JP2019193851A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2019193851A5 JP2019193851A5 JP2019123309A JP2019123309A JP2019193851A5 JP 2019193851 A5 JP2019193851 A5 JP 2019193851A5 JP 2019123309 A JP2019123309 A JP 2019123309A JP 2019123309 A JP2019123309 A JP 2019123309A JP 2019193851 A5 JP2019193851 A5 JP 2019193851A5
- Authority
- JP
- Japan
- Prior art keywords
- game ball
- launch
- strength
- area
- launched
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000010304 firing Methods 0.000 claims description 10
- 238000000034 method Methods 0.000 claims description 2
- 230000001629 suppression Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
Description
本発明は、上記例示した問題点を解決するためになされたものであり、不正遊技を抑制することができる遊技機を提供することを目的とする。 The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to provide a gaming machine capable of suppressing illegal games.
この目的を達成するために本発明の遊技機は、遊技球を発射させることが可能な発射手段と、その発射手段により発射される遊技球の発射強度を可変させることが可能な可変手段と、前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、その第2の領域を流下する遊技球が通過可能な特定領域と、その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、前記切断手段は、前記発射手段によって発射された遊技球を前記第1の領域または前記第2の領域まで誘導することが可能な発射経路内に突出しない位置に設けられているものである。 Gaming machine of the present invention to achieve this object, a firing means capable of elevation issued to Yu technique sphere, can Rukoto by varying the radiation strength of the game balls that will be fired Ri by its firing means Variable means, a first area in which the game ball can flow down when the game ball is launched with the first launch strength by the launch means, and the first launch strength is smaller than the first launch strength by the launch means. When a game ball is launched with a second launch strength, a second area in which the game ball can flow down, a specific area through which a game ball flowing down the second area can pass , and the specific area based on the game ball passes, and providing means capable of granting a predetermined game value, when a game ball filamentous member is attached is fired in the second firing strength, the Cutting means formed so as to be able to cut the filamentous member, and the cutting means can guide the game ball launched by the launching means to the first region or the second region. It is provided in a position that does not project into a possible launch path .
本発明の遊技機によれば、遊技球を発射させることが可能な発射手段と、その発射手段により発射される遊技球の発射強度を可変させることが可能な可変手段と、前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、その第2の領域を流下する遊技球が通過可能な特定領域と、その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、前記切断手段は、前記発射手段によって発射された遊技球を前記第1の領域または前記第2の領域まで誘導することが可能な発射経路内に突出しない位置に設けられているものである。よって、不正遊技を抑制することができるという効果がある。 According to the gaming machine of the present invention, a firing means capable of elevation issued to Yu skill sphere, and variable means radiation strength of game balls that will be fired capable Rukoto by varying the Ri by its firing means, When the game ball is launched at a first launch strength by the launch means, a first area in which the game ball can flow down, and a second launch strength smaller than the first launch strength by the launch means. When a game ball is fired at, a second area where the game ball can flow down, a specific area through which the game ball flowing down the second area can pass , and the game ball passes through the specific area based on the, cutting and applying means capable of granting a predetermined game value, when a game ball filamentous member is attached is fired in the second firing intensity, the thread-like member A cutting means formed so that the cutting means can guide the game ball launched by the launching means to the first area or the second area. It is provided at a position where it does not project to . Therefore, there is an effect that an illegal game can be suppressed .
10 パチンコ機(遊技機)
111 払出制御装置(付与手段)
112 発射制御装置(可変手段)
112a 球発射ユニット(発射手段)
605c 突起部(切断手段)
606 ファール球入球通路(第2の領域)
701 発射経路
10 Pachinko machines (gaming machines )
111 Dispensing control device (giving means)
112 firing control device (variable means)
112a Ball launching unit (launching means)
605c protrusion (cutting means)
606 foul ball entrance passage (second area)
701 launch path
Claims (1)
その発射手段により発射される遊技球の発射強度を可変させることが可能な可変手段と、
前記発射手段によって第1の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第1の領域と、
前記発射手段によって前記第1の発射強度よりも小さい第2の発射強度で遊技球が発射された場合に、その遊技球が流下可能な第2の領域と、
その第2の領域を流下する遊技球が通過可能な特定領域と、
その特定領域を遊技球が通過したことに基づいて、所定の遊技価値を付与することが可能な付与手段と、
糸状部材が付着された遊技球が前記第2の発射強度で発射された場合に、その糸状部材を切断することが可能に形成された切断手段と、を備え、
前記切断手段は、前記発射手段によって発射された遊技球を前記第1の領域または前記第2の領域まで誘導することが可能な発射経路内に突出しない位置に設けられていることを特徴とする遊技機。 A firing means capable of Cum issued a Yu technique sphere,
And variable means capable Rukoto by varying the firing strength of the game balls that will be launched Ri by the the firing means,
When a game ball is launched at a first launch strength by the launch means, a first region in which the game ball can flow down ,
A second area in which the game ball can flow down when the game ball is launched by the launch means at a second launch strength smaller than the first launch strength,
A specific area through which the game ball flowing down the second area can pass ,
The particular region based on the game ball passes, and providing means capable of granting a predetermined game value,
And a cutting means formed so as to be able to cut the thread-shaped member when the game ball to which the thread-shaped member is attached is shot at the second launch strength ,
The cutting means is provided at a position that does not project into a launch path capable of guiding the game ball shot by the launch means to the first region or the second region. Amusement machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019123309A JP6809569B2 (en) | 2019-07-02 | 2019-07-02 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019123309A JP6809569B2 (en) | 2019-07-02 | 2019-07-02 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015018042A Division JP6550769B2 (en) | 2015-01-31 | 2015-01-31 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020204054A Division JP2021037394A (en) | 2020-12-09 | 2020-12-09 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019193851A JP2019193851A (en) | 2019-11-07 |
JP2019193851A5 true JP2019193851A5 (en) | 2020-06-18 |
JP6809569B2 JP6809569B2 (en) | 2021-01-06 |
Family
ID=68469488
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019123309A Active JP6809569B2 (en) | 2019-07-02 | 2019-07-02 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6809569B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2021037395A (en) * | 2020-12-09 | 2021-03-11 | 株式会社三洋物産 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07213695A (en) * | 1994-02-02 | 1995-08-15 | Heiwa Corp | Pachinko machine |
JP3847710B2 (en) * | 2002-12-27 | 2006-11-22 | サミー株式会社 | Bullet ball machine |
JP5085709B2 (en) * | 2010-09-29 | 2012-11-28 | 京楽産業.株式会社 | Pachinko machine |
JP5773363B2 (en) * | 2011-10-28 | 2015-09-02 | サミー株式会社 | Bullet ball machine |
JP6550770B2 (en) * | 2015-01-31 | 2019-07-31 | 株式会社三洋物産 | Game machine |
-
2019
- 2019-07-02 JP JP2019123309A patent/JP6809569B2/en active Active