CN116322916A - 用于人工智能的高效游戏玩法训练 - Google Patents
用于人工智能的高效游戏玩法训练 Download PDFInfo
- Publication number
- CN116322916A CN116322916A CN202280006847.3A CN202280006847A CN116322916A CN 116322916 A CN116322916 A CN 116322916A CN 202280006847 A CN202280006847 A CN 202280006847A CN 116322916 A CN116322916 A CN 116322916A
- Authority
- CN
- China
- Prior art keywords
- gameplay
- gaming application
- data model
- game
- actor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Artificial Intelligence (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Evolutionary Computation (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Medical Informatics (AREA)
- Computational Linguistics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163193244P | 2021-05-26 | 2021-05-26 | |
| US63/193,244 | 2021-05-26 | ||
| PCT/US2022/024192 WO2023043493A1 (en) | 2021-05-26 | 2022-04-11 | Efficient gameplay training for artificial intelligence |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN116322916A true CN116322916A (zh) | 2023-06-23 |
Family
ID=85603396
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280006847.3A Pending CN116322916A (zh) | 2021-05-26 | 2022-04-11 | 用于人工智能的高效游戏玩法训练 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240198232A1 (enExample) |
| JP (2) | JP7553705B2 (enExample) |
| KR (1) | KR102861080B1 (enExample) |
| CN (1) | CN116322916A (enExample) |
| WO (1) | WO2023043493A1 (enExample) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20200197815A1 (en) * | 2018-11-05 | 2020-06-25 | Sony Interactive Entertainment LLC | Artificial Intelligence (AI) Model Training Using Cloud Gaming Network |
| US20200269136A1 (en) * | 2019-02-27 | 2020-08-27 | Nvidia Corporation | Gamer training using neural networks |
| US20200289943A1 (en) * | 2019-03-15 | 2020-09-17 | Sony Interactive Entertainment Inc. | Ai modeling for video game coaching and matchmaking |
| CN112169339A (zh) * | 2019-07-02 | 2021-01-05 | 电子技术公司 | 用于在视频游戏中模仿玩家玩游戏的定制的模型 |
| US20210106918A1 (en) * | 2016-06-30 | 2021-04-15 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (ai) control mode for playing specific tasks during gaming applications |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100766545B1 (ko) | 2005-09-08 | 2007-10-11 | 엔에이치엔(주) | 게이머의 입력 패턴을 복사하여 게임을 수행하는 게임 ai제어 방법 및 게임 ai 제어 시스템 |
| US9268673B2 (en) * | 2010-10-20 | 2016-02-23 | Sony Computer Entertainment America Inc. | Load testing online game server environment using web-based interface |
| US10154072B2 (en) * | 2014-09-17 | 2018-12-11 | Microsoft Technology Licensing, Llc | Intelligent streaming of media content |
| US10195531B2 (en) * | 2016-06-30 | 2019-02-05 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) personal assistant |
| US11000771B1 (en) * | 2017-03-30 | 2021-05-11 | Electronic Arts Inc. | Gameplay telemetry and video acquisition system |
| JP6438612B1 (ja) | 2018-03-20 | 2018-12-19 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| US10282280B1 (en) * | 2018-03-29 | 2019-05-07 | Electronic Arts Inc. | Automated scalable video game testing system |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US11048619B2 (en) * | 2018-05-01 | 2021-06-29 | Appdiff, Inc. | AI software testing system and method |
| CN109126140A (zh) * | 2018-08-30 | 2019-01-04 | 北京深极智能科技有限公司 | 游戏难度评估方法、装置和系统 |
| US10783057B2 (en) * | 2018-11-21 | 2020-09-22 | Sony Interactive Entertainment LLC | Testing as a service for cloud gaming |
| US11253783B2 (en) * | 2019-01-24 | 2022-02-22 | Kabushiki Kaisha Ubitus | Method for training AI bot in computer game |
| US11801446B2 (en) | 2019-03-15 | 2023-10-31 | Sony Interactive Entertainment Inc. | Systems and methods for training an artificial intelligence model for competition matches |
| US11596867B2 (en) * | 2019-03-19 | 2023-03-07 | modl.ai ApS | AI-based content generation for gaming applications |
| JP7352368B2 (ja) | 2019-03-29 | 2023-09-28 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
| US11074161B2 (en) * | 2019-03-29 | 2021-07-27 | Electronic Arts Inc. | Optimized test case selection for quality assurance testing of video games |
| EP3953822B1 (en) * | 2019-04-12 | 2025-03-19 | Gamedriver, Inc. | Video game testing and automation framework |
| CN110363286A (zh) * | 2019-06-27 | 2019-10-22 | 腾讯科技(深圳)有限公司 | 神经网络模型的生成方法及装置 |
| US11460209B2 (en) * | 2019-08-26 | 2022-10-04 | Distech Controls Inc. | Environment controller and method for generating a predictive model of a neural network through distributed reinforcement learning |
| US20210089433A1 (en) * | 2019-09-20 | 2021-03-25 | Unity Technologies Sf | Method and system for artificial intelligence based video game testing |
| US12536403B2 (en) * | 2019-09-25 | 2026-01-27 | Nvidia Corporation | Player analysis using one or more neural networks |
| US11446570B2 (en) * | 2020-05-08 | 2022-09-20 | Electronic Arts Inc. | Automated test multiplexing system |
| US12066883B2 (en) * | 2020-05-19 | 2024-08-20 | Electronic Arts Inc. | Glitch detection system |
| US11878249B2 (en) * | 2021-03-23 | 2024-01-23 | Electronic Arts Inc. | Playtesting coverage with curiosity driven reinforcement learning agents |
-
2022
- 2022-04-11 US US18/554,931 patent/US20240198232A1/en active Pending
- 2022-04-11 KR KR1020237010854A patent/KR102861080B1/ko active Active
- 2022-04-11 WO PCT/US2022/024192 patent/WO2023043493A1/en not_active Ceased
- 2022-04-11 JP JP2023520250A patent/JP7553705B2/ja active Active
- 2022-04-11 CN CN202280006847.3A patent/CN116322916A/zh active Pending
-
2024
- 2024-09-05 JP JP2024153048A patent/JP2024174947A/ja active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20210106918A1 (en) * | 2016-06-30 | 2021-04-15 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (ai) control mode for playing specific tasks during gaming applications |
| US20200197815A1 (en) * | 2018-11-05 | 2020-06-25 | Sony Interactive Entertainment LLC | Artificial Intelligence (AI) Model Training Using Cloud Gaming Network |
| US20200269136A1 (en) * | 2019-02-27 | 2020-08-27 | Nvidia Corporation | Gamer training using neural networks |
| US20200289943A1 (en) * | 2019-03-15 | 2020-09-17 | Sony Interactive Entertainment Inc. | Ai modeling for video game coaching and matchmaking |
| WO2020190495A1 (en) * | 2019-03-15 | 2020-09-24 | Sony Interactive Entertainment Inc. | Al MODELING FOR VIDEO GAME COACHING AND MATCHMAKING |
| CN112169339A (zh) * | 2019-07-02 | 2021-01-05 | 电子技术公司 | 用于在视频游戏中模仿玩家玩游戏的定制的模型 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR102861080B1 (ko) | 2025-09-17 |
| JP2024505320A (ja) | 2024-02-06 |
| US20240198232A1 (en) | 2024-06-20 |
| JP2024174947A (ja) | 2024-12-17 |
| JP7553705B2 (ja) | 2024-09-18 |
| WO2023043493A1 (en) | 2023-03-23 |
| KR20230054896A (ko) | 2023-04-25 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |