JP2007089848A - Game machine - Google Patents

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JP2007089848A
JP2007089848A JP2005283705A JP2005283705A JP2007089848A JP 2007089848 A JP2007089848 A JP 2007089848A JP 2005283705 A JP2005283705 A JP 2005283705A JP 2005283705 A JP2005283705 A JP 2005283705A JP 2007089848 A JP2007089848 A JP 2007089848A
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movable
effect
game
display
unit
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JP2005283705A
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JP4472608B2 (en
Inventor
Takatoshi Takemoto
Satoshi Yamamoto
智 山本
孝俊 武本
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Ace Denken:Kk
株式会社エース電研
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Abstract

Kind Code: A1 A game machine capable of performing a variety of performance operations even in a limited space by a movable performance device that performs a performance operation related to a display game of a variable display device, and can enhance the interest of the game. To do.
A movable effect device 400 that performs an effect operation related to a display game of a variable display device 310 has a plurality of movable parts 420, 520, 530, and 540 that perform different operations in relation to a display game. The movable parts 420, 520, 530, and 540 transmit one or a plurality of movable members 421, 521, 531 and 541 that operate independently or in conjunction with each other, and transmit power to the movable members 421, 521, 531 and 541. Operating mechanism 4210, 5210, 5310, 5410, and the arm movable unit 420 among the plurality of movable units 420, 520, 530, 540 is provided separately from the operation mechanism 4210 of the arm movable unit 420. In addition to the operation of the arm member 421, the arm movable unit 420 as a whole can perform different operations by the movable unit operation mechanism 4310.
[Selection] Figure 1

Description

  The present invention relates to a gaming machine including a variable display device that performs a display game and a movable effect device that performs an effect operation in relation to the display game of the variable display device.

  Conventionally, a gaming machine using a game ball such as a pachinko machine is known, and the gaming machine is provided with a variable display device and a start winning opening in a game area formed on the game board. A display game in which the display state of the display unit of the variable display device is changed by playing a game ball in the mouth is performed. In recent years, in order to improve the visual interest in display games, in addition to increasing the size of the variable display device, a movable effect device capable of performing an effect operation with an electric drive source is provided around the variable display device. What has been proposed is proposed.

  As a gaming machine provided with a movable effect device, for example, a fan-shaped movable member used for production is provided on the upper side of the variable display device, and the movable member is movable in conjunction with the display game of the variable display device. There is known a gaming machine equipped with a movable effect device configured such that the movable member swings left and right (movement that swings the fan left and right) by driving by a solenoid (for example, (See Patent Document 1).

  In addition, a movable member that is movable in conjunction with the display game of the variable display device is provided on the upper side of the variable display device, and the movable member is moved upward by a power source so that the whole or a part of the movable member is stored. There is also known a gaming machine including a movable effect device configured to be convertible into a state in which the whole or a part of the movable member covers the front surface of the display unit of the variable display device by moving downward (for example, , See Patent Document 2).

  Furthermore, the front frame that forms the front side of the gaming machine is provided with a movable member that is used for playing the game and a power source that drives the movable member, and the driving force of the power source is transmitted to the movable member and is movable. There is also known a gaming machine including a movable effect device configured such that a member protrudes to the front side of the front frame (see, for example, Patent Document 3).

JP 2003-180991 A JP-A-2005-27920 JP 2003-325783 A

  However, in the case where a movable effect device is provided around the enlarged variable display device as in the gaming machines disclosed in the above-mentioned Patent Documents 1 to 3, the size of the game area (the rolling area of the game ball) is large. There are many restrictions on the space to ensure this, and it is unavoidable that the movable stage device is monotonous for its size and the movement area is monotonous and the movable area is narrow. There was a problem.

  In particular, in any movable effect device provided in the gaming machine, the movable member can be configured to perform only a simple reciprocating operation in any one of the left-right direction, the up-down direction, and the front-rear direction by the power source. Met. For this reason, not only is it difficult to produce a change in appearance on the movable production device itself, but also when performing the production operation of the movable production device linked to the display game, Due to the lack of motion patterns, the visual effects could not be enhanced sufficiently.

  The present invention has been made paying attention to the problems of the prior art as described above, and for each of a plurality of movable parts that perform different operations in relation to the display game, for example, the left-right direction, the up-down direction, and the front-rear direction. It is possible to produce an operation in a direction different from the direction etc. independently or in conjunction with each other, and at least one movable part is added to the operation of the movable member of the movable part, and the entire movable part It is possible to produce a game machine with different operations, and it is an object to provide a gaming machine that can perform various production operations even in a limited space and can enhance the interest of the game.

The gist of the present invention for achieving the object described above resides in the inventions of the following items.
[1] In a gaming machine (1) provided with a variable display device (310) that performs a display game and a movable effect device (400) that performs an effect operation in relation to the display game of the variable display device (310). ,
The movable effect device (400) has a plurality of movable parts (420, 520, 530, 540) that perform different operations in relation to the display game,
The plurality of movable portions (420, 520, 530, 540) include one or a plurality of movable members (421, 521, 531, 541) that operate independently or in conjunction with each other, and the movable members (421, 521, 531). , 541) and an operating mechanism (4210, 5210, 5310, 5410) for transmitting power to each of them,
Among the plurality of movable parts (420, 520, 530, 540), at least one movable part (420) is a movable part operating mechanism (4210) provided separately from the operating mechanism (4210) of the movable part (420). 4310), the game machine (1) is characterized in that the entire movable part (420) can perform different operations in addition to the operation of the movable member (421).

  [2] Among the plurality of movable parts (420, 520, 530, 540), at least one movable part (540) has the form of the other movable part (530) by the operation of the other movable part (530). The gaming machine (1) according to [1], wherein when it changes, the operation becomes possible on condition of the change of the form.

[3] The movable effect device (400) includes a movable unit (410, 510) formed by combining the plurality of movable parts (420, 520, 530, 540).
The operation mechanism (5210, 5310, 5410) of each movable part (520, 530, 540) included in the movable unit (510) transmits power from one shared power source (550) separately. The gaming machine (1) according to [1] or [2], which is characterized.

[4] The movable effect device (400) includes a plurality of the movable units (410, 510),
Of the plurality of movable units (410, 510), one movable unit (410) drives the entire movable part (420) included in the one movable unit (410) in a predetermined first direction. Each movable part (420) has a movable part operating mechanism (4310),
Each movable portion (420) included in the one movable unit (410) includes one movable member (421) that operates in a predetermined second direction and a power source that drives the one movable member (421). (430) and an operation mechanism (4210) for transmitting the power of the power source (430) to the one movable member (421),
Among the plurality of movable units (410, 510), the other movable unit (510) includes a movable power source (460) that supplies power to the shared power source (550) and the movable portion operating mechanism (4310). And
Each movable part (520, 530, 540) included in the other movable unit (510) has one movable member (541) that operates in a predetermined third direction or a plurality of elements that operate in a predetermined fourth direction. Movable members (521, 531) and an operating mechanism (5210, 5310, 5410) for transmitting the power of the shared power source (550) to the one movable member (541) or the plurality of movable members (521, 531). ), And the gaming machine (1) according to [3].

  [5] For each of the plurality of movable parts (420, 520, 530, 540) or movable units (410, 510), a series of effect operations performed in conjunction with the display game of the variable display device (310) is controlled. The gaming machine (1) according to [3] or [4], characterized by comprising control means (1100, 1300).

[6] For each of the plurality of movable parts (420, 520, 530, 540), at the production start position determined as the start position when each of the movable members (421, 521, 531, 541) operates. It has a detecting means (450, 480) for detecting that it is at a stop position to be stopped,
The control means (1100, 1300) includes stop control means (1100, 1300) for stopping the movable member (421, 521, 531, 541) at the effect start position,
The stop control means (1100, 1300), when the detection means (450, 480) detects that the movable member (421, 521, 531, 541) is in the stop position, the power source over a predetermined period. After driving (430, 460, 550), the drive is stopped, and the movable member (421, 521, 531, 541) is positioned and returned to the effect start position. The gaming machine (1) according to [5].

[7] Biasing means (423, 533, 5430) are provided in the movable part operating mechanism (4310) and the operating mechanisms (4210, 5210, 5310, 5410), respectively.
The biasing means (423, 533, 5430) provided in the movable part operating mechanism (4310) is operated by the movable part operating mechanism (4310) when the supply of power to the movable part operating mechanism (4310) is stopped. In order to return the entire movable part (420) to the effect start position determined as the start position when the entire movable part (420) operates, the entire movable part (420) is directed in the direction of the effect start position. Energized,
The urging means (423, 533, 5430) provided in each of the operation mechanisms (4210, 5210, 5310, 5410) operate when the power supply to the operation mechanisms (4210, 5210, 5310, 5410) is stopped. The movable member (421, 521, 531, 541) that has been operated by the mechanism (4210, 5210, 5310, 5410) is used as a starting position when the movable member (421, 521, 531, 541) operates. [1], [2], [3], [3], wherein the movable members (421, 521, 531, 541) are urged in the direction of the production start position to return to the predetermined production start position. The gaming machine (1) according to [4], [5] or [6].

[8] The movable part operating mechanism (4310) and each operating mechanism (4210, 5210, 5310, 5410) are provided with a forced return means,
The forcible return means provided in the movable part operation mechanism (4310) is configured such that the entire movable part (420) operated by the movable part operation mechanism (4310) is transferred to the urging means (423, 533, 5430). Aside from the urging force, it returns to the production start position by power,
The forcible return means provided in each operation mechanism (4210, 5210, 5310, 5410) is the movable member (421, 521, 531, 541) operated by the operation mechanism (4210, 5210, 5310, 5410). ) Is returned to the effect start position by power separately from the urging force of the urging means (423, 533, 5430).

  [9] The movable effect device (400) is provided at a position that does not interfere with the movable regions of the movable portions (420, 520, 530, 540) to the movable members (421, 521, 531, 541), and Part operating mechanism (4310), the operating mechanism (4210, 5210, 5310, 5410), and a cover member (560, 570) for concealing at least the respective power source (430, 460, 550). The gaming machine (1) according to [1], [2], [3], [4], [5], [6], [7] or [8], which is characterized.

The present invention operates as follows.
According to the gaming machine (1) described in [1], the movable effect device (400) has a plurality of movable parts (420, 520, 530, 540) that perform different operations in relation to the display game. Furthermore, each movable part (420, 520, 530, 540) includes one or a plurality of movable members (421, 521, 531, 541) that operate independently or in conjunction with each other, and the movable members (421, 521). 531 and 541) having an operation mechanism (4210, 5210, 5310, 5410) for transmitting power to each.

  Thereby, there are many combinations of operation patterns in each movable part (420, 520, 530, 540) or one or a plurality of movable members (421, 521, 531, 541) regarding the rendering operation performed by the movable rendering device (400). Become. Accordingly, various rendering operations can be performed in the movable rendering device (400), and the entertainment of the game can be enhanced.

  Moreover, at least one movable part (420) among the plurality of movable parts (420, 520, 530, 540) is a movable part operation mechanism (4210) provided separately from the operation mechanism (4210) of the movable part (420). 4310) allows the entire movable portion (420) to perform a different operation in addition to the operation of the movable member (421). As a result, the entire movable part (420) and the movable member (421) can be operated in a plurality of stages in a plurality of different directions, and the rendering effect due to various appearance changes in a limited space. Can be increased.

  According to the gaming machine (1) described in [2], at least one movable part (540) of the plurality of movable parts (420, 520, 530, 540) is operated by the other movable part (530). Therefore, when the form of the other movable part (530) is changed, the operation is possible on the condition of the change of the form. As a result, it is possible to give the rendition operation by the corresponding movable part (530, 540) a close relevance that changes over time, and various forms that cannot be imagined from the appearance before the operation. Can produce changes. Here, the “one movable part” may be the same as or overlapped with the “one movable part” in which the entire movable part described in [1] operates. It doesn't matter.

  According to the gaming machine (1) described in [3], the movable effect device (400) has the movable unit (410, 510) formed by combining a plurality of movable parts (420, 520, 530, 540). The operation mechanism (5210, 5310, 5410) of each movable part (520, 530, 540) included in the movable unit (510) separately transmits the power from one common power source (550).

  As described above, by integrating the plurality of movable portions (420, 520, 530, 540) as the movable units (410, 510), the number of parts and the number of assembling steps can be reduced, and each movable unit (410, 510), it is possible to perform a production operation with a sense of unity. In addition, by sharing the power from one shared power source (550), the cost related to the power source can be greatly reduced.

  Of course, in all the movable units (410, 510), the operating mechanism (4210, 5210, 5310, 5410) of each movable part (420, 520, 530, 540) included in each movable unit (410, 510) is used as one shared power source (550). It is not necessary to be configured to transmit power from. For example, in the case where not only the operation mechanism (4210) but also the power source (430) is provided independently for each movable part (420), the effect operation of each movable part (420) in the movable unit (410) is synchronized. Of course, it is possible to perform each production operation at completely different free timings, and it is possible to produce a variety of variations in form.

  According to the gaming machine (1) described in [4], by having a plurality of the movable units (410, 510), not only the individual movable units (420, 520, 530, 540) but also each movable unit. The operation patterns of the units (410, 510) can be combined. As a result, it is possible to perform the staging operation of the powerful staging device (400) that is very dynamically linked, and to enhance the visual staging effect based on a more interesting form change.

  Specifically, one movable unit (410) among the plurality of movable units (410, 510) is a first direction in which the entire movable part (420) included in the one movable unit (410) is predetermined. Each movable part (420) has the movable part operating mechanism (4310) that is driven to each other. Each movable portion (420) included in one movable unit (410) includes one movable member (421) that operates in a predetermined second direction and power that drives the one movable member (421). A power source (430) and an operating mechanism (4210) for transmitting the power of the power source (430) to the one movable member (421).

  In such one movable unit (410), all the movable parts (420) included therein are driven in the first direction by the movable part operating mechanism (4310). Each movable part (420) included in one movable unit (410) has one movable member (421), and the one movable member (421) is different from the first direction. It will operate in the second direction.

  Here, the first direction and the second direction are directions determined in advance from various directions such as the front-rear direction, the up-down direction, and the left-right direction. The specific operation mode may be any form such as swinging from the rotation center or sliding in a linear direction. The same applies to the third direction and the fourth direction described below. From the viewpoint of realizing various performance operations, it is preferable to set the first direction to the fourth direction to be different from each other.

  Next, of the plurality of movable units (410, 510), the other movable unit (510) includes the shared power source (550) and a movable part power source (4310) that supplies power to the movable part operating mechanism (4310). 460). That is, the movable part power source (460) for driving the entire movable part (420) of the one movable unit (410) is not the one movable unit (410) but the other movable unit (510). By providing, it is possible to reduce the weight of the movable unit (410) to the movable portion (420) as much as possible. On the other hand, each movable part (520, 530, 540) in another movable unit (510) is driven by the common power source (550) described in [3], so that the other movable unit (510) is driven. It is also possible to reduce the weight and reduce the number of parts.

  Each movable part (520, 530, 540) included in the other movable unit (510) operates in one movable member (541) that operates in a predetermined third direction or in a predetermined fourth direction. A plurality of movable members (521, 531) and an operation mechanism (5210, 5310, 53) for transmitting the power of the shared power source (550) to the one movable member (541) or the plurality of movable members (521, 531). 5410).

  Thereby, in another movable unit (510), in one movable part (540), an operation in the third direction is produced by one movable member (541), and in another movable part (520, 530). Since a plurality of movable members (521, 531) can produce an operation in the fourth direction, more various production operations can be realized.

  According to the gaming machine (1) described in [5] above, a display game of the variable display device (310) is provided for each of the plurality of movable parts (420, 520, 530, 540) or movable units (410, 510). Since the control means (1100, 1300) for controlling a series of effect operations performed in conjunction with each other is provided, the control operation (1100, 1300) controls the effect operation of the movable effect device (400) linked to the display game. Interest can be improved.

  According to the gaming machine (1) described in [6], when each movable member (421, 521, 531, 541) operates for each of the plurality of movable parts (420, 520, 530, 540). Detection means (450, 480) for detecting the stop position to stop at the production start position determined as the start position of the display, and the control means (1100, 1300) further includes a movable member (421, 521, 531). , 541) is stopped at the production start position (1100, 1300).

  The stop control means (1100, 1300), when the detection means (450, 480) detects that the movable member (421, 521, 531, 541) is at the stop position, the power source for a predetermined period. After driving (430, 460, 550), the movable member (421, 521, 531, 541) is positioned and returned to the effect start position by stopping the driving. Thereby, when a series of operation | movement of a movable member (421,521,531,541) is complete | finished and this movable member (421,521,531,541) is returned to the original production start position, a movable member (421, 521, 531 and 541) can be prevented from inadvertently staying at the stop position located in front of the production start position, and can be reliably and accurately returned to the production start position.

