JP4912777B2 - Drum-type display device for gaming machines - Google Patents

Drum-type display device for gaming machines Download PDF

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JP4912777B2
JP4912777B2 JP2006198335A JP2006198335A JP4912777B2 JP 4912777 B2 JP4912777 B2 JP 4912777B2 JP 2006198335 A JP2006198335 A JP 2006198335A JP 2006198335 A JP2006198335 A JP 2006198335A JP 4912777 B2 JP4912777 B2 JP 4912777B2
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drum
rotating body
symbol
outer
symbols
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JP2008023040A (en
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信久 太田
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ダイコク電機株式会社
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Description

The present invention relates to a drum-type display device for gaming machines, and more particularly to a drum-type display device for gaming machines in which a plurality of drums (rotating bodies) are arranged so that their outer peripheral portions overlap each other.

In a pachinko gaming machine, a liquid crystal display device or a drum type display device is adopted as means for displaying a lottery result. Further, a drum type display device in which a plurality of drums are stacked in a row is also known.

In Patent Document 1, a transparent symbol is arranged in a symbol row of the outer drum, and when the transparent symbol stops on the display window, the inner drum symbol is rotated and displayed through the display window. The technology to be described is described.

Further, in Patent Document 2, the outer peripheral portion of the outer drum is made of a transparent material, the design is arranged on the inner drum, and the design of the outer drum is superimposed on the design of the inner drum. In addition, Patent Document 3 describes a technique for displaying a lottery result. Patent Document 3 arranges a pattern with a transparent material on the outer periphery of an outer drum, and arranges a background image and a background color on the inner drum. The technique of displaying the lottery result by superimposing the design of the outer drum and the background of the inner drum is described.
Japanese Patent Laid-Open No. 3-60681 JP-A-4-49988 JP 2004-357853 A

However, in the technique described in Patent Document 1, the player's interest can be enhanced only when the transparent pattern of the outer drum is stopped and displayed on the display window. There is a problem that interest cannot be enhanced.

Further, in the techniques described in Patent Documents 2 and 3, there is a problem in that the design sequence of the outer drum is constant and the player cannot be surprised.

In view of the above circumstances, an object of the present invention is a game in which a symbol row can be changed without being noticed by the player by shifting the positional relationship of the symbols of the inner and outer rotating bodies by a predetermined number during rotation. The object is to provide a drum-type display device for a machine.

Means for Solving the Problems and Effects of the Invention

In order to solve the above problems, a drum-type display device for a gaming machine according to the present invention includes a first rotating body having a transparent portion and an opaque portion on which a plurality of symbols are arranged on the outer periphery, and a plurality of symbols arranged on the outer periphery. A lottery process is performed when a predetermined condition is satisfied, and a second rotating body that is provided with an opaque portion on the outer peripheral portion and arranged so that the outer peripheral portion overlaps the inside of the first rotating body. Based on the effect pattern selection means for selecting an effect pattern based on the first rotator and the second rotator, the design of the first rotator, and the second rotation seen through the transparent portion of the first rotator A symbol sequence is composed of the symbol of the body, and based on the effect pattern selected by the effect pattern selection means, the first and second rotating bodies are simultaneously started to rotate and the symbol sequence is varied. displayed, and given time After the spinning stop time elapses and a rotation control means for notifying the lottery result to the player by stopping displaying the symbol column, the rotation control means, the effect pattern selection means first When an effect pattern is selected, the positional relationship between the symbol of the first rotating body and the symbol of the second rotating body in the symbol row is not shifted during the rotation of the first rotating body and the second rotating body. While the control is performed , the symbol row is stopped and displayed , and when the effect pattern selection means selects the second effect pattern , the symbol row is rotated during the rotation of the first rotating body and the second rotating body. The symbol row is stopped and displayed while controlling the positional relationship between the symbols of the first rotating body and the symbols of the second rotating body in a predetermined number of symbols.
According to the above-mentioned drum-type display device for gaming machines, a plurality of rotating bodies are stacked in one row, and one symbol row is combined by combining symbols arranged on the outer peripheral portions of the first rotating body and the second rotating body. Normally, the first rotating body and the second rotating body start to rotate at the same time, rotate at the same speed, are controlled to stop at the same time, and only when the second effect pattern (special effect) is selected The symbol sequence can be changed without the player noticing by shifting the positional relationship between the design of the first rotating body and the design of the second rotating body by a predetermined number of symbols during high-speed rotation. It can enhance interest.

The above-described drum-type display device for gaming machines includes position detection means for detecting the rotation positions of the first rotation body and the second rotation body, and the rotation control means is arranged at a rotation position detected by the position detection means. based on, to grasp the positional relationship between the pattern of the second rotary member and the symbol of the first rotating body in the symbol row, it is possible to control the first rotating body and the second rotating body.
According to such a drum-type display device for gaming machines, the rotational positions of the first rotating body and the second rotating body are controlled based on the detection signal from the position detecting means. When “effect” is selected, the symbol sequence can be changed easily by shifting the positional relationship between the symbols of the first rotating body and the second rotating body by a predetermined number of symbols even during high-speed rotation.

The object of changing the symbol sequence without being noticed by the player is achieved by shifting the positional relationship between the symbols of the inner and outer rotating bodies during rotation by a predetermined number of symbols.

Embodiments of a drum-type display device for gaming machines of the present invention will be described below with reference to the drawings.

FIG. 1 is a schematic front view showing a gaming machine 1 in which a drum-type display device 10 for gaming machines according to a first embodiment of the present invention is arranged. The gaming machine 1 performs an internal lottery in response to the establishment of a predetermined condition, and controls the rotation / stop of the drum of the drum-type display device 10 for gaming machines based on the lottery result, thereby changing / stopping the symbol display, A gaming machine that grants a privilege to a player according to the displayed symbol arrangement, specifically a pachinko gaming machine, arranged on the inside of the underframe with the front door 2 made of a transparent glass plate attached to the underframe A game board 3 that is covered by the front door 2, a pair of left and right speakers 4a and 4b disposed obliquely below the left and right of the game board 3, a ball supply tray 5 provided below the game board 3, A firing handle 6 is provided on the right side (see FIG. 1) of the ball supply tray 5 and operates a ball launching device 110 (see FIG. 7). In FIG. 1, reference numeral 103 denotes decorative lamps (see FIG. 7).

The gaming board 3 includes a drum-type display device 10 for gaming machines disposed almost at the center of the gaming board 3 and a passage provided on the left side (as viewed in FIG. 1) of the drum-type display device 10 for gaming machines. A gate 11, a start winning device 13, which is a so-called electric tulip (hereinafter abbreviated as electric Chu), provided below the drum-type display device 10 for gaming machines, and a large provided below the start winning device 13. The system includes a winning device 14 and a ball outlet 15 provided below the big winning device 14. In FIG. 1, reference numeral 12 denotes a part of a nail implanted in the game board 3.

The drum-type display device 10 for gaming machines can display symbols in two rows and three columns by combining a plurality of symbols arranged on the outer periphery of each column, and can provide special effects such as reach effects using symbols. The special figure made up of characters such as 3-digit Arabic numerals determined by the lottery result of the special figure (special symbol) is stopped and displayed. Each of the left symbol, middle symbol and right symbol of the drum-type display device 10 for gaming machines is scrolled vertically simultaneously with the start of symbol variation, and is stopped and displayed after a predetermined time has elapsed. The effective lines are two lines, an upper line and a lower line. If the three symbols on any line stop at the same character, it will be a big hit.

FIG. 2 is a perspective view illustrating the drum-type display device 10 for gaming machines according to the first embodiment. The drum-type display device 10 for gaming machines includes a first drum unit 20L that displays a left symbol, a second drum unit 20C that displays a middle symbol, and a third drum unit 20R that displays a right symbol. The parts 21L, 21C, and 21R are connected in the direction of the rotation axis. Thus, the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R are arranged so as to be able to rotate independently of each other. In addition, the broken line in FIG. 2 shows the display window 10a of the drum type display device 10 for gaming machines.

FIG. 3 is a front sectional view of each of the drum units 20L, 20C, 20R (hereinafter, appropriately represented by reference numeral 20) in the first row, the second row, and the third row. Each drum unit 20 includes two outer drums 40L, 40C, and 40R (hereinafter, appropriately represented by reference numeral 40) having a common central axis and inner drums 50L, 50C, and 50R (hereinafter, appropriately referred to as reference numeral 50). And the outer peripheral portion are arranged coaxially and are arranged. That is, the drum unit 20 is configured by coaxially combining the outer drum 40 shown in FIG. 4 and the inner drum 50 shown in FIG. 5 as shown in FIG. The drum unit 20 in which the outer drum 40 and the inner drum 50 are combined is connected to a stepping motor for outer drum (which is appropriately represented by reference numeral 22 below) via gear boxes 22L, 22C, 22R fixed to the drum stay 21. Hereinafter, 31L, 31C, 31R (hereinafter referred to as reference numeral 31), inner drum stepping motor (hereinafter referred to as inner drum motor) 32L, 32C, 32R (hereinafter referred to as appropriate reference numeral). The outer drum 40 and the inner drum 50 are arranged so as to be able to rotate independently of each other.

Referring to FIG. 4, half of the outer periphery of the outer drum 40 is covered with a symbol sheet 44 (hereinafter referred to as an outer symbol sheet as appropriate, which corresponds to the opaque portion of the present invention) 44. Four symbols are arranged. Specifically, the outer drum 40 is formed in a ring shape so as to connect the boss 41, a plurality of arms (in the figure, four) extending in the radial direction from the boss 41, and the tip of the arm 42. The rim 43 includes an outer symbol sheet 44 attached to the outer peripheral half of the rim 43. The outer drum 40 is formed of a colorless and transparent material, and an outer symbol sheet 44 in which four symbols are arranged on a white background is attached to a half of the outer periphery of the rim 43. The white portion of the outer symbol sheet 44 allows the light from the display backlight 70 to pass through from the back (inner side). A portion of the outer drum 40 having no symbol is a transparent portion 45 without the outer symbol sheet 44, and the symbol of the inner drum 50 can be seen through the transparent portion 45 of the outer drum 40. In the first embodiment, the rim 43 and the outer symbol sheet 44 are separated from each other, but they may be integrally formed in advance.

Referring to FIG. 5, about 5/8 of the outer circumference of the inner drum 50 is covered with a design sheet 54 (hereinafter, referred to as “internal design sheet”, which corresponds to the opaque portion of the present invention). Has 5 symbols. The outer diameter of the inner drum 50 is set to be smaller than the inner diameter of the outer drum 40, and the inner drum 50 can be disposed coaxially inside the outer drum 40 (see FIG. 3). Specifically, the inner drum 50 is formed in a ring shape so as to connect the boss 51, a plurality of (in the figure, four) arms 52 extending in the radial direction from the boss 51, and the tip of the arm 52. The rim 53 and the inner symbol sheet 54 attached to about 5/8 of the outer periphery of the rim 53 are configured. The inner drum 50 is formed of a colorless and transparent material, and an inner symbol sheet 54 in which five symbols are arranged on a white background is attached to the outer peripheral portion of the rim 53. The white portion of the inner design sheet 54 allows the light from the display backlight 70 to pass through from the back (inside). A portion of the inner drum 50 having no symbol is a transparent portion 55 without the inner symbol sheet 54, and the inner display backlight 70 can be seen through the transparent portion 55 of the inner drum 50. In the first embodiment, the rim 53 and the inner design sheet 54 are separated from each other, but they may be integrally formed in advance.

