JP2024015420A5 - - Google Patents
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- JP2024015420A5 JP2024015420A5 JP2023211641A JP2023211641A JP2024015420A5 JP 2024015420 A5 JP2024015420 A5 JP 2024015420A5 JP 2023211641 A JP2023211641 A JP 2023211641A JP 2023211641 A JP2023211641 A JP 2023211641A JP 2024015420 A5 JP2024015420 A5 JP 2024015420A5
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- JP
- Japan
- Prior art keywords
- state
- guiding
- ball
- ball entry
- game ball
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
本発明に係る遊技機は、
遊技球を発射可能な発射手段と、
前記発射手段により発射された遊技球が入球可能な入球部を具備する入球手段とを備え、
前記入球手段への遊技球の入球に基づいて遊技者にとって有利な有利状態を付与可能に構成され、
前記入球手段は、当該入球手段の前記入球部の周辺部を移動する遊技球を前記入球部に案内する案内状態と、案内しない不案内状態との間を状態変化可能な案内手段を備える構成であり、
予め定められた数の遊技球を到達させた場合に前記案内手段を前記案内状態とする可能性が高められた状態へ状態変化させることが可能となる契機手段を備え、
前記案内手段が前記案内状態になくても前記有利状態とすることが可能に構成され、
前記案内手段を前記案内状態とする可能性が高められた状態から、前記案内手段によって遊技球が前記入球部に案内されることなく、前記案内手段を前記案内状態とする可能性が高められた状態が終了する可能性があるように構成されていることを特徴とする。
The gaming machine according to the present invention comprises:
A launching means capable of launching a game ball;
and a ball entry means having a ball entry section into which the game ball launched by the launching means can enter;
The game machine is configured to be capable of providing an advantageous state that is advantageous to a player based on the entry of a game ball into the ball entry means ,
The ball entry means is configured to include a guide means capable of changing between a guide state in which the game ball moving around the periphery of the ball entry means is guided to the ball entry means and a non-guiding state in which the game ball is not guided,
A trigger means is provided for changing the state of the guiding means to a state in which the possibility of the guiding means being in the guiding state is increased when a predetermined number of game balls reach the guiding means,
The advantageous state can be established even if the guidance means is not in the guidance state,
The device is characterized in that it is configured such that there is a possibility that the state in which the possibility of the guiding means being in the guiding state is increased will end without the game ball being guided to the ball entry section by the guiding means from the state in which the possibility of the guiding means being in the guiding state is increased .
Claims (1)
前記発射手段により発射された遊技球が入球可能な入球部を具備する入球手段とを備え、
前記入球手段への遊技球の入球に基づいて遊技者にとって有利な有利状態を付与可能に構成され、
前記入球手段は、当該入球手段の前記入球部の周辺部を移動する遊技球を前記入球部に案内する案内状態と、案内しない不案内状態との間を状態変化可能な案内手段を備える構成であり、
予め定められた数の遊技球を到達させた場合に前記案内手段を前記案内状態とする可能性が高められた状態へ状態変化させることが可能となる契機手段を備え、
前記案内手段が前記案内状態になくても前記有利状態とすることが可能に構成され、
前記案内手段を前記案内状態とする可能性が高められた状態から、前記案内手段によって遊技球が前記入球部に案内されることなく、前記案内手段を前記案内状態とする可能性が高められた状態が終了する可能性があるように構成されていることを特徴とする遊技機。 A launching means capable of launching a game ball;
and a ball entry means having a ball entry section into which the game ball launched by the launching means can enter;
The game machine is configured to be capable of providing an advantageous state that is advantageous to a player based on the entry of a game ball into the ball entry means ,
The ball entry means is configured to include a guide means capable of changing between a guide state in which the game ball moving around the periphery of the ball entry means is guided to the ball entry means and a non-guiding state in which the game ball is not guided,
A trigger means is provided for changing the state of the guiding means to a state in which the possibility of the guiding means being in the guiding state is increased when a predetermined number of game balls reach the guiding means,
The advantageous state can be established even if the guidance means is not in the guidance state,
A gaming machine characterized in that it is configured such that there is a possibility that the state in which the possibility of the guiding means being put into the guiding state is increased may end without the guiding means guiding a gaming ball to the ball entry section.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023211641A JP2024015420A (en) | 2019-06-06 | 2023-12-15 | Game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019105801A JP2020198909A (en) | 2019-06-06 | 2019-06-06 | Game machine |
JP2023211641A JP2024015420A (en) | 2019-06-06 | 2023-12-15 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019105801A Division JP2020198909A (en) | 2019-06-06 | 2019-06-06 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2024015420A JP2024015420A (en) | 2024-02-01 |
JP2024015420A5 true JP2024015420A5 (en) | 2024-04-09 |
Family
ID=73741831
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019105801A Pending JP2020198909A (en) | 2019-06-06 | 2019-06-06 | Game machine |
JP2023211641A Pending JP2024015420A (en) | 2019-06-06 | 2023-12-15 | Game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019105801A Pending JP2020198909A (en) | 2019-06-06 | 2019-06-06 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP2020198909A (en) |
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2019
- 2019-06-06 JP JP2019105801A patent/JP2020198909A/en active Pending
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2023
- 2023-12-15 JP JP2023211641A patent/JP2024015420A/en active Pending