JP2021126370A5 - - Google Patents

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JP2021126370A5
JP2021126370A5 JP2020023134A JP2020023134A JP2021126370A5 JP 2021126370 A5 JP2021126370 A5 JP 2021126370A5 JP 2020023134 A JP2020023134 A JP 2020023134A JP 2020023134 A JP2020023134 A JP 2020023134A JP 2021126370 A5 JP2021126370 A5 JP 2021126370A5
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performance
period
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(A)上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
特定期間において段階的に演出態様を更新する特定演出を実行可能な演出実行手段を備え、
前記演出実行手段は、
前記特定期間が経過した場合に、前記特定演出の演出態様が特定態様に到達したときに、遊技者にとって有利な内容を報知可能であり、
前記特定期間が経過した場合に、前記特定演出の演出態様が前記特定態様に到達しなかったときに、遊技者にとって有利な内容を報知せず、
遊技者にとって有利な内容が報知されなかった後の所定期間において、前記特定演出の演出態様を非有利態様に更新する特殊演出を実行可能であり、
前記特定演出の演出態様が前記特定態様に到達しなかった場合の演出態様として、第1演出態様と、該第1演出態様よりも前記特定態様に近い演出態様である第2演出態様と、を含み、
前記演出実行手段は、
前記特殊演出の実行中の所定タイミングにおいて、前記有利状態に制御されることを示唆する特別演出を実行可能であり、
前記特定演出の演出態様が前記第1演出態様に到達していた場合と、前記第2演出態様に到達していた場合と、で異なる割合で前記特別演出を実行可能であり、
前記特定期間は、第1特定期間と、該第1特定期間よりも長い第2特定期間と、があり、前記特定演出の演出態様が前記第2演出態様となった場合、該特定演出が前記第1特定期間に亘って実行されたときと、前記第2特定期間に亘って実行されたときと、で異なる割合で前記特殊演出を実行可能であり、
前記特定演出の演出態様が前記第1演出態様に到達した場合よりも、前記第2演出態様に到達した場合の方が高い割合で前記有利状態に制御されるように前記特定演出を実行可能である、
ことを特徴とする。
さらに、上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
特定期間における特定条件の成立に対応して段階的に演出態様を更新する特定演出を実行可能な演出実行手段(例えば、特定演出およびキャラ獲得演出を実行可能な演出制御用CPU120など)を備え、
前記演出実行手段は、
前記特定期間が経過した場合に、前記特定演出の演出態様が特定態様に到達したときに、遊技者にとって有利な内容を報知可能であり(例えば、獲得したキャラクタの数が最大である「10」に到達する(特定態様となる)と可変表示結果が大当りとなることを確定的に報知するなど)、
前記特定期間が経過した場合に、前記特定演出の演出態様が前記特定態様に到達しなかったときに、遊技者にとって不利な内容を報知可能であり(例えば、獲得したキャラクタ数が10未満である場合、味方キャラクタが敗北して、ハズレを構成する飾り図柄の組合せを仮停止表示されるなど)、
遊技者にとって不利な内容が報知された後の所定期間において、前記特定演出の演出態様を不利態様に更新する特殊演出を実行可能であり(例えば、獲得したキャラクタ(当該獲得したキャラクタの総数の表示も含む)を消去することで獲得済みのキャラクタ表示を遊技者にとって不利な態様へと更新する特殊演出を実行する演出制御用CPU120など)、
前記特定演出の演出態様が前記特定態様に到達しなかった場合の演出態様として、第1演出態様と、該第1演出態様よりも前記特定態様に近い演出態様である第2演出態様と、を含み(例えば、図10-8に示すように、最大キャラ数の10以外に1~9まで決定され得るなど)、
前記演出実行手段は、
前記特殊演出の実行中の所定タイミングにおいて、前記有利状態に制御されることを示唆する特別演出を実行可能であり(例えば、可変表示結果が大当りとなるか否かを示唆する特別演出を実行する演出制御用CPU120など)、
前記特定演出の演出態様が前記第1演出態様に到達していた場合と、前記第2演出態様に到達していた場合と、で異なる割合で前記特別演出を実行可能である(例えば、図10-20に示すように、最大キャラ数が多いほど特別演出を実行する「実行有り」となる割合が高いなど)、
ことを特徴とする。
(A) In order to achieve the above object, the gaming machine according to the present invention
A gaming machine that can be controlled in an advantageous state advantageous to a player,
Equipped with an effect execution means capable of executing a specific effect that updates the effect mode step by step in a specific period,
The production executing means is
When the specified period of time has passed and the effect mode of the specified effect reaches the specified mode, it is possible to inform the player of advantageous contents for the player,
When the specified period has passed and the performance mode of the specified performance does not reach the specified mode, the content advantageous to the player is not notified,
In a predetermined period after the content advantageous to the player has not been notified, a special effect can be executed for updating the effect mode of the specific effect to a non-advantageous mode,
As a performance mode when the performance mode of the specific performance does not reach the specific mode, a first performance mode and a second performance mode, which is a performance mode closer to the specific mode than the first performance mode, are provided. including
The production executing means is
At a predetermined timing during execution of the special effect, it is possible to execute a special effect that suggests being controlled to the advantageous state,
The special effect can be executed at a different rate between when the effect mode of the specific effect reaches the first effect mode and when it reaches the second effect mode,
The specific period includes a first specific period and a second specific period longer than the first specific period, and when the production mode of the specific production is the second production mode, the specific production is the It is possible to execute the special effect at a different rate when it is executed over the first specific period and when it is executed over the second specific period,
It is possible to execute the specific effect so as to be controlled to the advantageous state at a higher rate when the effect mode of the specific effect reaches the second effect mode than when the effect mode reaches the first effect mode. be,
It is characterized by
Furthermore, in order to achieve the above object, the gaming machine according to the present invention
A gaming machine (for example, a pachinko gaming machine 1, etc.) that can be controlled in an advantageous state that is advantageous to the player,
Equipped with an effect execution means (for example, an effect control CPU 120 capable of executing a specific effect and a character acquisition effect) that can execute a specific effect that updates the effect mode in a stepwise manner in response to the establishment of a specific condition in a specific period,
The production executing means is
When the performance mode of the specified performance reaches the specified mode after the specified period has passed, it is possible to inform the player of advantageous contents (for example, "10", which is the maximum number of characters acquired). (e.g., definitive notification that the variable display result will be a big hit when it reaches (becomes a specific mode)),
When the specified period has passed and the effect mode of the specified effect does not reach the specified mode, it is possible to inform the player of the contents that are disadvantageous to the player (for example, the number of acquired characters is less than 10). In this case, the ally character is defeated, and the combination of decorative symbols that make up the loser is temporarily stopped and displayed, etc.)
During a predetermined period after the content disadvantageous to the player has been notified, it is possible to execute a special effect that updates the effect mode of the specific effect to a disadvantageous mode (for example, acquired characters (display of the total number of acquired characters ), etc.), which executes a special effect that updates the acquired character display to a disadvantageous mode for the player by erasing it),
As a performance mode when the performance mode of the specific performance does not reach the specific mode, a first performance mode and a second performance mode, which is a performance mode closer to the specific mode than the first performance mode, are provided. Including (for example, as shown in FIG. 10-8, 1 to 9 can be determined in addition to the maximum number of characters 10),
The production executing means is
At a predetermined timing during execution of the special effect, it is possible to execute a special effect that suggests being controlled to the advantageous state (for example, a special effect that suggests whether or not the variable display result will be a big hit is executed. Production control CPU 120, etc.),
The special effect can be executed at a different rate depending on whether the effect mode of the specific effect has reached the first effect mode and the second effect mode (for example, FIG. 10 As shown in -20, the higher the maximum number of characters, the higher the percentage of “executed” in which special effects are executed, etc.),
It is characterized by

