JP4629087B2 - Game machine - Google Patents

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JP4629087B2
JP4629087B2 JP2007315667A JP2007315667A JP4629087B2 JP 4629087 B2 JP4629087 B2 JP 4629087B2 JP 2007315667 A JP2007315667 A JP 2007315667A JP 2007315667 A JP2007315667 A JP 2007315667A JP 4629087 B2 JP4629087 B2 JP 4629087B2
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movable body
movable
reference position
drive
gaming machine
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JP2009136480A (en
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政典 山崎
有 横田
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株式会社藤商事
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本発明は、上下方向に移動可能な可動体を備えたパチンコ機、スロットマシン等の遊技機に関するものである。   The present invention relates to a gaming machine such as a pachinko machine or a slot machine provided with a movable body movable in the vertical direction.

パチンコ機等の遊技機では、近年、大型の液晶表示手段を搭載したものが主流となっており、各社とも、その液晶表示手段に表示する演出画像等により他社製品との差別化を図ってきたが、液晶表示手段に表示するバーチャルな演出画像による差別化のみではもはや他社製品との差別化を十分に図ることが難しくなってきている。そこで、画像による演出に機械的な動作を組み合わせてより演出効果を高めようと、例えば液晶表示手段の近傍に可動体を設けたものが開発されている(特許文献1,2参照)。   In recent years, pachinko machines and other gaming machines equipped with large-sized liquid crystal display means have become mainstream, and each company has been trying to differentiate it from other companies' products by means of staging images displayed on the liquid crystal display means. However, it has become difficult to sufficiently differentiate from other companies' products only by differentiation based on virtual effect images displayed on the liquid crystal display means. Therefore, in order to further enhance the effect by combining mechanical effects with image effects, for example, a device provided with a movable body in the vicinity of the liquid crystal display means has been developed (see Patent Documents 1 and 2).

この種の遊技機は、可動体を駆動する駆動手段と、可動体が所定の基準位置にあることを検出する位置検出手段と、この位置検出手段による検出信号に基づいて駆動手段を制御する駆動制御手段とを備えており、駆動制御手段の制御により、例えば可動体の駆動を開始する際に可動体が基準位置にあるか否かを位置検出手段からの検出信号に基づいて判断し、可動体が基準位置にない場合には、まず可動体を基準位置に戻す原点復帰処理を行うようになっている。
特開2007−268038号公報 特開2005−13628号公報
This type of gaming machine includes a drive unit that drives a movable body, a position detection unit that detects that the movable body is at a predetermined reference position, and a drive that controls the drive unit based on a detection signal from the position detection unit. For example, when the driving of the movable body is started based on the detection signal from the position detecting means, and the movable body is moved by the control of the drive control means. When the body is not at the reference position, the return to origin operation is first performed to return the movable body to the reference position.
JP 2007-268038 A Japanese Patent Laid-Open No. 2005-13628

ところで、最近の遊技機では、演出性向上のため、液晶表示手段だけでなく可動体も大型化する傾向にある。そのため、特に上下方向に移動する可動体の場合、可動体の自重により、何らかの振動や衝撃によって可動体が簡単に基準位置から下がってしまい、可動体の原点復帰処理が頻発して遊技者に違和感を与える恐れがあった。   By the way, in recent game machines, there is a tendency that not only the liquid crystal display means but also the movable body is increased in size in order to improve performance. Therefore, especially in the case of a movable body that moves in the vertical direction, the movable body easily falls from the reference position due to some vibration or impact due to the weight of the movable body, and the return to origin operation of the movable body frequently occurs and the player feels uncomfortable. There was a fear of giving.

本発明は、上記事情に鑑みてなされたものであり、その目的とするところは、振動や衝撃によって可動体が多少下降しても原点復帰処理が頻発することのない遊技機を提供することにある。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine in which the return-to-origin process does not occur frequently even if the movable body is slightly lowered due to vibration or impact. is there.

本発明は、ベース体26上に所定の可動範囲内で上下方向移動可能に支持された可動体25と、該可動体25を駆動する駆動手段27と、前記可動体25が前記可動範囲内の所定の基準位置に対して上下どちら側にあるかを検出する位置検出手段28と、該位置検出手段28による検出信号に基づいて前記駆動手段27を制御する駆動制御手段51とを備えた遊技機において、前記可動体25の初期位置を前記基準位置よりも前記可動範囲の上限側に設定し、前記駆動制御手段51は、前記可動体25を所定の動作パターンに従って動作させる可動演出の終了時には前記可動体25が前記基準位置を超えて前記初期位置に到達するまで前記駆動手段27を作動させると共に、前記駆動手段27の非作動時に前記位置検出手段28により前記可動体25が前記基準位置よりも下側にあることが検出された場合に、所定のタイミングで前記可動体25を少なくとも前記基準位置まで戻すように構成されているものである。   The present invention relates to a movable body 25 supported on a base body 26 so as to be movable in a vertical direction within a predetermined movable range, a driving means 27 for driving the movable body 25, and the movable body 25 within the movable range. A gaming machine provided with position detection means 28 for detecting which side is above or below a predetermined reference position, and drive control means 51 for controlling the drive means 27 based on a detection signal from the position detection means 28 , The initial position of the movable body 25 is set to the upper limit side of the movable range with respect to the reference position, and the drive control unit 51 ends the movable effect that causes the movable body 25 to operate according to a predetermined operation pattern. The drive means 27 is operated until the movable body 25 exceeds the reference position and reaches the initial position, and the position detection means 28 allows the movable means 25 to operate when the drive means 27 is not operated. When the body 25 is detected to be on the lower side than the reference position, in which is configured to return at least to the reference position of the movable body 25 at a predetermined timing.

