JP2023022274A5 - - Google Patents
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- JP2023022274A5 JP2023022274A5 JP2022194628A JP2022194628A JP2023022274A5 JP 2023022274 A5 JP2023022274 A5 JP 2023022274A5 JP 2022194628 A JP2022194628 A JP 2022194628A JP 2022194628 A JP2022194628 A JP 2022194628A JP 2023022274 A5 JP2023022274 A5 JP 2023022274A5
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- 238000005192 partition Methods 0.000 claims description 3
- 230000006870 function Effects 0.000 claims description 2
Description
上記の目的を達成するため、本発明は、プログラム処理を実行するCPU、前記CPUに制御されて動作するDMAC(Direct Memory Access Controller )回路、及び、前記DMAC回路の動作を規定する設定値が設定される動作制御レジスタを有するCPU回路と、VDP(Video Display Processor )と、を設け、前記VDPを制御するべくディスプレイリストを発行する前記CPUが機能して、画像演出と音声演出を含んだ所定の演出動作が実行される遊技機であって、前記VDPがアクセス可能なメモリ空間には、所定ビット位置以下の下位ビットが0となる基点アドレスに基づいて、動画用の圧縮データを展開する展開空間として使用可能な一又は複数の領域が確保可能に構成される一方、前記CPUがアクセス可能なメモリ空間には、前記CPUを含むCPU回路の外部に位置して、データバス幅を各々規定可能な複数区画に区分されたアドレス空間が含まれており、前記複数区画のアドレス空間は、不揮発性メモリで構成された不揮発性空間と、揮発性メモリで構成された揮発性空間とに大別され、前記不揮発性空間に含まれる所定のアドレス空間に記憶されているプログラム及びデータの少なくとも一部である被転送情報が、前記CPUのリセット後に、前記DMAC回路の動作に基づいて、前記揮発性空間に含まれるアドレス空間に転送されるよう構成されている。 To achieve the above object, the present invention provides a CPU for executing program processing, a DMAC (Direct Memory Access Controller) circuit that operates under the control of the CPU, and a set value that defines the operation of the DMAC circuit. A CPU circuit having an operation control register and a VDP (Video Display Processor) are provided, and the CPU, which issues a display list to control the VDP, functions to perform a predetermined display including image effects and audio effects. In a game machine for executing a performance operation, a memory space accessible by the VDP has a development space for developing compressed data for moving images based on a base address in which the lower bits below a predetermined bit position are 0. The memory space accessible by the CPU is located outside the CPU circuit including the CPU, and can define a data bus width. An address space divided into a plurality of partitions is included, and the address space of the plurality of partitions is roughly divided into a nonvolatile space configured with nonvolatile memory and a volatile space configured with volatile memory, Information to be transferred, which is at least a part of a program and data stored in a predetermined address space included in the nonvolatile space, is transferred to the volatile space based on the operation of the DMAC circuit after the CPU is reset. configured to be forwarded to the containing address space .
Claims (1)
前記VDPを制御するべくディスプレイリストを発行する前記CPUが機能して、画像演出と音声演出を含んだ所定の演出動作が実行される遊技機であって、
前記VDPがアクセス可能なメモリ空間には、所定ビット位置以下の下位ビットが0となる基点アドレスに基づいて、動画用の圧縮データを展開する展開空間として使用可能な一又は複数の領域が確保可能に構成される一方、
前記CPUがアクセス可能なメモリ空間には、前記CPUを含むCPU回路の外部に位置して、データバス幅を各々規定可能な複数区画に区分されたアドレス空間が含まれており、
前記複数区画のアドレス空間は、不揮発性メモリで構成された不揮発性空間と、揮発性メモリで構成された揮発性空間とに大別され、
前記不揮発性空間に含まれる所定のアドレス空間に記憶されているプログラム及びデータの少なくとも一部である被転送情報が、前記CPUのリセット後に、前記DMAC回路の動作に基づいて、前記揮発性空間に含まれるアドレス空間に転送されるよう構成されていることを特徴とする遊技機。 A CPU that executes program processing, a DMAC (Direct Memory Access Controller) circuit that operates under the control of the CPU, and a CPU circuit that has an operation control register in which set values that define the operation of the DMAC circuit are set; (Video Display Processor) and
A gaming machine in which the CPU that issues a display list to control the VDP functions and a predetermined effect operation including an image effect and a sound effect is executed,
In the memory space accessible by the VDP, it is possible to secure one or a plurality of areas that can be used as expansion space for expanding compressed data for moving images, based on a base address in which the lower bits below a predetermined bit position are 0. while configured to
The memory space accessible by the CPU includes an address space located outside a CPU circuit including the CPU and divided into a plurality of sections each capable of defining a data bus width,
The address space of the plurality of partitions is roughly divided into a non-volatile space made up of non-volatile memory and a volatile space made up of volatile memory,
Information to be transferred, which is at least a part of a program and data stored in a predetermined address space included in the nonvolatile space, is transferred to the volatile space based on the operation of the DMAC circuit after the CPU is reset. A game machine characterized by being configured to be transferred to an address space contained therein .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022194628A JP7511620B2 (en) | 2020-06-05 | 2022-12-06 | Gaming Machines |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020098097A JP7191064B2 (en) | 2020-06-05 | 2020-06-05 | game machine |
JP2022194628A JP7511620B2 (en) | 2020-06-05 | 2022-12-06 | Gaming Machines |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020098097A Division JP7191064B2 (en) | 2020-06-05 | 2020-06-05 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2023022274A JP2023022274A (en) | 2023-02-14 |
JP2023022274A5 true JP2023022274A5 (en) | 2023-08-07 |
JP7511620B2 JP7511620B2 (en) | 2024-07-05 |
Family
ID=78850479
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020098097A Active JP7191064B2 (en) | 2020-06-05 | 2020-06-05 | game machine |
JP2022194628A Active JP7511620B2 (en) | 2020-06-05 | 2022-12-06 | Gaming Machines |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020098097A Active JP7191064B2 (en) | 2020-06-05 | 2020-06-05 | game machine |
Country Status (1)
Country | Link |
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JP (2) | JP7191064B2 (en) |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001223536A (en) * | 2000-02-14 | 2001-08-17 | Rohm Co Ltd | Mute circuit and digital audio amplifier circuit |
JP3601412B2 (en) * | 2000-05-25 | 2004-12-15 | ティアック株式会社 | Electronic equipment |
JP2002035244A (en) * | 2000-07-25 | 2002-02-05 | Mrd:Kk | Power feeder for pachinko machine |
JP4219104B2 (en) * | 2001-12-07 | 2009-02-04 | 富士通テン株式会社 | Audio playback device |
JP2004321277A (en) * | 2003-04-22 | 2004-11-18 | Kyoraku Sangyo | Game machine |
JP2006060273A (en) * | 2004-08-17 | 2006-03-02 | Nec Engineering Ltd | Class d amplifier with lc filter |
JP4513022B2 (en) * | 2005-12-28 | 2010-07-28 | ソニー株式会社 | Digital amplifier device and digital amplifier device reset method |
JP2009178285A (en) | 2008-01-30 | 2009-08-13 | Daiichi Shokai Co Ltd | Game machine |
JP4916478B2 (en) * | 2008-04-30 | 2012-04-11 | ティーオーエー株式会社 | Audio amplifier |
JP2010213747A (en) * | 2009-03-13 | 2010-09-30 | Fujishoji Co Ltd | Game machine |
JP2010230972A (en) * | 2009-03-27 | 2010-10-14 | Pioneer Electronic Corp | Voice signal processing device, method and program therefor, and reproduction device |
JP2016106912A (en) * | 2014-12-09 | 2016-06-20 | サミー株式会社 | Game machine |
JP6328587B2 (en) * | 2015-05-08 | 2018-05-23 | 株式会社藤商事 | Game machine |
JP6820171B2 (en) * | 2016-09-15 | 2021-01-27 | ローム株式会社 | Class D amplifier circuit, its control method, audio output device, electronic equipment |
JP2018093892A (en) | 2016-12-07 | 2018-06-21 | 株式会社平和 | Game machine |
JP6482519B2 (en) | 2016-12-14 | 2019-03-13 | キヤノン株式会社 | Information processing apparatus, information processing apparatus control method, and program |
JP6559731B2 (en) * | 2017-04-24 | 2019-08-14 | 株式会社藤商事 | Game machine |
JP6937732B2 (en) | 2018-10-24 | 2021-09-22 | 株式会社藤商事 | Pachinko machine |
JP7065285B2 (en) * | 2018-11-22 | 2022-05-12 | 株式会社大都技研 | Game table |
JP6903628B2 (en) | 2018-11-28 | 2021-07-14 | 株式会社藤商事 | Pachinko machine |
-
2020
- 2020-06-05 JP JP2020098097A patent/JP7191064B2/en active Active
-
2022
- 2022-12-06 JP JP2022194628A patent/JP7511620B2/en active Active
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