  According to the gaming machine (1) described in the above [7], the urging means (423, 533, respectively) is applied to the movable part operating mechanism (4310) and the respective operating mechanisms (4210, 5210, 5310, 5410). 5430). The urging means (423, 533, 5430) provided in the movable part operation mechanism (4310) is operated by the movable part operation mechanism (4310) when power supply to the movable part operation mechanism (4310) is stopped. In order to return the entire movable part (420) to the effect start position determined as the start position when the entire movable part (420) performs an operation, the entire movable part (420) is attached in the direction of the effect start position. To force. Due to the urging force of such urging means (423, 533, 5430), the entire movable portion (420) can be quickly restored without relying solely on power at the end of a series of operations by the movable portion operation mechanism (4310). It is possible to return to the production start position.

  Further, the urging means (423, 533, 5430) provided in each operation mechanism (4210, 5210, 5310, 5410) operates when the supply of power to the operation mechanism (4210, 5210, 5310, 5410) is stopped. The movable member (421, 521, 531, 541) that has been operated by the mechanism (4210, 5210, 5310, 5410) is determined as the starting position when the movable member (421, 521, 531, 541) operates. The movable member (421, 521, 531, 541) is urged in the direction of the production start position in order to return to the produced production start position.

  Due to the urging force of the urging means (423, 533, 5430), a series of operations by the operation mechanism (4210, 5210, 5310, 5410) is also performed on the individual movable members (421, 521, 531, 541). At the end, the original production start position can be quickly returned without relying solely on power.

  According to the gaming machine (1) described in [8], the movable part operating mechanism (4310) and the respective operating mechanisms (4210, 5210, 5310, 5410) are each provided with a forced return means. The forced return means provided in the movable part operating mechanism (4310) attaches the entire movable part (420) operated by the movable part operating mechanism (4310) to the urging means (423, 533, 5430). Return to the production start position by power separately from power. As a result, the entire operation of the movable part (420) operated by the movable part operation mechanism (4310) is stopped in the middle of returning to the effect start position by the urging force of the urging means (423, 533, 5430). Even if it does, it can return to a production | presentation start position reliably, and does not cause trouble in the production operation performed next.

  Further, the forcible return means provided in each operation mechanism (4210, 5210, 5310, 5410) are movable members (421, 521, 531, 541) operated by the operation mechanisms (4210, 5210, 5310, 5410), respectively. Is returned to the effect start position by power separately from the urging force of the urging means (423, 533, 5430). Accordingly, the movable members (421, 521, 531 and 541) operated by the individual operation mechanisms (4210, 5210, 5310, and 5410) are also urged by the urging force of the urging means (423, 533, 5430). If the operation stops in the middle of returning to the production start position, the operation can be surely returned to the production start position, and the next production operation to be performed is not hindered.

  According to the gaming machine (1) described in [9], the movable effect device (400) includes the movable region (420, 520, 530, 540) or the movable region of the movable member (421, 521, 531, 541). Cover members (560, 570) at positions that do not interfere with each other, and by the cover members (560, 570), a movable part operation mechanism (4310), an operation mechanism (4210, 5210, 5310, 5410), Each power source (430, 460, 550) is at least concealed.

  As a result, various electrical components for driving the movable members (421, 521, 531, 541) are hidden from the player by the cover members (560, 570), and the entire movable effect device (400) The appearance can be improved. In addition, since various electrical components can be protected, it is possible to prevent a short circuit caused by the interference of other members or malfunction caused by contact with the movable members (421, 521, 531, 541). Is possible.

  According to the gaming machine of the present invention, the movable effect device has a plurality of movable parts that perform different operations in relation to the display game, and each movable part operates independently or in conjunction with each other. Since it has a plurality of movable members and an operation mechanism for transmitting power to the movable members, the number of combinations of operation patterns in each movable part or one or a plurality of movable members increases, and thus various types of movable effect devices Directing operations are possible, and it is possible to enhance the interest of the game.

  Moreover, at least one of the plurality of movable parts has a different operation in addition to the operation of the movable member by the movable part operation mechanism provided separately from the operation mechanism of the movable part. Therefore, the entire movable part and its movable member can be operated in a plurality of stages in a plurality of different directions, and the production effect due to various appearance changes in a limited space can be enhanced. Can do.

DESCRIPTION OF EMBODIMENTS Hereinafter, an embodiment that represents the present invention will be described based on the drawings.
1 to 26 show a gaming machine 1 according to an embodiment of the present invention.
The gaming machine 1 according to the present embodiment is a pachinko machine that launches a game ball in a gaming area 17 formed on the gaming board 2 and plays a game. The gaming machine 1 is provided with a card unit (CR ball lending machine) b (see FIG. 23) for lending gaming balls by inserting a valuable card.

First, an outline of the entire gaming machine 1 will be described.
FIG. 2 is a front view showing the entire gaming machine 1. The gaming machine 1 includes a game board 2 that forms a game area 17 in which various kinds of objects for allowing a game ball to flow down and advancing the game are arranged, and a glass plate 12 that covers the front side of the game area 17. It has a glass frame 11 that is fixed and has a decorative lamp / LED, a speaker 180 (see FIG. 23) and the like attached thereto.

  On the front part of the main body located below the glass frame 11, an upper tray 3 for storing rental balls and prize balls as game balls, a lower tray 4 for storing game balls overflowing from the upper tray 3, The player performs an operation of launching the game ball, an upper tray ball removal lever 7 for extracting the game ball stored in the upper tray 3, a lower tray ball removal lever 8 for extracting the game ball stored in the lower tray 4, and a game ball launching operation. A handle 5 or the like for performing is provided.

  FIG. 1 is a perspective view showing a game area 17 on the game board 2, and FIG. 3 is a front view showing the game area 17 on the game board 2. A guide rail 16 is provided in front of the game board 2 to guide the launched game ball to the game area 17, and the game area 17 defined by the guide rail 16 changes the flow of the game ball. Game nails and windmills (not shown), various winning awards, the normal symbol operating gate 26, a special symbol display device 300 for displaying special symbols, and a variable display device 310 for executing display games corresponding to the special symbol display A movable effect device 400 that performs an effect operation in conjunction with the display game of the variable display device 310, a normal symbol display device 140 (see FIG. 4) that performs normal symbol display, and the like are provided.

  The variable display device 310 is disposed slightly below the center of the game area 17, and the movable effect device 400 is disposed immediately above the variable display device 310. The variable display device 310 and the movable effect device 400 are occupying the largest arrangement space on the game area 17, and in particular, the movable effect device 400 restricts the installation space of the variable display device 310.

  Also, in the game area 17, a game ball guiding member 18a extending in a rail shape from one end near the upper end thereof, and a game ball flowing down the outside of the game ball guiding member 18a are guided near the lower center. And a game ball guide rod 18b. The game ball guiding member 18a is formed of a translucent material through which the light of the LED group provided on the lower end side can be seen through, and is projected in a flange shape substantially the same height as the guide rail 16, so that the game ball is It is provided in a region where the ratio of rolling and flowing down is low (the right half of the game region 17 in FIG. 3). Inside the game ball guiding member 18a, the game ball does not flow down, and as various decorative members, for example, a hemispherical glass ball 19 (see FIG. 1) having the same diameter as the game ball is provided in place. .

  The LED groups provided on the lower end side of the game ball guiding member 18a are arranged so as to be lined up and down, and are set so that each light is transmitted through the game ball guiding member 18a to emit light. It is comprised so that there may be an effect. As shown in FIG. 4, the LED group is composed of a normal symbol display device 140, a normal symbol hold LED 150, a status display LED 160, and a special symbol hold LED 170, each having two or four LED sets in order from the bottom. The LED group will be described in detail as needed.

  Examples of the various winning awards include a start winning opening 21, a right sleeve winning opening 22a, a left sleeve winning opening 22b, a right dropping winning opening 23a, a left dropping winning opening 23b, and a large winning opening 24. When a game ball wins various winning holes, it is detected by an attached switch. As shown in FIG. 23, the start winning port switch 121, the right sleeve winning port switch 122a, the left sleeve winning port switch 122b, the right dropping winning port switch 123a, the left dropping winning port switch 123b, etc. It is installed inside. In addition, a count switch 125 is installed inside the special winning opening 24. Further, a normal symbol operation gate switch 126 is installed inside the normal symbol operation gate 26.

  When game balls win the various winning holes, they are detected by the switches, and a predetermined number of award balls assigned to the winning holes are paid out each time it is detected. In the present embodiment, the start winning opening 21 has five pieces, the right sleeve winning opening 22a, the left sleeve winning opening 22b, the right dropping winning opening 23a, the left dropping winning opening 23b, respectively, and the large winning opening 24. Fifteen balls and the number of prize balls are assigned. However, the normal symbol operating gate 26 does not pay out a prize ball even if a game ball passes. In the lowermost part of the game board 2, an out port 29 is provided for discharging game balls that have fallen without entering any winning port in the game area 17 to the outside.

Next, the main components on the game board 2 will be described in more detail.
The start winning opening 21 is generally called a start chucker, and as shown in FIG. 3, a pair of movable pieces are swingably provided at both left and right ends of the start winning opening 21. Each movable piece is expanded and contracted by a normal electric accessory solenoid 136 (see FIG. 24). The start winning opening 21 is configured as a normal electric accessory that operates in a contracted state in which the game ball is difficult to win and an expanded state in which it is easy to win, by expanding and contracting each movable piece.

  Each movable piece of the start winning opening 21 operates based on the display result of the normal symbol display in the normal symbol display device 140. The normal symbol display device 140 shown in FIG. 4 performs normal symbol display by turning on the upper and lower two LEDs 141 and 142, and the upper LED 141 is assigned as “winning” and the lower LED 142 is assigned as “out”. When the result of the normal symbol display corresponds to “winning”, each movable piece of the start winning port 21 operates until a predetermined time elapses or a predetermined number of game balls are won from the normal contracted state to the expanded state. In addition to the lighting of the two LEDs 141 and 142, a 7-segment display may be used as a normal symbol display or may be displayed on a part of the display area of the variable display device 310.

  In the normal symbol display device 140, when the passing of the game ball is detected by the normal symbol operation gate switch 126, the right of normal symbol display is acquired, and the normal symbol display is performed based on the right. When normal symbol display is started, the above-mentioned two upper and lower LEDs 141 and 142 blink alternately. When a predetermined time elapses, the blinking stops, and either one of the upper or lower is selected by lighting display. The person can confirm visually. The normal symbol operation gate switch 126 may be configured by various sensors such as an optical sensor, a proximity sensor, or a magnetic sensor.

  In addition, when the normal symbol operation gate switch 126 detects the passing of the game ball during the execution of the normal symbol display on the normal symbol display device 140, the right of the normal symbol display on the normal symbol display device 140 is acquired. After the normal symbol display that is currently in progress is terminated, the held rights are sequentially digested. The number of holdings of the normal symbol display is, for example, an upper limit value of four, and is set to be notified by the lighting of the four LEDs 151 to 154 of the normal symbol holding LED 150 on the upper side of the normal symbol display device 140. .

  The winning of a game ball at the start winning opening 21 is set as a “display start condition” for executing a display game in the variable display device 310 described below. When the winning of the game ball is detected by the start winning port switch 121 inside the starting winning port 21, the right to execute the display game is acquired in the variable display device 310, and the display game is executed based on the right. The start winning port switch 121 may be configured by various sensors such as an optical sensor, a proximity sensor, or a magnetic sensor, for example.

  The variable display device 310 includes a display unit 311 formed of a liquid crystal unit and a main body unit 312 (see FIG. 19) surrounding the display unit 311. The display unit 311 variably displays various images such as identification information related to the result of the display game. In addition to the liquid crystal unit, the display unit 311 may be any unit that can display various images. For example, a CRT (cathode ray tube) display or an organic EL display may be used. Absent.

  The display game is started on the basis of the establishment of the display start condition for winning the game ball in the start winning opening 21. Basically, the display unit 311 has the first symbol on the left side, the second symbol on the right side, and the third symbol on the center. Various symbols, which are identification information, are displayed in the three rows and the symbols, and the identification information scrolls and varies for each column. When a predetermined time elapses from the start of fluctuation, arbitrary identification information is stopped and fixed for each column. During the execution of the display game, a character image, a background image, and the like are appropriately displayed on the display unit 311 in accordance with the variation display of the identification information. Note that the number of pieces of identification information to be variably displayed is not limited to three horizontal rows, but may be, for example, arranged in a matrix by variably displaying multiple pieces vertically and horizontally.

  With respect to the display game, a plurality of types of variation patterns having different variation times and display contents are prepared in advance in the effect display mode from the start to the display result being derived. For each variation pattern, the reliability for the specific display mode being derived as the display result of the display game is set to be different from each other. Each variation pattern is display-controlled by the effect control board 1300 based on a control command transmitted from the main board 1100 described later. Depending on the type of the fluctuation pattern, the effect operation of the movable effect device 400 described later is set to be different, which will be described later in detail.

  Regardless of the variation pattern of the effect display mode, as the display result of the display game, the identification information that has been confirmed to be stopped is in a specific combination (for example, “333” etc., all in the same type). The case is defined as “specific display mode (big hit)”. In addition, before the specific display mode is determined, among the combinations of identification information that becomes the specific display mode, the other identification information except for one identification information becomes a combination that becomes the specific display mode, and the one identification information is not yet determined. This state corresponds to the “reach display mode”.

  When the display result of the display game is finally determined in the specific display mode, a special game state in which a special winning opening 24 described later is repeatedly opened and closed a predetermined number of times is generated. On the other hand, when the display result of the display game is not finally determined to the specific display mode, it corresponds to the “out-of-display mode (losing)”, and the special game state does not occur. Note that the identification information used for the display game is not limited to simple symbols such as numbers and symbols of 0 to 9, and for example, information imitating a specific character may be used.

  In addition, the display result of the display game is specified to be all of the same type in any of the probability variation symbols (for example, odd symbols “1”, “3”, “5”, “7”, “9”) of the identification information. When the display mode (probability variation jackpot) is determined, a special gaming state with a high probability state occurs. In other words, when the specific display mode (probability variation jackpot) arranged with probability variation symbols is confirmed, the display result of the display game is specified and displayed until the next special game state occurs after the special game state generated based on this is completed. The jackpot probability determined for the aspect changes to a high probability.

  As described above, a gaming state in which the jackpot probability determined in the specific display mode is higher than that in the normal gaming state (low probability state) is also referred to as a high probability state (or “probability variation state” or “probability variation mode”). It is. Further, during the high probability state, a time shortening state (also referred to as “short time state” or “short time mode”) in which the variation time of the display game in the variable display device 310 is shortened is also set to occur. ing. Furthermore, in the time shortening state in the present embodiment, it may be set so that the fluctuation time of the normal symbol display in the normal symbol display device 140 is also shortened.

  On the other hand, the display results of the display game are all the same in any of the non-probable symbols (for example, even symbols “0”, “2”, “4”, “6”, “8”) of the identification information. When the specific display mode (non-probability variation jackpot) is confirmed, a special game state without a high probability state occurs. Here, when the specific display mode (non-probability variation jackpot) arranged in the non-probable variation pattern is confirmed, after the special game state generated based on this is finished, the next display after the next is limited to a predetermined number of times (for example, 100 times). You may set so that the fluctuation time in a game and a normal symbol display may be shortened. The gaming state is notified by the state display LED 160. Specifically, the upper LED 161 is lit in the normal gaming state (low probability state), and the lower LED 162 is lit in the high probability state. It is set to be.

  When a game ball wins the start winning opening 21 during the execution of the display game or the occurrence of the special game state, the right to execute the display game is acquired as a hold, and the display game currently in progress, etc. After ending, the rights that have been put on hold will be digested sequentially. The number of hold of the display game is set to 4 at the maximum, for example, and the actual number of hold is individually lit on the four LEDs 171 to 174 of the special symbol hold LED 170 so that the player can visually confirm the hold number. Will be informed. Note that the configuration of the special symbol hold LED 170 may be omitted, and the number of held balls may be displayed on the variable display device 310.

  The special symbol display device 300 variably displays the jackpot determination result that is the basis of the display result of the display game executed by the variable display device 310, and the special symbol that can distinguish the probability variation jackpot or the non-probability variation jackpot After that, the stop is confirmed. Specifically, the special symbol display device 300 is configured by using, for example, a 7-segment LED. Along with the execution of the special symbol display in the special symbol display device 300, the display game in the variable display device 310 is executed.

