JP2021115358A5 - - Google Patents
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- JP2021115358A5 JP2021115358A5 JP2020012108A JP2020012108A JP2021115358A5 JP 2021115358 A5 JP2021115358 A5 JP 2021115358A5 JP 2020012108 A JP2020012108 A JP 2020012108A JP 2020012108 A JP2020012108 A JP 2020012108A JP 2021115358 A5 JP2021115358 A5 JP 2021115358A5
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以上の課題を解決するため、請求項1に記載の発明は、
始動条件の成立に基づきゲームを実行し、当該ゲームの結果が特別結果となった場合に遊技者に遊技価値を付与する特別遊技状態を発生可能な遊技機において、
遊技を制御する遊技制御手段と、
遊技球が入賞しにくい若しくは入賞不能な閉状態と、当該閉状態よりも遊技球が入賞容易若しくは入賞可能な開状態と、に状態変換可能であり、遊技球の入賞により前記始動条件が成立する普通変動入賞装置と、を備え、
前記遊技制御手段は、
通常遊技状態と、当該通常遊技状態よりも前記普通変動入賞装置への入賞が容易な特定遊技状態と、前記特別遊技状態と、を発生可能であり、
前記ゲームの結果が前記特別結果とは異なる所定結果となった場合、又は前記ゲームの実行回数が所定回数に達した場合に、前記特別遊技状態を発生せずに前記特定遊技状態を発生可能であり、
前記特定遊技状態を終了させる条件となる終了回数をカウントする領域を、前記ゲームの結果が前記所定結果となった場合に発生する前記特定遊技状態と、前記ゲームの実行回数が前記所定回数に達した場合に発生する前記特定遊技状態と、で共用し、
前記ゲームの結果が前記所定結果となった場合に発生する前記特定遊技状態と、前記ゲームの実行回数が前記所定回数に達した場合に発生する前記特定遊技状態と、で前記終了回数が異なることを特徴とする。
In order to solve the above problems, the invention according to claim 1,
A gaming machine that executes a game based on the establishment of a starting condition and can generate a special game state that gives a game value to a player when the result of the game is a special result,
a game control means for controlling a game;
The state can be changed between a closed state in which a game ball is difficult to win or unable to win, and an open state in which a game ball can win more easily or can win than in the closed state, and the start condition is satisfied by the winning of a game ball. a normal variable winning device;
The game control means is
It is possible to generate a normal game state, a specific game state in which winning in the normal variable winning device is easier than in the normal game state, and the special game state,
When the result of the game is a predetermined result different from the special result, or when the number of executions of the game reaches a predetermined number, the specific game state can be generated without generating the special game state. can be,
The area for counting the number of times of completion, which is the condition for ending the specific game state, is the specific game state that occurs when the result of the game becomes the predetermined result, and the number of executions of the game reaches the predetermined number of times. Shared with the specific game state that occurs when
The specific game state that occurs when the result of the game reaches the predetermined result differs from the specific game state that occurs when the number of game executions reaches the predetermined number of times. It is characterized by
Claims (1)
遊技を制御する遊技制御手段と、
遊技球が入賞しにくい若しくは入賞不能な閉状態と、当該閉状態よりも遊技球が入賞容易若しくは入賞可能な開状態と、に状態変換可能であり、遊技球の入賞により前記始動条件が成立する普通変動入賞装置と、を備え、
前記遊技制御手段は、
通常遊技状態と、当該通常遊技状態よりも前記普通変動入賞装置への入賞が容易な特定遊技状態と、前記特別遊技状態と、を発生可能であり、
前記ゲームの結果が前記特別結果とは異なる所定結果となった場合、又は前記ゲームの実行回数が所定回数に達した場合に、前記特別遊技状態を発生せずに前記特定遊技状態を発生可能であり、
前記特定遊技状態を終了させる条件となる終了回数をカウントする領域を、前記ゲームの結果が前記所定結果となった場合に発生する前記特定遊技状態と、前記ゲームの実行回数が前記所定回数に達した場合に発生する前記特定遊技状態と、で共用し、
前記ゲームの結果が前記所定結果となった場合に発生する前記特定遊技状態と、前記ゲームの実行回数が前記所定回数に達した場合に発生する前記特定遊技状態と、で前記終了回数が異なることを特徴とする遊技機。 A gaming machine that executes a game based on the establishment of a starting condition and can generate a special game state that gives a game value to a player when the result of the game is a special result,
a game control means for controlling a game;
The state can be changed between a closed state in which a game ball is difficult to win or unable to win, and an open state in which a game ball can win more easily or can win than in the closed state, and the start condition is satisfied by the winning of a game ball. a normal variable winning device;
The game control means is
It is possible to generate a normal game state, a specific game state in which winning in the normal variable winning device is easier than in the normal game state, and the special game state,
When the result of the game is a predetermined result different from the special result, or when the number of executions of the game reaches a predetermined number, the specific game state can be generated without generating the special game state. can be,
The area for counting the number of times of completion, which is the condition for ending the specific game state, is the specific game state that occurs when the result of the game becomes the predetermined result, and the number of executions of the game reaches the predetermined number of times. Shared with the specific game state that occurs when
The specific game state that occurs when the result of the game reaches the predetermined result differs from the specific game state that occurs when the number of game executions reaches the predetermined number of times. A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020012108A JP2021115358A (en) | 2020-01-29 | 2020-01-29 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020012108A JP2021115358A (en) | 2020-01-29 | 2020-01-29 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2021115358A JP2021115358A (en) | 2021-08-10 |
JP2021115358A5 true JP2021115358A5 (en) | 2022-12-14 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2020012108A Pending JP2021115358A (en) | 2020-01-29 | 2020-01-29 | Game machine |
Country Status (1)
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JP (1) | JP2021115358A (en) |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013202292A (en) * | 2012-03-29 | 2013-10-07 | Heiwa Corp | Game machine |
JP5893115B1 (en) * | 2014-10-30 | 2016-03-23 | 京楽産業.株式会社 | Game machine |
JP7160783B2 (en) * | 2019-11-15 | 2022-10-25 | 株式会社三共 | game machine |
JP2021094235A (en) * | 2019-12-18 | 2021-06-24 | 株式会社三共 | Game machine |
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2020
- 2020-01-29 JP JP2020012108A patent/JP2021115358A/en active Pending