JP2020150975A5 - - Google Patents

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JP2020150975A5
JP2020150975A5 JP2019049296A JP2019049296A JP2020150975A5 JP 2020150975 A5 JP2020150975 A5 JP 2020150975A5 JP 2019049296 A JP2019049296 A JP 2019049296A JP 2019049296 A JP2019049296 A JP 2019049296A JP 2020150975 A5 JP2020150975 A5 JP 2020150975A5
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base state
variable display
state
high base
value
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JP2019049296A
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JP2020150975A (en
JP7204548B2 (en
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(手段A)本発明による遊技機は、
所定の遊技を実行可能な遊技機であって、
可変表示を実行可能な可変表示実行手段と、
遊技者にとって有利な大当り状態と該大当り状態と異なる小当り状態とに制御可能な状態制御手段と、
低ベース状態よりも可変表示の実行頻度が高い高ベース状態に制御可能な高ベース状態制御手段と、
前記高ベース状態における可変表示の実行回数に関する可変表示回数カウンタと、前記高ベース状態における前記小当り状態の制御回数に関する小当り回数カウンタとを更新可能な更新手段と、
前記高ベース状態において所定回の可変表示が行われて前記可変表示回数カウンタの値が所定値となった場合、および前記高ベース状態において前記小当り状態に1回制御されて前記小当り回数カウンタの値が特定値となった場合、前記高ベース状態を終了して前記低ベース状態に制御する高ベース状態終了手段と、
可変表示の実行中に演出を実行する演出実行手段と、
を備え、
前記演出実行手段は、
前記高ベース状態を終了することを報知する終了報知演出を実行し、
前記小当り回数カウンタの値が前記特定値となり前記高ベース状態から前記低ベース状態に制御されたときに実行される特定の可変表示において、操作手段の操作に基づいて該高ベース状態中に付与された遊技価値を報知する報知演出を実行可能である、
ことを特徴とする。
(手段1)他の態様による遊技機は、所定の遊技を実行可能な遊技機であって、可変表示を実行可能な可変表示実行手段(例えば、遊技制御用マイクロコンピュータ100における、ステップS111~S113を実行する部分)と、遊技者にとって有利な有利状態(例えば、大当り遊技状態)と該有利状態とは異なる所定状態(例えば、小当り遊技状態)とに制御可能な状態制御手段(例えば、遊技制御用マイクロコンピュータ100における、ステップS114~S120を実行する部分)とを備え、可変表示実行手段は、可変表示の実行回数に関する第1条件(例えば、時短状態において、6回の第2特別図柄の変動を行うこと。第1カウンタの値が1になること)が成立したことにもとづいて所定の可変表示(例えば、時短状態の最終変動における変動パターンがPt15である第2特別図柄の変動)を実行可能であり、所定状態の制御回数に関する第2条件(例えば、時短状態において小当り遊技状態に1回制御すること。第2カウンタの値が0になること)が成立したことにもとづいて特定の可変表示(例えば、時短状態から通常状態へ移行した直後における変動パターンがPt16である第2特別図柄の変動)を実行可能であり、可変表示の実行回数に関する第1数値情報(例えば、第1カウンタ)と、所定状態の制御回数に関する第2数値情報(例えば、第2カウンタ)とを更新可能な更新手段(例えば、遊技制御用マイクロコンピュータ100における、ステップ069IWS133Cを実行することにより第1カウンタを更新し、ステップ069IWS139Bを実行することにより第2カウンタを更新する部分)をさらに備え、更新手段は、一の可変表示の実行に伴い第1数値情報を更新するとともに第2数値情報を更新可能である(例えば、遊技制御用マイクロコンピュータ100は、ステップ069IWS133C,S139Bを1回の変動において実行可能である)ことを特徴とする。そのような構成によれば、可変表示の実行回数とは異なる第2条件が成立したことにもとづいて可変表示のパターンが変化するので、好適に制御することが可能である。
(Means A) The gaming machine according to the present invention is
A gaming machine capable of performing a predetermined game,
Variable display execution means that can execute variable display, and
A state control means that can control a big hit state that is advantageous for the player and a small hit state that is different from the big hit state,
A high-base state control means that can control a high-base state in which the variable display is executed more frequently than the low-base state,
An update means capable of updating the variable display count counter relating to the number of times the variable display is executed in the high base state and the small hit count counter relating to the control count of the small hit state in the high base state.
When the variable display is performed a predetermined number of times in the high base state and the value of the variable display count counter becomes a predetermined value, and in the high base state, the small hit count is controlled once to the small hit counter. When the value of is a specific value, the high-base state ending means for ending the high-base state and controlling the low-base state, and the high-base state ending means.
An effect execution means for executing an effect while the variable display is being executed,
Equipped with
The effect executing means is
The end notification effect for notifying the end of the high base state is executed, and the end notification effect is executed.
In a specific variable display executed when the value of the small hit count counter becomes the specific value and is controlled from the high base state to the low base state, the value is given during the high base state based on the operation of the operating means. It is possible to execute a notification effect that informs the game value that has been played.
It is characterized by that.
(Means 1) The gaming machine according to another aspect is a gaming machine capable of executing a predetermined game, and is a variable display executing means capable of executing a variable display (for example, in the game control microcomputer 100, steps S111 to S113). A state control means (for example, a game) that can be controlled into an advantageous state (for example, a big hit game state) that is advantageous to the player and a predetermined state (for example, a small hit game state) that is different from the advantageous state. The control microcomputer 100 includes a portion for executing steps S114 to S120), and the variable display executing means has a first condition regarding the number of times the variable display is executed (for example, in a time saving state, six second special symbols). A predetermined variable display (for example, the fluctuation of the second special symbol in which the fluctuation pattern in the final fluctuation of the time saving state is Pt15) is displayed based on the establishment of the fluctuation (the value of the first counter becomes 1.). It is feasible and specified based on the fact that the second condition regarding the number of times of control in the predetermined state (for example, control once in the small hit game state in the time saving state. The value of the second counter becomes 0) is satisfied. (For example, the fluctuation of the second special symbol whose fluctuation pattern is Pt16 immediately after the transition from the time saving state to the normal state) can be executed, and the first numerical information regarding the number of executions of the variable display (for example, the first) is possible. The first counter is set by executing step 069IWS133C in the update means (for example, the game control microcomputer 100) capable of updating the counter) and the second numerical information (for example, the second counter) regarding the number of times of control in the predetermined state. A portion for updating and updating the second counter by executing step 069IWS139B) is further provided, and the updating means can update the first numerical information and the second numerical information with the execution of one variable display. (For example, the game control microcomputer 100 is capable of performing steps 069IWS133C, S139B in one variation). According to such a configuration, the variable display pattern changes based on the condition that the second condition different from the number of times the variable display is executed is satisfied, so that it can be suitably controlled.

