JP2742673B2 - Ball game machine - Google Patents

Ball game machine

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Publication number
JP2742673B2
JP2742673B2 JP30681095A JP30681095A JP2742673B2 JP 2742673 B2 JP2742673 B2 JP 2742673B2 JP 30681095 A JP30681095 A JP 30681095A JP 30681095 A JP30681095 A JP 30681095A JP 2742673 B2 JP2742673 B2 JP 2742673B2
Authority
JP
Japan
Prior art keywords
winning
counting
game
condition
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP30681095A
Other languages
Japanese (ja)
Other versions
JPH09122345A (en
Inventor
邦夫 松元
Original Assignee
株式会社藤商事
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社藤商事 filed Critical 株式会社藤商事
Priority to JP30681095A priority Critical patent/JP2742673B2/en
Publication of JPH09122345A publication Critical patent/JPH09122345A/en
Application granted granted Critical
Publication of JP2742673B2 publication Critical patent/JP2742673B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機等の弾球遊技機、取り分け第1条件入賞手
段と第2条件入賞手段とを備え、第1条件入賞手段に遊
技球が入賞した時に第2条件入賞手段が入賞可能にな
り、この第2条件入賞手段に遊技球が入賞した後に、遊
技者に有利な権利を発生させるようにした弾球遊技機に
関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrangement ball machine, and the like, which includes a first condition prize means and a second condition prize means. The present invention relates to a ball game machine in which a second condition prize means can be won when the game ball is awarded in the second condition prize means and a right advantageous to the player is generated.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機において、遊
技球を検出する検出手段と、この検出手段が遊技球を検
出した時に開放して入賞可能になる開閉式入賞手段とか
ら成る第1条件入賞手段と、開閉式入賞手段に遊技球が
入賞した時に作動して入賞可能となり、且つ入賞した遊
技球を不規則に振り分ける複数個の領域の内の1個を特
別な作動領域とした第2条件入賞手段と、この第2条件
入賞手段の作動領域を遊技球が通過した後に、遊技者に
有利な権利を発生させる権利発生手段とを備えたものが
ある。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, a first means comprising detecting means for detecting a game ball and opening and closing prize means for opening and enabling a prize when the detecting means detects a game ball. The condition prize means and the opening and closing type prize means are activated when a game ball wins and become a winning, and one of a plurality of areas where the winning game ball is randomly distributed is a special operation area. Some include two condition winning means and right generating means for generating a right advantageous to the player after the game ball passes through the operation area of the second condition winning means.

【0003】この種の弾球遊技機では、第2条件入賞手
段に入賞した遊技球が作動領域を通過すれば、権利発生
手段により遊技者に有利な権利が発生して、所謂、大当
たり状態になり、払い出し手段から多量の遊技球が払い
出される等、遊技者に多大の利益が還元されるようにな
っている。
[0003] In this type of ball game machine, if the game ball which has won the second condition prize means passes through the operating area, a right advantageous to the player is generated by the right generation means, and a so-called jackpot state is achieved. That is, a great deal of profit is returned to the player, for example, a large amount of game balls are paid out from the payout means.

【0004】[0004]

【発明が解決しようとする課題】この種の弾球遊技機で
も、遊技盤上に発射した遊技球が第1条件入賞手段に入
賞して第1条件を充足する確率、この第1条件入賞手段
に遊技球が入賞した後に第2条件入賞手段に遊技球が入
賞し、その遊技球が作動領域23a を通過して第2条件を
充足する確率が、障害釘の配置、開閉式入賞手段の開閉
時間、各入賞手段の相対位置等によって設定されてい
る。
In this type of ball game machine, the probability that a game ball fired on a game board wins the first condition prize means and satisfies the first condition, and the first condition prize means After the game ball wins, the probability that the game ball wins the second condition winning means and passes the operation area 23a and satisfies the second condition depends on the disposition of obstacle nails and the opening and closing of the open / close type winning means. The time, the relative position of each winning means, and the like are set.

【0005】従って、ディジタル式の変動図柄表示手段
の乱数処理方式を採用する弾球遊技機とは異なるが、こ
の弾球遊技機においても、障害釘の配置、開閉式入賞手
段の開閉時間等の機械的手段によって、最終的に所定の
大当たり発生確率で権利発生手段が作動して遊技者に有
利な権利が発生するように設定されている。
[0005] Therefore, although different from a ball game machine which adopts a random number processing system of digital variable symbol display means, this ball game machine also has an arrangement of obstacle nails, an opening / closing time of an open / close prize means, and the like. The mechanical means is set so that the right generating means is finally activated at a predetermined jackpot occurrence probability to generate a right advantageous to the player.

【0006】そして、第1条件入賞手段、第2条件入賞
手段がその条件を充足する都度、その状況に応じてラン
プの点滅、スピーカーの効果音等で適宜演出を行い、権
利発生手段が作動して権利が発生し、払い出し手段が連
続的に多数の遊技球を払い出すようになれば、ランプの
点滅、スピーカーの効果音によって更に演出効果を高め
るようにしている。
Each time the first condition prize means and the second condition prize means satisfy the condition, the effect is produced by flashing a lamp, a sound effect of a speaker or the like according to the situation, and the right generation means is activated. If the right is generated and the payout means pays out a large number of game balls continuously, the effect is further enhanced by the blinking of the lamp and the sound effect of the speaker.

【0007】一方、弾球遊技機の製作に当たっては、或
る一定の発生確率で大当たりが発生するように設計する
が、同一条件で設計した同一機種の弾球遊技機でも、各
弾球遊技機相互間には微妙な固体差があり、また同じ1
台の弾球遊技機でも、大当たりの発生確率は常時一定で
はなく、周期性があって、時間によって大当たりの発生
確率が大きく異なっている。
On the other hand, when manufacturing a ball game machine, a jackpot is designed to generate a jackpot with a certain occurrence probability. There are subtle differences between individuals, and the same
Even in the two ball game machines, the probability of occurrence of a jackpot is not always constant, but has a periodicity, and the probability of occurrence of a jackpot varies greatly depending on time.

【0008】従って、前回の大当たりの発生から相当の
時間が経過するにも拘わらず、その間に大当たりが全く
発生していなければ、実際に発生するか否かは別とし
て、確率的には大当たりの発生が次第に近くなり、遊技
者に多大な利益が還元される可能性が大になってくる。
[0008] Therefore, even though a considerable amount of time has elapsed since the last occurrence of the jackpot, if no jackpot has occurred during that time, whether or not the jackpot actually occurs is stochastically determined. The occurrence is getting closer and the possibility that a great profit is returned to the player is increased.

【0009】しかし、従来の弾球遊技機のランプ、スピ
ーカー等による演出は、各条件の充足から大当たりの発
生へと遊技者の心理状態を高揚させる目的で行っている
が、それ自体に何の意味もない。
[0009] However, the production of the conventional ball game machine using lamps, speakers, and the like is performed for the purpose of enhancing the psychological state of the player from the satisfaction of each condition to the occurrence of a jackpot. There is no point.

【0010】このため、ゲーム中の遊技者は、ただ遊技
盤上に遊技球を発射して、その遊技球が各条件入賞手段
に入賞するか否かを確認しながら、ひたすらに大当たり
の発生を待つのみであり、ゲームが非常に単調になり易
く、興趣に欠ける欠点があり、場合によってはゲームを
続行する意欲を失い、途中でゲームを放棄するようなこ
ともある。
[0010] For this reason, the player during the game simply fires a game ball on the game board and checks whether or not the game ball wins each of the condition winning means. Just waiting, the game tends to be very monotonous and has a drawback of lacking interest, and in some cases, the player loses the desire to continue the game and abandons the game on the way.

【0011】本発明は、このような従来の課題に鑑み、
権利発生の可能性を表示手段により表示し、遊技者の思
考性を喚起できると共に、その表示手段により意義のあ
る演出をできる弾球遊技機を提供することを目的とす
る。
The present invention has been made in view of such conventional problems,
It is an object of the present invention to provide a ball game machine that can display the possibility of the right being generated by a display means to evoke the thinking ability of a player and can provide a meaningful effect by the display means.

【0012】[0012]

【課題を解決するための手段】請求項1に記載の本発明
は、遊技盤5 に、該遊技盤5 上に発射された遊技球が入
賞した時に作動する第1条件入賞手段12と、この第1条
件入賞手段12の作動後に遊技球が入賞可能になる第2条
件入賞手段13と、第2条件入賞手段13に遊技球が入賞し
て第2条件を充足した後に、遊技者に有利な権利を発生
させる権利発生手段34とを備えた弾球遊技機において、
第1条件入賞手段12の作動回数を計数する計数手段36,3
8 と、この計数手段36,38 の計数結果を表示する表示手
段16とを備えたものである。
According to the present invention, a first condition winning means 12 which is activated when a game ball fired on the game board 5 wins, is provided on a game board 5; The second condition winning means 13 in which the game ball can be won after the first condition winning means 12 is activated, and the second condition winning means 13 is advantageous to the player after the game ball has won and the second condition is satisfied. In a ball game machine equipped with a right generating means 34 for generating a right,
Counting means 36, 3 for counting the number of activations of the first condition winning means 12
8 and display means 16 for displaying the counting results of the counting means 36 and 38.

【0013】請求項2に記載の本発明は、請求項1に記
載の発明において、第2条件入賞手段13に、この第2条
件入賞手段13に入賞した遊技球を不規則に振り分ける複
数個の領域23を備え、この複数個の領域23の内の1個を
特別な作動領域23a とし、この作動領域23a を遊技球が
通過した後に権利発生手段34による権利が発生するよう
にしたものである。
According to a second aspect of the present invention, in the first aspect of the present invention, a plurality of game balls which are randomly distributed to the second condition prize means 13 are distributed to the second condition prize means 13. An area 23 is provided, and one of the plurality of areas 23 is defined as a special operation area 23a, and a right is generated by the right generation means 34 after a game ball passes through the operation area 23a. .

【0014】請求項3に記載の本発明は、請求項1又は
2に記載の発明において、第1条件入賞手段12に、遊技
球の入賞又は通過を検出する検出手段24,25 と、この検
出手段24,25 が遊技球を検出した時に開放して遊技球が
入賞可能になる開閉式入賞手段26とを備えたものであ
る。
According to a third aspect of the present invention, in the first or the second aspect of the present invention, the first condition winning means 12 includes detecting means 24 and 25 for detecting winning or passing of a game ball, Opening / closing prize means 26, which is opened when the means 24, 25 detects a game ball so that the game ball can win.

【0015】請求項4に記載の本発明は、請求項1、2
又は3に記載の発明において、検出手段24,25 の検出回
数を計数する計数手段36と、開閉式入賞手段26に遊技球
が入賞した時に、計数手段36の計数値から第2条件入賞
手段13の入賞期待値を演算する演算手段37と、この演算
手段37の演算結果を表示手段16により表示させる表示制
御手段40とを備えたものである。
The present invention described in claim 4 is the first or second invention.
Or, in the invention described in 3, the counting means 36 for counting the number of detections by the detecting means 24 and 25, and when the game ball wins the openable prize means 26, the second condition prize means 13 is obtained from the count value of the counting means 36. And a display control means 40 for causing the display means 16 to display the calculation result of the calculation means 37 on the display means 16.

【0016】請求項5に記載の本発明は、請求項1、
2、3又は4に記載の発明において、検出手段24,25 の
検出回数を計数する第1計数手段36と、開閉式入賞手段
26に遊技球が入賞する入賞回数を計数する第2計数手段
38とを備え、第1計数手段36の計数値から開閉式入賞手
段26に遊技球が入賞すべき入賞予定回数を求め、この入
賞予定回数と第2計数手段38の計数値とに基づいて開閉
式入賞手段26の入賞期待値を演算する演算手段39と、こ
の演算手段39の演算結果を表示手段16により表示させる
表示制御手段40とを備えたものである。
The present invention according to claim 5 provides the present invention according to claim 1,
In the invention described in 2, 3, or 4, the first counting means 36 for counting the number of detections by the detecting means 24, 25,
Second counting means for counting the number of winnings in which the game ball wins at 26
38, the opening / closing prize means 26 obtains the expected number of prizes to be won by the open / close prize means 26 from the count value of the first counting means 36, and opens and closes based on the expected prize number and the count value of the second counting means 38. An arithmetic unit 39 for calculating an expected winning value of the expression winning unit 26 and a display control unit 40 for displaying the calculation result of the arithmetic unit 39 on the display unit 16 are provided.

【0017】請求項6に記載の本発明は、請求項1、
2、3、4又は5に記載の発明において、表示手段をレ
ベル表示手段16としたものである。
The present invention as set forth in claim 6 is characterized in that:
In the invention described in 2, 3, 4, or 5, the display means is the level display means 16.

【0018】[0018]

【発明の実施の形態】以下、本発明の各実施形態を図面
に基づいて詳述する。図面は本発明をパチンコ機に採用
した第1の実施形態を例示する。図1において、1 は前
枠で、外枠の前面側に開閉自在に枢着され、且つ外枠と
共にパチンコ機本体2 を構成している。前枠1 にはガラ
ス扉3 及び前面板4 が装着され、これらの後側に遊技盤
5 が着脱自在に装着されている。
Embodiments of the present invention will be described below in detail with reference to the drawings. The drawings illustrate a first embodiment in which the present invention is applied to a pachinko machine. In FIG. 1, reference numeral 1 denotes a front frame, which is pivotally attached to the front side of the outer frame so as to be openable and closable, and forms a pachinko machine main body 2 together with the outer frame. A glass door 3 and a front panel 4 are attached to the front frame 1, and a game board is
5 is detachably mounted.

【0019】前面板4 には遊技球を貯留する上皿6 が装
着され、この上皿6 の前縁部に球払いレバーが設けられ
ている。前枠1 の下部には、上皿6 から溢流した遊技球
等を貯留する下皿7 と発射手段8 の操作ハンドル9 とが
設けられ、操作ハンドル9 を操作した時に、上皿6 から
遊技球が1個づつ発射部に供給され、その遊技球を発射
モータの作動により遊技盤5 側に発射するようになって
いる。
An upper plate 6 for storing game balls is mounted on the front plate 4, and a ball sweeping lever is provided at the front edge of the upper plate 6. The lower part of the front frame 1 is provided with a lower plate 7 for storing game balls and the like overflowing from the upper plate 6 and an operation handle 9 of the firing means 8. When the operation handle 9 is operated, a game from the upper plate 6 is performed. The balls are supplied one by one to the firing unit, and the game balls are fired toward the game board 5 by the operation of the firing motor.

【0020】遊技盤5 の前面には、図2及び図3に示す
ように、外レール10と内レール11とが装着されると共
に、この両レール10,11 の内側に第1条件入賞手段12、
第2条件入賞手段13、大入賞手段14、第3種始動手段1
5、レベル表示手段16、上入賞口17、左入賞口18、袖入
賞口19,20 、アウト口21が夫々設けられている。
As shown in FIGS. 2 and 3, an outer rail 10 and an inner rail 11 are mounted on the front surface of the game board 5, and the first condition winning means 12 is provided inside the two rails 10, 11. ,
Second condition winning means 13, large winning means 14, third kind starting means 1
5. Level display means 16, upper winning opening 17, left winning opening 18, sleeve winning opening 19, 20 and out opening 21 are provided respectively.

