JP4346627B2 - Game machine - Google Patents

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JP4346627B2
JP4346627B2 JP2006151026A JP2006151026A JP4346627B2 JP 4346627 B2 JP4346627 B2 JP 4346627B2 JP 2006151026 A JP2006151026 A JP 2006151026A JP 2006151026 A JP2006151026 A JP 2006151026A JP 4346627 B2 JP4346627 B2 JP 4346627B2
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movable
drive
control
driving
amount
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JP2007319297A (en
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勝巳 田中
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株式会社サンセイアールアンドディ
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  The present invention relates to a gaming machine including a movable object that moves between a first position and a second position.

  Conventionally, a gaming machine such as a pachinko gaming machine includes a movable object that moves by driving a motor, and the motor is provided with a disk with a slit, and the position of the slit is a reference position of the motor and the origin is Some control measures the position of the movable object based on the positional relationship and returns the reference position of the motor to the origin.

  However, in a conventional gaming machine, the movable object is stopped even if the motor is driven with the same driving amount as that at the time of shipment of the gaming machine due to a change over time due to moving the movable object many times. The position may change from the stop position at the time of shipment of the gaming machine. In that case, even if the motor is driven with the abnormal drive amount set at the time of shipment of the gaming machine, the position set at the time of shipment There was a risk of inconveniences such as moving objects not moving.

JP 2004-254974 A

  The present invention has been made in view of the above points, and avoids or reduces a situation in which the machine does not move to a position set at the time of shipment of the gaming machine due to a change over time, etc., and copes with a change over time. An object of the present invention is to provide a gaming machine capable of moving a movable object to a set position at the time of shipment.

The invention of claim 1 is movable by a control means for controlling a game based on a predetermined control procedure, a storage means capable of storing the control procedure, and a drive source controlled and driven by the control means. , A movable object movable to a first position and a second position moved from the first position by a predetermined distance, and detecting that the movable object has moved to the first position and the second position Position detection means and drive amount detection means capable of detecting the drive amount of the drive source, and the control means moves the movable object from the first position to the second position in the drive source, or That when the drive to move from the second position to the first position is performed, the movable object has moved to the second position even if the drive amount detection means detects an abnormal drive amount; or The position detecting means is moved to the first position. If not detected, the gaming machine performs abnormal drive control process that is set in advance, and spruce determining means for determining the propriety of the game, said has a display area capable of displaying the determination result of the spruce determining means display device The movable object is arranged so as to be movable on the front side of the display device, the first position is set outside the display area of the display device, and the second position is on the front side of the display area. The control procedure is set at a position closer to the center of the display area than the first position, and the control procedure includes an initial control procedure performed when the gaming machine is turned on or restarted, and the initial control is performed. The procedure includes an initial setting control process of the movable object, and the initial setting control process of the movable object performs driving for causing the drive source to move the movable object from the first position toward the second position. Sase And a second position direction driving process for causing the drive source to move the movable object in the second position direction until the position detecting means detects that the movable object has moved to the second position. After the position detecting means detects that the movable object has moved to the second position, the drive source is driven to move the movable object from the second position toward the first position, and At least a first position direction drive process for causing the drive source to drive the movable object to move in the first position until the position detection means detects that the movable object has moved to the first position. And the control procedure includes detecting the drive amount detection means when the movable object moves from one of the first position and the second position to the other position in the initial setting control process of the movable object. to the driving amount A value obtained by adding a specified driving amount is set as the abnormal driving amount after the initial setting control process of the movable object.

The invention of claim 2 is movable by a control means for controlling a game based on a predetermined control procedure, a storage means capable of storing the control procedure, and a drive source controlled and driven by the control means. , A movable object movable to a first position and a second position moved from the first position by a predetermined distance, and detecting that the movable object has moved to the first position and the second position Position detection means and drive amount detection means capable of detecting the drive amount of the drive source, and the control means moves the movable object from the first position to the second position in the drive source, or That when the drive to move from the second position to the first position is performed, the movable object has moved to the second position even if the drive amount detection means detects an abnormal drive amount; or The position detecting means is moved to the first position. In the case of not detecting, in a gaming machine that performs preset abnormal drive control processing, a display device having a determination unit for determining whether or not the game is successful, and a display area capable of displaying the determination result of the success / failure determination unit The movable object is arranged so as to be movable on the front side of the display device, the first position is set outside the display area of the display device, and the second position is on the front side of the display area. The control procedure is set at a position closer to the center of the display area than the first position, and the control procedure includes an initial control procedure performed when the gaming machine is turned on or restarted, and the initial control is performed. The procedure includes an initial setting control process of the movable object, and the initial setting control process of the movable object performs driving for causing the drive source to move the movable object from the first position toward the second position. Sase And a second position direction driving process for causing the drive source to move the movable object in the second position direction until the position detecting means detects that the movable object has moved to the second position. After the position detecting means detects that the movable object has moved to the second position, the drive source is driven to move the movable object from the second position toward the first position, and At least a first position direction drive process for causing the drive source to drive the movable object to move in the first position until the position detection means detects that the movable object has moved to the first position. And the control procedure includes performing the second position direction driving process and the driving amount detection at that time a plurality of times in the initial setting control process of the movable object, and providing a predetermined driving amount to an average value of the driving amounts detected a plurality of times. Added And setting the abnormal driving amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object, and the first position direction driving process and The drive amount is detected a plurality of times, and an average value of the drive amounts detected a plurality of times is added with a specified drive amount. After the initial setting control process of the moveable object, the movable object is moved from the second position to the first position. It is set as the abnormal drive amount when moving to.

According to a third aspect of the present invention, in the first aspect, the control procedure includes the driving amount detecting means when the movable object moves from the first position to the second position in the initial setting control process of the movable object. Is set as the abnormal drive amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object. In addition, in the initial setting control process of the movable object, what is obtained by adding a specified drive amount to the drive amount detected by the drive amount detection means when the movable object moves from the second position to the first position, After the initial setting control process of the movable object, the movable object is set as the abnormal driving amount when the movable object moves from the second position to the first position .

According to a fourth aspect of the present invention, in any one of the first to third aspects, the movable object performs a linear motion between the first position and the second position .

According to a fifth aspect of the present invention, in any one of the first to fourth aspects, the movable object performs a loop motion .

According to a sixth aspect of the present invention, in any one of the first to fifth aspects, the drive source includes a motor, and the drive amount detection unit detects the drive amount of the motor as the drive amount of the drive source. The movable object is movable by a belt member that transmits the rotation of the motor .

A seventh aspect of the invention is the method according to any one of the first to sixth aspects, wherein in the second position direction driving process in the initial setting control process of the movable object, a preset driving amount is set as an initial abnormal driving amount. When the drive amount detecting means detects the initial abnormal drive amount, an initial abnormal drive control process is performed .

According to an eighth aspect of the present invention, in any one of the first to seventh aspects, the control procedure includes a main process performed by repeating a predetermined procedure and an interrupt process performed by interrupting the main process at a predetermined cycle. The initial control procedure is performed in the main process .

A ninth aspect of the invention is the method according to any one of the first to seventh aspects, wherein the control procedure includes a main process that repeats a predetermined procedure and an interrupt process that interrupts the main process at a predetermined cycle. The initial control procedure is performed in the main process and the interrupt process .

According to the first aspect of the present invention, the control procedure includes an initial control procedure performed when the gaming machine is powered on or restarted, and the initial control procedure includes initial setting control of a movable object. In the initial setting control process of the movable object, the drive source is driven to move the movable object from the first position toward the second position, and the movable object is moved to the first position. A second position direction drive process for causing the drive source to move the movable object in the second position direction until the position detection means detects that the movable object has moved to two positions; After the position detecting means detects that the position has moved to a position, the drive source is driven to move the movable object from the second position toward the first position, and the movable object is moved to the first position. Has moved A first position direction driving process for causing the drive source to move the movable object in the first position direction until the position detection means detects, and the control procedure includes an initial stage of the movable object. What is obtained by adding a specified drive amount to the drive amount detected by the drive amount detection means when the movable object moves from one of the first position and the second position to the other position in the setting control process. the with the construction to be set as the abnormal driving amount in the initial setting control process after the movable object, every time the power is turned on or restarted gaming machine, in accordance with the movement of the movable object with respect to the drive amount of the drive source Since the abnormal drive amount can be set, the abnormal drive amount can be changed according to changes over time, etc., and it moves to the position set at the time of shipment of the gaming machine due to changes over time etc. Avoid or reduce Kunar situation, it is possible to move the variable animals setting position. Note that the restart is performed when the gaming machine 1 is powered off due to a power failure or the like during the game or the like, and is also referred to as a reset.

According to the first aspect of the present invention, the abnormal drive amount after the initial setting control process of the movable object is set to a drive amount detected by the drive amount detection means in the initial setting control process of the movable object. By adopting a configuration that is an addition, it is possible to set the abnormal drive amount with easy processing. Furthermore, since the area where the movable object overlaps the display area is smaller in the first position than in the second position, there is a low possibility that the effect performed in the display area is hindered.

According to the invention of claim 2, the control procedure includes an initial control procedure performed when the gaming machine is powered on or restarted, and the initial control procedure includes initial setting control of a movable object. In the initial setting control process of the movable object, the drive source is driven to move the movable object from the first position toward the second position, and the movable object is moved to the first position. A second position direction drive process for causing the drive source to move the movable object in the second position direction until the position detection means detects that the movable object has moved to two positions; After the position detecting means detects that the position has moved to a position, the drive source is driven to move the movable object from the second position toward the first position, and the movable object is moved to the first position. Has moved A first position direction driving process for causing the drive source to move the movable object in the first position direction until the position detection means detects, and the control procedure includes an initial stage of the movable object. In the setting control process, the second position direction driving process and the driving amount detection at that time are performed a plurality of times, and an average value of the driving amounts detected a plurality of times is added with a specified driving amount to perform initial setting control of the movable object After the processing, the movable object is set as the abnormal driving amount when moving from the first position to the second position, and the first position direction driving processing and the driving amount detection at that time are performed a plurality of times, The abnormal drive amount when the movable object moves from the second position to the first position after the initial setting control process of the movable object obtained by adding a specified drive amount to the average value of the drive amounts detected a plurality of times With this configuration, the abnormal driving amount can be set according to the amount of movement of the movable object relative to the driving amount of the driving source every time the gaming machine is turned on or restarted. The amount of abnormal driving can be changed according to the situation, etc., avoiding or reducing the situation where it does not move to the position set at the time of shipment of the gaming machine due to changes over time, etc. Can be moved. Note that the restart is performed when the gaming machine 1 is powered off due to a power failure or the like during the game or the like, and is also referred to as a reset.

According to the invention of claim 2, the control procedure performs the second position direction driving process and the driving amount detection at a plurality of times in the initial setting control process of the movable object, and the driving amount detected at the plurality of times. And a value obtained by adding a specified drive amount to the average value is set as the abnormal drive amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object, and The first position direction driving process and the driving amount detection at that time are performed a plurality of times, and a value obtained by adding a specified driving amount to the average value of the driving amounts detected a plurality of times after the initial setting control process of the movable object Is set as the abnormal driving amount when moving from the second position to the first position, and the average value of each moving direction is used, so that the driving amount varies depending on the moving direction of the movable object. It is possible to consider the control. In addition, the abnormal drive amount after the initial setting control process of the movable object is configured by adding the specified drive amount to the average value of the drive drive amount, so that the abnormal drive amount can be set with easy processing. Is possible. Furthermore, since the area where the movable object overlaps the display area is smaller in the first position than in the second position, there is a low possibility that the effect performed in the display area is hindered.

According to the invention of claim 3, the control procedure is detected by the drive amount detection means when the movable object moves from the first position to the second position within the initial setting control process of the working object. A drive amount plus a specified drive amount is set as the abnormal drive amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object, and The movable object is obtained by adding a specified drive amount to the drive amount detected by the drive amount detection means when the movable object moves from the second position to the first position in the initial setting control process of the movable object. After the initial setting control process, the abnormal driving amount is set in the moving direction of the movable object by setting the abnormal driving amount when the movable object moves from the second position to the first position. Can be set, It is possible to set the combined abnormal driving amount to the situation of the moving direction and the like of the animal.

