JP2022014075A5 - - Google Patents

Download PDF

Info

Publication number
JP2022014075A5
JP2022014075A5 JP2020116229A JP2020116229A JP2022014075A5 JP 2022014075 A5 JP2022014075 A5 JP 2022014075A5 JP 2020116229 A JP2020116229 A JP 2020116229A JP 2020116229 A JP2020116229 A JP 2020116229A JP 2022014075 A5 JP2022014075 A5 JP 2022014075A5
Authority
JP
Japan
Prior art keywords
performance
state
specific
timing
special notification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020116229A
Other languages
Japanese (ja)
Other versions
JP2022014075A (en
JP7460467B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020116229A priority Critical patent/JP7460467B2/en
Priority claimed from JP2020116229A external-priority patent/JP7460467B2/en
Publication of JP2022014075A publication Critical patent/JP2022014075A/en
Publication of JP2022014075A5 publication Critical patent/JP2022014075A5/ja
Application granted granted Critical
Publication of JP7460467B2 publication Critical patent/JP7460467B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(A)上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示を開始するときに特定演出を実行可能な特定演出実行手段と、
前記有利状態に制御されることを報知する特別報知演出を実行可能な特別報知演出実行手段と、
遊技者の選択操作に基づいて第1演出状態と該第1演出状態よりも前記特別報知演出が実行され易い第2演出状態と、を少なくとも含む複数種類の演出状態に制御可能な演出状態制御手段と、を備え、
前記特定演出が実行される場合の方が前記特定演出が実行されない場合よりも前記有利状態に制御される割合が高く、
前記特別報知演出の実行タイミングとして、前記特定演出が開始してから特定期間経過後の特定タイミングと、該特定タイミングとは異なり、該特定タイミングよりも後の所定期間における所定タイミングと、を少なくとも含み、
前記第1演出状態から前記第2演出状態に制御されたときに、前記所定タイミングにおいて前記特別報知演出が実行される割合を所定割合増加させることが可能であり、
前記第1演出状態から前記第2演出状態に制御されたときに、前記特定タイミングにおいて前記特別報知演出が実行される割合を前記所定割合よりも高い特定割合増加させることが可能である、
ことを特徴とする。
さらに、上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
遊技者の動作を検出可能な検出手段(例えばトリガセンサ121など)と、
遊技者の動作を促進する促進演出と、該促進演出の実行前に該促進演出が実行されることを示唆する促進示唆演出と、を実行可能な促進演出実行手段(例えば促進演出および促進示唆演出を実行可能な演出制御用CPU101など)と、
前記促進演出の実行中に遊技者の動作を検出した場合に、前記有利状態に制御されるか否かを報知する報知演出を実行可能な報知演出実行手段(例えば所謂決めの演出を実行可能な演出制御用CPU101など)と、
前記報知演出の実行前における複数タイミングにおいて前記有利状態に制御されることを報知する特別報知演出を実行可能な特別報知演出実行手段(例えばタイミングT1~タイミングT6のタイミングにおいてプレミア振動演出を実行可能な演出制御用CPU101など)と、
遊技者の選択動作に基づいて第1演出状態と、該第1演出状態よりも前記特別報知演出が実行され易い第2演出状態と、を少なくとも含む複数種類の演出状態に制御可能な演出状態制御手段(例えば通常モードとプレミア振動モードとを含む複数の設定モードに設定可能な演出制御用CPU101など)と、を備え、
前記特別報知演出の実行タイミングとして、前記促進示唆演出の実行が開始されてから前記促進演出が実行されるまでの特別期間内における特別タイミングと、該特別タイミングとは異なる所定タイミングと、を少なくとも含み(例えばタイミングT5とその他のタイミングとを含んでいるなど)、
前記第1演出状態から前記第2演出状態に制御されたときに、前記所定タイミングにおいて前記特別報知演出が実行される割合を所定割合増加させることが可能であり(例えばタイミングT5以外のタイミングにおける決定割合など)、
前記第1演出状態から前記第2演出状態に制御されたときに、前記特別タイミングにおいて前記特別報知演出が実行される割合を前記所定割合よりも高い特定割合増加させることが可能である(例えば図36に示すタイミングT5における決定割合など)、
ことを特徴とする。
(A) In order to achieve the above object, the gaming machine according to the present invention:
A gaming machine that can be controlled to an advantageous state advantageous to a player,
a specific effect execution means capable of executing a specific effect when starting the variable display;
A special notification effect execution means capable of executing a special notification effect to notify that the control is in the advantageous state;
Performance state control means capable of controlling a plurality of types of performance states including at least a first performance state and a second performance state in which the special notification performance is more likely to be executed than the first performance state based on a player's selection operation. and,
The ratio of being controlled to the advantageous state is higher when the specific effect is executed than when the specific effect is not executed,
The execution timing of the special notification performance includes at least a specific timing after a specific period has elapsed since the specific production started, and a predetermined timing in a predetermined period after the specific timing, which is different from the specific timing. ,
When controlled from the first performance state to the second performance state, it is possible to increase the rate at which the special notification performance is executed at the predetermined timing by a predetermined percentage,
When controlled from the first presentation state to the second presentation state, it is possible to increase the rate at which the special notification presentation is executed at the specific timing by a specific percentage higher than the predetermined percentage;
It is characterized by
Furthermore, in order to achieve the above object, the gaming machine according to the present invention includes:
A gaming machine (such as a pachinko gaming machine 1) that can be controlled to an advantageous state advantageous to a player,
Detection means (for example, trigger sensor 121, etc.) capable of detecting the player's actions;
Promotion performance execution means (for example, promotion performance and promotion suggestion performance) that can execute a promotion performance that promotes a player's movement and a promotion suggestion performance that suggests that the promotion performance is to be performed before the execution of the promotion performance. (such as a production control CPU 101 that can execute
If a movement of the player is detected during the execution of the promotion effect, an information effect execution means (for example, a means capable of executing a so-called determined effect) that is capable of executing a notification effect to notify whether or not the player is controlled to be in the advantageous state. production control CPU 101, etc.),
A special notification performance execution means capable of executing a special notification performance for notifying that the control is in the advantageous state at a plurality of timings before the execution of the notification performance (for example, a premium vibration performance can be executed at timings T1 to T6) production control CPU 101, etc.),
Performance state control capable of controlling a plurality of types of performance states including at least a first performance state and a second performance state in which the special notification performance is more likely to be executed than the first performance state based on a player's selection operation. means (for example, a production control CPU 101 that can be set to a plurality of setting modes including a normal mode and a premium vibration mode);
The execution timing of the special notification performance includes at least a special timing within a special period from the start of execution of the promotion suggestion performance to the execution of the promotion performance, and a predetermined timing different from the special timing. (For example, it includes timing T5 and other timings, etc.)
When controlled from the first presentation state to the second presentation state, it is possible to increase the rate at which the special notification presentation is executed at the predetermined timing by a predetermined percentage (for example, the rate at which the special notification presentation is executed at the predetermined timing may be increased by a predetermined percentage). percentage, etc.),
When controlled from the first presentation state to the second presentation state, it is possible to increase the rate at which the special notification presentation is executed at the special timing by a specific percentage higher than the predetermined percentage (for example, as shown in FIG. 36),
It is characterized by

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示を開始するときに特定演出を実行可能な特定演出実行手段と、
前記有利状態に制御されることを報知する特別報知演出を実行可能な特別報知演出実行手段と、
遊技者の選択操作に基づいて第1演出状態と該第1演出状態よりも前記特別報知演出が実行され易い第2演出状態と、を少なくとも含む複数種類の演出状態に制御可能な演出状態制御手段と、を備え、
前記特定演出が実行される場合の方が前記特定演出が実行されない場合よりも前記有利状態に制御される割合が高く、
前記特別報知演出の実行タイミングとして、前記特定演出が開始してから特定期間経過後の特定タイミングと、該特定タイミングとは異なり、該特定タイミングよりも後の所定期間における所定タイミングと、を少なくとも含み、
前記第1演出状態から前記第2演出状態に制御されたときに、前記所定タイミングにおいて前記特別報知演出が実行される割合を所定割合増加させることが可能であり、
前記第1演出状態から前記第2演出状態に制御されたときに、前記特定タイミングにおいて前記特別報知演出が実行される割合を前記所定割合よりも高い特定割合増加させることが可能である、
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
a specific effect execution means capable of executing a specific effect when starting the variable display;
A special notification effect execution means capable of executing a special notification effect to notify that the control is in the advantageous state;
Performance state control means capable of controlling a plurality of types of performance states including at least a first performance state and a second performance state in which the special notification performance is more likely to be executed than the first performance state based on a player's selection operation. and,
The ratio of being controlled to the advantageous state is higher when the specific effect is executed than when the specific effect is not executed,
The execution timing of the special notification performance includes at least a specific timing after a specific period has elapsed since the specific production started, and a predetermined timing in a predetermined period after the specific timing, which is different from the specific timing. ,
When controlled from the first performance state to the second performance state, it is possible to increase the rate at which the special notification performance is executed at the predetermined timing by a predetermined percentage,
When controlled from the first presentation state to the second presentation state, it is possible to increase the rate at which the special notification presentation is executed at the specific timing by a specific percentage higher than the predetermined percentage;
A gaming machine characterized by:
JP2020116229A 2020-07-06 2020-07-06 Gaming Machines Active JP7460467B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020116229A JP7460467B2 (en) 2020-07-06 2020-07-06 Gaming Machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020116229A JP7460467B2 (en) 2020-07-06 2020-07-06 Gaming Machines

Publications (3)

Publication Number Publication Date
JP2022014075A JP2022014075A (en) 2022-01-19
JP2022014075A5 true JP2022014075A5 (en) 2023-11-13
JP7460467B2 JP7460467B2 (en) 2024-04-02

Family

ID=80185193

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020116229A Active JP7460467B2 (en) 2020-07-06 2020-07-06 Gaming Machines

Country Status (1)

Country Link
JP (1) JP7460467B2 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013039356A (en) 2011-07-20 2013-02-28 Sankyo Co Ltd Game machine
JP6099288B1 (en) 2016-09-30 2017-03-22 サミー株式会社 Pachinko machine
JP6632641B2 (en) 2018-01-16 2020-01-22 京楽産業.株式会社 Gaming machine
JP6902801B2 (en) 2019-07-31 2021-07-14 株式会社サンセイアールアンドディ Pachinko machine
JP7181249B2 (en) 2020-05-18 2022-11-30 株式会社三共 game machine
JP7106598B2 (en) 2020-05-18 2022-07-26 株式会社三共 game machine
JP7132276B2 (en) 2020-06-03 2022-09-06 株式会社三共 game machine
JP7218324B2 (en) 2020-06-03 2023-02-06 株式会社三共 game machine

Similar Documents

Publication Publication Date Title
JP2019076565A5 (en)
JP2016214845A5 (en)
JP2019187597A5 (en)
JP2020156537A5 (en)
JP2015171577A5 (en)
JP2022028286A5 (en)
JP2019208932A5 (en)
JP2022014075A5 (en)
JP2022028287A5 (en)
JP2016214360A5 (en)
JP2021061921A5 (en)
JP2020078524A5 (en)
JP2017192830A5 (en)
JP2022014085A5 (en)
JP2022014077A5 (en)
JP2022014086A5 (en)
JP2020171783A5 (en)
JP2019213703A5 (en)
JP2019122572A5 (en)
JP2018051384A5 (en)
JP2022014087A5 (en)
JP2020156536A5 (en)
JP2020198974A5 (en)
JP2020036702A5 (en)
JP2020198975A5 (en)