【0021】第2条件入賞手段13は、遊技盤5 の中央に
配置された中央入賞手段22と、この中央入賞手段22の出
口の下側近傍に配置された下入賞口41とにより構成され
ている。中央入賞手段22は、上側の入口から入賞した遊
技球を内部で旋回させる旋回通路と、その旋回後の遊技
球を不規則に振り分けるように分割された3個の領域23
とを備えている。そして、3個の領域の内、その中央の
領域が出口に連通する特別な作動領域23a となってお
り、この作動領域23a の遊技球が出口を経て下入賞口41
に入賞するようになっている。この中央入賞手段22にお
いて、遊技球が作動領域23a を通過する確率は、例えば
1/5程度に設定されている。
The second condition winning means 13 is constituted by a center winning means 22 arranged at the center of the game board 5 and a lower winning opening 41 arranged near the lower side of the exit of the center winning means 22. I have. The central winning means 22 includes a swirl path for internally turning the winning game ball from the upper entrance, and three areas 23 divided so as to randomly distribute the turned game ball.
And The central area of the three areas is a special operation area 23a communicating with the exit, and the game balls in the operation area 23a pass through the exit and enter the lower prize hole 41.
Prize. In the central winning means 22, the probability that the game ball passes through the operation area 23a is set to, for example, about 1/5.

【0022】第1条件入賞手段12は、中央入賞手段22の
下部両側に配置された検出手段24,25 と、中央入賞手段
22の入口の直上に配置されたチューリップ等の開閉式入
賞手段26とにより構成されている。検出手段24,25 は遊
技球が上から下に通過する通過型であって、この検出手
段24,25 の何れかが遊技球の通過を検出した時に、開閉
式入賞手段26が例えば0.6秒間程度の一定時間開放す
るようになっている。従って、この開閉式入賞手段26に
は、これが開状態の時に上からの遊技球が入賞可能であ
り、またこの開閉式入賞手段26に遊技球が入賞すれば、
その遊技球が中央入賞手段22の入口から中央入賞手段22
内に入賞可能である。なお、開閉式入賞手段26への入賞
確率は、検出手段24,25 の検出回数に対して例えば1/
20程度に設定されている。
The first condition winning means 12 comprises detecting means 24 and 25 arranged on both lower sides of the center winning means 22 and central winning means.
Opening / closing prize means 26 such as a tulip arranged just above the entrance of the 22. The detecting means 24 and 25 are of a passing type in which game balls pass from top to bottom. When either of the detecting means 24 or 25 detects the passage of a game ball, the open / close prize means 26 is, for example, 0.6 mm. It is opened for a certain period of time, such as seconds. Therefore, when the openable prize means 26 is open, a game ball from above can be awarded when the openable prize means 26 is open.
The game ball is passed from the entrance of the central winning means 22 to the central winning means 22.
You can win within. The winning probability of the open / close prize means 26 is, for example, 1 / the number of detections by the detection means 24 and 25.
It is set to about 20.

【0023】大入賞手段14は横軸廻りに開閉する開閉板
27付きの大入賞口28と、その左右両側に設けられた左右
一対の入賞口とを備え、中央入賞手段22の下側近傍で遊
技盤5 に装着されている。第3種始動手段15は、切り欠
き部が上側に対応する毎に遊技球を入賞させる回転体を
備え、中央入賞手段22の右上側に配置されている。そし
て、第3種始動手段15は、権利発生前の通常時には単な
る入賞口として機能し、権利発生後には遊技球が入賞し
た時に、大入賞手段14の開閉板27を一定時間開放させる
機能を有する。なお、この大入賞手段14の開閉板27は、
最大16回まで開放可能である。
The big winning means 14 is an opening and closing plate which opens and closes around the horizontal axis.
A large winning opening 28 with 27 and a pair of left and right winning openings provided on both left and right sides thereof are mounted on the game board 5 near the lower side of the central winning means 22. The third type starting means 15 includes a rotating body for winning a game ball every time the notch portion corresponds to the upper side, and is disposed on the upper right side of the center winning means 22. Then, the third type starting means 15 functions as a mere winning opening in a normal state before the right is generated, and has a function of opening the opening and closing plate 27 of the large winning means 14 for a predetermined time when the game ball wins after the right is generated. . The opening and closing plate 27 of the special winning means 14 is
It can be opened up to 16 times.

【0024】レベル表示手段16は、外レール10から所定
の間隔だけ離れて左右の各内レール11と略同一円周上に
位置するように、各内レール11の上側に連続して円弧状
に配置された表示ケース29と、この表示ケース29の内部
に円弧方向に一定間隔をおいて配置された5個の外側発
光ダイオード30と、この5個の外側発光ダイオード30の
内側に上下方向に一定間隔をおいて配置された5個の内
側発光ダイオード31とが設けられている。
The level display means 16 is formed in an arc shape continuously above the inner rails 11 so as to be spaced apart from the outer rails 10 by a predetermined distance and to be located on substantially the same circumference as the left and right inner rails 11. A display case 29 disposed therein, five outer light-emitting diodes 30 disposed inside the display case 29 at regular intervals in the direction of an arc, and a constant vertical direction inside the five outer light-emitting diodes 30. Five spaced-apart inner light-emitting diodes 31 are provided.

【0025】なお、上入賞口17は開閉式入賞手段26の上
側に配置され、左入賞口18は中央入賞手段22の左上に、
袖入賞口19,20 は中央入賞手段22の左右両側に配置され
ている。
The upper winning opening 17 is arranged above the opening / closing winning means 26, and the left winning opening 18 is located at the upper left of the center winning means 22.
The sleeve winning openings 19 and 20 are arranged on the left and right sides of the center winning means 22.

【0026】図4は制御系を例示する。図4において、
32はCPU等のから成る制御手段32で、この制御手段32
には大入賞手段14、第3種始動手段15、レベル表示手段
16、上入賞口17、左入賞口18、袖入賞口19,20 、第1条
件入賞手段12の検出手段24,25 及び開閉式入賞手段26、
第2条件入賞手段13の中央入賞手段22及び下入賞口41等
に組み込まれた電気部品がコネクタ等を介して接続さ
れ、これらに関連する制御動作を司るようなっている。
FIG. 4 illustrates a control system. In FIG.
Reference numeral 32 denotes a control means 32 comprising a CPU or the like.
Has big prize winning means 14, third kind starting means 15, level display means
16, top winning opening 17, left winning opening 18, sleeve winning opening 19, 20, detecting means 24, 25 of first condition winning means 12, opening / closing winning means 26,
Electric components incorporated in the central winning means 22 and the lower winning opening 41 of the second condition winning means 13 are connected via a connector or the like, and control operations related thereto are performed.