The symbols arranged on the outer symbol sheet 44 of the outer drums 40L and 40C are four symbols “813” in order from the top, and the symbols arranged on the outer symbol sheet 44 of the outer drum 40R are “3218” in order from the top. These are the four symbols. That is, in the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R, the order of the symbols arranged on the outer symbol sheet 44 is reversed.

In addition, the symbols arranged on the inner symbol sheet 54 of the inner drums 50L and 50C are five symbols “45677” in order from the top, and the symbols arranged on the inner symbol sheet 54 of the inner drum 50R are “ 77654 ". That is, in the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R, the order of the symbols arranged on the inner symbol sheet 54 is reversed.

Normally, in the first drum unit 20L and the second drum unit 20C, the inner drums 50L and 50C can be seen through the symbol “8123” of the outer symbol sheet 44 of the outer drums 40L and 40C and the transparent portion 45 of the outer drums 40L and 40C. Together with the symbol “4567” of the symbol sheet 54, a symbol row “12345678” is formed. On the other hand, in the third drum unit 20R, the pattern “3218” of the outer symbol sheet 44 of the outer drum 40R and the symbol “7654” of the inner symbol sheet 54 of the inner drum 50R that can be seen through the transparent portion 45 of the outer drum 40R are combined. The symbol sequence “87654321” is configured. However, when the special effect display is selected, the symbol sequence can be changed by shifting the relative positional relationship between the outer drums 40L, 40C, and 40R and the inner drums 50L, 50C, and 50R.

The symbols of the outer drum 40 and the inner drum 50 are disposed on the white (colored) outer symbol sheet 44 and the inner symbol sheet 54, and light from the display backlight 70 disposed on the inner side of the inner drum 50. Each symbol can be clearly seen from the player side by irradiation. As described above, the outer drum 40 and the inner drum 50 are arranged so as to overlap each other, and the outer drum 40 and the inner drum 50 are each provided with a white outer design sheet 44 and an inner design sheet 54, and a transparent portion 45, There are 55. The transparent portions 45 and 55 can transmit the light from the display backlight 70 to the front surface with almost no obstruction, but the light emitted to the white outer design sheet 44 and the inner design sheet 54 emits light at a predetermined rate. I will block it.

FIG. 6 is a perspective view showing the drum unit 20 configured by coaxially combining the outer drum 40 and the inner drum 50. Normally, a symbol sequence for one round is composed of a symbol arranged on the outer symbol sheet 44 of the outer drum 40 and a symbol arranged on the inner symbol sheet 54 of the inner drum 50 that can be seen through the transparent portion 45 of the outer drum 40. From the transparent portion 45 of the outer drum 40, the symbols arranged on the inner symbol sheet 54 of the inner drum 50 can be seen.

As shown in FIG. 3, the outer drum 40 is mounted on an inner rotating shaft 31 a in which a boss 41 is coaxially extended from the gear box 22, and is fixed to the unit stay 21 via the gear box 22. It is connected to the output shaft of the drum motor 31. The inner drum 50 is attached to an outer rotating shaft 32 a in which a boss 51 is coaxially extended from the gear box 22, and the output shaft of the inner drum motor 32 fixed to the unit stay 21 via the gear box 22. It is connected to.

Returning to FIG. 1, the passing gate 11 is a gate without a prize ball, and when a ball is passed through the passing gate 11, for example, a normal symbol (ordinary drawing) is drawn with a probability of 127/128 and won. Then, the start winning device 13 that is an electric chew opens and closes the movable blade.

The start winning device 13 is a variable winning device called a so-called electric chew having a pair of movable blades in the opening. The start winning device 13 detects the passing of the ball to the passing gate 11 and, for example, a normal lottery is performed with a probability of 127/128. One opening time of the movable blade is, for example, 0.5 seconds in normal time, and, for example, 1.8 seconds × 3 times at the time of probability change and short time. As can be seen from the position of the nail 12 shown in FIG. 1, it is possible to win a ball to the start winning device 13 regardless of whether the movable blade is opened or closed.

The big winning device 14 is a variable winning device called a so-called attacker, and is composed of an opening and a lid member, and exhibits a closed state and an open state of the opening as the lid member moves.

Referring to FIGS. 7A and 7B, the gaming machine 1 includes a main control board 100, an amplifier / speaker 102 including speakers 4a and 4b, a decorative lamp 103, and a sub control board that controls the drum control board 104. 101, drum motors 31 (31L, 31C, 31R), 32 (32L, 32C, 32R), reference position detection sensors 34 (34L, 34C, 34R), 35 (35L, 35C, 35R), and a display backlight 70 (70L, 70C, 70R) drum control board 104 for driving and controlling, dispensing control board 107 for controlling dispensing apparatus 108, firing control board 109 for controlling launching apparatus 110, and gate provided to pass gate 11 A passing prize detector 111, a start prize detector 113 provided in the start prize apparatus 13, and a grand prize test provided in the prize winner apparatus 14. 114, an electric chew solenoid 115 for opening and closing movable blades of the start winning device 13 as an electric chew, a big winning solenoid 116 for opening and closing the big winning device 14, and a power supply circuit unit 117 for supplying a predetermined voltage to each substrate, It is comprised including.

