JP2021178240A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2021178240A5 JP2021178240A5 JP2021133187A JP2021133187A JP2021178240A5 JP 2021178240 A5 JP2021178240 A5 JP 2021178240A5 JP 2021133187 A JP2021133187 A JP 2021133187A JP 2021133187 A JP2021133187 A JP 2021133187A JP 2021178240 A5 JP2021178240 A5 JP 2021178240A5
- Authority
- JP
- Japan
- Prior art keywords
- state
- discrimination
- determination
- range
- less
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
この目的を達成するために請求項1記載の遊技機は、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、を有し、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記判別手段による1の判別に基づいて前記特典遊技が実行される確率が同一となる。 In order to achieve this object, the gaming machine according to claim 1 uses a discrimination information acquisition means for acquiring discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It is provided with a discrimination means for executing the discrimination and a privilege game execution means capable of executing a privilege game advantageous to the player based on the discrimination result of the discrimination means becoming a specific discrimination result. The first state setting means for setting the first state advantageous to the player based on the establishment of the predetermined condition, and the first determination means for determining the number of times after the first state is set. A second state setting means for setting a second state having a lower degree of advantage than the first state, based on the fact that the discrimination result is continuously different from the specific discrimination result. The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times less than the second number of times and the number of times more than the second number of times. The configuration is such that the possibility that the first state is set by the first state setting means differs depending on the number of times of one or less, and the gaming machine is said to have the first state after the first state is set. The number of times of discrimination of the discriminating means is in the range of the number of times less than or equal to the second number of times, and in the range of the number of times more than the second number of times and less than or equal to the first number of times, at least the range of the number of times is set for the player. The first state is expected to be set based on the means for executing the specific effect including at least the specific effect mode that can be grasped and the determination of the determination means in the first state. It has a means for executing an effect including at least a predetermined effect mode in which the player can grasp the degree, and the number of times of determination of the determination means after the first state is set is the second number or less. In the range of the number of times and the range of the number of times more than the second number of times and less than or equal to the first number of times, the probability that the privilege game is executed based on the determination of 1 by the determination means is the same. To.
請求項1記載の遊技機によれば、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、を有し、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記判別手段による1の判別に基づいて前記特典遊技が実行される確率が同一となる。 According to the gaming machine according to claim 1, the discrimination is executed by using the discrimination information acquisition means for acquiring the discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It includes a discriminating means and a privileged game executing means capable of executing a privileged game advantageous to the player based on the discriminating result of the discriminating means becoming a specific discriminant result, and is provided with a predetermined condition. Based on the establishment of the above, the first state setting means for setting the first state advantageous to the player and the determination means for the first number of times predetermined after the first state is set are determined. The first state is provided with a second state setting means for continuously setting a second state having a lower degree of advantage than the first state based on the determination result different from the specific determination result. The number of times of discrimination of the discriminating means after the state is set is in the range of the second or less number of times less than the first number, and the number of times more than the second number and less than or equal to the first number of times. The possibility that the first state is set by the first state setting means differs depending on the range of the above, and the gaming machine determines the determination means after the first state is set. It is possible to make the player grasp at least the range of the number of times in the range of the number of times the number of times is the second number or less and the range of the number of times more than the second number and the number of times of the first number or less. Based on the means for executing the specific effect including at least a possible specific effect mode and the determination of the determination means in the first state, the player determines the degree of expectation that the first state is set. A means for executing an effect including at least a predetermined effect mode that can be grasped, and the number of times of determination of the determination means after the first state is set is in the range of the number of times of the second time or less. Within the range of the number of times greater than the second number of times and less than or equal to the first number of times, the probability that the privilege game is executed based on the determination of 1 by the determination means is the same .
10 パチンコ機(遊技機)
64 第1入球口(第1入球手段)
203a 特別図柄1保留球格納エリア(記憶手段)
203a2 特別図柄2保留球格納エリア(記憶手段)
6400 第2入球口(第2入球手段)
6400a 電動役物(可変手段)
6500 V入賞装置(第3入球手段)
6500f1 開閉扉(第2可変手段)
S215 第7実施形態における特典遊技実行手段の一部
S221 可変遊技実行手段
S303,S307 第7実施形態における判別手段
S237 第7実施形態における第2状態設定手段
S706,S758 第7実施形態における判別情報取得手段
S1622 第7実施形態における第1状態設定手段
S1717 第7実施形態における特典遊技実行手段の一部
10 Pachinko machine (game machine)
64 1st ball entry port (1st ball entry means)
203a Special symbol 1 Hold ball storage area (memory means)
203a2 Special symbol 2 Hold ball storage area (memory means)
6400 2nd ball entry port (2nd ball entry means)
6400a Electric accessory (variable means)
6500 V winning device (third ball winning means)
6500f1 Open / close door (second variable means)
S215 Part of the privilege game execution means in the 7th embodiment S221 Variable game execution means S303, S307 Discrimination means in the 7th embodiment S237 Second state setting means in the 7th embodiment S706, S758 Discrimination information acquisition in the 7th embodiment Means S1622 First state setting means in the seventh embodiment S1717 Part of the privilege game execution means in the seventh embodiment
Claims (1)
その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、
その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えた遊技機において、
所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、
前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、
前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、
前記遊技機は、
前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、
前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、を有し、
前記第1状態が設定された後の前記判別手段の判別の回数が、前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記判別手段による1の判別に基づいて前記特典遊技が実行される確率が同一となることを特徴とする遊技機。 Discrimination information acquisition means for acquiring discrimination information based on the establishment of predetermined acquisition conditions, and
A discrimination means that executes discrimination using the discrimination information acquired by the discrimination information acquisition means, and
In a gaming machine provided with a privilege game execution means capable of executing a privilege game advantageous to a player based on the discrimination result of the discrimination means becoming a specific discrimination result.