【0027】制御手段32は、図5に示すように、第1条
件入賞手段12の検出手段24,25 が遊技球を検出した時に
開閉式入賞手段26を0.6秒程度開放させる第1開閉制
御手段33と、第2条件入賞手段13の中央入賞手段22の作
動領域23a を通過した遊技球が下入賞口41に入賞した時
に、遊技者に有利な権利を発生させる権利発生手段34
と、この権利発生手段34による権利の発生後に第3種始
動手段15に遊技球が入賞した時に、開閉板27を開けて大
入賞手段14を一定時間開状態にする第2開閉制御手段35
と、検出手段24,25 が遊技球を検出する検出回数を計数
し且つ権利発生手段34による権利の発生後にリセットさ
れる第1計数手段36と、開閉式入賞手段26に遊技球が入
賞した時に、第1計数手段36の計数値に基づいて第2条
件入賞手段13に遊技球が入賞して作動領域23a を経て下
入賞口41に入賞する入賞期待値を演算する第1演算手段
37と、開閉式入賞手段26の遊技球の入賞回数を計数し且
つ権利発生手段34による権利の発生後にリセットされる
第2計数手段38と、検出手段24,25 が所定回数遊技球を
検出する毎に、第1計数手段36の計数値からその計数時
点までに開閉式入賞手段26に遊技球が入賞すべき入賞予
定回数を求め、この入賞予定回数と第2計数手段38の計
数値に基づいて開閉式入賞手段26の入賞期待値を演算す
る第2演算手段39と、各演算手段37,39 の演算結果に応
じて表示レベルが上下に変化するように、演算手段37,3
9 の演算結果をレベル表示手段16により表示させる表示
制御手段40とを備えている。表示制御手段40は、第1演
算手段37の演算結果を表示する時には、レベル表示手段
16の発光ダイオード31を赤色に、また第2演算手段39の
演算結果を表示する時には、レベル表示手段16の発光ダ
イオード31を緑色に夫々点灯させるようになっている。
As shown in FIG. 5, when the detecting means 24, 25 of the first condition winning means 12 detects a game ball, the control means 32 opens the opening / closing type winning means 26 for about 0.6 seconds. The control means 33 and the right generating means 34 for generating a right advantageous to the player when the game ball passing through the operating area 23a of the central winning means 22 of the second condition winning means 13 wins the lower winning opening 41.
When a game ball wins in the third type starting means 15 after the right is generated by the right generating means 34, the second opening / closing control means 35 for opening the opening / closing plate 27 and opening the large winning means 14 for a certain period of time.
A first counting means 36 which counts the number of times the detecting means 24, 25 detects a game ball and is reset after the right is generated by the right generating means 34, and when the game ball wins the openable prize means 26. A first calculating means for calculating an expected winning value at which a game ball wins in the second condition winning means 13 based on the count value of the first counting means 36 and wins in the lower winning opening 41 through the operating area 23a.
37, a second counting means 38 which counts the number of game balls won by the opening / closing type winning means 26 and is reset after the right is generated by the right generating means 34, and the detecting means 24 and 25 detect the predetermined number of game balls. Each time, from the count value of the first counting means 36 to the counting time point, the open / close prize means 26 obtains the expected number of prizes to be won by the game ball, based on the expected prize number and the count value of the second counting means 38 Second calculating means 39 for calculating the expected winning value of the open / close type winning means 26, and calculating means 37, 3 so that the display level changes up and down in accordance with the calculation result of each calculating means 37, 39.
And display control means 40 for displaying the calculation result of No. 9 by the level display means 16. When displaying the calculation result of the first calculation means 37, the display control means 40 controls the level display means.
When the 16 light emitting diodes 31 are displayed in red and the calculation result of the second calculating means 39 is displayed, the light emitting diodes 31 of the level display means 16 are turned on in green.

【0028】表示制御手段40は、5個の内側発光ダイオ
ード31で下側の5段階のレベルを、この5個の内側発光
ダイオード31と5個の外側発光ダイオード30とを合わせ
て上側の5段階のレベルを夫々表示させるようになって
いる。
The display control means 40 sets the lower five levels by the five inner light emitting diodes 31 and the upper five levels by combining the five inner light emitting diodes 31 and the five outer light emitting diodes 30. Are displayed, respectively.

【0029】次に上記パチンコ機における動作について
説明する。ゲームに際しては、上皿6 に遊技球を入れた
状態で発射手段8 の操作ハンドル9 を操作する。すると
発射手段8 の発射動作に連動して上皿6 の遊技球が発射
レールの発射位置に1個ずつ供給され、その遊技球を打
撃槌で打撃して外レール10に沿って順次遊技盤5 の上部
側に発射する。
Next, the operation of the pachinko machine will be described. At the time of the game, the operating handle 9 of the firing means 8 is operated in a state where the game ball is put in the upper plate 6. Then, the game balls of the upper plate 6 are supplied one by one to the firing position of the firing rail in conjunction with the firing operation of the firing means 8, and the game balls are hit with a hitting hammer to sequentially play the game boards 5 along the outer rail 10. Fire at the top side of the.

【0030】遊技盤5 の上部側に発射された遊技球は、
遊技盤5 の盤面に沿って落下する間に上入賞口17等に入
賞するか、又は遊技盤5 の下部まで落下してアウト口21
に入り、遊技盤5 の後側に通過して行く。
The game ball fired on the upper side of the game board 5 is
While falling along the board of the gaming board 5, the player wins the winning opening 17 or the like, or falls to the lower part of the gaming board 5 and outs 21
And pass behind the game board 5.

【0031】遊技球が第1条件入賞手段12の左右何れか
の検出手段24,25 を通過すると、この検出手段24,25 が
遊技球を検出するので、第1開閉制御手段33により開閉
式入賞手段26が0.6秒程度開放する。そして、この開
閉式入賞手段26が開状態の時に上方から落下する遊技球
があれば、その遊技球が開閉式入賞手段26に入賞する
が、この開閉式入賞手段26の入賞確率は1/20程度で
あるため、平均的には検出手段24,25 が20回遊技球を
検出する間に1回程度の割合で入賞する。開閉式入賞手
段26に入賞した遊技球は下側に通過し、また通過後に開
閉式入賞手段26が閉状態になる。
When the game ball passes through either the left or right detecting means 24, 25 of the first condition winning means 12, the detecting means 24, 25 detects the game ball. The means 26 is opened for about 0.6 seconds. If there is a game ball falling from above when the openable prize means 26 is in the open state, the game ball wins the openable prize means 26. The winning probability of the openable prize means 26 is 1/20. On average, the player wins at a rate of about one time while the detecting means 24 and 25 detect the game ball 20 times on average. The game ball that has won the openable prize means 26 passes downward, and after passing, the openable prize means 26 is closed.

【0032】一方、開閉式入賞手段26の下側には、第2
条件入賞手段13を構成する中央入賞手段22の入口がある
ため、開閉式入賞手段26を通過した遊技球は中央入賞手
段22に入賞する。そして、この中央入賞手段22内に入っ
た遊技球はその内部を旋回した後、中央の作動領域23a
か他の2個の領域の何れかに不規則に振り分けられる。
通常、多くの遊技球は2個の領域を通過して遊技盤5 の
裏側に案内され、中央の作動領域23a を通過する確率
は、1/5程度である。
On the other hand, below the opening / closing type prize means 26,
Since there is an entrance of the central prize means 22 constituting the condition prize means 13, the game ball passing through the openable prize means 26 wins the central prize means 22. Then, the game ball that has entered the central winning means 22 turns inside, and then the central operating area 23a
Or one of the other two areas.
Usually, many game balls pass through two areas and are guided to the back side of the game board 5, and the probability of passing through the central operating area 23a is about 1/5.