本発明によれば、振動や衝撃によって可動体25が多少移動しただけでは原点復帰処理は実行されず、原点復帰処理の頻発により遊技者に違和感を与えることを極力防止できるという利点がある。   According to the present invention, the origin return process is not executed only by moving the movable body 25 slightly due to vibration or impact, and there is an advantage that it is possible to prevent the player from feeling uncomfortable due to frequent occurrence of the origin return process.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図10は本発明をパチンコ機に採用した第1の実施形態を例示している。図1において、遊技機本体1は、矩形状の外枠2と、この外枠2の左右一側、例えば左側のヒンジ3を介して縦軸心廻りに開閉及び着脱自在に枢着された内枠4とを備えている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1-10 has illustrated 1st Embodiment which employ | adopted this invention for the pachinko machine. In FIG. 1, a gaming machine main body 1 is an inner frame that is pivotally attached to a rectangular outer frame 2 and a left and right side of the outer frame 2, for example, a left hinge 3 so as to be openable and detachable around a longitudinal axis. And a frame 4.

内枠4には、その上部側に図2に示す遊技盤5等が、下部側に発射手段(図示省略)等が夫々配置されており、その内枠4の前側には、遊技盤5の前側を覆うガラス扉6と、そのガラス扉6の下側で発射手段等の前側を覆う下部開閉扉7とがヒンジ3と同じ側のヒンジ8により開閉及び着脱自在に枢着されている。ガラス扉6には、遊技盤5側の遊技領域5aに対応するガラス窓9が設けられ、また下部開閉扉7には、発射手段に供給するための遊技球を貯留する貯留皿10、発射手段を作動させるための発射ハンドル11等が設けられている。   The game board 5 shown in FIG. 2 is arranged on the upper side of the inner frame 4 and the launching means (not shown) is arranged on the lower side. The game board 5 is located on the front side of the inner frame 4. A glass door 6 that covers the front side and a lower opening / closing door 7 that covers the front side of the launching unit and the like below the glass door 6 are pivotally mounted by a hinge 8 on the same side as the hinge 3 so as to be openable and detachable. The glass door 6 is provided with a glass window 9 corresponding to the game area 5a on the game board 5 side, and the lower opening / closing door 7 has a storage tray 10 for storing game balls to be supplied to the launching means, and launching means. A firing handle 11 or the like is provided for operating the.

遊技盤5の前側には、発射手段により発射された遊技球を案内するガイドレール12が略環状に装着されると共に、そのガイドレール12内の遊技領域5aには、その略中央にセンターケース13が配置され、更にそのセンターケース13の左側に通過ゲート14が、下側に開閉式入賞手段15及び大入賞手段16が配置される他、普通入賞手段17等の各種遊技部品が装着されている。   On the front side of the game board 5, a guide rail 12 for guiding a game ball fired by the launching means is mounted in a substantially annular shape, and the game case 5a in the guide rail 12 has a center case 13 at its substantially center. Is arranged, and a passing gate 14 is arranged on the left side of the center case 13, and an open / close winning means 15 and a large winning means 16 are arranged on the lower side, and various game parts such as a normal winning means 17 are mounted. .

センターケース13は、図2に示すように、例えば遊技盤5の裏側に装着された液晶式その他の画像表示手段18用の表示窓19を構成する表示枠体20、この表示枠体20の下部側に配置されるステージ21、表示枠体20の側方に設けられるワープ入球口22、このワープ入球口22に入球した遊技球をステージ21に案内するワープ通路23の他、例えば表示窓19の上側に可動演出手段24が設けられている。   As shown in FIG. 2, the center case 13 includes, for example, a display frame 20 constituting a display window 19 for a liquid crystal type or other image display means 18 mounted on the back side of the game board 5, and a lower portion of the display frame 20. In addition to the stage 21 arranged on the side, the warp entrance 22 provided on the side of the display frame 20, the warp passage 23 for guiding the game balls entering the warp entrance 22 to the stage 21, for example, display A movable effect means 24 is provided on the upper side of the window 19.

この可動演出手段24は、図3〜図6に示すように、可動体25と、この可動体25を水平軸廻りに揺動自在に支持する支持ケース(ベース体)26と、可動体25を揺動駆動する駆動手段27と、可動体25の揺動位置を検出する位置検出手段28とを備えている。   As shown in FIGS. 3 to 6, the movable effect means 24 includes a movable body 25, a support case (base body) 26 that supports the movable body 25 so as to be swingable around a horizontal axis, and the movable body 25. Drive means 27 for swinging driving and position detection means 28 for detecting the swinging position of the movable body 25 are provided.

可動体25は、上ケース部材25aと下ケース部材25bとで構成される可動本体部31と、この可動本体部31の後端側に装着される被駆動ギア32と、可動本体部31の内部に配置されるLED基板33と、可動本体部31の前端側に配置される発光レンズ34とを備えている。   The movable body 25 includes a movable main body portion 31 composed of an upper case member 25a and a lower case member 25b, a driven gear 32 mounted on the rear end side of the movable main body portion 31, and the interior of the movable main body portion 31. And a light emitting lens 34 disposed on the front end side of the movable main body 31.

可動本体部31は、例えば透光性が極めて低い合成樹脂製で、左右方向に長い基部ケース35と、この基部ケース35の前面側に一又は複数、例えば左右方向に三本設けられた前向き突出状の筒状部36とを備え、それら基部ケース35及び三本の筒状部36の上半分が上ケース部材25aを、下半分が下ケース部材25bを、夫々構成している。   The movable main body 31 is made of, for example, a synthetic resin with extremely low translucency, and has a base case 35 that is long in the left-right direction and one or more, for example, three forward protrusions provided on the front side of the base case 35 in the left-right direction. The upper half of the base case 35 and the three cylindrical portions 36 constitute the upper case member 25a, and the lower half constitutes the lower case member 25b.

