JP2020130594A - Game machine - Google Patents

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JP2020130594A
JP2020130594A JP2019027869A JP2019027869A JP2020130594A JP 2020130594 A JP2020130594 A JP 2020130594A JP 2019027869 A JP2019027869 A JP 2019027869A JP 2019027869 A JP2019027869 A JP 2019027869A JP 2020130594 A JP2020130594 A JP 2020130594A
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winning
opening
time
accessory
opening time
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JP7210317B2 (en
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芳充 近藤
Yoshimitsu Kondo
芳充 近藤
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

To provide a game machine improving taste of a game by a generator changing a winning rate of a specific winning hole according to time lapse.SOLUTION: A game machine includes: a generator 19, triggered by an operation-start winning, turning into an opened state in which game balls can flow; a V winning hole 170 allowing a part of the game balls flowing in the generator 19 to win; privilege assignment means producing a jackpot state in response to the winning of a game ball with respect to the V winning hole 170; a movable lid 179 changing a winning rate of the V winning hole 170: and opening time change means for changing a generator opening time, the transfer time of the generator 19 to the opened state, with an operation-start winning time defined as a reference. The movable lid 179 changes the winning rate of the V winning hole 170 according to a time lapse after the operation-start winning.SELECTED DRAWING: Figure 8

Description

本発明は、遊技機に関する。 The present invention relates to a game machine.

パチンコ遊技機等の遊技機の中には、例えば下記の特許文献1に記載された公知例のように、始動入賞した場合に役物を開放させる所謂羽根モノタイプの遊技機がある。羽根モノタイプの遊技機の分野では、この公知例のように、始動入賞に応じて抽選を行い、その抽選結果に応じて役物内の特定入賞口の入賞率を変化させたり、役物の開放状況を変化させる遊技機の提案がある。 Among the gaming machines such as pachinko gaming machines, there are so-called blade monotype gaming machines that release the accessory when the starting prize is won, for example, as in the known example described in Patent Document 1 below. In the field of wing monotype gaming machines, as in this known example, a lottery is performed according to the starting prize, and the winning rate of the specific winning opening in the accessory is changed according to the lottery result. There is a proposal for a game machine that changes the opening situation.

特開2002−136696号公報JP-A-2002-136696

上記のように特定入賞口の入賞率を変化させることで興趣は高まるが、入賞率の変化を規制する規則の下では、特定入賞口の入賞率を自由に変化させることが規則上、困難になる場合がある。仮に始動入賞後の時間経過に応じて特定入賞口の入賞率を変化させる構成が許容される規則であったとしても、このような構成を採用したのみでは、役物内にどれだけ遊技球が留まったかを遊技者が注視するに留まり、遊技の興趣を高めることが難しいという事情がある。 As mentioned above, changing the winning rate of the specific winning opening enhances the interest, but under the rules that regulate the change in the winning rate, it is difficult to freely change the winning rate of the specific winning opening. May become. Even if it is a rule that the winning rate of a specific winning opening is changed according to the passage of time after the starting winning, if only such a configuration is adopted, how many game balls are in the accessory. There are circumstances in which it is difficult for the player to keep an eye on whether or not he / she has stayed, and to enhance the interest of the game.

本発明は、上記事情に鑑み、時間経過に応じて特定入賞口の入賞率が変化する役物によって遊技の興趣が高められた遊技機を提供するものである。 In view of the above circumstances, the present invention provides a gaming machine in which the interest of the game is enhanced by a character whose winning rate of a specific winning opening changes with the passage of time.

本発明の遊技機では、役物に遊技球が流入可能になる所定の条件が満たされた後の経過時間に応じて特定入賞口の入賞率が変化する。さらに、この遊技機では、所定の条件が満たされた時点を基準とした役物の開放状態への移行時点である役物開放時期が変化する。本発明の遊技機では、役物が開放状態になる役物開放時期の設定と、特定入賞口の入賞率の経時変化と、の組合せに応じて、特定入賞口への入賞率が変化する。 In the game machine of the present invention, the winning rate of the specific winning opening changes according to the elapsed time after the predetermined condition that the game ball can flow into the accessory is satisfied. Further, in this game machine, the accessory opening time, which is the transition time to the accessory opening state based on the time when a predetermined condition is satisfied, changes. In the gaming machine of the present invention, the winning rate to the specific winning opening changes according to the combination of the setting of the opening time of the winning part in which the accessory is opened and the change over time of the winning rate of the specific winning opening.

このように本発明の遊技機は、所定の条件が満たされた後の時間経過に応じて特定入賞口の入賞率が変化する役物によって遊技の興趣が高められた遊技機である。 As described above, the gaming machine of the present invention is a gaming machine in which the interest of the game is enhanced by the accessory whose winning rate of the specific winning opening changes according to the passage of time after the predetermined condition is satisfied.

実施例1における、パチンコ遊技機を示す正面図。The front view which shows the pachinko game machine in Example 1. FIG. 実施例1における、役物を示す説明図((a)ワープ孔の閉鎖状態、(b)ワープ孔の開放状態。)。Explanatory drawing which shows the accessory in Example 1 ((a) closed state of warp hole, (b) open state of warp hole). 実施例1における、V入賞口に設けられた可動蓋の説明図。The explanatory view of the movable lid provided in the V winning opening in Example 1. FIG. 実施例1における、パチンコ遊技機の電気的な構成を示すブロック図。The block diagram which shows the electrical structure of the pachinko gaming machine in Example 1. FIG. 実施例1における、V入賞時の演出画面を示す正面図。The front view which shows the production screen at the time of V winning in Example 1. FIG. 実施例1における、大当り中の演出画面を示す正面図。The front view which shows the effect screen during a big hit in Example 1. FIG. 実施例1における、始動入賞時の動作を例示するタイムチャート図。FIG. 5 is a time chart diagram illustrating an operation at the time of starting winning in the first embodiment. 実施例1における、V入賞口の入賞率の説明図。The explanatory view of the winning rate of the V winning opening in Example 1. FIG. 実施例1における、始動入賞後の演出画面の一例を示す図。The figure which shows an example of the production screen after the start winning a prize in Example 1. FIG. 実施例1における、始動入賞後の演出画面の一例を示す図。The figure which shows an example of the production screen after the start winning a prize in Example 1. FIG.

本発明の実施の形態につき、以下の実施例を用いて具体的に説明する。
(実施例1)
本例は、特定入賞口の一例であるV入賞口170に遊技球が入賞したときに大当りを発生させる、羽根モノと呼ばれるパチンコ遊技機(遊技機)1に関する例である。このパチンコ遊技機1の遊技上の特徴は、V入賞口170の入賞期待度が変動する点にある。この内容について図1〜図10を参照して説明する。
Embodiments of the present invention will be specifically described with reference to the following examples.
(Example 1)
This example is an example relating to a pachinko gaming machine (game machine) 1 called a wing mono, which generates a big hit when a game ball wins a prize in the V winning opening 170, which is an example of a specific winning opening. A game feature of the pachinko gaming machine 1 is that the winning expectation of the V winning opening 170 fluctuates. This content will be described with reference to FIGS. 1 to 10.

図1のパチンコ遊技機1は、遊技媒体である遊技球を遊技領域130に向けて発射することにより遊技される遊技機である。パチンコ遊技機1の前面では、遊技者に対面するように遊技盤13が設けられ、その遊技盤13の表面側に遊技領域130が形成されている。遊技領域130の下側には、遊技球を発射装置(図4中の符号242)に供給する上皿135、及び上皿135に収容しきれなくなった遊技球を蓄える下皿137が設けられている。上皿135の右下には、遊技球を発射するために遊技者が操作する操作ハンドル15が設けられている。 The pachinko gaming machine 1 of FIG. 1 is a gaming machine that is played by firing a gaming ball, which is a gaming medium, toward a gaming area 130. On the front surface of the pachinko gaming machine 1, a gaming board 13 is provided so as to face the player, and a gaming area 130 is formed on the surface side of the gaming board 13. On the lower side of the game area 130, an upper plate 135 for supplying the game balls to the launching device (reference numeral 242 in FIG. 4) and a lower plate 137 for storing the game balls that cannot be accommodated in the upper plate 135 are provided. There is. At the lower right of the upper plate 135, an operation handle 15 operated by the player to launch the game ball is provided.

遊技領域130(図1)は、遊技媒体である遊技球が流下する領域である。遊技領域130は、遊技球が転動するステージ195を設けた役物19を中心として構成されている。役物19は、両外側に可動羽根199が取り付けられた樹脂製のロの字状の枠体191を含んで構成されている。 The game area 130 (FIG. 1) is an area in which a game ball, which is a game medium, flows down. The game area 130 is configured around an accessory 19 provided with a stage 195 on which the game ball rolls. The accessory 19 is configured to include a resin square-shaped frame 191 with movable blades 199 attached to both outer sides.

役物19(図2)の枠体191の両外側の側面には、遊技球を流入させるための切欠き孔であって、可動羽根199が開いたときに開放されるワープ孔192が穿設されている。枠体191の相互に対面する内側面には、遊技球の出口であるワープルート出口193が開口している。ワープルート出口193は、ワープ孔192に流入した後、図示しないワープルート(案内通路)を経由してきた遊技球であるワープ球がステージ195に転がり出る出口である。 A warp hole 192, which is a notch hole for allowing a game ball to flow in and is opened when the movable blade 199 is opened, is formed on both outer side surfaces of the frame body 191 of the accessory 19 (FIG. 2). Has been done. A warp route outlet 193, which is an exit of a game ball, is opened on the inner surfaces of the frame 191 facing each other. The warp route exit 193 is an exit in which a warp ball, which is a game ball that has passed through a warp route (guide passage) (not shown) after flowing into the warp hole 192, rolls out to the stage 195.

可動羽根199は、枠体191の外側面に沿う状態(図2(a))と、枠体191の両外側に回動した状態(同図(b))と、に切替可能である。同図(a)のように可動羽根199が枠体191の外側面に沿うように位置すると、ワープ孔192が閉鎖され、ワープルートに遊技球が流入できない閉鎖状態となる。一方、同図(b)のように可動羽根199が両外側に回動するとワープ孔192が開放され、ワープルートを経由して役物19に遊技球が流入可能な開放状態となる。 The movable blade 199 can be switched between a state along the outer surface of the frame body 191 (FIG. 2A) and a state of being rotated to both outer sides of the frame body 191 (FIG. 2B). When the movable blade 199 is positioned along the outer surface of the frame body 191 as shown in FIG. 3A, the warp hole 192 is closed, and the game ball cannot flow into the warp route. On the other hand, as shown in FIG. 3B, when the movable blade 199 rotates outward on both sides, the warp hole 192 is opened, and the game ball can flow into the accessory 19 via the warp route.

枠体191の内側の奥まった位置には、図1〜図3のごとく、液晶表示部190の表示画面が配置され、この表示画面の下側には、遊技者側に向けて垂れてワープ球が転がり落ちるスロープ状のステージ195が設けられている。ワープルートからこのステージ195に転がり出たワープ球の進行方向は、ほぼ水平に進むものからほぼ真下(手前側)に進むものまで様々である。さらに、このステージ195には、障害物195Bが立設されている。ステージ195に転がり出たワープ球は障害物195Bにぶつかって進行方向を変えながら手前側に転がり落ちる。 As shown in FIGS. 1 to 3, a display screen of the liquid crystal display unit 190 is arranged at a recessed position inside the frame 191. At the lower side of this display screen, a warp ball that hangs down toward the player side. A slope-shaped stage 195 is provided on which the vehicle rolls down. The direction of travel of the warp ball that has rolled from the warp route to this stage 195 varies from one that travels almost horizontally to one that travels almost directly below (front side). Further, an obstacle 195B is erected on this stage 195. The warp ball that has rolled out to the stage 195 hits the obstacle 195B and rolls down to the front side while changing the direction of travel.

ステージ195のワープ球は、最終的に手前側の入賞口17に入賞する。この入賞口17は、ステージ195の左右方向に沿う溝状に形成されている。溝状の入賞口17(図3)は、仕切り171によって区切られた中央のV入賞口170と、V入賞口170の両側に形成されたハズレ入賞口173と、に区画されている。V入賞口170は、大当りの契機となる特定入賞口の一例である。なお、ハズレ入賞口173に入賞したときの特典は、5個の遊技球の払出のみとなっているが、例えばワープ孔192に流入したことを検知して遊技玉の払出を行う等すれば、何ら特典を与えない構成も想定できる。 The warp ball of stage 195 finally wins the winning opening 17 on the front side. The winning opening 17 is formed in a groove shape along the left-right direction of the stage 195. The groove-shaped winning opening 17 (FIG. 3) is divided into a central V winning opening 170 separated by a partition 171 and a lost winning opening 173 formed on both sides of the V winning opening 170. The V winning opening 170 is an example of a specific winning opening that triggers a big hit. It should be noted that the privilege when winning the lost winning opening 173 is only the payout of 5 game balls, but for example, if it is detected that the warp hole 192 has flowed in and the game balls are paid out, etc. It is possible to assume a configuration that does not give any benefits.

左右一対の仕切り171の上面の高さは、図3のごとく、ステージ195と面一ではなく、ステージ195よりも一段低くなっている。仕切り171の上面は、入賞口17よりも浅底の溝171Mの底面をなしている。仕切り171の上面側には、可動部材の一例をなす可動蓋179が取り付けられている。この可動蓋179は、後述する駆動モータ(図4中のV入賞口モータ225)の駆動力によって、入賞口17の溝方向に沿って進退可能である。左右一対の可動蓋179は、外側に向けて低くなる滑り台のような断面三角形状をなしている。可動蓋179は内側が最大高さとなっており、その高さは、上記の浅底の溝171Mの溝深さと略一致している。可動蓋179に載った遊技球は、滑り台のような斜面に沿って外側のハズレ入賞口173に誘導される可能性が高くなっている。可動蓋179は、左右一対が対称動作を実行し、3段階の位置に変位する。可動蓋179の位置によって、V入賞口170の開口幅が変化し、V入賞口170の入賞率が変動する。なお、可動蓋179の3段階の位置等については、図8を参照して後で説明する。 As shown in FIG. 3, the height of the upper surface of the pair of left and right partitions 171 is not flush with the stage 195, but is one step lower than the stage 195. The upper surface of the partition 171 forms the bottom surface of the groove 171M which is shallower than the winning opening 17. A movable lid 179, which is an example of a movable member, is attached to the upper surface side of the partition 171. The movable lid 179 can move forward and backward along the groove direction of the winning opening 17 by the driving force of the driving motor (V winning opening motor 225 in FIG. 4) described later. The pair of left and right movable lids 179 have a triangular cross-section like a slide that is lowered toward the outside. The movable lid 179 has a maximum height on the inside, and the height is substantially the same as the groove depth of the shallow groove 171M described above. The game ball mounted on the movable lid 179 is more likely to be guided to the outer loss winning opening 173 along a slope such as a slide. A pair of left and right movable lids 179 perform symmetrical operations and are displaced in three stages. Depending on the position of the movable lid 179, the opening width of the V winning opening 170 changes, and the winning rate of the V winning opening 170 changes. The positions of the movable lid 179 in three stages will be described later with reference to FIG.

役物19の下側には、第1始動口11及び第2始動口12が配置されている。第1始動口11は、役物19の真下に1つ配置され、第2始動口12は、第1始動口11の左右両側に配置されている。遊技領域130の最下部には、入賞することなく流下した遊技球を回収するためのアウト孔138が開口している。さらに、アウト孔138の上側、第1始動口11との間隙に当たるスペースには、大当り中のラウンド処理により開放される大入賞口16が配置されている。 A first starting port 11 and a second starting port 12 are arranged below the accessory 19. One first starting port 11 is arranged directly below the accessory 19, and two second starting ports 12 are arranged on both the left and right sides of the first starting port 11. At the bottom of the game area 130, an out hole 138 for collecting the game balls that have flowed down without winning a prize is opened. Further, in the space above the out hole 138 and in the gap between the first starting port 11 and the first starting port 11, a large winning opening 16 opened by a round process during a big hit is arranged.

