JP3602835B2 - ビデオゲーム装置およびその制御方法ならびにゲームプログラム - Google Patents
ビデオゲーム装置およびその制御方法ならびにゲームプログラム Download PDFInfo
- Publication number
- JP3602835B2 JP3602835B2 JP2002143542A JP2002143542A JP3602835B2 JP 3602835 B2 JP3602835 B2 JP 3602835B2 JP 2002143542 A JP2002143542 A JP 2002143542A JP 2002143542 A JP2002143542 A JP 2002143542A JP 3602835 B2 JP3602835 B2 JP 3602835B2
- Authority
- JP
- Japan
- Prior art keywords
- texture
- game
- player character
- action
- dimensional
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title claims description 28
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
- 230000009471 action Effects 0.000 claims description 83
- 238000009877 rendering Methods 0.000 claims description 19
- 238000013500 data storage Methods 0.000 claims description 11
- 230000004044 response Effects 0.000 claims description 9
- 238000013507 mapping Methods 0.000 claims description 4
- 230000008569 process Effects 0.000 description 17
- 230000003287 optical effect Effects 0.000 description 14
- 230000000694 effects Effects 0.000 description 4
- 230000005236 sound signal Effects 0.000 description 4
- 230000003068 static effect Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 2
- 230000006399 behavior Effects 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 230000008034 disappearance Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002143542A JP3602835B2 (ja) | 2002-05-17 | 2002-05-17 | ビデオゲーム装置およびその制御方法ならびにゲームプログラム |
| US10/436,156 US20050052450A1 (en) | 2002-05-16 | 2003-05-13 | Video game apparatus and control method thereof |
| EP03253040A EP1362622B1 (en) | 2002-05-17 | 2003-05-15 | Video game apparatus and control method thereof |
| DE60302701T DE60302701T2 (de) | 2002-05-17 | 2003-05-15 | Videospiel und Steuerverfahren dafür |
| HK04100786.4A HK1059234B (en) | 2002-05-17 | 2004-02-06 | Video game apparatus and control method thereof |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002143542A JP3602835B2 (ja) | 2002-05-17 | 2002-05-17 | ビデオゲーム装置およびその制御方法ならびにゲームプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2003325969A JP2003325969A (ja) | 2003-11-18 |
| JP3602835B2 true JP3602835B2 (ja) | 2004-12-15 |
| JP2003325969A5 JP2003325969A5 (enExample) | 2005-01-06 |
Family
ID=29267846
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2002143542A Expired - Fee Related JP3602835B2 (ja) | 2002-05-16 | 2002-05-17 | ビデオゲーム装置およびその制御方法ならびにゲームプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20050052450A1 (enExample) |
| EP (1) | EP1362622B1 (enExample) |
| JP (1) | JP3602835B2 (enExample) |
| DE (1) | DE60302701T2 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011067988A1 (ja) | 2009-12-02 | 2011-06-09 | 日本電気株式会社 | 電力計測システム、電力計測方法および情報処理装置 |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4287758B2 (ja) * | 2004-02-05 | 2009-07-01 | 任天堂株式会社 | シューティングゲーム装置およびシューティングゲームプログラム |
| JP5013511B2 (ja) * | 2006-10-17 | 2012-08-29 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| KR100895980B1 (ko) | 2007-12-15 | 2009-05-07 | 한국전자통신연구원 | 군중 시뮬레이션을 위한 인터페이스의 처리 방법 |
| JP6451085B2 (ja) * | 2014-05-29 | 2019-01-16 | フリュー株式会社 | ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体 |
| JP6389208B2 (ja) * | 2016-06-07 | 2018-09-12 | 株式会社カプコン | ゲームプログラム及びゲーム装置 |
| JP6980869B2 (ja) * | 2018-03-30 | 2021-12-15 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP6759267B2 (ja) | 2018-03-30 | 2020-09-23 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP7291517B2 (ja) * | 2019-03-28 | 2023-06-15 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、ゲーム提供方法及びプログラム |
| CN115155055B (zh) * | 2022-07-25 | 2025-06-24 | 网易(杭州)网络有限公司 | 虚拟角色控制的方法、装置、介质及设备 |
| JP7625119B1 (ja) * | 2024-05-15 | 2025-01-31 | 株式会社コロプラ | プログラム及びシステム |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3295033B2 (ja) * | 1998-03-19 | 2002-06-24 | コナミ株式会社 | ゲームシステムおよびそれに用いるコンピュータ読み取り可能な記録媒体 |
| US20030107580A1 (en) * | 2001-12-12 | 2003-06-12 | Stmicroelectronics, Inc. | Dynamic mapping of texture maps onto three dimensional objects |
-
2002
- 2002-05-17 JP JP2002143542A patent/JP3602835B2/ja not_active Expired - Fee Related
-
2003
- 2003-05-13 US US10/436,156 patent/US20050052450A1/en not_active Abandoned
- 2003-05-15 EP EP03253040A patent/EP1362622B1/en not_active Expired - Lifetime
- 2003-05-15 DE DE60302701T patent/DE60302701T2/de not_active Expired - Lifetime
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011067988A1 (ja) | 2009-12-02 | 2011-06-09 | 日本電気株式会社 | 電力計測システム、電力計測方法および情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| HK1059234A1 (en) | 2004-06-25 |
| DE60302701D1 (de) | 2006-01-19 |
| US20050052450A1 (en) | 2005-03-10 |
| JP2003325969A (ja) | 2003-11-18 |
| EP1362622B1 (en) | 2005-12-14 |
| DE60302701T2 (de) | 2006-06-14 |
| EP1362622A1 (en) | 2003-11-19 |
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