  The special winning opening 24 is generally called an attacker, and an open state (first state) in which a game ball is easy to win by the operation of the special winning opening solenoid 134 (see FIGS. 23 and 24). The game ball is configured to change to a normal closed state (second state) in which no winning can be won. The door that opens and closes the winning opening of the special winning opening 24 is opened by tilting forward with its lower end as a swing center.

  The special prize opening solenoid 134 operates to open and close the door of the special prize opening 24 when the special gaming state is established. That is, the special winning opening 24 is controlled to be opened and closed so as to generate a special game state when the display result of the display game is in a specific display mode. Here, the special game state is an open state in which the door of the special winning opening 24 is opened and the game ball is easy to win, and the door is passed by a predetermined time (for example, 30 seconds) or a predetermined number of game balls (for example, 10). This is a state in which the operation that is closed and difficult to win is repeated up to a predetermined number of times (for example, 15 times).

  As shown in FIGS. 1 and 19, the variable display device 310 and the movable effect device 400 are arranged on the rear side in the depth direction from the surface of the game area 17. The game board 2 is provided with an opening that accommodates the variable display device 310 and the movable effect device 400 and can be seen from the front, and projects forward from the surface of the game area 17 inside the opening. The variable display device 310 and the movable effect device 400 are disposed in a state in which they are not. A center case 350 is provided along the outer periphery of the opening so as to project on the surface of the game area 17 and to form a window frame structure that surrounds the front side of the display unit 311 of the variable display device 310.

  The center case 350 is formed so as to surround not only the variable display device 310 but also the movable effect device 400 in the present embodiment, but the lower side portion of the display portion 311 is bordered by the game ball rolling portion 330. Yes. That is, the game ball rolling unit 330 that borders the lower side portion of the display unit 311 is combined with the center case 350 that borders the upper side and both sides of the variable display device 310 and the movable effect device 400, whereby the front side of the display unit 311. It has a window frame structure that borders the surroundings (and the movable effect device 400).

  The game ball rolling unit 330 is a member that allows a game ball received in the center case 350 from the game area 17 to roll in the left-right direction and guides the game ball toward the start winning opening 21. is there. In addition, as will be described later, a game ball flowing down the game area 17 is received in one side portion (lower left portion in FIG. 3) 351 of the center case 350, and the game ball is caused to flow out to the game ball rolling unit 330. Alternatively, various game ball paths for guiding to the start winning opening 21 are provided.

Next, the movable effect device 400 that forms the basis of the present invention will be described.
FIG. 5 is a perspective view of the movable effect device 400. FIG. 5A is a perspective view of the movable effect device 400 as viewed obliquely from the front, and FIG. It is the perspective view seen from. FIG. 6 is an exploded perspective view in which the movable effect device 400 is disassembled for each unit and viewed obliquely from the rear. Movable rendering device 400 in the present embodiment is configured to imitate a robot shape as a whole.

  The movable rendering device 400 includes a plurality of movable units (one movable unit) 410 serving as both arms of the robot and a movable unit (other movable unit) 510 serving as the upper body of the robot. It has as a unit. Both arms movable unit 410 and upper body movable unit 510 each have a plurality of movable parts that perform different operations in relation to the display game in variable display device 310.

  That is, the both-arm movable unit 410 has a pair of left and right arm movable portions 420 and 420 corresponding to both arms of the robot. The upper body movable unit 510 includes, as a plurality of movable portions, a chest movable portion 520 corresponding to the robot's chest, a shoulder movable portion 530 corresponding to the robot's shoulder, and a head movable portion 540 corresponding to the robot's head. have. Further, each of the movable portions 420, 520, 530, and 540 has one or a plurality of movable members that operate independently or in conjunction with each other, and an operation mechanism that transmits power to the movable members. Hereinafter, it demonstrates in order.

  As shown in FIGS. 5 and 6, first, the movable body 510 has the movable parts 520, 530, and 540 that are integrally assembled with the base body 511. The chest movable unit 520 is disposed on the front side of the base body 511, the shoulder movable unit 530 is disposed on the front side on the upper surface side of the base body 511, and the head movable unit 540 is disposed on the rear side on the upper surface side of the base body 511. It is installed. The base body 511 includes a common electric motor 550 that is one common power source that supplies power to all the movable parts 520, 530, and 540, and a movable part that supplies power to a movable part operating mechanism 4310 described later. A pair of movable part electric motors 460, 460, which are power sources, are also assembled.

  As shown in FIGS. 7 and 8, the chest movable unit 520 includes a pair of movable members 521 and 521 that operate in the left-right direction (fourth direction) in conjunction with each other, and each blade member 521 has a common electric motor. And an operation mechanism 5210 for transmitting the power of the motor 550. Each blade member 521 is pivotally supported on both sides of the rear pedestal 523 via a pivot 522 so as to be swingable in the left-right direction. Further, a front wall portion 524 having a cover shape is provided in front of the rear pedestal portion 523 so as not to interfere with the movable region of each blade member 521.

  Although not shown, a light emitting means such as an LED is incorporated inside the front wall portion 524 so that a light transmitting portion 524a (see FIG. 5A) provided in a part of the front wall portion 524 emits light. Is set. Note that the shape of the light transmitting portion 524a is not limited to the illustrated shape, and for example, the entire front wall portion 524 may be formed of a light transmitting material to emit light.

  The pair of blade members 521 and 521 are pivotally supported so as to be able to swing in synchronization with the pivot shaft 522 as a rotation center, and are separated from a closed state where the pair of blade members 521 and 521 rise upward so as to be close to each other (see FIG. 8A). Thus, it is set so as to swing and operate in the left-right direction in the open state (see FIG. 8B) spreading left and right. Each blade member 521 is driven to an open state by an operation mechanism 5210 to which power is supplied from a common electric motor 550.

  Each blade member 521 is normally biased to a closed position by biasing means (not shown). Specifically, a winding spring, which is a biasing means (not shown), is attached to the proximal end side of the pivot 522 that is the rotation center of each blade member 521, and the blade member 521 is operated by the biasing force of the winding spring. It is urged in the direction of the closed state, which is the production start position when performing.

  The operation mechanism 5210 is fixed to both ends of a chest gear 5211 that meshes with a drive gear 551 that is fixed to the output shaft of the common electric motor 550, and a rotary shaft 5212 that rotates together with the chest gear 5211. A pair of cam members 5213, 5213, a pair of follower members 5215, 5215 swinging in the vertical direction as each cam member 5213 rotates, and one end of the pivot 522 of each blade member 521 projecting sideways. And a link member 5221 that swings the blade member 521 in the opening direction as the follower member 5215 swings.

  The cam member 5213 is formed in a disk shape that rotates around the rotation shaft 5212 of the chest gear 5211, and a notch 5214 is provided at one end of the outer peripheral cam surface thereof. The follower member 5215 is pivotally supported in the vicinity of the upper side of the cam member 5213 via a pivot 5216 so as to be swingable in the vertical direction, and a notch 5214 of the cam member 5213 is provided below the free end of the follower member 5215. A driven convex portion 5217 that protrudes is projected. Further, on the upper side of the free end of the follower member 5215, a sandwiching piece portion that protrudes in a pair of upper and lower jaws and engages with an engagement pin 5222 protruding from the tip of the link member 5221 from above and below. 5218 protrudes. The operation of the operation mechanism 5210 will be described later in detail.

  Further, the operation mechanism 5210 of the chest movable unit 520 is provided with a forced return means including the cam members 5213, the follower members 5215, and the link members 5221. When the pair of blade members 521 and 521 that have been moved to the open state by the operating mechanism 5210 are returned to the closed state, which is the original production start position, the forced return means biases the winding spring (not shown). Apart from this, it is set so that it can be returned to the effect start position by the power of the shared electric motor 550. Details of the forced return means will be described later.

  Further, a position detection member 525 is integrally fixed to the base end side of the pivot 522 that is the rotation center of the blade member 521 so as to swing as the pivot 522 rotates. Next to the position detection member 525, there is provided detection means (not shown) for detecting that the blade member 521 is at a stop position where the blade member 521 is stopped at the effect start position. The detection means is set so as to detect the position detection member 525 when the blade member 521 is at the stop position. Specifically, for example, a photosensor that senses blocking of light by the position detection member 525 Etc. are good. Of course, it is not limited to a photosensor, and a microswitch or a magnetic sensor can also be used.

  As shown in FIGS. 9 and 10, the shoulder movable portion 530 includes a pair of cover members 531 and 531 that operate in the left-right direction (fourth direction) in conjunction with each other, and a common electric motor for each cover member 531. And an operation mechanism 5310 for transmitting the power of the motor 550. Each cover member 531 is housed in a housing part 512 provided on the left and right in front of the upper surface of the base body 511 so as to be able to appear and retract. Each cover member 531 is supported so as to be slidable in the left-right direction, which is its axial direction, with respect to a guide cylinder shaft 513 provided horizontally in the storage portion 512.

  Inside each cover member 531, a support shaft 532 is movably inserted into the inside of the guide tube shaft 513, and the outer periphery of the guide tube shaft 513 and the support shaft 532 is centered on the cover member 531. A coil spring 533 that is an urging unit that urges the cover member 531 toward the side, that is, in a direction in which the cover members 531 come into a closed state (see FIG. 9) is wound.

  The operating mechanism 5310 is integrally connected to the shoulder / head gear 5311 coaxially with the shoulder / head gear 5311 rotatably meshed with the drive gear 551 fixed to the output shaft of the common electric motor 550. A rotating cam member 5312, a pair of follower members 5314 and 5314 that are arranged on both sides of the cam member 5312 and swings in the vertical direction as the cam member 5312 rotates, and swing of each follower member 5314 Accordingly, a pair of link members 5320 and 5320 are provided which swing in the left-right direction and swing the cover member 531 in the opening direction against the biasing force of the coil spring 533.

  A shoulder cam groove 5313 extending in a predetermined shape is recessed in one end surface of the cam member 5312. The pair of follower members 5314 and 5314 are pivotally supported in the vicinity of both sides of the cam member 5312 via a pivot 5315 so as to be swingable in the vertical direction. At the free end of each follower member 5314, there is a sandwiching piece portion 5316 that projects in a pair of upper and lower jaws and engages with an engagement pin 5322 projecting from the lower end side of the link member 5320 from above and below. Projected.

  A driven convex portion 5317 (see FIG. 10) is provided on the side of the lower jaw of the nipping piece portion 5316 of the single follower member 5314 so as to be relatively movably fitted in the shoulder cam groove 5313. ing. The pair of follower members 5314 and 5314 are coupled so as to swing in synchronization with each other. The pair of link members 5320 and 5320 are pivotally supported in the vicinity of the front side of the follower member 5314 via a pivot 5321 so that the upward free ends can swing in the left-right direction.

  On the lower end side of each link member 5320, the above-described engaging pin 5322 is provided so as to face the inside of the sandwiching piece portion 5316. Furthermore, a free end of each link member 5320 is provided with a play that can transmit power by fitting a guide pin 534 projecting downward from the lower end side of the cover member 531 so as to be relatively movable. A guide groove 5323 is provided. The operation of the operation mechanism 5310 will be described later in detail.

  Further, the operation mechanism 5310 of the shoulder movable portion 530 is provided with a forced return means including the cam member 5312, the follower member 5314, and the link member 5320. When the pair of cover members 531 and 531 that have been moved to the open state by the operating mechanism 5310 are returned to the closed state, which is the original production start position, the forced return means separates from the biasing force of the coil spring 533. It is set so that it can be returned to the effect start position by the power of the motor 550. Details of the forced return means will be described later.

  As shown in FIGS. 11 to 13, the head movable portion 540 includes a head member 541 that is a movable member that operates independently in the front-rear direction (third direction), and a common electric motor 550 that is connected to the head member 541. And an operation mechanism 5410 for transmitting power. The head member 541 is pivotally supported in the base main body 511 positioned inside each cover member 531 so as to be swingable in the front-rear direction via a pivot 543 (see FIG. 12). A face portion 542 that imitates the face of a robot is integrally provided at the free end that is the upper end side of the head member 541, and the head member 541 is in an upright state in which the face portion 542 rises upward in the front side (FIG. 11 ( b)) and a tilted state (see FIG. 11 (a)) that tilts downward on the rear side.

  The head member 541 of the head movable portion 540 which is one such movable portion is always tilted when the pair of cover members 531 and 531 of the shoulder movable portion 530 which is the other movable portion is in the closed state. It is maintained and does not interfere with each cover member 531, and when the pair of cover members 531 and 531 is changed to the open state, it swings upward between the cover members 531 and rises up. It is set so that it can operate in a state.

  The head member 541 is driven in an upright state by an operation mechanism 5410 to which power is supplied from the common electric motor 550, and is normally maintained in a tilted state by an urging means. One end of a coil spring 5430, which is an urging means, is hooked on the rear part of the head member 541. The urging force of the coil spring 5430 causes the head member 541 to be urged in the tilted direction, which is the production start position. ing.

  The operating mechanism 5410 includes a shoulder / head gear 5311 that is also used as the shoulder movable portion 530, a cam member 5312 that is coaxially connected to the shoulder / head gear 5311, and rotates integrally with the shoulder / head gear 5311. It has a follower link member 5411 which is arranged on one side and is driven by the rotation of the cam member 5312 to swing the head member 541 in the front-rear direction.

  On the other end surface of the cam member 5312, a head cam groove 5420 extending in a predetermined shape different from the shoulder cam groove 5313 is recessed. The upper end side of the follower link member 5411 is connected to the lower end side of the head member 541 so as to be relatively rotatable via a pivot pin 5412 in the vicinity of the other end surface of the cam member 5312. On the lower end side of the follower link member 5411, a driven convex portion 5413 that is fitted in the head cam groove 5420 so as to be relatively movable is projected in the lateral direction. The operation of the operation mechanism 5410 will be described later in detail.

  Further, the operation mechanism 5410 of the head movable unit 540 is provided with a forced return means including the cam member 5312 and the follower link member 5411. By this forced return means, when the pair of cover members 531 and 531 that have been operating in the standing state by the operating mechanism 5410 are returned to the tilted state that is the original production start position, the shared electric motor is separate from the urging force of the coil spring 5430. It is set so that it can be returned to the effect start position by the power of the motor 550. Details of the forced return means of the head movable portion 540 will also be described later.

  Each of the operation mechanisms 5210, 5310, 5410 of the chest movable unit 520, the shoulder movable unit 530, and the head movable unit 540 constituting the upper body movable unit (other movable unit) 510 of the movable rendering device 400 described above is one. Power from the two common electric motors 550 is transmitted separately. As will be described in detail later, as a series of operations of the movable parts 520, 530, and 540, as shown in FIGS. 16A to 16D, first, a pair of blade members 521 of the chest movable part 520 are provided. 521 operates in the open state, and then the pair of cover members 531 and 531 of the shoulder movable unit 530 operate in the open state, and then the head member 541 of the head movable unit 540 is set in the standing state. ing. It is set to return to the original state by following the reverse operation.

  Further, as shown in FIGS. 6 and 7, the base body 511 of the upper body movable unit 510 is positioned so as not to interfere with the movable regions of the movable parts 520, 530, 540 or the movable members 521, 531, 541. Provided are the operating mechanisms 5210, 5310, 5410, a movable part operating mechanism 4310, which will be described later, and cover members 560, 570 for concealing at least the respective power sources and the like.

  Each of the cover members 560 and 570 is preferably formed from a transparent resin that can transmit light such as an LED. . Specifically, for example, by knurling (by arranging fine ridges in a continuous manner), the back side can be made transparent, although it is translucent.

  The cover member 560 located on the upper side is formed with a concave wall portion 561 that houses the head member 541 of the head movable portion 540 at the center portion, and supplies power to a movable portion operating mechanism 4310 described later on both sides thereof. A pair of mounting pieces 562 and 562 for supporting the movable part electric motor 460 which is a movable part power source is formed. The cover member 570 located on the lower side is formed with a pedestal 571 that forms part of the bottom of the base body 511 at the center, and decorative pieces 572 that imitate the wings of the robot are formed on both sides thereof. Yes. The decorative piece 572 has a structure that mainly serves to conceal harnesses behind.

  Next, in the movable effect device 400, the both-arm movable unit (one movable unit) 410 which is the both-arm portion of the robot will be described. The pair of arm movable parts 420 and 420 included in the both arm movable unit 410 are configured to be bilaterally symmetric. Details of the configuration of the pair of arm movable parts 420 and 420 will be described below with reference to FIGS. The arm movable part 420 corresponding to the right arm of the robot shown in FIG. As shown in FIGS. 5 and 6, the pair of arm movable parts 420 and 420 are assembled on both sides of the base body 511 in the upper body movable unit 510.