According to the fourth aspect of the present invention, the movable object can be operated with a simple structure by performing a linear motion between the first position and the second position.

According to the invention of claim 5, the movable object can be operated in a space-saving manner by adopting a configuration in which the movable object performs a loop motion.

According to a sixth aspect of the present invention, the drive source is a motor, the drive amount detection means is configured to detect the drive amount of the motor as the drive amount of the drive source, and the movable object is a rotation of the motor. Since the belt member is configured to be movable, the rotation of the motor can be transmitted to the movable object by the belt member, and the movable object can be operated while reducing the weight of the gaming machine.

According to the seventh aspect of the present invention, in the second position direction driving process in the initial setting control process of the movable object, a preset driving amount is set as an initial abnormal driving amount, and the driving amount detecting means is the initial driving amount. When the abnormal drive amount is detected, the initial abnormal drive control process is performed, so that the movable object is not driven by the movable object in the initial setting control process of the movable object even though the drive source is driven. It is possible to prevent problems caused by overdriving of the drive source when it does not operate.

According to an eighth aspect of the present invention, the control procedure includes a main process that repeats a predetermined procedure and an interrupt process that is performed by interrupting the main process at a predetermined cycle, and the initial control procedure is the main process. By adopting such a configuration, it is possible to easily perform operations such as changing the initial control procedure.

According to the invention of claim 9, the control procedure includes a main process that repeats a predetermined procedure and an interrupt process that is performed by interrupting the main process at a predetermined cycle, and the initial control procedure includes the main process and By adopting a configuration in which the interrupt processing is performed, after necessary settings for initialization or the like in the main processing, further necessary processing can be performed in the interrupt processing, which facilitates control.

  Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is a front view of a gaming machine according to an embodiment of the present invention with the nails of the gaming board omitted, FIG. 2 is a rear view of the gaming machine, and FIG. FIG. 4 is a front view of the center role of the gaming machine, FIG. 5 is a perspective view of the center role of the gaming machine, and FIG. 6 is a front cover removed from the center role of the gaming machine. FIG. 7 is a perspective view of the movable object and the moving part between the rails in the gaming machine, and FIG. 8 is an exploded perspective view from the front side showing the movable object and the moving part between the rails in the gaming machine. 9 is an exploded perspective view showing a movable object and a moving part between rails in the gaming machine, FIG. 10 is a rear perspective view of a rail member in the gaming machine, and FIG. 11 is the gaming machine. It is a rear view in the state where the movement part between rails was combined about the rail member in.

  A gaming machine 1 shown in FIG. 1 is a pachinko gaming machine that uses a game ball as a game medium, and an outer guide rail 4 and an inner guide rail 5 of the game ball are erected on the front surface of the game board 3 in a substantially circular shape. On the center line of the game area 6 surrounded by the inner guide rail 5, a display device 9, a start winning port 10, a special winning port 15 and an out port 17 are arranged in order from the top to the bottom. It is installed. A center accessory 100 is disposed so as to cover the periphery and the front surface of the display device 9. Below the display device 9, a normal symbol variation start gate 19 is provided on the left side of the start winning port 10, a left sleeve winning port 23 is provided on the left side of the normal symbol variation start gate 19, and a left side is provided on the left side. A drop prize opening 27 is provided. On the other hand, a right sleeve winning opening 25 is provided on the right side of the starting winning opening 10, and a right dropping winning opening 29 is provided below the right sleeve winning opening 25. When game balls win the various winning holes, a predetermined number of game balls are paid out as prize balls. Note that, when a jackpot, which will be described in detail later, the jackpot 15 is opened, and a jackpot game (special game) in which a game ball is easy to win is executed. Reference numeral F1 denotes an outer frame, F2 denotes a front frame attached to the outer frame F1, and G denotes a glass frame attached to the front frame F2 by a hinge so as to be opened and closed.

  On the front side of the gaming machine 1, a lamp device 35 comprising a right side lamp 35a and a left side lamp 35b is provided, and an upper ball receiving tray 36 for receiving the game balls that have been paid out, and saturation of the upper ball receiving tray 36. A lower ball tray 37 for receiving game balls at times, a speaker 38 (sound generator) for generating sound effects, etc., and a launch device 53 for projecting and launching game balls toward the game area 6 in response to a player's launch operation Etc. are assembled respectively. Reference numeral 54 denotes an operation lever of the launching device 53. Hereinafter, each required part will be further described in detail.

  The display device 9 is capable of displaying at least one of characters and designs, and is composed of an image display device such as a liquid crystal, a dot matrix, or an LED image display device. ) Is configured to display a display area (display screen). Further, the display area is composed of a normal symbol display section 45 at the lower left and a special symbol display section 42 at other portions.

  The special symbol display unit 42 is a part for displaying a determination result by the determination unit for determining whether or not a game has been won. In the special symbol display section 42 of the present embodiment, a left special symbol on the left side, a middle special symbol on the center, and a right special symbol on the right side can be displayed in a variable manner and stopped. The special symbol display unit 42 may display a background image (including characters, background, characters, etc.) in addition to the special symbol. Variation display may be possible due to conditions. The left special symbol, the middle special symbol, and the right special symbol in this embodiment are eight patterns of “1, 2, 3, 4, 5, 6, 7, 8”, respectively.

  The normal symbol display unit 45 variably displays and stops a normal symbol for determining a small hit such as a symbol or a picture (character). The normal symbols that are changed and stopped on the normal symbol display unit 45 in the present embodiment are ten patterns of “0, 1, 2, 3, 4, 5, 6, 7, 8, 9”. .

  The start winning opening 10 is provided directly below the special symbol display portion 42, and the two movable pieces 10a and 10b are substantially vertically and difficult to win by a solenoid for starting start opening on the back, and a substantially V-shaped (reverse C-shaped). It is controlled so that it can be changed between the expanded and open states that are easy to win. The opening and opening of the start winning opening 10 is performed when a normal symbol is changed on the normal symbol display unit 45 and then a fixed stop is displayed at a specific normal symbol and a small hit (per normal symbol) is established.

  On the back of the game board 3, a start winning port detection switch (start winning port sensor) for detecting a game ball won (entered) in the start winning port 10 is provided in the winning ball passage. In the embodiment, the detection of the winning ball by the start winning port detection switch is set as a cause for determining whether or not the jackpot is won (game is determined) and for starting the variation display of the special symbol. The start winning port 10 corresponds to a game ball entering portion, and the start winning port 10 and the start winning port detection switch correspond to a start winning device. In addition, even if a game ball wins the start winning opening 10 while the special symbol display section 42 displays the variation of the special symbol, it is not possible to immediately start the new special symbol variation display, so the start winning opening The number of game balls detected by the detection switch is stored as the number of reserved balls for special symbols up to a preset number, and the jackpot win (game hit) determination and special symbol fluctuation display are temporarily held, and the jackpot success determination is sequentially made In addition, the number of reserved balls for special symbol stored is reduced by displaying the variation of the special symbol. When the number of game balls detected by the start winning port detection switch is stored up to a set number (that is, the maximum number of reserved balls for special symbols), the start winning port detection switch does not store more winning game balls. Even if it is detected, it is regarded as an invalid ball that is not stored as the number of reserved balls, and for the invalid ball, a predetermined number of winning ball game balls for payout are paid out without performing a change of symbol and determination of success / failure. In the present embodiment, the set number (that is, the maximum number of reserved balls) set for the number of reserved balls for special symbols is four.

  The normal symbol change start gate 19 is detected by the normal symbol display unit 45 by detecting a game ball passing through the normal symbol change start gate 19 with a normal symbol change start switch provided on the back of the game board 3. It is designed to start changing normal symbols. In addition, during the normal symbol variation display, the variation of the normal symbol generated by the game ball passing through the normal symbol variation start gate 19 is stored as the number of reserved balls for the regular symbol up to four times. The number of reserved balls for normal symbols is reduced by the start of fluctuation. Furthermore, a left sleeve winning opening detection switch and a right sleeve winning opening detection switch for detecting the winning balls of the left sleeve winning opening 23 and the right sleeve winning opening 25, and the left dropping winning opening 27 and the right dropping winning opening 29 are provided. A left drop winning opening detection switch and a right drop winning opening detection switch for detecting a winning ball are provided on the corresponding back side of the game board.

  The special prize opening 15 includes an opening / closing plate 16 that is opened and closed by a special prize opening opening solenoid provided on the back of the game board 3. This special winning opening 15 is normally in a state in which the opening / closing plate 16 is closed, and a part of the special winning opening 15 is opened in a specific area that can be opened when the special winning opening 15 is opened. A winning opening 52 is provided. Further, the specific area winning opening 52 is provided with an open / close door that is opened and closed by a specific area opening solenoid in a predetermined condition. Further, the specific area winning opening 52 is provided with a specific winning ball detection switch (specific area sensor) for detecting a specific winning ball, and the right to continue to open the large winning opening 15 by the detection of the winning ball is established. In the embodiment, up to 15 rounds can be repeated. In addition, a winning ball count switch (count sensor) for detecting a winning ball that has won the grand winning port 15 and has not won the specific area winning port 52 is provided in the approximate center of the large winning port 15. It has been.

  The launching device 53 has a launching motor that is driven by the operation of the operation lever 54 on the back side, and the game ball is ejected by the driving of the launching motor. The launch ball fired by the launch device 53 is guided to the game area 6 through a launch ball guide path formed between the outer guide rail 4 and the inner guide rail 5 erected on the game board surface. The game ball guided to the game area 6 rolls downward and rolls down and wins the respective devices and the winning holes, or if no winning is made anywhere, from the out port 17 of the game board 3. It is discharged to the back side. Note that the prepaid card unit 56 is connected to the gaming machine 1 of this example.

  As shown in FIGS. 4 and 5, the center accessory 100 according to the present embodiment includes a front cover 111 and a mounting base 121 that is combined with the back of the center cover 100 and attaches the center accessory 100 to the game board 3. As shown, the movable base 141 and a drive mechanism such as a drive source 140 for driving the movable base 141 are attached to the mounting base 121 side.

  The front cover 111 has a size that covers the periphery and the front surface of the display device 9, and a frame body 112 having an opening corresponding to the display device 9, and a plastic provided in an opening portion of the frame body 112 The transparent member 117 is made of glass or the like, and the player can see through the display area of the display device 9 through the transparent member 117. A stage 113 is formed at a lower portion of the frame body 112 at a portion directly above the start winning opening 10 and enters a game ball entrance / exit opening 114 formed between the stage 113 and the lower end of the transparent member 117. After the game ball is received and swung by the stage 113, it can fall downward from the entrance / exit opening 114.

  The mounting base 121 includes a base board 121a and a base frame body 121b that surrounds the base board 121a. The movable object 141 is mounted on the base board 121a side, while the base frame body 121b is connected to the game board 3. The screwing hole 121c is formed. The movable object 141 is attached to the upper part of the base substrate 121a with a configuration described in detail later, and a first position (in this embodiment) is driven in front of the display area in the display device 9 by driving a motor 140 as a drive source. The right outside position of the display device 9, that is, the right end positions of first and second rails described later) and the second position (in this embodiment, the approximate center position of the display device, that is, the left end positions of first and second rails described later). And can be linearly moved. The second position is a position away from the first position by a predetermined distance, that is, a position where the movable object 141 is moved by a predetermined distance by driving for a predetermined time or a predetermined driving amount by a driving source described later. The display area of the display device 9 (the front surface of the display device 9) is closer to the center than the first position. Further, in this embodiment, the motor 140 as the driving source is formed of a stepping motor, and the second position is set when the belt member 126 described later operates without sliding with respect to the rotation of the motor 140. The movable object 141 attached to the member 126 is a position moved from the first position toward the center of the display area by the 100-step driving of the motor 140. The first position is a reference position (origin position) with respect to the movement of the movable object 141. In this embodiment, the movable object 141 is a skeleton. Further, as shown in FIG. 9, the movable object 141 having a skeleton shape is configured such that the jaw 142 is opened and closed by a jaw solenoid 143. Hereinafter, the configuration and driving mechanism related to the driving of the movable object 141 will be described in detail.

