KR102861080B1 - 인공 지능을 위한 효율적인 게임플레이 트레이닝 - Google Patents
인공 지능을 위한 효율적인 게임플레이 트레이닝Info
- Publication number
- KR102861080B1 KR102861080B1 KR1020237010854A KR20237010854A KR102861080B1 KR 102861080 B1 KR102861080 B1 KR 102861080B1 KR 1020237010854 A KR1020237010854 A KR 1020237010854A KR 20237010854 A KR20237010854 A KR 20237010854A KR 102861080 B1 KR102861080 B1 KR 102861080B1
- Authority
- KR
- South Korea
- Prior art keywords
- gameplay
- game application
- data model
- game
- server
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Artificial Intelligence (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Evolutionary Computation (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Medical Informatics (AREA)
- Computational Linguistics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163193244P | 2021-05-26 | 2021-05-26 | |
| US63/193,244 | 2021-05-26 | ||
| PCT/US2022/024192 WO2023043493A1 (en) | 2021-05-26 | 2022-04-11 | Efficient gameplay training for artificial intelligence |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230054896A KR20230054896A (ko) | 2023-04-25 |
| KR102861080B1 true KR102861080B1 (ko) | 2025-09-17 |
Family
ID=85603396
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237010854A Active KR102861080B1 (ko) | 2021-05-26 | 2022-04-11 | 인공 지능을 위한 효율적인 게임플레이 트레이닝 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240198232A1 (enExample) |
| JP (2) | JP7553705B2 (enExample) |
| KR (1) | KR102861080B1 (enExample) |
| CN (1) | CN116322916A (enExample) |
| WO (1) | WO2023043493A1 (enExample) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20200197815A1 (en) * | 2018-11-05 | 2020-06-25 | Sony Interactive Entertainment LLC | Artificial Intelligence (AI) Model Training Using Cloud Gaming Network |
| US20210086089A1 (en) * | 2019-09-25 | 2021-03-25 | Nvidia Corporation | Player analysis using one or more neural networks |
Family Cites Families (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100766545B1 (ko) | 2005-09-08 | 2007-10-11 | 엔에이치엔(주) | 게이머의 입력 패턴을 복사하여 게임을 수행하는 게임 ai제어 방법 및 게임 ai 제어 시스템 |
| US9268673B2 (en) * | 2010-10-20 | 2016-02-23 | Sony Computer Entertainment America Inc. | Load testing online game server environment using web-based interface |
| US10154072B2 (en) * | 2014-09-17 | 2018-12-11 | Microsoft Technology Licensing, Llc | Intelligent streaming of media content |
| US10195531B2 (en) * | 2016-06-30 | 2019-02-05 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) personal assistant |
| US10888788B2 (en) * | 2016-06-30 | 2021-01-12 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications |
| US11000771B1 (en) * | 2017-03-30 | 2021-05-11 | Electronic Arts Inc. | Gameplay telemetry and video acquisition system |
| JP6438612B1 (ja) | 2018-03-20 | 2018-12-19 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| US10282280B1 (en) * | 2018-03-29 | 2019-05-07 | Electronic Arts Inc. | Automated scalable video game testing system |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US11048619B2 (en) * | 2018-05-01 | 2021-06-29 | Appdiff, Inc. | AI software testing system and method |
| CN109126140A (zh) * | 2018-08-30 | 2019-01-04 | 北京深极智能科技有限公司 | 游戏难度评估方法、装置和系统 |
| US10783057B2 (en) * | 2018-11-21 | 2020-09-22 | Sony Interactive Entertainment LLC | Testing as a service for cloud gaming |
| US11253783B2 (en) * | 2019-01-24 | 2022-02-22 | Kabushiki Kaisha Ubitus | Method for training AI bot in computer game |
| US11376500B2 (en) * | 2019-02-27 | 2022-07-05 | Nvidia Corporation | Gamer training using neural networks |
| US11801446B2 (en) | 2019-03-15 | 2023-10-31 | Sony Interactive Entertainment Inc. | Systems and methods for training an artificial intelligence model for competition matches |
| US11065549B2 (en) | 2019-03-15 | 2021-07-20 | Sony Interactive Entertainment Inc. | AI modeling for video game coaching and matchmaking |
| US11596867B2 (en) * | 2019-03-19 | 2023-03-07 | modl.ai ApS | AI-based content generation for gaming applications |
| JP7352368B2 (ja) | 2019-03-29 | 2023-09-28 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
| US11074161B2 (en) * | 2019-03-29 | 2021-07-27 | Electronic Arts Inc. | Optimized test case selection for quality assurance testing of video games |
| EP3953822B1 (en) * | 2019-04-12 | 2025-03-19 | Gamedriver, Inc. | Video game testing and automation framework |
| CN110363286A (zh) * | 2019-06-27 | 2019-10-22 | 腾讯科技(深圳)有限公司 | 神经网络模型的生成方法及装置 |
| US10940393B2 (en) * | 2019-07-02 | 2021-03-09 | Electronic Arts Inc. | Customized models for imitating player gameplay in a video game |
| US11460209B2 (en) * | 2019-08-26 | 2022-10-04 | Distech Controls Inc. | Environment controller and method for generating a predictive model of a neural network through distributed reinforcement learning |
| US20210089433A1 (en) * | 2019-09-20 | 2021-03-25 | Unity Technologies Sf | Method and system for artificial intelligence based video game testing |
| US11446570B2 (en) * | 2020-05-08 | 2022-09-20 | Electronic Arts Inc. | Automated test multiplexing system |
| US12066883B2 (en) * | 2020-05-19 | 2024-08-20 | Electronic Arts Inc. | Glitch detection system |
| US11878249B2 (en) * | 2021-03-23 | 2024-01-23 | Electronic Arts Inc. | Playtesting coverage with curiosity driven reinforcement learning agents |
-
2022
- 2022-04-11 US US18/554,931 patent/US20240198232A1/en active Pending
- 2022-04-11 KR KR1020237010854A patent/KR102861080B1/ko active Active
- 2022-04-11 WO PCT/US2022/024192 patent/WO2023043493A1/en not_active Ceased
- 2022-04-11 JP JP2023520250A patent/JP7553705B2/ja active Active
- 2022-04-11 CN CN202280006847.3A patent/CN116322916A/zh active Pending
-
2024
- 2024-09-05 JP JP2024153048A patent/JP2024174947A/ja active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20200197815A1 (en) * | 2018-11-05 | 2020-06-25 | Sony Interactive Entertainment LLC | Artificial Intelligence (AI) Model Training Using Cloud Gaming Network |
| US20210086089A1 (en) * | 2019-09-25 | 2021-03-25 | Nvidia Corporation | Player analysis using one or more neural networks |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024505320A (ja) | 2024-02-06 |
| US20240198232A1 (en) | 2024-06-20 |
| CN116322916A (zh) | 2023-06-23 |
| JP2024174947A (ja) | 2024-12-17 |
| JP7553705B2 (ja) | 2024-09-18 |
| WO2023043493A1 (en) | 2023-03-23 |
| KR20230054896A (ko) | 2023-04-25 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US12053704B2 (en) | Artificial intelligence (AI) model training to generate an AI model personalized to a user | |
| US11318390B2 (en) | Systems and methods for hardware-based matchmaking | |
| US12059616B2 (en) | In-game information platform | |
| CN110325965B (zh) | 虚拟场景中的对象处理方法、设备及存储介质 | |
| Borovikov et al. | Winning isn’t everything: Training agents to playtest modern games | |
| JP7625012B2 (ja) | アクティビティの現実世界データを用いた現実世界アクティビティ・シミュレーション増強 | |
| US20120129595A1 (en) | Apparatus and method for providing agent-based game service | |
| JP7553705B2 (ja) | 人工知能を対象とする効率的なゲームプレイ訓練 | |
| US20240165509A1 (en) | Artificial Intelligence (AI) Player Modeling and Training | |
| WO2025080482A1 (en) | Cross-platform play with real-time augmentation for maintaining an even playing field between players | |
| NAJIM | Motion Matching with Proximal Optimization Policy | |
| Bouteiller | Deep Reinforcement Learning in Real-Time Environments | |
| HK40092640A (en) | Method, apparatus, electronic device, and storage medium for controlling virtual character | |
| CN121588470A (zh) | 虚拟对象的控制方法、装置、设备、存储介质及程序产品 | |
| CN118662905A (zh) | 一种游戏行为动作预测方法、装置、设备及介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| PR1002 | Payment of registration fee |
St.27 status event code: A-2-2-U10-U12-oth-PR1002 |
|
| U12 | Designation fee paid |
Free format text: ST27 STATUS EVENT CODE: A-2-2-U10-U12-OTH-PR1002 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |
|
| Q13 | Ip right document published |
Free format text: ST27 STATUS EVENT CODE: A-4-4-Q10-Q13-NAP-PG1601 (AS PROVIDED BY THE NATIONAL OFFICE) |