  The arm movable part 420 independently swings substantially horizontally and moves in the front-rear direction (second direction). The arm member 421 is a movable member, and the electric motor 430 is a power source that drives the arm member 421. And an operating mechanism 4210 that transmits the power of the electric motor 430 to the arm member 421. Furthermore, the arm movable part 420 also has a movable part operation mechanism 4310 for driving the entire arm movable part 420 in a vertical direction (first direction) which is a predetermined direction, in addition to the operation mechanism 4210.

  That is, of the plurality of movable parts 420, 520, 530, and 540, the pair of arm movable parts 420 and 420 is provided by the movable part operation mechanism 4310 provided separately from the operation mechanism 4210 of each arm movable part 420. The entire movable portion 420 is configured to be able to perform different operations in addition to the operation of the arm member 421.

  As shown in FIGS. 5 and 6, the arm member 421 of the arm movable portion 420 is swingably connected to the upper arm portion 421A on the fixed side and the lower end side (elbow equivalent portion) of the upper arm portion 421A. And a forearm portion 421B. As shown in FIG. 14, a vertical axis 422 extending in the vertical direction is built in the upper arm part 421A, and the forearm part 421B is pivotally supported at a lower end of the vertical axis 422 so as to be swingable by a predetermined angle. In other words, the forearm portion 421B is pivotally supported so as to be able to swing in the horizontal direction with the vertical axis 422 as the rotation center.

  As for the operation of the arm member 421 itself, the forearm portion 421B closes along the upper body movable unit 510 (see FIG. 16D), and the forearm portion 421B opens forward toward the front side. (See FIG. 16E) is set to operate in the front-rear direction (second direction). As shown in FIG. 14, a winding spring 423 as a biasing means is attached to the proximal end side of the vertical axis 422 that is the rotation center of the forearm portion 421B, and the forearm portion 421B is applied by the biasing force of the winding spring 423. Is biased in the direction of the armpit closed state, which is the production start position determined as the start position when performing the operation.

  As shown in FIG. 5, the electric motor 430 that drives the arm member 421 itself (precisely the forearm portion 421B) is integrally fixed to the upper side of the upper arm portion 421A. Further, as shown in FIG. 14, the operating mechanism 4210 of the arm member 421 itself includes a driven gear 4211 that rotatably meshes with a drive gear 431 fixed to the output shaft of the electric motor 430, and the driven gear 4211. And a sector gear 4212 which meshes with the rocker. Here, the sector gear 4212 is integrally fixed to the upper end of the vertical axis 422 that becomes the rotation center of the forearm portion 421B. The operation of the operation mechanism 4210 will be described later in detail.

  A position detecting member 440 is provided at one end of the sector gear 4212 so as to swing integrally with the sector gear 4212 about the vertical axis 422 as a rotation center. Beside the position detection member 440, a detection means 450 for detecting that the forearm portion 421B is at a stop position where the forearm portion 421B is stopped at the production start position (sideward closed state) is fixed at a predetermined position. The detecting means 450 is set to detect the position detecting member 440 when the forearm portion 421B is at the stop position. Specifically, for example, a photo for detecting light blocking by the position detecting member 440 is detected. A sensor or the like may be used. Of course, it is not limited to a photosensor, and a microswitch or a magnetic sensor can also be used.

  Further, the arm member 421 is configured to drive the entire arm member 421 in the vertical direction (first direction) in addition to the operation of the forearm portion 421B, and transmits power from the movable portion electric motor 460. By the movable part operation mechanism 4310, the entire arm member 421 is divided into a suspended state (see FIG. 15B) that hangs down in the vertical direction and a lifted state that lifts upward in the front side (see FIG. 15C). It is set to operate in the vertical direction (first direction). Here, as shown in FIG. 6, the movable portion electric motor 460 is disposed not on the both-arm movable unit 410 but on the attachment piece 562 of the cover member 560 in the upper body movable unit 510.

  As shown in FIG. 14, the movable part operation mechanism 4310 includes a sector gear 4311 that meshes with a drive gear 461 that is fixed to the output shaft of the movable part electric motor 460, and one end fixed to the sector gear 4311. The vertical axis 422 is fixed to the other end of the sector gear 4311, and the horizontal axis 4312 is also the center of oscillation of the vertical axis 422. The horizontal axis 4312 is rotatably supported in the middle of the horizontal axis 4312. And a mounting bracket 4313 (see FIG. 6) for supporting the horizontal shaft 4312.

  Here, the mounting bracket 4313 is integrally fixed to the base body 511 of the upper body movable unit 510. A winding spring, which is a biasing means (not shown), is attached to the proximal end side of the horizontal shaft 4312 that is the center of rotation of the entire arm movable portion 420, and the arm movable portion 420 is urged by the biasing force of the winding spring. The whole is biased in the direction of the hanging state, which is the production start position determined as the start position when performing the operation. The operation of the movable part operation mechanism 4310 will be described later in detail.

  Further, a position detecting member 470 is provided at one end side of the sector gear 4311 so as to swing integrally with the sector gear 4311 around the horizontal shaft 4312. Next to the position detection member 470, a detection means 480 for detecting that the arm member 421 is in a stop position where the entire arm member 421 is stopped at the effect start position (hanging state) is a predetermined position (attachment bracket 4313 (see FIG. 6). ) Is fixed in place). The detection means 480 is set to detect the position detection member 470 when the entire arm member 421 is at the stop position. Specifically, for example, the detection means 480 senses light blocking by the position detection member 470. A photo sensor or the like is preferable. Of course, it is not limited to a photosensor, and a microswitch or a magnetic sensor can also be used.

  FIG. 19 is a side view showing an arrangement state of the game ball rolling unit 330, the variable display device 310, and the movable effect device 400. The rear end side of the game ball rolling unit 330 is in contact with the lower side of the display unit 311, and the lower side of the main body 312 surrounding the display unit 311 is close to the back side of the game ball rolling unit 330. The upper side of the variable display device 310 is disposed so as to be inclined rearward in the depth direction. The operation based on such an arrangement state will be described later.

  On the back side of the game board 2, the back side of the movable effect device 400 has a structure that protrudes backward, but the rear side of the upper side portion of the main body 312 of the variable display device 310 inclined rearward is also movable effect device 400. It is arranged so that it protrudes backward as much as the back side. More specifically, the rear side corner of the upper side portion of the main body 312 protrudes slightly rearward from the back surface of the movable effect device 400. However, as shown in FIGS. Is provided with an effect control board 1300, which will be described later, and is designed so that the entire structure on the back side of the game board 2 does not protrude rearward as much as possible.

  Further, as shown in FIG. 19, the front side corner portion of the upper side portion of the main body 312 is disposed so as to be fitted into a recess 401 formed to be depressed below the movable effect device 400, and to the rear. The inclined variable display device 310 is designed so that the space occupied in the vertical direction is further reduced as much as possible. Such a recess 401 is formed by avoiding the arrangement of the components of the movable effect device 400 only, but is a recess in which a front corner portion of the upper side portion of the main body 312 is fitted. Any form is acceptable.

  Further, as shown in FIG. 22, various paths of game balls are provided in one side portion (lower left portion in FIG. 3) 351 of the center case 350 in relation to the game ball rolling portion 330. ing. The warp device 360 includes a game ball inlet 361 opened in one side 351 of the center case 350, a game ball moving path 362 for flowing the game ball flowing into the game ball inlet 361 obliquely downward, and the game ball movement. The game ball outlet 363 is configured to allow the game ball that has flowed down the path 362 to flow out to the game ball rolling unit 330 via the inclined surface portion 331.

  The passing game ball path 370 includes a game ball inlet 371 established at a position obliquely below the normal symbol operating gate 26, a game ball moving path 372 for causing the game ball flowing into the game ball inlet 371 to flow downward obliquely, A game ball outlet 373 is provided for allowing the game ball that has finished flowing down the game ball moving path 372 to flow out to the game ball rolling unit 330 via the inclined surface portion 331. In addition, the game ball guide unit 380 forms a path of the game ball that guides the game ball flowing down the side of the variable display device 310 in the direction of the start winning opening 21. Of the one side portion 351 of the center case 350, at least a portion overlapping the game ball movement path 362 or the game ball movement path 372 from the front is translucent or transparent so that the movement of the game ball can be visually recognized. It is made of a translucent material such as synthetic resin.

Next, various control boards used for controlling the gaming machine 1 will be described.
FIG. 23 is a block diagram showing various control boards and related components used for controlling the gaming machine 1. As shown in FIG. 23, the present embodiment includes a main board 1100, an effect control board 1300, a payout control board 200, a launch control board 600, a power supply board 2700, and the like as control boards. The main board 1100 is a control board that controls the entire gaming machine 1, and the effect control board 1300 controls display control of the variable display device 310, LED / lamp lighting control and sound control, and motor drive control. It is a control board to be performed.

  The main board 1100 and the effect control board 1300 constitute a control means as a whole, and the control means controls the display game in the variable display device 310 and the display game in the movable effect device 400. Effect operation control means for controlling a series of effect operations performed in conjunction with the. In addition, the production operation control means of the control means has stop control means for stopping the movable members 421, 521, 531 and 541 at the production start position. Specific control contents of each of these control means will be described later.

  In addition, the various control boards are arranged compactly so as not to protrude rearward as much as possible on the back side of the game board 2 as shown in FIG. 20 and FIG. Each control board is housed in a dedicated case, and is configured to be protected from dust from the outside, spilled balls from other equipment, and static electricity and electrical noise.

FIG. 24 shows details of the main board 1100.
The main board 1100 operates based on the clock generated by the clock circuit 1110 inside the main board 1100. The CPU 1102 executes timer interrupt processing at regular intervals by inputting an interrupt signal at regular intervals obtained by dividing the clock generated by the clock circuit 1110 by the internal timer 1107 to the CPU 1102. The CPU 1102 performs a series of operations by executing, for each interrupt, a process divided so as to end in a time shorter than the timer setting time interval.

  The start winning port switch 121, the normal symbol operation gate switch 126, the right sleeve winning port switch 122a, the left sleeve winning port switch 122b, the right dropping winning port switch 123a, and the left dropping winning port switch 123b each detect a winning of a game ball. The input signals from these switches are input to the input interface circuit 1115a. Input signals from the count switch 125, the shot ball break switch 131, the glass frame open detection switch 132, and the overflow switch 133 are input to the input interface circuit 1115b.

  The addresses of the input interface circuits 1115a and 1115b are set in the address space of the CPU 1102 by the memory mapped I / O method. The address select circuit 1113 decodes the address signal output from the CPU 1102 and the read / write control signal in accordance with the system clock output from the CPU 1102 to generate a chip select signal.

  When the input interface circuits 1115a and 1115b are selected by the chip select signal, the input signals from the start winning a prize opening switch 121 and the like are output to the data bus through the input interface circuits 1115a and 1115b. Each input signal on the data bus is specified for each input signal after it has been detected multiple times and chattering prevention processing is performed until the next interrupt processing is executed by an interrupt signal generated at regular intervals. The stored RAM area (RAM 1104) is stored.

  The input signal from the start winning port switch 121 is a five ball ball signal, and from the right sleeve winning port switch 122a, the left sleeve winning port switch 122b, the right dropping winning port switch 123a, and the left dropping winning port switch 123b. Each of the input signals is treated as a prize ball signal of 8 prize balls, and further, the input signal from the count switch 125 is treated as a prize ball signal of 15 prize balls, and the number of prizes detected by each switch is designated. Stored in the RAM area. At the same time, the total number of winning balls is calculated by the CPU 1102 and stored in a designated RAM area. In addition, although the number of prize balls to be paid out of the switches provided at each winning opening is fixed, the number of payouts can be changed according to the specifications of the gaming machine.

  In addition, random numbers are obtained for the input signals from the start winning port switch 121 and the normal symbol operation gate switch 126, and these values are stored in the random value storage areas of the RAM area. The gaming state, gaming effects, and the like of the gaming machine 1 are set, and data such as the gaming state and gaming effects are sequentially output to each control board. Output data to each control board passes through a buffer 1114 provided in the middle of the data bus, and is further output to the latch circuits 1116a to 1116e through the output data bus. By disposing the buffer 1114 in the middle of the data bus connecting the output latch circuits 1116a to 1116e and the CPU 1102, the bus signal flows in one direction, which is a countermeasure against fraud.

  Since there are data in the 5 starting ball opening RAM areas, the left and right sleeve winning opening switches, the 8 left and right winning opening switch, the 15 winning ball RAM areas, and the 15 counting switch RAM areas, the CPU 1102 receives each winning ball. The 8-bit award ball data set to the number is sequentially output to the latch circuit 1116a through the data bus and the output data bus. In synchronization with this, an interrupt signal for the payout control board 200 and a control signal for the strobe signal are output to the latch circuit 1116c through the data bus and the output data bus.

  When the chip select signal decoded by the address decoding circuit 1113 controlled by the memory mapped I / O is sequentially output to the latch circuit 1116a and the latch circuit 1116c, the 8-bit prize ball data is interrupted to the latch circuit 1116a. The control signal of the signal and the strobe signal is latched by the latch circuit 1116c, and the output signal composed of the 8-bit parallel prize ball output signal, the interrupt signal, and the 2-bit control signal of the strobe signal is given to the payout control board 200. Output as data.

  The payout control board 200 to which the winning ball data is input controls the ball discharging mechanism to discharge the number of winning balls corresponding to the input winning ball data. The total number of winning balls actually paid out is calculated by the CPU 1102, the value is subtracted from the stored data in the RAM area (RAM 1104), and the data of the total number of winning balls is updated in real time. In addition, an output signal is output to the latch circuit 1116d for each set number of winning prize balls, and is output to the outside in synchronization with the chip select signal of the address decode circuit 1113, for management via the frame external terminal board 800. It is output to a computer (not shown) or the like.

  When random number values are stored in the RAM area (RAM 1104) in which random number values corresponding to the input signals of the start winning port switch 121 and the normal symbol operation gate switch 126 are stored, the normal symbol display device 140, the variable display device The above-described variation pattern command or the like is determined immediately before the start of display in 310, and the determined variation pattern command or the like is transmitted to the effect control board 1300, and the determined information is stored in the RAM area (RAM 1104).

  When random numbers related to normal symbols are stored, display control data for executing normal symbol display of the normal symbol display device 140 is generated, and the display control data is output from the CPU 1102 to the latch circuit 1116e through the data bus. The Each time a chip select signal is output from the address decoding circuit 1113, the normal symbol display device 140 performs normal symbol display for a certain period of time.

  When the display result of the normal symbol display device 140 is successful, braking data of the normal electric accessory solenoid 136 for expanding each movable piece of the start winning opening 21 is output from the CPU 1102 to the latch circuit 1116e. In response to the chip select signal from the address decoding circuit 1113, the latch circuit 1116e outputs the signal for a predetermined time to control the ordinary electric accessory solenoid 136. Thereby, the start winning opening 21 is in an expanded state, and a state in which the game ball is likely to win is generated.

  If random numbers related to the start winning opening 21 are stored, each stop symbol that determines the change pattern command and the corresponding stop symbol on the effect control board 1300 to display the variable display device 310 is displayed. Etc. are sequentially output as effect output data to the effect control board 1300 via the latch circuit 1116b in time series, and the effect control board 1300 is controlled. In addition, LED / lamp lighting effects, sound effects, and motor drive control are also executed in synchronization with each other.

  When the special gaming state occurs, the control data of the special winning opening solenoid 134 is output to the latch circuit 1116e, and the chip select signal from the address decode circuit 1113 is input to the latch circuit 1116e. As a result, the control data of the big prize opening solenoid 134 is outputted from the latch circuit 1116e, the big prize opening solenoid 134 is driven, and the big prize opening 24 is opened and closed so that the game ball can be guided into the big prize opening 24. Become.

  The winning game balls are counted by the count switch 125 arranged in the big winning opening 24. When the total count of the data counted by the count switch 125 reaches a predetermined quantity, the output data of the latch circuit 1116e is changed, the special winning opening solenoid 134 is deactivated, and one round is completed. Thereafter, if the upper limit number of rounds has not yet been reached, the jackpot round will continue further.

  When power is supplied to the gaming machine 1, a reset signal is supplied from the power supply board 2700, and each device on the main board 1100 is in a reset state. Thereafter, the system reset signal becomes inactive, and each device transitions to the active state. When the system reset signal changes to the inactive state, the reset signal to the one-chip microcomputer 1101 becomes inactive after a lapse of a predetermined time due to delay processing by the clock synchronization / delay circuit 1111. As a result, the one-chip microcomputer 1101 enters an operating state, and the operating state of the main board 1100 is maintained. Thereafter, initial setting of the one-chip microcomputer 1101 is performed.

