CN116322916A - 用于人工智能的高效游戏玩法训练 - Google Patents

用于人工智能的高效游戏玩法训练 Download PDF

Info

Publication number
CN116322916A
CN116322916A CN202280006847.3A CN202280006847A CN116322916A CN 116322916 A CN116322916 A CN 116322916A CN 202280006847 A CN202280006847 A CN 202280006847A CN 116322916 A CN116322916 A CN 116322916A
Authority
CN
China
Prior art keywords
gameplay
gaming application
data model
game
actor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280006847.3A
Other languages
English (en)
Chinese (zh)
Inventor
纳坦·孙·马茨
奥拉西奥·赫南·莫拉尔多
斯图尔特·迈尔斯
利奥波德·哈勒
坂﨑日和子
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Google LLC
Original Assignee
Google LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Google LLC filed Critical Google LLC
Publication of CN116322916A publication Critical patent/CN116322916A/zh
Pending legal-status Critical Current

Links

Images

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00—Machine learning
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00—Computing arrangements using knowledge-based models
    • G06N5/04—Inference or reasoning models
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Data Mining & Analysis (AREA)
  • Artificial Intelligence (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Evolutionary Computation (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Computational Linguistics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)
CN202280006847.3A 2021-05-26 2022-04-11 用于人工智能的高效游戏玩法训练 Pending CN116322916A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US202163193244P 2021-05-26 2021-05-26
US63/193,244 2021-05-26
PCT/US2022/024192 WO2023043493A1 (en) 2021-05-26 2022-04-11 Efficient gameplay training for artificial intelligence

Publications (1)

Publication Number Publication Date
CN116322916A true CN116322916A (zh) 2023-06-23

Family

ID=85603396

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280006847.3A Pending CN116322916A (zh) 2021-05-26 2022-04-11 用于人工智能的高效游戏玩法训练

Country Status (5)

Country Link
US (1) US20240198232A1 (enExample)
JP (2) JP7553705B2 (enExample)
KR (1) KR102861080B1 (enExample)
CN (1) CN116322916A (enExample)
WO (1) WO2023043493A1 (enExample)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200197815A1 (en) * 2018-11-05 2020-06-25 Sony Interactive Entertainment LLC Artificial Intelligence (AI) Model Training Using Cloud Gaming Network
US20200269136A1 (en) * 2019-02-27 2020-08-27 Nvidia Corporation Gamer training using neural networks
US20200289943A1 (en) * 2019-03-15 2020-09-17 Sony Interactive Entertainment Inc. Ai modeling for video game coaching and matchmaking
CN112169339A (zh) * 2019-07-02 2021-01-05 电子技术公司 用于在视频游戏中模仿玩家玩游戏的定制的模型
US20210106918A1 (en) * 2016-06-30 2021-04-15 Sony Interactive Entertainment Inc. Automated artificial intelligence (ai) control mode for playing specific tasks during gaming applications

Family Cites Families (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100766545B1 (ko) 2005-09-08 2007-10-11 엔에이치엔(주) 게이머의 입력 패턴을 복사하여 게임을 수행하는 게임 ai제어 방법 및 게임 ai 제어 시스템
US9268673B2 (en) * 2010-10-20 2016-02-23 Sony Computer Entertainment America Inc. Load testing online game server environment using web-based interface
US10154072B2 (en) * 2014-09-17 2018-12-11 Microsoft Technology Licensing, Llc Intelligent streaming of media content
US10195531B2 (en) * 2016-06-30 2019-02-05 Sony Interactive Entertainment Inc. Automated artificial intelligence (AI) personal assistant
US11000771B1 (en) * 2017-03-30 2021-05-11 Electronic Arts Inc. Gameplay telemetry and video acquisition system
JP6438612B1 (ja) 2018-03-20 2018-12-19 株式会社Cygames ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造
US10282280B1 (en) * 2018-03-29 2019-05-07 Electronic Arts Inc. Automated scalable video game testing system
US10773168B2 (en) * 2018-04-02 2020-09-15 Google Llc Temporary game control by user simulation following loss of active control
US11048619B2 (en) * 2018-05-01 2021-06-29 Appdiff, Inc. AI software testing system and method
CN109126140A (zh) * 2018-08-30 2019-01-04 北京深极智能科技有限公司 游戏难度评估方法、装置和系统
US10783057B2 (en) * 2018-11-21 2020-09-22 Sony Interactive Entertainment LLC Testing as a service for cloud gaming
US11253783B2 (en) * 2019-01-24 2022-02-22 Kabushiki Kaisha Ubitus Method for training AI bot in computer game
US11801446B2 (en) 2019-03-15 2023-10-31 Sony Interactive Entertainment Inc. Systems and methods for training an artificial intelligence model for competition matches
US11596867B2 (en) * 2019-03-19 2023-03-07 modl.ai ApS AI-based content generation for gaming applications
JP7352368B2 (ja) 2019-03-29 2023-09-28 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法
US11074161B2 (en) * 2019-03-29 2021-07-27 Electronic Arts Inc. Optimized test case selection for quality assurance testing of video games
EP3953822B1 (en) * 2019-04-12 2025-03-19 Gamedriver, Inc. Video game testing and automation framework
CN110363286A (zh) * 2019-06-27 2019-10-22 腾讯科技(深圳)有限公司 神经网络模型的生成方法及装置
US11460209B2 (en) * 2019-08-26 2022-10-04 Distech Controls Inc. Environment controller and method for generating a predictive model of a neural network through distributed reinforcement learning
US20210089433A1 (en) * 2019-09-20 2021-03-25 Unity Technologies Sf Method and system for artificial intelligence based video game testing
US12536403B2 (en) * 2019-09-25 2026-01-27 Nvidia Corporation Player analysis using one or more neural networks
US11446570B2 (en) * 2020-05-08 2022-09-20 Electronic Arts Inc. Automated test multiplexing system
US12066883B2 (en) * 2020-05-19 2024-08-20 Electronic Arts Inc. Glitch detection system
US11878249B2 (en) * 2021-03-23 2024-01-23 Electronic Arts Inc. Playtesting coverage with curiosity driven reinforcement learning agents

