JP2020141831A5 - - Google Patents

Download PDF

Info

Publication number
JP2020141831A5
JP2020141831A5 JP2019040187A JP2019040187A JP2020141831A5 JP 2020141831 A5 JP2020141831 A5 JP 2020141831A5 JP 2019040187 A JP2019040187 A JP 2019040187A JP 2019040187 A JP2019040187 A JP 2019040187A JP 2020141831 A5 JP2020141831 A5 JP 2020141831A5
Authority
JP
Japan
Prior art keywords
effect
executed
drive operation
notice effect
drive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2019040187A
Other languages
Japanese (ja)
Other versions
JP2020141831A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2019040187A priority Critical patent/JP2020141831A/en
Priority claimed from JP2019040187A external-priority patent/JP2020141831A/en
Publication of JP2020141831A publication Critical patent/JP2020141831A/en
Publication of JP2020141831A5 publication Critical patent/JP2020141831A5/ja
Pending legal-status Critical Current

Links

Description

本発明の遊技機は、
変動演出を実行可能な演出制御手段を備える遊技機において、
前記変動演出での区間が、複数の演出区間に区分けされていて、
前記演出制御手段は、
前記複数の演出区間のうちの特定の演出区間において、第1予告演出を実行した後に、第2予告演出を実行可能であり、
前記第1予告演出の実行中に所定の演出手段を駆動させる第1駆動動作を実行可能であり、
前記第2予告演出の実行中に前記演出手段を駆動させる第2駆動動作を実行可能であり、
前記特定の演出区間で前記第1予告演出と前記第2予告演出とを実行する場合には、前記第1駆動動作を実行するための第1タイマシナリオと前記第2駆動動作を実行するための第2タイマシナリオとを並行に進行させつつ、
前記第1タイマシナリオに基づく第1駆動データにより前記第1駆動動作を実行して、前記第2タイマシナリオに基づく第2駆動データにより前記第2駆動動作を実行可能であることを特徴とする遊技機である。
The gaming machine of the present invention
In a gaming machine equipped with an effect control means capable of executing a variable effect,
The section in the variable effect is divided into a plurality of effect sections, and the section is divided into a plurality of effect sections.
The effect control means is
In a specific effect section among the plurality of effect sections, the second advance notice effect can be executed after the first advance notice effect is executed.
It is possible to execute the first drive operation for driving a predetermined effect means during the execution of the first notice effect.
It is possible to execute the second drive operation for driving the effect means during the execution of the second notice effect.
When the first notice effect and the second notice effect are executed in the specific effect section, the first timer scenario for executing the first drive operation and the second drive operation for executing the second drive operation are executed. While proceeding in parallel with the second timer scenario
A game characterized in that the first drive operation can be executed by the first drive data based on the first timer scenario, and the second drive operation can be executed by the second drive data based on the second timer scenario. It is a machine.

続いて、ノーマル用タイマシナリオ及びボレー用タイマシナリオに基づいて、20秒経過時点から30秒経過時点までは、待機データをサブドライブ基板162に出力する。これにより、ボール左右移動モータ92とボール上下移動モータ94が駆動しない。次に、30秒経過時点から40秒経過時点までは、ボレー用タイマシナリオにボレー用駆動データが含まれているのに対して、ノーマル用タイマシナリオに待機データが含まれている。そのため、演出制御用マイコン121は、30秒経過時点から40秒経過時点まで、ボレー用駆動出力データをサブドライブ基板162に逐次出力する。これにより、ボレー可動体駆動演出が実行される。 Subsequently, based on the normal timer scenario and the volley timer scenario, the standby data is output to the sub drive board 162 from the time when 20 seconds have elapsed to the time when 30 seconds have elapsed. As a result, the ball left-right movement motor 92 and the ball up-down movement motor 94 are not driven. Next, from the time when 30 seconds have passed to the time when 40 seconds have passed, the volley drive data is included in the volley timer scenario, while the standby data is included in the normal timer scenario. Therefore, the effect control microcomputer 121 sequentially outputs the volley drive output data to the sub drive board 162 from the time when 30 seconds have elapsed to the time when 40 seconds have elapsed. As a result, the volley movable body drive effect is executed.