  As shown in FIG. 6, the base substrate 121 a has a portion corresponding to the front of the display area of the display device 9 as an opening 122. A device 123 is provided, and the movable object 141 has a first position (in this embodiment, a right outer side position of the display device 9, that is, a right end position of first and second rails described later) and a second position (display in this embodiment). When moving to a substantially central position of the device, that is, a left end position of first and second rails described later), the movable object 141 is illuminated from below according to the gaming state. The light emitting device 123 is controlled by a display control board 210 and a lamp control board 230 described later.

  A motor 140 with a rotary shaft 140a facing upward is provided on the right end side above the opening 122 in the base substrate 121a, and a right roller member 128 is attached to the rotary shaft 140a. A left roller member 129 is pivoted in parallel with the right roller member 128 with its axis in the vertical direction, and is rotatable.

  A belt member 126 is stretched around the right roller member 128 and the left roller member 129 in a loop shape (annular shape), and the first position (in this embodiment, the right outer side position of the display device 9, that is, the first, A straight line is formed between a right end position of the second rail) and a second position (in the present embodiment, a substantially central position of the display device, that is, a left end position of first and second rails described later). The belt member 126 transmits the rotation of the motor 140 to the movable object 141 to move the movable object 141, and is configured to rotate in the same direction as the rotation direction of the motor 140. In the embodiment, the motor 140 is configured to reciprocate by linearly moving between the first position and the second position by changing the rotation direction of the motor 140. The belt member 126 is made of a flexible material, for example, rubber, elastic plastic (urethane elastomer or the like), leather material, etc., with both ends 126a and 126b facing each other as shown in FIGS. By being screwed to a moving body 151 described later, a loop shape is formed. The upper part of the movable object 141 is attached to the lower part of the movable body 151, and the movable object 141 is linearly moved between the first position and the second position by the reciprocating motion of the belt member 126. Yes. Since the tension of the belt member 126 can be adjusted by changing the distance between both ends 126a and 126b of the belt member 126, the belt member 126 can be easily rotated by the driving of the motor 140 and the right side of the belt member 126 can be adjusted. It is possible to adjust the slip with respect to the roller 128 and the left roller 129.

  The moving body 151 includes a moving body front side member 152, a moving body back side member 161, and a lid member 171 as shown in FIGS. The moving body front side member 152 has mounting grooves 153 in which both ends 126a and 126b of the belt member 126 are arranged on the back side facing the moving body back side member 161. A lid member mounting recess 155 is formed on the front side of the mobile body front side member 152 (the front side of the gaming machine), and the lid member 171 is fixed to the lid member mounting recess 155 with a screw. Is done. On the other hand, the movable body rear side member 161 includes a mounting projection 162 that fits into the mounting groove 153 of the movable body front side member 152, and is between the mounting projection 162 and the inner surface of the mounting groove 153. Thus, both ends 126a and 126b of the belt member 126 are sandwiched and fixed to the back surface of the movable body front side member 152 with screws. Thereby, the movable body front side member 152 and the movable body rear side member 161 are coupled. In this embodiment, both ends 126a and 126b of the belt member 126 and the moving body 151 are directed to the front side (player side) of the gaming machine when the belt member 126 is formed in a loop shape. Be placed.

  At the lower ends of the movable body front side member 152 and the movable body rear side member 161, there are half-cylinder portions 157 and 163 that become short cylinder portions by the combination of the movable body front side member 152 and the movable body rear side member 161. Each is formed. On the inner peripheral surfaces of the half cylinder portions 157 and 163, fitting groove portions 158 and 164 which are annular groove portions for fitting are formed by coupling the movable body front side member 152 and the movable body rear side member 161, respectively. . The movable body back side member 161 has a lower part protruding and formed in a substantially L shape substantially perpendicular to the back side, and the half cylinder part 163 is formed on the lower surface of the part protruding to the back side. The half cylinder part 163 is open at the top, and the inside of the half cylinder part 163 constitutes a wiring insertion part 165 for the jaw solenoid 143.

  The movable body 141 has a cylindrical portion 144 at the top, and a fitting body 145 is fitted to the cylindrical portion 144. The fitting body 145 has a shape in which the outer periphery of the upper end protrudes in an annular shape, and is fitted to the cylindrical portion 144 so that a gap 146 is formed between the protruding annular portion 145a and the upper portion of the cylindrical portion 144. ing.

  An inter-rail moving portion 181 is fitted and fixed to the outer periphery of the cylindrical portion 144 below the gap 146. The inter-rail moving portion 181 is formed of a plate-like body in which a fitting hole 182 into which the cylindrical portion 144 is inserted and fitted is formed in the center, and the front side of the plate-like body (the front side of the gaming machine) is a rail. An inter-insertion portion 183 is formed. The outer periphery of the inter-rail insertion portion 183 has an arc shape. Further, in the inter-rail insertion portion 183, a first guide portion 185 (shown in FIG. 7) protrudes in a short pin shape at a position on the lower right side of the lower surface, while a second guide portion 187 is shorter on the left side of the upper surface. It is formed to project into a pin shape.

  In the movable object 141, the annular portion 145a of the fitting body 145 is inserted into the fitting groove portions 158 and 164 of the movable body front side member 152 and the movable body rear side member 161, and the movable body front side member 152 and The movable body back side member 161 is coupled to the lower portion of the movable body 151 so as to be turnable left and right. The movable object 141 is attached to the belt member 126 via the moving body 151 and is disposed so as to be movable on the front side of the display area of the display device 9. The cylindrical portion 144 and the inside 147 of the fitting body 145 serve as a wiring insertion portion for the jaw solenoid 143.

  Below the belt member 126 in the base substrate 121a, a rail member 190 is provided horizontally in the left-right direction at a position in front of the inter-rail moving unit 181 on the upper end side of the movable object 141. As shown in FIGS. 8, 10 and 11, the rail member 190 has attachment portions 190a to the base substrate 121a at both ends thereof, and a lower portion on the back side (the back side of the gaming machine). One rail 191 and a second rail 195 on the upper side are aligned vertically and parallel to the trajectory between the first position and the second position of the movable object 141 (in this embodiment, the horizontal in the horizontal direction). ). The first guide portion 185 contacts the first rail 191, and the second guide portion 187 contacts the second rail 195, thereby restricting free rotation of the movable object 141. It is configured as follows. Between the first rail 191 and the second rail 195 is an insertion path L into which the inter-rail insertion portion 183 of the inter-rail moving portion 181 is inserted.

  A first inclined portion 192 is formed at a predetermined intermediate position on a surface of the first rail 191 that contacts the first guide portion 185, and a right side portion 193 of the first inclined portion 192 is more than a left side portion 194. The front / rear depth is small, and the first inclined portion 192 is inclined so as to recede from the right end to the left end toward the back side. On the other hand, a second inclined portion 196 is formed on the surface of the second rail 195 where the second guiding portion 187 comes into contact, substantially right above the first inclined portion 192, and on the right side of the second inclined portion 196. The front and rear depth of the portion 198 is greater than that of the left portion 199, and the second inclined portion 196 is inclined so as to approach the front side from the right end to the left end. That is, the first inclined portion 192 and the second inclined portion 196 are inclined in opposite directions. In addition, the first rail 191 and the second rail 195 have the same inclination angle a of the first inclined portion 192 and the inclination angle b of the second inclined portion 196, and the first inclined portion 192 and the second rail 195 have the same inclination angle b. The portions other than the inclined portion 196 are parallel to the front surface of the display device 9. That is, in the portions other than the first and second inclined portions 192 and 196, the surfaces of the first and second rails 191 and 195 that contact the first and second guide portions 185 and 187 are in contact with the rail member 190. It is parallel to the front and has the same spacing.

  As described above, the first guide portion 185 is in contact with the first rail 191, and the second guide portion 187 is in contact with the second rail 195, so that the movable object 141 can freely rotate. Be regulated. That is, when the movable object 141 is free to rotate in the counterclockwise direction (E direction shown in FIG. 7) due to the vibration of the gaming machine or the like, the first guide portion 185 collides with the first rail 191 and rotates counterclockwise. When the movable object 141 is free to rotate clockwise (D direction shown in FIG. 7) due to the vibration of the gaming machine or the like, the second guiding portion 187 is Collision with the two rails 195 prevents rotation in the clockwise direction. In addition, the surfaces of the parallel portions of the first and second rails 191 and 195 where the first and second guide portions 185 and 187 are in contact with each other remain the depths changed by the first and second inclined portions 192 and 196. Since the distance in the depth direction is parallel, the movable object 141 moves while the direction is regulated by the first and second rails 191 and 195.

  In the present embodiment, the movable object 141 (the movable body 151) is left-facing at the first position (in the present embodiment, the right outer side position of the display device 9, that is, the right end position of the first and second rails). In the left-facing state, it moves from the first position to the second position (in the present embodiment, approximately the center position of the display device, that is, the left end position of the first and second rails). At this time, the first inclined portion 192 contacts the first guide portion 185 and presses the first guide portion 185 in the clockwise direction D shown in FIG. It functions as the 1st press inclination part which performs this rotation. Thereby, the movable object 141 faces the front (the front of the gaming machine) while moving from the first position to the second position. Further, when the movable object 141 rotates in the clockwise direction, the second inclined portion 196 of the second rail 195 causes the second guide portion 187 to collide with the second inclined portion 196 and the movable object 141 moves to the right. In order to prevent the rotation in the rotation direction D, the second guide portion 187 is moved along the second inclined portion 196 and retracted by an amount corresponding to the rotation of the movable object 141 in the clockwise direction D. It functions as the 2nd retreat inclination part made to do.

  On the other hand, from the second position (substantially the center position of the display device in this embodiment, i.e., the left end position of the first and second rails) to the first position (in this embodiment, the right outer side position of the display device 9, i.e., the first, When moving to the right end position of the second rail), the second inclined portion 196 contacts the second guide portion 187 and presses the second guide portion 187 in the counterclockwise direction E shown in FIG. It functions as a second pressing inclined portion that causes the movable object 141 to rotate in the counterclockwise direction E. Thereby, the movable object 141 turns to the left while moving from the second position to the first position. Further, when the movable object 141 rotates in the counterclockwise direction E, the first inclined portion 192 of the first rail causes the first guide portion 185 to collide with the first inclined portion 192 so that the movable object 141 is moved to the left. In order to prevent the rotation in the rotating direction E, the first guiding portion 185 is moved along the first inclined portion 192 to move the first guiding portion 185 in the counterclockwise direction E of the movable object 141. It functions as a first retraction slope that retreats by an amount corresponding to the rotation.

  Furthermore, since the inclination angles a and b of the first inclined portion (first pressing inclined portion) 192 and the second inclined portion (second pressing inclined portion) 196 are equalized, the movable object 141 is rotated clockwise. The amount of rotation in the counterclockwise direction and the amount of rotation in the counterclockwise direction become equal, and the movable object 141 is always in a fixed direction when it returns to the first position. In addition, in the parallel part other than the 1st inclination part 192 and the 2nd inclination part 196 in the said 1st rail 191 and the said 2nd rail 195, the said movable body 141 becomes a fixed direction, without rotating. That is, it is possible to perform parallel movement while maintaining the rotated direction.

  In this way, the gaming machine 1 according to the present embodiment is permitted because the free rotation of the movable object 141 is restricted by the first rail 191, the second rail 195, the first guide portion 185, and the second guide portion 187. The movement of the animal 141 between the first position and the second position and the rotation in the clockwise direction and the counterclockwise direction can be stably performed, and it is possible to improve the performance of the game. In addition, since the movable object 141 is rotated in the middle of movement, it is possible to improve game performance.

