state of the mirror.
    The ball game machine according to claim 1.
  3. The reflected member is drawn with characters having a specific meaning,
    The bullet ball game machine according to claim 1 or 2.
  4. A center accessory arranged to support a ball game in the game area,
    The stage character is arranged on the center character,
    The bullet ball game machine according to any one of claims 1 to 3.
JP2008011552A 2008-01-22 2008-01-22 Bullet ball machine Expired - Fee Related JP5084028B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008011552A JP5084028B2 (en) 2008-01-22 2008-01-22 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008011552A JP5084028B2 (en) 2008-01-22 2008-01-22 Bullet ball machine

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JP2009172042A JP2009172042A (en) 2009-08-06
JP5084028B2 true JP5084028B2 (en) 2012-11-28

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5911412B2 (en) * 2012-10-11 2016-04-27 株式会社三共 Game machine
JP6399054B2 (en) * 2016-07-26 2018-10-03 株式会社三洋物産 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2729578B2 (en) * 1994-07-20 1998-03-18 株式会社藤商事 Pinball display device, such as for a game machine
JP2004154192A (en) * 2002-11-01 2004-06-03 Daiichi Shokai Co Ltd Multiple image display device
JP2006043041A (en) * 2004-08-03 2006-02-16 Ace Denken:Kk Optical ornamental device and game machine having the same
JP4384122B2 (en) * 2006-01-12 2009-12-16 京楽産業.株式会社 Amusement machine lighting equipment group

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