JP2020171495A5 - - Google Patents

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JP2020171495A5
JP2020171495A5 JP2019075222A JP2019075222A JP2020171495A5 JP 2020171495 A5 JP2020171495 A5 JP 2020171495A5 JP 2019075222 A JP2019075222 A JP 2019075222A JP 2019075222 A JP2019075222 A JP 2019075222A JP 2020171495 A5 JP2020171495 A5 JP 2020171495A5
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、例えば、遊技者にとって有利度合いが異なる複数の状態を設定可能に構成することにより遊技者の遊技に対する興趣向上を図っているものがある。 Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Among such gaming machines, for example, there is one that aims to improve the interest of the player in the game by configuring it so that a plurality of states having different degrees of advantage for the player can be set.

しかしながら、更なる興趣上が求められていHowever, further interest towards above that have been required.

この目的を達成するために請求項1記載の遊技機は、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備え、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、操作可能な操作手段と、を有し、前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能である。 In order to achieve this object, the gaming machine according to claim 1 uses a discrimination information acquisition means for acquiring discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. It is provided with a discrimination means for executing the discrimination and a privilege game execution means capable of executing a privilege game advantageous to the player based on the discrimination result of the discrimination means becoming a specific discrimination result. For the determination of the first state setting means for setting the first state advantageous to the player based on the establishment of the predetermined condition and the determination means for the first number of times predetermined after the first state is set. A second state setting means for setting a second state having a lower degree of advantage than the first state based on the fact that the determination result is continuously different from the specific determination result is provided . The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times less than the second number of times and the number of times more than the second number of times and is less than or equal to the first number of times. The possibility that the first state is set by the first state setting means differs depending on the range of the number of times, and the gaming machine determines the discriminating means after the first state is set. The player is made to grasp at least the range of the number of times in the range of the number of times of the second number or less and the range of the number of times more than the second number and the number of times of the first number or less. Based on the means for executing the specific effect including at least the specific effect mode capable of the above and the determination of the determination means in the first state, the player determines the degree of expectation that the first state is set. It has a means for executing an effect including at least a predetermined effect mode that can be grasped by the player, and an operable operating means, and the operation means has a predetermined period after the determination that the privilege game can be executed is executed. The privilege game is not executed when a specific operation is performed, and the number of times the determination means is determined after the first state is set is within the range of the number of times less than or equal to the second number. Expectation that the first state is set by the first state setting means within the range of the number of times higher than the second number and less than or equal to the first number based on the satisfaction of a predetermined execution condition. directing suggests, Ru executable der in the range of the number of following the second count.

請求項1記載の遊技機によれば、所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備え、所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え、前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、前記遊技機は、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、操作可能な操作手段と、を有し、前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能である。 According to the gaming machine according to claim 1, the discrimination is executed by using the discrimination information acquisition means for acquiring the discrimination information based on the establishment of a predetermined acquisition condition and the discrimination information acquired by the discrimination information acquisition means. A discriminating means and a privileged game executing means capable of executing a privileged game advantageous to the player based on the discriminating result of the discriminating means becoming a specific discriminant result are provided, and a predetermined condition is satisfied. Based on this, the first state setting means for setting the first state advantageous to the player and the determination means for the first number of times predetermined after the first state is set are continuously determined. A second state setting means for setting a second state having a lower degree of advantage than the first state is provided based on the determination result different from the specific determination result, and the first state is set. The number of times the discriminating means is discriminated after being performed is in the range of the second or less number of times less than the first number, and in the range of the number of times greater than the second number and less than or equal to the first number. The first state setting means has a different possibility of setting the first state, and the gaming machine has the number of times of discrimination of the discriminating means after the first state is set. A specific range in which the player can be made to grasp at least the range of the number of times in the range of the number of times of 2 times or less and the range of the number of times more than the second number of times and not more than the first number of times. A predetermined state in which the player can grasp the degree of expectation that the first state is set based on the means for executing the specific effect including at least the effect mode and the determination of the discriminating means in the first state. It has a means for executing an effect including at least an effect mode and an operable operation means, and a specific operation is performed on the operation means in a predetermined period after the determination that the privilege game can be executed is executed. When the privilege game is played, the privilege game is not executed, and the predetermined execution condition is set within the range of the number of times of the determination of the determination means after the first state is set to be equal to or less than the second number of times. Based on the establishment, an effect suggesting the degree of expectation that the first state is set by the first state setting means within the range of the number of times higher than the second number and less than or equal to the first number is produced. , Ru executable der in the range of the number of following the second count.

