JP2021126142A5 - - Google Patents
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- JP2021126142A5 JP2021126142A5 JP2020020707A JP2020020707A JP2021126142A5 JP 2021126142 A5 JP2021126142 A5 JP 2021126142A5 JP 2020020707 A JP2020020707 A JP 2020020707A JP 2020020707 A JP2020020707 A JP 2020020707A JP 2021126142 A5 JP2021126142 A5 JP 2021126142A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- control unit
- start operation
- ratio information
- command
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000001186 cumulative effect Effects 0.000 claims description 6
- 238000001514 detection method Methods 0.000 claims description 6
- 238000004519 manufacturing process Methods 0.000 claims description 6
- 230000000694 effects Effects 0.000 claims description 2
- 230000001960 triggered effect Effects 0.000 claims description 2
Description
遊技に関する制御を行う遊技制御部と、
前記遊技制御部によって集計及び算出された遊技の出玉に関する情報を順次表示する役比モニタ装置と、
遊技に使用するための遊技価値数を決定する遊技価値数決定部と、
遊技者の押下操作を契機として遊技価値数が決定される押下操作投入手段と、
遊技の開始操作を検出する開始操作検出部と、
演出に関する制御を行う演出制御部と、を備え、
前記遊技価値数決定部は、前遊技において再遊技が入賞したことに基づいて遊技価値数が決定される再遊技投入手段を有し、
前記役比モニタ装置は、
累計の特定区間割合情報と、
直近の特定回数の遊技間の連続役物割合情報と、
直近の特定回数の遊技間の役物割合情報と、
累計の連続役物割合情報と、
累計の役物割合情報と、
を順次表示し、
前記遊技制御部は、
前記押下操作投入手段または前記再遊技投入手段のいずれか一方によって遊技価値数が決定された後に、前記開始操作検出部により前記開始操作が検出されたことを契機として遊技を開始し、
前記遊技価値数決定部及び前記開始操作検出部の状態を表す第1コマンドと、
遊技が開始されたことを表す第2コマンドと、を前記演出制御部に送信し、
前記演出制御部は、
前記第1コマンドに基づき遊技が開始されたと判定してから一定時間以上経過しても前記第2コマンドが受信されない場合、エラー処理を実行する
ことを特徴とする遊技機。
A game control unit that controls games,
a role ratio monitor device that sequentially displays information about the game ball output counted and calculated by the game control unit;
a game value number determination unit that determines the number of game values to be used in a game;
pressing operation input means for determining the number of game values triggered by the player's pressing operation;
a start operation detection unit that detects a game start operation;
A production control unit that performs control related to production,
The game value determination unit has replay entry means for determining the game value based on the fact that the replay was won in the previous game,
The role ratio monitor device
Cumulative specific section ratio information,
Consecutive accessory ratio information between the most recent specific number of games,
Accessory ratio information between games of the most recent specific number of times,
Cumulative continuous accessory ratio information,
Cumulative role item ratio information,
are displayed in order,
The game control unit is
After the game value number is determined by either the pressing operation input means or the replay input means, the game is started when the start operation is detected by the start operation detection unit,
a first command representing the state of the game value determination unit and the start operation detection unit;
A second command indicating that the game has started is transmitted to the effect control unit,
The production control unit is
If the second command is not received even after a certain period of time has elapsed since it was determined that the game was started based on the first command, error processing is executed.
A gaming machine characterized by:
Claims (1)
前記遊技制御部によって集計及び算出された遊技の出玉に関する情報を順次表示する役比モニタ装置と、
遊技に使用するための遊技価値数を決定する遊技価値数決定部と、
遊技者の押下操作を契機として遊技価値数が決定される押下操作投入手段と、
遊技の開始操作を検出する開始操作検出部と、
演出に関する制御を行う演出制御部と、を備え、
前記遊技価値数決定部は、前遊技において再遊技が入賞したことに基づいて遊技価値数が決定される再遊技投入手段を有し、
前記役比モニタ装置は、
累計の特定区間割合情報と、
直近の特定回数の遊技間の連続役物割合情報と、
直近の特定回数の遊技間の役物割合情報と、
累計の連続役物割合情報と、
累計の役物割合情報と、
を順次表示し、
前記遊技制御部は、
前記押下操作投入手段または前記再遊技投入手段のいずれか一方によって遊技価値数が決定された後に、前記開始操作検出部により前記開始操作が検出されたことを契機として遊技を開始し、
前記遊技価値数決定部及び前記開始操作検出部の状態を表す第1コマンドと、
遊技が開始されたことを表す第2コマンドと、を前記演出制御部に送信し、
前記演出制御部は、
前記第1コマンドに基づき遊技が開始されたと判定してから一定時間以上経過しても前記第2コマンドが受信されない場合、エラー処理を実行する
ことを特徴とする遊技機。 A game control unit that controls games,
a role ratio monitor device that sequentially displays information about the game ball output counted and calculated by the game control unit;
a game value number determination unit that determines the number of game values to be used in a game;
pressing operation input means for determining the number of game values triggered by the player's pressing operation;
a start operation detection unit that detects a game start operation;
A production control unit that performs control related to production,
The game value determination unit has replay entry means for determining the game value based on the fact that the replay was won in the previous game,
The role ratio monitor device
Cumulative specific section ratio information,
Consecutive accessory ratio information between the most recent specific number of games,
Accessory ratio information between games of the most recent specific number of times,
Cumulative continuous accessory ratio information,
Cumulative role item ratio information,
are displayed in order,
The game control unit is
After the game value number is determined by either the pressing operation input means or the replay input means, the game is started when the start operation is detected by the start operation detection unit,
a first command representing the state of the game value determination unit and the start operation detection unit;
A second command indicating that the game has started is transmitted to the effect control unit,
The production control unit is
If the second command is not received even after a certain period of time has elapsed since it was determined that the game was started based on the first command, error processing is executed.
A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020020707A JP7410558B2 (en) | 2020-02-10 | 2020-02-10 | gaming machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020020707A JP7410558B2 (en) | 2020-02-10 | 2020-02-10 | gaming machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021126142A JP2021126142A (en) | 2021-09-02 |
JP2021126142A5 true JP2021126142A5 (en) | 2022-11-18 |
JP7410558B2 JP7410558B2 (en) | 2024-01-10 |
Family
ID=77487196
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020020707A Active JP7410558B2 (en) | 2020-02-10 | 2020-02-10 | gaming machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7410558B2 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003225360A (en) * | 2002-02-04 | 2003-08-12 | Yamasa Kk | Slot machine |
JP5286578B1 (en) * | 2012-08-08 | 2013-09-11 | 株式会社Booom | Game machine and program for game machine |
JP6584988B2 (en) * | 2016-03-24 | 2019-10-02 | 山佐株式会社 | Game machine |
JP2018122057A (en) * | 2017-02-03 | 2018-08-09 | 株式会社オリンピア | Game machine |
JP6706228B2 (en) * | 2017-08-10 | 2020-06-03 | 株式会社オリンピア | Amusement machine |
-
2020
- 2020-02-10 JP JP2020020707A patent/JP7410558B2/en active Active
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