The main control board 100 includes a main circuit 120. The main circuit 120 includes a CPU (Central Processing Unit) 121, a program storage ROM (Read Only Memory) 122, a RAM to which a work area, various counters, and the like are allocated. (Random Access Memory) 123, an input / output (I / O) 124 that is an input / output interface, and the like.

In addition, although it is common that each other board | substrate is separately provided with CPU and memory, it is abbreviate | omitting in FIG.

The sub control board 101 outputs sound from the amplifier / speaker 104 including the speakers 4 a and 4 b in accordance with the sound control signal input from the main circuit 120. The sub-control board 101 controls lighting / extinguishing of the decorative lamps 103 according to the lamp control signal input from the main circuit 120. Further, the sub control board 101 outputs the symbol variation signal input from the main circuit 120 to the drum control board 104.

The drum control board 104 performs processing for controlling the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R of the drum-type display device 10 for gaming machines according to the symbol variation signal input from the main circuit 120. (The drum control board 104 corresponds to the rotation control means of the present invention).

The first outer drum motor 31L includes a first outer drum reference position detection sensor 34L (see FIG. 7B) that detects the rotation reference position of the first outer drum 40L and transmits it to the drum control board 104. ing. The first inner drum motor 32L includes a first inner drum reference position detection sensor 35L (see FIG. 7B) that detects the rotation reference position of the first inner drum 50L and transmits it to the drum control board 104. Built in.

The second outer drum motor 31C includes a second outer drum reference position detection sensor 34C (see FIG. 7B) that detects the rotation reference position of the second outer drum 40C and transmits it to the drum control board 104. ing. Further, the second inner drum motor 32C includes a second inner drum reference position detection sensor 35C (see FIG. 7B) that detects the rotation reference position of the second inner drum 50C and transmits it to the drum control board 104. Built in.

The third outer drum motor 31R includes a third outer drum reference position detection sensor 34R (see FIG. 7B) that detects the rotation reference position of the third outer drum 40R and transmits it to the drum control board 104. ing. The third inner drum motor 32R includes a third inner drum reference position detection sensor 35R (see FIG. 7B) that detects the rotation reference position of the third inner drum 50R and transmits it to the drum control board 104. Built in.

In the drum-type display device 10 for gaming machines according to the first embodiment, in order to rotate three rows of double drums, that is, a total of six drums 40L, 40C, 40R, 50L, 50C, 50R, stepping motors ( For example, six drum motors 31L, 31C, 31R, 32L, 32C, and 32R each including a stepping motor disclosed in Japanese Patent Laid-Open Nos. 2001-58026 and 2004-254974 are provided. 40L, 40C, 40R, 50L, 50C, and 50R are connected to and controlled by the drum motors 31L, 31C, 31R, 32L, 32C, and 32R on a one-to-one basis. Each drum 40L, 40C, 40R, 50L, 50C, 50R is provided with a rotation reference position, and the corresponding reference position detection sensor 34L while each drum 40L, 40C, 40R, 50L, 50C, 50R makes one rotation. , 34C, 34R, 35L, 35C, 35R detect the rotation reference position and transmit a detection signal to the drum control board 104. Therefore, the drum control board 104 specifies the current rotation position of each of the drums 40L, 40C, 40R, 50L, 50C, and 50R based on the number of steps rotated after receiving the detection signal. Further, the drum control board 104 grasps all the relationships between the positions of the pattern sheets 44 and 45 and the transparent portions 45 and 55 of the respective drums 40L, 40C, 40R, 50L, 50C, and 50R and the number of steps from the rotation reference position. Therefore, the drum motors 31L, 31C, 31R, 32L, 32C, and 32R are driven and controlled according to the symbol fluctuation signal input from the main circuit 120 so that desired fluctuation display and stop display can be performed. It has become.

The drum control board 104 has a first backlight 70L arranged at a position corresponding to the display window 10a via the outer drum 40L and the inner drum 50L, and the display window 10a via the outer drum 40C and the inner drum 50C. The second backlight 70C disposed at a position corresponding to the second backlight 70C and the third backlight 70R disposed at a position corresponding to the display window 10a via the outer drum 40R and the inner drum 50R. These display backlights 70 incorporate LEDs (Light Emitting Diodes) and the like.

The payout control board 107 controls the payout device 108 in accordance with a prize ball payout signal input from the main circuit 120. As a result, a predetermined number of prize balls are paid out to the player. Further, the payout control board 107 outputs a fire control signal input from the main circuit 120 to the fire control board 109.

The launch control board 109 activates the launch device 110 based on a launch control signal input from the main circuit 120 via the payout control board 107 in response to the player operating the launch handle 6. Depending on the amount of operation of the firing handle 6, it is possible to adjust the ball launching strength (ball flight distance).

FIG. 8 is a flowchart showing drum rotation processing of the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R. The drum rotation processing of each drum unit 20L, 20C, 20R is performed independently for each drum unit 20L, 20C, 20R.

Next, the operation of the drum-type display device 10 for gaming machines according to the first embodiment configured as described above will be described together with the operation of the gaming machine 1 with reference to FIGS.

After the power to the gaming machine 1 is turned on, the balls prepared in the ball supply tray 5 are fired toward the game board 3 by the launching device 110 including the firing handle 6. The ball that has reached the game board 3 flows down on the board surface of the game board 3.