第1始動口11及び第2始動口12は、役物19が備える可動羽根199の開放動作の契機となる入賞口である。第1始動口11に遊技球が入賞(始動入賞)すると可動羽根199が1回、第2始動口12に遊技球が入賞(始動入賞)すると可動羽根199が2回動作し、ワープ孔192が開放される。なお、始動入賞が発生した後、可動羽根199の回動に応じて役物19が開放状態に移行する時点である役物開放時期は、後述する開放時期抽選により決定される。 The first starting port 11 and the second starting port 12 are winning ports that trigger the opening operation of the movable blade 199 included in the accessory 19. When the game ball wins the first starting port 11 (starting prize), the movable blade 199 operates once, and when the game ball wins the second starting port 12 (starting prize), the movable blade 199 operates twice, and the warp hole 192 Be released. It should be noted that the opening time of the accessory 19 at which the accessory 19 shifts to the open state according to the rotation of the movable blade 199 after the start winning is generated is determined by the opening time lottery described later.

次に、パチンコ遊技機1の電気的な構成について、図4を参照して説明する。パチンコ遊技機1は、主制御部20を中心として構成されている。主制御部20に対しては、遊技球を払い出す払出機構部231を制御する払出制御部23、遊技球の発射装置242を制御する発射制御部241、表示や効果音による遊技演出を制御する演出制御部25、始動入賞を検出する第1及び第2始動センサ211・212、V入賞口170への入賞球を検出するV入賞センサ213、大入賞口16への入賞球を検出する大入賞センサ214、役物の可動羽根199を駆動する羽根ソレノイド221、大入賞口16を開放させる大入賞口ソレノイド224、V入賞口170の可動蓋179を駆動するV入賞口モータ225、電力供給のための電源回路部228等が電気的に接続されている。なお、演出制御部25には、スピーカー131を駆動するアンプ251や装飾ランプ部136が電気的に接続されているほか、液晶表示部190を制御する表示制御部26が通信可能に接続されている。 Next, the electrical configuration of the pachinko gaming machine 1 will be described with reference to FIG. The pachinko gaming machine 1 is configured around a main control unit 20. For the main control unit 20, the payout control unit 23 that controls the payout mechanism unit 231 that pays out the game ball, the launch control unit 241 that controls the launch device 242 of the game ball, and the game effect by the display and the sound effect are controlled. The effect control unit 25, the first and second start sensors 211 and 212 for detecting the start winning, the V winning sensor 213 for detecting the winning ball to the V winning opening 170, and the large winning ball for detecting the winning ball for the large winning opening 16. Sensor 214, blade solenoid 221 that drives the movable blade 199 of the accessory, large prize opening solenoid 224 that opens the large winning opening 16, V winning opening motor 225 that drives the movable lid 179 of the V winning opening 170, for power supply The power supply circuit unit 228 and the like are electrically connected. The amplifier 251 that drives the speaker 131 and the decorative lamp unit 136 are electrically connected to the effect control unit 25, and the display control unit 26 that controls the liquid crystal display unit 190 is communicably connected to the effect control unit 25. ..

図4に示す主制御部20は、CPU201、記憶素子であるROM202・RAM203、入出力インタフェースをなすI/O部204、乱数を発生する乱数発生部206、抽選用乱数を抽出する乱数抽出部205等を備えている。
ROM202は、CPU201に実行させる各種の処理プログラムを記憶しているほか、前記開放時期抽選に用いられる抽選テーブル等を記憶している。開放時期抽選用の抽選テーブルでは、乱数発生部206が発生し乱数抽出部205によって抽出された抽選用乱数を照合可能である。
The main control unit 20 shown in FIG. 4 includes a CPU 201, a storage element ROM 202 / RAM 203, an I / O unit 204 forming an input / output interface, a random number generation unit 206 for generating random numbers, and a random number extraction unit 205 for extracting random numbers for lottery. Etc. are provided.
The ROM 202 stores various processing programs to be executed by the CPU 201, and also stores a lottery table and the like used for the opening time lottery. In the opening time lottery table, the random number generation unit 206 is generated and the lottery random numbers extracted by the random number extraction unit 205 can be collated.

開放時期抽選用の抽選テーブルは、始動入賞を契機として役物19が開放状態に移行する時点である役物開放時期を決定するための抽選テーブルである。開放時期抽選テーブルでは、第1〜第3のパターンの役物開放時期に対応する当選乱数がハズレなしで規定されている。第1のパターンは、役物開放時期が始動入賞の2秒後のパターンである。第2のパターンは同4秒後のパターンであり、第3のパターンは同9秒後のパターンである。開放時期抽選による各パターンの振分確率は、第1のパターンが60%、第2のパターンが30%、第3のパターンが10%となっている。詳しくは後述するが、役物開放時期が遅くなる第3のパターンが最も有利なパターンである。 The lottery table for the opening time lottery is a lottery table for determining the opening time of the character, which is the time when the character 19 shifts to the open state with the start winning prize. In the opening time lottery table, the winning random numbers corresponding to the first to third patterns of opening time of the accessory are defined without loss. The first pattern is a pattern in which the opening time of the accessory is 2 seconds after the start winning. The second pattern is the pattern after 4 seconds, and the third pattern is the pattern after 9 seconds. The distribution probability of each pattern by the opening time lottery is 60% for the first pattern, 30% for the second pattern, and 10% for the third pattern. As will be described in detail later, the third pattern in which the opening time of the accessory is delayed is the most advantageous pattern.

パチンコ遊技機1は、以下の各手段としての機能を備えている。
(1)特典付与手段:V入賞口170への遊技球の入賞(V入賞)に応じて遊技者に特典を与える手段であり、主制御部20により実現される。本例では、特典として、特別状態である大当りの発生を例示する。
(2)入賞率変更手段:V入賞口170への遊技球の入賞率を変更する手段であり、可動蓋179とV入賞口モータ225との組合せにより実現される。
(3)開放時期変更手段:所定の条件が満たされた時点を基準とした役物19の開放状態への移行時点である役物開放時期を変更する手段であり、主制御部20により実現される。所定の条件として、第1始動口11及び第2始動口12への入賞(始動入賞)が設定されている。
(4)開放時期抽選手段:役物開放時期を抽選により決定するための手段であり、主制御部20により実現される。
(5)演出手段:決定された役物開放時期に対応する演出を実行する手段であり、液晶表示部190により実現される。
The pachinko gaming machine 1 has the following functions as various means.
(1) Benefit granting means: A means for giving a privilege to a player according to a winning of a game ball to the V winning opening 170 (V winning), which is realized by the main control unit 20. In this example, as a privilege, the occurrence of a big hit, which is a special state, is illustrated.
(2) Winning rate changing means: A means for changing the winning rate of a game ball to the V winning opening 170, which is realized by a combination of a movable lid 179 and a V winning opening motor 225.
(3) Opening time changing means: A means for changing the opening time of the accessory, which is the time when the accessory 19 shifts to the open state based on the time when a predetermined condition is satisfied, and is realized by the main control unit 20. To. As a predetermined condition, a prize (starting prize) for the first starting port 11 and the second starting port 12 is set.
(4) Opening time lottery means: A means for determining the opening time of the accessory by lottery, which is realized by the main control unit 20.
(5) Directing means: A means for executing a directing corresponding to a determined opening time of the accessory, which is realized by the liquid crystal display unit 190.

以上のような構成のパチンコ遊技機1の基本的な遊技の流れについて説明する。
パチンコ遊技機1は、操作ハンドル15を操作し、遊技領域130に遊技球を打ち込むことで遊技が行われる。遊技領域130を流下する遊技球が第1始動口11あるいは第2始動口12に流入すると始動入賞が発生し、その後、役物開放時期に到達したときに可動羽根199(役物19)の開放動作が行われる。可動羽根199が開放動作を行うと枠体191の側面に設けられたワープ孔192が開口し、役物19に遊技球が流入可能な開放状態となる。なお、上記の通り、役物開放時期は、始動入賞を契機として実行される開放時期抽選により決定される。
The basic game flow of the pachinko gaming machine 1 having the above configuration will be described.
The pachinko gaming machine 1 operates the operation handle 15 and hits a gaming ball into the gaming area 130 to play a game. When the game ball flowing down the game area 130 flows into the first starting port 11 or the second starting port 12, a starting prize is generated, and then, when the accessory opening time is reached, the movable blade 199 (accessory 19) is opened. The operation is performed. When the movable blade 199 is opened, the warp hole 192 provided on the side surface of the frame 191 is opened, and the game ball can flow into the accessory 19 in an open state. As described above, the opening time of the accessory is determined by the opening time lottery that is executed when the starting prize is won.