Claims (1)

所定の遊技を実行可能な遊技機であって、
可変表示を実行可能な可変表示実行手段と、
遊技者にとって有利な大当り状態と該大当り状態と異なる小当り状態とに制御可能な状態制御手段と、
低ベース状態よりも可変表示の実行頻度が高い高ベース状態に制御可能な高ベース状態制御手段と、
前記高ベース状態における可変表示の実行回数に関する可変表示回数カウンタと、前記高ベース状態における前記小当り状態の制御回数に関する小当り回数カウンタとを更新可能な更新手段と、
前記高ベース状態において所定回の可変表示が行われて前記可変表示回数カウンタの値が所定値となった場合、および前記高ベース状態において前記小当り状態に1回制御されて前記小当り回数カウンタの値が特定値となった場合、前記高ベース状態を終了して前記低ベース状態に制御する高ベース状態終了手段と、
可変表示の実行中に演出を実行する演出実行手段と、
を備え、
前記演出実行手段は、
前記高ベース状態を終了することを報知する終了報知演出を実行し、
前記小当り回数カウンタの値が前記特定値となり前記高ベース状態から前記低ベース状態に制御されたときに実行される特定の可変表示において、操作手段の操作に基づいて該高ベース状態中に付与された遊技価値を報知する報知演出を実行可能である、
ことを特徴とする遊技機。
A gaming machine capable of performing a predetermined game,
Variable display execution means that can execute variable display, and
A state control means that can control a big hit state that is advantageous for the player and a small hit state that is different from the big hit state,
A high-base state control means that can control a high-base state in which the variable display is executed more frequently than the low-base state,
An update means capable of updating the variable display count counter relating to the number of times the variable display is executed in the high base state and the small hit count counter relating to the control count of the small hit state in the high base state.
When the variable display is performed a predetermined number of times in the high base state and the value of the variable display count counter becomes a predetermined value, and in the high base state, the small hit state is controlled once to the small hit count counter. When the value of is a specific value, the high base state ending means for ending the high base state and controlling the low base state, and the high base state ending means.
An effect execution means for executing an effect while the variable display is being executed,
Equipped with
The effect executing means is
The end notification effect for notifying the end of the high base state is executed, and the end notification effect is executed.
In a specific variable display executed when the value of the small hit count counter becomes the specific value and is controlled from the high base state to the low base state, the value is given during the high base state based on the operation of the operating means. It is possible to execute a notification effect that informs the game value that has been played.
A gaming machine characterized by that.
JP2019049296A 2019-03-18 2019-03-18 game machine Active JP7204548B2 (en)

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JP2020150975A JP2020150975A (en) 2020-09-24
JP2020150975A5 true JP2020150975A5 (en) 2022-06-02
JP7204548B2 JP7204548B2 (en) 2023-01-16

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Publication number Priority date Publication date Assignee Title
JP7348228B2 (en) * 2021-04-30 2023-09-20 株式会社平和 gaming machine
JP2021151571A (en) * 2021-06-29 2021-09-30 株式会社サンセイアールアンドディ Game machine

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JP5870529B2 (en) * 2011-05-31 2016-03-01 株式会社三洋物産 Game machine
JP5874087B2 (en) * 2012-02-02 2016-03-01 株式会社ソフイア Game machine
JP2017192678A (en) * 2016-04-23 2017-10-26 株式会社藤商事 Game machine
JP6519579B2 (en) * 2016-12-31 2019-05-29 株式会社三洋物産 Gaming machine
JP6845425B2 (en) * 2017-02-10 2021-03-17 サミー株式会社 Bullet game machine

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