基部ケース35には、その左右両端側から外向きに一対の揺動軸37が、下面側から下向きに係合突部38が、夫々突設されると共に、後部側には、例えば左右方向中央に被駆動ギア32が、左右方向一端側に位置検出手段28に対する被検出部39が夫々設けられている。また、基部ケース35の内部には、筒状部36に対応して複数のLED40が装着されたLED基板33が収容されている。   The base case 35 is provided with a pair of swing shafts 37 outwardly from both left and right ends, and an engaging protrusion 38 downwardly from the lower surface side. The driven gear 32 is provided, and a detected portion 39 for the position detecting means 28 is provided at one end in the left-right direction. The base case 35 accommodates an LED substrate 33 on which a plurality of LEDs 40 are mounted corresponding to the cylindrical portion 36.

また、各筒状部36の前端側には、例えば透光性の高い合成樹脂製の発光レンズ34が夫々装着されており、LED40からの光を受けて乱反射させるようになっている。   In addition, on the front end side of each cylindrical portion 36, for example, a light-emitting lens 34 made of synthetic resin having high translucency is mounted, for receiving light from the LED 40 and irregularly reflecting it.

支持ケース26は、可動体25の左右両側に配置された一対の揺動支持板41と、それら左右の揺動支持板41間の下側に配置された揺動規制部42と、それら揺動支持板41及び揺動規制部42をそれらの後端側で支持する駆動ケース部43とを例えば一体に備えている。   The support case 26 includes a pair of swing support plates 41 disposed on the left and right sides of the movable body 25, a swing restriction portion 42 disposed on the lower side between the left and right swing support plates 41, and the swings thereof. For example, the support plate 41 and the swing restricting portion 42 are integrally provided with a drive case portion 43 that supports the rear end side thereof.

揺動支持板41は、可動体25を左右方向の水平軸廻りに揺動自在に支持するもので、可動体25の基部ケース35を左右両側から挟み込むように駆動ケース部43側から前向きに突設されており、可動体25側の揺動軸37を回転自在に保持する軸受孔44が形成されている。   The swing support plate 41 supports the movable body 25 so as to be swingable about a horizontal axis in the left-right direction. The swing support plate 41 protrudes forward from the drive case section 43 side so as to sandwich the base case 35 of the movable body 25 from both the left and right sides. A bearing hole 44 is formed for rotatably holding the swing shaft 37 on the movable body 25 side.

揺動規制部42は、可動体25の揺動可能範囲(可動範囲)を所定範囲に規制するもので、例えば左右の揺動支持板41をその下端側で連結する連結板45と、この連結板45の前端側から上向きに突設された規制突部46とを一体に備えており、可動体25がその前端側を上昇させる上昇揺動時には規制突部46に可動体25側の係合突部38が後側から当接することにより可動体25の揺動を所定の揺動上限位置(図7)で規制し、可動体25がその前端側を下降させる下降揺動時には規制突部46に可動体25の下面側が上側から当接することにより可動体25の揺動を所定の揺動下限位置(図7)で規制するようになっている。   The swing restricting portion 42 restricts the swingable range (movable range) of the movable body 25 to a predetermined range. For example, a connecting plate 45 that connects the left and right swing support plates 41 on the lower end side thereof, and this connection The plate 45 is integrally provided with a restricting protrusion 46 that protrudes upward from the front end side of the plate 45. When the movable body 25 is lifted to raise the front end side, the restricting protrusion 46 is engaged with the restricting protrusion 46 on the movable body 25 side. The protrusion 38 abuts from the rear side to restrict the swing of the movable body 25 at a predetermined swing upper limit position (FIG. 7), and the restricting protrusion 46 during the downward swing where the movable body 25 moves down the front end side. When the lower surface side of the movable body 25 comes into contact with the upper side, the swing of the movable body 25 is restricted at a predetermined swing lower limit position (FIG. 7).

なお、本実施形態では、図7に示すように、可動体25の揺動可能範囲が水平位置を挟んで上下両側に跨っており、水平位置に対して下側の範囲の方が上側よりも広くなるように、可動体25が水平よりも上向きに10度揺動した位置が揺動上限位置、水平よりも下向きに50度揺動した位置が揺動下限位置に設定されている。   In this embodiment, as shown in FIG. 7, the swingable range of the movable body 25 straddles both the upper and lower sides across the horizontal position, and the lower range with respect to the horizontal position is higher than the upper side. In order to increase the position, the position where the movable body 25 swings 10 degrees upward from the horizontal is set as the swing upper limit position, and the position swinged 50 degrees downward from the horizontal is set as the swing lower limit position.

駆動ケース部43は、略矩形箱形に形成されており、駆動手段27、揺動連結ギア47、位置検出手段28等が装着されている。駆動手段27は、例えばステッピングモータにより構成されており、図6に示すように、駆動ギア48が固定された駆動軸27aを駆動ケース部43の内側に向けて左右方向に配置した状態で、例えば駆動ケース部43の一側に着脱自在に固定されている。   The drive case portion 43 is formed in a substantially rectangular box shape, and is mounted with the drive means 27, the swing coupling gear 47, the position detection means 28, and the like. The drive means 27 is composed of, for example, a stepping motor. As shown in FIG. 6, the drive shaft 27a to which the drive gear 48 is fixed is disposed in the left-right direction toward the inside of the drive case portion 43, for example, The drive case 43 is detachably fixed to one side.

揺動連結ギア47は、駆動手段27側の駆動ギア48と可動体25側の被駆動ギア32とを連動させるもので、例えば駆動ケース部43の前壁側に左右方向の軸廻りに回転自在に支持されており、その後側に駆動ギア48が、前側に被駆動ギア32が夫々噛合している。これにより、駆動手段27が正方向又は逆方向に作動すれば、可動体25が下降方向又は上昇方向に揺動する。   The oscillating connecting gear 47 interlocks the driving gear 48 on the driving means 27 side and the driven gear 32 on the movable body 25 side, and can be rotated around the axis in the left-right direction on the front wall side of the driving case portion 43, for example. The drive gear 48 meshes with the rear side, and the driven gear 32 meshes with the front side. Thereby, if the drive means 27 operates in the forward direction or the reverse direction, the movable body 25 swings in the downward direction or the upward direction.