ワープ孔192を介して役物19に流入した遊技球は、ワープ球となって枠体191の内部に形成された図示しないワープルートを経由し、枠体191の内側面のワープルート出口193からステージ195に転がり出る。前下がりに傾斜するステージ195に転がり出たワープ球は、障害物195Bにぶつかりながら手前側の入賞口17に入賞する。上記のごとく、この入賞口17は、大当りの契機となるV入賞口170と、ハズレ入賞口173と、に区画されている。ワープ球は、V入賞口170、及びハズレ入賞口173のいずれかに入賞する。なお、V入賞口170の入賞率は、可動蓋179の位置によって変動する。可動蓋179は、始動入賞後の経過時間に応じて入賞率が高くなるように3段階の位置に変位する(図8を参照して後述する。)。 The game ball that has flowed into the accessory 19 through the warp hole 192 becomes a warp ball and passes through a warp route (not shown) formed inside the frame body 191 from the warp route exit 193 on the inner surface of the frame body 191. Roll on stage 195. The warp ball that rolls out on the stage 195, which slopes downward, hits the obstacle 195B and wins a prize in the winning opening 17 on the front side. As described above, the winning opening 17 is divided into a V winning opening 170, which triggers a big hit, and a lost winning opening 173. The warp ball wins in either the V winning opening 170 or the losing winning opening 173. The winning rate of the V winning opening 170 varies depending on the position of the movable lid 179. The movable lid 179 is displaced to three stages so that the winning rate increases according to the elapsed time after the starting winning (described later with reference to FIG. 8).

V入賞口170への入賞が発生した場合に、遊技者側に有利な特別状態である大当りが発生する。この大当りは、大入賞口16が開放されるラウンド処理が繰り返される遊技状態である。大当りでは、大入賞口16が開放されるラウンド処理が10回繰り返して実行される。1回のラウンド処理は、30秒経過するか、入賞個数が10個に到達すると終了する。 When a prize is given to the V winning opening 170, a big hit, which is a special state advantageous to the player side, occurs. This jackpot is a gaming state in which the round process in which the jackpot 16 is opened is repeated. In the big hit, the round process in which the big winning opening 16 is opened is repeatedly executed 10 times. One round process ends when 30 seconds have passed or when the number of winnings reaches 10.

V入賞口170への入賞の発生時には、図5のごとく、「V入賞!!」のメッセージと共に、大当り中のラウンド処理の実行回数(同図では10ラウンド)を報知する演出画面が液晶表示部190の表示画面に表示される。また、大当りの発生中では、図6のごとく「大当り」のメッセージと共に、大当りに関する情報を報知する演出画面が液晶表示部190の表示画面に表示される。同図中に例示する大当りに関する情報は、左側から、終了ラウンド数、現在のラウンド数、そのときのラウンドでの入賞個数である。その後、大当り中のラウンド処理の実行回数が終了ラウンド数に到達すると、大当りが終了する。 When a prize is generated in the V winning opening 170, as shown in FIG. 5, a liquid crystal display unit displays a production screen that informs the number of round processes executed during the jackpot (10 rounds in the figure) along with the message "V winning !!" It is displayed on the display screen of 190. Further, during the occurrence of a big hit, as shown in FIG. 6, an effect screen for notifying information about the big hit is displayed on the display screen of the liquid crystal display unit 190 together with the message of "big hit". The information on the jackpot illustrated in the figure is the number of finished rounds, the current number of rounds, and the number of winnings in the round at that time, from the left side. After that, when the number of executions of the round processing during the big hit reaches the number of end rounds, the big hit ends.

本例のパチンコ遊技機1の遊技は、始動入賞の後、V入賞が発生するまでの動作に特徴がある。パチンコ遊技機1の遊技では、上記の役物開放時期を決定する開放時期抽選と、始動入賞後の経過時間に応じてV入賞口170の入賞率が高まる制御と、の組合せにより、V入賞口170の入賞期待度に差が生み出されて遊技の興趣が高められている。この内容について、図7のタイミングチャートを参照して説明する。 The game of the pachinko gaming machine 1 of this example is characterized in the operation from the start winning to the occurrence of the V winning. In the game of the pachinko game machine 1, the V winning opening is combined with the opening time lottery that determines the opening timing of the above-mentioned accessory and the control that the winning rate of the V winning opening 170 increases according to the elapsed time after the start winning. A difference is created in the expected degree of winning 170, and the interest of the game is enhanced. This content will be described with reference to the timing chart of FIG.

図7は、丸囲み1で示す始動入賞の時点を起点としたタイミングチャートである。同図(a)〜(c)は、第1〜第3のパターンの役物開放時期に対応している。同図(a)は、役物開放時期が始動入賞の2秒後という第1のパターンに対応し、同図(b)は、役物開放時期が始動入賞の4秒後という第2のパターンに対応し、同図(c)は、役物開放時期が始動入賞の9秒後という第3のパターンに対応している。 FIG. 7 is a timing chart starting from the time of the start winning prize shown in the circle 1. FIGS. (A) to (c) correspond to the opening time of the accessory in the first to third patterns. The figure (a) corresponds to the first pattern in which the character opening time is 2 seconds after the start prize, and the figure (b) corresponds to the second pattern in which the character release time is 4 seconds after the start prize. Corresponding to the above, FIG. 3C corresponds to the third pattern in which the opening time of the accessory is 9 seconds after the start winning.

図7(a)〜(c)は、始動入賞のタイミング、V入賞口170の入賞率の経時変化(同図中のV入賞口)、可動羽根199の開放動作のタイミング(同図中の羽根開放)を表している。同図中、始動入賞の「ON」は、始動入賞の発生に対応し、羽根開放の「開放」は開放動作の実行中に対応している。V入賞口の「通常」、「向上1」、「向上2」は、V入賞口170の入賞率の度合いを表し、「通常」→「向上1」→「向上2」の順番で入賞率が高くなっている。 7 (a) to 7 (c) show the timing of starting winning, the change over time in the winning rate of the V winning opening 170 (V winning opening in the figure), and the timing of the opening operation of the movable blade 199 (the blade in the figure). Open). In the figure, "ON" of the starting prize corresponds to the occurrence of the starting winning, and "opening" of the blade opening corresponds to the execution of the opening operation. "Normal", "Improvement 1", and "Improvement 2" of the V winning opening represent the degree of winning rate of the V winning opening 170, and the winning rate is in the order of "Normal" → "Improvement 1" → "Improvement 2". It's getting higher.

図7中のV入賞口の「通常」、「向上1」、「向上2」は、図8に示す可動蓋179の位置に対応している。「通常」は、左右一対の可動蓋179が遊技球1個分に近い隙間を空けて対向する図8(a)の状態に対応し、通常の入賞率を表している。「向上1」は、左右一対の可動蓋179が外側に変位して、V入賞口170の開口幅が広くなった同図(b)の状態に対応し、高くなった入賞率を表している。「向上2」は、左右一対の可動蓋179が外側限度まで変位して、V入賞口170の開口幅が最大になった同図(c)の状態に対応し、最大になった入賞率を表している。 The “normal”, “improvement 1”, and “improvement 2” of the V winning openings in FIG. 7 correspond to the positions of the movable lid 179 shown in FIG. “Normal” corresponds to the state of FIG. 8A in which a pair of left and right movable lids 179 face each other with a gap close to one game ball, and represents a normal winning rate. “Improvement 1” represents a higher winning rate corresponding to the state of FIG. 6B in which the pair of left and right movable lids 179 are displaced outward and the opening width of the V winning opening 170 is widened. .. "Improvement 2" corresponds to the state shown in FIG. 6 where the pair of left and right movable lids 179 are displaced to the outer limit and the opening width of the V winning opening 170 is maximized, and the maximum winning rate is obtained. Represents.