  In this embodiment, the rail member 190 is provided with a first position sensor S1 (corresponding to position detecting means capable of detecting that a movable object in the present invention has moved to the first position) at the first position. On the other hand, a second position sensor (corresponding to position detecting means capable of detecting that the movable object in the present invention has moved to the second position) S2 is provided at the second position. When the second position sensor S2 detects that the movable object 141 has moved from the first position to the second position, the motor 140 reversely rotates to reverse the moving direction (rotating direction) of the belt member 126, The movable object 141 is movable from the second position toward the first position. When the first position sensor S1 detects that the movable object 141 has moved from the second position to the first position, the rotation of the motor 140 is switched to the normal rotation, and the moving direction (rotation) of the belt member 126 is rotated. Direction) and the movable object 141 is movable from the second position toward the first position. The first position sensor S1 and the second position sensor S2 are fluoroscopic sensors, and detect that the movable object 141 has moved to the first position and the second position by crossing each sensor. The first position sensor S1 and the second position sensor S2 are not limited to the perspective type.

  Further, on the back side of the gaming machine 1, a plurality of control devices for controlling the game, a ball guiding device, and the like are provided. FIG. 2 shows the back side of the gaming machine 1, and main control boards 200, display control boards 210, voice control boards 220, lamp control boards 230, payout control boards 240, power supply boards 250 are shown as main control boards. A launch control board 260 and the like are shown. Reference numeral 265 is an external terminal, 281 is a payout device (award ball payout device and rental ball payout device), 283 is a ballless switch board (award ball and ball lending combined use), 285 is a payout relay board, 289 is a ball storage tank, 291 Indicates a ball guide rod. Each control board and the board are provided with a control circuit. The electrical connection of the control board and the like is simply shown using the block diagram of FIG.

  The main control board 200 includes a CPU, RAM, ROM, a microcomputer having a plurality of counters, an input / output circuit that connects the microcomputer to a sub-control board such as the display control board 210 and the payout control board 240, and the like. An input / output circuit that connects a microcomputer to a relay board, a voice control board 220, a lamp control board 230, a start winning port detection switch, other sensors (the first position sensor S1 and the second position sensor S2, etc.) and switches. It is configured to perform main control related to the game, such as determining whether or not the game is successful and controlling the sub-control board. The CPU includes a control unit, a calculation unit, various counters, various registers, various flags, etc., and performs calculation control, as well as random numbers related to big hits and small hits (per regular symbol for opening and opening the start winning opening 10) The control signal (command) can be output (transmitted) to each of the substrates. The main control board 200 operates by receiving power from the power board 250.

  In the present invention, the CPU corresponds to control means for controlling a game based on a predetermined control procedure. In this embodiment, the CPU (control means) that controls the game based on the control procedure is a control means for the motor 140 (drive source) for driving the movable object 141 and the jaw solenoid 143, the motor 140. It also functions as a drive amount detecting means capable of detecting the drive amount of the motor, and controls the drive motor 140 and the jaw solenoid 143 according to the gaming state.

  The RAM stores a storage area for the number of reserved symbols for the special symbol detected by the start winning opening detection switch and the number of the reserved symbols for the normal symbol detected by the normal symbol variation start switch, and for various random values generated by the CPU. A storage area, a storage area and a flag for temporarily storing various data, and a work area for the CPU are provided. Further, it is possible to store the control procedure, which corresponds to the storage means of the present invention.

  The ROM stores game control programs (control procedures) and control data, as well as jackpot and jackpot determination values, and a variation display mode of images in the special symbol display section 42 of the display device 9. A plurality of variation patterns and the like are written and correspond to storage means capable of storing the control procedure according to the present invention together with the RAM.

  The display control board 210 includes a microcomputer including a CPU, a RAM, and a ROM, an input circuit that connects the microcomputer and the main control board 200, an output circuit that connects the microcomputer and the display device 9, and the like. Based on a control signal (command) output from the main control board 200, the display on the special symbol display unit 42 and the normal symbol display unit 45 is controlled. The CPU of the display control board 210 includes a control unit, a calculation unit, various counters, various registers, various flags, and the like, and performs calculation control. The RAM of the display control board 210 has a storage area for various data and a work area for the CPU. The ROM of the display control board 210 stores invariant information for display control, that is, various programs, image data, constants, and the like.

  The sound control board 220 is electrically connected to the main control board 200 and receives a control signal (command) from the main control board 200 to control sound emitted from the speaker 38. The payout control board 220 receives power from the power board 250 and operates.

  The lamp control board 230 is electrically connected to the main control board 200 and receives a control signal (command) from the main control board 200 to control a lamp device or the like of the gaming machine. The lamp control board 230 receives power from the power board 250 and operates.

  The payout control board 240 is electrically connected to the main control board 200 and receives a control signal (command) output from the main control board 200 to receive the payout device (prize ball and lending payout device). 281 is controlled. The supply of the game balls to the payout device 281 is such that the game balls stored in the ball storage tank 289 pass through the ball guide cage 291 and further pass through the ballless switch on the ballless switch board 283. (Not shown). The payout device 281 rotates a rotating ball receiver (for example, screw type) by rotating a payout motor, and the game ball received in the ball receiving portion of the rotating ball receiver is rotated by the rotation of the rotating ball receiver. It is a known one that feeds a ball and discharges it one by one. The payout control board 240 operates by receiving power supply from the power supply board 250 and controls the payout device 281.

  The launch control board 260 controls the launch motor in the launch device 53.

  Here, the game in the gaming machine 1 will be briefly described. In the gaming machine 1, when the game balls launched by the launching device 53 toward the game area 6 enter the various winning holes, a predetermined number of gaming balls corresponding to the winning holes are used as the upper balls. It is paid out to the tray 36. Further, when the game ball passes through the normal symbol variation start gate 19, a small hit determination / normal symbol determination random number value is acquired, and a normal symbol hit (small hit) determination is performed based on the acquired random number value. The normal symbol starts to fluctuate in the normal symbol display unit 45 and stops after fluctuating for a predetermined time. At this time, if the hit determination result of the normal symbol is a small hit, the small hit normal symbol, in this example, stops at an odd number, and the two movable pieces 10a and 10b of the start winning opening 10 By the solenoid for use, it is changed from a narrow open state (normal state) that is almost vertical and difficult to win, to a generally V-shaped (reverse C-shaped) open and open state that is easy to win, and it becomes easy for the game ball to win. When a game ball wins the start winning opening 10, a predetermined number of game balls are paid out as a prize ball.

  When a game ball wins the start winning opening 10, a jackpot winning random number for jackpot determination and a jackpot symbol random value for determining the combination of the jackpot fixed special symbols are acquired, and based on the acquired jackpot winning determination random number A determination of whether or not the jackpot is made is made, and the special symbol starts to fluctuate in the special symbol display unit 42 of the display device 9, and stops after a predetermined time fluctuation.

  When the result of the jackpot success / failure determination is a jackpot, the special symbol display unit 42 is configured with a jackpot confirmed special symbol combination, in this example, “1,1,1” (so-called “1” gaze eyes) or “2, 2, 2 ”(a combination of the same numbers such as“ 2 ”), and the game shifts to a jackpot game (special game) advantageous to the player. In the special gaming state, the open / close plate 16 of the grand prize opening 15 is opened to make it easy to receive the game ball falling on the surface of the gaming area 6 so that the big prize opening 15 can be awarded. When there is a prize for 15, a predetermined number of game balls are paid out as prize balls. The opening / closing plate 16 is closed after a predetermined time (for example, 29.5 seconds) elapses or when the number of winning balls reaches a predetermined number (for example, 10). Further, when a winning ball to the specific area winning opening 52 in the big winning opening is detected during the opening of the big winning opening 15 or within about 2 seconds after the closing of the big winning opening 15, the big hit is repeated again. A right is generated and the opening and closing plate 16 is repeatedly opened a predetermined maximum number of times (for example, a maximum of 16 times).

  Further, in the present embodiment, during the special symbol variation display, the special symbol display unit 42 of the display device 9 displays effect images such as characters and background images in addition to the special symbols. When the variation pattern (variation display mode) performed in the special symbol display unit 42 includes movement of a movable object, the CPU of the main control board 200 drives the motor 140 (rotates in one direction, normal The movable object 141 is positioned closer to the center of the display area than the first position from the first position (outside the right end of the display area) of the reference position on the front surface of the display area of the display device 9. Move to position 2 (substantially the center of the display area). At this time, in the present embodiment, the area where the movable object 141 overlaps the display area is smaller in the first position than in the second position, and therefore, there is a low possibility that the effect performed in the display area is hindered. In addition, the jaw solenoid 143 is operated to open and close the jaw 142 so as to produce an effect according to the gaming state.

  When the movable object 141 moves to the second position and is detected by the second position sensor S2, the motor 140 reversely rotates and the movable object 141 moves from the second position to the first position.

  Further, in this embodiment, when the movable object 141 moves to the first position or the second position, the abnormal drive amount of the motor 140 is determined by the processing as the drive amount detection means by the CPU of the main control board 120. If the first position sensor S1 or the second position sensor S2 does not detect that the movable object 141 has moved to the first position or the second position in spite of the detection, an error occurs from the speaker 38. An abnormal drive control process is performed in which sound is emitted, the lamp device 35 is blinked, and the drive of the motor 140 is stopped. Therefore, when an abnormality occurs in the movement of the movable object 141, it is possible to cope with it early.

  As described later in detail, the abnormal drive amount is set by an initial setting control process performed each time the gaming machine 1 is turned on or restarted. That is, the motor 140 is driven by the initial setting control process every time the power is turned on or restarted, the movable object 141 is moved from the first position toward the second position, and the second position sensor S2 is moved to the second position sensor S2. The driving amount of the motor 140 is detected until the movable object 141 is detected (that is, until the second position sensor S2 detects that the movable object 141 has moved to the second position), and the second The movable object is moved from the position toward the first position until the first position sensor S1 detects the movable object 141 (ie, the first position indicates that the movable object 141 has moved to the first position). (Until the sensor S1 detects), the driving amount of the motor 140 is detected, and the driving amount equal to or more than the detected driving amount is set as the abnormal driving amount in the game processing after the initial setting control processing. There. In this way, in the initial setting control process every time the power is turned on or restarted, the drive amount of the motor 141 that is required for the movable object 141 to move between the first position and the second position is detected, and thereafter Since the abnormal driving amount in the game processing is set, the driving amount of the motor 141 required for the movable object 141 to move between the first position and the second position changes with time of the gaming machine, etc. Even if the power varies depending on the condition, the abnormal driving amount corresponding to the driving amount required for the movable object to move between the first position and the second position every time when the power is turned on or restarted, And the movable object 141 can be moved to the first position and the second position set at the time of shipment of the gaming machine.

  The abnormal driving amount when moving from the first position to the second position direction and the moving driving amount when moving from the second position to the first position direction are the respective directions in the initial setting control process. A value that is greater than or equal to the drive amount of the motor 140 detected when moving to (for example, a value obtained by adding a specified drive amount to the detected drive amount), or a plurality of movements and drive amount detections of the movable object in each direction It is repeated a number of times to obtain a value equal to or greater than the average value (for example, a value obtained by adding the specified drive amount to the average value of the detected drive amounts).

  On the other hand, when the variation pattern (variation display mode) performed in the special symbol display unit 42 does not include the movement of the movable object, the motor 140 is not driven, and the movable object 141 is the first position which is the reference position. The game is continued without stopping and moving to the second position.

  Next, the control process of the gaming machine 1 will be described. The gaming machine 1 according to the present embodiment is provided with a low probability state and a high probability state as gaming states, and the probability of winning the jackpot is set to 1/315 when the probability is low, and 5/315 when the probability is high. In this embodiment, when the jackpot symbol stopped and displayed on the special symbol display unit 42 is a probabilistic symbol, and in this embodiment, odd odd-numbered eyes ('1, 1, 1', etc.), a high probability after the jackpot game ends. The high probability state continues until the next big hit. On the other hand, when the jackpot symbol stopped on the special symbol display unit 42 is a normal symbol, and in this embodiment, an even-numbered symbol ('2, 2, 2', etc.), a low probability state is set.

