JP2020092770A5 - - Google Patents

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JP2020092770A5
JP2020092770A5 JP2018231449A JP2018231449A JP2020092770A5 JP 2020092770 A5 JP2020092770 A5 JP 2020092770A5 JP 2018231449 A JP2018231449 A JP 2018231449A JP 2018231449 A JP2018231449 A JP 2018231449A JP 2020092770 A5 JP2020092770 A5 JP 2020092770A5
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従来、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機があった。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。 Conventionally, there has been a pachinko gaming machine that can be set to any of a plurality of set values and can control an advantageous state that is advantageous to the player based on the set set value. In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

特開2010−200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかしながら、特許文献1にあっては、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することできないという問題がある。However, Patent Document 1 has a problem that when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. ..

本発明は、このような問題点に着目してなされたもので、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a game machine capable of suitably performing a setting confirmation work.

(A)本発明に係る遊技機は、前記有利状態(例えば、大当り遊技状態)に制御される確率に関する設定値を設定可能な設定手段(例えば、CPU103が設定値変更処理を実行する部分)と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段(例えば、CPU103が設定値確認処理を実行する部分)と、
遊技者にとって有利な第1状態(例えば、開状態)と、不利な第2状態(例えば、閉状態)と、に変化する可変手段(例えば、特別可変入賞球装置7)と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技(例えば、ラウンド)を複数回実行可能な所定遊技実行手段(例えば、CPU103)と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段(例えば、アタッカー開放時間タイマにより計時するCPU103)と、
所定領域(例えば、通過ゲート41)を遊技媒体が通過したことに基づいて、普通識別情報(例えば、普通図柄)の可変表示を行い表示結果を導出表示する普通可変表示手段(例えば、CPU103)と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段(例えば、普図変動時間タイマにより計時するCPU103)と、
前記普通可変表示手段の表示結果が所定表示結果となったときに、遊技媒体が特定領域を通過可能な状態(例えば、開状態)となる普通可変手段(例えば、可変入賞球装置6B)と、
前記普通可変手段が通過可能な状態となる通過可能期間を計時する普通可変計時手段(例えば、電チュー開放時間タイマにより計時するCPU103)と、を備え、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され(例えば、CPU103は、特別可変入賞球装置7が開状態に変化しているときに設定確認状態に制御されたことに基づいてアタッカー開放時間タイマの期間の計時を停止させ、設定確認状態が終了したことに基づいてアタッカー開放時間タイマの期間の計時を再開させる)、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され(例えば、CPU103は、普通図柄の可変表示が実行されているときに設定確認状態に制御されたことに基づいて普図変動時間タイマの計時を停止させ、設定確認状態が終了したことに基づいて普図変動時間タイマの計時を再開させる)、
前記通過可能期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記通過可能期間の計時が中断され、該設定確認状態が終了したときに前記通過可能期間の計時が再開される(例えば、CPU103は、可変入賞球装置6Bが開状態となっているときに設定確認状態に制御されたことに基づいて電チュー開放時間タイマの有効期間の計時を停止させ、設定確認状態が終了したことに基づいて電チュー開放時間タイマの有効期間の計時を再開させる)、ことを特徴とする。この特徴によれば、設定確認をすぐに行いたい状況のときに、好適に設定確認作業を実行することができる。
(1)また本発明に係る他の遊技機は、表示手段(たとえば、画像表示装置5)を有し、前記表示手段において識別情報(たとえば、飾り図柄)の可変表示を実行し、表示結果が特定結果(たとえば、大当り表示結果)となったときに、遊技者にとって有利な有利状態(たとえば、大当り遊技状態)に制御可能な遊技機(たとえば、パチンコ遊技機1)であって、
遊技者の動作を検出可能な動作検出手段(たとえば、スティックコントローラ31A,プッシュボタン31B)と、
前記表示手段において、前記動作検出手段によって検出可能な遊技者の動作を促進する動作促進表示(たとえば、操作促進演出)を表示可能な動作促進表示手段(たとえば、演出制御用CPU120、ステップ049FS116、図8−5(D)参照)とを備え、
前記動作促進表示を表示した後、前記動作検出手段によって遊技者の動作が検出されたことに基づいて前記特定結果を表示(たとえば、大当り報知演出を実行)可能であり(たとえば、演出制御用CPU120、ステップ049FS123、図8−5、図8−6参照)、
前記特定結果を表示するときの実行パターンとして、
前記動作検出手段によって遊技者の動作が検出されたときに、前記特定結果と異なる非特定結果(たとえば、リーチハズレの表示結果)を表示することなく特定結果を表示する第1パターン(たとえば、図8−5(E),(F)参照)と、
前記動作検出手段によって遊技者の動作が検出されたときに、一旦、前記非特定結果を表示し、所定期間(たとえば、1秒)が経過した後に前記特定結果を表示する第2パターン(たとえば、ショート救済演出、図8−5(G),(H)参照)と、
前記動作検出手段によって遊技者の動作が検出されたときに、一旦、前記非特定結果を表示し、前記所定期間より長い特定期間(たとえば、8秒)が経過した後に前記特定結果を表示する第3パターン(たとえば、ロング救済演出、図8−6(A)〜(D)参照)とを実行可能であり、
前記動作促進表示の種類(たとえば、通常の大きさのボタン操作促進表示、通常の大きさのボタン操作促進表示と比較して大きいボタン操作促進表示、ボタンと異なる操作手段の操作促進表示)に応じて前記第2パターンを実行する割合(たとえば、0%以上100%以下の割合)が異なるように前記特定結果を表示可能とし(たとえば、図8−4で示すように、大当り報知演出として第2パターンが選択されたときに、操作促進演出のパターンを異なる割合で選択する。)、
さらに、
所定状態(通常状態等)を含む複数種類の遊技状態のうちのいずれかに制御可能な状態制御手段(CPU103等)と、
前記遊技機外部に対して出力する試験信号(試験用信号A〜G等)を生成するための信号生成手段(試験用信号処理等)と、
遊技媒体(遊技球等)の入賞に基づいて遊技媒体を付与する付与手段(CPU103が遊技球(賞球)を払い出す処理等)と、
前記所定状態における、前記遊技領域に発射された遊技媒体数(通常状態発射球数等)に対する、前記付与手段により付与された遊技媒体数(通常状態賞球数等)の割合(通常状態ベース等)に関する特定情報(通常状態ベース、通常状態ベースを加工したデータ等)を算出する算出手段(表示モニタ処理等)と、
前記算出手段により算出された、前記所定状態における前記特定情報を表示可能な情報表示手段(表示モニタ207SG029等)とを備え、
前記算出手段は、前記信号生成手段が試験信号のうちの遊技状態を特定可能な試験信号の生成のために用いた情報(試験用フラグA〜G等)に基づいて前記所定状態を特定可能である(図12−2に示すように、試験用フラグA〜Gに基づいて遊技状態が通常状態であるか否かが判定される)。
(A) The gaming machine according to the present invention includes a setting means (for example, a portion where the CPU 103 executes a setting value changing process) capable of setting a setting value related to a probability of being controlled in the advantageous state (for example, a jackpot gaming state). ,
A setting confirmation control means (for example, a part in which the CPU 103 executes the setting value confirmation process) capable of controlling the setting confirmation state in which the setting value set by the setting means can be confirmed, and