図7(a)〜(c)における丸囲み数字1〜5は、イベントの発生時点を示している。丸囲み数字1は、始動入賞の時点を示している。丸囲み数字2は、可動羽根199の開放動作の実行時点を示している。丸囲み数字3は、V入賞口170の入賞率が「通常」から「向上1」に移行する時点を示している。丸囲み数字4は、V入賞口170の入賞率が「向上1」から「向上2」に移行する時点を示している。丸囲み数字5は、V入賞口170の入賞率が「向上2」から「通常」に復帰する時点を示している。同図の通り、本例では、始動入賞から5秒までが「通常」、5秒から10秒までが「向上1」、10秒から15秒までが「向上2」である。なお、V入賞口170が「通常」→「向上1」→「向上2」までの一連の動作を完了するのに15秒を要するが、動作完了前の始動入賞は可動羽根199やV入賞口170の制御等の契機にはならない。入賞に応じた払出しが行われる一方、可動羽根199の回動動作等の契機としての始動入賞はキャンセルされる。 The circled numbers 1 to 5 in FIGS. 7 (a) to 7 (c) indicate the time when the event occurs. The circled number 1 indicates the time of starting winning. The circled number 2 indicates the execution time point of the opening operation of the movable blade 199. The circled number 3 indicates the time when the winning rate of the V winning opening 170 shifts from “normal” to “improvement 1”. The circled number 4 indicates the time when the winning rate of the V winning opening 170 shifts from “improvement 1” to “improvement 2”. The circled number 5 indicates the time when the winning rate of the V winning opening 170 returns from “improvement 2” to “normal”. As shown in the figure, in this example, 5 seconds from the start winning is "normal", 5 to 10 seconds is "improvement 1", and 10 to 15 seconds is "improvement 2". It takes 15 seconds for the V winning opening 170 to complete a series of operations from "normal" → "improvement 1" → "improvement 2", but the starting prize before the operation is completed is the movable blade 199 or the V winning opening. It does not trigger the control of 170. While the payout is made according to the winning prize, the starting winning prize triggered by the rotational operation of the movable blade 199 is canceled.

役物開放時期として第1のパターン(2秒後)が決定された場合、図7(a)のごとく、始動入賞の2秒後に可動羽根199による開放動作が実行されて、役物19が開放状態となる。この時点では、V入賞口170が「通常」の状態にある(図8(a)の状態)。そのため、役物19に流入したワープ球がV入賞口170に入賞する可能性は低くなっている。このように役物開放時期が2秒後である第1のパターンは、V入賞の期待度が低いパターンになっている。 When the first pattern (2 seconds later) is determined as the opening time of the accessory, as shown in FIG. 7A, the opening operation by the movable blade 199 is executed 2 seconds after the start winning, and the accessory 19 is released. It becomes a state. At this point, the V winning opening 170 is in the "normal" state (state of FIG. 8A). Therefore, the possibility that the warp ball that has flowed into the accessory 19 will win the V winning opening 170 is low. In this way, the first pattern in which the opening time of the accessory is 2 seconds later is a pattern in which the expectation of V prize is low.

図7(a)の第1のパターンの場合、始動入賞後、可動羽根199が開放動作を実行するまでの経過時間は2秒と短い。そのため、第1のパターンの場合には、液晶表示部190を利用する特別な演出は実行されない。勿論、第1のパターンであっても障害物195Bに衝突すること等により遊技玉がステージ上に長期間滞ることでV入賞口170の入賞率が高まる可能性もある。 In the case of the first pattern of FIG. 7A, the elapsed time from the start winning to the movable blade 199 executing the opening operation is as short as 2 seconds. Therefore, in the case of the first pattern, a special effect using the liquid crystal display unit 190 is not executed. Of course, even in the first pattern, there is a possibility that the winning rate of the V winning opening 170 may increase because the game ball stays on the stage for a long time due to collision with the obstacle 195B or the like.

役物開放時期として第2のパターン(4秒後)が決定された場合、図7(b)のごとく、始動入賞の4秒後に可動羽根199による開放動作が実行されて、役物19が開放状態となる。そして、この開放動作の1秒後には、V入賞口170が「通常」から「向上1」の状態に移行する(図8(b)の状態。)。第2のパターンでは、ワープルートを経由してワープルート出口193に転がり出た遊技球がステージ195上を転動している間に、V入賞口170が「向上1」の状態に移行することを期待できる。そのため、図7(a)の第1のパターンの場合よりも、V入賞口170の入賞期待度が高くなる。 When the second pattern (4 seconds later) is determined as the opening time of the accessory, as shown in FIG. 7B, the opening operation by the movable blade 199 is executed 4 seconds after the start winning, and the accessory 19 is released. It becomes a state. Then, one second after this opening operation, the V winning opening 170 shifts from the "normal" state to the "improvement 1" state (the state shown in FIG. 8B). In the second pattern, the V winning opening 170 shifts to the "improvement 1" state while the game ball that has rolled out to the warp route exit 193 via the warp route is rolling on the stage 195. Can be expected. Therefore, the expectation of winning the V winning opening 170 is higher than that of the first pattern of FIG. 7A.

図7(b)の第2のパターンの場合、始動入賞後、可動羽根199が開放動作を実行するまでの経過時間が4秒である。第2のパターンの場合には、この4秒間の間に、液晶表示部190の表示画面に例えば図9の演出画面が表示される。この演出画面は、例えば「V入賞ガンバレ!」のテキスト表示により、V入賞口170の入賞期待度が中程度である旨を表す演出画面の一例である。 In the case of the second pattern of FIG. 7B, the elapsed time from the start winning to the movable blade 199 executing the opening operation is 4 seconds. In the case of the second pattern, for example, the effect screen of FIG. 9 is displayed on the display screen of the liquid crystal display unit 190 during this 4 seconds. This effect screen is an example of an effect screen indicating that the expectation of winning the V winning opening 170 is medium by displaying the text of, for example, "V winning Ganbare!".

役物開放時期として第3のパターン(9秒後)が決定された場合、図7(c)のごとく、始動入賞の9秒後に可動羽根199による開放動作が実行されて、役物19が開放状態となる。この開放動作の時点では、すでにV入賞口170が「向上1」の状態となって入賞率が向上している(図8(b)の状態。)。さらに、開放動作の1秒後には、V入賞口170が「向上1」から「向上2」の状態に移行し(図8(c)の状態。)、V入賞口170の入賞率が最大となる。ワープルートを経由してワープルート出口193に転がり出た遊技球がステージ195上を転動している間に、V入賞口170が「向上2」の状態に移行する可能性が高く、V入賞の期待度が最も高くなる。 When the third pattern (9 seconds later) is determined as the opening time of the accessory, as shown in FIG. 7 (c), the opening operation by the movable blade 199 is executed 9 seconds after the start winning, and the accessory 19 is released. It becomes a state. At the time of this opening operation, the V winning opening 170 is already in the state of "improvement 1" and the winning rate is improved (the state of FIG. 8B). Further, one second after the opening operation, the V winning opening 170 shifts from the "improvement 1" to the "improvement 2" state (the state shown in FIG. 8C), and the winning rate of the V winning opening 170 becomes maximum. Become. While the game ball rolling out to the warp route exit 193 via the warp route is rolling on the stage 195, there is a high possibility that the V winning opening 170 will shift to the "improvement 2" state, and the V winning Expectations are highest.

図7(c)の第3のパターンの場合、始動入賞後、可動羽根199が開放動作を実行するまでの経過時間が9秒である。第3のパターンの場合には、この9秒間の間に、液晶表示部190の表示画面に例えば図10の演出画面が表示される。この演出画面は、例えば「激熱」のテキスト表示により、V入賞の期待度が最高である旨を表す演出画面の一例である。 In the case of the third pattern of FIG. 7C, the elapsed time from the start winning to the movable blade 199 executing the opening operation is 9 seconds. In the case of the third pattern, for example, the effect screen of FIG. 10 is displayed on the display screen of the liquid crystal display unit 190 during this 9 seconds. This effect screen is an example of an effect screen indicating that the expectation of V prize is the highest by displaying the text of "super heat", for example.

