JP2021126139A5 - - Google Patents
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- JP2021126139A5 JP2021126139A5 JP2020020704A JP2020020704A JP2021126139A5 JP 2021126139 A5 JP2021126139 A5 JP 2021126139A5 JP 2020020704 A JP2020020704 A JP 2020020704A JP 2020020704 A JP2020020704 A JP 2020020704A JP 2021126139 A5 JP2021126139 A5 JP 2021126139A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- start operation
- detection unit
- operation detection
- replay
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000001514 detection method Methods 0.000 claims description 12
- 230000001186 cumulative effect Effects 0.000 claims description 6
- 230000001960 triggered effect Effects 0.000 claims description 2
Description
遊技に関する制御を行う遊技制御部と、
前記遊技制御部によって集計及び算出された遊技の出玉に関する情報を順次表示する役比モニタ装置と、
遊技に使用するための遊技価値数を決定する遊技価値数決定部と、
遊技者の押下操作を契機として遊技価値数が決定される押下操作投入手段と、
遊技の開始操作を検出する開始操作検出部と、を備え、
前記遊技価値数決定部は、前遊技において再遊技が入賞したことに基づいて遊技価値数が決定される再遊技投入手段を有し、
前記役比モニタ装置は、
累計の特定区間割合情報と、
直近の特定回数の遊技間の連続役物割合情報と、
直近の特定回数の遊技間の役物割合情報と、
累計の連続役物割合情報と、
累計の役物割合情報と、
を順次表示し、
前記遊技制御部は、
前記押下操作投入手段または前記再遊技投入手段のいずれか一方によって遊技価値数が決定された後に、前記開始操作検出部により前記開始操作が検出されたことを契機として遊技を開始し、
再遊技の非作動状態において、前記押下操作投入手段の押下に応じて投入処理を実行し、前記投入処理により遊技価値数が規定数に達したことで前記開始操作検出部の操作が有効になり、前記開始操作検出部の操作が有効になった後に、前記開始操作検出部が操作された場合に、遊技を開始すると前記開始操作検出部の操作が無効になる
ことを特徴とする遊技機。
A game control unit that controls games,
a role ratio monitor device that sequentially displays information about the game ball output counted and calculated by the game control unit;
a game value number determination unit that determines the number of game values to be used in a game;
pressing operation input means for determining the number of game values triggered by the player's pressing operation;
a start operation detection unit that detects a game start operation,
The game value determination unit has replay entry means for determining the game value based on the fact that the replay was won in the previous game,
The role ratio monitor device
Cumulative specific section ratio information,
Consecutive accessory ratio information between the most recent specific number of games,
Accessory ratio information between games of the most recent specific number of times,
Cumulative continuous accessory ratio information,
Cumulative role item ratio information,
are displayed in order,
The game control unit is
After the game value number is determined by either the pressing operation input means or the replay input means, the game is started when the start operation is detected by the start operation detection unit,
In the non-operating state of the replay, the input processing is executed in response to the pressing of the pressing operation input means, and the operation of the start operation detection unit becomes effective when the number of game values reaches a specified number by the input processing. and when the start operation detection unit is operated after the operation of the start operation detection unit becomes valid, the operation of the start operation detection unit becomes invalid when the game is started.
A gaming machine characterized by:
Claims (1)
前記遊技制御部によって集計及び算出された遊技の出玉に関する情報を順次表示する役比モニタ装置と、
遊技に使用するための遊技価値数を決定する遊技価値数決定部と、
遊技者の押下操作を契機として遊技価値数が決定される押下操作投入手段と、
遊技の開始操作を検出する開始操作検出部と、を備え、
前記遊技価値数決定部は、前遊技において再遊技が入賞したことに基づいて遊技価値数が決定される再遊技投入手段を有し、
前記役比モニタ装置は、
累計の特定区間割合情報と、
直近の特定回数の遊技間の連続役物割合情報と、
直近の特定回数の遊技間の役物割合情報と、
累計の連続役物割合情報と、
累計の役物割合情報と、
を順次表示し、
前記遊技制御部は、
前記押下操作投入手段または前記再遊技投入手段のいずれか一方によって遊技価値数が決定された後に、前記開始操作検出部により前記開始操作が検出されたことを契機として遊技を開始し、
再遊技の非作動状態において、前記押下操作投入手段の押下に応じて投入処理を実行し、前記投入処理により遊技価値数が規定数に達したことで前記開始操作検出部の操作が有効になり、前記開始操作検出部の操作が有効になった後に、前記開始操作検出部が操作された場合に、遊技を開始すると前記開始操作検出部の操作が無効になる
ことを特徴とする遊技機。 A game control unit that controls games,
a role ratio monitor device that sequentially displays information about the game ball output counted and calculated by the game control unit;
a game value number determination unit that determines the number of game values to be used in a game;
pressing operation input means for determining the number of game values triggered by the player's pressing operation;
a start operation detection unit that detects a game start operation,
The game value determination unit has replay entry means for determining the game value based on the fact that the replay was won in the previous game,
The role ratio monitor device
Cumulative specific section ratio information,
Consecutive accessory ratio information between the most recent specific number of games,
Accessory ratio information between games of the most recent specific number of times,
Cumulative continuous accessory ratio information,
Cumulative role item ratio information,
are displayed in order,
The game control unit is
After the game value number is determined by either the pressing operation input means or the replay input means, the game is started when the start operation is detected by the start operation detection unit,
In the non-operating state of the replay, the input processing is executed in response to the pressing of the pressing operation input means, and the operation of the start operation detection unit becomes effective when the number of game values reaches a specified number by the input processing. and when the start operation detection unit is operated after the operation of the start operation detection unit becomes valid, the operation of the start operation detection unit becomes invalid when the game is started.
A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020020704A JP2021126139A (en) | 2020-02-10 | 2020-02-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020020704A JP2021126139A (en) | 2020-02-10 | 2020-02-10 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2021126139A JP2021126139A (en) | 2021-09-02 |
JP2021126139A5 true JP2021126139A5 (en) | 2022-11-18 |
Family
ID=77487192
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020020704A Pending JP2021126139A (en) | 2020-02-10 | 2020-02-10 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2021126139A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2021126140A (en) * | 2020-02-10 | 2021-09-02 | 株式会社ユニバーサルエンターテインメント | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016036691A (en) * | 2014-08-11 | 2016-03-22 | 株式会社ディ・ライト | Game machine |
JP2015186612A (en) * | 2015-06-23 | 2015-10-29 | 株式会社オリンピア | Game machine |
JP2019217054A (en) * | 2018-06-20 | 2019-12-26 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP7265176B2 (en) * | 2020-02-07 | 2023-04-26 | サミー株式会社 | game machine |
JP2021126140A (en) * | 2020-02-10 | 2021-09-02 | 株式会社ユニバーサルエンターテインメント | Game machine |
-
2020
- 2020-02-10 JP JP2020020704A patent/JP2021126139A/en active Pending
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