【0033】遊技球が中央の作動領域23a に振り分けら
れると、その遊技球は出口から落下して下入賞口41に入
賞する。このため、権利発生手段34が作動して遊技者に
有利な権利状態を発生させる。即ち、権利発生手段34に
よる権利の発生後に第3種始動手段15に遊技球が入賞す
ると、その都度、大入賞手段14の開閉板27が一定時間開
放して、上方から落下する遊技球の多くが開閉板27によ
り大入賞口28内に案内されることになる。そして、入賞
した遊技球の1個毎に例えば15個づつ遊技球が景品と
して払い出し手段から上皿6 に払い出され、遊技者に多
大な利益が還元される。
When the game balls are distributed to the central operation area 23a, the game balls fall from the exit and enter the lower winning opening 41. Therefore, the right generating means 34 operates to generate a right state advantageous to the player. That is, each time a game ball wins in the third type starting means 15 after the right is generated by the right generating means 34, each time the open / close plate 27 of the special winning means 14 is opened for a certain period of time, many of the game balls falling from above are dropped. Is guided into the special winning opening 28 by the opening / closing plate 27. Then, for each one of the winning game balls, for example, 15 game balls are paid out from the payout means to the upper plate 6 as a prize, and a great profit is returned to the player.

【0034】ゲーム中、検出手段24,25 が遊技球の通過
を検出する毎に、第1計数手段36がその検出回数を順次
加算方向に計数すると共に、第2計数手段38が開閉式入
賞手段26の入賞回数を同じく加算方向に計数する。
During the game, each time the detecting means 24, 25 detects the passage of the game ball, the first counting means 36 sequentially counts the number of detections in the adding direction, and the second counting means 38 controls the open / close winning means. The 26 winnings are counted in the direction of addition.

【0035】開閉式入賞手段26には、平均的には検出手
段24,25 が遊技球を20回検出すれば1回程度の割合で
入賞する。そこで、第1計数手段36が20回を計数する
間に遊技球が開閉式入賞手段26に1個も入賞せず、第2
計数手段38の計数値が0のままであれば、図6の(A)
に示すように、第1計数手段36が21回目を計数した時
に、表示制御手段40によりレベル表示手段16に開閉式入
賞手段26の入賞期待値をレベル表示させる。
On average, if the detecting means 24 and 25 detect the game ball 20 times, the open / close type winning means 26 wins at a rate of about one time. Therefore, while the first counting means 36 counts 20 times, no game ball wins in the openable / closed winning means 26, and the second
If the count value of the counting means 38 remains 0, FIG.
As shown in (1), when the first counting means 36 has counted the 21st time, the display control means 40 causes the level display means 16 to display the expected winning value of the openable / closed winning means 26 as a level.

【0036】即ち、第2演算手段39が第1計数手段36の
計数値20から、この時までに入賞すべき入賞予定回数
1を求め、この入賞予定回数1から入賞個数0を減算し
た後、その減算値に第2条件入賞手段13の入賞確率1/
5とレベル表示手段16のレベル数を夫々乗算して入賞期
待値2を演算し、表示制御手段40により遊技盤5 の左右
のレベル表示手段16の内側発光ダイオード31を2個緑色
に点灯させて、図6の(B)に示す如く、この時点での
開閉式入賞手段26の入賞期待値が2レベル分の20%で
あることを間接的に表示する。
That is, the second calculating means 39 obtains the expected winning number 1 to be won by this time from the count value 20 of the first counting means 36, and subtracts the winning number 0 from the expected winning number 1; The prize probability of the second condition prize means 13 is 1 /
5 is multiplied by the number of levels of the level display means 16 to calculate the expected winning value 2. The display control means 40 turns the two light emitting diodes 31 inside the left and right level display means 16 of the game board 5 green. As shown in FIG. 6B, the fact that the expected winning value of the open / close winning means 26 at this time is 20% of two levels is indirectly displayed.

【0037】第1計数手段36の計数値が40になるにも
拘わらず、開閉式入賞手段26に遊技球が1個も入賞せ
ず、第2計数手段38の計数値が依然として0の場合に
は、図6の(A)に示すように、第1計数手段36の計数
値が41になった時に、第2演算手段39がレベル4を演
算し、図6の(B)に示す如く、表示制御手段40により
レベル表示手段16の内側発光ダイオード31を4個緑色に
点灯させる。
If the count value of the first counting means 36 reaches 40 but no game ball is won in the open / close prize means 26 and the count value of the second counting means 38 is still 0, As shown in FIG. 6A, when the count value of the first counting means 36 becomes 41, as shown in FIG. 6A, the second calculating means 39 calculates level 4, and as shown in FIG. The display control means 40 turns on four green light emitting diodes 31 of the level display means 16 in green.

【0038】例えば検出手段24,25 が遊技球を順次検出
して、第1計数手段36の計数値が43になった時に、開
閉式入賞手段26に遊技球が1個入賞したと仮定すると、
この時には第1演算手段37が第1計数手段36の計数値4
3に基づいて第2条件入賞手段13の入賞期待値を演算し
て、図6の(C)に示す如く、表示制御手段40によりレ
ベル表示手段16にその入賞期待値をレベル表示させる。
For example, assuming that the detecting means 24 and 25 sequentially detect game balls, and when the count value of the first counting means 36 reaches 43, it is assumed that one game ball has won the open / close prize means 26.
At this time, the first calculating means 37 calculates the count value 4 of the first counting means 36.
The expected winning value of the second condition winning means 13 is calculated based on 3 and the expected display value is displayed on the level display means 16 by the display control means 40 as shown in FIG. 6C.

【0039】つまり、第1演算手段37では、レベル表示
手段16のレベル段階10と、検出手段24,25 の検出回数
に対する権利発生確率1/100と、第1計数手段36の
計数値43とを乗算し、その端数を切り捨てて、第2条
件入賞手段13の入賞期待値4を演算する。そして、表示
制御手段40により遊技盤5 の左右のレベル表示手段16の
内側発光ダイオード31を4個赤色に点灯させて、この時
点での第2条件入賞手段13の入賞期待値が4レベル分の
40%であることを間接的に表示する。
That is, the first calculating means 37 calculates the level stage 10 of the level display means 16, the right occurrence probability 1/100 with respect to the number of detections by the detecting means 24 and 25, and the count value 43 of the first counting means 36. The expected value of the second condition winning means 13 is calculated by multiplying and rounding down the fraction. Then, four inner light emitting diodes 31 of the left and right level display means 16 of the game board 5 are illuminated in red by the display control means 40, and the expected winning value of the second condition winning means 13 at this time corresponds to four levels. It is indirectly indicated that it is 40%.

【0040】その後、第1計数手段36の計数値が61に
なれば、前述と同様にして第2演算手段39が開閉式入賞
手段26の入賞期待値を演算して、その入賞期待値をレベ
ル表示手段16によりレベル表示する。しかし、検出手段
24,25 が43回目に遊技球を検出した後に、開閉式入賞
手段26に遊技球が入賞して、その遊技球が第2条件入賞
手段13に入賞しており、第2計数手段38の計数値が1に
なっているで、第2演算手段39では入賞予定回数を3か
ら実際の入賞回数1を減算する。従って、この時の入賞
期待値は図6の(B)に示す如く2となり、表示制御手
段40によりレベル表示手段16の内側発光ダイオード31を
2個緑色に点灯させて、開閉式入賞手段26の入賞期待値
が前回の4レベルから2レベルまで下がり、20%であ
ることを間接的に表示する。
After that, when the count value of the first counting means 36 becomes 61, the second calculating means 39 calculates the expected winning value of the opening / closing type winning means 26 in the same manner as described above, and sets the expected winning value to the level. The level is displayed by the display means 16. But the detection means
After the game balls 24 and 25 have detected the 43rd game ball, the game ball has won the open / close prize means 26 and the game ball has won the second condition prize means 13. Since the numerical value is 1, the second calculating means 39 subtracts the actual winning number 1 from the expected winning number 3. Therefore, the expected winning value at this time is 2 as shown in FIG. 6B, and the two light emitting diodes 31 of the level display means 16 are lit green by the display control means 40, and the open / close type winning means 26 is turned on. It indirectly indicates that the expected winning value drops from the previous four levels to two levels and is 20%.

