JP4375616B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP4375616B2
JP4375616B2 JP2004203540A JP2004203540A JP4375616B2 JP 4375616 B2 JP4375616 B2 JP 4375616B2 JP 2004203540 A JP2004203540 A JP 2004203540A JP 2004203540 A JP2004203540 A JP 2004203540A JP 4375616 B2 JP4375616 B2 JP 4375616B2
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holding device
ball
game
releasing means
entrance
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JP2006020955A (en
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幸喜 西村
秀樹 中谷
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アビリット株式会社
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本発明は、主に、風俗営業等の規制及び業務の適正化等に関する法律、略して風営法第2条第1項第7号のぱちんこ屋や同第8号の店舗等の営業に供されるパチンコ遊技機等の弾球遊技機、これらを一般ユーザ向け仕様にした新・中古品等に関する。   The present invention is mainly used for laws related to customs business regulations and business optimisation, abbreviated law, Article 2, Paragraph 1, Item 7, Pachinko-ya, and Item 8 stores. The present invention relates to ball and ball game machines such as pachinko machines, and new and second-hand goods that have been made for general users.

この種の遊技機は、始動口への入球を契機に大当たり抽選をし、その当否結果を特別図柄の変動表示を経て導出し、左・中・右の3図柄が揃う大当たりの導出時は大入賞口を所定態様で開き、大量出玉を獲得できるタイプのものが主流を占め、遊技盤上に遊技球を保留する保留装置を設けるにしても、特許文献1,2に記載されたように、特定条件下でその保留装置に保留した遊技球を始動口に向けて解放させ、大当たりの抽選頻度に変化をつけるのが専らの狙いである。
特開平4−341289号公報 特開2004−16362号公報
This type of gaming machine draws a jackpot on the occasion of entering the starting gate, derives the result of the success / failure through a special symbol variation display, and at the time of derivation of a jackpot with three symbols of left, middle and right Even if there is a holding device for holding a game ball on the game board, the type that can open the big prize opening in a predetermined manner and acquire a large number of balls is the mainstream, as described in Patent Documents 1 and 2 In addition, it is exclusively aimed to release the game ball held in the holding device under a specific condition toward the starting port and change the lottery lottery frequency.
JP-A-4-341289 JP 2004-16362 A

しかし、保留装置を設けるにしても、結局のところ、大当たりを勝ち取ることのみが遊技の関心事となり、顕著な面白味を喚起するまでには至らない。   However, even if the holding device is provided, after all, only winning the jackpot becomes a concern of the game, and does not lead to a remarkable interest.

本発明では、2つの保留装置の連係により斬新な面白味を喚起できる弾球遊技機を提供することを課題とする。   It is an object of the present invention to provide a ball game machine that can arouse a novel fun by linking two holding devices.

請求項1記載の発明は、図2に例示するように、次の特定事項を含む。
遊技盤2に打出された遊技球Pを保留する第1保留装置H1及び第2保留装置H2。
遊技中に生じる特定条件下、前記第2保留装置H2に保留した遊技球Pを解放させる第2保留装置解放手段R2。
前記第2保留装置H2の解放口に対応して設ける入球口8への入球に基づいて前記第1保留装置H1に保留した遊技球Pを解放させる第1保留装置解放手段R1。
前記第1保留装置H1の解放口に対応して設ける入球口9への入球に基づいて作動する役物A。役物とは、入賞を容易にするための特別の装置をいう。
入球口への入球というときは、入賞口への入賞、ゲート等への通過を含む。以下同様。
The invention according to claim 1 includes the following specific items as illustrated in FIG.
A first holding device H1 and a second holding device H2 for holding the game ball P launched on the game board 2;
Second holding device releasing means R2 for releasing the game ball P held by the second holding device H2 under a specific condition that occurs during the game.
First holding device releasing means R1 for releasing the game ball P held by the first holding device H1 based on the ball entering the ball inlet 8 provided corresponding to the releasing port of the second holding device H2.
The accessory A which operates based on the entrance to the entrance 9 provided corresponding to the release port of the first holding device H1. An accessory means a special device for facilitating winning.
The term “entry into the entrance” includes winning through the winning entrance and passing through the gate. The same applies below.

請求項2記載の発明は、遊技盤2に打出された遊技球が特定部位Gを通過したことを契機にする抽選での当選時、前記第2保留装置解放手段R2を作動させる特定事項をもつ。   The invention according to claim 2 has a specific matter for operating the second holding device releasing means R2 when winning in the lottery triggered by the game ball hit on the game board 2 passing through the specific portion G. .

請求項3記載の発明は、前記役物が、前記第1保留装置H1の解放口に対応して設ける入球口9への入球により入口を拡大させる一の第2種非電動役物Aと、この役物Aへの入球により入口を拡大させる他の第2種非電動役物Bとを含む特定事項をもつ。通常のチューリップと称する第1種非電動役物では当該入賞口に入賞した場合に作動して開くが、第2種非電動役物では、当該入賞口以外の特定の入賞口に入賞するか特定のゲートを通過した場合、すなわち別設の特定の入球口への入球を条件に作動して開く。   The invention according to claim 3 is a second type non-electrical accessory A in which the accessory expands the entrance by entering the entrance 9 provided corresponding to the release port of the first holding device H1. In addition, there are specific matters including the second type non-electric accessory B that expands the entrance by entering the accessory A. In the first type non-electrical accessory called a normal tulip, it operates and opens when a prize is entered in the prize opening, but in the second type non-electrical accessory, it is specified whether a prize is awarded in a specific prize opening other than the prize opening. When the vehicle passes the gate, that is, it opens under the condition of entering a separate entrance for a specific entrance.

請求項4記載の発明は、前記一の第2種非電動役物A及び又は他の第2種非電動役物Bへの入球数が規定数に達し且つ継続抽選での当選を必要条件として、前記第2保留装置解放手段R2を再作動させる特定事項をもつ。   The invention described in claim 4 requires that the number of balls entering the first type 2 non-electrical accessory A and / or the other type 2 non-electrical accessory B reaches a specified number and that the winning in the continuous lottery is a necessary condition. As a specific item, the second holding device releasing means R2 is reactivated.

請求項5記載の発明は、図9又は図14に例示するように、次の特定事項をもつ。
遊技盤2に打出された遊技球Pを保留する第1保留装置H1及び第2保留装置H2。
遊技中に生じる特定条件下、前記第2保留装置H2に保留した遊技球Pを解放させる第2保留装置解放手段R2。
前記第1保留装置H1の解放口に対応して配置し、前記第2保留装置H2の解放口に対応して設ける入球口8への入球に基づいて作動する電動役物E。
この電動役物Eの作動タイミングに合わせて前記第1保留装置H1に保留した遊技球Pを解放させる第1保留装置解放手段R1。尚、作動タイミングに合わせては、プラスマイナス多少のタイムラグがあっても良い趣旨である。
The invention according to claim 5 has the following specific items as illustrated in FIG. 9 or FIG.
A first holding device H1 and a second holding device H2 for holding the game ball P launched on the game board 2;
Second holding device releasing means R2 for releasing the game ball P held by the second holding device H2 under a specific condition that occurs during the game.
An electric accessory E that is arranged corresponding to the release port of the first holding device H1 and that operates based on the entry to the entrance 8 provided corresponding to the release port of the second holding device H2.
First holding device releasing means R1 for releasing the game ball P held by the first holding device H1 in accordance with the operation timing of the electric accessory E. It should be noted that there may be some plus or minus time lag in accordance with the operation timing.

請求項6記載の発明は、図9に例示するように、前記電動役物Eと異なる特別電動役物Wを備え、この特別電動役物Wを連続して作動させ得る大当たり遊技の終了を必要条件として、前記第2保留装置解放手段R2を作動させる特定事項をもつ。   As shown in FIG. 9, the invention according to claim 6 includes a special electric combination W different from the electric combination E, and it is necessary to end the jackpot game in which the special electric combination W can be operated continuously. As a condition, there is a specific matter for operating the second holding device releasing means R2.