  As the random number counter provided on the main control board 200, a jackpot determination random number counter, a jackpot symbol random number counter, a reach random number counter, a special symbol data random number counter, an effect random number counter, an ordinary symbol determination / ordinary symbol There is a counter for a determined random number.

  The jackpot determination random number counter is used for determining whether or not the jackpot is determined by the hit determination means, and is composed of random numbers from “0” to “629”. The jackpot winning / not determining random number value in the jackpot determining random number counter is incremented by 1 for each of the normal symbol / special symbol main random number update processing described later, starting from “0” when the game machine is turned on or restarted. When 629 'is reached, it is then set to' 0 'and the addition is repeated again. The random number for determining whether or not the jackpot is won is obtained due to winning at the start winning opening 10, and when the acquired value is in the low probability state, it matches either “3” or “397” set as the jackpot value. On the other hand, in the case of a high probability state, on the other hand, “3”, “53”, “113”, “173”, “227”, “281”, “337”, “397” set as the jackpot value. , '449', '503' is a big hit.

  The jackpot symbol random number counter determines a jackpot symbol combination that is fixed and stopped on the special symbol display unit 42 when the result of the determination is successful, and is composed of random numbers from “0” to “7”. . The jackpot symbol random number value in the jackpot symbol random number counter starts from “0” when the power is turned on or restarted, and is incremented by 1 every time the normal symbol / special symbol main random number update process described later is reached. Is set to “0” and the addition is repeated again. The jackpot symbol random number is acquired due to winning at the start winning opening 10. The jackpot symbol random number is assigned a jackpot symbol combination that is stopped and displayed by the special symbol display unit 42 when the jackpot winning / failing determination result is a hit. In the present embodiment, when it is “0”, it is one grove (all the same symbols) where the jackpot symbol combination is “1,1,1”, and when it is “1”, it is “2,2,2”. 2 slots, if '2', 3 slots, '3, 3, 3'; if '3', 4 slots, '4, 4, 4' 5 for eyes, 4 for 5 and 5 for 5; 6 for 6; 6, 6 for 6; In this case, a jackpot symbol combination consisting of 7 grids of “7, 7, 7” and 8 grids of “8, 8, 8” is allocated.

  The reach random number counter is used for determining whether or not to reach the reach state in the case where the result of the success / failure determination by the jackpot determination / determination random number is out of the reach state. Consists of random numbers. The reach random number in the counter for the reach random number starts from “0” when the gaming machine 1 is turned on or restarted, and is incremented by 1 for each of the normal symbol / special symbol main random number update processing described later, and the numerical value is “126”. When it reaches', then it is set to '0' and the addition is repeated again. The reach random number is acquired due to winning at the start winning opening 10, and when the result of the determination is wrong, the numerical value is compared with a predetermined reach establishment value to determine the presence or absence of reach. In this embodiment, the reach establishment values are “5”, “17”, “28”, “40”, “51”, “63”, “74”, “86”, “97”, “109”, “ 120 '. The reach state in this embodiment is the special symbol (for example, the middle special symbol) that is stopped and displayed last among the left special symbol, the middle special symbol, and the right special symbol that are displayed in the special symbol display unit 42 with the variable stop. Except for, the other special symbols (for example, the left special symbol and the right special symbol) are the same (including the case where the jackpot is finally a big hit and the case where it is off). Further, in this embodiment, when the success / failure determination result by the big hit / failure determination random number is a win, the reach is always reached, and therefore the reach random number is not used for the presence / absence of reach.

  The special symbol data random number counter is used for determining an out symbol combination (out symbol determination) to be confirmed and stopped on the special symbol display unit 42 when the result of the determination based on the jackpot determination random number is out of the range. The special symbol data 1 random number counter for determining the left special symbol to be stopped and displayed on the special symbol display unit 42, the special symbol data 2 random number counter for determining the middle special symbol, and the right special symbol are determined. The special symbol data random number counter is composed of random numbers from “0” to “7”.

The random number of the special symbol data 1 starts from “0” when the power is turned on or restarted, and is incremented by “1” every time the normal symbol / special symbol main random number update process described later is performed. And the addition is repeated again. The random number of the special symbol data 2 starts from “0” when the power is turned on or restarted, and is incremented by “1” when the random number of the special symbol data 1 is rewritten to “0”. When it reaches', then it is rewritten to '0' and the addition is repeated again. Further, the random number of the special symbol data 3 starts from “0” when the power is turned on or restarted, and is incremented by “1” when the numerical value of the medium special symbol data 2 is rewritten to “0”. When it reaches 7 ', it is then rewritten to' 0 'and the addition is repeated again. Thereby, even if the random number ranges of the special symbol data 1 to 3 are the same, the random numbers of the special symbol data 1 to 3 can be prevented from being synchronized (added in the same combination).

  Each of the random numbers of the special symbol data 1 to 3 is “1” when “0”, “2” when “1”, and “3” when “2”. A determination symbol consisting of a left special symbol, a middle special symbol, and a right special symbol, which are stopped and displayed on the display unit 42, is assigned. The random numbers of the special symbol data 1 to 3 are acquired due to winning at the start winning opening 10, and are displayed on the special symbol display unit 42 when the special symbol data 1 to 3 is removed by a combination of the random numbers of the acquired special symbol data 1 to 3. The determination symbol consisting of the left special symbol, the middle special symbol, and the right special symbol is determined.

  The effect random number counter is used when a change pattern (variation display mode) is selected from a preset change table, and includes effect random numbers from “0” to “198”. The effect random number in the effect random number counter starts from “0” when the gaming machine 1 is turned on or restarted, and is incremented by 1 for each of the normal symbol / special symbol main random number update processing described later, and the numerical value becomes “198”. When it reaches', then it is set to '0' and the addition is repeated again. The effect random number is acquired due to winning at the start winning opening 10.

  With regard to the acquired jackpot winning / not-determining random number, jackpot symbol random number, reach random number, special symbol data random number, and production random number, a maximum of four each, the number of reserved balls for the special symbol in the corresponding area in the RAM of the main control board 200 Are stored in correspondence with each other and used sequentially.

The normal symbol determination / normal symbol determination random number counter determines the normal symbol to be stopped and displayed on the normal symbol display unit 45 and determines the normal symbol per unit. When the gaming machine 1 is turned on or restarted, Starting from “0”, “1” is added for each of the normal symbol / special symbol main random number update processing described later, and when it reaches “9”, it is rewritten to “0” and the addition is repeated again. The normal symbol per unit determination / normal symbol determination random number in the normal symbol per unit determination / normal symbol determination random number counter is acquired every time the game ball that has passed through the normal symbol variation start gate 19 is detected by the normal symbol variation start switch. , Up to four are stored in the normal symbol numerical value storage area of the RAM of the main control board.

  Further, a normal symbol (stop normal symbol) is assigned in advance to the normal symbol per-determination / normal symbol determination random number. In the embodiment, when the normal symbol determination / normal symbol determination random number is “0”, the normal symbol stopped / displayed on the normal symbol display unit 45 becomes “0”, for example, the normal symbol determination / normal symbol determination random number is It is assigned as a normal symbol to be stopped and displayed on the normal symbol display unit 45 as it is.

  In this embodiment, the probability of hitting a normal symbol is ½. Specifically, when the acquired random number value of the normal symbol determination / normal symbol determination random number is an odd number, Small hit). When the normal symbol is hit, the normal symbol is stopped at the hit symbol, and the start winning opening 10 is expanded and opened. In addition, when the random number obtained for the normal symbol determination / ordinary symbol determination random number is other than the normal symbol (small hit), the normal symbol stops and the start winning port 10 wins the prize. It is left in a difficult narrow open state.

  Examples of main flags provided on the main control board (main control circuit) 200 include a big hit flag, a big hit end flag, a probability change flag, a movable object initialization flag, and the like in this embodiment. These flags are all turned off (not set) at the time of initial setting.

  Next, processing executed by the main control board (main control circuit) 200 of the gaming machine 1 will be described. The CPU of the main control board 200 performs a main process M according to each control procedure (each program) stored in the ROM of the main control board 200. FIG. 12 is a flowchart of the main process M.

  In the main processing M, initial setting processing (S10), movable object initialization flag ON setting processing (S20), interrupt prohibition processing (S30), normal symbol / special symbol main random number update processing (S40), interrupt permission processing (S50). Then, interrupt processing (S100) is performed.

  In the initial setting process (S10), stack setting, interrupt time setting, CPU setting, SIO, PIO, CTC setting and the like are performed. This main process M is repeatedly performed at every interrupt time. However, the initial setting process (S10) is a process necessary only when the power is turned on or restarted, and is executed only in the first round, and thereafter Although not executed, details are omitted because it is well known. In this embodiment, the initial setting process (S10), the movable object initialization flag ON setting (S20), which will be described later, and the movable object initialization operation process (S170) in the interrupt process (S100) are the initial values in the present invention. This corresponds to the control procedure, and the movable object initialization operation process (S170) in the interrupt process (S100) corresponds to the movable object initial setting control process in the present invention.

  In the movable object initialization flag ON setting (S20), the movable object initialization flag is set to ON. The movable object initialization flag ON (S20) is a process necessary only when the power is turned on or restarted as in the initial setting process (S10), and is executed only in the first round, and thereafter. Not.

  In the interrupt prohibition process (S30), even if the interrupt process (S100) is entered every 4 msec, the interrupt is prohibited until the interrupt is permitted.

  In the normal symbol / special symbol main random number update process (S40), various random numbers are incremented by one for each normal symbol / special symbol main random number update process (S40), and when the set upper limit value of each random number is reached as described above, Return to '0' and the addition is performed again. The updated random number is stored in the RAM of the main control board 200. In the interrupt permission process (S50), the interrupt process (S100) that enters every 4 msec is permitted.

  In the interrupt process (S100), as shown in FIG. 13, an input process (S110) is first performed. In the input process (S110), signal input is performed when various sensors (such as detection switches for each winning award) detected in the gaming machine 1 are detected.

  In the normal symbol / special symbol random number update process (S120), the same process as the normal symbol / special symbol main random number update process (S40) performed in the loop process in the main process M is performed.

  In the start winning opening switch detection process (S130), as shown in FIG. 14, first, whether or not a game ball has won the start winning opening 10, that is, if there is a game ball entering the start winning opening 10 and It is determined whether or not a game ball has been detected by the start winning opening detection switch (S130-1). If the winning winning opening 10 has not been won, the start winning opening switch detection process (S130) is terminated. On the other hand, if the winning prize opening 10 has been won, it is then confirmed whether the number of reserved balls for special symbols stored in the RAM of the main control board 200 is four or more (S130-2). ). If the number of reserved balls for the special symbol is 4 or more, the start winning port switch detection process (S130) is terminated. The game ball detection number 1 detected in (1) is added (S130-3). Subsequently, a special symbol related random number acquisition process (S130-4) is performed, and then the start winning a prize opening switch detection process (S130) is completed. In the special symbol related random number acquisition process (S130-4), an updated random number related to the special symbol stored in the RAM is acquired, and the acquired random number is saved in the RAM address corresponding to the current number of reserved balls for special symbols ( Remembered). The random numbers acquired here are a jackpot winning random number, a jackpot symbol random number, a reach random number, a special symbol data random number, and a production random number. Note that the acquired random number is saved in the RAM address corresponding to the current number of reserved balls for special symbols, for example, when the number of reserved balls for special symbols is 1, this corresponds to the number of reserved balls for special symbols 1. If the acquired random number is saved in the RAM address, and the number of reserved balls for special symbol is 2, it means that the acquired random number is saved in the RAM address corresponding to the number of reserved balls for special symbol 2.

