JP2020171496A5 - - Google Patents

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JP2020171496A5
JP2020171496A5 JP2019075223A JP2019075223A JP2020171496A5 JP 2020171496 A5 JP2020171496 A5 JP 2020171496A5 JP 2019075223 A JP2019075223 A JP 2019075223A JP 2019075223 A JP2019075223 A JP 2019075223A JP 2020171496 A5 JP2020171496 A5 JP 2020171496A5
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discrimination
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discrimination information
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information acquisition
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、例えば、遊技者にとって有利度合いが異なる複数の状態を設定可能に構成することにより遊技者の遊技に対する興趣向上を図っているものがある。 Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Among such gaming machines, for example, there is one that aims to improve the interest of the player in the game by configuring a plurality of states having different degrees of advantage for the player to be set.

この目的を達成するために請求項1記載の遊技機は、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、操作可能な操作手段と、を有し、前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、前記判別情報取得手段は、第1の取得条件の成立に基づいて前記判別情報を取得する第1判別情報取得手段と、前記第1の取得条件とは異なる第2の取得条件の成立に基づいて前記判別情報を取得する第2判別情報取得手段と、で少なくとも構成されており、前記判別手段は、前記第1判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第1判別手段と、前記第2判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第2判別手段と、で少なくとも構成されており、少なくとも前記第1状態において前記第1判別手段による判別を実行させずに前記第2判別手段による判別を実行させ続けた場合において、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成である。 In order to achieve this object, the gaming machine according to claim 1 uses a discrimination information acquisition means for acquiring discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It is provided with a discrimination means for executing the discrimination and a privilege game execution means capable of executing a privilege game advantageous to the player based on the discrimination result of the discrimination means becoming a specific discrimination result. The first state setting means for setting the first state advantageous to the player based on the establishment of the predetermined condition, and the first determination means for determining the number of times after the first state is set. A second state setting means for setting a second state having a lower degree of advantage than the first state, based on the fact that the discrimination result is continuously different from the specific discrimination result. The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times less than the second number of times and the number of times more than the second number of times. The configuration is such that the possibility that the first state is set by the first state setting means differs depending on the number of times of one or less, and the gaming machine is said to have the first state after the first state is set. The number of times of discrimination of the discriminating means is in the range of the number of times less than or equal to the second number of times, and in the range of the number of times more than the second number of times and less than or equal to the first number of times, at least the range of the number of times is set for the player. It is expected that the first state will be set based on the means for executing the specific effect including at least the specific effect mode that can be grasped and the determination of the discriminating means in the first state. It has a means for executing an effect including at least a predetermined effect mode in which the player can grasp the degree, and an operation means that can be operated, and the said, in a predetermined period after the determination that the privilege game can be executed is executed. The privilege game is not executed when a specific operation is performed on the operation means, and the discrimination information acquisition means acquires the discrimination information based on the establishment of the first acquisition condition. It is composed of at least one discrimination information acquisition means and a second discrimination information acquisition means for acquiring the discrimination information based on the establishment of a second acquisition condition different from the first acquisition condition, and the discrimination means. Performs discrimination using the first discrimination means that executes discrimination using the discrimination information acquired by the first discrimination information acquisition means and the discrimination information acquired by the second discrimination information acquisition means. It is composed of at least a second discriminating means, and at least the above. In the case where the discrimination by the second discrimination means is continued without executing the discrimination by the first discrimination means in the first state, the number of times of discrimination of the discrimination means after the first state is set is determined. The first state can be set by the first state setting means in the range of the number of times less than or equal to the second number and the range of the number of times more than the second number and less than or equal to the first number. It is a composition with different genders .

