JP2019213719A5 - - Google Patents

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JP2019213719A5
JP2019213719A5 JP2018112806A JP2018112806A JP2019213719A5 JP 2019213719 A5 JP2019213719 A5 JP 2019213719A5 JP 2018112806 A JP2018112806 A JP 2018112806A JP 2018112806 A JP2018112806 A JP 2018112806A JP 2019213719 A5 JP2019213719 A5 JP 2019213719A5
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state
discrimination
less
range
predetermined
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JP2019213719A (en
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Publication of JP2019213719A5 publication Critical patent/JP2019213719A5/ja
Priority to JP2022143704A priority patent/JP7332011B2/en
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、例えば、遊技者にとって有利度合いが異なる複数の状態を設定可能に構成することにより遊技者の遊技に対する興趣向上を図っているものがある。 Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Among such gaming machines, for example, there is one that aims to improve the interest of the player in the game by configuring a plurality of states having different degrees of advantage for the player to be set.

しかしながら、更なる興趣上が求められている。 However, further improvement of interest is required.

この目的を達成するために請求項1記載の遊技機は、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段を有し、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能である。 In order to achieve this object, the gaming machine according to claim 1 uses a discrimination information acquisition means for acquiring discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. The discriminating means for executing the discriminating method and the privileged game executing means capable of executing the privileged game advantageous to the player based on the discrimination result of the discriminating means becoming a specific discriminating result. The first state setting means for setting the first state advantageous to the player based on the establishment of the predetermined condition, and the first determination means for determining the number of times after the first state is set. A second state setting means for setting a second state having a lower degree of advantage than the first state, based on the fact that the discrimination result is continuously different from the specific discrimination result. The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times less than the second number of times and the number of times more than the second number of times. The possibility that the first state is set by the first state setting means differs depending on the number of times of one or less, and the gaming machine determines the discriminating means in the first state. Has a means for executing an effect including at least a predetermined effect mode in which the player can grasp the expectation degree at which the first state is set based on the execution of the first state, and after the first state is set. Based on the fact that the predetermined execution condition is satisfied in the range of the number of times of the determination of the determination means of the above-mentioned second number or less, the number of times of the determination is more than the second number of times and the number of times of the first number or less. In the range, the effect suggesting the degree of expectation that the first state is set by the first state setting means can be executed in the range of the second number or less .

請求項1記載の遊技機によれば、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えるものであり、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段を有し、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能である。 According to the gaming machine according to claim 1, the discrimination is executed by using the discrimination information acquisition means for acquiring the discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It includes a discriminating means and a privileged game executing means capable of executing a privileged game advantageous to the player based on the discrimination result of the discriminating means becoming a specific discriminant result, and is provided with a predetermined condition. Based on the establishment of the above, the first state setting means for setting the first state advantageous to the player and the determination means for the first number of times predetermined after the first state is set are determined. The first state is provided with a second state setting means for continuously setting a second state having a lower degree of advantage than the first state based on the determination result different from the specific determination result. The number of times the determination means is determined after the state is set is in the range of the number of times less than the first number of times is less than the second number and the number of times is greater than the second number and is less than or equal to the first number. The possibility that the first state is set by the first state setting means differs depending on the range of the above , and the gaming machine has executed the discrimination of the discriminating means in the first state. A means for executing an effect including at least a predetermined effect mode in which the player can grasp the degree of expectation for which the first state is set, and the discriminating means after the first state is set. Based on the fact that the predetermined execution condition is satisfied in the range of the number of times of the determination is the second number or less, the first number of times is larger than the second number and the number of times is the first number or less. It is possible to perform an effect suggesting the degree of expectation that the first state is set by the state setting means within the range of the second number or less .

10 パチンコ機(遊技機)
64 第1入球口(第1入球手段)
203a 特別図柄1保留球格納エリア(記憶手段)
203a2 特別図柄2保留球格納エリア(記憶手段)
6400 第2入球口(第2入球手段)
6400a 電動役物(可変手段)
6500 V入賞装置(第3入球手段)
6500f1 開閉扉(第2可変手段)
S215 第7実施形態における特典遊技実行手段の一部
S221 可変遊技実行手段
S303,S307 第7実施形態における判別手段
S237 第7実施形態における第2状態設定手段
S706,S758 第7実施形態における判別情報取得手段
S1622 第7実施形態における第1状態設定手段
S1717 第7実施形態における特典遊技実行手段の一部
10 Pachinko machine (game machine)
64 1st ball entry port (1st ball entry means)
203a Special symbol 1 Hold ball storage area (memory means)
203a2 Special symbol 2 Hold ball storage area (memory means)
6400 2nd ball entry port (2nd ball entry means)
6400a Electric accessory (variable means)
6500 V winning device (third ball winning means)
6500f1 Open / close door (second variable means)
S215 Part of the privilege game execution means in the 7th embodiment S221 Variable game execution means S303, S307 Discrimination means in the 7th embodiment S237 Second state setting means in the 7th embodiment S706, S758 Discrimination information acquisition in the 7th embodiment Means S1622 Part of the privilege game execution means in the first state setting means S1717 7th embodiment

Claims (1)

所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、
その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えた遊技機において、
所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、
前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、
前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、
前記遊技機は、
前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段を有し、
前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能であることを特徴とする遊技機。
Discrimination information acquisition means for acquiring discrimination information based on the establishment of predetermined acquisition conditions, and
A discrimination means that executes discrimination using the discrimination information acquired by the discrimination information acquisition means, and
In a gaming machine provided with a privilege game execution means capable of executing a privilege game advantageous to a player based on the discrimination result of the discrimination means becoming a specific discrimination result.
A first state setting means for setting a first state advantageous to the player based on the establishment of a predetermined condition,
After the first state is set, the first determination result is different from the specific determination result continuously over the determination of the determination means a predetermined number of times. A second state setting means for setting a second state having a lower degree of advantage than the state is provided.
The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times and less than the second number of times, and the number of times more than the second number of times is the first number of times. Within the range of the following number of times, the possibility that the first state is set by the first state setting means is different .
The gaming machine is
Based on the fact that the discrimination of the discriminating means is executed in the first state, there is a means for executing an effect including at least a predetermined effect mode in which the player can grasp the expectation degree at which the first state is set. ,
The number of times the discrimination means is discriminated after the first state is set is larger than the second number based on the fact that the predetermined execution condition is satisfied in the range of the number of times equal to or less than the second number. The effect suggesting the degree of expectation that the first state is set by the first state setting means within the range of the first number of times or less can be executed within the range of the second number of times or less. A gaming machine featuring.
JP2018112806A 2018-06-13 2018-06-13 Game machine Pending JP2019213719A (en)

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JP2018112806A JP2019213719A (en) 2018-06-13 2018-06-13 Game machine
JP2022143704A JP7332011B2 (en) 2018-06-13 2022-09-09 game machine

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JP2019213719A5 true JP2019213719A5 (en) 2022-01-18

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JP2011115441A (en) * 2009-12-04 2011-06-16 Taiyo Elec Co Ltd Game machine
JP6169059B2 (en) * 2014-10-01 2017-07-26 株式会社三共 Game machine

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