  In the normal operation processing (S140), the normal symbol determination / ordinary symbol determination random number stored in the RAM after being updated is acquired, and the small hit (per normal symbol) determination, normal symbol variation, stop, start Although processing related to normal symbols such as opening / closing of the winning opening 10 is performed, detailed description thereof is omitted because it is not important for understanding the present invention.

  In the special operation process (S150), as shown in FIG. 15, first, a special out symbol creation process (S150-1) is performed. In the special off symbol creation process (S150-1), as shown in FIG. 16, the address value of the special symbol data 1 acquired in the start winning a prize opening switch detection process (S130) and stored in the RAM is the storage source address. Is set to a value (S150-1-1), and then the special symbol data 3 acquired in the start winning a prize opening switch detection process (S130) and stored in the RAM is loaded as a determination value (S150-1). -2), it is determined whether or not the random number of the special symbol data 3 as the determination value matches the random number of the special symbol data 1 stored in the storage source address value (S150-1-3). If there is a match, the special out symbol design processing (S150-1) is completed and the special out symbol data is not updated. If they do not match, the data storage destination address value of the special out symbol in the RAM and the special out symbol As a result, the address values of the special symbol data 1 to 3 transferred are set (S150-1-4), and then the random numbers of the special symbol data 1 to 3 are transferred to the data storage destination of the special symbol data for special failure. The special out symbol data is updated by storing as symbols 1 to 3 (S150-1-5), and then the special out symbol creating process (S150-1) is finished. The special symbol 1 is stopped and displayed on the special symbol display unit 42 when the determination result is lost, and the special symbol 2 is stopped and displayed on the special symbol display unit 42 when the determination result is off. The middle special symbol and the special out symbol 3 correspond to the right special symbol that is stopped and displayed on the special symbol display unit 42 when the result of the determination is wrong.

  In the special operation process (S150), as shown in FIG. 15, it is determined whether the special operation status is 1 to 4 after the special outlier symbol creation process (S150-1) (S150-2 to 150). -4). When the special operation status is 1, a special symbol standby process (S150-5) is performed. On the other hand, when the special operation status is 2, a special symbol variation process (S150-6) is performed. When the special operation status is 3, special symbol confirmation processing (S150-7) is performed, and when the special operation status is 4, special electric accessory processing (S150-8) is performed.

  In the special symbol waiting process (S150-5), as shown in FIG. 17, it is determined whether or not the number of reserved balls for special symbols is 0 (S150-5-1), and the number of reserved balls for special symbols is 0. In this case, it is determined whether or not the special symbol display section 42 is on a standby screen where the special symbol is not changing (S150-5-7). On the other hand, when the standby screen is not displayed, the standby screen setting process (S150-5-8) is performed to set the special symbol display unit 42 to the standby screen. Thereafter, the special symbol standby process (S150- 5) ends.

  On the other hand, when it is determined in S150-5-1 that the number of special symbol reserved balls is not 0, special symbol jackpot determination processing (S150-5-2) is performed. In the special symbol jackpot determination processing (S150-5-2), as shown in FIG. 18, first, the updated jackpot determination random number stored in the RAM of the main control board (main control circuit) 200 is determined as a determination value. Is loaded (S150-5-2-1), and the address of the RAM storing the jackpot determination value table that defines the jackpot value at the time of high probability and low probability is set (S150-5). -2-2). Subsequently, it is determined whether or not the current probability is being changed (high probability state) (S150-5-2-3). Whether or not the probability change is in progress is determined depending on whether a probability change flag provided in the main control board (main control circuit) 200 is ON (high probability state) or OFF (low probability state). When the probability change is in progress, it is determined whether or not the jackpot is based on whether or not the jackpot value in the high probability state matches the loaded jackpot determination random number (S150-5-2-4). In the low probability state, it is determined whether or not the jackpot is determined based on whether or not the jackpot value in the low probability state matches the loaded jackpot determination random number (S150-5-2-2). 5) If they match, it is determined that the game is a big hit, and the big hit flag provided on the main control board (main control circuit) 200 is set to ON (S150-5-2-6). Thereafter, the special symbol jackpot determination process (S150-5-2) ends. If it is determined in S150-5-2-4 or S150-5-2-5 that there is no big hit, this special symbol big hit determination process (S150-5-2) without turning on the big hit flag. Ends.

  After the special symbol jackpot determination process (S150-5-2), a special symbol selection process (S150-5-3) is performed. In the special symbol selection process (S150-5-3), as shown in FIG. 19, it is determined whether or not the big hit flag is ON (big hit) (S150-5-3-1), and the big hit flag is ON (big hit). In this case, the jackpot symbol acquired in the special symbol related random number acquisition processing (S130-4) of the starting winning a prize opening switch detection processing (S130) and stored in the RAM of the main control board (main control circuit) 200. A random number is loaded, and a symbol based on the jackpot symbol random number is set as a jackpot symbol to be stopped and displayed on the special symbol display unit 42 (S150-5-3-2), and then this special symbol selection process (S150-5) -3) is completed.

  On the other hand, when the jackpot flag is OFF (disconnected), the main control board (main control circuit) 200 is acquired by the special symbol related random number acquisition process (S130-4) of the start winning a prize opening switch detection process (S130). The reach random number stored in the RAM is loaded, and it is confirmed whether or not it matches the reach establishment value (S150-5-3-4). The special symbol data 1 acquired in (S130) and stored in the RAM of the main control board (main control circuit) 200 is set as the left and right special symbols to be stopped and displayed on the special symbol display unit 42 (S150- 5-3-5) Subsequently, 1 is added to the special symbol data 1 (S150-5-3-6), and the post-added one is stopped and displayed on the special symbol display unit 42. It is set for the symbol (S150-5-3-7). Thereafter, the special symbol selection process (S150-5-3) is terminated.

  On the other hand, if the loaded reach random number does not match the reach establishment value, that is, if it is determined that there is no reach, the special out symbol 1 to 3 created in the special out symbol creation process (S150-1). Is set as the storage source address value (S150-5-3-8), and then the addresses of the special stop symbols 1 to 3 are set as the storage destination address value (S150- 5-3-9), the data is transferred from the respective storage source addresses to the corresponding storage destination addresses (S150-5-3-10), and then this special symbol selection processing (S150-5-3) ends. . The special stop symbol 1 is the left special symbol that is stopped and displayed on the special symbol display unit 42, the special stop symbol 2 is the middle special symbol that is stopped and displayed on the special symbol display unit 42, and the special stop symbol 3 is the special symbol. This corresponds to the right special symbol stopped and displayed on the display unit 42.

  In the special symbol variation pattern creation process (S150-5-4) performed after the special symbol selection process (S150-5-3), as shown in FIG. 20, first, it is confirmed whether the jackpot flag is set to ON. (S150-5-4-1), when the big hit flag is ON, the fluctuation pattern based on the first fluctuation pattern table is selected (S150-5-4-2), while when the big hit flag is OFF, the second is selected. A variation pattern based on the variation pattern table is selected (S150-5-4-3), after which other processing (S150-5-4-4) is performed, and this special symbol selection processing (S150-5-3) is performed. finish. The first variation pattern table has a plurality of variation patterns in which a jackpot effect is performed, while the second variation pattern table has a plurality of variation patterns in which a deviating effect is performed. In each of the variation patterns, effects such as the variation time of the special symbol, the appearance timing of the character, the presence / absence of the appearance of the character, the presence / absence of the movement of the movable object, and the like are defined. Each variation pattern has a predetermined range of effect random values, and selection of the variation pattern from the first variation pattern table and the second variation pattern table is performed by the effect random number counter. A matching variation pattern is selected by comparing the random number value with the effect random number value set for each variation pattern.

  Following the special symbol variation pattern creation process (S150-5-4), a special symbol random number shift process (S150-5-5) is performed. In this special symbol random number shift process (S150-5-5), in the data storage area for the number of reserved balls for special symbols in the RAM, for special symbols stored in the storage area of the load (read) rank first place address. Due to the fact that the data on the number of reserved balls is loaded and vacant due to the previous processing, the loading order of the data on the number of reserved balls for special symbols stored at the second and subsequent addresses is the same. The address is shifted up one by one. Specifically, as shown in FIG. 21, first, 1 is subtracted from the number of reserved symbols for special symbols stored in the RAM of the main control board (main control circuit) 200 (for example, the number of reserved balls is 2). 1 is set to 1, 3 is set to 2 (S150-5-5-1), and then the RAM address of the number of reserved balls obtained by subtracting 1 from the number of held balls in the data corresponding to each number of held balls (S150-5-5-2), and then 0 is set to the RAM address corresponding to the number of reserved symbols for the special symbol at the top (the last load order is the fourth in this embodiment) ( S150-5-5-3).

  Subsequent to the special symbol random number shift process (S150-5-5), a special symbol variation start process (S150-5-6) is performed. In the special symbol variation start processing (S150-5-6), the special operation status is set to 2 and other processing necessary for starting the variation of the special symbol is performed. After the special symbol variation start process (S150-5-6), the special symbol standby process (S150-5) ends.

  In the special symbol variation process (S150-6) performed when the special operation status is 2, as shown in FIG. 22, it is first determined whether or not the variation time of the special symbol has ended (S150-6-1). If the variation time has not ended, the special symbol variation process (S150-6) is terminated. On the other hand, if the fluctuation time is over, the address where the variable stop symbol is stored is set (S150-6-2), and the data of the variable stop symbol is stored (S150-6-3). After the special operation status is set to 3 (S150-6-4) and other necessary processing (S150-6-5) is performed, the special symbol variation processing (S150-6) ends.

  In the special symbol confirmation process (S150-7) performed when the special operation status is 3, as shown in FIG. 23, it is first determined whether or not the big hit flag is ON, that is, whether or not the big hit flag is set (S150-7-). 1). When the jackpot flag is ON, that is, when the jackpot is big, the round counter is set (S150-7-2), and the special action status is set to 4 (S150-7-3). -7) ends. On the other hand, if the jackpot flag is OFF, that is, it is off, the special operation status is set to 1 (S150-7-4), and then the special symbol confirmation process (S150-7) is ended.

  In the special electric accessory processing (S150-8) performed when the special operation status is 4, as shown in FIGS. 24 and 25, first, the probability variation flag is reset to OFF (S150-8-1). Then, it is determined whether or not the jackpot end flag is ON (the jackpot game ends) (S150-8-2). When the jackpot end flag is not ON, that is, when the jackpot game is not ended, it is determined whether or not the big prize winning opening 15 is currently open (S150-8-3). It is determined whether or not it is the opening time of the big prize opening 15 (SS150-8-4). In the case of the opening time of the big winning opening 15, the opening process of the big winning opening is performed (S150-8-5), and then the special electric accessory processing (S150-8) is finished. On the other hand, when it is not the opening time of the special winning opening 15, this special electric accessory processing (S150-8) ends.

  On the other hand, if it is determined in S150-8-3 that the big prize opening 15 is open, ten game balls are won in the big prize opening 15 (S150-8-6) or the round end time (in this embodiment). 30 seconds) is determined (S150-8-7), and if it is neither, the special electric accessory processing (S150-8) is terminated as it is, and a special prize opening is received. In the case where 10 game balls are won in 15 or the end of the round end time has elapsed, the special winning opening closing process (S150-8-8) and the process of subtracting 1 from the value of the round counter (S150-8-) 9) is performed. In the special winning opening closing process (S150-8-8), the special winning opening closing command is set in the output buffer so as to be transmitted also to the display control board 210. Subsequently, it is determined whether or not the round counter is 0 (S150-8-10). If the round counter is not 0, the special electric accessory processing (S150-8) is ended as it is, and the round counter is processed. When the counter is 0, the jackpot end processing (S150-8-11) is performed, and the jackpot random number data stored in the special symbol reserved ball number storage area of the RAM is displayed together with the jackpot end command. It is set in the output buffer so as to be transmitted to the substrate 210. Thereafter, the jackpot end flag is turned ON (S150-8-12), and the special electric accessory processing (S150-8) is ended.