請求項7記載の発明は、図14に例示するように、遊技盤2での特定の領域V1に進入した遊技球を複数の分岐路V,X,Yに振分けて入球させる球振分け機構Qを備え、特定の分岐路Vへの入球を必要条件として、前記第2保留装置解放手段R2を作動させる特定事項をもつ。   In the invention according to claim 7, as illustrated in FIG. 14, a ball distribution mechanism Q that distributes and enters game balls that have entered a specific region V1 on the game board 2 into a plurality of branch paths V, X, and Y. And having the specific matter of operating the second holding device releasing means R2 on the condition that the ball enters the specific branch path V is a necessary condition.

請求項8記載の発明は、前記電動役物Eの作動が終了し且つ継続抽選での当選を必要条件として、前記第2保留装置解放手段R2を再作動させる特定事項をもつ。   The invention according to claim 8 has a specific matter of re-activating the second holding device releasing means R2 when the operation of the electric accessory E is completed and winning in the continuous lottery is a necessary condition.

請求項1記載の発明によれば、遊技中に生じる特定条件下、第2保留装置解放手段R2により第2保留装置H2に保留した遊技球Pが解放される。すると、第2保留装置H2の解放口に対応して設ける入球口8への入球が促され、この入球に基づいて第1保留装置解放手段R1により第1保留装置H1に保留した遊技球が解放される。そして、第1保留装置H1の解放口に対応して設ける入球口9への入球が促され、この入球に基づいて役物Aが作動され、出玉を増やせる。このように、二つの保留装置H1,H2の連係により、出玉を増やすことができ、斬新な面白味を喚起できる。   According to the first aspect of the present invention, the game ball P held in the second holding device H2 is released by the second holding device releasing means R2 under the specific condition that occurs during the game. Then, the entry into the entrance 8 provided corresponding to the release port of the second holding device H2 is urged, and the game that is held in the first holding device H1 by the first holding device release means R1 based on this entry. The ball is released. And the entrance to the entrance 9 provided corresponding to the release port of the 1st holding | maintenance apparatus H1 is urged, and the accessory A is actuated based on this entrance, and the number of balls can be increased. In this way, by linking the two holding devices H1 and H2, it is possible to increase the number of balls, and it is possible to evoke a novel fun.

請求項2記載の発明によれば、遊技盤2に打出された遊技球が特定部位Gを通過したことを契機にする抽選での当選時に第2保留装置解放手段R2が作動されるため、公平を担保しつつ、偶然性や勝負運により出玉に適正な差異を生じさせることができる。   According to the invention described in claim 2, since the second holding device releasing means R2 is operated at the time of winning in the lottery triggered by the game ball hit on the game board 2 passing through the specific portion G, It is possible to make an appropriate difference in the appearance due to chance and luck.

請求項3記載の発明によれば、一の第2種非電動役物Aと他の第2種非電動役物Bとの連動により、ある程度まとまった出玉の獲得を期待できる。   According to the third aspect of the present invention, it is possible to expect a certain amount of balls to be gathered due to the interlocking of one second-type non-electric accessory A with another second-type non-electric accessory B.

請求項4記載の発明によれば、一の第2種非電動役物A及び又は他の第2種非電動役物Bへの入球数が規定数に達し且つ継続抽選での当選を必要条件として、第2保留装置解放手段R2が再作動されるため、連続的に出玉を増やせる場面ができ、面白味を増せる。   According to the invention described in claim 4, the number of balls entering one second-type non-electric accessory A and / or other second-type non-electric accessory B reaches a specified number, and winning by continuous lottery is required. As a condition, since the second holding device releasing means R2 is reactivated, there can be a scene where the number of balls can be continuously increased, and the fun can be increased.

請求項5記載の発明によれば、遊技中に生じる特定条件下、第2保留装置解放手段R2により第2保留装置H2に保留した遊技球Pが解放される。すると、第2保留装置H2の解放口に対応して設ける入球口8への入球が促され、この入球に基づいて電動役物Eが作動される。この電動役物Eは第1保留装置H1の解放口に対応して配置しており、この電動役物Eの作動タイミングに合わせて、第1保留装置解放手段R1により第1保留装置H1に保留した遊技球が解放される。このため、電動役物Eへの入球が促され、出玉を増やせる。このように、二つの保留装置H1,H2の連係により、出玉を増やすことができ、斬新な面白味を喚起できる。   According to the fifth aspect of the present invention, the game ball P held in the second holding device H2 is released by the second holding device releasing means R2 under the specific condition that occurs during the game. Then, the entrance to the entrance 8 provided corresponding to the release port of the second holding device H2 is urged, and the electric accessory E is operated based on this entrance. The electric accessory E is arranged corresponding to the release port of the first holding device H1, and is held in the first holding device H1 by the first holding device releasing means R1 in accordance with the operation timing of the electric accessory E. Played game balls are released. For this reason, the entrance to the electric accessory E is promoted, and the number of balls can be increased. In this way, by linking the two holding devices H1 and H2, it is possible to increase the number of balls, and it is possible to evoke a novel fun.

請求項6記載の発明によれば、特別電動役物Wを連続して作動させ得る大当たり遊技の終了を必要条件として第2保留装置解放手段R2が作動されるため、いわゆる大当たり遊技後のゲームの面白味を顕著に高め得る。   According to the sixth aspect of the present invention, since the second holding device releasing means R2 is operated on the condition that the jackpot game where the special electric utility W can be continuously operated is necessary, the game after the so-called jackpot game is played. Interesting taste can be remarkably enhanced.

請求項7記載の発明によれば、二つの保留装置H1,H2を連係させる前提として、球振分け機構Qでの球の振分けが鍵を握ることとなるため、球の挙動を楽しむ本来の遊技性に斬新な遊技性が加わり、遊技性を高め得る。   According to the seventh aspect of the present invention, as the premise of linking the two holding devices H1 and H2, the ball distribution by the ball distribution mechanism Q is the key, so that the original gameplay for enjoying the behavior of the ball The gameplay can be improved by adding novel gameplay.

請求項8記載の発明によれば、電動役物Eの作動が終了し且つ継続抽選での当選を必要条件として、第2保留装置解放手段R2が再作動されるため、連続的に出玉を増やせる場面ができ、面白味を増せる。   According to the eighth aspect of the invention, the second holding device releasing means R2 is re-actuated when the operation of the electric accessory E is completed and the winning in the continuous lottery is a necessary condition. You can increase the number of scenes and increase the fun.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2(図2)を備える。本体11の前面下部には、貸球及び賞球を受止める受皿3、遊技盤2に球を打出す発射装置40の発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。受皿3には、遊技機1に隣接して設置する図示しないカードユニットと連携して球貸しする球貸ボタン31、カード返却ボタン32、後述する継続抽選時に選択操作する3つの選択ボタン3L,3C,3Rを備える。フロント扉14には、飾りランプ61,62、飾りLED63,64、賞球払出等の各種表示ランプ65,66を具備する。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at an upper front portion of the main body 11, and a game board 2 (FIG. 2) is provided inside the front door 14. A lower part of the front surface of the main body 11 is provided with a receiving tray 3 for receiving a rented ball and a winning ball, a launching handle 4 of a launching device 40 for hitting a ball on the game board 2, and left and right speakers 51, 52 for producing sound effects. The tray 3 has a ball lending button 31 that lends a ball in cooperation with a card unit (not shown) installed adjacent to the gaming machine 1, a card return button 32, and three selection buttons 3L and 3C that are selected and operated during continuous lottery described later. , 3R. The front door 14 includes decorative lamps 61 and 62, decorative LEDs 63 and 64, and various display lamps 65 and 66 such as prize ball payout.

図2に示すように、遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、最大5個の遊技球Pを保留する第1ストッカT1及びその保留球を解放させる第1シャッターR1をもつ第1保留装置H1、最大5個の遊技球を保留する第2ストッカT2及びその保留球を解放させる第2シャッターR2をもつ第2保留装置H2、遊技盤2の左面に配置するゲートGへの球通過を契機にする第2シャッターR2の解放抽選結果を左・中・右の図柄変動を経て導出する図柄表示装置D、ゲートGの球通過に基づく図柄変動待ちの抽選結果を最大例えば9個まで記憶する記憶LED71〜79、左右のワープ入口7L,7Rから進入する遊技球を左出口L,第1ストッカT1,中出口C,第2ストッカT2,右出口Rに振分けるステージ7Sをもつケーシング70を含む。
As shown in FIG. 2, the game board 2 includes the following game components 1) to 5).
1) Center unit 7
The unit 7 includes a first stocker T1 that holds a maximum of five game balls P, a first hold device H1 that has a first shutter R1 that releases the hold balls, and a second stocker that holds a maximum of five game balls. The second lottery device H2 having the second shutter R2 for releasing the T2 and its holding ball, the release lottery result of the second shutter R2 triggered by the passage of the ball to the gate G arranged on the left side of the game board 2 is left / middle The symbol display device D derived through the symbol variation on the right, the storage LEDs 71 to 79 for storing, for example, up to nine lottery results waiting for symbol variation based on the passage of the gate G, and the left and right warp inlets 7L and 7R. A casing 70 having a stage 7S for distributing game balls to a left outlet L, a first stocker T1, a middle outlet C, a second stocker T2, and a right outlet R is included.

2)第1保留装置解放用入賞口8
この入賞口8は、釘Nのゲージと相俟ち、第2保留装置H2から解放される遊技球を容易に受入れる。入賞口8への入球は裏通路81に流れ、第1保留装置H1の解放条件を判定する球センサー82により検出され、検出時は第1シャッターR1を開き、第1保留装置H1の保留球を解放させる。尚、入賞口8は、第2保留装置H2の解放口に直結し、専ら全解放球を受入れる仕様にしてもよい。
2) Winning slot 8 for releasing the first holding device
The winning opening 8 is coupled with the gauge of the nail N and easily accepts the game ball released from the second holding device H2. The ball entering the winning opening 8 flows into the back passage 81 and is detected by a ball sensor 82 for determining the release condition of the first holding device H1, and when detected, the first shutter R1 is opened and the holding ball of the first holding device H1 is opened. To release. The winning prize port 8 may be directly connected to the release port of the second holding device H2, and may be configured to receive all the released balls exclusively.

3)一の第2種非電動役物A
この役物Aは、第1保留装置H1の解放口直下の入賞口9及び裏通路91を経て導く入球に基づいてカム車CAによりチューリップの花弁A1,A2を開き、遊技球を受入れ可能にする。花弁A1,A2から受入れた入球が最大例えば7個に達するとカム車CAにより花弁A1,A2を閉じ、釘Nと頭上の一般入賞口C1との囲みにより遊技球の受入れを不可とする。裏通路91から導かれ、役物Aの作動契機となった入球は裏通路92に流れ、後述のバトル演出開始条件を判定する球センサー93により検出される。花弁A1,A2から受入れた入球は別の裏通路94に流れる。尚、入賞口9は、釘Nのゲージと相俟って第1保留装置H1から解放される遊技球を容易に受入れる仕様にしたが、第1保留装置H1の解放口に直結し、専ら全解放球を受入れる仕様にしてもよい。
3) One second-type non-electrical accessory A
This accessory A opens the tulip petals A1 and A2 by the cam car CA based on the incoming ball guided through the winning opening 9 and the back passage 91 just below the opening of the first holding device H1, and can accept the game ball. To do. When the number of balls received from the petals A1 and A2 reaches, for example, seven at the maximum, the petals A1 and A2 are closed by the cam wheel CA, and the game ball cannot be received by the enclosure between the nail N and the general winning port C1 above the head. The ball that has been guided from the back passage 91 and triggered the operation of the accessory A flows into the back passage 92 and is detected by a ball sensor 93 that determines a battle effect start condition described later. The incoming balls received from the petals A1 and A2 flow into another back passage 94. The winning opening 9 is designed to easily accept the game ball released from the first holding device H1 in combination with the gauge of the nail N, but directly connected to the releasing port of the first holding device H1 and exclusively You may make it the specification which receives a release ball.

4)他の第2種非電動役物B
この役物Bは、前記裏通路94に流れる遊技球の荷重により錘F11に抗して軸F10回りに揺動する第1アームF1、これとピンF21で連結する第2アームF2、これとピンF31で連結し軸F30回りに揺動する第3アームF3をもつリンク機構を介してチューリップの花弁B1,B2を開き、遊技球を受入れ可能にする。花弁B1,B2から受入れた入球が最大例えば6個に達するとカム車CBにより花弁B1,B2を閉じ、釘Nと頭上の入賞口9との囲みにより遊技球の受入れを不可とする。花弁B1,B2から受入れた入球は裏通路95に流れ、後述の継続抽選開始条件を判定する球センサー96によりカウントされる。
4) Other type 2 non-electrically-operated material B
The accessory B includes a first arm F1 that swings around an axis F10 against the weight F11 by a load of a game ball flowing in the back passage 94, a second arm F2 that is connected to the pin F21, and the second arm F2. Tulip petals B1 and B2 are opened via a link mechanism having a third arm F3 which is connected by F31 and swings around an axis F30, thereby allowing a game ball to be received. When the number of incoming balls received from the petals B1 and B2 reaches, for example, 6 at maximum, the pet wheels B1 and B2 are closed by the cam wheel CB, and the game balls cannot be received due to the enclosure between the nail N and the top winning opening 9. The incoming balls received from the petals B1 and B2 flow into the back passage 95 and are counted by a ball sensor 96 that determines a continuous lottery start condition described later.

5)その他
左右の一般入賞口C2,C3、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21,22、4つの風車23〜26、球止め27、球戻り防止片28、アウト口29を備える。一般入賞口C1〜C3を除く入賞口8,9及び各役物A,Bへの入球1個当たりの賞球は例えば15個、一般入賞口C1〜C3への入球1個当たりの賞球は例えば10個である。図示は適宜省略したが、遊技領域20には独特のゲージに従い、もっと多数の釘Nが打たれている。
5) Other Rails 21, 22, four windmills 23-26, ball stoppers 27, and ball return prevention, which divide the left and right general winning openings C2, C3, a substantially circular game area 20 and guide the ball to be launched by the launch handle 4. A piece 28 and an out port 29 are provided. For example, there are 15 prize balls per entry to each of the winning entries 8 and 9 and the roles A and B except the general winning openings C1 to C3, and a prize per entry to the general winning openings C1 to C3. There are 10 balls, for example. Although illustration is omitted as appropriate, a large number of nails N are struck in the game area 20 according to a unique gauge.

図3に一の第2種非電動役物Aの機構を示す。各花弁(A2と対称のA1の図示省略)は、軸O1回りに揺動させるピンa、閉状態では盤面取付ベースbの収納凹所dに入り/開状態では盤面取付ベースbの矩形窓eに張出す当接片f、開方向に重心を偏らせる錘gを備える。カム車CAは、回転軸O2をもつ軸部h、最大入賞数(7個)より1多い8個に等分した円弧状球受ca、収納凹所dに対して当接片fを収納及び離脱させるナタ形の操作片i,j、反操作片側に突設する受板片kを備える。円弧状球受caには断続的回転を補助する板バネmを接触させている。   FIG. 3 shows the mechanism of one second-type non-electrical accessory A. Each petal (not shown in A1 symmetric with A2) is a pin a that swings around an axis O1, enters a receiving recess d in the panel mounting base b in the closed state, and a rectangular window e in the panel mounting base b in the opened state. And a weight g for biasing the center of gravity in the opening direction. The cam wheel CA has a shaft h having a rotation axis O2, an arc-shaped ball receiver ca equally divided into eight, which is one greater than the maximum number of winnings (seven), and a contact piece f stored in a storage recess d. It is provided with a nata-shaped operation piece i, j to be detached, and a receiving plate piece k projecting on the non-operation side. A leaf spring m that assists intermittent rotation is brought into contact with the arc-shaped ball bearing ca.

後部ケースnには、軸O3回りに揺動する軸部q、斜め下方の係止片r、後方の第1押下片xをもつ第1操作体N1、軸O4回りに揺動する軸部t、第1操作体N1の係止片rと係合する突出溝u、受板片kを跳上げる跳上片v、振り子w、後方の第2押下片yをもつ第2操作体N2を備える。   The rear case n includes a shaft portion q that swings about the axis O3, a first operating body N1 that has a locking piece r that is obliquely below, and a first pressing piece x that is behind, and a shaft portion t that swings about the axis O4. And a second operating body N2 having a protruding groove u that engages with the locking piece r of the first operating body N1, a jumping piece v that jumps up the receiving plate piece k, a pendulum w, and a second pressing piece y behind. .

裏通路91から後部ケースnの天窓zに遊技球Pが流入すると、各押下片x,yが押下げられ、跳上片wにより受板片kが跳ね上げられてカム車CAが8分の1回転し、操作片i,jを収納凹所dの下方に逃がして当接片fの張り出しを許容し、各花弁A1,A2が開く。花弁A1,A2が開くと、天窓zから遊技球Pが追加流入しても、跳上片wの跳上げ軌跡に受板片kは位置しないため、カム車CAは回転しない。開いた花弁A1,A2から受入れた遊技球P一個毎にカム車CAは8分の1回転し、最後の7個目の球が入ると、操作片i,jに押されて当接片fが収納凹所dに入り、各花弁A1,A2が閉じる。   When the game ball P flows from the back passage 91 into the skylight z of the rear case n, the pressing pieces x and y are pushed down, the receiving plate piece k is jumped up by the jumping piece w, and the cam car CA is 8 minutes. After one rotation, the operation pieces i and j are released below the storage recess d to allow the contact piece f to project, and the petals A1 and A2 are opened. When the petals A1 and A2 are opened, even if the game ball P additionally flows from the skylight z, the cam wheel CA does not rotate because the receiving plate piece k is not positioned on the jumping locus of the jumping piece w. For each game ball P received from the opened petals A1 and A2, the cam wheel CA rotates by 1/8, and when the last seventh ball enters, it is pushed by the operation pieces i and j and is brought into contact with the contact piece f. Enters the storage recess d, and the petals A1 and A2 are closed.

図4に他の第2種非電動役物Bの機構を示す。カム車CBは、各花弁(B2と対称のB1の図示省略)から受入れる最大入賞数6個に対応させてこれより1多い7個に等分した円弧状球受cbをもつ。開いた花弁B1,B2から受入れた遊技球P一個毎にカム車CBは7分の1回転し、最後の6個目の球が入ると、各花弁B1,B2が閉じる。   FIG. 4 shows a mechanism of another second type non-electrically-operated article B. The cam wheel CB has an arc-shaped ball receiver cb that is equally divided into seven, which is one more than this, corresponding to the maximum number of winnings received from each petal (not shown in B1 symmetrical to B2). For each game ball P received from the opened petals B1 and B2, the cam wheel CB rotates 1/7, and when the last sixth ball enters, the petals B1 and B2 are closed.

各花弁B1,B2が開く契機は、リンク機構末端の第3アームF3の押下げによる。各操作体N1,N2の押下片x,yにはピンxp,ypを突設し、軸O5回りに揺動する軸部B3一体型の操作カムB4を設けている。第3アームF3の押下げをカム連動ピンB5で受けて操作カムB4を揺動させ、その第1カム面B6及び第2カム面B7により各ピンxp,ypひいては各押下片x,yを押下げ、跳上片wにより受板片kを跳ね上げてカム車CBを7分の1回転させ、操作片i,jを収納凹所dの下方に逃がして当接片fの張り出しを許容し、各花弁B1,B2を開く。B8は操作カムB4の揺動復帰バネ、B91,B92は揺動範囲規制体である。   The opening of each petal B1, B2 is due to the pressing down of the third arm F3 at the end of the link mechanism. Pins xp and yp project from the pressing pieces x and y of the operating bodies N1 and N2, respectively, and an operation cam B4 integrated with a shaft portion B3 that swings around the axis O5 is provided. The operation cam B4 is swung by receiving the depression of the third arm F3 by the cam interlocking pin B5, and the pins xp, yp and the pressing pieces x, y are pushed by the first cam surface B6 and the second cam surface B7. Lowering and raising the receiving plate piece k by the jumping piece w, rotating the cam wheel CB by 1/7, allowing the operation pieces i and j to escape below the storage recess d and allowing the contact piece f to project. Open each petal B1, B2. B8 is a swing return spring of the operation cam B4, and B91 and B92 are swing range regulating bodies.

尚、各花弁B1,B2が開状態にあるとき、第3アームF3の押下げが追加的に生じても、跳上片wの跳上げ軌跡に受板片kは位置しないため、カム車CBは回転しない。図4のものでは、後部ケースnの天窓zを介した遊技球の流入による開放機能は未使用である。その他の構成は図3と同様である。   When the petals B1 and B2 are in the open state, even if the third arm F3 is additionally pushed down, the receiving plate piece k is not positioned on the jumping locus of the jumping piece w, so the cam wheel CB Does not rotate. In the thing of FIG. 4, the open | release function by the inflow of the game ball through the skylight z of the rear case n is unused. Other configurations are the same as those in FIG.

図5は、以上の遊技を制御する制御装置CNを示す。ROM/RAM一体型のCPUを備え、ゲートGの監視部M1、第1保留装置H1を解放させる球センサー82の監視部M2、バトル演出を開始させる球センサー93の監視部M3、継続抽選開始の前提となる球センサー96の監視カウンタ部M4、選択ボタン3L〜Rの監視部M5、ゲートGの球通過時に第1乱数庫M6から一つの乱数値を抽出する抽選部M7、その当否を図柄表示装置D上の図柄変動を経て導出する図柄表示部M8、当選時に第2シャッターR2を開く解放作動部M9、球センサー82の検出時に第1シャッターR1を開く解放作動部M10、球センサー93の検出時に図柄表示装置D上等で遊技者に有利な遊技状態となるバトル遊技の演出をさせるバトル演出部M11、球センサー96によるカウントが6になると選択ボタン3L〜Rの入力を可能にする共にその入力時に第2乱数庫M12から一つの乱数値を抽出して継続解放の是非を抽選する継続抽選部M13を有する。   FIG. 5 shows a control device CN that controls the above games. A ROM / RAM integrated CPU, a monitoring unit M1 for the gate G, a monitoring unit M2 for the ball sensor 82 for releasing the first holding device H1, a monitoring unit M3 for starting the ball effect 93, a continuous lottery start The monitor counter unit M4 of the ball sensor 96 which is a premise, the monitor unit M5 of the selection buttons 3L to 3R, the lottery unit M7 which extracts one random number value from the first random number box M6 when passing through the sphere of the gate G, and whether or not it is determined The symbol display unit M8 derived through symbol variation on the device D, the release operation unit M9 that opens the second shutter R2 when winning, the release operation unit M10 that opens the first shutter R1 when the ball sensor 82 is detected, and the detection of the ball sensor 93 It is selected when the count of the ball effect sensor M11 and the ball sensor 96 is 6 for producing a battle game that is advantageous to the player on the symbol display device D. Together to enable the input button 3L~R having continuation lottery unit M13 for lottery whether to continue releasing by extracting one random number from the second random number box M12 at its input.

