JP7553705B2 - 人工知能を対象とする効率的なゲームプレイ訓練 - Google Patents

人工知能を対象とする効率的なゲームプレイ訓練 Download PDF

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JP7553705B2
JP7553705B2 JP2023520250A JP2023520250A JP7553705B2 JP 7553705 B2 JP7553705 B2 JP 7553705B2 JP 2023520250 A JP2023520250 A JP 2023520250A JP 2023520250 A JP2023520250 A JP 2023520250A JP 7553705 B2 JP7553705 B2 JP 7553705B2
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game application
game
gameplay
data model
data
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JP2024505320A (ja
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マルツ,ネイサン・サン
モラルド,オラシオ・エルナン
マイルズ,スチュアート
ハーラー,レオポルト
日和子 坂▲崎▼
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00—Machine learning
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00—Computing arrangements using knowledge-based models
    • G06N5/04—Inference or reasoning models
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Data Mining & Analysis (AREA)
  • Artificial Intelligence (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Evolutionary Computation (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Medical Informatics (AREA)
  • Computational Linguistics (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)
JP2023520250A 2021-05-26 2022-04-11 人工知能を対象とする効率的なゲームプレイ訓練 Active JP7553705B2 (ja)

Priority Applications (1)

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JP2024153048A JP2024174947A (ja) 2021-05-26 2024-09-05 人工知能を対象とする効率的なゲームプレイ訓練

Applications Claiming Priority (3)

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US202163193244P 2021-05-26 2021-05-26
US63/193,244 2021-05-26
PCT/US2022/024192 WO2023043493A1 (en) 2021-05-26 2022-04-11 Efficient gameplay training for artificial intelligence

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JP2024505320A JP2024505320A (ja) 2024-02-06
JP7553705B2 true JP7553705B2 (ja) 2024-09-18

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JP2023520250A Active JP7553705B2 (ja) 2021-05-26 2022-04-11 人工知能を対象とする効率的なゲームプレイ訓練
JP2024153048A Pending JP2024174947A (ja) 2021-05-26 2024-09-05 人工知能を対象とする効率的なゲームプレイ訓練

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US (1) US20240198232A1 (enExample)
JP (2) JP7553705B2 (enExample)
KR (1) KR102861080B1 (enExample)
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WO (1) WO2023043493A1 (enExample)

Citations (7)

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JP2007069005A (ja) 2005-09-08 2007-03-22 Nhn Corp ゲームユーザの入力パターンをコピーしてゲームを遂行するゲームai制御方法およびゲームai制御システム
JP2019164656A (ja) 2018-03-20 2019-09-26 株式会社Cygames ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造
JP2020166528A (ja) 2019-03-29 2020-10-08 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法
JP2021534931A (ja) 2018-11-05 2021-12-16 ソニー・インタラクティブエンタテインメント エルエルシー クラウドゲーミングネットワークを使用した人工知能(ai)モデルの訓練
JP2022510600A (ja) 2018-11-21 2022-01-27 ソニー・インタラクティブエンタテインメント エルエルシー クラウドゲームのサービスとしてのテスト
JP2022525413A (ja) 2019-03-15 2022-05-13 株式会社ソニー・インタラクティブエンタテインメント ビデオゲームのコーチングとマッチメイキングのためのaiモデリング
JP2022525411A (ja) 2019-03-15 2022-05-13 株式会社ソニー・インタラクティブエンタテインメント 対戦マッチのための人工知能モデルを訓練するためのシステム及び方法

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Publication number Priority date Publication date Assignee Title
JP2007069005A (ja) 2005-09-08 2007-03-22 Nhn Corp ゲームユーザの入力パターンをコピーしてゲームを遂行するゲームai制御方法およびゲームai制御システム
JP2019164656A (ja) 2018-03-20 2019-09-26 株式会社Cygames ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造
JP2021534931A (ja) 2018-11-05 2021-12-16 ソニー・インタラクティブエンタテインメント エルエルシー クラウドゲーミングネットワークを使用した人工知能(ai)モデルの訓練
JP2022510600A (ja) 2018-11-21 2022-01-27 ソニー・インタラクティブエンタテインメント エルエルシー クラウドゲームのサービスとしてのテスト
JP2022525413A (ja) 2019-03-15 2022-05-13 株式会社ソニー・インタラクティブエンタテインメント ビデオゲームのコーチングとマッチメイキングのためのaiモデリング
JP2022525411A (ja) 2019-03-15 2022-05-13 株式会社ソニー・インタラクティブエンタテインメント 対戦マッチのための人工知能モデルを訓練するためのシステム及び方法
JP2020166528A (ja) 2019-03-29 2020-10-08 株式会社コーエーテクモゲームス ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法

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KR102861080B1 (ko) 2025-09-17
JP2024505320A (ja) 2024-02-06
US20240198232A1 (en) 2024-06-20
CN116322916A (zh) 2023-06-23
JP2024174947A (ja) 2024-12-17
WO2023043493A1 (en) 2023-03-23
KR20230054896A (ko) 2023-04-25

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