JP3602835B2 - ビデオゲーム装置およびその制御方法ならびにゲームプログラム - Google Patents

ビデオゲーム装置およびその制御方法ならびにゲームプログラム Download PDF

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Publication number
JP3602835B2
JP3602835B2 JP2002143542A JP2002143542A JP3602835B2 JP 3602835 B2 JP3602835 B2 JP 3602835B2 JP 2002143542 A JP2002143542 A JP 2002143542A JP 2002143542 A JP2002143542 A JP 2002143542A JP 3602835 B2 JP3602835 B2 JP 3602835B2
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Japan
Prior art keywords
texture
game
player character
action
dimensional
Prior art date
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Expired - Fee Related
Application number
JP2002143542A
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English (en)
Japanese (ja)
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JP2003325969A5 (enExample
JP2003325969A (ja
Inventor
歓晃 小泉
宏一 林田
毅 早川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2002143542A priority Critical patent/JP3602835B2/ja
Priority to US10/436,156 priority patent/US20050052450A1/en
Priority to EP03253040A priority patent/EP1362622B1/en
Priority to DE60302701T priority patent/DE60302701T2/de
Publication of JP2003325969A publication Critical patent/JP2003325969A/ja
Priority to HK04100786.4A priority patent/HK1059234B/en
Application granted granted Critical
Publication of JP3602835B2 publication Critical patent/JP3602835B2/ja
Publication of JP2003325969A5 publication Critical patent/JP2003325969A5/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
JP2002143542A 2002-05-16 2002-05-17 ビデオゲーム装置およびその制御方法ならびにゲームプログラム Expired - Fee Related JP3602835B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2002143542A JP3602835B2 (ja) 2002-05-17 2002-05-17 ビデオゲーム装置およびその制御方法ならびにゲームプログラム
US10/436,156 US20050052450A1 (en) 2002-05-16 2003-05-13 Video game apparatus and control method thereof
EP03253040A EP1362622B1 (en) 2002-05-17 2003-05-15 Video game apparatus and control method thereof
DE60302701T DE60302701T2 (de) 2002-05-17 2003-05-15 Videospiel und Steuerverfahren dafür
HK04100786.4A HK1059234B (en) 2002-05-17 2004-02-06 Video game apparatus and control method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002143542A JP3602835B2 (ja) 2002-05-17 2002-05-17 ビデオゲーム装置およびその制御方法ならびにゲームプログラム

Publications (3)

Publication Number Publication Date
JP2003325969A JP2003325969A (ja) 2003-11-18
JP3602835B2 true JP3602835B2 (ja) 2004-12-15
JP2003325969A5 JP2003325969A5 (enExample) 2005-01-06

Family

ID=29267846

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002143542A Expired - Fee Related JP3602835B2 (ja) 2002-05-16 2002-05-17 ビデオゲーム装置およびその制御方法ならびにゲームプログラム

Country Status (4)

Country Link
US (1) US20050052450A1 (enExample)
EP (1) EP1362622B1 (enExample)
JP (1) JP3602835B2 (enExample)
DE (1) DE60302701T2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011067988A1 (ja) 2009-12-02 2011-06-09 日本電気株式会社 電力計測システム、電力計測方法および情報処理装置

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4287758B2 (ja) * 2004-02-05 2009-07-01 任天堂株式会社 シューティングゲーム装置およびシューティングゲームプログラム
JP5013511B2 (ja) * 2006-10-17 2012-08-29 任天堂株式会社 ゲームプログラムおよびゲーム装置
KR100895980B1 (ko) 2007-12-15 2009-05-07 한국전자통신연구원 군중 시뮬레이션을 위한 인터페이스의 처리 방법
JP6451085B2 (ja) * 2014-05-29 2019-01-16 フリュー株式会社 ビデオゲーム装置、ビデオゲーム装置の制御方法、ビデオゲーム制御プログラムおよび記録媒体
JP6389208B2 (ja) * 2016-06-07 2018-09-12 株式会社カプコン ゲームプログラム及びゲーム装置
JP6980869B2 (ja) * 2018-03-30 2021-12-15 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP6759267B2 (ja) 2018-03-30 2020-09-23 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP7291517B2 (ja) * 2019-03-28 2023-06-15 株式会社バンダイナムコエンターテインメント ゲームシステム、ゲーム提供方法及びプログラム
CN115155055B (zh) * 2022-07-25 2025-06-24 网易(杭州)网络有限公司 虚拟角色控制的方法、装置、介质及设备
JP7625119B1 (ja) * 2024-05-15 2025-01-31 株式会社コロプラ プログラム及びシステム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3295033B2 (ja) * 1998-03-19 2002-06-24 コナミ株式会社 ゲームシステムおよびそれに用いるコンピュータ読み取り可能な記録媒体
US20030107580A1 (en) * 2001-12-12 2003-06-12 Stmicroelectronics, Inc. Dynamic mapping of texture maps onto three dimensional objects

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011067988A1 (ja) 2009-12-02 2011-06-09 日本電気株式会社 電力計測システム、電力計測方法および情報処理装置

Also Published As

Publication number Publication date
HK1059234A1 (en) 2004-06-25
DE60302701D1 (de) 2006-01-19
US20050052450A1 (en) 2005-03-10
JP2003325969A (ja) 2003-11-18
EP1362622B1 (en) 2005-12-14
DE60302701T2 (de) 2006-06-14
EP1362622A1 (en) 2003-11-19

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