JP4912377B2 - 表示装置、表示方法、ならびに、プログラム - Google Patents
表示装置、表示方法、ならびに、プログラム Download PDFInfo
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- JP4912377B2 JP4912377B2 JP2008260979A JP2008260979A JP4912377B2 JP 4912377 B2 JP4912377 B2 JP 4912377B2 JP 2008260979 A JP2008260979 A JP 2008260979A JP 2008260979 A JP2008260979 A JP 2008260979A JP 4912377 B2 JP4912377 B2 JP 4912377B2
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- 238000000034 method Methods 0.000 title claims description 36
- 230000008569 process Effects 0.000 claims description 16
- 238000012545 processing Methods 0.000 description 18
- 238000004891 communication Methods 0.000 description 15
- 230000007704 transition Effects 0.000 description 11
- 230000006870 function Effects 0.000 description 9
- 238000004886 process control Methods 0.000 description 5
- 230000008859 change Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 230000000694 effects Effects 0.000 description 4
- 206010025482 malaise Diseases 0.000 description 4
- 230000005484 gravity Effects 0.000 description 3
- 230000004048 modification Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000005236 sound signal Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 229920001690 polydopamine Polymers 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Images
Classifications
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- A63F13/10—
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B61—RAILWAYS
- B61B—RAILWAY SYSTEMS; EQUIPMENT THEREFOR NOT OTHERWISE PROVIDED FOR
- B61B12/00—Component parts, details or accessories not provided for in groups B61B7/00 - B61B11/00
- B61B12/10—Cable traction drives
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
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- H—ELECTRICITY
- H02—GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
- H02P—CONTROL OR REGULATION OF ELECTRIC MOTORS, ELECTRIC GENERATORS OR DYNAMO-ELECTRIC CONVERTERS; CONTROLLING TRANSFORMERS, REACTORS OR CHOKE COILS
- H02P5/00—Arrangements specially adapted for regulating or controlling the speed or torque of two or more electric motors
- H02P5/68—Arrangements specially adapted for regulating or controlling the speed or torque of two or more electric motors controlling two or more dc dynamo-electric motors
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Mechanical Engineering (AREA)
- Transportation (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008260979A JP4912377B2 (ja) | 2008-10-07 | 2008-10-07 | 表示装置、表示方法、ならびに、プログラム |
PCT/JP2009/066602 WO2010041557A1 (fr) | 2008-10-07 | 2009-09-25 | Dispositif d'affichage, procédé d'affichage, support d'enregistrement d'informations et programme |
TW098133438A TW201030673A (en) | 2008-10-07 | 2009-10-01 | Display device, display method, information recording medium, and program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008260979A JP4912377B2 (ja) | 2008-10-07 | 2008-10-07 | 表示装置、表示方法、ならびに、プログラム |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010092233A JP2010092233A (ja) | 2010-04-22 |
JP2010092233A5 JP2010092233A5 (fr) | 2010-09-16 |
JP4912377B2 true JP4912377B2 (ja) | 2012-04-11 |
Family
ID=42100511
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008260979A Active JP4912377B2 (ja) | 2008-10-07 | 2008-10-07 | 表示装置、表示方法、ならびに、プログラム |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP4912377B2 (fr) |
TW (1) | TW201030673A (fr) |
WO (1) | WO2010041557A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2020116296A (ja) * | 2019-01-28 | 2020-08-06 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5634765B2 (ja) * | 2010-06-24 | 2014-12-03 | 東芝機械株式会社 | パルスレーザ加工方法およびパルスレーザ加工用データ作成方法 |
JP2012103746A (ja) * | 2010-11-05 | 2012-05-31 | Avix Inc | 見る人の関心を惹きつける表示制御の方法、デジタルサイネージシステム、コンピュータープログラム |
JP2014238621A (ja) * | 2013-06-06 | 2014-12-18 | カルソニックカンセイ株式会社 | 入力受付装置 |
JP6087453B1 (ja) * | 2016-02-04 | 2017-03-01 | 株式会社コロプラ | 仮想空間の提供方法、およびプログラム |
CN108905212B (zh) * | 2017-03-27 | 2019-12-31 | 网易(杭州)网络有限公司 | 游戏画面的显示控制方法及装置、存储介质、电子设备 |
JP6684746B2 (ja) * | 2017-05-12 | 2020-04-22 | 株式会社コロプラ | 情報処理方法、コンピュータ及びプログラム |
JP6393387B1 (ja) * | 2017-10-17 | 2018-09-19 | 株式会社コロプラ | 仮想体験を提供するためのプログラム、コンピュータ、および方法 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06111001A (ja) * | 1992-09-25 | 1994-04-22 | Toshiba Corp | 三次元グラフィック画像システム |
JPH07225859A (ja) * | 1994-02-14 | 1995-08-22 | Toshiba Corp | オブジェクト表示装置 |
JP3491832B2 (ja) * | 2001-01-30 | 2004-01-26 | 株式会社ナムコ | ゲーム装置および情報記憶媒体 |
JP4825594B2 (ja) * | 2005-07-07 | 2011-11-30 | 株式会社リコー | パーツ選択装置 |
-
2008
- 2008-10-07 JP JP2008260979A patent/JP4912377B2/ja active Active
-
2009
- 2009-09-25 WO PCT/JP2009/066602 patent/WO2010041557A1/fr active Application Filing
- 2009-10-01 TW TW098133438A patent/TW201030673A/zh unknown
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2020116296A (ja) * | 2019-01-28 | 2020-08-06 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
JP7304701B2 (ja) | 2019-01-28 | 2023-07-07 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
Also Published As
Publication number | Publication date |
---|---|
JP2010092233A (ja) | 2010-04-22 |
WO2010041557A1 (fr) | 2010-04-15 |
TW201030673A (en) | 2010-08-16 |
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