位置検出手段28は、可動体25が揺動可能範囲内の所定の基準位置に対して上下どちら側にあるかを検出するもので、例えば透過形フォトセンサにより構成されており、検出部49の投光部49aと受光部49bとの間を可動体25側の被検出部39が通過するように例えば駆動ケース部43の前壁に着脱自在に装着されている。なお、位置検出手段28は、被検出部39が投光部49aから受光部49bに向かう光を遮断した状態をOFF状態、投光部49aからの光を受光部49bが受光している状態をON状態とする。   The position detection means 28 detects whether the movable body 25 is located on the upper or lower side with respect to a predetermined reference position within the swingable range. The position detection means 28 is constituted by, for example, a transmission type photosensor. For example, the detected portion 39 on the movable body 25 side is detachably mounted on the front wall of the drive case portion 43 so that the detected portion 39 on the movable body 25 side passes between the light projecting portion 49a and the light receiving portion 49b. The position detection means 28 is in an OFF state when the detected part 39 blocks light from the light projecting part 49a to the light receiving part 49b, and in a state where the light receiving part 49b receives light from the light projecting part 49a. Turn on.

また、本実施形態では、図7に示すように、水平位置が可動体25の基準位置に設定され、位置検出手段28は、可動体25が揺動下限位置と基準位置との間にあるときにOFF状態、可動体25が基準位置と揺動上限位置との間にあるときにON状態となり、可動体25の揺動動作時には基準位置でON/OFFが切り換わるように設定されている。即ち、位置検出手段28は、例えばその検出部49が可動体25側の揺動軸37と略同じ高さ位置となるように配置され、被検出部39は、可動体25が基準位置にあるときの検出部49の位置に上端部が、可動体25が揺動下限位置にあるときの検出部の位置又はそれよりも下側に下端部がくるように、可動体25の後端側に揺動軸37を中心とする円弧状に設けられている。   In the present embodiment, as shown in FIG. 7, the horizontal position is set to the reference position of the movable body 25, and the position detection means 28 is used when the movable body 25 is between the swing lower limit position and the reference position. When the movable body 25 is between the reference position and the swing upper limit position, the switch is turned on, and ON / OFF is switched at the reference position when the movable body 25 swings. That is, the position detecting means 28 is arranged so that, for example, the detecting portion 49 is at substantially the same height as the swing shaft 37 on the movable body 25 side, and the detected portion 39 has the movable body 25 at the reference position. At the position of the detection unit 49 at the time, the position of the detection unit when the movable body 25 is at the swinging lower limit position, or the lower end portion below the position of the detection unit 49 It is provided in an arc shape centered on the swing shaft 37.

図8は可動演出手段24に関する制御系のブロック図である。駆動制御手段51は、可動体25を揺動させるべく可動演出手段24の駆動手段27を制御するもので、遊技に関する制御を行う遊技制御手段52からの可動体駆動指令と、位置検出手段28からの検出信号とに基づいて、後述する駆動制御処理(図9)を実行するようになっている。遊技制御手段52と駆動制御手段51とは例えば別基板上に設けられており、可動体駆動指令は、例えば可動体25の動作パターン等の情報が組み込まれた可動体駆動指令コマンドを送信することにより遊技制御手段52側から駆動制御手段51側に伝えられる。なお、遊技制御手段52と駆動制御手段51とが同一の基板上に設けられていてもよく、また遊技制御手段52が駆動手段27を直接制御するようにしてもよい。   FIG. 8 is a block diagram of a control system related to the movable effect means 24. The drive control means 51 controls the drive means 27 of the movable effect means 24 to swing the movable body 25. From the position detection means 28, the movable body drive command from the game control means 52 for controlling the game is received. Based on this detection signal, a drive control process (FIG. 9) described later is executed. The game control means 52 and the drive control means 51 are provided, for example, on different substrates, and the movable body drive command transmits, for example, a movable body drive command command in which information such as an operation pattern of the movable body 25 is incorporated. Is transmitted from the game control means 52 side to the drive control means 51 side. The game control means 52 and the drive control means 51 may be provided on the same board, or the game control means 52 may directly control the drive means 27.

ここで、本実施形態では、駆動手段27の1ステップ分の作動に対し可動体25が約0.455度揺動し、例えば可動体25を基準位置から揺動下限位置まで50度揺動させるためには駆動手段27を下降方向に110ステップ分作動させる必要があるものとする (図7)。   Here, in the present embodiment, the movable body 25 swings about 0.455 degrees with respect to the operation of the driving means 27 for one step, for example, the movable body 25 swings 50 degrees from the reference position to the swing lower limit position. For this purpose, it is necessary to operate the driving means 27 in the downward direction for 110 steps (FIG. 7).

また、本実施形態では、図7に示すように、可動体25の初期位置が基準位置(水平位置)よりも所定角度、例えば約6度(13ステップ分)だけ揺動上限位置側に設定されており、可動体25は、所定の動作パターンに従って一連の動作を行う可動演出の終了時には基準位置を超えてその初期位置まで戻されて保持されるものとする。なお、この初期位置は、可動演出手段24を構成する各部品の組み付け誤差やバックラッシュ等を考慮して、それらの誤差+α分だけ基準位置よりも上限側に設定することが望ましい。   Further, in the present embodiment, as shown in FIG. 7, the initial position of the movable body 25 is set to the swing upper limit position side by a predetermined angle, for example, about 6 degrees (13 steps) from the reference position (horizontal position). The movable body 25 is assumed to be returned to the initial position beyond the reference position and held at the end of the movable effect in which a series of operations are performed according to a predetermined operation pattern. The initial position is desirably set to the upper limit side from the reference position by an amount corresponding to the error + α in consideration of the assembly error of each component constituting the movable effect means 24, backlash, and the like.