When the ball flowing down on the board surface of the game board 3 passes through the passage gate 11, the gate passage detector 111 detects this and a passage detection signal is transmitted to the main circuit 120.

The main circuit 120 detects the passage of the ball of the passage gate 11 based on the passage detection signal from the gate passage detector 111. When it is detected that the ball has passed through the passage gate 11, the main circuit random number A value is extracted from a counter (not shown), and the lottery result of the usual drawing is stored in the usual drawing storage area (not shown) on the RAM 123 and held. Next, the main circuit 120 determines whether or not there is a lottery result hold in the common map in the RAM 123 storage area, and if there is a lottery result hold in the general map hold area. Then, it is determined whether or not the start winning device 13 that is an electric chew is open. If the start winning device 13 as an electric chew is not open, the main circuit 120 reads the oldest drawing drawing result held in the drawing holding storage area on the RAM 123. Subsequently, the main circuit 120 compares the read lottery result of the normal map with a predetermined standard map determination value, and determines a win / loss. The normal hit probability is 127/128, for example. If the determination result is successful, the main circuit 120 opens the start winning device 13 that is an electric chew by exciting the electric chew solenoid 115. The opening time of the start winning device 13 at the time of normal winning is, for example, 0.5 seconds at normal times, and, for example, 1.8 seconds × 3 times at the time of probability change and short time. Next, the main circuit 120 determines whether or not the accuracy change or the time reduction is in progress. If the accuracy change or the time reduction is in progress, the main circuit 120 waits for, for example, 1.8 seconds, and then de-energizes the electric Chu solenoid 115. Thus, the start winning device 13 as an electric chew is closed, and this opening / closing operation is repeated twice more. On the other hand, if it is not during the probability change or the time reduction, the main circuit 120 waits for e.g. 0.5 seconds to elapse, and then closes the start winning device 13 that is an electric chew.

Regardless of whether the electric chew (movable blade) is opened or closed, when a ball wins the start winning device 13, the start winning detector 113 detects this and transmits a win detection signal to the main circuit 120.

The main circuit 120 detects the passage of the ball in the start winning device 13 based on the winning detection signal from the start winning detector 113, and when the passage of the ball in the start winning device 13 is detected, the special circuit is displayed. A value is extracted from a random number counter (not shown) and a special drawing is internally drawn, and a special drawing lottery storage area (not shown) on the RAM 123 is stored and held. In addition, the hit probability of the special figure can be set to, for example, 1/400 at the normal time and 1/40, for example, during the probability change. Next, the main circuit 120 instructs the payout device 108 to pay out a predetermined number of prize balls via the payout control board 107. Subsequently, the main circuit 120 determines whether or not the special figure lottery storage area on the RAM 123 is on hold, and if there is a special figure lottery hold on the special figure reservation storage area. Then, it is determined whether or not the change display of the previous special figure is being performed in the drum type display device 10 for gaming machines. If it is not during the fluctuation display of the previous special figure, the main circuit 120 determines whether or not the jackpot is being hit based on whether or not the jackpot flag is ON. If it is not a big hit, the main circuit 120 reads the lottery result of the oldest special figure from the special figure reserved storage area on the RAM 123. Next, the main circuit 120 determines whether the lottery result of the read special figure is a normal normal determination value or a probable change determination depending on whether it is a normal time (including a short time state) or a probable change time. The winning / losing determination is performed by comparing with the value, and the variation time, the effect pattern, the stop symbol, etc. of the special figure are determined based on the determination result of the winning / losing (the main circuit 120 serves as the effect pattern selecting means of the present invention Equivalent). As the variation time of the special figure, the shorter the number of special figures held, the shorter the time is selected, and the shorter time can be selected during normal change and shorter time. Next, the main circuit 120 transmits, via the sub control board 101, a symbol variation signal for starting counting of a special symbol variation in the drum-type display device 10 for gaming machines and a special symbol variation timer (not shown). Transmit to the drum control board 104.

When the drum control board 104 receives the symbol variation signal from the main circuit 120 via the sub-control board 101, the drum control board 104 starts drum rotation processing.

In the drum rotation processing, the drum control board 104 determines whether or not there is a rotation start instruction based on the symbol variation signal (S101 in FIG. 8), and if there is a rotation start instruction (S101 in FIG. 8: YES), By rotating the motors 31L, 31C, 31R, 32L, 32C, and 32R, the rotation of the drum units 20L, 20C, and 20R in each row is started (S102 in FIG. 8). At this time, rotation is started at the same angular velocity while controlling so that the positional relationship between the outer drums 40L, 40C, and 40R and the inner drums 50L, 50C, and 50R is not shifted. Here, as described above, in the first drum unit 20L and the second drum unit 20C, it can be seen through the symbol “8123” of the outer symbol sheet 44 of the outer drums 40L and 40C and the transparent portion 45 of the outer drums 40L and 40C. Together with the symbol “4567” of the inner symbol sheet 54 of the inner drums 50L and 50C, a symbol row “12345678” is formed. On the other hand, in the third drum unit 20R, the pattern “3218” of the outer symbol sheet 44 of the outer drum 40R and the symbol “7654” of the inner symbol sheet 54 of the inner drum 50R that can be seen through the transparent portion 45 of the outer drum 40R are combined. The symbol sequence “87654321” is configured. In normal times when a special effect such as a reach effect does not occur, the drum control board 104 positions the outer drums 40L, 40C, 40R and the inner drums 50L, 50C, 50R until the drum units 20L, 20C, 20R in each row stop display. Control is performed so that the relationship does not deviate (of course, at the same time as stopping).