上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機γ3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、遊技者にとって有利度合いが異なる複数の状態を設定可能にすることで遊技者の遊技に対する興趣向上を図っているものがある(例えば、特許文献1:特開2001−038007号公報)。
しかしながら、更なる興趣の向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、特定の発射強度で発射された遊技球が少なくとも入球可能な位置に設けられている第1入球手段と、その第1入球手段とは異なる第2入球手段と、所定の設定条件の成立に基づいて、前記特定の発射強度で発射された遊技球が前記第2入球手段へと入球困難となるように制御される第1遊技状態と、その第1遊技状態よりも前記特定の発射強度で発射された遊技球が前記第2入球手段へと入球し易くなるように制御される第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段と、を備える。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、前記第2入球手段は、前記特定の発射強度とは異なる第1の発射強度で発射された遊技球が入球し得る位置に設けられているものであり、前記第1遊技状態と前記第2遊技状態とは、前記第1の発射強度で発射された遊技球が前記第2入球手段へと入球困難となるように制御されるものであり、前記遊技状態設定手段は、前記第1遊技状態と、前記第2遊技状態と、前記第1の発射強度で発射された遊技球が前記第2入球手段へと入球し易くなるように制御される第3遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定可能に構成されている。
技術的思想3の遊技機は、技術的思想1又は2記載の遊技機において、前記特定の発射強度で発射された遊技球が到達可能な位置に設けられ、到達した遊技球が前記第2入球手段へと入球可能となる第1位置と、到達した遊技球が前記第2入球手段へと入球困難となる第2位置と、に可変可能な可変手段を備え、前記第1遊技状態は、前記可変手段が前記第1位置に可変している間に遊技球を到達させることが困難となるように前記可変手段が制御されるものであり、前記第2遊技状態は、前記可変手段が前記第1位置に可変している間に遊技球を到達させることが前記第1遊技状態よりも容易となるように前記可変手段が制御されるものである。
技術的思想4の遊技機は、技術的思想3記載の遊技機において、前記特定の発射強度で発射された遊技球が通過可能な位置に設けられている通過手段と、前記通過手段を遊技球が通過したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、前記可変手段を所定期間、前記第2位置から前記第1位置へと可変させる可変制御手段と、を備え、前記可変手段は、前記通過手段を通過した遊技球のみが到達可能な位置に設けられているものであり、前記第1遊技状態は、前記特定の判別結果となってから前記可変手段が前記第1位置に可変されるまでの期間が、前記通過手段を通過した遊技球が前記可変手段に到達するまでに要する期間よりも長くなり易い期間となるように制御されるものであり、前記第2遊技状態は、前記特定の判別結果となってから前記可変手段が前記第1位置に可変されるまでの期間が、前記通過手段を通過した遊技球が前記可変手段に到達するまでに要する期間よりも短くなり易い期間となるように制御されるものである。
技術的思想5の遊技機は、技術的思想4記載の遊技機において、前記可変手段は、前記特定の発射強度で発射され、且つ、前記通過手段を通過しなかった遊技球が到達困難となるように構成されている。
<効果>
技術的思想1記載の遊技機によれば、特定の発射強度で発射された遊技球が少なくとも入球可能な位置に設けられている第1入球手段と、その第1入球手段とは異なる第2入球手段と、所定の設定条件の成立に基づいて、前記特定の発射強度で発射された遊技球が前記第2入球手段へと入球困難となるように制御される第1遊技状態と、その第1遊技状態よりも前記特定の発射強度で発射された遊技球が前記第2入球手段へと入球し易くなるように制御される第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段と、を備える。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、前記第2入球手段は、前記特定の発射強度とは異なる第1の発射強度で発射された遊技球が入球し得る位置に設けられているものであり、前記第1遊技状態と前記第2遊技状態とは、前記第1の発射強度で発射された遊技球が前記第2入球手段へと入球困難となるように制御されるものであり、前記遊技状態設定手段は、前記第1遊技状態と、前記第2遊技状態と、前記第1の発射強度で発射された遊技球が前記第2入球手段へと入球し易くなるように制御される第3遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定可能に構成されている。
これにより、遊技状態に応じて異なる発射強度で遊技球を発射させることができるので、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想3記載の遊技機によれば、技術的思想1又は2記載の遊技機の奏する効果に加え、前記特定の発射強度で発射された遊技球が到達可能な位置に設けられ、到達した遊技球が前記第2入球手段へと入球可能となる第1位置と、到達した遊技球が前記第2入球手段へと入球困難となる第2位置と、に可変可能な可変手段を備え、前記第1遊技状態は、前記可変手段が前記第1位置に可変している間に遊技球を到達させることが困難となるように前記可変手段が制御されるものであり、前記第2遊技状態は、前記可変手段が前記第1位置に可変している間に遊技球を到達させることが前記第1遊技状態よりも容易となるように前記可変手段が制御されるものである。
これにより、第1遊技状態においては可変手段によって物理的に第2入球手段への入球を抑制することができるという効果がある。
技術的思想4記載の遊技機によれば、技術的思想3記載の遊技機の奏する効果に加え、前記特定の発射強度で発射された遊技球が通過可能な位置に設けられている通過手段と、前記通過手段を遊技球が通過したことに基づいて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて、前記可変手段を所定期間、前記第2位置から前記第1位置へと可変させる可変制御手段と、を備え、前記可変手段は、前記通過手段を通過した遊技球のみが到達可能な位置に設けられているものであり、前記第1遊技状態は、前記特定の判別結果となってから前記可変手段が前記第1位置に可変されるまでの期間が、前記通過手段を通過した遊技球が前記可変手段に到達するまでに要する期間よりも長くなり易い期間となるように制御されるものであり、前記第2遊技状態は、前記特定の判別結果となってから前記可変手段が前記第1位置に可変されるまでの期間が、前記通過手段を通過した遊技球が前記可変手段に到達するまでに要する期間よりも短くなり易い期間となるように制御されるものである。
これにより、第1遊技状態において第2入球手段へと遊技球が入球することをより確実に抑制することができるという効果がある。
技術的思想5記載の遊技機によれば、技術的思想4記載の遊技機の奏する効果に加え、前記可変手段は、前記特定の発射強度で発射され、且つ、前記通過手段を通過しなかった遊技球が到達困難となるように構成されているので、通過手段を介さずに第2入球手段へと入球することを抑制することができるという効果がある。