また、各保留装置H1,H2のストッカT1,T2の裏に入球センサーJ1,J2を設けると共に、制御装置CNに更新される保留遊技球のカウンタ部M14,M15を設け、現在の保留球の数を図柄表示装置Dに表示するようにしている。   In addition, the ball receiving sensors J1 and J2 are provided behind the stockers T1 and T2 of the holding devices H1 and H2, and the counter units M14 and M15 of the holding game balls to be updated are provided in the control device CN. The number is displayed on the symbol display device D.

図6に示すように、ゲートGに遊技球が通過すると(S1)、抽選部M7にて当否抽選をし(S2)、その結果に基づいて導出予定の停止図柄を決定し(S3)、図柄表示装置D上で図柄の変動を起動し(S4)、数秒〜十数秒程度後に予め決定した図柄を停止させる(S5)。図柄の種類は例えば1〜9の数字、当たり時は数字を3つとも揃える。抽選部M7での当選確率は数十分の1程度に設定している。当たりの場合(S6)、図7の保留装置処理を呼び出し(S7)、バトル開始条件が成立していると(S70)、図8のバトル演出処理を呼び出し(S8)、継続条件の成立により(S80)、S7からの処理を繰り返す。継続条件の不成立によりバトル終了表示を経て(S9)、処理を終える。   As shown in FIG. 6, when a game ball passes through the gate G (S1), the lottery unit M7 makes a winning / no-win lottery (S2), and determines a stop symbol to be derived based on the result (S3). The change of the symbol is activated on the display device D (S4), and the predetermined symbol is stopped after about several seconds to several tens of seconds (S5). The types of symbols are, for example, numbers 1 to 9, and all three numbers are aligned when winning. The winning probability in the lottery section M7 is set to about several tenths. In the case of winning (S6), the holding device process of FIG. 7 is called (S7), and the battle start condition is established (S70), the battle effect process of FIG. 8 is called (S8), and the continuation condition is established ( S80), the process from S7 is repeated. When the continuation condition is not satisfied, a battle end display is displayed (S9), and the process ends.

尚、「バトル開始条件」とは、バトル遊技の演出状態となるための条件を指す。具体的には、第2種非電動役物A及び又は他の第2種非電動役物Bが作動することとなる場合である。この遊技者に有利な遊技状態は、遊技球が入賞口9に入賞し、第2種非電動役物Aが作動した時点で発生するが、本実施例1では更に球センサー93での遊技球の通過検知を「バトル開始条件」としている。   The “battle start condition” refers to a condition for achieving a battle game production state. Specifically, this is a case where the second type non-electrical accessory A and / or other second type non-electrical accessory B are activated. This gaming state advantageous to the player occurs when the game ball wins the winning slot 9 and the second type non-electrical accessory A is activated. In the first embodiment, the game ball is further played by the ball sensor 93. The passage detection is set as a “battle start condition”.

図7に示すように、保留装置処理では、第2保留装置H2の入球センサーJ2に基づいて第2保留装置H2に保留球があるか否か判定し(S71)、ある場合は第2シャッターR2を開いて第2保留装置H2の全保留球を入賞口8に向けて解放し(S72)、入賞口8の下流の球センサー82がその入球を検出すると(S73)、第1シャッターR1を開いて第1保留装置H1の全保留球を入賞口9に向けて解放し(S74)、入賞口9の下流の球センサー93がその入球を検出すると(S75)、バトル開始条件成立をリターンする(S76)。入賞口9への入球により一の第2種非電動役物Aが開き、その花弁A1,A2に入球すると他の第2種非電動役物Bも開く。S71,S73,S75でNO判定の場合、バトル開始条件不成立をリターンする(S77)。尚、S71の処理は省略し、保留球の有無に拘わらずS72以下の処理をしても差し支えない。又、S72,S74の開動作は一定時間後終了し、シャッターR1,R2は自動的に閉じるが、各入球センサーJ1,J2によるカウント値が0となったとき閉じるようにしてもよい。   As shown in FIG. 7, in the holding device process, it is determined whether there is a holding ball in the second holding device H2 based on the incoming sensor J2 of the second holding device H2 (S71). R2 is opened to release all the reserved balls of the second holding device H2 toward the winning opening 8 (S72), and when the ball sensor 82 downstream of the winning opening 8 detects the entering (S73), the first shutter R1 Is opened and all the held balls of the first holding device H1 are released toward the winning opening 9 (S74), and when the ball sensor 93 downstream of the winning opening 9 detects the entering (S75), the battle start condition is satisfied. Return (S76). One second-type non-electric accessory A is opened by entering the winning opening 9, and when entering the petals A1, A2, the other second-type non-electric accessory B is also opened. In the case of NO determination in S71, S73, S75, the battle start condition is not satisfied is returned (S77). Note that the process of S71 is omitted, and the process of S72 and subsequent steps may be performed regardless of the presence or absence of the holding ball. The opening operations of S72 and S74 are finished after a certain time, and the shutters R1 and R2 are automatically closed, but may be closed when the count values by the respective entrance sensors J1 and J2 become zero.

図8に示すように、バトル演出処理では、効果音と共に動画等により所定のバトル演出表示をし(S81)、他の第2種非電動役物Bの下流の球センサー96に基づくカウント数が最大入賞数の6カウントになるまで続行する(S82)。6カウントになると継続抽選演出表示に変え(S83)、選択ボタン3L〜Rの入力の受付けを許可してそのボタン操作を促す(S84)。6カウントになった後も、一の第2種非電動役物Aの花弁A1,A2が開いていると、これへの入賞により再び他の第2種非電動役物Bの花弁B1,B2が開き、さらに6回の入賞が可能になる。遊技者は選択ボタン3L〜Rの操作を遅らせることにより、1回のバトルラウンドを十分に全うできる。尚、S82は、一の第2種非電動役物Aの裏通路94に別途設ける球センサーが7カウントになったかの判定に代えてもよいし、又は、両方の合計カウントが13になったかの判定に代えてもよい。   As shown in FIG. 8, in the battle effect process, a predetermined battle effect display is displayed with a sound effect and a moving image or the like (S81), and the count number based on the ball sensor 96 downstream of the other second type non-electric accessory B is calculated. Continue until the maximum number of winnings reaches 6 (S82). When 6 counts are reached, the display is changed to the continuous lottery effect display (S83), and the input of the selection buttons 3L to R is permitted to prompt the button operation (S84). Even after reaching 6 counts, if the petals A1 and A2 of the second type non-electrically-operated accessory A are still open, the petals B1 and B2 of the other second-type non-electrically-applicable B will be regained by winning the prize. Will open and 6 more prizes will be possible. The player can sufficiently complete one battle round by delaying the operation of the selection buttons 3L to 3R. S82 may be replaced with the determination of whether the ball sensor separately provided in the back passage 94 of the second type non-electric accessory A has reached 7 counts, or whether the total count of both has reached 13. It may be replaced with.

選択ボタン3L〜Rの何れか一つが操作されると(S85)、以後のボタン入力を禁止し(S86)、継続抽選を演出する変動表示に移行する(S87)。例えば図柄を順次拡大していく。継続抽選の当選は、選んだボタンに関係なくその操作時に第2乱数庫M12から抽出した乱数値の下位2ビットが00なら当選、それ以外は外れとしている。もちろん、選んだボタンと当選とを対応させてもよい。当選時は(S88)、画面一杯のところで拡大数字を停止させて当選表示をし(S89)、継続条件成立をリターンし(S90)、2ラウンド目に進む。外れの場合は、図柄の拡大が止まらずに背景に溶け込み、継続条件不成立をリターンして(S91)、バトルを終了させる。   When any one of the selection buttons 3L to 3R is operated (S85), the subsequent button input is prohibited (S86), and the display shifts to a variable display that produces a continuous lottery (S87). For example, the design will be expanded sequentially. The winning of the continuous lottery is selected if the lower 2 bits of the random number value extracted from the second random number warehouse M12 at the time of the operation is 00 regardless of the selected button, and is excluded otherwise. Of course, the selected button may be associated with the winning. At the time of winning (S88), the enlarged number is stopped when the screen is full and the winning display is made (S89), the continuation condition is satisfied (S90), and the process proceeds to the second round. In the case of detachment, the design does not stop expanding and melts into the background, returns a continuation condition failure (S91), and ends the battle.