駆動制御手段51による駆動制御処理(図9)の手順を簡単に説明する。この駆動制御処理において、駆動制御手段51はまず遊技制御手段52側からの可動体駆動指令の有無を監視する(S1)。そして、遊技制御手段52から可動体駆動指令を受けると(S1:Yes)、位置検出手段28がOFF状態であるか否か、即ち可動体25が基準位置よりも下側にあるか否かを判定し(S2)、位置検出手段28がOFF状態の場合(S2:Yes)のみ、即ち可動体25が基準位置よりも下側まで下がっている場合にのみ、可動体25を初期位置に復帰させる原点復帰処理(S3)を実行する。   The procedure of the drive control process (FIG. 9) by the drive control means 51 will be briefly described. In this drive control process, the drive control means 51 first monitors the presence or absence of a movable body drive command from the game control means 52 side (S1). When a movable body drive command is received from the game control means 52 (S1: Yes), it is determined whether or not the position detection means 28 is in an OFF state, that is, whether or not the movable body 25 is below the reference position. The determination is made (S2), and the movable body 25 is returned to the initial position only when the position detection means 28 is in the OFF state (S2: Yes), that is, only when the movable body 25 is lowered below the reference position. Origin return processing (S3) is executed.

ここで、上述したように、可動体25は可動演出の終了後、基準位置よりも約6度上限側の初期位置まで戻されて保持されているため、振動や衝撃によって可動体25の位置が初期位置から下がったとしてもそれが6度以内であれば原点復帰処理が実行されることはなく、原点復帰処理を極力抑制することができる。   Here, as described above, since the movable body 25 is returned and held to the initial position about 6 degrees higher than the reference position after the end of the movable performance, the position of the movable body 25 is moved by vibration or impact. Even if it falls from the initial position, if it is within 6 degrees, the origin return process is not executed, and the origin return process can be suppressed as much as possible.

原点復帰処理S3は、例えば図10のような手順で行われる。即ち、まず位置検出手段28がON状態になるまで、即ち可動体25が基準位置(水平位置)に到達するまで、駆動手段27を上昇駆動方向に作動させる(S11,S12)。そして、位置検出手段28がON状態になると(S12:Yes)、更にその状態から所定ステップ(ここでは13ステップ)だけ駆動手段27を上昇駆動方向に作動させることにより可動体25を初期位置まで上昇させ(S13,S14)、そこで駆動手段27を停止させる(S15)。これにより、基準位置よりも下側に下降していた可動体25を初期位置に復帰させることができる。   The origin return process S3 is performed in the procedure as shown in FIG. 10, for example. That is, first, the drive means 27 is operated in the upward drive direction until the position detection means 28 is turned on, that is, until the movable body 25 reaches the reference position (horizontal position) (S11, S12). When the position detection means 28 is turned on (S12: Yes), the movable body 25 is raised to the initial position by operating the drive means 27 in the upward drive direction for a predetermined step (here, 13 steps) from that state. Then, the drive means 27 is stopped (S15). Thereby, the movable body 25 that has been lowered below the reference position can be returned to the initial position.

S2において位置検出手段28がON状態であるか、又は原点復帰処理(S3)が終了すると、遊技制御手段52側からの可動体駆動指令に基づいて可動体25による可動演出処理(S4)が行われる。この可動演出処理では、駆動制御手段51による駆動手段27の制御により、可動体25が所定の動作パターンに従って上下に揺動駆動され、その後に初期位置まで戻される。   When the position detection means 28 is in the ON state in S2 or the origin return process (S3) is completed, the movable effect process (S4) by the movable body 25 is performed based on the movable body drive command from the game control means 52 side. Is called. In this movable effect process, the movable body 25 is driven to swing up and down in accordance with a predetermined operation pattern under the control of the drive means 27 by the drive control means 51 and then returned to the initial position.

ここで、この可動演出処理における駆動手段27の駆動制御は、その開始時点の可動体25の位置を基準として行うようにしてもよいし、基準位置を基準に行うようにしてもよい。可動演出開始時点の可動体25の位置を基準に駆動手段27の駆動制御を行う場合には、その時点から所定パターンに従って駆動手段27を下降駆動方向及び上昇駆動方向に夫々所定ステップ数ずつ駆動させるようにすればよい。また、基準位置を基準に駆動手段27の駆動制御を行う場合には、まず位置検出手段28がOFF状態になるまで駆動手段27を下降駆動方向に作動させ、位置検出手段28がOFFになった時点から所定パターンに従って駆動手段27を下降駆動方向及び上昇駆動方向に夫々所定ステップ数ずつ駆動させるようにすればよい。   Here, the drive control of the drive unit 27 in the movable effect process may be performed with reference to the position of the movable body 25 at the start time, or may be performed with reference to the reference position. When drive control of the drive unit 27 is performed based on the position of the movable body 25 at the start of the movable effect, the drive unit 27 is driven by a predetermined number of steps respectively in the downward drive direction and the upward drive direction according to a predetermined pattern from that point. What should I do? Further, when drive control of the drive unit 27 is performed based on the reference position, the drive unit 27 is first operated in the downward drive direction until the position detection unit 28 is turned off, and the position detection unit 28 is turned off. The driving means 27 may be driven by a predetermined number of steps in the downward driving direction and the upward driving direction according to a predetermined pattern from the time point.