【0041】例えば、検出手段24,25 が遊技球を検出す
るにも拘わらず、開閉式入賞手段26に80回程度、連続
して遊技球が入賞しない時には、第1計数手段36の計数
値が81回になった時点で第2演算手段39が入賞期待値
8を演算し、レベル表示手段16が緑点灯によってレベル
8を表示する。そして、90回目に遊技球が開閉式入賞
手段26に入賞した時には、第1演算手段37が入賞期待値
9を演算し、レベル表示手段16が赤点灯によってレベル
9を表示する。
For example, even if the detecting means 24 and 25 detect a game ball, when the game ball does not win continuously for about 80 times in the open / close prize means 26, the count value of the first counting means 36 is increased. At 81 times, the second calculation means 39 calculates the expected winning value 8, and the level display means 16 displays the level 8 by lighting green. When the game ball wins the openable prize winning means 26 at the 90th time, the first calculating means 37 calculates the expected winning value 9 and the level display means 16 displays the level 9 by lighting up red.

【0042】権利発生手段34が働いて一旦権利状態が発
生すると、その権利状態の消滅後に各計数手段36,38 が
リセットされるので、各計数手段36,38 が再度計数を開
始する。
Once the right status has been generated by the operation of the right generating means 34, the counting means 36, 38 are reset after the right state disappears, so that the counting means 36, 38 start counting again.

【0043】このようにすれば、レベル表示手段16か緑
色点灯した時には、開閉式入賞手段26に遊技球が入賞す
る入賞期待値をレベル的に表示し、実際に開閉式入賞手
段26に遊技球が入賞するか否かは別にして、その表示レ
ベルが高くなればなるほど、開閉式入賞手段26に遊技球
が入賞する確率が大になる。またレベル表示手段16か赤
色点灯した時には、第2条件入賞手段13の入賞期待値、
即ち、権利発生の可能性の大小を表示し、その表示レベ
ルが高くなればなるほど、第2条件入賞手段13の作動領
域23a に遊技球が振り分けられ権利発生となる確率が大
になる。
In this way, when the level display means 16 is lit green, the expected value of the winning of the game ball is displayed on the openable prize means 26 in a level manner, and the openable prize means 26 is actually displayed on the openable prize means 26. Regardless of whether or not the game wins, the higher the display level, the greater the probability that the game ball will win the openable / closed winning means 26. When the level display means 16 is illuminated in red, the expected winning value of the second condition winning means 13,
In other words, the possibility of the occurrence of the right is displayed, and the higher the display level is, the higher the probability that the game ball is distributed to the operation area 23a of the second condition winning means 13 and the right is generated is increased.

【0044】このため遊技者は、レベル表示手段16のレ
ベル変化の意味を直接知り得ないとしても、検出手段2
4,25 が遊技球を何回か検出する度にレベル表示手段16
に表示が現れ、またその表示レベルが適当に変化するの
で、表示レベルが高くなった時に開閉式入賞手段26に入
賞したり、第2条件入賞口の作動領域23a に遊技球が入
って権利状態が発生するようなことがあれば、両者の関
連性を経験的に察知できる。そして、その後はレベル表
示手段16の表示レベルの変化を見れば、開閉式入賞手段
26の入賞期待値、権利発生の期待値を10段階のレベル
変化によって間接的に把握できることになるため、遊技
者の思考性を喚起できる。
For this reason, even if the player cannot directly know the meaning of the level change of the level display means 16, the detection means 2
Each time 4, 25 detects a game ball several times, level display means 16
Is displayed, and the display level is appropriately changed. When the display level becomes high, a prize is given to the opening / closing prize means 26, or when the game ball enters the operation area 23a of the second condition prize port, the right state is displayed. If this occurs, the relationship between the two can be empirically detected. Then, if the change in the display level of the level display means 16 is viewed, the open / close prize means
Since the 26 expected winning values and the expected value of the right generation can be indirectly grasped by changing the level in ten steps, the thinking ability of the player can be stimulated.

【0045】つまり、遊技者は、レベル表示手段16の表
示レベルの変化からゲームの進行状況を推測し、権利発
生の時期、確率等を予測する等、思考しながらゲームを
行うことができ、従来に比較してゲームに対する興趣が
著しく向上する。
In other words, the player can play the game while thinking, such as estimating the progress of the game from the change in the display level of the level display means 16 and predicting the timing and probability of the right occurrence. Interest in the game is remarkably improved as compared with the game.

【0046】またレベル表示手段16の発光ダイオード31
の点灯状態で10段階のレベルに分けて表示する一方、
開閉式入賞手段26の入賞期待値と権利発生の期待値とで
は表示の色を変更しているので、ディジタル的に数字を
直接表示する場合に比較して、その装飾効果も大であ
る。このため、レベル表示手段16により遊技盤5 の盤面
のイルミネーション的な装飾と、遊技者に対する期待値
の表示とを同時に行うことができる。
The light emitting diode 31 of the level display means 16
While the display status is divided into 10 levels and displayed,
Since the display color is changed between the expected winning value of the opening / closing type winning means 26 and the expected value of the right generation, the decorative effect is large as compared with the case where digital numbers are directly displayed. Therefore, the level display means 16 can simultaneously perform illumination-like decoration of the board of the game board 5 and display of an expected value for the player.

【0047】第2条件入賞手段13に、これに入賞した遊
技球を不規則に振り分ける複数個の領域23を備え、その
複数個の領域23の内の1個を作動領域23a としたものを
用い、この作動領域23a を遊技球が通過した後に権利発
生手段34による権利を発生させるようにしているので、
単に第2条件入賞手段13に遊技球が入賞しただけで権利
を発生させるものに比較して、権利の発生までに変化を
持たせることができ、設計等に際して面白味のあるゲー
ムを構成できる。
The second condition winning means 13 is provided with a plurality of areas 23 for randomly arranging the winning game balls, and using one of the plurality of areas 23 as an operating area 23a. Since the right is generated by the right generating means 34 after the game ball passes through the operation area 23a,
Compared to the case where a game ball simply wins in the second condition winning means 13 to generate a right, a change can be made before the right is generated, so that an interesting game can be constituted in designing and the like.

【0048】また第1条件入賞手段12に、遊技球の入賞
又は通過を検出する検出手段24,25と、この検出手段24,
25 が遊技球を検出した時に開放して遊技球が入賞可能
になる開閉式入賞手段26とを備えているので、第1条件
の充足に変化を持たせることができ、前記第2条件入賞
手段13と相俟って面白味のあるゲームを構成することが
可能である。
The first condition winning means 12 includes detecting means 24 and 25 for detecting winning or passing of a game ball,
25 is provided with the opening and closing prize means 26 which can be opened when the game ball is detected and the game ball can be won, so that the satisfaction of the first condition can be changed, and the second condition prize means can be provided. It is possible to construct an interesting game in combination with 13.

【0049】以上、本発明の実施形態を説明したが、本
発明はこの実施形態に限定されるものではない。例え
ば、権利状態が発生すれば、表示制御手段40によりレベ
ル表示手段16の各発光ダイオード31を全て点灯させてフ
ル表示を行うようにしても良く、このようにすれば、権
利発生時の盤面のイルミネーション効果が良好となる。
Although the embodiment of the present invention has been described above, the present invention is not limited to this embodiment. For example, when the right state occurs, the display control means 40 may turn on all the light emitting diodes 31 of the level display means 16 to perform a full display. The illumination effect is improved.