  On the other hand, when it is determined in S150-8-2 that the jackpot end flag is ON, that is, when the jackpot end flag is determined, processing for setting the jackpot end flag to OFF (S150-8-13) and processing for turning the jackpot flag off. (S150-8-14) is performed, and then it is determined whether or not the stop symbol is a probabilistic symbol (an odd number of eyes in this embodiment) (S150-8-15). In the case of the probability variation symbol, the probability variation flag is turned ON (S150-8-16) and the special operation status is set to 1 (S150-8-17), while the stop symbol is the probability variation symbol. If they are different, the process of turning on the probability variation flag (S150-8-16) is jumped and the special operation status is set to 1 (S150-8-17). Thereafter, the special electric accessory processing (S150-8) ends.

  After the special operation process (S150), it is determined whether the movable object initialization flag is ON (S160). If the movable object initialization flag is ON, the movable object initialization operation process (S170) is performed, while the ON state is ON. If not, that is, if it is OFF, the movable object control process (S180) is performed.

  The movable object initialization operation process (S170) performed when the movable object initialization flag is ON corresponds to the movable object initial setting control process in the present invention. In the movable object initialization operation process (S170), as shown in FIG. 26, first, the movable object initialization operation flag is set to OFF (S170-1), and then the reference point return is executed (S170-). 2). The reference point return is a process of returning the movable object 141 to the first position, which is a reference point, and rotates the motor 140 one step in a direction corresponding to the movement of the movable object 141 in the first position direction. Process. At that time, the driving amount of the motor 140 is integrated and stored in the RAM of the main control board 200. The driving amount of the motor 140 is the number of steps. However, since the number of steps is determined by the driving time of the motor, the driving time of the motor may be used. Thereafter, it is determined whether the initial abnormal drive amount is detected, that is, whether the storage drive amount is the initial abnormal drive amount (S170-3). If it is not the initial abnormal drive amount, it is determined whether the first position sensor S1 is ON, that is, whether the first position sensor S1 has detected that the movable object 141 has moved to the first position ( S170-4) When the first sensor S1 is not ON, the reference point return is executed until the first position sensor is turned ON, that is, until the movable object 141 moves to the first position. (S170-2), the initial abnormal drive amount detection (S170-3), and the ON determination of the first position sensor S1 (S170-4) are repeated. Note that the process of accumulating and storing the drive amount and the determination of whether the stored drive amount is the initial abnormal drive amount corresponds to detection of the drive amount by the drive amount detecting means.

  The initial abnormal drive amount is stored in advance in the ROM of the main control board 200, and the movable object 141 moves from the first position when the belt member 126 operates without slipping due to the rotation of the motor 140. This is a value obtained by adding a predetermined time or a predetermined number of steps to the driving time or the number of steps of the driving motor 140 when moving to the second position. In this embodiment, when the motor 140 is a stepping motor and the belt member 126 operates without slipping, the steps necessary for the movable object 141 to move from the first position to the second position. The number is 100 steps, and the initial abnormal drive amount is set to 150 steps.

  If it is determined in S170-4 that the first position sensor S1 is ON, that is, if the movable object 141 has moved to the first position, the forward path measurement is performed (S170-5). In the forward path measurement (S170-5), the motor 140 is driven by one step so that the movable object 141 is moved from the first position toward the second position, and the driving amount of the motor 140 is set to Store in the RAM of the main control board 200. Next, it is determined whether an initial abnormal driving amount is detected, that is, whether the driving amount of the motor 140 is the initial abnormal driving amount (S170-6). If it is not the initial abnormal drive amount, it is determined whether the second position sensor S2 detects that the second position sensor S2 is ON, that is, that the movable object 141 has moved to the second position. (S170-7), if the second position sensor S2 is not ON, the forward path until the second position sensor S2 is turned ON, that is, until the movable object 141 moves to the second position. The measurement (S170-5), the initial abnormal drive amount detection (S170-6), and the ON determination of the second position sensor S2 (S170-7) are repeated. At this time, the motor drive amount storage in the forward measurement (S170-5) is added by adding the current drive amount to the previous storage drive amount. Thus, the final value of the storage drive amount becomes the initial forward drive amount required for the movable object 141 to move from the first position to the second position. Note that S170-5 to S170-7 correspond to the second position direction driving process in the present invention.

  If it is determined in S170-7 that the second position sensor S2 is ON, that is, if the movable object 141 has moved to the second position, then a return path measurement is performed (S170-8). In the return path measurement (S170-8), the motor 140 is driven one step in the direction opposite to that during the forward path measurement so that the movable object 141 moves from the second position toward the first position. The drive amount of the motor 140 is stored in the RAM of the main control board 200 separately from the drive amount during the forward measurement. Next, it is determined whether an initial abnormal drive amount is detected, that is, whether the drive amount of the motor 140 is the initial abnormal drive amount (S170-9). If it is not the initial abnormal driving amount, it is determined whether the first position sensor S1 is ON, that is, whether the first position sensor S1 has detected that the movable object 141 has moved to the first position. If the first sensor S1 is not turned on (S170-10), the return path measurement is performed until the first position sensor S1 is turned on, that is, until the movable object 141 moves to the first position. (S170-8), the initial abnormal drive amount detection (S170-9), and the ON determination of the first position sensor S1 (S170-10) are repeated. At that time, the motor drive amount storage in the return path measurement (S170-8) is integrated by adding the current drive amount to the previous storage drive amount. Thus, the final value of the storage drive amount becomes the initial return drive amount required for the movable object 141 to move from the second position to the first position. In addition, said S170-8-S170-10 is corresponded to the 1st position direction drive process in this invention.

  If it is determined in S170-10 that the first position sensor S1 is ON, that is, if the movable object 141 has moved to the first position, the driving stored in the forward path measurement and the backward path measurement, respectively. A specified driving amount (for example, 30 steps) is added to the amount (the forward initial driving amount and the backward initial driving amount, which correspond to the driving amount detected by the driving amount detecting means in claim 1 of the present invention). The value after the addition is set to the abnormal drive amount (S170-11). That is, the value obtained by adding the specified drive amount to the forward path initial drive amount is the forward path abnormal drive amount (abnormal drive amount when the movable object moves from the first position to the second position), while the return path initial drive amount The value obtained by adding the prescribed drive amount to the return drive abnormal drive amount (abnormal drive amount when the movable object moves from the second position to the first position). The forward path abnormal drive amount and the return path abnormal drive amount are used as abnormal drive amounts after the initial setting control processing of the movable object. After the abnormal drive amount is set (S170-11), the movable object initialization operation process (S170) is terminated.

  On the other hand, if an initial abnormal drive amount is detected in S170-3, S170-6, S170-9, that is, if the drive amount of the motor 140 is determined to be the initial abnormal drive amount, the next abnormal A drive control process (S170-12) is performed, and then the movable object initialization operation process (S170) ends. In the abnormal drive control process (S170-12), the motor 140 is stopped, an error sound is emitted from the speaker 38, and the lamp device 35 is blinked.

  In the movable object control process (S180) executed when it is determined in S160 that the movable object initialization flag is OFF, as shown in FIG. 27, the special symbol variation pattern creation process (S150-5-4). ) Is determined whether or not there is movement of the movable object (S180-1). If there is no movement of the movable object, the movable object control process (S180) is terminated. On the other hand, when there is a movement of the movable object, the first position sensor S1 or the second position sensor S2 is ON, that is, the movable object 141 is moved (moved) to the first position or the second position. If the first or second position sensor is ON, the motor 140 is stopped (S180-5), and the movable object control process (S180) is terminated. On the other hand, when both the first position sensor S1 and the second position sensor S2 are OFF, the abnormal drive amount (the forward path abnormal drive amount in the case of movement of the movable object from the first position to the second position, In the case of the movement of the movable object from the second position to the first position, it is determined whether the return path abnormal drive amount) is detected (S180-3). When an abnormal drive amount is detected, that is, when the drive amount (integrated drive amount) of the motor 140 has reached the abnormal drive amount, the motor 140 is stopped or an error sound is generated from the speaker 38. In addition, an abnormal drive control process (S180-6) for performing blinking or the like of the lamp device 35 is performed, and then the movable object control process (S180) is ended. On the other hand, when the abnormal drive amount is not detected, that is, when the drive amount of the motor 140 has not reached the abnormal drive amount, the motor 140 is moved in a predetermined direction (the direction in which the movable object 141 is currently moving). Is driven (rotated) by one step, and the drive amount is accumulated and stored in the RAM of the main control board 200 (S180-4), and then the movable object control process (S180) is completed.

  In the reserved ball number processing (S190), as shown in FIG. 28, the reserved ball number is loaded (S190-1), and the reserved ball number is set in the output buffer (S190-2).

  In the other process (S200), various other processes necessary for the game are performed, but the description of the process that is not particularly relevant in the present invention is omitted.

  In the output process (S210), the control signal (command) stored in the output buffer of the main control board 200 by each process is output to the corresponding control board or the like.

  In this embodiment, abnormal driving is performed by adding a specified driving amount to the value of the driving amount (forward initial driving amount, returning initial driving amount) detected in the movable object initializing operation process (moving object initial setting control process). As in claim 3 or claim 5, the average value of the drive amounts (forward initial drive amount and return initial drive amount) detected at the time when the movable object is moved a plurality of times is used. A value greater than or equal to the value may be used as an abnormal drive amount, or a specified drive amount may be added to the average value to obtain an abnormal drive amount.

  The flowchart of the movable object initialization operation process (movable object initial setting control process) (S170A) shown in FIG. 29 is performed when the specified drive amount is added to the average value of the drive amounts detected a plurality of times to obtain the abnormal drive amount. It is an example. In the movable object initialization operation processing (S170A), forward path measurement (S170A-5), initial abnormal drive amount detection (S170A-6), second position sensor ON determination (S170A-7), and backward path measurement (S170A-8). ), The initial abnormal drive amount detection (S170A-9) and the first position sensor ON determination (S170A-10) are determined 3 times (S170A-11). The value obtained by adding the prescribed drive amount to the average value of the stored drive amounts is used as the movable object 141 in each direction after the movable object initialization operation process (S170A) (that is, after the movable object initial setting control process). It is set to the abnormal drive amount for the movement of. The other processes in the movable object initialization operation process (S170A) are the same as the movable object initialization operation process (S170) in FIG.

  Thus, in the present embodiment, the movable object is actually set by the initial setting control process of the movable object in the initial control procedure that is performed when the gaming machine is turned on or restarted and not performed after the power is turned on or restarted. 141 detects the driving amount of the driving source required for moving the first position and the second position, and sets the movable object 141 to a value greater than the detected driving amount in the game process after the initial setting control process of the moving object. By setting the abnormal drive amount when moving to the 1st position or the second position and moving the movable object until the abnormal drive amount is reached, the setting position at the time of gaming machine shipment changes due to changes over time, etc. It has become possible to avoid or reduce the situation in which the movable object does not move.

  In addition, this invention is not limited to the said Example, It can change in the range which does not deviate from the meaning of invention. For example, the abnormal drive amount is calculated by a predetermined calculation formula based on the drive amount detected in the movable object initialization operation process (movable object initial setting control process), or the first position position and the second position are displayed on the display device. Or the left and right ends of the display area. Furthermore, the movable object may be moved up and down using the first position and the second position as upper and lower ends in the display area of the display device.

  In this embodiment, the movable object is reciprocated linearly by reciprocating the loop belt member left and right. However, by rotating the loop belt member in one direction, the belt member rotates in accordance with the rotation of the belt member. The movable object may be configured to move in the same direction as the belt member and perform a loop-like motion that returns from the first position to the first position via the second position.

  In this embodiment, the motor driving amount is controlled by the number of steps of the stepping motor. However, a driving unit may be calculated from the driving time by providing a measuring unit for measuring the motor driving time.

  In this embodiment, a stepping motor is used as a drive source motor. However, a configuration in which the rotational speed and angle of a motor are controlled by combining a DC motor and an encoder may be used.

