JP2024174947A5 - - Google Patents
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- JP2024174947A5 JP2024174947A5 JP2024153048A JP2024153048A JP2024174947A5 JP 2024174947 A5 JP2024174947 A5 JP 2024174947A5 JP 2024153048 A JP2024153048 A JP 2024153048A JP 2024153048 A JP2024153048 A JP 2024153048A JP 2024174947 A5 JP2024174947 A5 JP 2024174947A5
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- data model
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- 238000004088 simulation Methods 0.000 claims 25
- 238000013499 data model Methods 0.000 claims 24
- 238000000034 method Methods 0.000 claims 16
- 238000010801 machine learning Methods 0.000 claims 3
- 238000013473 artificial intelligence Methods 0.000 claims 2
- 238000013135 deep learning Methods 0.000 claims 2
- 238000013507 mapping Methods 0.000 claims 2
- 230000002776 aggregation Effects 0.000 claims 1
- 238000004220 aggregation Methods 0.000 claims 1
- 238000004590 computer program Methods 0.000 claims 1
- 230000004044 response Effects 0.000 claims 1
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163193244P | 2021-05-26 | 2021-05-26 | |
| US63/193,244 | 2021-05-26 | ||
| PCT/US2022/024192 WO2023043493A1 (en) | 2021-05-26 | 2022-04-11 | Efficient gameplay training for artificial intelligence |
| JP2023520250A JP7553705B2 (ja) | 2021-05-26 | 2022-04-11 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023520250A Division JP7553705B2 (ja) | 2021-05-26 | 2022-04-11 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024174947A JP2024174947A (ja) | 2024-12-17 |
| JP2024174947A5 true JP2024174947A5 (enExample) | 2025-04-03 |
Family
ID=85603396
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023520250A Active JP7553705B2 (ja) | 2021-05-26 | 2022-04-11 | 人工知能を対象とする効率的なゲームプレイ訓練 |
| JP2024153048A Pending JP2024174947A (ja) | 2021-05-26 | 2024-09-05 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Family Applications Before (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023520250A Active JP7553705B2 (ja) | 2021-05-26 | 2022-04-11 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240198232A1 (enExample) |
| JP (2) | JP7553705B2 (enExample) |
| KR (1) | KR102861080B1 (enExample) |
| CN (1) | CN116322916A (enExample) |
| WO (1) | WO2023043493A1 (enExample) |
Family Cites Families (29)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100766545B1 (ko) | 2005-09-08 | 2007-10-11 | 엔에이치엔(주) | 게이머의 입력 패턴을 복사하여 게임을 수행하는 게임 ai제어 방법 및 게임 ai 제어 시스템 |
| US9268673B2 (en) * | 2010-10-20 | 2016-02-23 | Sony Computer Entertainment America Inc. | Load testing online game server environment using web-based interface |
| US10154072B2 (en) * | 2014-09-17 | 2018-12-11 | Microsoft Technology Licensing, Llc | Intelligent streaming of media content |
| US10195531B2 (en) * | 2016-06-30 | 2019-02-05 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) personal assistant |
| US10888788B2 (en) * | 2016-06-30 | 2021-01-12 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications |
| US11000771B1 (en) * | 2017-03-30 | 2021-05-11 | Electronic Arts Inc. | Gameplay telemetry and video acquisition system |
| JP6438612B1 (ja) | 2018-03-20 | 2018-12-19 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| US10282280B1 (en) * | 2018-03-29 | 2019-05-07 | Electronic Arts Inc. | Automated scalable video game testing system |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US11048619B2 (en) * | 2018-05-01 | 2021-06-29 | Appdiff, Inc. | AI software testing system and method |
| CN109126140A (zh) * | 2018-08-30 | 2019-01-04 | 北京深极智能科技有限公司 | 游戏难度评估方法、装置和系统 |
| US10576380B1 (en) * | 2018-11-05 | 2020-03-03 | Sony Interactive Entertainment LLC | Artificial intelligence (AI) model training using cloud gaming network |
| US10783057B2 (en) * | 2018-11-21 | 2020-09-22 | Sony Interactive Entertainment LLC | Testing as a service for cloud gaming |
| US11253783B2 (en) * | 2019-01-24 | 2022-02-22 | Kabushiki Kaisha Ubitus | Method for training AI bot in computer game |
| US11376500B2 (en) * | 2019-02-27 | 2022-07-05 | Nvidia Corporation | Gamer training using neural networks |
| US11801446B2 (en) | 2019-03-15 | 2023-10-31 | Sony Interactive Entertainment Inc. | Systems and methods for training an artificial intelligence model for competition matches |
| US11065549B2 (en) | 2019-03-15 | 2021-07-20 | Sony Interactive Entertainment Inc. | AI modeling for video game coaching and matchmaking |
| US11596867B2 (en) * | 2019-03-19 | 2023-03-07 | modl.ai ApS | AI-based content generation for gaming applications |
| JP7352368B2 (ja) | 2019-03-29 | 2023-09-28 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
| US11074161B2 (en) * | 2019-03-29 | 2021-07-27 | Electronic Arts Inc. | Optimized test case selection for quality assurance testing of video games |
| EP3953822B1 (en) * | 2019-04-12 | 2025-03-19 | Gamedriver, Inc. | Video game testing and automation framework |
| CN110363286A (zh) * | 2019-06-27 | 2019-10-22 | 腾讯科技(深圳)有限公司 | 神经网络模型的生成方法及装置 |
| US10940393B2 (en) * | 2019-07-02 | 2021-03-09 | Electronic Arts Inc. | Customized models for imitating player gameplay in a video game |
| US11460209B2 (en) * | 2019-08-26 | 2022-10-04 | Distech Controls Inc. | Environment controller and method for generating a predictive model of a neural network through distributed reinforcement learning |
| US20210089433A1 (en) * | 2019-09-20 | 2021-03-25 | Unity Technologies Sf | Method and system for artificial intelligence based video game testing |
| US12536403B2 (en) * | 2019-09-25 | 2026-01-27 | Nvidia Corporation | Player analysis using one or more neural networks |
| US11446570B2 (en) * | 2020-05-08 | 2022-09-20 | Electronic Arts Inc. | Automated test multiplexing system |
| US12066883B2 (en) * | 2020-05-19 | 2024-08-20 | Electronic Arts Inc. | Glitch detection system |
| US11878249B2 (en) * | 2021-03-23 | 2024-01-23 | Electronic Arts Inc. | Playtesting coverage with curiosity driven reinforcement learning agents |
-
2022
- 2022-04-11 US US18/554,931 patent/US20240198232A1/en active Pending
- 2022-04-11 KR KR1020237010854A patent/KR102861080B1/ko active Active
- 2022-04-11 WO PCT/US2022/024192 patent/WO2023043493A1/en not_active Ceased
- 2022-04-11 JP JP2023520250A patent/JP7553705B2/ja active Active
- 2022-04-11 CN CN202280006847.3A patent/CN116322916A/zh active Pending
-
2024
- 2024-09-05 JP JP2024153048A patent/JP2024174947A/ja active Pending
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