請求項1記載の遊技機によれば、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、操作可能な操作手段と、を有し、前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、前記判別情報取得手段は、第1の取得条件の成立に基づいて前記判別情報を取得する第1判別情報取得手段と、前記第1の取得条件とは異なる第2の取得条件の成立に基づいて前記判別情報を取得する第2判別情報取得手段と、で少なくとも構成されており、前記判別手段は、前記第1判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第1判別手段と、前記第2判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第2判別手段と、で少なくとも構成されており、少なくとも前記第1状態において前記第1判別手段による判別を実行させずに前記第2判別手段による判別を実行させ続けた場合において、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成である。 According to the gaming machine according to claim 1, the discrimination is executed by using the discrimination information acquisition means for acquiring the discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It includes a discriminating means and a privileged game executing means capable of executing a privileged game advantageous to the player based on the discriminating result of the discriminating means becoming a specific discriminant result, and is provided with a predetermined condition. Based on the establishment of the above, the first state setting means for setting the first state advantageous to the player and the determination means for the first number of times predetermined after the first state is set are determined. The first state is provided with a second state setting means for continuously setting a second state having a lower degree of advantage than the first state based on the determination result different from the specific determination result. The number of times of discrimination of the discriminating means after the state is set is in the range of the second or less number of times less than the first number, and the number of times more than the second number and less than the first number of times. The configuration is such that the possibility that the first state is set by the first state setting means differs depending on the range of the above, and the gaming machine determines the determination means after the first state is set. It is possible to make the player grasp at least the range of the number of times in the range of the number of times the number of times is the second number or less and the range of the number of times more than the second number and the number of times of the first number or less. Based on the means for executing the specific effect including at least a possible specific effect mode and the determination of the discriminating means in the first state, the player determines the degree of expectation that the first state is set. The operation means has a means for executing an effect including at least a predetermined effect mode that can be grasped, and an operable operation means, and the operation means has a predetermined period after the determination that the privilege game can be executed is executed. The privilege game is not executed when a specific operation is performed, and the discrimination information acquisition means is a first discrimination information acquisition means that acquires the discrimination information based on the establishment of the first acquisition condition. And a second discrimination information acquisition means for acquiring the discrimination information based on the establishment of a second acquisition condition different from the first acquisition condition, and the discrimination means is the first. A first discrimination means that executes discrimination using the discrimination information acquired by the discrimination information acquisition means, and a second discrimination means that executes discrimination using the discrimination information acquired by the second discrimination information acquisition means. , At least in the first state. In the case where the discrimination by the second discrimination means is continued without executing the discrimination by the first discrimination means, the number of times of discrimination of the discrimination means after the first state is set is the second number of times. The possibility that the first state is set by the first state setting means differs depending on the range of the following number of times and the range of the number of times greater than the second number and less than or equal to the first number of times. Is .

10 パチンコ機(遊技機)
64 第1入球口(第1入球手段)
203a 特別図柄1保留球格納エリア(記憶手段)
203a2 特別図柄2保留球格納エリア(記憶手段)
6400 第2入球口(第2入球手段)
6400a 電動役物(可変手段)
6500 V入賞装置(第3入球手段)
6500f1 開閉扉(第2可変手段)
S215 第7実施形態における特典遊技実行手段の一部
S221 可変遊技実行手段
S303,S307 第7実施形態における判別手段、第1判別手段、第2判別手段
S237 第7実施形態における第2状態設定手段
S706,S758 第7実施形態における判別情報取得手段、第1判別情報取得手段、第2判別情報取得手段
S1622 第7実施形態における第1状態設定手段
S1717 第7実施形態における特典遊技実行手段の一部
10 Pachinko machine (game machine)
64 First ball entry port (first ball entry means)
203a Special symbol 1 Hold ball storage area (memory means)
203a2 Special symbol 2 Hold ball storage area (memory means)
6400 2nd ball entry port (2nd ball entry means)
6400a Electric accessory (variable means)
6500 V winning device (third ball winning means)
6500f1 Open / close door (second variable means)
S215 Part of the privilege game execution means in the 7th embodiment S221 Variable game execution means S303, S307 Discriminating means , 1st discriminating means, 2nd discriminating means in the 7th embodiment
S237 Second state setting means in the seventh embodiment S706 , S758 Discrimination information acquisition means , first discrimination information acquisition means, second discrimination information acquisition means in the seventh embodiment
S1622 First state setting means in the seventh embodiment S1717 Part of the privilege game execution means in the seventh embodiment

