KR102861080B1 - 인공 지능을 위한 효율적인 게임플레이 트레이닝 - Google Patents

인공 지능을 위한 효율적인 게임플레이 트레이닝

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Publication number
KR102861080B1
KR102861080B1 KR1020237010854A KR20237010854A KR102861080B1 KR 102861080 B1 KR102861080 B1 KR 102861080B1 KR 1020237010854 A KR1020237010854 A KR 1020237010854A KR 20237010854 A KR20237010854 A KR 20237010854A KR 102861080 B1 KR102861080 B1 KR 102861080B1
Authority
KR
South Korea
Prior art keywords
gameplay
game application
data model
game
server
Prior art date
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Active
Application number
KR1020237010854A
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English (en)
Korean (ko)
Other versions
KR20230054896A (ko
Inventor
네이선 선 마츠
호라시오 헤르난 모랄도
스튜어트 마일스
레오폴드 할러
히나코 사카자키
Original Assignee
구글 엘엘씨
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Publication of KR20230054896A publication Critical patent/KR20230054896A/ko
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Publication of KR102861080B1 publication Critical patent/KR102861080B1/ko
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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00—Machine learning
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00—Computing arrangements using knowledge-based models
    • G06N5/04—Inference or reasoning models
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Data Mining & Analysis (AREA)
  • Artificial Intelligence (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Evolutionary Computation (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Computational Linguistics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)
KR1020237010854A 2021-05-26 2022-04-11 인공 지능을 위한 효율적인 게임플레이 트레이닝 Active KR102861080B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US202163193244P 2021-05-26 2021-05-26
US63/193,244 2021-05-26
PCT/US2022/024192 WO2023043493A1 (en) 2021-05-26 2022-04-11 Efficient gameplay training for artificial intelligence

Publications (2)

Publication Number Publication Date
KR20230054896A KR20230054896A (ko) 2023-04-25
KR102861080B1 true KR102861080B1 (ko) 2025-09-17

Family

ID=85603396

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237010854A Active KR102861080B1 (ko) 2021-05-26 2022-04-11 인공 지능을 위한 효율적인 게임플레이 트레이닝

Country Status (5)

Country Link
US (1) US20240198232A1 (enExample)
JP (2) JP7553705B2 (enExample)
KR (1) KR102861080B1 (enExample)
CN (1) CN116322916A (enExample)
WO (1) WO2023043493A1 (enExample)

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US20210086089A1 (en) * 2019-09-25 2021-03-25 Nvidia Corporation Player analysis using one or more neural networks

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US10154072B2 (en) * 2014-09-17 2018-12-11 Microsoft Technology Licensing, Llc Intelligent streaming of media content
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JP6438612B1 (ja) 2018-03-20 2018-12-19 株式会社Cygames ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造
US10282280B1 (en) * 2018-03-29 2019-05-07 Electronic Arts Inc. Automated scalable video game testing system
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JP7352368B2 (ja) 2019-03-29 2023-09-28 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法
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US20200197815A1 (en) * 2018-11-05 2020-06-25 Sony Interactive Entertainment LLC Artificial Intelligence (AI) Model Training Using Cloud Gaming Network
US20210086089A1 (en) * 2019-09-25 2021-03-25 Nvidia Corporation Player analysis using one or more neural networks

Also Published As

Publication number Publication date
JP2024505320A (ja) 2024-02-06
US20240198232A1 (en) 2024-06-20
CN116322916A (zh) 2023-06-23
JP2024174947A (ja) 2024-12-17
JP7553705B2 (ja) 2024-09-18
WO2023043493A1 (en) 2023-03-23
KR20230054896A (ko) 2023-04-25

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