但し、可動演出開始時点での可動体25の位置を基準に駆動手段27の駆動制御を行う場合には、基準位置と初期位置とのなす角度を上限として、可動体25の揺動動作が上下方向にずれる可能性がある。なお、上述した原点復帰処理は、可動体25の動作開始時の他、可動体25を駆動する演出を行うか否かに拘わらず、図柄変動開始時、電源投入時、所定時間経過毎など、任意のタイミングで行うことが可能である。   However, when the drive control of the driving means 27 is performed based on the position of the movable body 25 at the start of the movable effect, the swinging operation of the movable body 25 is made up and down with the angle between the reference position and the initial position as the upper limit. There is a possibility of shifting in the direction. In addition, the origin return process described above is not limited to when the operation of the movable body 25 is started, and regardless of whether or not an effect of driving the movable body 25 is performed. It can be performed at an arbitrary timing.

以上説明したように、本発明に係るパチンコ機は、可動体25の初期位置を基準位置よりも揺動可能範囲の上限側に設定し、駆動制御手段51は、可動体25を所定の動作パターンに従って動作させる可動演出の終了時には可動体25が基準位置を超えて初期位置に到達するまで駆動手段27を作動させると共に、可動体25による演出を開始する際に位置検出手段28により可動体25が基準位置よりも下側にあることが検出された場合に、可動体25を初期位置まで戻した後に可動体25による可動演出を開始するように構成されているため、振動や衝撃によって可動体25が多少移動しただけでは原点復帰処理は実行されず、原点復帰処理の頻発により遊技者に違和感を与えることを極力防止できるという利点がある。   As described above, in the pachinko machine according to the present invention, the initial position of the movable body 25 is set to the upper limit side of the swingable range from the reference position, and the drive control means 51 moves the movable body 25 to a predetermined operation pattern. At the end of the movable effect, the drive unit 27 is operated until the movable member 25 exceeds the reference position and reaches the initial position, and when the effect by the movable member 25 is started, the movable member 25 is moved by the position detecting unit 28. When the movable body 25 is detected to be below the reference position, the movable body 25 is returned to the initial position and then the movable effect is started by the movable body 25. Therefore, the movable body 25 is caused by vibration or impact. However, there is an advantage that it is possible to prevent the player from feeling uncomfortable as much as possible due to frequent occurrence of the origin return process.

図11は本発明の第2の実施形態を例示し、例えば可動体25の動作開始時に行う原点復帰処理においては、第1の実施形態の原点復帰処理(図10)におけるS13,S14を削除し、可動体25を初期位置ではなく基準位置まで戻すように構成した例を示している。   FIG. 11 illustrates the second embodiment of the present invention. For example, in the origin return process performed at the start of the operation of the movable body 25, S13 and S14 in the origin return process (FIG. 10) of the first embodiment are deleted. An example in which the movable body 25 is configured to return to the reference position instead of the initial position is shown.

可動体25による可動演出時における駆動手段27の駆動制御を、基準位置を基準に行う場合には、その直前に行う原点復帰処理で可動体25を初期位置まで戻す必要はなく、基準位置まで戻せば十分であり、そのほうが無駄な動作が少なく迅速且つスムーズな演出が可能となる。   When the drive control of the drive means 27 at the time of the movable performance by the movable body 25 is performed based on the reference position, it is not necessary to return the movable body 25 to the initial position by the origin return process performed immediately before that, and can be returned to the reference position. This is sufficient, and it is possible to produce a quick and smooth production with less wasted motion.

なお、可動体25の動作開始時以外のタイミング、例えば図柄変動開始時、電源投入時、所定時間経過毎等に行う原点復帰処理においては、第1の実施形態と同様、可動体25を初期位置まで戻すようにすることが望ましい。   Note that, in the origin return process performed at a timing other than the start of the operation of the movable body 25, for example, at the start of symbol fluctuation, at power-on, or every elapse of a predetermined time, the movable body 25 is moved to the initial position as in the first embodiment. It is desirable to return to.

図12は本発明の第3の実施形態を例示し、駆動手段27により可動体25を上下方向に略平行に昇降させるように構成した例を示している。   FIG. 12 illustrates a third embodiment of the present invention, and shows an example in which the movable body 25 is moved up and down substantially in the vertical direction by the driving means 27.

図12に示すように、本実施形態の可動演出手段24を構成する可動体25は、図示しない案内手段により、所定の昇降上限位置と昇降下限位置との間の昇降可能範囲(可動範囲)内で上下方向移動可能に支持されている。また、可動体25の左右両端側には上下方向のラック53が固定され、駆動手段27の駆動軸27aに固定された駆動ギア48がそのラック53に噛合しており、駆動手段27が正方向又は逆方向に作動することによって可動体25が下降又は上昇するように構成されている。   As shown in FIG. 12, the movable body 25 constituting the movable effect means 24 of the present embodiment is within a movable range (movable range) between a predetermined lift upper limit position and a lift lower limit position by a guide means (not shown). It is supported so that it can move in the vertical direction. A vertical rack 53 is fixed to both the left and right ends of the movable body 25, and a drive gear 48 fixed to a drive shaft 27a of the drive means 27 is engaged with the rack 53, so that the drive means 27 is in the forward direction. Or the movable body 25 is comprised so that it may descend | fall or raise by act | operating to a reverse direction.

また、可動体25の一側には、例えば可動体25のラック53に沿って配置された被検出部39に対応して位置検出手段28が配置されており、その位置検出手段28は、可動体25が昇降下限位置と基準位置との間にあるときにOFF状態、可動体25が基準位置と昇降上限位置との間にあるときにON状態となり、可動体25の昇降動作時には基準位置でON/OFFが切り換わるように設定されている。なお、基準位置は、昇降可能範囲内の所定位置、例えば中間位置よりも昇降上限位置側に設定されている。   Further, on one side of the movable body 25, for example, a position detection means 28 is arranged corresponding to the detected portion 39 arranged along the rack 53 of the movable body 25, and the position detection means 28 is movable. When the movable body 25 is between the reference position and the upper / lower limit position, the switch is turned on when the body 25 is between the lower limit position and the reference position. It is set so that ON / OFF is switched. The reference position is set to a predetermined position within the ascending / descending range, for example, on the upper and lower limit position side of the intermediate position.

