JP2020171511A5 - - Google Patents

Download PDF

Info

Publication number
JP2020171511A5
JP2020171511A5 JP2019075249A JP2019075249A JP2020171511A5 JP 2020171511 A5 JP2020171511 A5 JP 2020171511A5 JP 2019075249 A JP2019075249 A JP 2019075249A JP 2019075249 A JP2019075249 A JP 2019075249A JP 2020171511 A5 JP2020171511 A5 JP 2020171511A5
Authority
JP
Japan
Prior art keywords
update
effect
executing
performance
preliminary
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2019075249A
Other languages
Japanese (ja)
Other versions
JP7184702B2 (en
JP2020171511A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2019075249A priority Critical patent/JP7184702B2/en
Priority claimed from JP2019075249A external-priority patent/JP7184702B2/en
Publication of JP2020171511A publication Critical patent/JP2020171511A/en
Publication of JP2020171511A5 publication Critical patent/JP2020171511A5/ja
Application granted granted Critical
Publication of JP7184702B2 publication Critical patent/JP7184702B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(A)上記目的を達成するため、本願発明に係る遊技機は、
遊技を実行可能な遊技機であって、
第1状態から第2状態に更新する更新演出を実行可能な更新演出実行手段と、
前記更新演出を実行する前に、事前演出を実行可能な事前演出実行手段と、
前記更新演出が前記第2状態に更新されたときに、特定演出を実行可能な特定演出実行手段と、を備え、
前記更新演出実行手段は、前記事前演出が実行されている場合に、更新開始タイミングにおいて前記更新演出を前記第1状態から実行可能であり、
前記事前演出実行手段は、
前記更新開始タイミングにおいて前記更新演出が前記第1状態で実行されたときに、前記事前演出を終了し、
前記事前演出の実行が開始された後に、前記更新演出の対象となる可変表示の実行中に演出制御の異常による所定事象が発生したことにより前記更新開始タイミングにおいて前記更新演出が実行されなかったときに、当該可変表示に対応して前記更新開始タイミングよりも後の図柄確定コマンドを受信した特定タイミングにおいて前記事前演出を終了し、
前記更新演出の対象となる可変表示の実行中において、前記更新開始タイミングは複数ある。
(1)上記目的を達成するため、他の遊技機は、遊技を実行可能な遊技機(例えばパチンコ遊技機1など)であって、第1状態から第2状態に更新する更新演出(例えばタイマ演出など)を実行可能な更新演出実行手段(例えばステップ11AKS112を実行する演出制御用CPU120など)と、前記更新演出を実行する前に、事前演出(例えばタイマ準備演出など)を実行可能な事前演出実行手段(例えばステップ092IWS107を実行する演出制御用CPU120など)と、前記更新演出が前記第2状態に更新されたときに、特定演出(例えば予告演出、発展演出、チャンスアップ演出など)を実行可能な特定演出実行手段(例えばステップ11AKS114を実行する演出制御用CPU120など)とを備え、前記更新演出実行手段は、前記事前演出が実行されている場合に、更新開始タイミング(例えばタイマ演出開始タイミングなど)において前記更新演出を前記第1状態から実行可能であり、前記事前演出実行手段は、前記更新開始タイミングにおいて前記更新演出が前記第1状態で実行されたときに、前記事前演出を終了し(例えば図8-8(F)(G)を参照)、前記事前演出の実行が開始された後に、所定事象が発生したことにより前記更新開始タイミングにおいて前記更新演出が実行されなかったときに、前記更新開始タイミングよりも後の特定タイミング(例えばエラー時演出終了タイミングなど)において前記事前演出を終了する。
このような構成によれば、適切に演出を制御することで遊技者の不信感を抑制できる。
(A) In order to achieve the above object, the gaming machine according to the present invention
A gaming machine capable of executing a game,
an update effect executing means capable of executing an update effect for updating from the first state to the second state;
a preliminary performance executing means capable of executing a preliminary performance before executing the update performance;
a specific effect execution means capable of executing a specific effect when the update effect is updated to the second state;
The update effect execution means is capable of executing the update effect from the first state at an update start timing when the preliminary effect is being executed,
The pre-rendering execution means is
When the update effect is executed in the first state at the update start timing, the preliminary effect is terminated;
After the execution of the preliminary performance is started, the update performance is not executed at the update start timing due to the occurrence of a predetermined event due to an abnormality in performance control during the execution of the variable display targeted for the update performance. when, in response to the variable display, the preliminary effect is terminated at a specific timing at which a pattern confirmation command is received after the update start timing,
There are a plurality of update start timings during execution of the variable display targeted for the update effect.
(1) In order to achieve the above object, the other gaming machine is a gaming machine capable of executing a game (for example, the pachinko gaming machine 1) and has an update effect (for example, timer production, etc.) can be executed (for example, production control CPU 120 for executing step 11AKS112, etc.), and prior production (for example, timer preparation production, etc.) can be executed before executing the update production Execution means (for example, effect control CPU 120 for executing step 092 IWS 107, etc.), and when the update effect is updated to the second state, a specific effect (for example, advance notice effect, development effect, chance up effect, etc.) can be executed. a specific effect execution means (for example, the effect control CPU 120 that executes step 11AKS 114, etc.), and the update effect execution means, when the preliminary effect is being executed, updates start timing (for example, timer effect start timing etc.), the preliminary performance executing means can execute the preliminary performance when the updated performance is executed in the first state at the update start timing. After the completion (see, for example, FIGS. 8-8 (F) and (G)) and the execution of the preliminary performance has started, the update performance is not executed at the update start timing due to the occurrence of a predetermined event. Sometimes, the pre-rendering is ended at a specific timing after the update start timing (for example, an error-time performance end timing).
According to such a configuration, it is possible to suppress the player's sense of distrust by appropriately controlling the presentation.

