JP2020054907A5 - - Google Patents
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- JP2020054907A5 JP2020054907A5 JP2020004376A JP2020004376A JP2020054907A5 JP 2020054907 A5 JP2020054907 A5 JP 2020054907A5 JP 2020004376 A JP2020004376 A JP 2020004376A JP 2020004376 A JP2020004376 A JP 2020004376A JP 2020054907 A5 JP2020054907 A5 JP 2020054907A5
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- game ball
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- launching means
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- 238000010304 firing Methods 0.000 claims description 15
- 230000001939 inductive effect Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
- 230000001629 suppression Effects 0.000 description 1
Description
この目的を達成するために本発明の遊技機は、遊技球を発射させることが可能な発射手段と、その発射手段により発射される遊技球の発射強度を遊技者の操作に基づいて可変させることが可能な可変手段と、前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、その第2の領域を流下する遊技球が通過可能な特定領域と、その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、前記発射手段によって発射された遊技球を前記第2の領域に誘導することが可能であり、長手方向の一端部が固定され、前記一端部とは反対側の他端部が開放端である誘導部材と、糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、前記特定領域に前記糸状部材が付着された遊技球を通過させる場合に、前記糸状部材が前記切断手段と前記誘導部材の前記他端部とに当接されることが可能に構成され、前記糸状部材が前記誘導部材の前記他端部に当接することにより、前記誘導部材が弾性変形されることが可能に構成されているものである。 In order to achieve this object, the gaming machine of the present invention changes the firing means capable of launching a game ball and the firing intensity of the gaming ball launched by the launching means based on the operation of the player. When the game ball is launched by the launching means at the first firing intensity, the first region where the game ball can flow down and the first firing intensity by the launching means When the game ball is launched with a small second firing intensity, the second area where the game ball can flow down, the specific area where the game ball flowing down the second area can pass, and the specific area thereof. Based on the passage of the game ball through the area, it is possible to give a predetermined game value and guide the game ball launched by the launching means to the second area. When a guide member having one end in the longitudinal direction fixed and the other end opposite to the one end having an open end and a game ball to which a filamentous member is attached are fired at the second firing intensity. When a game ball having the filamentous member attached to the specific region is passed through the cutting means formed so as to be able to cut the filamentous member, the filamentous member is provided with the cutting means and the cutting means. inducing member is configured to be able to be in contact with the said other end of the, by the thread-like member is brought into contact with the other end of the guide member, the guide member is to be capable of Rukoto is elastically deformed It is configured.
本発明の遊技機によれば、遊技球を発射させることが可能な発射手段と、その発射手段により発射される遊技球の発射強度を遊技者の操作に基づいて可変させることが可能な可変手段と、前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、その第2の領域を流下する遊技球が通過可能な特定領域と、その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、前記発射手段によって発射された遊技球を前記第2の領域に誘導することが可能であり、長手方向の一端部が固定され、前記一端部とは反対側の他端部が開放端である誘導部材と、糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、前記特定領域に前記糸状部材が付着された遊技球を通過させる場合に、前記糸状部材が前記切断手段と前記誘導部材の前記他端部とに当接されることが可能に構成され、前記糸状部材が前記誘導部材の前記他端部に当接することにより、前記誘導部材が弾性変形されることが可能に構成されているものである。よって、不正遊技を抑制することができるという効果がある。 According to the game machine of the present invention, a launching means capable of launching a game ball and a variable means capable of varying the firing intensity of the game ball launched by the launching means based on the operation of the player. And, when the game ball is launched by the launching means at the first firing intensity, the first region where the game ball can flow down and the second region which is smaller than the first firing intensity by the launching means. When the game ball is launched at the firing intensity, the second area where the game ball can flow down, the specific area where the game ball flowing down the second area can pass, and the game ball in the specific area. It is possible to guide the granting means capable of imparting a predetermined game value based on the passage and the game ball launched by the launching means to the second region, and one end in the longitudinal direction. When a guide member having a fixed portion and the other end opposite to the one end portion having an open end and a game ball to which a filamentous member is attached are launched at the second firing strength, the filamentous member When a game ball having the filamentous member attached to the specific region is passed through the cutting means formed so as to be able to cut the filamentous member, the filamentous member is the cutting means and the other of the guiding member. is configured to be able to be abutted to the end, by the thread-like member is brought into contact with the other end of the guide member, which the guide member is configured to be Rukoto is elastically deformed Is. Therefore, there is an effect that illegal games can be suppressed.