Claims (1)

変動演出を実行可能な演出制御手段を備える遊技機において、
前記変動演出での区間が、複数の演出区間に区分けされていて、
前記演出制御手段は、
前記複数の演出区間のうちの特定の演出区間において、第1予告演出を実行した後に、第2予告演出を実行可能であり、
前記第1予告演出の実行中に所定の演出手段を駆動させる第1駆動動作を実行可能であり、
前記第2予告演出の実行中に前記演出手段を駆動させる第2駆動動作を実行可能であり、
前記特定の演出区間で前記第1予告演出と前記第2予告演出とを実行する場合には、前記第1駆動動作を実行するための第1タイマシナリオと前記第2駆動動作を実行するための第2タイマシナリオとを並行に進行させつつ、
前記第1タイマシナリオに基づく第1駆動データにより前記第1駆動動作を実行して、前記第2タイマシナリオに基づく第2駆動データにより前記第2駆動動作を実行可能であることを特徴とする遊技機。
In a gaming machine equipped with an effect control means capable of executing a variable effect,
The section in the variable effect is divided into a plurality of effect sections, and the section is divided into a plurality of effect sections.
The effect control means is
In a specific effect section among the plurality of effect sections, the second advance notice effect can be executed after the first advance notice effect is executed.
It is possible to execute the first drive operation for driving a predetermined effect means during the execution of the first notice effect.
It is possible to execute the second drive operation for driving the effect means during the execution of the second notice effect.
When the first notice effect and the second notice effect are executed in the specific effect section, the first timer scenario for executing the first drive operation and the second drive operation for executing the second drive operation are executed. While proceeding in parallel with the second timer scenario
A game characterized in that the first drive operation can be executed by the first drive data based on the first timer scenario, and the second drive operation can be executed by the second drive data based on the second timer scenario. Machine.
JP2019040187A 2019-03-06 2019-03-06 Game machine Pending JP2020141831A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019040187A JP2020141831A (en) 2019-03-06 2019-03-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019040187A JP2020141831A (en) 2019-03-06 2019-03-06 Game machine

Publications (2)

Publication Number Publication Date
JP2020141831A JP2020141831A (en) 2020-09-10
JP2020141831A5 true JP2020141831A5 (en) 2022-01-06

Family

ID=72354954

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019040187A Pending JP2020141831A (en) 2019-03-06 2019-03-06 Game machine

Country Status (1)

Country Link
JP (1) JP2020141831A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022085104A (en) * 2020-11-27 2022-06-08 株式会社平和 Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4819080B2 (en) * 2008-04-09 2011-11-16 株式会社三共 Game machine
JP4675392B2 (en) * 2008-04-17 2011-04-20 株式会社三共 Game machine
JP2009061261A (en) * 2008-07-02 2009-03-26 Daiman:Kk Game machine
JP5947339B2 (en) * 2014-06-30 2016-07-06 株式会社藤商事 Game machine
JP6093390B2 (en) * 2015-04-06 2017-03-08 京楽産業.株式会社 Game machine
JP2017205170A (en) * 2016-05-16 2017-11-24 株式会社藤商事 Game machine
JP7040779B2 (en) * 2019-03-06 2022-03-23 株式会社サンセイアールアンドディ Pachinko machine

Similar Documents

Publication Publication Date Title
JP2012105808A5 (en)
JP2009279164A5 (en)
JP2016179012A5 (en)
JP2016107067A5 (en)
JP2016193281A5 (en)
JP2020141831A5 (en)
JP2015195909A5 (en)
JP2015181728A5 (en)
JP2019122548A5 (en)
JP2015195910A5 (en)
JP2015195907A5 (en)
JP2015181727A5 (en)
JP2015177842A5 (en)
JP2016010568A5 (en)
JP2015195911A5 (en)
JP2016179013A5 (en)
JP2008200285A5 (en)
JP2018051006A5 (en)
JP2019051181A5 (en)
JP2018015553A5 (en)
JP2020156732A5 (en)
JP2019122547A5 (en)
JP2017086120A5 (en)
JP2019088506A5 (en)
JP2017164090A5 (en)