以上のように、本例のパチンコ遊技機1では、役物19に遊技球が流入可能になる所定の条件(本例では始動入賞)が満たされた後の経過時間に応じて、V入賞口170の入賞率が変化する。さらに、このパチンコ遊技機1では、所定の条件が満たされた時点(本例では始動入賞時)を基準とした役物19の開放状態への移行時点である役物開放時期が変化する。本例のパチンコ遊技機1では、役物19が開放状態になる役物開放時期と、V入賞口170の入賞率の経時変化と、の組合せに応じて、V入賞口170への入賞率が大きく変化する。この組合せによれば、例えばV入賞口170などの特定入賞口の入賞率を始動入賞後の時間経過に応じて変更可能である一方、特定入賞口の入賞率を自由に変化させることが規制される規則の下であっても、始動入賞を契機としたV入賞の期待度を大きく変更でき、遊技の興趣を効果的に向上できる。 As described above, in the pachinko gaming machine 1 of this example, the V winning opening is determined according to the elapsed time after the predetermined condition (starting winning prize in this example) that allows the game ball to flow into the accessory 19 is satisfied. The winning rate of 170 changes. Further, in the pachinko gaming machine 1, the accessory opening time, which is the transition time of the accessory 19 to the open state based on the time when a predetermined condition is satisfied (in this example, the start winning prize), changes. In the pachinko gaming machine 1 of this example, the winning rate to the V winning opening 170 is increased according to the combination of the opening time of the accessory 19 when the accessory 19 is opened and the time course of the winning rate of the V winning opening 170. It changes a lot. According to this combination, the winning rate of a specific winning opening such as V winning opening 170 can be changed according to the passage of time after the start winning, while the winning rate of the specific winning opening is regulated to be freely changed. Even under the rules, the expectation of V prize can be greatly changed with the start prize, and the interest of the game can be effectively improved.

このように本例のパチンコ遊技機1は、始動入賞によって所定の条件が満たされた後の時間経過に応じてV入賞口170の入賞率が大きく変化する役物19によって遊技の興趣が高められた優れた特性の遊技機である。 As described above, in the pachinko gaming machine 1 of this example, the interest of the game is enhanced by the accessory 19 in which the winning rate of the V winning opening 170 changes greatly according to the passage of time after the predetermined condition is satisfied by the starting winning. It is a gaming machine with excellent characteristics.

また、パチンコ遊技機1は、役物開放時期を抽選により決定するための開放時期抽選手段と、決定された役物開放時期に対応する演出を実行する演出手段と、を有している。パチンコ遊技機1では、図9や図10で例示した演出画面の通り、役物開放時期に対応する演出が実行される。例えば、役物開放時期が始動入賞の4秒後の場合には、(図7(b)の第2のパターン)、図9の演出画面によりV入賞の期待度が中程度である旨が示唆される。また例えば、役物開放時期が始動入賞の9秒後の場合には(図7(c)の第3のパターン)、図10の演出画面によりV入賞の期待度が最高である旨が示唆される。図9や図10などの演出画面によれば、役物開放時期に応じてV入賞口170の入賞率が変動することを遊技者にアピールできる。また、時間経過に応じてV入賞口170の入賞率が高くなる本例の構成では、役物19を開放状態に切り替えるまでの期間が長いほど、V入賞の期待度が高くなる。この場合には、V入賞の期待度が高い旨を示唆する演出の実行期間を長く確保できる。 Further, the pachinko gaming machine 1 has an opening time lottery means for determining the character opening time by lottery, and an effect means for executing an effect corresponding to the determined character opening time. In the pachinko gaming machine 1, as shown in the effect screens illustrated in FIGS. 9 and 10, the effect corresponding to the opening time of the accessory is executed. For example, when the opening time of the accessory is 4 seconds after the start winning (second pattern in FIG. 7B), the production screen in FIG. 9 suggests that the expectation of V winning is medium. Will be done. Further, for example, when the opening time of the accessory is 9 seconds after the start winning (third pattern of FIG. 7C), the production screen of FIG. 10 suggests that the expectation of V winning is the highest. To. According to the production screens of FIGS. 9 and 10, it is possible to appeal to the player that the winning rate of the V winning opening 170 changes depending on the opening time of the accessory. Further, in the configuration of this example in which the winning rate of the V winning opening 170 increases with the passage of time, the longer the period until the accessory 19 is switched to the open state, the higher the expectation of the V winning. In this case, it is possible to secure a long execution period of the effect suggesting that the expectation of V prize is high.

本例のパチンコ遊技機1は、V入賞口170の入賞率を変更するための入賞率変更手段の一例として、V入賞口170に至る遊技球の流路に設けられた可動部材である可動蓋179を有している。そしてこの可動蓋179によってV入賞口170への遊技球の流入のし易さを変化させることで、V入賞口170の入賞率を変更する。可動蓋179などの可動部材によれば、物理的な作用によりV入賞口170の入賞率を確実性高く変更できる。可動部材によれば、入賞率が変更する様子を遊技者が視認できるので、視覚的に興趣を向上できる。 The pachinko gaming machine 1 of this example is a movable lid which is a movable member provided in the flow path of the game ball leading to the V winning opening 170 as an example of the winning rate changing means for changing the winning rate of the V winning opening 170. It has 179. Then, the winning rate of the V winning opening 170 is changed by changing the ease of inflow of the game ball into the V winning opening 170 by the movable lid 179. According to the movable member such as the movable lid 179, the winning rate of the V winning opening 170 can be changed with high certainty by a physical action. According to the movable member, the player can visually recognize how the winning rate changes, so that the interest can be visually improved.

また、パチンコ遊技機1では、V入賞口170の入賞率として複数段階の入賞率が設けられ、いずれかの入賞率が設定される。また、役物開放時期として複数段階の役物開放時期が設けられ、いずれかの役物開放時期が設定される。V入賞口170の入賞率あるいは役物開放時期を段階的に設定すれば、遊技者側から入賞率や役物開放時期の変更がわかり易くなる。また段階的な入賞率と段階的な役物開放時期によれば、その組合せによりV入賞の期待度について多様な変化を実現できる。 Further, in the pachinko gaming machine 1, a plurality of stages of winning rates are provided as the winning rates of the V winning openings 170, and one of the winning rates is set. In addition, a plurality of stages of the character opening time are set as the character opening time, and one of the character opening times is set. If the winning rate of the V winning opening 170 or the opening time of the accessory is set step by step, it becomes easy for the player to understand the change of the winning rate and the opening time of the accessory. Further, according to the gradual winning rate and the gradual opening time of the accessory, various changes can be realized in the expectation of V winning by the combination.

なお、パチンコ遊技機1では、予め設けられる複数の役物開放時期の内、いずれかを選択することで役物開放時期が変更される(前記開放時期変更手段)。そして、第1役物開放時期と、第1役物開放時期よりも後の時点である第2役物開放時期と、のいずれが選択されるに関わらず、所定の経時変化のパターンでV入賞口(特定入賞口)170の入賞率が変更される。入賞率の時間的な変動パターンを一定にすれば、役物開放時期に対するV入賞の期待度を遊技者が把握し易くなる。この場合には、役物開放時期の設定に応じて遊技者の期待感を効果的に高揚できる。なお、本例では、役物開放時期として、第1〜第3のパターンを例示している(図7(a)〜(c))。例えば、役物開放時期が一番早い第1のパターンを第1役物開放時期の一例とすれば、第2及び第3のパターンが第2役物開放時期の一例となる。また、役物開放時期が中間の第2のパターンを第1役物開放時期の一例とすれば、第3のパターンが第2役物開放時期の一例となる。 In the pachinko gaming machine 1, the opening time of the accessory is changed by selecting one of the plurality of opening timings of the accessory provided in advance (the opening time changing means). Then, regardless of which of the first character opening time and the second character opening time, which is a time after the first character opening time, is selected, the V prize is won in a predetermined pattern of time change. The winning rate of mouth (specific winning mouth) 170 is changed. If the change pattern of the winning rate over time is made constant, it becomes easier for the player to grasp the degree of expectation of V winning with respect to the opening time of the accessory. In this case, the player's expectation can be effectively raised according to the setting of the character opening time. In this example, the first to third patterns are illustrated as the opening time of the accessory (FIGS. 7A to 7C). For example, if the first pattern with the earliest opening time of the accessory is an example of the opening time of the first accessory, the second and third patterns are examples of the opening period of the second accessory. Further, if the second pattern in which the accessory opening time is intermediate is taken as an example of the first accessory opening time, the third pattern is an example of the second accessory opening time.

