JP2023116598A5 - - Google Patents
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- JP2023116598A5 JP2023116598A5 JP2023092914A JP2023092914A JP2023116598A5 JP 2023116598 A5 JP2023116598 A5 JP 2023116598A5 JP 2023092914 A JP2023092914 A JP 2023092914A JP 2023092914 A JP2023092914 A JP 2023092914A JP 2023116598 A5 JP2023116598 A5 JP 2023116598A5
- Authority
- JP
- Japan
- Prior art keywords
- game space
- player character
- predetermined
- game
- predetermined condition
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (9)
前記プレイヤキャラクタに関する所定条件の充足に応じてタッチパネルに対する所定操作を受け付けるステップと、
前記所定操作に基づいて、前記ゲーム空間の1の位置を特定するステップと、
前記ゲーム空間内の前記1の位置に前記プレイヤキャラクタを出現させるステップと、を実行させ、
前記ゲーム空間は、前記所定条件を充足してから前記1の位置が特定されるまでの間、継続して表示され、前記ゲーム空間における時間の進行も継続する、
プログラム。 A program for providing a game using a player character included in a game space, the program comprising:
accepting a predetermined operation on the touch panel in response to satisfaction of a predetermined condition regarding the player character;
specifying a position in the game space based on the predetermined operation;
causing the player character to appear at the first position in the game space ;
The game space is continuously displayed until the first position is specified after the predetermined condition is satisfied, and time continues to progress in the game space.
program.
前記1の位置は、前記ゲーム空間内の前記タップ操作に対応する位置である、 the first position is a position corresponding to the tap operation in the game space;
請求項1のプログラム。 The program according to claim 1.
前記無敵状態は、解除条件の充足に応じて解除される、 The invincibility state is canceled according to fulfillment of the cancellation conditions,
請求項1又は2のプログラム。 The program according to claim 1 or 2.
前記特定するステップは、前記移動経路上に設定された複数の位置の中から前記1の位置を特定する、 The specifying step specifies the one position from among a plurality of positions set on the movement route.
請求項1ないし3何れかのプログラム。 The program according to any one of claims 1 to 3.
請求項1ないし4何れかのプログラム。 The program according to any one of claims 1 to 4.
請求項1ないし5何れかのプログラム。 The predetermined conditions include conditions that are satisfied according to the execution of a predetermined action by the player character.
The program according to any one of claims 1 to 5 .
請求項6のプログラム。 The program according to claim 6.
前記1又は複数のコンピュータプロセッサは、読取可能な命令の実行に応じて、
前記プレイヤキャラクタに関する所定条件の充足に応じてタッチパネルに対する所定操作を受け付けるステップと、
前記所定操作に基づいて、前記ゲーム空間の1の位置を特定するステップと、
前記ゲーム空間内の前記1の位置に前記プレイヤキャラクタを出現させるステップと、を実行し、
前記ゲーム空間は、前記所定条件を充足してから前記1の位置が特定されるまでの間、継続して表示され、前記ゲーム空間における時間の進行も継続する、
システム。 A system for providing a game using a player character included in a game space, comprising one or more computer processors,
In response to executing readable instructions, the one or more computer processors:
accepting a predetermined operation on the touch panel in response to satisfaction of a predetermined condition regarding the player character;
specifying a position in the game space based on the predetermined operation;
making the player character appear at the first position in the game space;
The game space is continuously displayed until the first position is specified after the predetermined condition is satisfied, and time continues to progress in the game space.
system.
前記プレイヤキャラクタに関する所定条件の充足に応じてタッチパネルに対する所定操作を受け付ける工程と、
前記所定操作に基づいて、前記ゲーム空間の1の位置を特定する工程と、
前記ゲーム空間内の前記1の位置に前記プレイヤキャラクタを出現させる工程と、を備え、
前記ゲーム空間は、前記所定条件を充足してから前記1の位置が特定されるまでの間、継続して表示され、前記ゲーム空間における時間の進行も継続する、
方法。 A method for providing a game that is executed by one or more computers and uses a player character included in a game space, the method comprising:
accepting a predetermined operation on a touch panel in response to satisfaction of a predetermined condition regarding the player character;
specifying a position in the game space based on the predetermined operation;
making the player character appear at the first position in the game space ,
The game space is continuously displayed until the first position is specified after the predetermined condition is satisfied, and time continues to progress in the game space.
Method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023092914A JP2023116598A (en) | 2020-09-11 | 2023-06-06 | Program, system, and method for providing game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020153358A JP7292248B2 (en) | 2020-09-11 | 2020-09-11 | Programs, systems and methods for providing games |
JP2023092914A JP2023116598A (en) | 2020-09-11 | 2023-06-06 | Program, system, and method for providing game |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020153358A Division JP7292248B2 (en) | 2020-09-11 | 2020-09-11 | Programs, systems and methods for providing games |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2023116598A JP2023116598A (en) | 2023-08-22 |
JP2023116598A5 true JP2023116598A5 (en) | 2023-09-14 |
Family
ID=80780329
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020153358A Active JP7292248B2 (en) | 2020-09-11 | 2020-09-11 | Programs, systems and methods for providing games |
JP2023092914A Pending JP2023116598A (en) | 2020-09-11 | 2023-06-06 | Program, system, and method for providing game |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020153358A Active JP7292248B2 (en) | 2020-09-11 | 2020-09-11 | Programs, systems and methods for providing games |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP7292248B2 (en) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3835345B2 (en) | 2002-05-21 | 2006-10-18 | 株式会社セガ | Game processing method, program thereof, and storage medium thereof |
JP2008093307A (en) | 2006-10-13 | 2008-04-24 | Sega Corp | Electronic game device, control method for electronic game and game program |
JP5989373B2 (en) | 2012-03-26 | 2016-09-07 | 株式会社バンダイナムコエンターテインメント | Program, information storage medium, game device, and server system |
JP5694995B2 (en) | 2012-07-31 | 2015-04-01 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, CONTROL METHOD, PROGRAM |
JP6895290B2 (en) | 2017-03-30 | 2021-06-30 | 株式会社バンダイナムコエンターテインメント | Programs, server systems and game systems |
JP7079594B2 (en) | 2017-11-29 | 2022-06-02 | 株式会社コーエーテクモゲームス | Game system, game provision method and program |
JP7202811B2 (en) | 2018-08-28 | 2023-01-12 | 株式会社バンダイナムコエンターテインメント | Program, game system and game execution method |
-
2020
- 2020-09-11 JP JP2020153358A patent/JP7292248B2/en active Active
-
2023
- 2023-06-06 JP JP2023092914A patent/JP2023116598A/en active Pending
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