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20210106918A1 (en) * 2016-06-30 2021-04-15 Sony Interactive Entertainment Inc. Automated artificial intelligence (ai) control mode for playing specific tasks during gaming applications
US20200197815A1 (en) * 2018-11-05 2020-06-25 Sony Interactive Entertainment LLC Artificial Intelligence (AI) Model Training Using Cloud Gaming Network
US20200269136A1 (en) * 2019-02-27 2020-08-27 Nvidia Corporation Gamer training using neural networks
US20200289943A1 (en) * 2019-03-15 2020-09-17 Sony Interactive Entertainment Inc. Ai modeling for video game coaching and matchmaking
WO2020190495A1 (en) * 2019-03-15 2020-09-24 Sony Interactive Entertainment Inc. Al MODELING FOR VIDEO GAME COACHING AND MATCHMAKING
CN112169339A (zh) * 2019-07-02 2021-01-05 电子技术公司 用于在视频游戏中模仿玩家玩游戏的定制的模型

Also Published As

Publication number Publication date
KR102861080B1 (ko) 2025-09-17
JP2024505320A (ja) 2024-02-06
US20240198232A1 (en) 2024-06-20
JP2024174947A (ja) 2024-12-17
JP7553705B2 (ja) 2024-09-18
WO2023043493A1 (en) 2023-03-23
KR20230054896A (ko) 2023-04-25

Similar Documents

Publication Publication Date Title
US12053704B2 (en) Artificial intelligence (AI) model training to generate an AI model personalized to a user
JP7140818B2 (ja) ゲーミングアプリケーション中に特定のタスクをプレイするための制御モード
US11666830B2 (en) Local game execution for spectating and spectator game play
WO2014051584A1 (en) Character model animation using stored recordings of player movement interface data
WO2019144346A1 (zh) 虚拟场景中的对象处理方法、设备及存储介质
CN116943220A (zh) 一种游戏人工智能控制方法、装置、设备及存储介质
KR102861080B1 (ko) 인공 지능을 위한 효율적인 게임플레이 트레이닝
WO2025080482A1 (en) Cross-platform play with real-time augmentation for maintaining an even playing field between players
US20240165509A1 (en) Artificial Intelligence (AI) Player Modeling and Training
CN111443806B (zh) 交互任务的控制方法、装置、电子设备及存储介质
NAJIM Motion Matching with Proximal Optimization Policy
US20260077269A1 (en) Content based response to a game play query using artificial intelligence
Xiqi Game Ai Evolution: Uniting Unity and Machine Learning for Enhanced Player Interaction and Experience
HK40092640B (en) Method, apparatus, electronic device, and storage medium for controlling virtual character
HK40092640A (en) Method, apparatus, electronic device, and storage medium for controlling virtual character
CN121588470A (zh) 虚拟对象的控制方法、装置、设备、存储介质及程序产品
Puc et al. SiDeGame: An Online Benchmark Environment for Multi-Agent Reinforcement Learning
HK40023259B (en) Information processing method, computer readable medium and electronic device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination