JP7553705B2 - 人工知能を対象とする効率的なゲームプレイ訓練 - Google Patents
人工知能を対象とする効率的なゲームプレイ訓練 Download PDFInfo
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- JP7553705B2 JP7553705B2 JP2023520250A JP2023520250A JP7553705B2 JP 7553705 B2 JP7553705 B2 JP 7553705B2 JP 2023520250 A JP2023520250 A JP 2023520250A JP 2023520250 A JP2023520250 A JP 2023520250A JP 7553705 B2 JP7553705 B2 JP 7553705B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Artificial Intelligence (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Evolutionary Computation (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Medical Informatics (AREA)
- Computational Linguistics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Electrically Operated Instructional Devices (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024153048A JP2024174947A (ja) | 2021-05-26 | 2024-09-05 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163193244P | 2021-05-26 | 2021-05-26 | |
| US63/193,244 | 2021-05-26 | ||
| PCT/US2022/024192 WO2023043493A1 (en) | 2021-05-26 | 2022-04-11 | Efficient gameplay training for artificial intelligence |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024153048A Division JP2024174947A (ja) | 2021-05-26 | 2024-09-05 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024505320A JP2024505320A (ja) | 2024-02-06 |
| JP7553705B2 true JP7553705B2 (ja) | 2024-09-18 |
Family
ID=85603396
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023520250A Active JP7553705B2 (ja) | 2021-05-26 | 2022-04-11 | 人工知能を対象とする効率的なゲームプレイ訓練 |
| JP2024153048A Pending JP2024174947A (ja) | 2021-05-26 | 2024-09-05 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024153048A Pending JP2024174947A (ja) | 2021-05-26 | 2024-09-05 | 人工知能を対象とする効率的なゲームプレイ訓練 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240198232A1 (enExample) |
| JP (2) | JP7553705B2 (enExample) |
| KR (1) | KR102861080B1 (enExample) |
| CN (1) | CN116322916A (enExample) |
| WO (1) | WO2023043493A1 (enExample) |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2007069005A (ja) | 2005-09-08 | 2007-03-22 | Nhn Corp | ゲームユーザの入力パターンをコピーしてゲームを遂行するゲームai制御方法およびゲームai制御システム |
| JP2019164656A (ja) | 2018-03-20 | 2019-09-26 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| JP2020166528A (ja) | 2019-03-29 | 2020-10-08 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
| JP2021534931A (ja) | 2018-11-05 | 2021-12-16 | ソニー・インタラクティブエンタテインメント エルエルシー | クラウドゲーミングネットワークを使用した人工知能(ai)モデルの訓練 |
| JP2022510600A (ja) | 2018-11-21 | 2022-01-27 | ソニー・インタラクティブエンタテインメント エルエルシー | クラウドゲームのサービスとしてのテスト |
| JP2022525413A (ja) | 2019-03-15 | 2022-05-13 | 株式会社ソニー・インタラクティブエンタテインメント | ビデオゲームのコーチングとマッチメイキングのためのaiモデリング |
| JP2022525411A (ja) | 2019-03-15 | 2022-05-13 | 株式会社ソニー・インタラクティブエンタテインメント | 対戦マッチのための人工知能モデルを訓練するためのシステム及び方法 |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9268673B2 (en) * | 2010-10-20 | 2016-02-23 | Sony Computer Entertainment America Inc. | Load testing online game server environment using web-based interface |
| US10154072B2 (en) * | 2014-09-17 | 2018-12-11 | Microsoft Technology Licensing, Llc | Intelligent streaming of media content |
| US10195531B2 (en) * | 2016-06-30 | 2019-02-05 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) personal assistant |
| US10888788B2 (en) * | 2016-06-30 | 2021-01-12 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications |
| US11000771B1 (en) * | 2017-03-30 | 2021-05-11 | Electronic Arts Inc. | Gameplay telemetry and video acquisition system |
| US10282280B1 (en) * | 2018-03-29 | 2019-05-07 | Electronic Arts Inc. | Automated scalable video game testing system |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US11048619B2 (en) * | 2018-05-01 | 2021-06-29 | Appdiff, Inc. | AI software testing system and method |
| CN109126140A (zh) * | 2018-08-30 | 2019-01-04 | 北京深极智能科技有限公司 | 游戏难度评估方法、装置和系统 |
| US11253783B2 (en) * | 2019-01-24 | 2022-02-22 | Kabushiki Kaisha Ubitus | Method for training AI bot in computer game |
| US11376500B2 (en) * | 2019-02-27 | 2022-07-05 | Nvidia Corporation | Gamer training using neural networks |
| US11596867B2 (en) * | 2019-03-19 | 2023-03-07 | modl.ai ApS | AI-based content generation for gaming applications |
| US11074161B2 (en) * | 2019-03-29 | 2021-07-27 | Electronic Arts Inc. | Optimized test case selection for quality assurance testing of video games |
| EP3953822B1 (en) * | 2019-04-12 | 2025-03-19 | Gamedriver, Inc. | Video game testing and automation framework |
| CN110363286A (zh) * | 2019-06-27 | 2019-10-22 | 腾讯科技(深圳)有限公司 | 神经网络模型的生成方法及装置 |
| US10940393B2 (en) * | 2019-07-02 | 2021-03-09 | Electronic Arts Inc. | Customized models for imitating player gameplay in a video game |
| US11460209B2 (en) * | 2019-08-26 | 2022-10-04 | Distech Controls Inc. | Environment controller and method for generating a predictive model of a neural network through distributed reinforcement learning |
| US20210089433A1 (en) * | 2019-09-20 | 2021-03-25 | Unity Technologies Sf | Method and system for artificial intelligence based video game testing |
| US12536403B2 (en) * | 2019-09-25 | 2026-01-27 | Nvidia Corporation | Player analysis using one or more neural networks |
| US11446570B2 (en) * | 2020-05-08 | 2022-09-20 | Electronic Arts Inc. | Automated test multiplexing system |
| US12066883B2 (en) * | 2020-05-19 | 2024-08-20 | Electronic Arts Inc. | Glitch detection system |
| US11878249B2 (en) * | 2021-03-23 | 2024-01-23 | Electronic Arts Inc. | Playtesting coverage with curiosity driven reinforcement learning agents |
-
2022
- 2022-04-11 US US18/554,931 patent/US20240198232A1/en active Pending
- 2022-04-11 KR KR1020237010854A patent/KR102861080B1/ko active Active
- 2022-04-11 WO PCT/US2022/024192 patent/WO2023043493A1/en not_active Ceased
- 2022-04-11 JP JP2023520250A patent/JP7553705B2/ja active Active
- 2022-04-11 CN CN202280006847.3A patent/CN116322916A/zh active Pending
-
2024
- 2024-09-05 JP JP2024153048A patent/JP2024174947A/ja active Pending
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2007069005A (ja) | 2005-09-08 | 2007-03-22 | Nhn Corp | ゲームユーザの入力パターンをコピーしてゲームを遂行するゲームai制御方法およびゲームai制御システム |
| JP2019164656A (ja) | 2018-03-20 | 2019-09-26 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| JP2021534931A (ja) | 2018-11-05 | 2021-12-16 | ソニー・インタラクティブエンタテインメント エルエルシー | クラウドゲーミングネットワークを使用した人工知能(ai)モデルの訓練 |
| JP2022510600A (ja) | 2018-11-21 | 2022-01-27 | ソニー・インタラクティブエンタテインメント エルエルシー | クラウドゲームのサービスとしてのテスト |
| JP2022525413A (ja) | 2019-03-15 | 2022-05-13 | 株式会社ソニー・インタラクティブエンタテインメント | ビデオゲームのコーチングとマッチメイキングのためのaiモデリング |
| JP2022525411A (ja) | 2019-03-15 | 2022-05-13 | 株式会社ソニー・インタラクティブエンタテインメント | 対戦マッチのための人工知能モデルを訓練するためのシステム及び方法 |
| JP2020166528A (ja) | 2019-03-29 | 2020-10-08 | 株式会社コーエーテクモゲームス | ゲーム操作学習プログラム、ゲームプログラム、ゲームプレイプログラム、及びゲーム操作学習方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR102861080B1 (ko) | 2025-09-17 |
| JP2024505320A (ja) | 2024-02-06 |
| US20240198232A1 (en) | 2024-06-20 |
| CN116322916A (zh) | 2023-06-23 |
| JP2024174947A (ja) | 2024-12-17 |
| WO2023043493A1 (en) | 2023-03-23 |
| KR20230054896A (ko) | 2023-04-25 |
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