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
特定期間において段階的に演出態様を更新する特定演出を実行可能な演出実行手段を備え、
前記演出実行手段は、
前記特定期間が経過した場合に、前記特定演出の演出態様が特定態様に到達したときに、遊技者にとって有利な内容を報知可能であり、
前記特定期間が経過した場合に、前記特定演出の演出態様が前記特定態様に到達しなかったときに、遊技者にとって利な内容を報知せず
遊技者にとって利な内容が報知されなかった後の所定期間において、前記特定演出の演出態様を非有利態様に更新する特殊演出を実行可能であり、
前記特定演出の演出態様が前記特定態様に到達しなかった場合の演出態様として、第1演出態様と、該第1演出態様よりも前記特定態様に近い演出態様である第2演出態様と、を含み、
前記演出実行手段は、
前記特殊演出の実行中の所定タイミングにおいて、前記有利状態に制御されることを示唆する特別演出を実行可能であり、
前記特定演出の演出態様が前記第1演出態様に到達していた場合と、前記第2演出態様に到達していた場合と、で異なる割合で前記特別演出を実行可能であり、
前記特定期間は、第1特定期間と、該第1特定期間よりも長い第2特定期間と、があり、前記特定演出の演出態様が前記第2演出態様となった場合、該特定演出が前記第1特定期間に亘って実行されたときと、前記第2特定期間に亘って実行されたときと、で異なる割合で前記特殊演出を実行可能であり、
前記特定演出の演出態様が前記第1演出態様に到達した場合よりも、前記第2演出態様に到達した場合の方が高い割合で前記有利状態に制御されるように前記特定演出を実行可能である、
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state advantageous to a player,
Equipped with an effect execution means capable of executing a specific effect that updates the effect mode step by step in a specific period,
The production executing means is
When the specified period of time has passed and the effect mode of the specified effect reaches the specified mode, it is possible to inform the player of advantageous contents for the player,
When the specified period has passed and the performance mode of the specified performance does not reach the specified mode, the content advantageous to the player is not notified ,
In a predetermined period after the content advantageous to the player has not been notified, a special effect can be executed for updating the effect mode of the specific effect to a non-advantageous mode,
As a performance mode when the performance mode of the specific performance does not reach the specific mode, a first performance mode and a second performance mode, which is a performance mode closer to the specific mode than the first performance mode, are provided. including
The production executing means is
At a predetermined timing during execution of the special effect, it is possible to execute a special effect that suggests being controlled to the advantageous state,
The special effect can be executed at a different rate between when the effect mode of the specific effect reaches the first effect mode and when it reaches the second effect mode ,
The specific period includes a first specific period and a second specific period longer than the first specific period, and when the production mode of the specific production is the second production mode, the specific production is the It is possible to execute the special effect at a different rate when it is executed over the first specific period and when it is executed over the second specific period,
It is possible to execute the specific effect so as to be controlled to the advantageous state at a higher rate when the effect mode of the specific effect reaches the second effect mode than when the effect mode reaches the first effect mode. be,
A gaming machine characterized by:
JP2020023134A 2020-02-14 2020-02-14 gaming machine Active JP7433961B2 (en)

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JP2021126370A JP2021126370A (en) 2021-09-02
JP2021126370A5 true JP2021126370A5 (en) 2023-07-07
JP7433961B2 JP7433961B2 (en) 2024-02-20

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JP6681748B2 (en) 2016-03-02 2020-04-15 株式会社平和 Amusement machine
JP7337707B2 (en) 2020-01-07 2023-09-04 株式会社三共 game machine

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