In any of the above-mentioned gaming machines, the gaming machine γ3 is characterized in that the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Among them, as a basic configuration of the fused gaming machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming and displaying the identification information is provided, and a starting operation means (for example, an operation lever). The fluctuation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time elapses. A special gaming state generating means for generating a special gaming state advantageous to the player is provided on the condition that the definite identification information at the time of stopping is the specific identification information, the ball is used as the game medium, and the identification information is described. A game machine that requires a predetermined number of balls to start the dynamic display of the game, and is configured to pay out a large number of balls when a special game state occurs. "
<Others>
Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Among such gaming machines, there is one that aims to improve the interest of the player in the game by making it possible to set a plurality of states having different degrees of advantage for the player (for example, Patent Document 1: Japanese Patent Application Laid-Open No. 2001-). No. 038007).
However, there was a need for further improvement in interest.
The present technical idea is made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of improving a player's interest in playing a game.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 includes a first ball entering means provided at least at a position where a gaming ball launched with a specific firing intensity can enter, and the first ball entering. Based on the second ball entry means different from the means and the establishment of a predetermined setting condition, the game ball launched with the specific firing intensity is controlled so as to be difficult to enter the second ball entry means. A first gaming state, and a second gaming state in which a gaming ball launched with the specific firing intensity is controlled so as to be easier to enter the second ball entry means than the first gaming state. The game state setting means for setting one of a plurality of game states including at least one is provided.
The gaming machine of the technical idea 2 is the gaming machine described in the technical idea 1. In the gaming machine described in the technical idea 1, a gaming ball launched with a first firing intensity different from the specific firing intensity enters the second ball entry means. The first gaming state and the second gaming state are provided at a position where the ball can be obtained, and the game ball launched with the first firing intensity is difficult to enter into the second entering means. In the game state setting means, the game ball launched at the first game state, the second game state, and the first firing intensity is the second ball entry means. It is configured to be able to set a third gaming state controlled so as to facilitate entry into the ball, and one of a plurality of gaming states including at least one.
The gaming machine according to the technical idea 3 is provided at a position where the gaming ball launched with the specific firing intensity can reach in the gaming machine according to the technical idea 1 or 2, and the reached gaming ball enters the second slot. The first game is provided with variable means that can be changed to a first position that allows the ball to enter the ball means and a second position that makes it difficult for the reached game ball to enter the second ball means. The state is such that the variable means is controlled so that it is difficult to reach the game ball while the variable means is variable to the first position, and the second gaming state is the variable. The variable means is controlled so that it is easier to reach the game ball while the means is variable to the first position than in the first gaming state.