  When the power supply externally supplied from the gaming machine is unstable, a power failure detection signal is supplied from the power supply board 2700 to the NMI (non-maskable interrupt) 1105 of the one-chip microcomputer 1101, and the one-chip microcomputer 1101 performs a save operation for each storage area. Done. Specifically, after detecting the winning ball detection data for a certain period of time, the power failure processing determination data is stored in the RAM 1104 to protect the RAM 1104. That is, as the power supply voltage decreases, the backup power supply DC5VBB is supplied from the power supply board 2700 to the RAM 1104, and the storage state of the RAM 1104 is maintained.

  When power is next supplied, the one-chip microcomputer 1101 performs power failure recovery processing upon recognizing that power failure processing has occurred based on the presence or absence of power failure processing determination data. If the RAM initialization signal is active during initialization, the CPU 1102 detects data in the I / O port 1106 and initializes the RAM 1104. A signal for detecting a ball breakage by the shot ball break switch 131 and a signal for detecting a ball clogging of the award ball in the lower tray 4 of the gaming machine 1 by the overflow switch 133 are sent to the one-chip microcomputer 1101 through the input interface circuit 1115b and the data bus. Is taken in.

Next, the effect control board 1300 shown in FIG. 25 will be described.
The effect control board 1300 is a display game of the variable display device 310 disposed in the game area 17, flashing of various LEDs and lamps installed on the game board 2, sound from the speaker 180, sound effects, game machines The control relating to the alarm sound for notifying the abnormal state 1 and the drive control of the motor are performed. The motor here corresponds to various electric motors 430, 460, and 550 for performing the rendering operation of the movable rendering device 400.

  The effect control board 1300 executes the effect control based on the effect output data, the clock transmitter 1316 for operating the microcomputer 1301, the control RAM 1311 for temporarily storing information acquired by executing the effect control, and the effect output data. The control ROM 1310 in which the control program is stored is acquired, the control information is acquired through the input interface 1314 for inputting the control information from the main board 1100, and the game effect is executed based on the acquired information.

  The microcomputer 1301 operates based on the clock generated by the clock generator 1316, and control information from the main board 1100 is input to the PIOa 1306 a and PIOj 1306 j in the microcomputer 1301 through the input interface 1314, and is variably displayed based on the input information. An effect by the device 310, an effect by light from various lamps / LEDs, an effect by sound, and the like are executed according to the procedure of the program stored in the control ROM 1310.

  The reset signal from the power supply board 2700 is input from the power supply board 2700 to the microcomputer 1301 when the gaming machine 1 is turned on, and the microcomputer 1301 is reset according to the control procedure stored in the control ROM 1310. At the same time, the effect control board 1300 is set to be initialized.

  The effect control board 1300 includes an image processing unit, a lamp / LED / motor drive circuit unit, and an audio control unit, and the microcomputer 1301 controls each based on a control signal from the main board 1100. First, the image processing unit is a part that produces an effect on the variable display device 310, and the microcomputer 1301 gives a specific instruction to the image control IC 1320 based on each control signal. The image control IC 1320 operates based on the clock signal of the clock generator 1316.

  The image control IC 1320 acquires the image data in the image data ROM 1322 according to the control information from the microcomputer 1301, generates a specific video signal, and outputs it to the variable display device 310. In FIG. 25, a VRAM that is an area for temporarily storing image data generated by the image control IC 1320, palette (color) information, and the like is not shown. However, the image control IC 1320 is an image control IC that has a built-in VRAM. It is configured. Note that image data relating to the display contents of the effect display mode is stored in the image data ROM 1322.

  The image correction IC 1321 corrects and outputs the input image signal (analog R, G, B signals, horizontal and vertical synchronization signals) from the image control IC 1320 for the variable display device 310. The power supply generation circuits 1324a to 1324f supply each voltage of DC13V, 23V, -5V, 3.3V, and 2.5V to the image processing unit based on the power supply from the power supply board 2700, whereby the image control IC 1320, the image The correction IC 1321 is driven.

  In addition, the lamp / LED / motor driving circuit unit is a part that performs effects by light and motor drive control, and LED driving that performs specific effects by lamps / LEDs installed on the gaming machine 1 and the game board 2. The circuit a1400a to the LED drive circuit c1400c and the drive circuit 1401 that performs the rendering operation of the movable rendering device 400 by a motor are included. Under the control of the CPU 1302, the PIOb 1306b to PIOe 1306e (parallel I / O) are passed through, and control signals are output to the LED driving circuit a1400a, the LED driving circuit b1400b, the LED driving circuit c1400c, and the driving circuit 1401, and each driving circuit outputs a lamp / LED. • Operate the motor.

  Further, the voice control unit is a part that produces a sound effect, and the microcomputer 1301 outputs control information to the voice control IC 1500 in order to cause the speaker 180 installed in the gaming machine 1 to perform a specific effect. To do. The voice control IC 1500 divides the clock signal of the clock generator 1316 by the frequency divider 1317 and uses it as an operation clock of the voice control IC 1500. Further, according to the control information of the microcomputer 1301, the audio data in the audio data ROM 1501 is obtained, a specific audio signal is generated, and output to the speaker 180.

  The CPU 1302 outputs control information based on sound to the voice control IC 1500 through the PIOF 1306f and the PIOg 1306g that are parallel I / O. The PIOF 1306f outputs data, and the PIOF 1306g outputs a control signal (chip select, read, write, etc.). The voice control IC 1500 obtains data in the voice data ROM 1501 based on control information from the microcomputer 1301 and converts it into a voice signal.

  In addition, onomatopoeia, sound effects, and the like are generated and output by a transmitter built in the voice control IC 1500. An audio signal from the audio control IC 1500 is output voltage adjusted by a filter 1502 to remove noise components other than audio and output to an amplifier 1503. The amplifier 1503 amplifies the audio signal to a voltage level that can be driven by a speaker. Is output as

Hereinafter, the operation of the gaming machine 1 will be described.
First, when assembling the movable effect device 400, the variable display device 310, and the like on the game board 2, the main problem is that the back side of the game board 2 does not interfere with the back surface components of the gaming machine 1 and the equipment on the island. It is necessary to arrange the variable display device 310 so as not to be shifted downward as much as possible in order to suppress the bulge of the ball and to secure a space for the game ball to flow into the start winning opening 21.

  In the gaming machine 1, as the movable effect device 400 becomes larger, as shown in FIG. 19, the gaming ball rolling unit 330 is part of a window frame structure that directly borders the periphery of the front side of the display unit 311 ( Use as lower side). As a result, when the variable display device 310 whose installation space is restricted downward by the movable effect device 400 in the game area 17 is tilted backward so as not to erode the lower space as much as possible, the game ball rolling unit 330 is provided. It is possible to place the lower side portion of the variable display device 310 by tilting it toward the front side by an amount corresponding to a part of the window frame structure, and the variable display device 310 protrudes toward the back side of the game board 2. Can be suppressed as much as possible.

  Moreover, since the game ball rolling unit 330 is combined with the center case 350 as it is to constitute a part of the window frame structure, the number of parts and assembly man-hours of the window frame structure can be reduced. In addition, a concave portion 401 that is recessed toward the upper inside is formed on the lower side of the movable effect device 400 positioned directly above the variable display device 310, and the front side corner portion of the upper side portion of the variable display device 310 is formed. , And can be disposed so as to fit into the recess 401. As a result, the space occupied by the variable display device 310 tilted rearward in the vertical direction can be further reduced, and a more space for the game ball to flow below the variable display device 310 can be secured.

Next, the flow of game balls and the game state on the game board 2 will be described.
When the player operates the handle 5, one game ball is launched into the game area 17 at a time. The game ball may flow down while changing its direction while colliding with a game nail, a windmill or the like on the game area 17, and may win various winning holes in the middle or pass through the normal symbol operation gate 26. A game ball that has fallen without entering any winning opening in the game area 17 is discharged to the outside through the out opening 29. In FIG. 1, the game ball that has flowed to the right side from the vicinity of the upper end of the game area 17 falls along the outside of the game ball guiding member 18a, and is then moved to the lower vicinity of the center where the start winning opening 21 is located by the game ball guiding rod 18b. Flow down as directed.

  When a game ball that has flowed down the game area 17 on the side of the variable display device 310 flows into the game ball inlet 361 in FIG. 22, it is connected to the game ball inlet 361 and inside the center case 350 (one side portion 351). The game ball flows down as it is through the game ball moving path 362. The game ball that has finished flowing down the game ball moving path 362 is discharged from the game ball outlet 363 to the outside, and flows out to the game ball rolling unit 330 through the inclined surface portion 331 facing the game ball outlet 363 from the side. .

  When the game ball passes through the normal symbol operation gate 26, the normal symbol display is executed by the normal symbol display device 140 (see FIG. 4), and the game ball is subsequently received at the game ball entrance 371 of the passing game ball path 370. It is done. The game ball continues to the game ball entrance 371 and flows down the game ball moving path 372 in the center case 350 (one side portion 351) as it is. The game ball that has finished flowing down the game ball moving path 372 is discharged from the game ball outlet 373 to the outside, and flows out to the game ball rolling unit 330 through the inclined surface portion 331 facing the game ball outlet 373 from the side. .

  The game ball that has flowed out onto the game ball rolling unit 330 via the warp device 360 or the passing game ball path 370 is rolled until the moment of rolling is reduced by the momentum of rolling at the time of outflow. repeat. Thereafter, since the game ball is guided to the start winning opening 21 with a predetermined probability, the probability that the game ball will win the start winning opening 21 is set high even if the space on the game area 17 where the game nail is driven is scarce. It becomes possible to do.

  In FIG. 22, the game ball guide unit 380 guides the game ball as follows. That is, when the game ball that has flowed down the game area 17 on the side of the variable display device 310 flows into the game ball guide 380 without being received by the game ball inlet 361 or the game ball inlet 371, Since the game ball is discharged toward the start winning opening 21, the player can fully expect the game ball to win the start winning opening 21.

Next, the details of the display game in the variable display device 310 will be described.
FIG. 26 is a flowchart showing details of the special symbol display process corresponding to the display game. The special symbol display process is executed by the display control means. When the game ball launched into the game area 17 wins the start winning opening 21 through the various flow paths described above (step S101; Y), it is detected by the start winning opening switch 121 and a detection signal is output to the main board 1100. Is done. Based on this detection signal, it is determined whether or not the number of reserved balls, which is the number of rights to execute the currently held display game, is equal to or less than a predetermined value (for example, 4) (step S102).

  If the number of held balls is not less than the predetermined value (step S102; N), the process ends without holding the right due to the establishment of the current display start condition, but if the number of held balls is less than the predetermined value (step S102). Y), the number of reserved balls related to the right is incremented (step S103), and a jackpot determination random number is acquired (step S104). Further, a jackpot symbol random number is acquired (step S105). The reserved ball number data is transmitted from the main board 1100 to the effect control board 1300. When the production control board 1300 receives the reserved ball number data, one LED 171 to 174 of the special symbol hold LED 170 is turned on, and one is turned off when the display game is started.

  Subsequently, it is determined whether or not the jackpot flag is ON (step S106). As will be described later, if the jackpot determining random number matches any of the predetermined jackpot random numbers, it is determined that the jackpot is set and the jackpot flag is set to ON. If the jackpot flag is ON (step S106; Y), it is determined whether or not the display game is being executed (step S107). On the other hand, if the jackpot flag is not ON (step S106; N), the processing is continued. Exit.

  If the display game is not being executed (step S107; N), it is determined whether or not it is during the stop symbol display time (step S108). Here, the stop symbol display time means the time during which the stop symbol is displayed on the variable display device 310 from the end of the display game executed for a predetermined variation time to the start of the special game state. If the display game is being executed (step S107; Y), it is determined whether or not the variation time of the special symbol has elapsed (step S123). If the variation time has not elapsed (step S123; N), it remains as it is. The process ends. If the fluctuation time has elapsed (step S123; Y), the stop symbol display time is set (step S124).

  If it is during the stop symbol display time (step S108; Y), it is determined whether or not the stop symbol display time has elapsed (step S120). Here, if the stop symbol display time has not elapsed (step S120; N), the process is terminated, and if the stop symbol display time has elapsed (step S120; Y), the jackpot determination random number is a jackpot random number. It is determined whether or not there is (step S121).

  If the jackpot determination random number does not correspond to the jackpot random number (step S121; N), the process is terminated, and if the jackpot determination random number corresponds to the jackpot random number (step S121; Y), the jackpot flag is turned on. (Step S122). If it is not during the stop symbol display time (step S108; N), it is determined whether or not there is a reserve ball number at the present time (step S109). Is not "0" (step S109; Y), it is determined whether or not the jackpot determination random number is a jackpot random number (step S110). If the number of reserved balls is "0" (step S109; N) The process is terminated as it is.

  If the jackpot determination random number corresponds to the jackpot random number (step S110; Y), the jackpot stop symbol is stored based on the jackpot symbol random number (step S111). On the other hand, if the jackpot determination random number does not correspond to the jackpot random number (step S110; N), a stop symbol for losing is stored (step S112). When determining whether or not the jackpot random number is a jackpot random number, if it is in a high probability state, the jackpot determination random number corresponds to the jackpot random number with a high jackpot probability, and in a normal low probability state If so, the jackpot determination random number corresponds to the jackpot random number with a low jackpot probability.

  Subsequently, a fluctuation pattern random number is acquired (step S113). Here, if the jackpot determination random number acquired previously corresponds to the jackpot random number (step S114; Y), the variation pattern corresponding to the jackpot is determined (step S115), and the variation pattern in the current display game is determined. Determination is made (step S117). On the other hand, if the jackpot determination random number is not a jackpot random number (step S114; N), the variation pattern corresponding to the deviation is determined (step S116), and the variation pattern in the current display game is determined (step S117). Further, a variation time associated with the variation pattern is set (step S118), stop symbol data and a variation pattern command are transmitted to the effect control board 1300 (step S119), and the special symbol display process is terminated.

  In this way, the variation pattern related to the effect display mode from the start of the display game on the variable display device 310 to the display result is determined according to the type of the variation pattern command determined by the main board 1100. Specifically, the variation pattern of the present embodiment is, for example, “normal variation” in which the reach display mode is not derived, “normal reach” which is a basic reach display mode, and a specific display mode than the normal reach. “Reach A”, “Reach B”, “Super Reach A”, and “Super Reach B”, which are advanced reach display modes set with high reliability, are prepared in advance.

  Here, “normal reach” is an effect display mode mainly produced by variable display of identification information, and “developed reach display mode” is an effect display mode changed from the normal reach. This is a content that promotes a sense of expectation that the fluctuation speed of information may change or an animation by a character or the like may be displayed to change from a reach display mode to a specific display mode. Of course, the type of reach display mode is not limited to these.

  In the case of normal fluctuations, all display results correspond to out-of-display modes, but for each reach display mode, there are two types of display results: the out-of-display mode and the specific display mode, normal reach, reach A, In the order of reach B, super reach A, and super reach B, the appearance probability of the specific display mode, that is, the reliability of the specific display mode is set high. In the present embodiment, high reliability is produced mainly by the type of reach display mode among the effect display modes, but a predetermined notice effect display is prepared separately from the reach display mode. Depending on the notice effect display, the reliability of the specific display form may be varied, or the reach display form may be given a notice regarding the appearance.

  The effect operation of the movable effect device 400 differs according to the variation pattern in such a display game. Although the details will be described later, the effect operation control means selects one of a plurality of types of operation patterns set in advance with respect to the movable effect device 400 according to the variation pattern of the display game, and based on the selected operation pattern, Operation control of the movable parts 420, 520, 530, and 540 is executed. Thereby, the variation pattern in the variable display device 310 and the operation pattern in the movable effect device 400 are combined, and the visual interest accompanying the change in display and mechanism is improved, and the player's expectation for jackpot A feeling can be raised. As will be described in detail later, the higher the reliability of the variation pattern is, the better it is to control so that more or more operations are performed within the movable range of the movable effect device 400.

Next, the operation of the entire movable effect device 400 will be described.
As shown in FIGS. 5 and 6, the movable effect device 400 includes an arm movable part 420, a chest movable part 520, a shoulder movable part 530, and a head movable part 540 that perform different operations in relation to the display game. Further, each of the movable parts 420, 520, 530, and 540 transmits one or a plurality of movable members 421, 521, 531 and 541 that operate independently or in conjunction with each other, and transmits power to the movable members 421, 521, 531 and 541. Since the operation mechanisms 4210, 5210, 5310, and 5410 are respectively provided, the number of combinations of operation patterns due to the operation or form change of the mechanism increases. Therefore, various rendering operations can be performed in the movable rendering device 400, and the entertainment of the game can be enhanced.