なお、本例のパチンコ遊技機1の構成に代えて、あるいは加えて以下のような構成を採用することもできる。さらに、以下の各構成を適宜組み合わせて採用することも良い。
本例では、可動部材の一例をなす可動蓋179を用いてV入賞口170の入賞率を変更する構成を採用している。V入賞口170などの特定入賞口の入賞率を変更する構成は本例の構成に限定されず、始動入賞からの時間経過に応じてV入賞が容易になる構成であれば良い。例えば所謂チューリップのような入賞口をV入賞口として、その開放度合いによって入賞率を制御することも良い。例えば、ステージ195上の障害物195Bについて、遊技球に影響を与え易い作用状態と、与え難いキャンセル状態と、に制御可能としても良い。例えば、V入賞し易くなる障害物(誘導障害物という。)と、V入賞を阻害する障害物(阻害障害物という。)と、の区別があれば、誘導障害物を作用状態に設定すると共に、阻害障害物をキャンセル状態に設定することでV入賞し易い状態を設定したり、誘導障害物をキャンセル状態に設定すると共に、阻害障害物を作用状態に設定することでV入賞し難い状態とすることも良い。さらに例えば、ワープ球が転動してV入賞口170に向かうステージ195の表面の形状を制御可能としても良い。例えば、ステージ中央のV入賞口170に向けてワープ球を誘導するようにステージの表面を中低の谷状にしたり、同様のV入賞口170へのワープ球の流入を阻害するようにステージの表面を中高の山状にすることで、V入賞口170の入賞率を変更できる。
In addition, instead of or in addition to the configuration of the pachinko gaming machine 1 of this example, the following configuration can be adopted. Further, the following configurations may be appropriately combined and adopted.
In this example, a configuration is adopted in which the winning rate of the V winning opening 170 is changed by using the movable lid 179 which is an example of the movable member. The configuration for changing the winning rate of a specific winning opening such as the V winning opening 170 is not limited to the configuration of this example, and any configuration may be used as long as the V winning can be easily performed according to the passage of time from the starting winning. For example, it is also possible to use a winning opening such as a so-called tulip as a V winning opening and control the winning rate according to the degree of opening. For example, the obstacle 195B on the stage 195 may be controlled into an action state that easily affects the game ball and a cancel state that does not easily affect the game ball. For example, if there is a distinction between an obstacle that facilitates V-winning (referred to as an induced obstacle) and an obstacle that inhibits V-winning (referred to as an inhibitory obstacle), the induced obstacle is set as an action state. , By setting the obstructive obstacle to the cancel state, it is easy to set the V prize, or by setting the inductive obstacle to the cancel state, and by setting the obstructive obstacle to the action state, it is difficult to win the V prize. It is also good to do. Further, for example, the shape of the surface of the stage 195 in which the warp ball rolls and faces the V winning opening 170 may be controllable. For example, the surface of the stage may be valley-shaped so as to guide the warp ball toward the V winning opening 170 in the center of the stage, or the inflow of the warp ball into the same V winning opening 170 may be blocked. By making the surface a middle-high mountain shape, the winning rate of the V winning opening 170 can be changed.

本例では、可動羽根199の開放動作の実行タイミングである役物開放時期を抽選(開放時期抽選)により決定する構成を例示している。例えば大当りの後、一定期間が経過した場合や、ハズレとなった始動入賞の回数が所定回数に達した場合など、の有利な条件が成立した場合の開放時期抽選では、有利な第3のパターン(図8(c))の確率を100%に設定したり、上記に例示した有利な条件が成立すれば第3のパターン、成立しなければ第1のパターンのように抽選を行うことなく入賞率を変更しても良い。さらに、本例では、役物開放時期として第1〜第3のパターンを設けたが、10パターン等、パターンの数を増やしたり、2パターンのように減らしても良い。 In this example, a configuration in which the accessory opening time, which is the execution timing of the opening operation of the movable blade 199, is determined by a lottery (opening time lottery) is illustrated. For example, when a certain period of time has passed after the big hit, or when the number of lost start prizes reaches a predetermined number, etc., an advantageous third pattern is used in the open time lottery when favorable conditions are met. If the probability of (FIG. 8 (c)) is set to 100%, or if the advantageous conditions illustrated above are satisfied, the third pattern is established, and if not, the prize is won without drawing lots as in the first pattern. You may change the rate. Further, in this example, the first to third patterns are provided as the opening time of the accessory, but the number of patterns may be increased such as 10 patterns or decreased as 2 patterns.

本例では、可動羽根199の開放動作により役物19が開放状態になるための所定の条件として、始動口11、12の入賞である始動入賞を例示している。所定の条件は、始動入賞に限定されない。始動入賞を契機として実行される抽選での当選や上記同様に一定期間の経過や始動入賞の回数が所定回数に達する等を、所定の条件に設定しても良いが、この場合、例えば一定期間が経過した際にその旨を報知し、その報知を起点として可動羽根199が開放するまでの期間やV入賞口170の入賞率を変動させれば良い。 In this example, as a predetermined condition for the accessory 19 to be opened by the opening operation of the movable blade 199, the starting prize, which is the winning of the starting ports 11 and 12, is illustrated. The predetermined conditions are not limited to the starting prize. A predetermined condition may be set such as winning in a lottery executed with the start winning as an opportunity, the lapse of a certain period or the number of starting winnings reaching a predetermined number, for example, in this case, for a certain period. When the lapse of time has passed, a notification to that effect may be given, and the period until the movable blade 199 opens and the winning rate of the V winning opening 170 may be changed from the notification as a starting point.

また、本例では、始動入賞後の時間経過に応じてV入賞口170の入賞率が高くなっていく構成を例示している。入賞率の経時変化のパターンは本例には限定されない。例えば図8(c)を初期状態として、時間経過に応じて、同図(b)の状態→同図(a)の状態に近づいていく等、時間経過に応じて遊技者側に不利になるように制御しても良い。 Further, in this example, the configuration in which the winning rate of the V winning opening 170 increases with the passage of time after the starting winning is illustrated. The pattern of changes in the winning rate over time is not limited to this example. For example, with FIG. 8 (c) as the initial state, the state of FIG. 8 (b) → approaches the state of FIG. 8 (a) with the passage of time, which is disadvantageous to the player side with the passage of time. It may be controlled as follows.

更に本例では、V入賞口170の入賞率を変動させる動作完了前の始動入賞については可動羽根199等の制御の契機にならないことを例示したが、役物動作完了前の始動入賞に応じて、可動羽根199は回動するがV入賞口170の入賞率の変化には影響させない、或いは作動完了前であるか否かに関わらず可動羽根199を回動させたりV入賞口170の入賞率を変化させたりしても良い。 Further, in this example, it is illustrated that the starting prize before the completion of the operation of changing the winning rate of the V winning opening 170 does not trigger the control of the movable blade 199 or the like, but according to the starting winning before the completion of the accessory operation , The movable blade 199 rotates but does not affect the change in the winning rate of the V winning opening 170, or the movable blade 199 is rotated regardless of whether or not the operation is completed, or the winning rate of the V winning opening 170. May be changed.