このように、駆動手段27の駆動により可動体25を上下方向に略平行に昇降させるように構成した可動演出手段24においても、初期位置を基準位置と昇降上限位置との間に設定して、駆動手段27を第1,第2の実施形態と同様に制御することにより、振動や衝撃によって可動体25が多少移動しただけでは原点復帰処理は実行されず、原点復帰処理の頻発により遊技者に違和感を与えることを極力防止できる。   Thus, even in the movable effect unit 24 configured to move the movable body 25 up and down substantially in the vertical direction by driving the drive unit 27, the initial position is set between the reference position and the upper and lower limit position. By controlling the driving means 27 in the same manner as in the first and second embodiments, the origin return process is not executed only when the movable body 25 is slightly moved by vibration or impact, and the player is caused by frequent occurrence of the origin return process. It is possible to prevent a sense of incongruity as much as possible.

以上、本発明の実施形態について詳述したが、本発明はこれらの実施形態に限定されるものではなく、本発明の趣旨を逸脱しない範囲で種々の変更が可能である。例えば、位置検出手段28は、可動体25が基準位置に対して上下どちら側にあるかを検出できるものであればよく、透過形フォトセンサの他、種々の検出手段を採用可能である。   As mentioned above, although embodiment of this invention was explained in full detail, this invention is not limited to these embodiment, A various change is possible in the range which does not deviate from the meaning of this invention. For example, the position detection means 28 may be any means as long as it can detect whether the movable body 25 is located on the upper or lower side with respect to the reference position, and various detection means can be employed in addition to the transmission type photosensor.

基準位置は可動体25の可動範囲内で任意の位置に設定すればよく、例えば揺動する可動体25の場合の基準位置は水平位置である必要はない。また、初期位置は基準位置よりも上限側であればよく、例えば初期位置を可動範囲の上限位置に設定してもよい。   The reference position may be set to an arbitrary position within the movable range of the movable body 25. For example, the reference position in the case of the swinging movable body 25 does not need to be a horizontal position. Further, the initial position may be an upper limit side with respect to the reference position. For example, the initial position may be set as the upper limit position of the movable range.

可動体25による可動演出は、1回の図柄変動に対して1回の可動演出を行うようにしてもよいし、1回の図柄変動に対して任意のタイミングで1又は複数回の可動演出を行うようにしてもよい。前者の場合、図柄変動開始に合わせて可動演出を開始させるべく図柄変動開始前に原点復帰処理を行ってもよいし、図柄変動開始と同時又はそれ以降に原点復帰処理を行い、引き続き可動演出を行うようにしてもよい。また、可動体25による可動演出は図柄変動とは無関係に所定のタイミングで行うようにしてもよい。   The movable effect by the movable body 25 may be one movable effect for one symbol variation, or one or a plurality of movable effects at an arbitrary timing for one symbol variation. You may make it perform. In the former case, origin return processing may be performed before the start of symbol variation in order to start the movable effect in accordance with the start of symbol variation, or origin return processing may be performed at the same time as or after the start of symbol variation, and the movable effect may be continued. You may make it perform. Further, the movable effect by the movable body 25 may be performed at a predetermined timing regardless of the symbol variation.

なお、実施形態ではパチンコ機について例示したが、アレンジボール機、雀球遊技機等の他の弾球遊技機はもちろん、スロットマシン等の弾球遊技機以外の各種遊技機でも同様に実施可能であることはいうまでもない。   In the embodiment, a pachinko machine has been exemplified. However, other ball game machines such as an arrangement ball machine and a sparrow ball game machine as well as various game machines other than a ball game machine such as a slot machine can be similarly implemented. Needless to say.

本発明の第1の実施形態を示すパチンコ機の全体斜視図である。1 is an overall perspective view of a pachinko machine showing a first embodiment of the present invention. 遊技盤の正面図である。It is a front view of a game board. 可動演出手段の側面図である。It is a side view of a movable production | presentation means. 可動演出手段の側面断面図である。It is side surface sectional drawing of a movable production | presentation means. 可動演出手段の側面断面図である。It is side surface sectional drawing of a movable production | presentation means. 可動演出手段の平面断面図である。It is a plane sectional view of a movable effect means. 可動体の揺動可能範囲と基準位置、初期位置の設定の一例を示す説明図である。It is explanatory drawing which shows an example of the setting of the rockable range of a movable body, a reference position, and an initial position. 可動演出手段に関する制御系を示すブロック図である。It is a block diagram which shows the control system regarding a movable production | presentation means. 駆動制御処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of a drive control process. 原点復帰処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of an origin return process. 本発明の第2の実施形態を示す原点復帰処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the origin return process which shows the 2nd Embodiment of this invention. 本発明の第3の実施形態を示す可動演出手段の昇降可能範囲と基準位置、初期位置の設定の一例を示す説明図である。It is explanatory drawing which shows an example of the setting of the raising / lowering possible range of the movable production | presentation means which shows the 3rd Embodiment of this invention, a reference position, and an initial position.