  In addition, a pair of arm movable parts 420 and 420 are configured as both arm movable units 410, and a chest movable part 520, a shoulder movable part 530, and a head movable part 540 are collectively configured as an upper body movable unit 510. The number of parts and assembly man-hours can be reduced by sharing and the like, and it is possible to perform a production operation with a sense of unity for each of the movable units 410 and 510. Further, by having a plurality of movable units 410 and 510, it is possible to combine not only the individual movable unit units but also the operation patterns of the respective movable units. As a result, it is possible to perform the staging operation of the movable staging device 400 having a powerful dynamic interlocking, and it is possible to enhance the visual staging effect based on a more interesting form change.

  Further, the power from one common electric motor 550 is separately transmitted to the respective operation mechanisms 5210, 5310, 5410 of the chest movable unit 520, the shoulder movable unit 530, and the head movable unit 540 included in the upper body movable unit 510. By comprising in this way, the cost regarding a power source can be reduced significantly. On the contrary, each arm movable part 420 is provided with not only the operation mechanism 4210 but also the electric motor 430 independently, so that the effect operation of each arm movable part 420 in the both arm movable unit 410 can be synchronized. It is also possible to perform each production operation at completely different free timings, and it is possible to generate a variety of variations in form.

Next, details of the operation of the upper body movable unit 510 will be described.
FIG. 17 is an explanatory diagram showing design specifications regarding the operations of the chest movable unit 520, the shoulder movable unit 530, and the head movable unit 540 in the upper body movable unit 510. In the figure, “Robo” is an abbreviation for the movable effect device 400, “Honey” indicates the blade member 521, “Cover” indicates the cover member 531, and “Kao” indicates the head member 541. .

  Each of the movable members 521, 531, and 541 is set to sequentially perform a series of effect operations by driving one common electric motor 550. As shown in “Robot operation” in the figure, “origin” is set as an effect start position, and detection of a position detection member 525 (stop position) by a detection means (not shown) that is “sensor sensing”, Swinging each blade member 521 to “open” to the open state, starting sliding to each cover member 531 to “open cover operation”, and opening each cover member 531 to “open cover”. A series of effect operations are performed from the end of the slide, the start of swinging of the head member 541 in the upright state, which is “starting of the chaotic operation”, and the end of swinging of the head member 541 in the upright state of the “causing”.

  In order to execute a series of performance operations, the specific number of gear teeth in each of the operation mechanisms 5210, 5310, and 5410 is the number of teeth of the chest gear 5211 that is “the number of teeth on the honey side gear”. The number of teeth of the shoulder / head gear 5311 which is “the number of teeth of the chao gear” is 18, and the number of teeth of the drive gear 551 which is the “number of gear teeth on the motor side” is 16. The gear operation amount [°] based on the number of gear teeth is 0.0 ° at the “origin”, 52 ° at the time of the “sensor detection”, and at the time of the “cover operation start”. It is 83 °, and is 218 ° at the time of the “starting of the kao operation”.

  The motor output shaft [°] corresponding to the gear operation amount is 0.0 ° at the “origin”, 6 ° at the time of the “sensor detection”, and 93 ° at the time of the “cover operation start”. The angle is 8 °, and is 245 ° at the time of the “starting of the kao operation”. The number of motor pulses corresponding to the motor output shaft [°] is 0.0 at the “origin”, 12 at the time of the “sensor detection”, and 187 at the time of the “cover operation start”. It is 490 at the time of the “cao operation start”.

  Further, in the present embodiment, the operation time required for the series of presentation operations can be set as appropriate in three stages. Specifically, the time from the start to the end of the presentation operation is fast. A case [2 ms], a middle time [4 ms], and a slow time [6 ms] are prepared. For example, in the case of fast [2 ms], the time to reach “sensor detection” is 0.03 seconds, the time to reach “cover operation start” is 0.38 seconds, and the time to start “cao operation start”. Is 0.98 seconds.

Next, details of the operation in the chest movable unit 520 will be described.
As shown in FIG. 8A, when the common electric motor 550 is stopped, the notch 5214 of the cam member 5213 is in a state in which the driven convex portion 5217 of the follower member 5215 enters, and the nipping piece portion 5218 of the follower member 5215 The link member 5221 in which the engagement pin 5222 is located inside is in a downward state, and the pair of blade members 521 and 521 is maintained in a closed state in which the pair of blade members 521 and 521 rise upward so as to be close to each other.

  As shown in FIG. 8B, when the common electric motor 550 is driven in the forward direction, the cam member 5213 rotates in the clockwise direction in the drawing together with the chest gear 5211, and the cam member 5213 follows the outer cam surface. The driven member 5215 of the member 5215 rides up, the follower member 5215 swings upward, and the engagement pin 5222 located inside the clamping piece 5218 is biased by the coil spring (not shown). As a result, the link member 5221 is swung upward. Accordingly, the pair of blade members 521 and 521 operate in an open state that spreads left and right so as to be separated from each other.

  Although not shown, a winding spring, which is a biasing means, is attached to the proximal end side of the pivot 522 that is the rotation center of each blade member 521. The blade member 521 performs its operation by the biasing force of the winding spring. It is biased in the direction of the closed state, which is the production start position determined as the start position when performing. By the urging force of such urging means (not shown), each blade member 521 can be quickly returned to the original production start position without using power at the end of a series of operations by the operation mechanism 5210. .

  Further, the operation mechanism 5210 of the chest movable unit 520 is provided with forced return means including the cam members 5213, the follower members 5215, and the link members 5221 described above, and the operation mechanism 5210 operates in an open state. When returning the closed pair of blade members 521 and 521 to the closed state which is the original production start position, it is returned to the production start position by the power of the common electric motor 550 separately from the urging force of the winding spring (not shown). be able to.

  That is, when the common electric motor 550 is driven in the reverse direction when the operation of the pair of blade members 521 and 521 to the open state is completed, the counterclockwise of each cam member 5213 in FIG. , The driven convex portion 5217 of each follower member 5215 that has run on the outer peripheral cam surface of each cam member 5213 enters the notch 5214 halfway, and the driven convex portion 5217 is further lowered by one end surface of the notch 5214. Pressed.

  Therefore, the follower member 5215 having the driven convex portion 5217 swings downward with the pivot 5216 as the center of rotation, and the engaging pin 5222 inside the sandwiching piece portion 5218 accordingly moves the upper side of the sandwiching piece portion 5218. The link member 5221 swings downward as it is engaged with the jaws and pushed downward. In synchronization with the swinging of the link member 5221, the blade member 521 integrated with the pivot 522, which is the rotation center of the link member 5221, is forcibly returned to the closed state. Therefore, even if the operation of the pair of blade members 521 and 521 operated by the operation mechanism 5210 is stopped in the middle of returning to the effect start position by the urging force of the winding spring (not shown), the effect is surely achieved. It is possible to return to the start position, and there is no hindrance to the next performing operation.

Next, details of the operation in the shoulder movable portion 530 will be described.
As shown in FIG. 10 (a), when the common electric motor 550 is stopped, the follower member with respect to the one end wall 5313a (see FIG. 10 (b)) on the rotation center side in the shoulder cam groove 5313 of the cam member 5312. The driven convex portion 5317 of 5314 is engaged, and the follower member 5314 is maintained in a state of swinging downward.

  At this time, the engaging pin 5322 in the link member 5320 is pushed downward by the upper jaw of the clamping piece 5316 in the follower member 5314, and the link member 5320 is fitted in the guide groove 5323 at the free end thereof. The cover member 531 is held in a closed state via the mating guide pins 534. The coil spring 533 also biases the cover member 531 in the closed state.

  In FIG. 9, when the shared electric motor 550 is driven in the forward direction (A arrow in the figure), the cam member 5312 rotates in the direction of the B arrow in the figure together with the shoulder / head gear 5311, as shown in FIG. 10 (b). As described above, the driven convex portion 5317 of the follower member 5314 fitted in the shoulder cam groove 5313 of the cam member 5312 moves relatively along the shoulder cam groove 5313 so that the follower member 5314 moves upward. Swing to.

  Along with this, the engaging pin 5322 of the link member 5320 is pushed upward by the lower jaw of the clamping piece portion 5316 in the follower member 5314, and the link member 5320 resists the biasing force of the coil spring 533. Then, the guide pins 534 fitted in the guide grooves 5323 at the free ends are slid so as to be separated from each other while swinging in a direction spreading in the left and right directions. Accordingly, the pair of cover members 531 and 531 operate in an open state opened so as to be separated from each other.

  Further, the operation mechanism 5310 of the shoulder movable portion 530 is provided with a forced return means including the cam member 5312, the follower member 5314, and the link member 5320 described above, and the pair that has been operated in the open state by the operation mechanism 5310. When the cover members 531 and 531 are returned to the closed state, which is the original production start position, it can be returned to the production start position by the power of the common electric motor 550 separately from the urging force of the coil spring 533.

  That is, when the operation of the pair of cover members 531 and 531 to the open state is finished, when the common electric motor 550 is driven in the opposite direction, the cam member 5312 rotates with the rotation of the cam member 5312 so that the shoulder cam groove of the cam member 5312 The driven convex portion 5317 of the follower member 5314 fitted in the 5313 moves relatively in the direction of the one end wall 5313a (see FIG. 10B) on the rotation center side in the shoulder cam groove 5313.

  Then, when the driven convex portion 5317 engages with the one end wall 5313a of the shoulder cam groove 5313, the follower member 5314 swings downward and is linked by the upper jaw of the clamping piece portion 5316 on the follower member 5314. The engaging pin 5322 on the member 5320 is pushed downward, and the link member 5320 forcibly brings the cover member 531 into a closed state via the guide pin 534 fitted in the guide groove 5323 at the free end thereof. Will return. As a result, regarding the pair of cover members 531, 531 operated by the operation mechanism 5310, even if the operation stops in the middle of returning to the effect start position by the biasing force of the coil spring 533, it is surely returned to the effect start position. It is possible to prevent the production operation to be performed next.

Next, details of the operation in the head movable unit 540 will be described.
As shown in FIGS. 11A and 12, when the shared electric motor 550 is stopped, the head member 541 is maintained in the tilted state, which is the production start position, by the urging force of the coil spring 5430. At this time, the follower link member 5411 is pushed forward as the head member 541 tilts rearward and downward, and the driven convex portion 5413 of the follower link member 5411 is the head of the cam member 5312. The cam groove 5420 is engaged with one end wall 5421 (see FIG. 12).

  In FIG. 12, when the common electric motor 550 is driven in the forward direction (clockwise in the figure), the cam member 5312 rotates in the counterclockwise direction in the figure together with the shoulder / head gear 5311. The follower link member 5411 in which the follower convex portion 5413 of the one end wall 5421 of the cam groove 5420 is engaged is drawn rearward and downward. As a result, the follower link member 5411 pulls the lower end side of the head member 541 rearward and downward via the pivot pin 5412, so that the head member 541 moves the pivot 543 against the urging force of the coil spring 5430. Swing forward and upward as the center of rotation. As a result, the head member 541 operates in an upright state in which the face portion 542 passes between the cover members 531 and faces the front.

  Here, when the form of the shoulder movable part 530 is changed to the open state by the operation of the shoulder movable part 530, the head movable part 540 can be operated on the condition of the change of the form. As a result, it is possible to give the rendition operation by the shoulder movable unit 530 and the head movable unit 540 a close relationship that changes over time, and in various forms that cannot be imagined from the appearance before the operation. Can produce changes.

  In addition, the operating mechanism 5410 of the head movable unit 540 is provided with a forced return means including the cam member 5312 and the follower link member 5411 described above, and the head member 541 that has been operating in the upright state by the operating mechanism 5410 is provided. When returning to the tilted state, which is the original production start position, the production start position can be restored by the power of the common electric motor 550 separately from the biasing force of the coil spring 5430.

  That is, when the common electric motor 550 is driven in the reverse direction when the operation of the head member 541 to the upright state is completed, the cam member 5312 is rotated in accordance with the rotation of the common electric motor 550 and is fitted into the head cam groove 5420 of the cam member 5312. The driven convex portion 5413 of the joined follower link member 5411 moves relatively in the direction of the other end wall 5422 (see FIG. 12) in the head cam groove 5420 and engages with the other end wall 5422. Thus, the follower link member 5411 is pushed forward and upward.

  The follower link member 5411 pushes the lower end side of the head member 541 forward through the pivot pin 5412, so that the head member 541 is rearward and downward (counterclockwise in FIG. 12) with the pivot shaft 543 as the rotation center. ) To forcibly return to the tilted state. Thereby, regarding the head member 541 operated by the operation mechanism 5410, even if the operation stops in the middle of returning to the effect start position by the urging force of the coil spring 5430, it can be surely returned to the effect start position, There will be no hindrance to the next performance operation.

  In addition, after performing the above-described series of presentation operations of the upper body movable unit 510, the position detection member 525 provided on the blade member 521 side during the operation of returning to the original presentation start position (see FIG. 8). Is detected by a detection means (not shown), and when the blade member 521 (including the cover member 531 and the head member 541) is detected to be in the stop position, the stop control means performs a predetermined period of time. After driving the common electric motor 550, the driving is stopped, and the blade member 521 (including the cover member 531 and the head member 541) is positioned and returned to the effect start position. Here, specifically, the predetermined period during which the shared electric motor 550 is driven is a period in which the number of motor pulses “12” from the time of “sensor detection” to the “origin” in FIG. 17 is output.

  Thereby, when the series of operations of the respective movable members 521, 531 and 541 are completed and the respective movable members 521, 531 and 541 are returned to the original production start positions, the respective movable members 521, 531 and 541 are moved. It is possible to prevent the user from inadvertently staying at the stop position positioned before the production start position, and to reliably and accurately return to the production start position. Thereby, each movable member 521,531,541 can be smoothly operated at the time of the next operation.

Next, details of the operation in the both-arm movable unit 410 will be described.
FIG. 18 is an explanatory diagram showing design specifications regarding the operation of the forearm portion 421B of the arm member 421 and the entire arm movable portion 420 in the both-arm movable unit 410. 18A shows the design specifications related to the forearm portion 421B of the arm member 421, and FIG. 18B shows the design specifications related to the operation of the entire arm movable portion 420. In the drawing, “Ude” indicates the forearm portion 421B of the arm member 421, and “kata” indicates the joint portion that moves the entire arm movable portion 420, and thus the entire arm movable portion 420. Here, the electric motor 430 and the operating mechanism 4210 that operate the forearm 421B, and the movable unit electric motor 460 and the movable unit operating mechanism 4310 that operate the entire arm movable unit 420 are configured separately and are independent of each other. Can be operated.

  As shown in FIG. 18 (a), “Ude state” uses “origin” as an effect start position, and the detection means 450, which is “sensor sensing”, detects the position detection member 440 (stop position), In order of the end of swinging of the forearm portion 421B to “open”, the swinging is performed so that the Ude (forearm portion 421B) opens from the closed state to the forward state as the “Ude movement amount”. To do. Further, as shown in FIG. 18B, the “kata state” has “origin” as an effect start position, detection of the position detecting member 470 by the detecting means 480 that is “sensor sensing”, and “kata open”. As the “catalyst movement amount”, the Ude (the entire arm movable unit 420) swings from the closed state to the lifted state in order of the end of the swinging of the entire arm movable unit 420 to the lifting state. Move.

  In order to execute the rendering operation of the Ude (forearm 421B), the specific number of gear teeth in the operating mechanism 4210 is “the number of Ude side gear teeth”, the number of teeth of the driven gear 4211 is 20, The number of teeth of the drive gear 431 that is “the number of gear teeth” is 16. The Ude movement amount [°] based on the number of gear teeth is 0.0 ° at the “origin”, 4.0 ° at the time of the “sensor detection”, and at the time of the “opening of the Ude”. Then, it is 45 °.

  The motor output shaft [°] corresponding to the Ude movement amount is 0.0 ° at the “origin”, 5.0 ° at the time of the “sensor detection”, and 56 at the time of the “opening of the Ude”. °. The number of motor pulses corresponding to the motor output shaft [°] is 0.0 at the “origin”, 10.0 at the time of the “sensor detection”, and at the time of the “open opening”. 112.