【0050】実施形態では、表示手段にレベル表示手段
16を用いているが、それ以外の表示手段、例えば期待値
を数字でディジタル的に表示するディジタル表示手段を
用いても良い。また表示手段は、横長状に設けても良い
し、中央入賞手段22の周囲に設けても良い。表示手段と
他の音響等と併用して権利発生による大当たりの演出が
可能である。
In the embodiment, the level display means is used as the display means.
Although 16 is used, other display means, for example, a digital display means for digitally displaying the expected value by a number may be used. The display means may be provided in a horizontally long shape, or may be provided around the central winning means 22. It is possible to produce a jackpot by generating a right by using the display means in combination with other sounds or the like.

【0051】第1条件入賞手段12、第2条件入賞手段13
は、実施形態以外の構成のものでも良い。また実施形態
では、検出手段24,25 が遊技球を20回検出する毎にレ
ベル表示手段16に表示するため、レベル表示手段16側の
表示を2レベルづつにしているが、検出手段24,25 が遊
技球を10回検出する毎に表示する場合であれば、レベ
ル表示手段16側の表示を1レベルづつにすれば良い。更
に、パチンコ機以外のアレンジボール機等の弾球遊技機
においても同様に実施することが可能である。
First condition winning means 12, second condition winning means 13
May have a configuration other than the embodiment. Further, in the embodiment, the display on the level display means 16 is performed in two levels at a time, since the detection means 24, 25 displays the game ball on the level display means 16 every time the detection means 24, 25 is detected. Is displayed every time a game ball is detected ten times, the level display means 16 may display the level one level at a time. Further, the present invention can be similarly applied to a ball game machine such as an arrangement ball machine other than the pachinko machine.

【0052】[0052]

【発明の効果】請求項1に記載の本発明によれば、遊技
盤5 に、該遊技盤5 上に発射された遊技球が入賞した時
に作動する第1条件入賞手段12と、この第1条件入賞手
段12の作動後に遊技球が入賞可能になる第2条件入賞手
段13と、第2条件入賞手段13に遊技球が入賞して第2条
件を充足した後に、遊技者に有利な権利を発生させる権
利発生手段34とを備えた弾球遊技機において、第1条件
入賞手段12の作動回数を計数する計数手段36,38 と、こ
の計数手段36,38 の計数結果を表示する表示手段16とを
備えているので、表示手段16の表示によって遊技者が次
の権利発生の有無、時期等を予測品柄ゲームを行う等、
遊技者の思考性を喚起することができ、遊技者にとって
もゲームに対する興趣が向上する利点がある。
According to the first aspect of the present invention, the first condition winning means 12 which is activated when a game ball fired on the game board 5 wins the game board 5; A second condition prize means 13 in which a game ball can be won after the condition prize means 12 is actuated; and a right advantageous to the player after the game ball has won the second condition prize means 13 and the second condition is satisfied. In the ball game machine provided with the right generating means 34 for generating, counting means 36, 38 for counting the number of times the first condition winning means 12 are operated, and display means 16 for displaying the counting result of the counting means 36, 38 Since the player is provided with the display means 16, the player predicts whether or not the next right is to be generated, the timing, etc., and performs a quality game, etc.
It is possible to evoke the thinking ability of the player, and there is an advantage that the interest in the game is improved for the player.

【0053】請求項2に記載の本発明によれば、請求項
1に記載の発明において、第2条件入賞手段13に、この
第2条件入賞手段13に入賞した遊技球を不規則に振り分
ける複数個の領域を備え、この複数個の領域の内の1個
を特別な作動領域23a とし、この作動領域23a を遊技球
が通過した後に権利発生手段34による権利が発生するよ
うにしているので、単に第2条件入賞手段13に遊技球が
入賞しただけで権利を発生させるものに比較して、権利
の発生までに変化を持たせることができ、面白味のある
ゲームを構成できる。
According to the second aspect of the present invention, in the first aspect of the present invention, a plurality of game balls which are randomly distributed to the second condition prize means 13 are distributed to the second condition prize means 13. Since one of the plurality of regions is a special operation region 23a and the right is generated by the right generation means 34 after the game ball passes through the operation region 23a, Compared to the case where a game ball simply wins in the second condition winning means 13 to generate a right, a change can be made before the right is generated, and an interesting game can be configured.

【0054】請求項3に記載の本発明によれば、請求項
1又は2に記載の発明において、第1条件入賞手段12
に、遊技球の入賞又は通過を検出する検出手段24,25
と、この検出手段24,25 が遊技球を検出した時に開放し
て遊技球が入賞可能になる開閉式入賞手段26とを備えて
いるので、第1条件の充足に変化を持たせることがで
き、面白味のあるゲームを構成できる。
According to the third aspect of the present invention, in the first or second aspect of the present invention, the first condition winning means 12 is provided.
Detecting means 24, 25 for detecting the winning or passing of the game ball
And opening and closing prize means 26 which can be opened when the detecting means 24, 25 detects a game ball so that the game ball can win, so that the satisfaction of the first condition can be changed. It is possible to compose an interesting game.

【0055】請求項4に記載の本発明によれば、請求項
1、2又は3に記載の発明において、検出手段24,25 の
検出回数を計数する計数手段36と、開閉式入賞手段26に
遊技球が入賞した時に、計数手段36の計数値から第2条
件入賞手段13の入賞期待値を演算する演算手段37と、こ
の演算手段37の演算結果を表示手段16により表示させる
表示制御手段40とを備えているので、表示手段16の表示
により第2条件入賞手段13の入賞期待値を把握すること
ができる。
According to the fourth aspect of the present invention, in the first, second or third aspect of the present invention, the counting means 36 for counting the number of detections by the detecting means 24 and 25 and the open / close prize means 26 are provided. A calculating means 37 for calculating the expected winning value of the second condition winning means 13 from the count value of the counting means 36 when the game ball wins, and a display control means 40 for displaying the calculation result of the calculating means 37 on the display means 16 Therefore, the expected value of the second condition winning means 13 can be grasped by the display of the display means 16.

【0056】請求項5に記載の本発明によれば、請求項
1、2、3又は4に記載の発明において、検出手段24,2
5 の検出回数を計数する第1計数手段36と、開閉式入賞
手段26に遊技球が入賞する入賞回数を計数する第2計数
手段38とを備え、第1計数手段38の計数値から開閉式入
賞手段26に遊技球が入賞すべき入賞予定回数を求め、こ
の入賞予定回数と第2計数手段38の計数値とに基づいて
開閉式入賞手段26の入賞期待値を演算する演算手段39
と、この演算手段39の演算結果を表示手段16により表示
させる表示制御手段40とを備えているので、表示手段16
の表示により開閉式入賞手段26の入賞期待値を把握する
ことができる。
According to the present invention as set forth in claim 5, in the invention as set forth in claim 1, 2, 3 or 4, the detecting means 24, 2
5, a first counting means 36 for counting the number of detections, and a second counting means 38 for counting the number of winnings in which the game ball wins in the open / close prize means 26. The calculating means 39 which calculates the expected number of prizes to be won by the game ball in the prize means 26 and calculates the expected prize value of the openable prize means 26 based on the expected number of prizes and the count value of the second counting means 38
And display control means 40 for displaying the calculation result of the calculation means 39 on the display means 16.
The expected winning value of the openable / closed winning means 26 can be grasped by the display of.