The gaming machine of the technical idea 4 is a passing means provided at a position where a gaming ball launched with the specific firing intensity can pass in the gaming machine described in the technical idea 3, and the passing means is used as a gaming ball. Based on the discriminant means that executes the discriminant based on the passage of the discriminator and the discriminant result of the discriminant means becomes a predetermined specific discriminant result, the variable means is moved from the second position for a predetermined period. A variable control means for varying to the first position is provided, and the variable means is provided at a position where only a gaming ball that has passed through the passing means can reach, and the first gaming state is The period from when the specific determination result is obtained until the variable means is changed to the first position is longer than the period required for the gaming ball that has passed through the passing means to reach the variable means. The second gaming state is controlled so as to be an easy period, and the period from the specific determination result to the variable of the variable means to the first position is the passing means. It is controlled so that the passed game ball tends to be shorter than the period required to reach the variable means.
The gaming machine according to the technical idea 5 is the gaming machine according to the technical idea 4, wherein the variable means is launched at the specific firing intensity, and a gaming ball that has not passed through the passing means becomes difficult to reach. It is configured as follows.
<Effect>
According to the gaming machine described in Technical Thought 1, the first ball entry means provided at least at a position where a game ball launched with a specific firing intensity can enter is different from the first ball entry means. A first game in which a gaming ball launched with the specific firing intensity is controlled so as to be difficult to enter the second entry means based on the establishment of the second entry means and a predetermined setting condition. A plurality of states including at least a state and a second game state in which a game ball launched with the specific firing intensity is controlled so as to be easier to enter the second ball entry means than the first game state. A game state setting means for setting one of the game states is provided.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in the technical idea 2, in addition to the effect of the gaming machine described in the technical idea 1, the second ball entry means is launched with a first firing intensity different from the specific firing intensity. The game ball is provided at a position where the ball can enter, and in the first game state and the second game state, the game ball launched with the first firing intensity is the second ball. The game state setting means is controlled so as to make it difficult to enter the means, and the game state setting means is a game ball launched with the first game state, the second game state, and the first firing intensity. Is configured to be able to set one of a plurality of gaming states including at least a third gaming state controlled so as to facilitate entry into the second ball entry means.
As a result, it is possible to launch the game ball with different firing intensities depending on the game state, so that there is an effect that the player's interest in the game can be improved.
According to the gaming machine described in Technical Thought 3, in addition to the effects of the gaming machine described in Technical Thought 1 or 2, the gaming ball launched at the specific firing intensity is provided at a reachable position and reached. A variable means that can be changed to a first position where the game ball can enter the second ball entry means and a second position where the reached game ball becomes difficult to enter the second ball entry means. In the first gaming state, the variable means is controlled so that it is difficult to reach the game ball while the variable means is variable to the first position. 2 In the gaming state, the variable means is controlled so that it is easier to reach the game ball while the variable means is variable to the first position than in the first gaming state.
This has the effect that, in the first gaming state, the variable means can physically suppress the entry of the ball into the second entry means.
According to the gaming machine described in the technical idea 4, in addition to the effect of the gaming machine described in the technical idea 3, the passing means provided at a position where the gaming ball launched with the specific firing intensity can pass. , The variable means is determined based on the discriminant means for executing the discriminant based on the passage of the gaming ball through the passing means and the discriminant result of the discriminating means having a predetermined specific discriminant result. A variable control means for variably changing from the second position to the first position for a period of time is provided, and the variable means is provided at a position where only a gaming ball that has passed through the passing means can reach. In the first gaming state, the period from when the specific determination result is obtained until the variable means is changed to the first position is until the gaming ball that has passed through the passing means reaches the variable means. The second gaming state is controlled so as to be a period that tends to be longer than the period required for the above, and the second gaming state is from the time when the specific determination result is obtained until the variable means is changed to the first position. The period is controlled so as to be a period in which the game ball that has passed through the passing means tends to be shorter than the period required for the gaming ball to reach the variable means.
This has the effect of more reliably suppressing the game ball from entering the second ball entry means in the first game state.
According to the gaming machine described in Technical Thought 5, in addition to the effect of the gaming machine described in Technical Thought 4, the variable means was launched at the specific firing intensity and did not pass through the passing means. Since the game ball is configured to be difficult to reach, there is an effect that it is possible to suppress the ball from entering the second ball entry means without going through the passing means.

