JP4912377B2 - 表示装置、表示方法、ならびに、プログラム - Google Patents

表示装置、表示方法、ならびに、プログラム Download PDF

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Publication number
JP4912377B2
JP4912377B2 JP2008260979A JP2008260979A JP4912377B2 JP 4912377 B2 JP4912377 B2 JP 4912377B2 JP 2008260979 A JP2008260979 A JP 2008260979A JP 2008260979 A JP2008260979 A JP 2008260979A JP 4912377 B2 JP4912377 B2 JP 4912377B2
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Japan
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orientation
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JP2008260979A
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English (en)
Japanese (ja)
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JP2010092233A (ja
JP2010092233A5 (fr
Inventor
俊太 曲淵
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2008260979A priority Critical patent/JP4912377B2/ja
Priority to PCT/JP2009/066602 priority patent/WO2010041557A1/fr
Priority to TW098133438A priority patent/TW201030673A/zh
Publication of JP2010092233A publication Critical patent/JP2010092233A/ja
Publication of JP2010092233A5 publication Critical patent/JP2010092233A5/ja
Application granted granted Critical
Publication of JP4912377B2 publication Critical patent/JP4912377B2/ja
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    • A63F13/10
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B61RAILWAYS
    • B61BRAILWAY SYSTEMS; EQUIPMENT THEREFOR NOT OTHERWISE PROVIDED FOR
    • B61B12/00Component parts, details or accessories not provided for in groups B61B7/00 - B61B11/00
    • B61B12/10Cable traction drives
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • HELECTRICITY
    • H02GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
    • H02PCONTROL OR REGULATION OF ELECTRIC MOTORS, ELECTRIC GENERATORS OR DYNAMO-ELECTRIC CONVERTERS; CONTROLLING TRANSFORMERS, REACTORS OR CHOKE COILS
    • H02P5/00Arrangements specially adapted for regulating or controlling the speed or torque of two or more electric motors
    • H02P5/68Arrangements specially adapted for regulating or controlling the speed or torque of two or more electric motors controlling two or more dc dynamo-electric motors

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Mechanical Engineering (AREA)
  • Transportation (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2008260979A 2008-10-07 2008-10-07 表示装置、表示方法、ならびに、プログラム Active JP4912377B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2008260979A JP4912377B2 (ja) 2008-10-07 2008-10-07 表示装置、表示方法、ならびに、プログラム
PCT/JP2009/066602 WO2010041557A1 (fr) 2008-10-07 2009-09-25 Dispositif d'affichage, procédé d'affichage, support d'enregistrement d'informations et programme
TW098133438A TW201030673A (en) 2008-10-07 2009-10-01 Display device, display method, information recording medium, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008260979A JP4912377B2 (ja) 2008-10-07 2008-10-07 表示装置、表示方法、ならびに、プログラム

Publications (3)

Publication Number Publication Date
JP2010092233A JP2010092233A (ja) 2010-04-22
JP2010092233A5 JP2010092233A5 (fr) 2010-09-16
JP4912377B2 true JP4912377B2 (ja) 2012-04-11

Family

ID=42100511

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008260979A Active JP4912377B2 (ja) 2008-10-07 2008-10-07 表示装置、表示方法、ならびに、プログラム

Country Status (3)

Country Link
JP (1) JP4912377B2 (fr)
TW (1) TW201030673A (fr)
WO (1) WO2010041557A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020116296A (ja) * 2019-01-28 2020-08-06 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5634765B2 (ja) * 2010-06-24 2014-12-03 東芝機械株式会社 パルスレーザ加工方法およびパルスレーザ加工用データ作成方法
JP2012103746A (ja) * 2010-11-05 2012-05-31 Avix Inc 見る人の関心を惹きつける表示制御の方法、デジタルサイネージシステム、コンピュータープログラム
JP2014238621A (ja) * 2013-06-06 2014-12-18 カルソニックカンセイ株式会社 入力受付装置
JP6087453B1 (ja) * 2016-02-04 2017-03-01 株式会社コロプラ 仮想空間の提供方法、およびプログラム
CN108905212B (zh) * 2017-03-27 2019-12-31 网易(杭州)网络有限公司 游戏画面的显示控制方法及装置、存储介质、电子设备
JP6684746B2 (ja) * 2017-05-12 2020-04-22 株式会社コロプラ 情報処理方法、コンピュータ及びプログラム
JP6393387B1 (ja) * 2017-10-17 2018-09-19 株式会社コロプラ 仮想体験を提供するためのプログラム、コンピュータ、および方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06111001A (ja) * 1992-09-25 1994-04-22 Toshiba Corp 三次元グラフィック画像システム
JPH07225859A (ja) * 1994-02-14 1995-08-22 Toshiba Corp オブジェクト表示装置
JP3491832B2 (ja) * 2001-01-30 2004-01-26 株式会社ナムコ ゲーム装置および情報記憶媒体
JP4825594B2 (ja) * 2005-07-07 2011-11-30 株式会社リコー パーツ選択装置

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020116296A (ja) * 2019-01-28 2020-08-06 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
JP7304701B2 (ja) 2019-01-28 2023-07-07 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法

Also Published As

Publication number Publication date
JP2010092233A (ja) 2010-04-22
WO2010041557A1 (fr) 2010-04-15
TW201030673A (en) 2010-08-16

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