【0057】請求項6に記載の本発明によれば、請求項
1、2、3、4又は5に記載の発明において、表示手段
がレベル表示手段16であるので、表示内容をレベルの変
化で間接的に表示することができる。
According to the sixth aspect of the present invention, in the first, second, third, fourth or fifth aspect of the present invention, since the display means is the level display means 16, the display contents can be changed by changing the level. It can be displayed indirectly.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態を示すパチンコ機の正面図
である。
FIG. 1 is a front view of a pachinko machine showing one embodiment of the present invention.

【図2】本発明の一実施形態を示す遊技盤の正面図であ
る。
FIG. 2 is a front view of a game board showing one embodiment of the present invention.

【図3】本発明の一実施形態を示す遊技盤の斜視図であ
る。
FIG. 3 is a perspective view of a game board showing one embodiment of the present invention.

【図4】本発明の一実施形態を示す制御系のブロック図
である。
FIG. 4 is a block diagram of a control system showing one embodiment of the present invention.

【図5】本発明の一実施形態を示す制御系の要部のブロ
ック図である。
FIG. 5 is a block diagram of a main part of a control system showing an embodiment of the present invention.

【図6】本発明の一実施形態を示す表示説明図である。FIG. 6 is a display explanatory diagram showing an embodiment of the present invention.

【符号の説明】[Explanation of symbols]

5 遊技盤 12 第1条件入賞手段 13 第2条件入賞手段 16 レベル表示手段 23 領域 23a 作動領域 24,25 検出手段 26 開閉式入賞手段 34 権利発生手段 36 第1計数手段 37 第1演算手段 38 第2計数手段 39 第2演算手段 40 表示制御手段 5 Game Board 12 First Condition Winning Means 13 Second Condition Winning Means 16 Level Display Means 23 Area 23a Operating Area 24,25 Detection Means 26 Open / Close Winning Means 34 Right Generation Means 36 First Counting Means 37 First Calculation Means 38 2 counting means 39 Second calculating means 40 Display control means

Claims (6)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 遊技盤(5) に、該遊技盤(5) 上に発射さ
れた遊技球が入賞した時に作動する第1条件入賞手段(1
2)と、この第1条件入賞手段(12)の作動後に遊技球が入
賞可能になる第2条件入賞手段(13)と、第2条件入賞手
段(13)に遊技球が入賞して第2条件を充足した後に、遊
技者に有利な権利を発生させる権利発生手段(34)とを備
えた弾球遊技機において、第1条件入賞手段(12)の作動
回数を計数する計数手段(36)(38)と、この計数手段(36)
(38)の計数結果を表示する表示手段(16)とを備えたこと
を特徴とする弾球遊技機。
A first condition winning means (1) which is activated when a game ball fired on the game board (5) wins a game board (5).
2), a second condition winning means (13) in which the game ball can be won after the operation of the first condition winning means (12), and a second condition winning means (13) in which the game ball wins. Counting means (36) for counting the number of actuations of the first condition prize means (12) in a ball game machine provided with right generating means (34) for generating a right advantageous to the player after satisfying the condition. (38) and this counting means (36)
And a display means (16) for displaying the counting result of (38).
【請求項2】 第2条件入賞手段(13)に、この第2条件
入賞手段(13)に入賞した遊技球を不規則に振り分ける複
数個の領域(23)を備え、この複数個の領域(23)の内の1
個を特別な作動領域(23a) とし、この作動領域(23a) を
遊技球が通過した後に権利発生手段(34)による権利が発
生するようにしたことを特徴とする請求項1に記載の弾
球遊技機。
2. The second condition prize means (13) includes a plurality of areas (23) for randomly arranging game balls which have won the second condition prize means (13). One of 23)
The bullet according to claim 1, characterized in that the individual is a special operating area (23a), and that the right is generated by the right generating means (34) after the game ball passes through the operating area (23a). Ball game machine.
【請求項3】 第1条件入賞手段(12)に、遊技球の入賞
又は通過を検出する検出手段(24)(25)と、この検出手段
(24)(25)が遊技球を検出した時に開放して遊技球が入賞
可能になる開閉式入賞手段(26)とを備えたことを特徴と
する請求項1又は2に記載の弾球遊技機。
3. The first condition winning means (12) includes detecting means (24) and (25) for detecting winning or passing of a game ball, and the detecting means
The ball game according to claim 1 or 2, further comprising an open / close prize means (26) which is opened when the game ball is detected by the game player (25) so that the game ball can be won. Machine.
【請求項4】 検出手段(24)(25)の検出回数を計数する
計数手段(36)と、開閉式入賞手段(26)に遊技球が入賞し
た時に、計数手段(36)の計数値から第2条件入賞手段(1
3)の入賞期待値を演算する演算手段(37)と、この演算手
段(37)の演算結果を表示手段(16)により表示させる表示
制御手段(40)とを備えたことを特徴とする請求項1、2
又は3に記載の弾球遊技機。
4. A counting means (36) for counting the number of detections of the detecting means (24) (25), and a counting value of the counting means (36) when a game ball wins in the open / close winning means (26). Second condition winning means (1
3) A calculation means (37) for calculating the expected winning value of 3), and a display control means (40) for displaying the calculation result of the calculation means (37) on the display means (16). Terms 1, 2
Or the ball game machine according to 3.
【請求項5】 検出手段(24)(25)の検出回数を計数する
第1計数手段(36)と、開閉式入賞手段(26)に遊技球が入
賞する入賞回数を計数する第2計数手段(38)とを備え、
第1計数手段(36)の計数値から開閉式入賞手段(26)に遊
技球が入賞すべき入賞予定回数を求め、この入賞予定回
数と第2計数手段(38)の計数値とに基づいて開閉式入賞
手段(26)の入賞期待値を演算する演算手段(39)と、この
演算手段(39)の演算結果を表示手段(16)により表示させ
る表示制御手段(40)とを備えたことを特徴とする請求項
1、2、3又は4に記載の弾球遊技機。
5. A first counting means (36) for counting the number of detections by the detecting means (24) and (25), and a second counting means for counting the number of winnings in which the game ball wins the open / close type winning means (26). (38)
From the count value of the first counting means (36), the expected number of prizes to be won by the game ball is determined from the count value of the opening / closing prize means (26). Computing means (39) for computing the expected winning value of the open / close prize means (26), and display control means (40) for displaying the computation result of the computing means (39) on the display means (16). The ball game machine according to claim 1, 2, 3 or 4.
【請求項6】 表示手段がレベル表示手段(16)であるこ
とを特徴とする請求項1、2、3、4又は5に記載の弾
球遊技機。
6. The ball game machine according to claim 1, wherein the display means is a level display means (16).
JP30681095A 1995-10-30 1995-10-30 Ball game machine Expired - Lifetime JP2742673B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP30681095A JP2742673B2 (en) 1995-10-30 1995-10-30 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP30681095A JP2742673B2 (en) 1995-10-30 1995-10-30 Ball game machine

Publications (2)

Publication Number Publication Date
JPH09122345A JPH09122345A (en) 1997-05-13
JP2742673B2 true JP2742673B2 (en) 1998-04-22

Family

ID=17961544

Family Applications (1)

Application Number Title Priority Date Filing Date
JP30681095A Expired - Lifetime JP2742673B2 (en) 1995-10-30 1995-10-30 Ball game machine

Country Status (1)

Country Link
JP (1) JP2742673B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4098226B2 (en) * 2003-12-03 2008-06-11 株式会社藤商事 Bullet ball machine

Also Published As

Publication number Publication date
JPH09122345A (en) 1997-05-13

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