JP2022028277A5 - - Google Patents

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JP2022028277A5
JP2022028277A5 JP2020131594A JP2020131594A JP2022028277A5 JP 2022028277 A5 JP2022028277 A5 JP 2022028277A5 JP 2020131594 A JP2020131594 A JP 2020131594A JP 2020131594 A JP2020131594 A JP 2020131594A JP 2022028277 A5 JP2022028277 A5 JP 2022028277A5
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variable display
special state
controlled
state
special
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JP2020131594A
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JP2022028277A (en
JP7496728B2 (en
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(A)請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
遊技者が前記第2特別状態に制御されるまでの期間を認識可能となる期間表示演出を実行可能であり、
前記第1特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記示唆演出の実行割合が低い、
ことを特徴とする。
さらに、請求項1に記載の遊技機は、
始動条件が成立したことにもとづいて特別識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記決定手段の決定結果にもとづいて、特別識別情報の可変表示期間が異なる複数種類の可変表示パターンのうちから1の可変表示パターンを決定可能な可変表示パターン決定手段と、
特別識別情報の可変表示に対応して装飾識別情報の可変表示を行う装飾可変表示手段と、
を備え、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の特別識別情報の可変表示が実行されたことを条件に制御される第2特別状態と、前記第1特別状態または前記第2特別状態から制御された前記有利状態が終了したときに制御される第3特別状態と、を含み、
前記可変表示パターン決定手段は、前記決定手段によって前記有利状態に制御することが決定された特別識別情報の可変表示である場合に、装飾識別情報の可変表示の態様が特定態様となってから特別識別情報の可変表示の表示結果を表示する第1特定可変表示パターンと、装飾識別情報の可変表示の態様が特定態様とならずに特別識別情報の可変表示の表示結果を表示する第2特定可変表示パターンと、を決定可能であり、
前記第2特別状態において前記決定手段によって前記有利状態に制御することが決定された特別識別情報の可変表示である場合に前記第2特定可変表示パターンが決定される割合は、前記第1特別状態において前記決定手段によって前記有利状態に制御することが決定された特別識別情報の可変表示である場合に前記第2特定可変表示パターンが決定される割合よりも高いとともに前記第3特別状態において前記決定手段によって前記有利状態に制御することが決定された特別識別情報の可変表示である場合に前記第2特定可変表示パターンが決定される割合よりも高い、
ことを特徴としている。
この特徴によれば、所定回数の可変表示を経て制御された第2特別状態では、有利状態に制御されない期間が長く続いたことを考慮して、有利状態に制御することが決定された可変表示において、可変表示の態様を特定態様とすることによりいたずらに煽られることなく有利状態に制御されるため、好適な第2特別状態を提供することができる。
(A) The gaming machine according to claim 1,
A gaming machine that performs a variable display based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
It is possible to execute a period display effect that allows the player to recognize the period until the player is controlled to the second special state,
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
It is characterized by
Furthermore, the gaming machine according to claim 1,
A gaming machine that variably displays special identification information based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
Variable display pattern determining means capable of determining one variable display pattern from among a plurality of types of variable display patterns having different variable display periods of special identification information based on the determination result of the determining means;
Decorative variable display means for variable displaying decorative identification information in response to variable displaying of special identification information;
Equipped with
The special state is controlled on the condition that the first special state is controlled when the advantageous state controlled from the non-special state ends, and that variable display of special identification information has been executed a predetermined number of times. a second special state; and a third special state that is controlled when the advantageous state controlled from the first special state or the second special state ends,
The variable display pattern determining means is configured to perform variable display of the special identification information that has been determined to be controlled in the advantageous state by the determining means, to display the special identification information after the mode of the variable display of the decorative identification information becomes a specific mode. A first specific variable display pattern that displays the display result of the variable display of the identification information, and a second specific variable display pattern that displays the display result of the variable display of the special identification information without the mode of the variable display of the decorative identification information being in a specific mode. It is possible to determine the display pattern and
The rate at which the second specific variable display pattern is determined in the case of variable display of the special identification information determined to be controlled to the advantageous state by the determining means in the second special state is determined by the first special state. is higher than the rate at which the second specific variable display pattern is determined when the variable display of the special identification information is determined to be controlled to the advantageous state by the determining means, and the rate at which the second specific variable display pattern is determined is higher than the rate at which the second specific variable display pattern is determined in the third special state. higher than the rate at which the second specific variable display pattern is determined when the variable display of the special identification information is determined to be controlled to the advantageous state by the means;
It is characterized by
According to this feature, in the second special state that has been controlled after a predetermined number of variable displays, the variable display is determined to be controlled to an advantageous state in consideration of a long period in which the control is not controlled to an advantageous state. In this case, by setting the variable display mode to a specific mode, it is controlled to an advantageous state without being unnecessarily provoked, so that a suitable second special state can be provided.

Claims (1)

始動条件が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
非特別状態と該非特別状態よりも前記始動条件が成立しやすい特別状態とに制御可能な状態制御手段と、
前記有利状態に制御することを決定可能な決定手段と、
前記有利状態に制御されることを示唆する示唆演出を含む演出を実行可能な演出実行手段と、
を備え、
可変表示の態様がリーチ態様となった後に特定リーチ演出が実行される特定可変表示パターンを含み、
前記特別状態は、前記非特別状態から制御された前記有利状態が終了したときに制御される第1特別状態と、所定回数の可変表示が実行されたときに制御される第2特別状態と、を含み、
前記演出実行手段は、
前記決定手段の決定結果にもとづいて、第1示唆演出と、該第1示唆演出が実行された場合よりも前記有利状態に制御される割合が高い第2示唆演出と、を含む複数種類の前記示唆演出を、可変表示の態様がリーチ態様となる前において実行可能であり、
遊技者が前記第2特別状態に制御されるまでの期間を認識可能となる期間表示演出を実行可能であり、
前記第1特別状態における1の可変表示あたりの前記示唆演出の実行割合よりも、前記第2特別状態における1の可変表示あたりの前記示唆演出の実行割合が低い、
ことを特徴とする遊技機。
A gaming machine that performs a variable display based on the establishment of a starting condition and can be controlled to an advantageous state advantageous to a player,
a state control means capable of controlling a non-special state and a special state in which the starting condition is more likely to be satisfied than the non-special state;
determining means capable of determining control to the advantageous state;
A performance execution means capable of executing a performance including a suggestive performance that suggests that the control is in the advantageous state;
Equipped with
Including a specific variable display pattern in which a specific reach effect is executed after the variable display mode becomes a reach mode,
The special state includes a first special state that is controlled when the advantageous state controlled from the non-special state ends, and a second special state that is controlled when variable display is performed a predetermined number of times. including;
The performance execution means is
Based on the decision result of the determining means, a plurality of types of the above-mentioned suggestion effects, including a first suggestion effect and a second suggestion effect in which the ratio of being controlled to the advantageous state is higher than when the first suggestion effect is executed. The suggestive effect can be executed before the variable display mode becomes the reach mode,
It is possible to execute a period display effect that allows the player to recognize the period until the player is controlled to the second special state,
an execution rate of the suggestive effect per one variable display in the second special state is lower than an execution rate of the suggestive effect per one variable display in the first special state;
A gaming machine characterized by:
JP2020131594A 2020-08-03 2020-08-03 Gaming Machines Active JP7496728B2 (en)

Priority Applications (1)

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JP2020131594A JP7496728B2 (en) 2020-08-03 2020-08-03 Gaming Machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020131594A JP7496728B2 (en) 2020-08-03 2020-08-03 Gaming Machines

Publications (3)

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JP2022028277A JP2022028277A (en) 2022-02-16
JP2022028277A5 true JP2022028277A5 (en) 2023-11-06
JP7496728B2 JP7496728B2 (en) 2024-06-07

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JP2020131594A Active JP7496728B2 (en) 2020-08-03 2020-08-03 Gaming Machines

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7520624B2 (en) 2020-08-03 2024-07-23 株式会社三共 Gaming Machines

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JP6295302B2 (en) 2016-09-08 2018-03-14 京楽産業.株式会社 Game machine
JP6907182B2 (en) 2018-12-31 2021-07-21 株式会社藤商事 Pachinko machine

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