A first state setting means for setting a first state advantageous to the player based on the establishment of a predetermined condition,
After the first state is set, the first determination result is different from the specific determination result continuously over the determination of the determination means a predetermined number of times. A second state setting means for setting a second state having a lower degree of advantage than the state is provided.
The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times and less than the second number of times, and the number of times more than the second number of times is the first number of times. Within the range of the following number of times, the possibility that the first state is set by the first state setting means is different .
The gaming machine is
The number of times the discriminating means is discriminated after the first state is set is in the range of the number of times of the second or less, and the number of times is greater than the second and is in the range of the number of times of the first or less. Then, a means for executing a specific effect including at least a specific effect mode capable of causing the player to grasp the range of at least the number of times, and
A means for executing an effect including at least a predetermined effect mode in which the player can grasp the expectation degree at which the first state is set based on the determination of the determination means being executed in the first state. Have and
The number of times the discriminating means is discriminated after the first state is set is in the range of the number of times of the second or less and in the range of the number of times more than the second and not more than the first. A gaming machine characterized in that the probability that the privileged game is executed is the same based on the determination of 1 by the determination means .
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021133187A JP7136294B2 (en) | 2018-10-31 | 2021-08-18 | game machine |
JP2022137418A JP2022164797A (en) | 2018-10-31 | 2022-08-31 | game machine |
JP2024005657A JP2024032800A (en) | 2018-10-31 | 2024-01-17 | gaming machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018206175A JP2020069187A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2021133187A JP7136294B2 (en) | 2018-10-31 | 2021-08-18 | game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018206175A Division JP2020069187A (en) | 2018-10-31 | 2018-10-31 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022137418A Division JP2022164797A (en) | 2018-10-31 | 2022-08-31 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2021178240A JP2021178240A (en) | 2021-11-18 |
JP2021178240A5 true JP2021178240A5 (en) | 2022-07-04 |
JP7136294B2 JP7136294B2 (en) | 2022-09-13 |
Family
ID=70548617
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018206175A Pending JP2020069187A (en) | 2018-10-31 | 2018-10-31 | Game machine |
JP2021133187A Active JP7136294B2 (en) | 2018-10-31 | 2021-08-18 | game machine |
JP2022137418A Pending JP2022164797A (en) | 2018-10-31 | 2022-08-31 | game machine |
JP2024005657A Pending JP2024032800A (en) | 2018-10-31 | 2024-01-17 | gaming machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018206175A Pending JP2020069187A (en) | 2018-10-31 | 2018-10-31 | Game machine |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022137418A Pending JP2022164797A (en) | 2018-10-31 | 2022-08-31 | game machine |
JP2024005657A Pending JP2024032800A (en) | 2018-10-31 | 2024-01-17 | gaming machine |
Country Status (1)
Country | Link |
---|---|
JP (4) | JP2020069187A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2021186292A (en) * | 2020-05-29 | 2021-12-13 | 株式会社三洋物産 | Game machine |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008245909A (en) * | 2007-03-30 | 2008-10-16 | Samii Kk | Pinball game machine |
JP2008289597A (en) * | 2007-05-23 | 2008-12-04 | Aruze Corp | Game machine |
JP5193760B2 (en) * | 2008-09-03 | 2013-05-08 | 株式会社三共 | Game machine |
JP2011115441A (en) | 2009-12-04 | 2011-06-16 | Taiyo Elec Co Ltd | Game machine |
JP2014161643A (en) | 2013-02-27 | 2014-09-08 | Fujishoji Co Ltd | Pinball game machine |
JP6169059B2 (en) | 2014-10-01 | 2017-07-26 | 株式会社三共 | Game machine |
JP6561269B2 (en) * | 2015-04-27 | 2019-08-21 | 株式会社高尾 | Bullet ball machine |
JP6859984B2 (en) | 2018-05-31 | 2021-04-14 | 株式会社三洋物産 | Game machine |
-
2018
- 2018-10-31 JP JP2018206175A patent/JP2020069187A/en active Pending
-
2021
- 2021-08-18 JP JP2021133187A patent/JP7136294B2/en active Active
-
2022
- 2022-08-31 JP JP2022137418A patent/JP2022164797A/en active Pending
-
2024
- 2024-01-17 JP JP2024005657A patent/JP2024032800A/en active Pending