本実施例1では、球センサー93の検知によりバトル開始成立とし、球センサー96の所定カウントにより継続抽選可能としたが、本発明はこれに限定されない。例えば、図2のリンク機構(第1のリンク機構)に加え、入賞口9への入球により作動するアームとこれにピンで連結するアームをもつ第2のリンク機構を設け、この第2のリンク機構により花弁A1,A2を開く構成とする。又、第1のリンク機構と第2のリンク機構の作動状態(第2種非電動役物の開閉)をピン位置等で検知するセンサーを個々に設けて、各リンク機構の作動状態を検知し、検知有(第2種非電動役物作動)の場合を論理「1」、検知無(第2種非電動役物未作動)の場合を論理「0」として、これらをRAMに記憶させる。バトル遊技状態でない場合、2つの第2種非電動役物A,Bは共に未作動でセンサー検知状態は共に「0」である。バトル遊技状態の場合、少なくとも一つのセンサー検知状態は「1」に変わる。これを利用し、センサー検知状態の論理和が「0」から「1」(少なくともどちらか開)となることを条件にバトル開始成立へと切替える。又、論理和「1」を花弁(A1,A2)及び(B1,B2)の閉検知によりクリアする処理等と組合せ、論理和が「1」から「0」となり、どちらの第2種非電動役物A,Bも閉じて有利な遊技状態が終了した後、継続抽選を行わせる。このように複数のリンク機構及びセンサーを用い、バトル遊技の開始から継続抽選突入までを別形態で実現できる。   In the first embodiment, the battle start is established by the detection of the ball sensor 93 and the continuous lottery is enabled by the predetermined count of the ball sensor 96, but the present invention is not limited to this. For example, in addition to the link mechanism of FIG. 2 (first link mechanism), a second link mechanism having an arm that operates by entering a winning opening 9 and an arm that is connected to the arm by a pin is provided. The petals A1 and A2 are opened by a link mechanism. In addition, a sensor for detecting the operation state of the first link mechanism and the second link mechanism (opening and closing of the second type non-electrical accessory) by an individual pin position is provided to detect the operation state of each link mechanism. These are stored in the RAM with logic “1” when detection is present (second-type non-electrically-actuated object is activated) and logic “0” when no detection is detected (second-type non-electrically-charged object is not activated). When it is not in the battle game state, the two second-type non-electrically-operated objects A and B are both inoperative and the sensor detection state is both “0”. In the battle game state, at least one sensor detection state is changed to “1”. Using this, the battle start is established on condition that the logical sum of the sensor detection state is changed from “0” to “1” (at least one of them is opened). Also, the logical sum is changed from “1” to “0” in combination with a process of clearing the logical sum “1” by detecting the closing of the petals (A1, A2) and (B1, B2). After the bonuses A and B are also closed and the advantageous gaming state is completed, the continuous lottery is performed. In this way, by using a plurality of link mechanisms and sensors, it is possible to realize a different form from the start of the battle game to the continuous lottery entry.

図9の遊技盤2は、大当たり遊技終了後にバトル遊技に突入する仕様をもつ。左右の始動口K1,K2への入球を契機とする大当たり抽選で当たると、特別電動役物Wの大入賞口W1を1ラウンド最大10球入賞か最大30秒を限度に開き、大入賞口W1内の略3分の1の領域に設けた特定領域に球が通過することを条件に最大15ラウンドまで再開放を許し、特定領域への球通過がないか又は最終ラウンドの満了により役物連続作動装置の作動を終了し、一の大当たり遊技を終える。この後に突入するバトル遊技では、第2シャッターR2を開けて入賞口8に向けて保留球を解放し、その入球に基づいて、電動チューリップ以下電チューと俗称する普通電動役物Eの花弁E1,E2を最大10球入賞か最大6秒を限度に開く。同時に、第1シャッターR1を開けて電チューEに向けて保留球を解放させる。   The game board 2 of FIG. 9 has a specification for entering a battle game after the jackpot game ends. If you win a jackpot lottery triggered by entering the left and right start openings K1 and K2, the special prize W1 of the special electric accessory W will open up to a maximum of 10 balls per round or a maximum of 30 seconds. Allow reopening up to 15 rounds on condition that the sphere passes in a specific area set in approximately one-third of the area in W1, and there will be no passing of the sphere to the specific area, or the final round will expire End the operation of the continuous operation device and finish one big hit game. In the battle game that rushes after this, the second shutter R2 is opened to release the holding ball toward the winning opening 8, and the petal E1 of the ordinary electric accessory E, which is commonly referred to as electric tulip or less, is based on the incoming ball. , Open E2 up to 10 balls or up to 6 seconds. At the same time, the first shutter R1 is opened to release the holding ball toward the electric Chu E.

図柄表示装置Dには、各始動口K1,K2への入球に基づいた特別図柄の小表示領域D1,D2を備え、最先の始動入賞に基づいた現実行中の一の特別図柄の変動とマッチした大きな演出用の左・中・右図柄を変動させ、大当たり時には1〜9何れかの三つ揃いを導出させる。7A〜D,7a〜dは、各始動口K1,K2に対応した図柄変動待ちの始動入賞記憶LEDである。各始動口K1,K2への入球1個当たりの賞球は5個、一般入賞口C1〜4は10個、それ以外8,E,Wは15個である。大当たりの当選確率は350分の1程度である。尚、入賞口8は、第2保留装置H2の解放口に直結してもよい。   The symbol display device D includes special symbol small display areas D1 and D2 based on the entrance to each of the start openings K1 and K2, and changes in one special symbol currently being executed based on the earliest start prize. The left, middle, and right symbols for large productions that match are varied, and at the time of a big hit, one of three sets of 1 to 9 is derived. 7A to D and 7a to d are start winning memory LEDs waiting for symbol variation corresponding to the start ports K1 and K2. There are 5 prize balls per entry to each of the start openings K1 and K2, 10 for the general prize openings C1 to C4, and 15 for the other 8, E and W. The probability of winning the jackpot is about 1/350. Note that the winning opening 8 may be directly connected to the release port of the second holding device H2.

図10の制御装置CNは、始動口K1,K2の入球センサーK10,K20の監視部M101,M102、乱数庫M103a,M104aをもつ大当たり抽選部M103,M104、大入賞口W1を開閉するソレノイドW0の制御及び役物連続作動装置の作動終了判定すなわち大当たり遊技終了判定を含む大当たり遊技制御部M105、大当たり遊技終了後に第2シャッターR2を開く解放作動部M106、同大当たり遊技終了後起動するバトル演出部M107、入賞口8下流の球センサー820の監視部M108、その検出時に電チューEの作動と共に第1シャッターR1を開く解放作動部M109、電チューEを開閉するソレノイドE0の制御部M110、電チューEの入球センサーE93の監視部M111、電チューEの開作動終了後に起動する継続抽選部M112を有する。その他は図5と同様である。   The control device CN shown in FIG. 10 includes a monitoring unit M101, M102 for the entrance sensors K10, K20 at the start ports K1, K2, a jackpot lottery unit M103, M104 having random number boxes M103a, M104a, and a solenoid W0 for opening and closing the grand prize port W1. Control and M & C action completion determination, that is, a jackpot game control unit M105 including a jackpot game end determination, a release operation unit M106 that opens the second shutter R2 after the jackpot game ends, and a battle effect unit that starts after the jackpot game ends M107, the monitoring unit M108 of the ball sensor 820 downstream of the winning opening 8, the release operation unit M109 that opens the first shutter R1 together with the operation of the electric Chu E at the time of detection, the control unit M110 of the solenoid E0 that opens and closes the electric Chu E, the electric Chu After the opening operation of the monitoring unit M111 of the incoming ball sensor E93 and the electric Chu E With a continuation lottery unit M112 to start. Others are the same as FIG.