  Further, in the present embodiment, the operation time required for the production operation of the Ude (forearm portion 421B) can be set as appropriate in three stages, specifically from the start to the end of the production operation. When the time is fast [2 ms], a medium time [4 ms] and a slow time [6 ms] are prepared. For example, in the case of high speed [2 ms], the time to “sensor detection” is 0.02 seconds, and the time to “open the opening” is 0.23 seconds.

  In order to perform the production operation of the Kata (the entire arm movable unit 420), the specific gear teeth number in the movable unit operation mechanism 4310 is the "number of gear teeth on the Kata side" and the number of teeth of the sector gear 4311 is 42 (all The number of teeth of the drive gear 461 that is the “number of gear teeth on the motor side” is 30. The amount of movement [°] based on the number of gear teeth is 0.0 ° at the “origin”, 4.0 ° at the time of the “sensor detection”, and at the time of the “kata open”. Then, it is 25 °.

  The motor output shaft [°] corresponding to the amount of movement is 0.0 ° at the “origin”, 5.0 ° at the time of the “sensor detection”, and 35 at the time of the “kata open”. °. The number of motor pulses corresponding to the motor output shaft [°] is 0.0 at the “origin”, 11.0 at the time of the “sensor detection”, and at the time of the “opening”. 70.

  Further, in the present embodiment, the operation time required for the production operation of the Kata (the arm movable unit 420 as a whole) can be set as appropriate in three stages. Specifically, from the start to the end of the production operation. When the time to reach is fast [2 ms], a medium time [4 ms], and a slow time [6 ms] are prepared. For example, in the case of fast [2 ms], the time to “sensor detection” is 0.02 seconds, and the time to “cataly open” is 0.14 seconds.

Next, details of the operation of the arm member 421 itself will be described.
In FIG. 14, when the electric motor 430 is stopped, the forearm portion 421B of the arm member 421 is in the upper body due to the positional relationship in which the drive gear 431, the driven gear 4211, and the sector gear 4212 of the electric motor 430 are engaged with each other. It is maintained in a side-closed state (see FIG. 16D) that is closed along the movable unit 510. At this time, even if the front end side of the forearm portion 421B slightly interferes with the upper body movable unit 510, it can be appropriately handled by the above-described play. Further, the forearm portion 421B is biased toward the armpit closed position by the biasing force of the winding spring 423.

  In FIG. 14, when the electric motor 430 is driven in the forward direction (arrow C direction in the figure), the driven gear 4211 that meshes with the drive gear 431 rotates in the arrow D direction in the figure, and further to the driven gear 4211. The meshing sector gear 4212 rotates in the direction of arrow E in the figure. As a result, the forearm portion 421B coaxial with the sector gear 4212 swings forward with the longitudinal axis 422 as the center of rotation, and the forearm portion 421B moves forward to the forward state.

  Further, when the forearm portion 421B that has been operating in the forward state by the operation mechanism 4210 is returned to the side closed state that is the original effect start position, the electric motor 430 may be driven in the reverse direction. In the middle of returning the forearm portion 421B to the original side-closed state, when the position detecting member 440 on one end side of the sector gear 4212 is detected by the detecting means 450 and it is detected that the forearm portion 421B is in the stop position. The stop control means performs control to position and return the forearm portion 421B to the side-closed state by driving the electric motor 430 for a predetermined period and then stopping the drive. Here, the predetermined period during which the electric motor 430 is driven is specifically a period in which the number of motor pulses “10” from the time of “sensor detection” to the “origin” is output in FIG.

  Thereby, when the operation of the forearm 421B is finished and the forearm 421B is returned to the original side-closed state, the forearm 421B is prevented from inadvertently staying at the stop position located in front of the effect start position, It is possible to reliably and accurately return to the production start position. Therefore, the forearm portion 421B can be smoothly operated during the next operation. Such control by the stop control means also functions as a forced return means for returning the forearm portion 421B to the side closed state that is the effect start position by power separately from the urging force of the winding spring 423 in the operation mechanism 4210.

Next, details of the operation of the entire arm member 421 by the movable part operation mechanism 4310 will be described.
In FIG. 14, when the movable part electric motor 460 is stopped, the entire arm member 421 is suspended depending on the positional relationship in which the drive gear 461 of the movable part electric motor 460 and the sector gear 4311 are engaged with each other. The state is maintained (see FIG. 15B). In addition, the entire arm member 421 is urged by a urging means (not shown) in a direction in which the arm member 421 is in a suspended state, separately from the operation of the movable portion operating mechanism 4310.

  In FIG. 14, when the movable portion electric motor 460 is driven in the forward direction (the direction of arrow F in the figure), the sector gear 4311 that meshes with the drive gear 461 rotates in the direction of arrow G in the figure. As a result, the entire arm member 421 coaxial with the sector gear 4311 swings about the horizontal axis 4312, and the entire arm member 421 moves upward to a lifted state (see FIG. 15C). Become.

  As described above, the arm movable unit 420 is entirely composed of the arm movable unit 420 by the movable unit operating mechanism 4310 provided separately from the operating mechanism 4210 of the arm movable unit 420 (precisely the forearm unit 421B). In addition to the above operations, further different operations are possible. Accordingly, the entire arm movable part 420 and its arm member 421 can be operated in a plurality of stages in a plurality of different directions, and the effect of production due to various appearance changes in a limited space can be enhanced. it can. The movable part electric motor 460, which is a power source of the movable part operating mechanism 4310, is provided on the upper body movable unit 510 side instead of the both arm movable unit 410 side, so that the both arm movable unit 410 or the arm movable part 420 is provided. Can be reduced in weight.

  Further, when returning the entire arm movable portion 420 that has been moved to the lifted state by the movable portion operating mechanism 4310 to the hanging state that is the original effect start position, the movable portion electric motor 460 may be driven in the reverse direction. . In the middle of returning the entire arm movable part 420 to the original suspended state, the position detecting member 470 on one end side of the sector gear 4311 is detected by the detecting means 480, and it is detected that the entire arm movable part 420 is at the stop position. At this point, the stop control means drives the movable portion electric motor 460 for a predetermined period, and then stops the drive, thereby performing control to position and return the entire arm movable portion 420 to the suspended state. Here, the predetermined period during which the movable portion electric motor 460 is driven is specifically a period in which the number of motor pulses “11” from the time of “sensor sensing” to “origin” is output in FIG. .

  Accordingly, when the operation of the entire arm movable unit 420 is completed and the entire arm movable unit 420 is returned to the original hanging state, the entire arm movable unit 420 remains inadvertently at a stop position positioned before the effect start position. This can be prevented, and the production start position can be reliably and accurately returned. Therefore, the entire arm movable part 420 can be smoothly operated during the next operation. Such control by the stop control means is to force the movable part operation mechanism 4310 to return the entire arm movable part 420 to a drooping state that is an effect start position by power separately from the urging force of the urging means (not shown). It also functions as a return means.

  Of the operations of the movable effect device 400 described above, as shown in FIG. 16 (b) with reference to the initial state shown in FIG. 16 (a) where the movable members 421, 521, 531 and 541 are at the effect start position. In addition, an operation pattern [1] in which each blade member 521 of the chest movable unit 520 is opened left and right, and as shown in FIG. 16C, in addition to the above operation, each cover member 531 of the shoulder movable unit 530 is moved left and right. In addition to the above operation, as shown in FIG. 16D, an operation pattern [3] in which the head member 541 of the head movable portion 540 stands up forward, as shown in FIG. As shown in FIG. 16F, an operation pattern [4] in which the forearm portion 421B of the arm members 421 of the arm movable portion 420 opens forward in addition to the above-described operation, and an arm in addition to the above-described operation. The whole member 421 is lifted upward The operation pattern [5], but are prepared as the operation pattern of the movable effect device 400.

  Next, a specific operation of the movable effect device 400 according to the variation pattern in the display game will be described. The effect operation control means selects one of the operation patterns [1] to [5] set in advance for the movable effect device 400 according to the variation pattern of the display game, and selects the selected operation pattern [1]. ] To [5], the driving of the operation mechanisms 4210, 5210, 5310, 5410 in the movable parts 420, 520, 530, 540 is controlled. As the reliability of the variation pattern is higher, control is performed so that more or more operations are performed in the movable range of the movable effect device 400.

  If the variation pattern of the display game is the “normal variation” during execution of the display game, all the movable members 421, 521, 531 and 541 in the movable portions 420, 520, 530 and 540 operate. Never do. That is, from the start of the display game until the display result is derived, as shown in FIG. 16A, the movable effect device 400 is an initial stage in which each movable member 421, 521, 531 and 541 is in the effect start position. Maintained in a state.

  When the variation pattern of the display game is the “normal reach”, the operation pattern [1] is selected as the effect operation of the movable effect device 400. That is, a reach display mode corresponding to “normal reach” is actually derived in the display game execution process regardless of the type of display result included in the variation pattern command that determines “normal reach”. 16b, the pair of blade members 521 of the chest movable portion 520 operate to open to the left and right by driving the operation mechanism 4210 based on the control of the presentation operation control means. .

  With this operation pattern [1], the player can expect the appearance of the reach display mode. Since the operation patterns [1] to [5] are a series of operations that are continued in time series, not only when the variation pattern is “normal reach”, but also the above-described “reach A”, “reach B”, “super” Even in the case of either “reach A” or “super reach B”, the effect operation according to the operation pattern [1] is always executed as the first step.

  If the variation pattern of the display game is “reach A”, the operation pattern [2] is selected as the effect operation of the movable effect device 400. That is, a reach display mode corresponding to the “normal reach” is derived in the execution process of the display game regardless of the type of display result included in the variation pattern command that determines “reach A” (whether it is a hit or miss). After that, at the timing before the fluctuation display corresponding to “reach A” is derived, the movement of the chest is performed as shown in FIG. 16C by driving the operation mechanism 5310 based on the control of the effect operation control means. In addition to the operation of the part 520, each cover member 531 of the shoulder movable part 530 operates so as to open left and right.

  When the variation pattern of the display game is “reach B”, the operation pattern [3] is selected as the effect operation of the movable effect device 400. That is, a reach display mode corresponding to the “normal reach” is derived in the execution process of the display game regardless of the type of display result included in the variation pattern command that determines “reach B” (whether or not). Then, at the timing before the fluctuation display corresponding to “reach B” is derived, the movement of the chest is performed as shown in FIG. 16D by driving the operation mechanism 5410 based on the control of the effect operation control means. In addition to the operations of the portion 520 and the shoulder movable portion 530, the head member 541 of the head movable portion 540 operates so as to stand forward.

  Further, when the variation pattern of the display game is “super reach A”, the operation pattern [4] is selected as the rendering operation of the movable rendering device 400. That is, a reach display mode corresponding to the “normal reach” is derived in the display game execution process regardless of the type of display result included in the variation pattern command defining “super reach A” (whether it is a hit or miss). 16E, by driving the operation mechanism 4210 based on the control of the effect operation control means at the timing before the fluctuation display corresponding to “super reach A” is derived, as shown in FIG. In addition to the operations of the chest movable unit 520, the shoulder movable unit 530, and the head movable unit 540, the arm unit 421 of the arm movable unit 420 operates so that the forearm 421B opens forward.

  When the variation pattern of the display game is “super reach B”, the operation pattern [5] is selected as the effect operation of the movable effect device 400. That is, a reach display mode corresponding to the “normal reach” is derived in the display game execution process regardless of the type of display result included in the variation pattern command defining “super reach B” (whether or not). After that, as shown in FIG. 16 (f), the movable portion operating mechanism 4310 is driven based on the control of the effect operation control means at the timing before the fluctuation display corresponding to “super reach B” is derived. In addition to the operations of the chest movable portion 520, the shoulder movable portion 530, the head movable portion 540, and the forearm portion 421B, the entire arm member 421 is moved upward.

  As described above, the variation pattern in the variable display device 310 and the motion pattern in the movable effect device 400 are combined, and in particular, the effect operation of the movable effect device 400 is controlled and displayed in conjunction with the display game. The visual interest accompanying the change in the top and the mechanism is improved, and the player's sense of expectation for jackpot can be raised. In particular, as the reliability of the variation pattern is higher, the movable display device 400 is controlled so as to perform more or larger operations in the movable range. Therefore, the reach display mode or the special display mode according to the operation pattern of the movable performance device 400. It is possible to gradually increase the player's expectation for the appearance of.

  Further, separately from the operation pattern, the notice effect may be executed based on the difference in the operation time described above (see FIGS. 17 and 18). Specifically, for example, the higher the reliability at which the appearance rate of the reach display mode or the special game state is derived in the variation pattern, the faster the operation time required for the rendering operation in the movable rendering device 400 or the slower the operation time. Or better.

  Moreover, as shown in FIGS. 1 and 19 to 21, the movable effect device 400 is rich in movable regions related to the effect operation and is formed in a very compact manner in the other direction. 520, the shoulder movable portion 530, and the head movable portion 540 are configured so as to closely overlap each other and the movable region does not interfere. Thereby, there is no possibility that the arrangement space of the various components of the movable effect device 400 excessively erodes the arrangement space of the variable display device 310 on the game area 17. In addition, as shown in FIG. 19, by arranging the variable display device 310 so that a part of the variable display device 310 fits into the recess 401 of the movable effect device 400, the gaming area 17 can be sufficiently secured.

  The movable effect device 400 includes cover members 560 and 570 at positions that do not interfere with the movable regions of the movable portions 420, 520, 530, and 540 or the movable members 421, 521, 531, and 541, and the covers By the members 560 and 570, the movable part operation mechanism 4310, the operation mechanisms 4210, 5210, 5310, and 5410, and the respective power sources 430, 460, and 550 can be concealed.

  Thereby, even if the rendering operation of the movable rendering device 400 is executed, the various electrical components for driving the movable members 421, 521, 531, and 541 are hidden by the cover members 560 and 570 from the player. Can be improved. In addition, since various electrical components can be protected, it is possible to prevent even a short circuit caused by the interference of other members and a malfunction due to contact with the movable members 421, 521, 531 and 541. It becomes.

  Further, according to the progress of the various gaming states described above, the lighting states of the LED groups 140, 150, 160, 170 (see FIG. 4) provided on the lower end side of the gaming ball guiding member 18a change, Light is transmitted through the game ball guiding member 18a to emit light. Thereby, the notification of the state change of the gaming machine 1 can be made and at the same time the decoration can be enhanced. In particular, since the display state of the normal symbol display device 140, the normal symbol hold LED 150, and the special symbol hold LED 170 change frequently, it can give a gorgeous impression.

  As described above, the embodiments of the present invention have been described with reference to the drawings. However, the specific configuration is not limited to these embodiments, and the present invention can be modified or added without departing from the scope of the present invention. Included in the invention. In the embodiment described above, the case where the gaming machine according to the present invention is applied to a pachinko machine has been described. However, the gaming machine is not limited to a pachinko machine, and a smart ball game machine, an arrangement ball game machine that is program-controlled, The present invention can be similarly applied to other gaming machines such as slot machines.

  In the above embodiment, it has been described that the cover members 560 and 570 in the movable effect device 400 may be formed from a transparent resin that can transmit light such as LEDs. It is preferable to provide light emitting means such as an LED for producing light on the back side of the 570. In such a case, the cover members 560 and 570 can be provided with not only the knurling process but also a lens cut so that the light from the light emitting means can be diffused and the back surface side can be further hidden. .

  Moreover, in the said embodiment, before the concrete reach display mode of the corresponding variation pattern is derived | led-out as timing which performs the production | presentation operation | movement of the movable production | presentation apparatus 400, the operation pattern of the movable production | presentation apparatus 400 is performed. Thus, the effect operation of the movable effect device 400 is set to be the advance notice of the reach display mode. Alternatively, when the specific reach display mode is derived, the operation pattern of the movable effect device 400 is continued or simultaneously. May be set so as to execute the player's expectation when the reach display mode appears.

  In the embodiment, five types of operation patterns are prepared as the operation patterns of the movable effect device 400 as shown in FIGS. 16B to 16F. Specific examples of such operation patterns are as follows. It is only an example like the specific example of the variation pattern in the display game. As an operation pattern of the movable effect device 400, another operation pattern may be prepared or combined.

  In the above-described embodiment, as the rendering operation of the movable rendering device 400 that is linked to the display game of the variable display device 310, the higher the variation pattern reliability, the more or larger the motion within the movable range of the movable rendering device 400. However, as another combination, when the appearance rate of the reach display mode or the reliability with which the special game state is derived is the lowest, only the forearm portion 421B of the arm member 421 operates or only the blade member 521 operates, When the reliability is a little high, control is performed so that the forearm portion 421B and the entire arm member 421 of the arm member 421 operate or the blade member 521 and the cover member 531 operate, and if the reliability is the highest, all operate. May be.