10 パチンコ機(遊技機)
51 操作ハンドル(第7実施形態における操作手段)
64r 右第1入球口(第1入球手段)
67c 中央スルーゲート(通過手段)
1640 第2入球口(第2入球手段)
1640a 普通電動役物(可変手段)
S215 第7実施形態における特典遊技実行手段の一部
S303,S307 第7実施形態における判別手段
S706,S758 第7実施形態における判別情報取得手段
S906 判別手段
S920 可変制御手段
S1717 第7実施形態における特典遊技実行手段の一部
Z1391 遊技状態設定手段
10 Pachinko machine (game machine)
51 Operation handle (operation means in the seventh embodiment)
64r Right first ball entry port (first ball entry means)
67c Central through gate (passing means)
1640 2nd ball entry port (2nd ball entry means)
1640a Ordinary electric accessory (variable means)
S215 Part of the privilege game execution means in the 7th embodiment
S303, S307 Discrimination means in the 7th embodiment
S706, S758 Discrimination information acquisition means in the seventh embodiment S906 Discrimination means S920 Variable control means
S1717 Part of the privilege game execution means in the 7th embodiment Z1391 Game state setting means

Claims (1)

所定の取得条件の成立に基づいて判別情報を取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、
その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行することが可能な特典遊技実行手段と、を備えた遊技機において、
所定条件の成立に基づいて、遊技者に有利な第1状態を設定する第1状態設定手段と、
前記第1状態が設定された後で予め定められた第1回数の前記判別手段の判別に渡って連続して前記特定の判別結果とは異なる判別結果となったことに基づいて、前記第1状態よりも有利度合いが低い第2状態を設定する第2状態設定手段と、を備え
前記第1状態が設定された後の前記判別手段の判別の回数が、前記第1回数未満の第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、前記第1状態設定手段によって前記第1状態が設定される可能性が異なる構成であり、
前記遊技機は、
前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲と、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲とで、少なくとも回数の範囲を遊技者に対して把握させることが可能な特定の演出態様を少なくとも含む特定演出を実行する手段と、
前記第1状態において前記判別手段の判別が実行されたことに基づいて、前記第1状態が設定される期待度を遊技者が把握し得る所定演出態様を少なくとも含む演出を実行する手段と、
操作可能な操作手段と、を有し、
前記特典遊技が実行され得る判別が実行された後の所定期間において前記操作手段に対して特定の操作が行われた場合に、前記特典遊技が実行されなくなる構成であり、
前記第1状態が設定された後の前記判別手段の判別の回数が前記第2回数以下の回数の範囲において所定の実行条件が成立したことに基づいて、前記第2回数よりも多い回数であって前記第1回数以下の回数の範囲において前記第1状態設定手段によって前記第1状態が設定される期待度を示唆する演出を、前記第2回数以下の回数の範囲において実行可能であることを特徴とする遊技機。
Discrimination information acquisition means for acquiring discrimination information based on the establishment of predetermined acquisition conditions, and
A discrimination means that executes discrimination using the discrimination information acquired by the discrimination information acquisition means, and
In a gaming machine provided with a privilege game execution means capable of executing a privilege game advantageous to a player based on the discrimination result of the discrimination means becoming a specific discrimination result.
A first state setting means for setting a first state advantageous to the player based on the establishment of a predetermined condition,
After the first state is set, the first determination result is different from the specific determination result continuously over the determination of the determination means a predetermined number of times. A second state setting means for setting a second state having a lower degree of advantage than the state is provided .
The number of times of discrimination of the discriminating means after the first state is set is in the range of the number of times less than the first number of times and less than the second number of times, and the number of times more than the second number of times is the first number of times. Within the range of the following number of times, the possibility that the first state is set by the first state setting means is different.
The gaming machine is
The number of times the discriminating means is discriminated after the first state is set is in the range of the number of times of the second or less, and the number of times is greater than the second and is in the range of the number of times of the first or less. Then, a means for executing a specific effect including at least a specific effect mode capable of causing the player to grasp the range of at least the number of times, and
A means for executing an effect including at least a predetermined effect mode in which the player can grasp the expectation degree at which the first state is set based on the determination of the determination means being executed in the first state.
Has an operable operating means,
The configuration is such that when a specific operation is performed on the operating means in a predetermined period after the determination that the privilege game can be executed is executed, the privilege game is not executed.
The number of times the discrimination means is discriminated after the first state is set is larger than the second number based on the fact that the predetermined execution condition is satisfied in the range of the number of times equal to or less than the second number. the presentation suggesting the expectation that the first state is set, executable der Rukoto in the range of the number of following the second number by the first state setting means in the range of the number of following the first count Te A gaming machine featuring.
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