  In addition, when the movable object 141 moves to the second position, a bonus grant notification such as a big hit may be made. In that case, the movement pattern of the movable object may be included in the fluctuation pattern in the case of the big hit, and the movement pattern of the movable object may not be included in the fluctuation pattern in the case of the loss.

  Further, in this embodiment, a value that is equal to or greater than the drive amount detected by the drive amount detection means in the initial setting control process of the movable object is set as the abnormal drive amount after the initial setting control process of the movable object. In the initial setting control processing, the driving amount may be detected and stored by the driving amount detection means, and the abnormal driving amount may be set in processing after the initial setting control processing of the movable object based on the stored driving amount. .

  In this embodiment, the initial control procedure is performed in the main process and the interrupt process, but may be performed in the main process. When the initial control procedure is performed in the main process, the movable object initialization operation process (S170 or S170A) is performed after the movable object initialization flag ON setting (S20) in the main process M, and In the interrupt process (S100), the movable object initialization flag ON determination process (S160) and the movable object initialization operation process (S170 or S170A) are deleted.

  Further, in this embodiment, when the movable object 141 moves from the first position to the second position, the movable object 141 moves while rotating (swinging the neck) by a predetermined angle, but rotates (neck You may make it move without shaking. The position sensor (position detection means) may use a limit switch.

  Further, the abnormal drive control process is not limited to that in the embodiment, and it may be that the drive source is merely stopped, that only an error is notified by a speaker or the like, or that the lamp device is only blinking. Alternatively, the display device may notify the abnormality of the movable object with characters or the like, or may be combined with the notification by the display device and the notification by the stop of the driving source, the speaker, the lamp device, or the like.

  Further, the drive mechanism for moving the movable object by the drive source is not limited to the one using the motor and the belt member in this embodiment. For example, the movable object may be attached to a tow string and the tow string may be pulled by a motor, or the movable object may be moved by a cylinder device that expands and contracts a drive source. Furthermore, the shape or the like of the movable object may be changed according to the contents of the game, or a lighting device may be provided in the movable object so that the light is lit according to movement or rotation. Furthermore, the gaming machine is not limited to a pachinko gaming machine and may be another gaming machine.

It is a front view which abbreviate | omits and shows the nail of a game board about the gaming machine which concerns on one Example of this invention. It is a rear view of the gaming machine. It is a block diagram which shows simply the connection of the control board, apparatus, etc. of the gaming machine. It is a front view of the center actor of the gaming machine. It is a perspective view of the center actor of the gaming machine. It is a perspective view in the state where the front cover was removed from the center combination of the gaming machine. It is a perspective view of a movable object and a rail moving part etc. in the same gaming machine. It is a perspective view from the front side which decomposes | disassembles and shows the movable object, the moving part between rails, etc. in the same gaming machine. It is a perspective view from the back side which decomposes | disassembles and shows the movable object, the moving part between rails, etc. in the same gaming machine. It is a back side perspective view of the rail member in the game machine. It is a rear view in the state where the movement part between rails was combined about the rail member in the gaming machine. It is a flowchart of the main process which the main control board in the same gaming machine performs. It is a flowchart of the interrupt process for the main process. It is a flowchart of a start winning a prize opening switch detection process in the interruption process. It is a flowchart of special operation processing in the same interrupt processing. It is a flowchart of the special losing symbol creation processing in the interrupt processing. It is a flowchart of the special symbol waiting process in the interruption process. It is a flowchart of the special symbol jackpot determination process in the interrupt process. It is a flowchart of the special symbol selection process in the same interrupt process. It is a flowchart of a special symbol variation pattern creation process in the same interrupt process. It is a flowchart of the special symbol random number shift process in the same interrupt process. It is a flowchart of the special symbol change process in the interruption process. It is a flowchart of the special symbol determination process in the same interrupt process. It is a 1st flowchart of the special electric accessory process in the interruption process. It is a 2nd flowchart of the special electric accessory process in the interruption process. It is a flowchart of the movable body initialization operation | movement process in the interruption process. It is a flowchart of the movable object control process in the interruption process. It is a flowchart of the number of reserved balls in the interrupt process It is a flowchart of the movable body initialization operation | movement process regarding another example in the interruption process.

DESCRIPTION OF SYMBOLS 1 Game machine 3 Game board 9 Display apparatus 126 Belt member 140 Motor (drive source)
141 movable objects

Claims (9)

  1. Control means for controlling the game based on a predetermined control procedure;
    Storage means capable of storing the control procedure;
    A movable object that is movable by a drive source that is controlled and driven by the control means, and that is movable between a first position and a second position that is a position moved by a predetermined distance from the first position;
    Position detecting means capable of detecting that the movable object has moved to the first position and the second position;
    Drive amount detection means capable of detecting the drive amount of the drive source;
    With
    The control means detects the drive amount detection means when the drive source is driven to move the movable object from the first position to the second position or from the second position to the first position. Is detected in advance when the position detecting means does not detect that the movable object has moved to the second position or that the movable object has moved to the first position even if the abnormal driving amount is detected. In gaming machines that perform abnormal drive control processing,
    A determination unit for determining whether or not the game is successful;
    A display device having a display area capable of displaying the determination result of the determination unit;
    With
    The movable object is arranged to be movable on the front side of the display device, the first position is set outside the display area of the display device, and the second position is on the front side of the display area from the first position. Is also set at a position closer to the center of the display area,
    The control procedure includes an initial control procedure that is performed when the gaming machine is powered on or restarted, and the initial control procedure includes an initial setting control process for movable objects,
    The initial setting control process of the movable object is:
    The drive source is driven to move the movable object from the first position toward the second position, and the drive is performed until the position detecting means detects that the movable object has moved to the second position. A second position direction driving process for causing a source to drive the movable object to move in the second position direction;
    After the position detecting means detects that the movable object has moved to the second position, the drive source is driven to move the movable object from the second position toward the first position, and the A first position direction driving process for causing the driving source to move the movable object in the first position direction until the position detecting means detects that the animal has moved to the first position;
    Including at least
    The control procedure is the driving detected by the drive amount detection means when the movable object moves from one position of the first position and the second position to the other position within the initial setting control process of the movable object. A gaming machine characterized in that a value obtained by adding a specified driving amount to the amount is set as the abnormal driving amount after the initial setting control processing of the movable object.
  2. Control means for controlling the game based on a predetermined control procedure;
      Storage means capable of storing the control procedure;
      A movable object that is movable by a drive source that is controlled and driven by the control means, and that is movable between a first position and a second position that is a position moved by a predetermined distance from the first position;
      Position detecting means capable of detecting that the movable object has moved to the first position and the second position;
      Drive amount detection means capable of detecting the drive amount of the drive source;
    With
      The control means detects the drive amount detection means when the drive source is driven to move the movable object from the first position to the second position or from the second position to the first position. Is detected in advance when the position detecting means does not detect that the movable object has moved to the second position or that the movable object has moved to the first position even if the abnormal driving amount is detected. In gaming machines that perform abnormal drive control processing,
      A determination unit for determining whether or not the game is successful;
      A display device having a display area capable of displaying the determination result of the determination unit;
    With
      The movable object is arranged to be movable on the front side of the display device, the first position is set outside the display area of the display device, and the second position is on the front side of the display area from the first position. Is also set at a position closer to the center of the display area,
      The control procedure includes an initial control procedure that is performed when the gaming machine is powered on or restarted, and the initial control procedure includes an initial setting control process for movable objects,
      The initial setting control process of the movable object is:
      The drive source is driven to move the movable object from the first position toward the second position, and the drive is performed until the position detecting means detects that the movable object has moved to the second position. A second position direction driving process for causing a source to drive the movable object to move in the second position direction;
      After the position detecting means detects that the movable object has moved to the second position, the drive source is driven to move the movable object from the second position toward the first position, and the A first position direction driving process for causing the driving source to move the movable object in the first position direction until the position detecting means detects that the animal has moved to the first position;
    Including at least
    In the control procedure, the second position direction driving process and the driving amount detection at that time are performed a plurality of times within the initial setting control process of the movable object, and a specified driving amount is added to the average value of the driving amounts detected a plurality of times. Is set as the abnormal drive amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object, and the first position direction drive process and the time The driving amount is detected a plurality of times, and a value obtained by adding a specified driving amount to the average value of the driving amounts detected a plurality of times after the initial setting control process of the moving object is moved from the second position to the first position. A gaming machine that is set as the abnormal drive amount when moving to a position.
  3. In the control procedure, a specified drive amount is added to the drive amount detected by the drive amount detection means when the movable object moves from the first position to the second position in the initial setting control process of the movable object. Is set as the abnormal drive amount when the movable object moves from the first position to the second position after the initial setting control process of the movable object, and within the initial setting control process of the movable object A value obtained by adding a specified drive amount to the drive amount detected by the drive amount detection means when the movable object moves from the second position to the first position is obtained after the initial setting control process of the movable object. The gaming machine according to claim 1, wherein the game machine is set as the abnormal driving amount when the animal moves from the second position to the first position .
  4. The gaming machine according to any one of claims 1 to 3, wherein the movable object performs a linear motion between the first position and the second position .
  5. The game machine according to any one of claims 1 to 4, wherein the movable object performs a loop motion .
  6. The drive source comprises a motor,
    The drive amount detection means is configured to detect the drive amount of the motor as the drive amount of the drive source,
    The game machine according to claim 1, wherein the movable object is movable by a belt member that transmits rotation of the motor .
  7. In the second position direction driving process in the movable object initial setting control process, a preset driving amount is set as an initial abnormal driving amount, and when the driving amount detecting unit detects the initial abnormal driving amount, The gaming machine according to any one of claims 1 to 6, wherein an abnormal drive control process is performed .
  8. The control procedure includes a main process that repeats a predetermined procedure, and an interrupt process that is performed by interrupting the main process at a predetermined cycle.
    The gaming machine according to claim 1, wherein the initial control procedure is performed in the main process .
  9. The control procedure includes a main process that repeats a predetermined procedure, and an interrupt process that is performed by interrupting the main process at a predetermined cycle.
    The gaming machine according to claim 1, wherein the initial control procedure is performed in the main process and the interrupt process .
JP2006151026A 2006-05-31 2006-05-31 Game machine Active JP4346627B2 (en)

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JP5299744B2 (en) * 2008-01-17 2013-09-25 株式会社大一商会 Pachinko machine
JP5299746B2 (en) * 2008-02-08 2013-09-25 株式会社大一商会 Pachinko machine
JP2010022594A (en) * 2008-07-18 2010-02-04 Daito Giken:Kk Game machine
JP5413946B2 (en) * 2008-08-25 2014-02-12 株式会社大一商会 Pachinko machine
JP2010119549A (en) * 2008-11-19 2010-06-03 Sammy Corp Method for controlling movable generator unit and game machine
JP5181296B2 (en) * 2009-02-18 2013-04-10 株式会社大都技研 Amusement stand
JP5746815B2 (en) * 2009-03-12 2015-07-08 京楽産業.株式会社 Amusement machine, abnormality diagnosis device and abnormality diagnosis method
JP5328751B2 (en) * 2010-11-17 2013-10-30 株式会社サンセイアールアンドディ Game machine
JP2013165783A (en) * 2012-02-14 2013-08-29 Kyoraku Sangyo Kk Game machine
JP5531145B2 (en) * 2013-06-26 2014-06-25 株式会社サンセイアールアンドディ Game machine
JP5531146B2 (en) * 2013-06-26 2014-06-25 株式会社サンセイアールアンドディ Game machine
JP5771815B2 (en) * 2013-11-06 2015-09-02 株式会社大一商会 pachinko machine
JP6523213B2 (en) * 2016-06-02 2019-05-29 株式会社三共 Gaming machine
JP6523214B2 (en) * 2016-06-02 2019-05-29 株式会社三共 Gaming machine
JP6523212B2 (en) * 2016-06-02 2019-05-29 株式会社三共 Gaming machine

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