Next, the drum control board 104 determines whether or not there is a special effect (S103 in FIG. 8), and if there is a special effect (S103 in FIG. 8: YES), the drum motors 31L, 31C, 31R, 32L, By rotating and controlling 32C and 32R, the outer drums 40L, 40C, and 40R and the inner drums 50L, 50C, and 50R are shifted by one symbol (S104 in FIG. 8). Specifically, when a special effect such as a special reach effect is selected, the positional relationship between the inner drums 50L, 50C, 50R and the outer drums 40L, 40C, 40R is shifted by one symbol to change the symbol row. Specifically, in the first drum unit 20L and the second drum unit 20C, the positions of the outer drums 40L and 40C are set so that the pattern “5679” of the inner drums 50L and 50C can be seen through the transparent portion 45 of the outer drums 40L and 40C. The symbol sequence “12356778” is configured by being shifted together with the symbol “8123” of the outer drums 40L and 40C. Only when the symbol row “12356778” is reached, the first drum unit 20L can be stopped at the symbol “77” and the second drum unit 20C is “77”. It can be carried out. Further, in the third drum unit 20R, the position of the outer drum 40R is shifted so that the “7765” symbol of the inner drum 50R can be seen through the transparent portion 45 of the outer drum 40R, and is combined with the symbol “8123” of the outer drum 40R. Is formed.

Subsequently, the drum control board 104 determines whether or not there is a deceleration instruction based on the symbol variation signal (S105 in FIG. 8). If there is no deceleration instruction (S105 in FIG. 8: NO), the drum control board 104 waits for a deceleration instruction. . If there is a deceleration instruction (S105 in FIG. 8: YES), the drum control board 104 controls the rotation of the drum motors 31L, 31C, 31R, 32L, 32C, and 32R, and thereby controls the outer drums 40L, 40C, and 40R. The drums 50L, 50C, and 50R are slowly rotated simultaneously (S102 in FIG. 8).

Next, the drum control board 104 determines whether or not there is a stop instruction by the symbol variation signal (S107 in FIG. 8), and if there is no stop instruction (S107: NO in FIG. 8), it waits until there is a stop instruction. . If there is a stop instruction (S107 in FIG. 8: YES), the drum control board 104 controls the drum motors 31L and 32L, 31C and 32C, 31R and 32R to stop the outer drums 40L, 40C, and 40R. The corresponding inner drums 50L, 50C, 50R are simultaneously stopped for each drum unit (S108 in FIG. 8), and the drum rotation processing is ended. The drum units 20L, 20C, and 20R in each row stop in the order of the first drum unit 20L, the third drum unit 20R, and the second drum unit 20C.

The drum control board 104 is seen through the patterns of the outer drums 40L, 40C, and 40R and the transparent portions 45 of the outer drums 40L, 40C, and 40R in the first drum unit 20L, the second drum unit 20C, and the third drum unit 20R. One symbol row is constituted by the symbols of the drums 50L, 50C, and 50R, and the lottery result of the special symbol is displayed by a combination of symbols when stopped.

When the drum rotation processing by the drum control board 104 is completed, the main circuit 120 determines whether or not it is a stop at the big hit symbol. If it is a stop at the big hit symbol, the main circuit 120 turns on the big hit flag and determines whether or not the stop is at the probability variation symbol. If the stop is in the probability variation design, the main circuit 120 turns on the probability variation flag.

Next, the main circuit 120 determines whether or not the jackpot flag is ON. If the jackpot flag is ON, the number of rounds is used to open the jackpot 14 to the maximum number of rounds 15 with one jackpot. Is not the maximum number of rounds 15. If the number of rounds is not the maximum number of rounds 15, the main circuit 120 adds 1 to the number of rounds and energizes the big winning solenoid 115 to instruct the opening of the big winning device 14. As a result, the large winning device 14 is opened and a ball can be won. In addition, the payout of prize balls per prize is fifteen. When either one of the 10 winning balls per round is won in the grand prize winning device 14 or the maximum opening time of 25 seconds per round has elapsed since the grand prize winning device 14 is opened, The circuit 120 instructs the large winning device 14 to be closed by de-energizing the large winning solenoid 115. As a result, the large winning device 14 is closed and the ball cannot be won. Thereafter, since the big hit flag is still ON, the main circuit 120 repeatedly opens and closes the big winning device 14. When the number of rounds reaches the maximum number of rounds 15, the main circuit 120 resets the number of rounds to the initial value 0 and turns off the jackpot flag.

After jackpot processing, if it is a jackpot with a probability variation symbol, the jackpot will be in the probability variation state (the state where the probability of winning the jackpot is higher than usual) after the jackpot processing, and this probability variation state will win the next jackpot Continue until. In addition, when the jackpot of the non-probable variation symbol, after the jackpot ends, it becomes a short time state (a state in which the fluctuation time of the usual figure is shortened and the opening time of the start winning device 13 which is an electric chew is lengthened), It continues until the symbol variation of the special figure ends 100 times. (If you win in the internal lottery within 100 times, it will end at that point.)

According to the first embodiment, a plurality of symbols are arranged on the outer peripheral portion of the outer drum 40, and a portion where the symbols are not arranged is made transparent so that the symbols arranged on the outer peripheral portion of the inner drum 50 can be seen. The symbol arrangement of the outer drum 40 and the inner drum 50 constitutes one symbol row, and the positional relationship between the symbols of the outer drum 40 and the inner drum 50 from the start of rotation to the simultaneous stop. When the special effect is selected, the symbol sequence of the outer drum 40 and the inner drum 50 is shifted during the rotation by a predetermined number of symbols to change the symbol row without the player being noticed, It is possible to provide an unexpected display effect to the player and give an unprecedented interest.

