JP2022028283A5 - - Google Patents

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JP2022028283A5
JP2022028283A5 JP2020131600A JP2020131600A JP2022028283A5 JP 2022028283 A5 JP2022028283 A5 JP 2022028283A5 JP 2020131600 A JP2020131600 A JP 2020131600A JP 2020131600 A JP2020131600 A JP 2020131600A JP 2022028283 A5 JP2022028283 A5 JP 2022028283A5
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special state
variable display
state
controlled
specific
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JP2020131600A
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JP2022028283A (en
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Priority to JP2020131600A priority Critical patent/JP2022028283A/en
Priority claimed from JP2020131600A external-priority patent/JP2022028283A/en
Publication of JP2022028283A publication Critical patent/JP2022028283A/en
Publication of JP2022028283A5 publication Critical patent/JP2022028283A5/ja
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(A)請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて装飾識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記装飾識別情報が停止表示されてから次の前記装飾識別情報が停止表示されるまでの時間を、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、で異ならせることが可能であり、
前記第2特別状態に制御された場合に、遊技者が前記第2特別状態に制御されたことを認識可能な状態示唆演出を実行可能であり、
前記第1特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記示唆演出の実行割合が低い、
ことを特徴とする。
さらに、請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
遊技者の動作を検出可能な動作検出手段と、
遊技者の動作を促す動作促進演出を含む演出を実行可能な演出実行手段と、
を備え、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたことを条件に制御される第2特別状態と、前記第1特別状態または前記第2特別状態から制御された前記有利状態が終了したときに制御される第3特別状態と、を含み、
前記第2特別状態における1の可変表示あたりの前記動作促進演出の実行割合は、前記第1特別状態における1の可変表示あたりの前記動作促進演出の実行割合よりも低いとともに前記第3特別状態における1の可変表示あたりの前記動作促進演出の実行割合よりも低い、
ことを特徴としている。
この特徴によれば、所定回数の可変表示を経て制御された第2特別状態では、有利状態に制御されない期間が長く続いたことを考慮して、1の可変表示において遊技者に動作を促す回数が少ないので、好適な第2特別状態を提供することができる。
(A) The gaming machine according to claim 1,
A gaming machine that variably displays decoration identification information based on the satisfaction of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
In the variable display in which the determining means does not determine to control to the advantageous state in the first special state, the time from when the decoration identification information is stopped and displayed until the next decoration identification information is stopped and displayed. When the mode of variable display of decoration identification information is not a specific mode and a non-specific display result is displayed, and when the variable display is not determined to be controlled to the advantageous state by the determining means in the second special state, It is possible to make the variable display mode of the decoration identification information different between a case where the non-specific display result is displayed without a specific mode, and a case where the non-specific display result is displayed,
When the game is controlled to the second special state, it is possible to perform a state suggestion effect that allows the player to recognize that the game is controlled to the second special state;
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
It is characterized by
Furthermore, the gaming machine according to claim 1,
A gaming machine that performs a variable display based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
a motion detection means capable of detecting a player's motion;
a performance execution means capable of executing a performance including a motion promotion performance that encourages a player to perform a motion;
Equipped with
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled on the condition that variable display has been performed a predetermined number of times. and a third special state that is controlled when the advantageous state controlled from the first special state or the second special state ends,
The execution rate of the movement promotion effect per one variable display in the second special state is lower than the execution rate of the movement promotion effect per one variable display in the first special state, and the execution rate of the movement promotion effect per one variable display in the third special state is lower. lower than the execution rate of the movement promotion effect per variable display of 1;
It is characterized by
According to this feature, in the second special state controlled after a predetermined number of variable displays, the number of times the player is prompted to make an action in the first variable display is taken into account that the period in which the control is not controlled to an advantageous state continues for a long time. Since the second special state is small, a suitable second special state can be provided.

Claims (1)

始動条件が成立したことにもとづいて装飾識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
前記装飾識別情報が停止表示されてから次の前記装飾識別情報が停止表示されるまでの時間を、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定されない可変表示において前記装飾識別情報の可変表示の態様が特定態様とならずに非特定表示結果が表示される場合と、で異ならせることが可能であり、
前記第2特別状態に制御された場合に、遊技者が前記第2特別状態に制御されたことを認識可能な状態示唆演出を実行可能であり、
前記第1特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記示唆演出の実行割合が低い、
ことを特徴とする遊技機。
A gaming machine that variably displays decoration identification information based on the satisfaction of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state ;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
In the variable display in which the determining means does not determine to control to the advantageous state in the first special state, the time from when the decoration identification information is stopped and displayed until the next decoration identification information is stopped and displayed. When the mode of variable display of decoration identification information is not a specific mode and a non-specific display result is displayed, and when the variable display is not determined to be controlled to the advantageous state by the determining means in the second special state, It is possible to make the variable display mode of the decoration identification information different between a case where the non-specific display result is displayed without a specific mode, and a case where the non-specific display result is displayed,
When the game is controlled to the second special state, it is possible to perform a state suggestion effect that allows the player to recognize that the game is controlled to the second special state;
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
A gaming machine characterized by:
JP2020131600A 2020-08-03 2020-08-03 Game machine Pending JP2022028283A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020131600A JP2022028283A (en) 2020-08-03 2020-08-03 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020131600A JP2022028283A (en) 2020-08-03 2020-08-03 Game machine

Publications (2)

Publication Number Publication Date
JP2022028283A JP2022028283A (en) 2022-02-16
JP2022028283A5 true JP2022028283A5 (en) 2023-11-06

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ID=80267255

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020131600A Pending JP2022028283A (en) 2020-08-03 2020-08-03 Game machine

Country Status (1)

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JP (1) JP2022028283A (en)

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