Claims (1)

遊技を実行可能な遊技機であって、
第1状態から第2状態に更新する更新演出を実行可能な更新演出実行手段と、
前記更新演出を実行する前に、事前演出を実行可能な事前演出実行手段と、
前記更新演出が前記第2状態に更新されたときに、特定演出を実行可能な特定演出実行手段とを備え、
前記更新演出実行手段は、前記事前演出が実行されている場合に、更新開始タイミングにおいて前記更新演出を前記第1状態から実行可能であり、
前記事前演出実行手段は、
前記更新開始タイミングにおいて前記更新演出が前記第1状態で実行されたときに、前記事前演出を終了し、
前記事前演出の実行が開始された後に、前記更新演出の対象となる可変表示の実行中に演出制御の異常による所定事象が発生したことにより前記更新開始タイミングにおいて前記更新演出が実行されなかったときに、当該可変表示に対応して前記更新開始タイミングよりも後の図柄確定コマンドを受信した特定タイミングにおいて前記事前演出を終了
前記更新演出の対象となる可変表示の実行中において、前記更新開始タイミングは複数ある、
ことを特徴とする遊技機。
A gaming machine capable of executing a game,
an update effect executing means capable of executing an update effect for updating from the first state to the second state;
a preliminary performance executing means capable of executing a preliminary performance before executing the update performance;
a specific effect execution means capable of executing a specific effect when the update effect is updated to the second state;
The update effect execution means is capable of executing the update effect from the first state at an update start timing when the preliminary effect is being executed,
The pre-rendering execution means is
When the update effect is executed in the first state at the update start timing, the preliminary effect is terminated;
After the execution of the preliminary performance is started, the update performance is not executed at the update start timing due to the occurrence of a predetermined event due to an abnormality in performance control during the execution of the variable display targeted for the update performance. when, in response to the variable display, the preliminary effect is terminated at a specific timing at which a pattern confirmation command is received after the update start timing,
There are a plurality of update start timings during execution of the variable display that is the target of the update effect.
A gaming machine characterized by:
JP2019075249A 2019-04-11 2019-04-11 game machine Active JP7184702B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019075249A JP7184702B2 (en) 2019-04-11 2019-04-11 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019075249A JP7184702B2 (en) 2019-04-11 2019-04-11 game machine

Publications (3)

Publication Number Publication Date
JP2020171511A JP2020171511A (en) 2020-10-22
JP2020171511A5 true JP2020171511A5 (en) 2022-08-18
JP7184702B2 JP7184702B2 (en) 2022-12-06

Family

ID=72830447

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019075249A Active JP7184702B2 (en) 2019-04-11 2019-04-11 game machine

Country Status (1)

Country Link
JP (1) JP7184702B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115151588A (en) 2020-10-09 2022-10-04 旭化成株式会社 Polycarbonate polyol composition

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6328095B2 (en) 2015-12-25 2018-05-23 株式会社三共 Game machine
JP6184555B2 (en) 2016-05-27 2017-08-23 京楽産業.株式会社 Game machine

Similar Documents

Publication Publication Date Title
JP2021037067A5 (en)
JP2021037068A5 (en)
JP2020022698A5 (en)
JP2019115446A5 (en)
JP2020171511A5 (en)
JP2019180724A5 (en)
JP2020150975A5 (en)
JP2016214360A5 (en)
JP2021040848A5 (en)
JP2022014085A5 (en)
JP2020137676A5 (en)
JP2021045480A5 (en)
JP2019216886A5 (en)
JP2021016743A5 (en)
JP2021013462A5 (en)
JP2021074383A5 (en)
JP2020010921A5 (en)
JP2021019682A5 (en)
JP2021074384A5 (en)
JP2021019683A5 (en)
JP2020062266A5 (en)
JP2020039760A5 (en)
JP2011036711A5 (en)
JP2023030928A5 (en)
JP2021126370A5 (en)