JP2022028286A5 - - Google Patents

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JP2022028286A5
JP2022028286A5 JP2020131603A JP2020131603A JP2022028286A5 JP 2022028286 A5 JP2022028286 A5 JP 2022028286A5 JP 2020131603 A JP2020131603 A JP 2020131603A JP 2020131603 A JP2020131603 A JP 2020131603A JP 2022028286 A5 JP2022028286 A5 JP 2022028286A5
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special state
variable display
controlled
state
specific
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JP2020131603A
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JP2022028286A (en
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Priority to JP2020131603A priority Critical patent/JP2022028286A/en
Priority claimed from JP2020131603A external-priority patent/JP2022028286A/en
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(A)請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて装飾識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記装飾識別情報が停止表示されてから次の前記装飾識別情報が停止表示されるまでの時間を、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、で異ならせることが可能であり、
遊技者が前記第2特別状態に制御されるまでの期間を認識可能となる期間表示演出を実行可能であり、
前記第2特別状態に制御された場合に、遊技者が前記第2特別状態に制御されたことを認識可能な状態示唆演出を実行可能であり、
前記第1特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記示唆演出の実行割合が低い、
ことを特徴とする。
さらに、請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい可変表示の実行頻度が高い特別状態とに制御可能な状態制御手段と、
遊技者の動作を検出可能な動作検出手段と、
遊技者の動作を促す動作促進演出を含む演出を実行可能な演出実行手段と、
を備え、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたことを条件に制御される第2特別状態と、を含み、
前記演出実行手段が実行可能な前記動作促進演出の種類として、遊技者に一度の動作を促す第1動作促進演出と、遊技者に所定の動作期間に亘って動作を促す第2動作促進演出と、があり、
前記演出実行手段は、前記第1特別状態において前記第1動作促進演出と前記第2動作促進演出とのいずれも実行可能であり、前記第2特別状態において前記第1動作促進演出を実行可能である一方で前記第2動作促進演出を実行しない、
ことを特徴としている。
この特徴によれば、所定回数の可変表示を経て制御された第2特別状態では、有利状態に制御されない期間が長く続いたことを考慮して、所定の動作期間に亘って動作するといった煩わしい動作を遊技者に促すことが少なくなるため、好適な第2特別状態を提供することができる。
(A) The gaming machine according to claim 1,
A gaming machine that variably displays decoration identification information based on the satisfaction of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
In the variable display in which the determining means does not determine to control to the advantageous state in the first special state, the time from when the decoration identification information is stopped and displayed until the next decoration identification information is stopped and displayed. When the mode of variable display of decoration identification information is not a specific mode and a non-specific display result is displayed, and when the variable display is not determined to be controlled to the advantageous state by the determining means in the second special state, It is possible to make the variable display mode of the decoration identification information different between a case where the non-specific display result is displayed without a specific mode, and a case where the non-specific display result is displayed,
It is possible to execute a period display effect that allows the player to recognize the period until the player is controlled to the second special state,
When the game is controlled to the second special state, it is possible to perform a state suggestion effect that allows the player to recognize that the game is controlled to the second special state;
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
It is characterized by
Furthermore, the gaming machine according to claim 1,
A gaming machine that performs a variable display based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the start condition is more likely to be met than in the non-special state, and the variable display is executed more frequently;
a motion detection means capable of detecting a player's motion;
a performance execution means capable of executing a performance including a motion promotion performance that encourages a player to perform a motion;
Equipped with
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled on the condition that variable display has been performed a predetermined number of times. and,
Types of the movement promotion effects that can be executed by the effect execution means include a first movement promotion effect that encourages the player to make a single movement, and a second movement promotion effect that urges the player to make a movement over a predetermined movement period. , there is
The performance execution means is capable of executing both the first movement promotion performance and the second movement promotion performance in the first special state, and is capable of executing the first movement promotion performance in the second special state. On the other hand, the second movement promotion effect is not executed.
It is characterized by
According to this feature, in the second special state that is controlled after a predetermined number of variable displays, the troublesome operation of operating for a predetermined operation period takes into consideration that the period in which the control is not controlled to an advantageous state continues for a long time. Since the player is less likely to be prompted to do this, it is possible to provide a suitable second special state.

Claims (1)

始動条件が成立したことにもとづいて装飾識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記装飾識別情報が停止表示されてから次の前記装飾識別情報が停止表示されるまでの時間を、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、で異ならせることが可能であり、
遊技者が前記第2特別状態に制御されるまでの期間を認識可能となる期間表示演出を実行可能であり、
前記第2特別状態に制御された場合に、遊技者が前記第2特別状態に制御されたことを認識可能な状態示唆演出を実行可能であり、
前記第特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第特別状態における1の可変表示あたりの前記示唆演出の実行割合低い、
ことを特徴とする遊技機。
A gaming machine that variably displays decoration identification information based on the satisfaction of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state ;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
In the variable display in which the determining means does not determine to control to the advantageous state in the first special state, the time from when the decoration identification information is stopped and displayed until the next decoration identification information is stopped and displayed. When the mode of variable display of decoration identification information is not a specific mode and a non-specific display result is displayed, and when the variable display is not determined to be controlled to the advantageous state by the determining means in the second special state, It is possible to make the variable display mode of the decoration identification information different between a case where the non-specific display result is displayed without a specific mode, and a case where the non-specific display result is displayed,
It is possible to execute a period display effect that allows the player to recognize the period until the player is controlled to the second special state,
When the game is controlled to the second special state, it is possible to perform a state suggestion effect that allows the player to recognize that the game is controlled to the second special state;
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
A gaming machine characterized by:
JP2020131603A 2020-08-03 2020-08-03 Game machine Pending JP2022028286A (en)

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JP2020131603A JP2022028286A (en) 2020-08-03 2020-08-03 Game machine

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JP2022028286A JP2022028286A (en) 2022-02-16
JP2022028286A5 true JP2022028286A5 (en) 2023-11-06

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