  Further, in the above-described embodiment, the arm movable portion 420 among the plurality of movable portions 420, 520, 530, 540 is moved by the movable portion operation mechanism 4310 provided separately from the operation mechanism 4210 of the arm movable portion 420. The entire arm movable unit 420 is configured to be capable of further different operations in addition to the operation of the arm member 421. However, the other movable units 520, 530, and 540 are arranged in a plurality of different directions instead of the arm movable unit 420. It may be configured to operate in multiple stages.

  Further, as described above, a notice effect may be executed based on a difference in operation time (see FIGS. 17 and 18) separately from the operation pattern. Specifically, for example, the higher the reliability at which the appearance rate of the reach display mode or the special game state is derived in the variation pattern, the faster the operation time required for the rendering operation in the movable rendering device 400 or the slower the operation time. Or better.

  Further, the rendering operation of the movable rendering device 400 may be operated as a rendering during the occurrence of the special game state. For example, the movable effect device 400 may be operated during the opening of the special winning opening 24, during a round, or during an opening interval. Specifically, all the movable members 421, 521, 531 and 541 and the entire arm movable portion 420 operate during the occurrence of the special game state. Moreover, you may set so that the operation | movement which opens and closes the arm member 421, the blade | wing member 521, and the cover member 531 may be repeated alternately. Further, the effect operation of the movable effect device 400 may be set as a notice effect with a probability variation jackpot.

  Furthermore, in the above-described embodiment, the display game control, lamp / LED lighting control, sound output control, and motor drive control are performed centrally on the main board 1100 by the single effect control board 1300. The other control boards are divided into three control boards: a display control board, a lamp / motor control board, and a sound control board, or a display control board, a sound / lamp / motor control board. It may be divided into two control boards.

It is a perspective view which shows the game area | region on the game board of the game machine which concerns on embodiment of this invention. It is a front view which shows the game machine which concerns on embodiment of this invention. It is a front view which shows the game area | region on the game board of the game machine which concerns on embodiment of this invention. It is a front view which shows LED group and the special symbol display apparatus of the game machine which concern on embodiment of this invention. It is the perspective view of the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention, The figure (a) is the perspective view which looked at the movable production apparatus from diagonally forward, The same figure (b) is a movable production | presentation. It is the perspective view which looked at the apparatus from diagonally backward. It is the disassembled perspective view which decomposed | disassembled the unit for the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention, and was seen from diagonally back. It is the disassembled perspective view which decomposed | disassembled the upper body movable unit in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention, and was seen from diagonally back. It is the perspective view which looked at the chest movable part in the movable production device of the gaming machine concerning an embodiment of the invention from back, and the figure (a) is a perspective view in which the chest movable part shows a closed state, (B) is a perspective view which shows a chest movable part in an open state. It is the perspective view which looked at the shoulder movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention from back. It is the perspective view which looked at the shoulder movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention from back, The figure (a) is a perspective view which shows a closed state of the shoulder movable part, (B) is a perspective view which shows a shoulder movable part in an open state. It is the perspective view which looked at the head movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention from the side and the back, The same figure (a) is a perspective view which shows a head tilting state. FIG. 4B is a perspective view showing the head movable portion in a standing state. It is a side view which shows an operation mechanism when the head movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention exists in a tilting state. It is a side view which shows an operation mechanism when the head movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention exists in a standing state. It is a perspective view which shows the arm movable part in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention. It is explanatory drawing which shows operation | movement of the arm movable part in time in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention. It is explanatory drawing which shows the whole operation | movement in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention with time. It is explanatory drawing which shows the design specification regarding operation | movement of the upper body movable unit in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention. It is explanatory drawing which shows the design specification regarding operation | movement of the both-arms movable unit in the movable production | presentation apparatus of the game machine which concerns on embodiment of this invention. It is a side view which shows the arrangement | positioning state of the game ball rolling part of the game machine which concerns on embodiment of this invention, a variable display apparatus, and a movable production | presentation apparatus. It is a side view which shows the game board of the game machine which concerns on embodiment of this invention. It is a rear view which shows the game board of the game machine which concerns on embodiment of this invention. It is a perspective view which shows the various path | routes of the game ball provided in the center case of the game machine which concerns on embodiment of this invention. It is a block diagram which shows the whole circuit structure of the game machine which concerns on embodiment of this invention. It is a block diagram which shows the circuit structure of the main board | substrate of the game machine which concerns on embodiment of this invention. It is a block diagram which shows the circuit structure of the presentation control board of the game machine which concerns on embodiment of this invention. It is a flowchart which shows the flow of the special symbol display process in the gaming machine which concerns on embodiment of this invention.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 ... Game machine 2 ... Game board 3 ... Upper saucer 4 ... Lower saucer 5 ... Handle 7 ... Upper saucer ball release lever 8 ... Lower saucer ball release lever 11 ... Glass frame 12 ... Glass plate 16 ... Guide rail 17 ... Game area 21 ... Starting winning opening 22a ... Right sleeve winning opening 22b ... Left sleeve winning opening 23a ... Right dropping winning opening 23b ... Left dropping winning opening 24 ... Large winning opening 26 ... Normal symbol operation gate 29 ... Out opening 121 ... Start winning opening switch 122a ... Right sleeve winning port switch 122b ... Left sleeve winning port switch 123a ... Right dropping winning port switch 123b ... Left dropping winning port switch 125 ... Count switch 126 ... Normal symbol operation gate switch 131 ... Shoot ball break switch 132 ... Detection of glass frame opening detection Switch 133 ... Overflow switch 134 ... Grand prize opening solenoid 136 ... Ordinary power The character object solenoid 140 ... normal symbol display device 150 ... normal symbol hold LED
160 ... Status display LED
170 ... Special symbol hold LED
180 ... Speaker 200 ... Dispensing control board 300 ... Special symbol display device 310 ... Variable display device 311 ... Display unit 312 ... Main body unit 330 ... Game ball rolling unit 350 ... Center case 351 ... One side 360 ... Warp device 370 ... Pass Game ball path 380 ... Game ball guide part 400 ... Movable effect device 410 ... Both arms movable unit 420 ... Arm movable part 421 ... Arm member 421A ... Upper arm part 421B ... Forearm part 422 ... Vertical axis 423 ... Winding spring 430 ... Electric motor 431 ... Drive gear 440 ... Position detection member 450 ... Detection means 460 ... Moving part electric motor 461 ... Driving gear 470 ... Position detection member 480 ... Detection means 510 ... Upper movable unit 511 ... Base body 512 ... Storage part 513 ... Guide Tube axis 520 ... Chest movable part 521 ... Blade member 522 ... Axis 523 ... Rear pedestal 524 ... Front wall portion 524a ... Translucent portion 525 ... Position detecting member 530 ... Shoulder movable portion 531 ... Cover member 532 ... Support shaft 533 ... Coil spring 534 ... Guide pin 540 ... Head movable portion 541 ... Head member 542 ... Face portion 543 ... Pivot 550 ... Shared electric motor 551 ... Drive gear 550 ... Shared electric motor 560 ... Cover member 561 ... Concave wall 562 ... Mounting piece 570 ... Cover member 571 ... Pedestal part 572 ... Decoration piece 600 ... Launch control board 800 ... For frame External terminal board 850 ... External terminal board for board 900 ... Card unit connection board 1100 ... Main board 1101 ... One-chip microcomputer 1102 ... CPU
1103 ... ROM
1104 ... RAM
1105 ... NMI
DESCRIPTION OF SYMBOLS 1106 ... I / O port 1107 ... Internal timer 1108 ... Reset 1109 ... Communication 1110 ... Clock circuit 1111 ... Clock synchronization / delay circuit 1112 ... Isolation input / output circuit 1113 ... Address decode circuit 1114 ... Buffer 1115a, 1115b ... Input interface circuit 1116a ... Latch circuit 1116b ... Latch circuit 1116c ... Latch circuit 1116d ... Latch circuit 1116e ... Latch circuit 1117 ... Verification output terminal 1300 ... Production control board 1301 ... Microcomputer 1302 ... CPU
1303 ... CRC
1304 ... Timer 1305 ... RAM
1306 ... PIO
1307 ... RESET
1308 ... System clock 1310 ... Control ROM
1311 ... Control RAM
1312 ... Buffer 1313 ... Buffer 1314 ... Input interface 1316 ... Clock transmitter 1317 ... Divider 1321 ... Image correction IC
1322 ... Image data ROM
1323... Clock generators 1324a to 1324f... Power generation circuit 1400a... LED drive circuit a
1400b ... LED drive circuit b
1400c ... LED drive circuit c
1401 ... Drive circuit 1500 ... Audio control IC
1501 ... Audio data ROM
1502 ... Filter 1503 ... Amplifier 2700 ... Power supply board 4210 ... Operation mechanism 4211 ... Driven gear 4212 ... Sector gear 4310 ... Moving part operation mechanism 4311 ... Sector gear 4312 ... Horizontal shaft 4313 ... Mounting bracket 5210 ... Operation mechanism 5211 ... Chest gear 5212 Rotating shaft 5213 ... Cam member 5214 ... Notch 5215 ... Follower member 5216 ... Pivot shaft 5217 ... Driven convex part 5218 ... Nipping piece part 5221 ... Link member 5222 ... Engaging pin 5310 ... Operating mechanism 5311 ... Shoulder / head gear 5312 ... Cam member 5313 ... Shoulder cam groove 5314 ... Follower member 5315 ... Pivot 5316 ... Nipping piece 5317 ... Driven convex part 5320 ... Link member 5321 ... Pivot 5322 ... Engaging pin 5323 ... Guide groove 5410 ... Operating mechanism 5411 ... Follower Link member 5 12 ... pivot pin 5413 ... driven protrusion 5420 ... head for the cam groove 5421 ... one end wall 5422 ... the other end wall 5430 ... coil spring

Claims (9)

  1. In a gaming machine comprising: a variable display device that performs a display game; and a movable effect device that performs an effect operation in relation to the display game of the variable display device.
    The movable effect device has a plurality of movable parts that perform different operations in relation to the display game,
    The plurality of movable parts each have one or a plurality of movable members that operate independently or in conjunction with each other, and an operation mechanism that transmits power to the movable members,
    At least one movable part among the plurality of movable parts has a movable part operation mechanism provided separately from the operation mechanism of the movable part, so that the whole movable part has different operations in addition to the operation of the movable member. A gaming machine characterized by being capable.
  2.   At least one movable part among the plurality of movable parts is capable of operating on the condition of the change of the form when the form of the other movable part is changed by the operation of the other movable part. The gaming machine according to claim 1.
  3. The movable effect device has a movable unit formed by combining the plurality of movable parts,
    The gaming machine according to claim 1, wherein the operation mechanism of each movable part included in the movable unit separately transmits power from one shared power source.
  4. The movable effect device has a plurality of the movable units,
    One movable unit among the plurality of movable units has the movable unit operating mechanism for driving each movable unit included in the one movable unit in a predetermined first direction for each movable unit,
    Each movable part included in the one movable unit includes one movable member that operates in a predetermined second direction, a power source that drives the one movable member, and the power of the power source that is movable in the one movable unit. Each having an operation mechanism for transmitting to the member,
    Other movable units among the plurality of movable units include the shared power source and a movable part power source that supplies power to the movable part operating mechanism.
    Each movable part included in the other movable unit includes one movable member that operates in a predetermined third direction or a plurality of movable members that operate in a predetermined fourth direction, and power of the shared power source. The game machine according to claim 3, further comprising an operation mechanism that transmits to one movable member or the plurality of movable members.
  5.   5. The gaming machine according to claim 3, further comprising a control unit that controls a series of performance operations performed in conjunction with a display game of the variable display device for each of the plurality of movable units or the movable units. .
  6. For each of the plurality of movable parts, provided with detection means for detecting that each movable member is at a stop position for stopping at an effect start position determined as a start position when the operation is performed,
    The control means has stop control means for stopping the movable member at the effect start position,
    When the detection means detects that the movable member is in the stop position, the stop control means drives the power source for a predetermined period, and then stops the drive to stop the movable member. The gaming machine according to claim 5, wherein control is performed by positioning and returning to the effect start position.
  7. The movable unit operating mechanism and each operating mechanism are provided with urging means,
    The urging means provided in the movable part operating mechanism is configured such that when the power supply to the movable part operating mechanism is stopped, the entire movable part operated by the movable part operating mechanism is operated by the movable part operating mechanism. In order to return to the production start position determined as the start position, the entire movable part is urged in the direction of the production start position,
    The urging means provided in each operation mechanism is defined as a starting position when the movable member operates, with the movable member operating by the operation mechanism when supply of power to the operation mechanism is stopped. The gaming machine according to claim 1, 2, 3, 4, 5, or 6, wherein the movable member is biased in the direction of the production start position so as to return to the production start position.
  8. The movable part operating mechanism and each operating mechanism are each provided with a forced return means,
    The forcible return means provided in the movable part operating mechanism returns the entire movable part operated by the movable part operating mechanism to the effect start position by power separately from the urging force of the urging means,
    The forcible return means provided in each of the operation mechanisms returns the movable member that has been operated by the operation mechanism to the effect start position by power separately from the urging force of the urging means. Item 8. The gaming machine according to Item 7.
  9.   The movable effect device includes a movable member operating mechanism, the operating mechanism, and a cover member for concealing each power source at least so as not to interfere with a movable region of the movable part or the movable member. The gaming machine according to claim 1, 2, 3, 4, 5, 6, 7 or 8.
JP2005283705A 2005-09-29 2005-09-29 Game machine Active JP4472608B2 (en)

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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202911A (en) * 2006-02-03 2007-08-16 Sophia Co Ltd Game machine
JP2009136480A (en) * 2007-12-06 2009-06-25 Fujishoji Co Ltd Game machine
JP2010099237A (en) * 2008-10-23 2010-05-06 Sophia Co Ltd Game machine
JP2011041733A (en) * 2009-08-24 2011-03-03 Sammy Corp Movable object unit
JP2012045241A (en) * 2010-08-27 2012-03-08 Toyomaru Industry Co Ltd Performance device and game machine equipped with the performance device
JP2013106722A (en) * 2011-11-18 2013-06-06 Sankyo Co Ltd Game machine
JP2013154244A (en) * 2013-05-21 2013-08-15 Fujishoji Co Ltd Game machine
JP2014117476A (en) * 2012-12-17 2014-06-30 Kyoraku Sangyo Co Ltd Game machine
JP2014117477A (en) * 2012-12-17 2014-06-30 Kyoraku Sangyo Co Ltd Game machine
JP2014205026A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014208201A (en) * 2014-05-26 2014-11-06 株式会社藤商事 Game machine
JP2014221334A (en) * 2014-06-20 2014-11-27 株式会社藤商事 Game machine
JP2015024200A (en) * 2014-10-23 2015-02-05 株式会社藤商事 Game machine
JP2016032747A (en) * 2015-11-18 2016-03-10 株式会社大一商会 Game machine
JP2017006749A (en) * 2016-10-18 2017-01-12 株式会社藤商事 Game machine

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007202911A (en) * 2006-02-03 2007-08-16 Sophia Co Ltd Game machine
JP2009136480A (en) * 2007-12-06 2009-06-25 Fujishoji Co Ltd Game machine
JP4629087B2 (en) * 2007-12-06 2011-02-09 株式会社藤商事 Game machine
JP2010099237A (en) * 2008-10-23 2010-05-06 Sophia Co Ltd Game machine
JP2011041733A (en) * 2009-08-24 2011-03-03 Sammy Corp Movable object unit
JP2012045241A (en) * 2010-08-27 2012-03-08 Toyomaru Industry Co Ltd Performance device and game machine equipped with the performance device
JP2013106722A (en) * 2011-11-18 2013-06-06 Sankyo Co Ltd Game machine
JP2014117477A (en) * 2012-12-17 2014-06-30 Kyoraku Sangyo Co Ltd Game machine
JP2014117476A (en) * 2012-12-17 2014-06-30 Kyoraku Sangyo Co Ltd Game machine
JP2013154244A (en) * 2013-05-21 2013-08-15 Fujishoji Co Ltd Game machine
JP2014205026A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014208201A (en) * 2014-05-26 2014-11-06 株式会社藤商事 Game machine
JP2014221334A (en) * 2014-06-20 2014-11-27 株式会社藤商事 Game machine
JP2015024200A (en) * 2014-10-23 2015-02-05 株式会社藤商事 Game machine
JP2016032747A (en) * 2015-11-18 2016-03-10 株式会社大一商会 Game machine
JP2017006749A (en) * 2016-10-18 2017-01-12 株式会社藤商事 Game machine

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