In the first embodiment, the design of the outer drum 40 is four and the design of the inner drum 50 is five. However, the lengths of the outer design sheet 44 of the outer drum 40 and the inner design sheet 54 of the inner drum 50 are different. The number of symbols arranged in a different manner may be changed.

FIG. 9 is a diagram showing the symbols of the outer symbol sheet 44 and the symbols of the inner symbol sheet 54 in the drum-type display device 10 for gaming machines according to the second embodiment of the present invention. The outer symbol sheet 44 is formed by alternately providing four white (colored) symbol portions (corresponding to the opaque portion of the present invention) and four transparent portions “” (corresponding to the transparent portion of the present invention). The symbols are arranged in the order of “1”, “3”, “5”, “7” in the four symbol portions. On the inner symbol sheet 54, a symbol portion (corresponding to the opaque portion of the present invention) in which eight symbols “12345678” are arranged in that order is formed over the entire surface.

Other parts that are not particularly mentioned are configured in exactly the same way as the drum-type display device 10 for the gaming machine according to the first embodiment shown in FIGS. 1 to 8, and therefore detailed descriptions thereof are omitted.

In the drum-type display device 10 for a gaming machine according to the second embodiment configured as described above, the drum unit 20 normally has the symbols “1”, “3”, “5”, and the like of the outer symbol sheet 44 of the outer drum 40. The combination of “7” with the symbols “2”, “4”, “6”, “8” of the inner symbol sheet 54 of the inner drum 50 that can be seen through the transparent portion “” of the outer symbol sheet 44 is “12345678”. This constitutes a symbol row.

On the other hand, at the time of special production, the inner drum 50 is shifted by one pattern with respect to the outer drum 40, and the drum unit 20 has the symbols “1”, “3”, “5”, “7” of the outer symbol sheet 44 of the outer drum 40. ”And the symbols“ 1 ”,“ 3 ”,“ 5 ”,“ 7 ”of the inner symbol sheet 54 of the inner drum 50 that can be seen through the transparent portion“ ”of the outer symbol sheet 44, and the symbol“ 11335577 ”. Configure the column.

According to the second embodiment, the transparent portion of the outer drum 40 can be provided at a plurality of locations. By shifting the positional relationship between the outer drum 40 and the inner drum 50, the inner design that can be seen through the plurality of transparent portions of the outer drum 40. The design of the sheet 54 can be changed simultaneously. Specifically, since odd odd symbols are collected, the odd variation is a big hit, and at the time of special production, the inner drum 50 is shifted by one symbol relative to the outer drum 40. 11335577 ", which can give players great interest.

FIG. 10 is a diagram showing the symbols of the outer symbol sheet 44 and the symbols of the inner symbol sheet 54 in the drum-type display device 10 for gaming machines according to the third embodiment of the present invention. The outer symbol sheet 44 includes white (colored) symbol portions (corresponding to the opaque portion of the present invention) for five symbols, and a transparent portion “” (corresponding to the transparent portion of the present invention) for three consecutive symbols. The symbol “7 *** 7” is arranged in the symbol portion for the five symbols (the outer symbol sheet 44 in FIG. 10 has symbols “7 *” and “** 7”). The symbol sheet is opened between the symbols “** 7” and “7 *”, and a transparent portion “” is arranged between the symbols “** 7” and “7 *.” The inner symbol sheet 54 includes six symbols. The white (colored) symbol part and two transparent parts are formed in this order, and the symbol “777 ***” is arranged in the symbol part for six symbols. "Indicates an arbitrary symbol.

Other parts that are not particularly mentioned are configured in exactly the same way as the drum-type display device 10 for the gaming machine according to the first embodiment shown in FIGS. 1 to 8, and therefore detailed descriptions thereof are omitted.

In the drum-type display device 10 for gaming machines according to the third embodiment configured as described above, in normal times, the drum unit 20 includes the symbols “** 7” and “7 *” on the outer symbol sheet 44 of the outer drum 40. A symbol row “** 7 *** 7 *” is formed by combining the symbol “***” of the inner symbol sheet 54 of the inner drum 50 that can be seen through the transparent portion “” of the outer symbol sheet 44. .

On the other hand, at the time of special production, the inner drum 50 is shifted by three symbols with respect to the outer drum 40, and the drum unit 20 has the symbols “** 7” and “7 *” on the outer symbol sheet 44 of the outer drum 40. A symbol row “** 77777 *” is formed by combining the symbol “777” of the inner symbol sheet 54 of the inner drum 50 that can be seen through the transparent portion “” of the sheet 44.

According to the third embodiment, when the transparent portion of the outer drum 40 is provided for a plurality of symbols, the positional relationship between the outer drum 40 and the inner drum 50 is shifted by the plurality of symbols so that the outer drum 40 can be seen through the transparent portion of the outer drum 40. All the symbols of the inner symbol sheet 54 can be changed. Specifically, since the symbol “7” is a big hit, the symbol “7” is arranged in a very simple manner in which the inner drum 50 is shifted by three symbols with respect to the outer drum 40 during special effects. It can be a majority of the symbols and can increase the player's interest by increasing the probability of winning the jackpot.

By the way, regarding the drum-type display device 10 for gaming machines according to the first to third embodiments, the following modifications can be considered.