10 パチンコ機(遊技機)
111 払出制御装置(付与手段)
112 発射制御装置(可変手段)
112a 球発射ユニット(発射手段)
113 音声ランプ制御装置(音声出力手段の一部)
226 音声出力装置(音声出力手段の一部)
602 誘導部材
605c 突起部(切断手段)
606 ファール球入球通路(第2の領域)
10 Pachinko machine (game machine)
111 Payout control device (granting means)
112 Launch control device (variable means)
112a Ball launch unit (launching means)
113 Audio lamp control device (part of audio output means)
226 Audio output device (part of audio output means)
602 Induction member 605c Protrusion (cutting means )
606 Foul ball entry passage (second area)
Claims (2)
その発射手段により発射される遊技球の発射強度を遊技者の操作に基づいて可変させることが可能な可変手段と、
前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、
前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、
その第2の領域を流下する遊技球が通過可能な特定領域と、
その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、
前記発射手段によって発射された遊技球を前記第2の領域に誘導することが可能であり、長手方向の一端部が固定され、前記一端部とは反対側の他端部が開放端である誘導部材と、
糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、
前記特定領域に前記糸状部材が付着された遊技球を通過させる場合に、前記糸状部材が前記切断手段と前記誘導部材の前記他端部とに当接されることが可能に構成され、
前記糸状部材が前記誘導部材の前記他端部に当接することにより、前記誘導部材が弾性変形されることが可能に構成されているものであることを特徴とする遊技機。 A launching means that can launch a game ball,
A variable means capable of changing the firing intensity of the game ball launched by the launching means based on the operation of the player, and
When the game ball is launched with the first launch intensity by the launch means, the first region where the game ball can flow down and
When the game ball is launched by the launching means with a second firing intensity smaller than the first firing intensity, the second region where the game ball can flow down and
A specific area through which the game ball flowing down the second area can pass, and
A granting means capable of granting a predetermined game value based on the passage of the game ball through the specific area, and
It is possible to guide the game ball launched by the launching means to the second region, and one end in the longitudinal direction is fixed, and the other end opposite to the one end is an open end. Members and
A cutting means formed so as to be able to cut the thread-like member when the game ball to which the thread-like member is attached is fired at the second firing intensity.
When the game ball to which the filamentous member is attached is passed through the specific region, the filamentous member can be brought into contact with the cutting means and the other end of the guiding member.
Gaming machine wherein the threadlike member by abutting on the other end of said guide member, said guide member is one that is configured to be Rukoto is elastically deformed.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020004376A JP6879392B2 (en) | 2020-01-15 | 2020-01-15 | Pachinko machine |
JP2021076667A JP7136263B2 (en) | 2020-01-15 | 2021-04-28 | game machine |
Applications Claiming Priority (1)
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JP2020004376A JP6879392B2 (en) | 2020-01-15 | 2020-01-15 | Pachinko machine |
Related Parent Applications (1)
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JP2015018044A Division JP6648404B2 (en) | 2015-01-31 | 2015-01-31 | Gaming machine |
Related Child Applications (1)
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JP2021076667A Division JP7136263B2 (en) | 2020-01-15 | 2021-04-28 | game machine |
Publications (3)
Publication Number | Publication Date |
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JP2020054907A JP2020054907A (en) | 2020-04-09 |
JP2020054907A5 true JP2020054907A5 (en) | 2021-01-28 |
JP6879392B2 JP6879392B2 (en) | 2021-06-02 |
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JP2020004376A Active JP6879392B2 (en) | 2020-01-15 | 2020-01-15 | Pachinko machine |
JP2021076667A Active JP7136263B2 (en) | 2020-01-15 | 2021-04-28 | game machine |
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JP2021076667A Active JP7136263B2 (en) | 2020-01-15 | 2021-04-28 | game machine |
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JP6879392B2 (en) * | 2020-01-15 | 2021-06-02 | 株式会社三洋物産 | Pachinko machine |
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JP3847710B2 (en) * | 2002-12-27 | 2006-11-22 | サミー株式会社 | Bullet ball machine |
JP2012055526A (en) * | 2010-09-09 | 2012-03-22 | Sammy Corp | Pinball game machine |
JP5720032B2 (en) * | 2012-07-24 | 2015-05-20 | 株式会社大都技研 | Amusement stand |
JP6891948B2 (en) * | 2015-01-31 | 2021-06-18 | 株式会社三洋物産 | Pachinko machine |
JP2019123310A (en) * | 2018-01-15 | 2019-07-25 | トヨタ自動車株式会社 | Abnormality detection device for stop lamp system |
JP6809570B2 (en) * | 2019-07-02 | 2021-01-06 | 株式会社三洋物産 | Game machine |
JP6879392B2 (en) * | 2020-01-15 | 2021-06-02 | 株式会社三洋物産 | Pachinko machine |
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