図11に示すように、大当たり遊技が終了すると(S60)、図12の保留装置処理を呼び出し(S7)、バトル開始条件が成立していると(S70)、図13のバトル演出処理を呼び出し(S8)、継続条件の成立により(S80)、S7からの処理を繰り返す。継続条件の不成立によりバトル終了表示を経て(S9)、処理を終える。   As shown in FIG. 11, when the jackpot game ends (S60), the holding device process of FIG. 12 is called (S7), and when the battle start condition is satisfied (S70), the battle effect process of FIG. S8) When the continuation condition is satisfied (S80), the processing from S7 is repeated. When the continuation condition is not satisfied, a battle end display is displayed (S9), and the process ends.

尚、「バトル開始条件」とは、バトル遊技の演出状態となるための条件を指す。具体的に本実施例2及び後述の実施例3においては、チューリップの花弁E1,E2の開放契機となる普通電動役物Eの作動を「バトル開始条件」としている。   The “battle start condition” refers to a condition for achieving a battle game production state. Specifically, in the present Example 2 and Example 3 described later, the operation of the ordinary electric accessory E that becomes an opening opportunity of the tulip petals E1 and E2 is set as a “battle start condition”.

図12に示すように、保留装置処理では、第2保留装置H2の入球センサーJ2に基づいて第2保留装置H2に保留球があるか否か判定し(S71)、ある場合は第2シャッターR2を開いて第2保留装置H2の全保留球を入賞口8に向けて解放し(S72)、入賞口8の下流の球センサー820がその入球を検出すると(S730)、第1シャッターR1を開いて第1保留装置H1の全保留球を電チューEに向けて解放し(S74)、これと同時に電チューEを開き(S750)、バトル開始条件成立をリターンする(S76)。S71,S730でNO判定の場合、バトル開始条件不成立をリターンする(S77)。尚、S71の処理は省略し、保留球の有無に拘わらずS72以下の処理をしても差し支えない。又、S72で第1シャッターR1を同時に開いてもよい。又、S72,S74の開動作は一定時間後終了し、シャッターR1,R2は自動的に閉じるが、各入球センサーJ1,J2によるカウント値が0となったとき閉じるようにしてもよい。   As shown in FIG. 12, in the holding device process, it is determined whether or not there is a holding ball in the second holding device H2 based on the incoming sensor J2 of the second holding device H2 (S71). R2 is opened to release all the reserved balls of the second holding device H2 toward the winning opening 8 (S72), and when the ball sensor 820 downstream of the winning opening 8 detects the entering (S730), the first shutter R1 Is opened to release all the holding balls of the first holding device H1 toward the electric chew E (S74). At the same time, the electric chewing E is opened (S750), and the satisfaction of the battle start condition is returned (S76). In the case of NO determination in S71 and S730, the battle start condition failure is returned (S77). Note that the process of S71 is omitted, and the process of S72 and subsequent steps may be performed regardless of the presence or absence of the holding ball. Further, the first shutter R1 may be opened simultaneously in S72. The opening operations of S72 and S74 are finished after a certain time, and the shutters R1 and R2 are automatically closed, but may be closed when the count values by the respective entrance sensors J1 and J2 become zero.

図13に示すように、バトル演出処理では、効果音と共に動画等により所定のバトル演出表示をし(S81)、電チューEへの入賞数が10個に達するか又は開作動から6秒が経過すると(S821)、電チューEの花弁E1,E2を閉じて(S822)、継続抽選演出表示をし(S83)、選択ボタン3L〜Rの入力の受付けを許可してそのボタン操作を促す(S84)。選択ボタン3L〜Rの何れか一つが操作されると(S85)、以後のボタン入力を禁止し(S86)、継続抽選を演出する変動表示に移行し(S87)、当選時は(S88)、当選表示をし(S89)、継続条件成立をリターンして(S90)、2ラウンド目に進む。外れの場合は、継続条件不成立をリターンして(S91)、バトルを終了させる。   As shown in FIG. 13, in the battle effect process, a predetermined battle effect is displayed with a sound effect and a moving image or the like (S81), and the number of winnings to the electric Chu E reaches 10 or 6 seconds have elapsed since the opening operation. Then, the petals E1 and E2 of the electric Chu E are closed (S822), the continuous lottery effect display is displayed (S83), the input of the selection buttons 3L to R is permitted, and the button operation is prompted (S84). ). When any one of the selection buttons 3L to 3R is operated (S85), the subsequent button input is prohibited (S86), the display shifts to a variable display that produces a continuous lottery (S87), and at the time of winning (S88), A winning display is made (S89), the continuation condition is satisfied (S90), and the process proceeds to the second round. If it is off, the continuation condition is not satisfied is returned (S91), and the battle is terminated.

図14の遊技盤2は、所謂ハネモノとバトル遊技を組合せた仕様をもつ。遊技盤2の中央下方のチャッカーVsに入賞すると、左右の羽根Va,Vbが約1.8秒開き、ユニット7内の一次側エリアV1に遊技球Pが進入すると、クルーンと称する球振分け機構Qにより3つの分岐路V,X,Y何れかに振分けられる。比較的入球が容易な左右奥の分岐路X,Yに流入した遊技球Pは二次側エリアV2からステージ7Sに開放されるが、比較的入球が困難な中央の分岐路Vに流入して特定入賞口V3に入賞すると、バトル遊技に突入する。バトル遊技では、第2シャッターR2を開けて入賞口8に向けて保留球を解放し、その入球に基づいて、電チューEの花弁E1,E2を最大10球入賞か最大6秒を限度に開くと同時に、第1シャッターR1を開けて電チューEに向けて保留球を解放させる。   The game board 2 of FIG. 14 has a specification that combines so-called honey and battle games. When winning the chucker Vs at the lower center of the game board 2, the left and right blades Va and Vb are opened for about 1.8 seconds, and when the game ball P enters the primary area V1 in the unit 7, the ball distribution mechanism Q referred to as a clown. Is assigned to one of the three branch paths V, X, and Y. The game balls P that have flowed into the right and left branch paths X and Y that are relatively easy to enter are released from the secondary area V2 to the stage 7S, but flow into the central branch path V that is relatively difficult to enter. And if it wins to specific winning opening V3, it will rush into a battle game. In the battle game, the second shutter R2 is opened and the holding ball is released toward the winning opening 8, and the petals E1 and E2 of the electric Chu E are awarded up to 10 balls or up to 6 seconds based on the winning ball. Simultaneously with the opening, the first shutter R1 is opened to release the holding ball toward the electric Chu E.

チャッカーVsへの入球1個当たりの賞球は5個、一般入賞口C1〜4は10個、それ以外8,E,V3は15個である。図柄表示装置Dは主にバトル遊技等での演出に用いている。バトル遊技への突入契機は異なるが、バトル遊技自体の制御は実施例2と同様である。   There are 5 award balls per ball entered into the chucker Vs, 10 in the general winning openings C1 to C4, and 15 in other than that, 8, E and V3. The symbol display device D is mainly used for effects in battle games and the like. Although the entry timing to the battle game is different, the control of the battle game itself is the same as in the second embodiment.

以上の各実施例において、保留装置H1,H2は、センターユニット7のワープ経路に設けたが、遊技盤2の他の場所に設けてもよい。また、遊技者に保留球が見える透明材料等によりストッカT1,T2を形成したが、現物の保留球は見えずとも保留球数を表示させる表示器を設けるだけでもよい。さらに、継続抽選に選択ボタン3L〜Rを関与させたが、自動的に継続抽選を実行し、遊技者の操作は関与させなくともよい。また、継続抽選の当選確率は、継続されるバトルラウンド数が増えるほど低くなるようにしてもよい。   In each of the above embodiments, the holding devices H1 and H2 are provided in the warp path of the center unit 7, but may be provided in other locations on the game board 2. Further, although the stockers T1 and T2 are formed of a transparent material or the like that allows the player to see the reserved balls, it is also possible to provide only a display that displays the number of held balls even if the actual reserved balls are not visible. Furthermore, although the selection buttons 3L to R are involved in the continuous lottery, the continuous lottery is automatically executed, and the player's operation may not be involved. Further, the winning probability of the continuous lottery may be lowered as the number of battle rounds to be continued increases.

尚、遊技者に有利な遊技状態となるバトル遊技は、前記非電動役物A,Bや電動役物Eの使用に限定されない。   In addition, the battle game which becomes a game state advantageous to a player is not limited to use of the said non-electrically-operated thing A, B or the electrically-driven object E.

本発明弾球遊技機の一例であるパチンコ遊技機の斜視図。The perspective view of the pachinko game machine which is an example of this invention ball game machine. 実施例1に係る遊技盤の正面図。1 is a front view of a game board according to Embodiment 1. FIG. 実施例1に具備する一の第2種非電動役物Aの斜視図。FIG. 2 is a perspective view of one second-type non-electrical accessory A included in the first embodiment. 実施例1に具備する他の第2種非電動役物Bの斜視図。FIG. 6 is a perspective view of another second type non-electrically-operated object B included in the first embodiment. 実施例1に係る制御装置のブロック図。1 is a block diagram of a control device according to Embodiment 1. FIG. 実施例1に係る制御の要部メインルーチン。The main part routine of the control which concerns on Example 1. FIG. 実施例1に係る保留装置処理サブルーチン。6 is a holding device processing subroutine according to the first embodiment. 実施例1に係るバトル演出処理サブルーチン。The battle production process subroutine which concerns on Example 1. FIG. 実施例2に係る遊技盤の正面図。The front view of the game board which concerns on Example 2. FIG. 実施例2に係る制御装置のブロック図。FIG. 6 is a block diagram of a control device according to a second embodiment. 実施例2に係る制御の要部メインルーチン。10 is a main routine of the main part of control according to the second embodiment. 実施例2に係る保留装置処理サブルーチン。10 is a holding device processing subroutine according to the second embodiment. 実施例2に係るバトル演出処理サブルーチン。9 is a battle effect processing subroutine according to the second embodiment. 実施例3に係る遊技盤の正面図。The front view of the game board which concerns on Example 3. FIG.

符号の説明Explanation of symbols

A;一の第2種非電動役物、B;他の第2種非電動役物
E;普通電動役物、 W;特別電動役物
H1;第1保留装置、 H2;第2保留装置
A: One second-type non-electrically-powered object, B: Other second-type non-electric-powered object E: Normal electric-powered object, W: Special electric-powered object H1; First holding device, H2;

Claims (8)

遊技盤に打出された遊技球を保留する第1保留装置及び第2保留装置、
遊技中に生じる特定条件下、前記第2保留装置に保留した遊技球を解放させる第2保留装置解放手段、
前記第2保留装置の解放口に対応して設ける入球口への入球に基づいて前記第1保留装置に保留した遊技球を解放させる第1保留装置解放手段、
前記第1保留装置の解放口に対応して設ける入球口への入球に基づいて作動する役物を含むことを特徴とする弾球遊技機。
A first holding device and a second holding device for holding a game ball hit on the game board;
Second holding device releasing means for releasing the game ball held by the second holding device under a specific condition generated during the game;
First holding device releasing means for releasing the game ball held by the first holding device based on a ball entering a ball opening provided corresponding to a release port of the second holding device;
A bullet ball game machine comprising an accessory that operates based on a ball entering a ball opening provided corresponding to a release port of the first holding device.
遊技盤に打出された遊技球が特定部位を通過したことを契機にする抽選での当選時、前記第2保留装置解放手段を作動させる請求項1記載の弾球遊技機。   2. The ball game machine according to claim 1, wherein the second holding device releasing means is operated when winning in a lottery triggered by a game ball launched on the game board passing through a specific part. 前記役物は、前記第1保留装置の解放口に対応して設ける入球口への入球により入口を拡大させる一の第2種非電動役物と、この役物への入球により入口を拡大させる他の第2種非電動役物とを含む請求項1又は2記載の弾球遊技機。   The accessory is a second type non-electric accessory that expands the entrance by entering a entrance opening corresponding to the release port of the first holding device, and the entrance by entering the entrance. The ball game machine according to claim 1, further comprising another second-type non-electrically-powered object that expands the size of the ball game machine. 前記一の第2種非電動役物及び又は他の第2種非電動役物への入球数が規定数に達し且つ継続抽選での当選を必要条件として、前記第2保留装置解放手段を再作動させる請求項3記載の弾球遊技機。   When the number of balls entering the first type 2 non-electrical accessory and / or other type 2 non-electrical accessory reaches a specified number and the winning in the continuous lottery is a necessary condition, the second holding device releasing means is 4. The ball game machine according to claim 3, wherein the ball game machine is reactivated. 遊技盤に打出された遊技球を保留する第1保留装置及び第2保留装置、
遊技中に生じる特定条件下、前記第2保留装置に保留した遊技球を解放させる第2保留装置解放手段、
前記第1保留装置の解放口に対応して配置し、前記第2保留装置の解放口に対応して設ける入球口への入球に基づいて作動する電動役物、
この電動役物の作動タイミングに合わせて前記第1保留装置に保留した遊技球を解放させる第1保留装置解放手段
を含むことを特徴とする弾球遊技機。
A first holding device and a second holding device for holding a game ball hit on the game board;
Second holding device releasing means for releasing the game ball held by the second holding device under a specific condition generated during the game;
An electric accessory that is arranged corresponding to the release port of the first holding device and that operates based on the entrance to the entrance provided corresponding to the release port of the second holding device;
A bullet ball game machine comprising: a first holding device releasing means for releasing the game ball held by the first holding device in accordance with the operation timing of the electric accessory.
前記電動役物と異なる特別電動役物を備え、この特別電動役物を連続して作動させ得る大当たり遊技の終了を必要条件として、前記第2保留装置解放手段を作動させる請求項5記載の弾球遊技機。   6. The bullet according to claim 5, wherein the second holding device releasing means is operated on the condition that an end of the jackpot game that includes a special electric combination different from the electric combination and can operate the special electric combination continuously. Ball game machine. 遊技盤での特定の領域に進入した遊技球を複数の分岐路に振分けて入球させる球振分け機構を備え、特定の分岐路への入球を必要条件として、前記第2保留装置解放手段を作動させる請求項5記載の弾球遊技機。   A ball distribution mechanism for distributing and entering game balls that have entered a specific area on the game board into a plurality of branch paths, and entering the specific branch path as a necessary condition, the second holding device releasing means is provided The bullet ball game machine according to claim 5 to be operated. 前記電動役物の作動が終了し且つ継続抽選での当選を必要条件として、前記第2保留装置解放手段を再作動させる請求項5〜7何れか一記載の弾球遊技機。   The ball game machine according to any one of claims 5 to 7, wherein the second holding device releasing means is re-actuated on condition that the operation of the electric accessory is completed and winning in the continuous lottery is a necessary condition.
JP2004203540A 2004-07-09 2004-07-09 Bullet ball machine Expired - Fee Related JP4375616B2 (en)

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JP2015228879A (en) * 2014-06-03 2015-12-21 株式会社高尾 Pinball game machine

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JP7146235B2 (en) * 2018-03-29 2022-10-04 豊丸産業株式会社 game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015228879A (en) * 2014-06-03 2015-12-21 株式会社高尾 Pinball game machine

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