符号の説明Explanation of symbols

25 可動体
26 支持ケース(ベース体)
27 駆動手段
28 位置検出手段
51 駆動制御手段
25 Movable body 26 Support case (base body)
27 Drive means 28 Position detection means 51 Drive control means

Claims (4)

ベース体(26)上に所定の可動範囲内で上下方向移動可能に支持された可動体(25)と、該可動体(25)を駆動する駆動手段(27)と、前記可動体(25)が前記可動範囲内の所定の基準位置に対して上下どちら側にあるかを検出する位置検出手段(28)と、該位置検出手段(28)による検出信号に基づいて前記駆動手段(27)を制御する駆動制御手段(51)とを備えた遊技機において、前記可動体(25)の初期位置を前記基準位置よりも前記可動範囲の上限側に設定し、前記駆動制御手段(51)は、前記可動体(25)を所定の動作パターンに従って動作させる可動演出の終了時には前記可動体(25)が前記基準位置を超えて前記初期位置に到達するまで前記駆動手段(27)を作動させると共に、前記駆動手段(27)の非作動時に前記位置検出手段(28)により前記可動体(25)が前記基準位置よりも下側にあることが検出された場合に、所定のタイミングで前記可動体(25)を少なくとも前記基準位置まで戻すように構成されていることを特徴とする遊技機。 A movable body (25) supported on the base body (26) so as to be movable in the vertical direction within a predetermined movable range, a drive means (27) for driving the movable body (25), and the movable body (25) Position detecting means (28) for detecting whether the position is on the upper or lower side with respect to a predetermined reference position within the movable range, and the drive means (27) based on a detection signal from the position detecting means (28). In a gaming machine comprising a drive control means (51) for controlling, an initial position of the movable body (25) is set to an upper limit side of the movable range with respect to the reference position, and the drive control means (51) At the end of the movable effect that operates the movable body (25) according to a predetermined operation pattern, the drive means (27) is operated until the movable body (25) reaches the initial position beyond the reference position, and Said driving means ( 7) When the position detecting means (28) detects that the movable body (25) is below the reference position at the time of non-operation of 7), at least the movable body (25) is moved at a predetermined timing. A gaming machine configured to return to the reference position. 前記駆動手段(27)の非作動時に前記位置検出手段(28)により前記可動体(25)が前記基準位置よりも下側にあることが検出された場合に、所定のタイミングで前記可動体(25)を前記初期位置まで戻すように構成されていることを特徴とする請求項1に記載の遊技機。 When the position detecting means (28) detects that the movable body (25) is below the reference position when the driving means (27) is not in operation, the movable body ( The gaming machine according to claim 1, wherein 25) is returned to the initial position. 前記駆動制御手段(51)は、前記可動演出を行う際にはその開始時点での前記可動体(25)の位置を基準に前記駆動手段(27)を制御するように構成され、前記可動演出を開始する際に前記位置検出手段(28)により前記可動体(25)が前記基準位置よりも下側にあることが検出された場合には、前記可動体(25)を前記初期位置まで戻した後に前記可動演出を開始するように構成されていることを特徴とする請求項1又は2に記載の遊技機。 The drive control means (51) is configured to control the drive means (27) on the basis of the position of the movable body (25) at the start time when performing the movable effect. When the position detecting means (28) detects that the movable body (25) is below the reference position when starting the operation, the movable body (25) is returned to the initial position. The gaming machine according to claim 1, wherein the game machine is configured to start the movable effect after a while. 前記駆動制御手段(51)は、前記可動演出を行う際には前記基準位置を基準に前記駆動手段(27)を制御するように構成され、前記可動演出を開始する際に前記位置検出手段(28)により前記可動体(25)が前記基準位置よりも下側にあることが検出された場合には、前記可動体(25)を前記基準位置まで戻した後に前記可動演出を開始するように構成されていることを特徴とする請求項1に記載の遊技機。 The drive control means (51) is configured to control the drive means (27) based on the reference position when performing the movable effect, and the position detection means (51) when starting the movable effect. When it is detected by 28) that the movable body (25) is below the reference position, the movable effect is started after the movable body (25) is returned to the reference position. The gaming machine according to claim 1, wherein the gaming machine is configured.
JP2007315667A 2007-12-06 2007-12-06 Game machine Expired - Fee Related JP4629087B2 (en)

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JP5620663B2 (en) * 2009-09-16 2014-11-05 京楽産業.株式会社 Game machine
JP5342505B2 (en) * 2010-05-28 2013-11-13 株式会社ニューギン Movable direction device for gaming machine
JP5328751B2 (en) * 2010-11-17 2013-10-30 株式会社サンセイアールアンドディ Game machine
JP5969173B2 (en) * 2011-04-28 2016-08-17 株式会社三共 Game machine
JP5531146B2 (en) * 2013-06-26 2014-06-25 株式会社サンセイアールアンドディ Game machine
JP5809299B2 (en) * 2014-01-09 2015-11-10 京楽産業.株式会社 Game machine
JP6029635B2 (en) * 2014-10-23 2016-11-24 株式会社藤商事 Game machine
JP6031129B2 (en) * 2015-01-08 2016-11-24 株式会社藤商事 Game machine
JP6121462B2 (en) * 2015-02-18 2017-04-26 株式会社三共 Game machine
JP6121461B2 (en) * 2015-02-18 2017-04-26 株式会社三共 Game machine
JP6016969B2 (en) * 2015-04-08 2016-10-26 京楽産業.株式会社 Game machine
JP5987096B1 (en) * 2015-09-02 2016-09-06 京楽産業.株式会社 Game machine
JP2017046952A (en) * 2015-09-02 2017-03-09 京楽産業.株式会社 Game machine
JP6650744B2 (en) * 2015-12-11 2020-02-19 株式会社オリンピア Gaming machine
JP6341978B2 (en) * 2016-11-21 2018-06-13 株式会社藤商事 Game machine
JP7002204B2 (en) * 2017-03-13 2022-01-20 株式会社平和 Pachinko machine
JP2019010404A (en) * 2017-06-30 2019-01-24 株式会社三洋物産 Game machine
JP2019162274A (en) * 2018-03-19 2019-09-26 株式会社三洋物産 Game machine
JP2019076771A (en) * 2019-01-28 2019-05-23 株式会社ユニバーサルエンターテインメント Game machine

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