本例の構成では、役物開放時期が第3のパターンのとき(図7(c))、V入賞の期待度が高い旨を報知する例えば図10の演出が実行され、役物開放時期が第2のパターンのとき(図7(b))、V入賞の期待度が中程度である旨を報知する例えば図9の演出が実行される。そして、役物開放時期が第1のパターンのときには(図7(a))、V入賞の期待度を示唆する演出は実行されない。このように本例の構成では、役物開放時期のパターンに対して、実行される演出が固定されている。これに代えて、始動入賞に応じて実行する演出を決定するための演出抽選を実行しても良い。 In the configuration of this example, when the character opening time is the third pattern (FIG. 7 (c)), the effect of FIG. 10 for notifying that the expectation of V prize is high is executed, and the character opening time is set. In the second pattern (FIG. 7 (b)), for example, the effect of FIG. 9 for notifying that the expectation of V winning is medium is executed. Then, when the opening time of the accessory is the first pattern (FIG. 7A), the effect suggesting the expectation of V prize is not executed. As described above, in the configuration of this example, the effect to be executed is fixed to the pattern of the opening time of the accessory. Instead of this, an effect lottery for determining the effect to be executed according to the starting prize may be executed.

本例では、特典の一例として大当り発生を例示している。特典は大当り発生に限定されない。例えば、大当りを発生させるための抽選(大当り抽選)を行うことや、始動口入賞等に応じて別途行われる大当り抽選を有利な確率とすることや、遊技球の付与や、その後の可動羽根199の開放時間や開放回数を有利にするといった開放条件の変更など、遊技者にとって有利な特典であれば良く、大当り発生以外の他の特典を設定可能である。 In this example, the occurrence of a big hit is illustrated as an example of the privilege. Benefits are not limited to jackpots. For example, a lottery to generate a big hit (big hit lottery), a big hit lottery that is held separately according to a starting opening prize, etc. can be used as an advantageous probability, a game ball is given, and the movable blades 199 thereafter. Any privilege that is advantageous to the player, such as changing the opening conditions such as making the opening time and the number of times of opening advantageous, can be set, and other benefits other than the jackpot occurrence can be set.

以上、実施例のごとく本発明の具体例を詳細に説明したが、これらの具体例は、特許請求の範囲に包含される技術の一例を開示しているにすぎない。言うまでもなく、具体例の構成や数値等によって、特許請求の範囲が限定的に解釈されるべきではない。特許請求の範囲は、公知技術や当業者の知識等を利用して前記具体例を多様に変形、変更、あるいは適宜組み合わせた技術を包含している。 Although the specific examples of the present invention have been described in detail as in the examples, these specific examples merely disclose an example of the technology included in the claims. Needless to say, the scope of claims should not be construed in a limited manner depending on the composition and numerical values of specific examples. The scope of claims includes technologies that are variously modified, modified, or appropriately combined with the specific examples by utilizing known technologies, knowledge of those skilled in the art, and the like.

1 パチンコ遊技機(遊技機)
11 第1始動口
12 第2始動口
130 遊技領域
17 入賞口
170 V入賞口(特定入賞口)
171 仕切り
173 ハズレ入賞口
179 可動蓋(可動部材、入賞率変更手段)
19 役物
190 液晶表示部(演出手段)
191 枠体
192 ワープ孔
193 ワープルート出口
195 ステージ
199 可動羽根
20 主制御部(特典付与手段、開放時期変更手段、開放時期抽選手段)
225 V入賞口モータ(入賞率変更手段)
1 Pachinko game machine (game machine)
11 1st starting port 12 2nd starting port 130 Game area 17 Winning port 170 V Winning port (Specific winning port)
171 Partition 173 Loss winning opening 179 Movable lid (movable member, winning rate changing means)
19 Characters 190 Liquid crystal display (directing means)
191 Frame 192 Warp hole 193 Warp route exit 195 Stage 199 Movable blade 20 Main control unit (privilege granting means, opening time changing means, opening time lottery means)
225 V winning opening motor (means for changing winning rate)

Claims (5)

所定の条件が満たされたときに遊技球が流入可能な開放状態となる役物と、
該役物に流入した遊技球の一部が入賞する特定入賞口と、
特定入賞口への遊技球の入賞に応じて遊技者に特典を与える特典付与手段と、
前記所定の条件が満たされた後の経過時間に応じて前記特定入賞口の入賞率を変更する入賞率変更手段と、
前記所定の条件が満たされた時点を基準とした役物の前記開放状態への移行時点である役物開放時期を変更する開放時期変更手段と、を有していることを特徴とする遊技機。
An open state in which game balls can flow in when certain conditions are met, and
A specific winning opening where a part of the game ball that has flowed into the accessory wins,
A means of giving benefits to players according to the winning of a game ball to a specific winning opening, and a means of giving benefits
A winning rate changing means for changing the winning rate of the specific winning opening according to the elapsed time after the predetermined condition is satisfied, and
A gaming machine characterized in that it has an opening time changing means for changing the opening time of the accessory, which is the transition time of the accessory to the open state based on the time when the predetermined condition is satisfied. ..
前記役物開放時期を抽選により決定するための開放時期抽選手段と、
該開放時期抽選手段により決定された役物開放時期に対応する演出を実行する演出手段と、を有し、
前記入賞率変更手段は、前記経過時間が長くなるに伴って前記入賞率を高くするように構成されていることを特徴とする請求項1に記載の遊技機。
Opening time lottery means for determining the opening time of the accessory by lottery,
It has an effect means for executing an effect corresponding to the opening time of the accessory determined by the opening time lottery means.
The gaming machine according to claim 1, wherein the winning rate changing means is configured to increase the winning rate as the elapsed time increases.
前記入賞率変更手段は、前記特定入賞口に至る遊技球の流路に設けられた可動部材を有し、該可動部材の変位によって前記特定入賞口への遊技球の流入のし易さを変化させることで前記入賞率を変更するように構成されていることを特徴とする請求項1または2に記載の遊技機。 The winning rate changing means has a movable member provided in the flow path of the game ball leading to the specific winning opening, and the ease of inflow of the game ball into the specific winning opening is changed by the displacement of the movable member. The gaming machine according to claim 1 or 2, wherein the winning rate is changed by causing the player to change the winning rate. 前記入賞率変更手段は、複数段階の入賞率のうちのいずれかの入賞率を設定し、前記開放時期変更手段は、複数段階の役物開放時期のうちのいずれかの役物開放時期を設定するように構成されていることを特徴とする請求項1〜3のいずれか1項に記載の遊技機。 The winning rate changing means sets a winning rate of any of a plurality of stages of winning rates, and the opening time changing means sets a winning time of any of a plurality of stages of opening a character. The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is configured to be used. 前記開放時期変更手段は、予め設けられる複数の役物開放時期のうち、いずれかを選択することで役物開放時期を変更し、
前記入賞率変更手段は、前記開放時期変更手段により第1役物開放時期と、当該第1役物開放時期よりも後の時点である第2役物開放時期とのいずれが選択されるかに関わらず、所定の経時変化のパターンで前記特定入賞口の入賞率を変更するように構成されていることを特徴とする請求項1〜4のいずれか1項に記載の遊技機。
The opening time changing means changes the opening time of the accessory by selecting one of a plurality of opening timings of the accessory provided in advance.
As the winning rate changing means, which of the first character opening time and the second character opening time, which is a time after the first character opening time, is selected by the opening time changing means. The gaming machine according to any one of claims 1 to 4, wherein the winning rate of the specific winning opening is changed in a predetermined pattern of change with time.
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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05161744A (en) * 1991-12-11 1993-06-29 Sophia Co Ltd Playing machine
JP2005245925A (en) * 2004-03-08 2005-09-15 Olympia:Kk Pinball game machine
JP2015020019A (en) * 2013-07-23 2015-02-02 京楽産業.株式会社 Game machine
JP2017079996A (en) * 2015-10-27 2017-05-18 ダイコク電機株式会社 Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05161744A (en) * 1991-12-11 1993-06-29 Sophia Co Ltd Playing machine
JP2005245925A (en) * 2004-03-08 2005-09-15 Olympia:Kk Pinball game machine
JP2015020019A (en) * 2013-07-23 2015-02-02 京楽産業.株式会社 Game machine
JP2017079996A (en) * 2015-10-27 2017-05-18 ダイコク電機株式会社 Game machine

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