Claims (1)

所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、
その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えた遊技機において、
所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、
前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、
前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、
前記遊技機は、
前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、
前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、
操作可能な操作手段と、を有し、
前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、
前記判別情報取得手段は、第1の取得条件の成立に基づいて前記判別情報を取得する第1判別情報取得手段と、前記第1の取得条件とは異なる第2の取得条件の成立に基づいて前記判別情報を取得する第2判別情報取得手段と、で少なくとも構成されており、
前記判別手段は、前記第1判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第1判別手段と、前記第2判別情報取得手段によって取得された前記判別情報を用いて判別を実行する第2判別手段と、で少なくとも構成されており、
少なくとも前記第1状態において前記第1判別手段による判別を実行させずに前記第2判別手段による判別を実行させ続けた場合において、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であることを特徴とする遊技機。
Discrimination information acquisition means for acquiring discrimination information based on the establishment of predetermined acquisition conditions, and
A discrimination means that executes discrimination using the discrimination information acquired by the discrimination information acquisition means, and
In a gaming machine provided with a privilege game execution means capable of executing a privilege game advantageous to a player based on the discrimination result of the discrimination means becoming a specific discrimination result.
A first state setting means for setting a first state advantageous to the player based on the establishment of a predetermined condition,
After the first state is set, the first determination result is different from the specific determination result continuously over the determination of the determination means a predetermined number of times. A second state setting means for setting a second state having a lower degree of advantage than the state is provided.
The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times and less than the second number of times, and the number of times more than the second number of times is the first number of times. Within the range of the following number of times, the possibility that the first state is set by the first state setting means is different .
The gaming machine is
The number of times the discriminating means is discriminated after the first state is set is in the range of the number of times of the second or less, and the number of times is greater than the second and is in the range of the number of times of the first or less. Then, a means for executing a specific effect including at least a specific effect mode capable of causing the player to grasp the range of at least the number of times, and
A means for executing an effect including at least a predetermined effect mode in which the player can grasp the expectation degree at which the first state is set based on the execution of the determination of the determination means in the first state.
Has an operable operating means,
The configuration is such that when a specific operation is performed on the operating means in a predetermined period after the determination that the privilege game can be executed is executed, the privilege game is not executed.
The discrimination information acquisition means is based on the establishment of a first discrimination information acquisition means for acquiring the discrimination information based on the establishment of the first acquisition condition and a second acquisition condition different from the first acquisition condition. It is composed of at least a second discrimination information acquisition means for acquiring the discrimination information.
The discrimination means discriminates using the first discrimination means that executes discrimination using the discrimination information acquired by the first discrimination information acquisition means and the discrimination information acquired by the second discrimination information acquisition means. It is composed of at least a second discriminating means for executing the above.
At least in the case where the discrimination by the second discrimination means is continued without executing the discrimination by the first discrimination means in the first state, the number of discriminations of the discrimination means after the first state is set. However, the first state is set by the first state setting means in the range of the number of times less than the second number of times and the range of the number of times more than the second number of times and less than or equal to the first number of times. A gaming machine characterized by having different configurations .
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JP2002346097A (en) * 2001-05-24 2002-12-03 Sansei R & D:Kk Game machine
JP2006304922A (en) * 2005-04-27 2006-11-09 Daikoku Denki Co Ltd Pachinko game machine
JP2013009755A (en) * 2011-06-28 2013-01-17 Maruhon Industry Co Ltd Pachinko machine
JP5827546B2 (en) * 2011-11-07 2015-12-02 高砂電器産業株式会社 Pachinko machine
JP5979172B2 (en) * 2014-04-01 2016-08-24 タイヨーエレック株式会社 Game machine
JP6609766B2 (en) * 2017-03-21 2019-11-27 株式会社高尾 Bullet ball machine
JP7059976B2 (en) * 2019-04-11 2022-04-26 株式会社三洋物産 Pachinko machine

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