In each embodiment, the drum units in the left, middle, and right rows are doubled, but only some of the drum units in the rows may be doubled. Even if only a part of the symbol row is changed, the player can be sufficiently interesting.

Further, even if some or all of the drum units in the rows are triple drums, it is possible to produce a highly effective effect. In this case, a transparent portion is provided in the two outer drums, and the symbols on the inner drum can be seen from the player side only when the transparent portions overlap.

As mentioned above, although the Example of this invention was described, these are only illustrations to the last, this invention is not limited to these, Based on the knowledge of those skilled in the art, unless it deviates from the meaning of a Claim Various changes are possible.

For example, in the first embodiment, the gaming machine 1 is a pachinko gaming machine, but the drum-type display device 10 for gaming machines of the present invention may be used as a drum of a slot machine.

The front schematic diagram of the game machine which arrange | positions the drum type display apparatus for game machines which concerns on Example 1 of this invention. 1 is a perspective view of a drum-type display device for gaming machines according to Embodiment 1. FIG. Front sectional drawing of a drum unit. The perspective view of the outer drum of a drum unit. The perspective view of the inner drum of a drum unit. The perspective view which shows the drum unit which combined the drum of FIG. 4 thru | or FIG. A circuit block diagram of a gaming machine. The flowchart which shows the drum rotation process of the drum-type display apparatus for game machines. The figure which illustrates the symbol arrangement | sequence in the drum type display apparatus for game machines which concerns on Example 2. FIG. The figure which illustrates the symbol arrangement | sequence in the drum type display apparatus for game machines which concerns on Example 3. FIG.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Game machine 10 Drum type display apparatus 11 for game machines Pass gate 13 Starting prize-winning apparatus 14 Grand prize-winning apparatus 20 (20L, 20C, 20R) Drum unit 31 (31L, 31C, 31R) External drum motor 32 (32L, 32C, 32R) ) Inner drum motor 34 (34L, 34C, 34R), 35 (35L, 35C, 35R) Reference position detection sensor (position detection means)
40 (40L, 40C, 40R) Outer drum (first rotating body)
44 (44L, 44C, 44R) Outer design sheet (opaque part)
45 (45L, 45C, 45R) Transparent portion 50 (50L, 50C, 50R) Inner drum (second rotating body)
54 (54L, 54C, 54R) Inner design sheet (opaque part)
55 (55L, 55C, 55R) Transparent portion 70 (70L, 70C, 70R) Display backlight 100 Main control board 104 Drum control board (rotation control means)
120 main circuit (effect pattern selection means)

Claims (2)

  1. A first rotating body including a transparent portion and an opaque portion on which a plurality of symbols are arranged on an outer peripheral portion;
    A second rotating body provided with an opaque portion having a plurality of symbols arranged on the outer periphery, and arranged so that the outer periphery overlaps the inside of the first rotating body;
    A lottery process is executed in accordance with the establishment of the predetermined condition, and a production pattern selection means for selecting a production pattern by the first rotator and the second rotator based on the lottery result;
    The design of the first rotating body and the design of the second rotating body that can be seen through the transparent portion of the first rotating body constitute one symbol row, and the effect pattern selected by the effect pattern selecting means Based on this, the lottery result is obtained by simultaneously starting rotation of the first rotating body and the second rotating body to display the symbol row in a variable manner, and simultaneously stopping and displaying the symbol row after a predetermined time has elapsed. Rotation control means for controlling so as to notify the player of ,
    The rotation control means includes
    When the effect pattern selecting means selects the first effect pattern , the symbols of the first rotating body and the second rotating body in the symbol row are rotated during the rotation of the first rotating body and the second rotating body. While controlling not to shift the positional relationship with the symbol, while stopping and displaying the symbol row ,
    When the effect pattern selecting means selects the second effect pattern , the symbols of the first rotating body and the second rotating body in the symbol row are rotated during the rotation of the first rotating body and the second rotating body. A drum-type display device for gaming machines , wherein the symbol row is stopped and displayed while controlling the positional relationship with the symbols to be shifted by a predetermined number of symbols.
  2. A position detecting means for detecting rotational positions of the first rotating body and the second rotating body;
    The rotation control means grasps the positional relationship between the symbol of the first rotating body and the symbol of the second rotating body in the symbol row based on the rotational position detected by the position detecting means, and The drum-type display device for a gaming machine according to claim 1, wherein the rotating body and the second rotating body are controlled.
JP2006198335A 2006-07-20 2006-07-20 Drum-type display device for gaming machines Active JP4912777B2 (en)

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EP2270057A4 (en) 2008-04-25 2011-04-27 Nippon Catalytic Chem Ind Water-absorbable polyacrylic acid (salt) resin and process for production thereof
US7850171B2 (en) 2008-10-23 2010-12-14 Igt Gaming system, device and method involving a plurality of rotors interchangeably operable in a decoupled mode and a coupled mode
JP2016034471A (en) * 2014-07-31 2016-03-17 株式会社三洋物産 Game machine
JP2016202749A (en) * 2015-04-27 2016-12-08 ダイコク電機株式会社 Game machine
JP6331158B2 (en) * 2016-04-20 2018-05-30 株式会社サンセイアールアンドディ Game machine

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JP3204780B2 (en) * 1993-03-10 2001-09-04 株式会社オリンピア Slot machine
JP2003290492A (en) * 2002-04-01 2003-10-14 Uingu:Kk Game machine
JP2004049394A (en) * 2002-07-17 2004-02-19 Dragon:Kk Symbol display device for game machine
JP2004337513A (en) * 2003-05-19 2004-12-02 Samii Kk Reel display for game machine

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