A variable means (for example, a special variable winning ball device 7) that changes into a first state (for example, an open state) that is advantageous to the player and a second state (for example, a closed state) that is disadvantageous for the player.
A predetermined game executing means (for example, CPU 103) capable of executing a predetermined game (for example, a round) for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable time measuring means (for example, a CPU 103 measuring by an attacker open time timer) for measuring a change period for changing the variable means to the first state, and
With the ordinary variable display means (for example, CPU 103) that variablely displays the ordinary identification information (for example, the ordinary symbol) based on the passage of the game medium through the predetermined area (for example, the passage gate 41) and derives and displays the display result. ,
An ordinary variable display measuring means (for example, a CPU 103 measuring by a normal figure fluctuation time timer) for measuring an ordinary variable display period for variable display of ordinary identification information,
When the display result of the normal variable display means becomes a predetermined display result, the normal variable means (for example, the variable winning ball device 6B) in which the game medium can pass through the specific area (for example, the open state) and
A normal variable time measuring means (for example, a CPU 103 measuring by an electric chew open time timer) for measuring a passable period during which the normal variable means can pass is provided.
When the power supply to the game machine is stopped when the change period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state ends, the time measurement of the change period is restarted (for example, the CPU 103 is set when the special variable winning ball device 7 is changed to the open state). Stops the timekeeping of the attacker open time timer period based on the control of the confirmation state, and restarts the timekeeping of the attacker open time timer period based on the end of the setting confirmation state),
When the power supply to the game machine is stopped when the normal variable display period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time measurement of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted (for example, when the CPU 103 is executing the variable display of the normal symbol). Stops the timekeeping of the normal map fluctuation time timer based on the fact that it is controlled to the setting confirmation state, and restarts the timekeeping of the normal figure fluctuation time timer based on the end of the setting confirmation state),
When the power supply to the game machine is stopped when the passable period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The time counting of the passable period is interrupted until the time is completed, and the time counting of the passable period is restarted when the setting confirmation state is completed (for example, the CPU 103 is in the open state of the variable winning ball device 6B). Stops the timekeeping of the valid period of the electric chew open time timer based on the fact that it is controlled to the setting confirmation state, and restarts the timekeeping of the valid period of the electric chew open time timer based on the end of the setting confirmation state) , Characterized by. According to this feature, the setting confirmation work can be suitably executed when the setting confirmation is desired to be performed immediately.
(1) Further, another gaming machine according to the present invention has a display means (for example, an image display device 5), and the display means executes variable display of identification information (for example, a decorative pattern), and a display result is obtained. A gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a jackpot gaming state) that is advantageous to the player when a specific result (for example, a jackpot display result) is obtained.
Motion detection means (for example, stick controller 31A, push button 31B) capable of detecting the motion of the player, and
In the display means, an operation promotion display means (for example, effect control CPU 120, step 049FS116) capable of displaying an operation promotion display (for example, an operation promotion effect) that promotes a player's operation that can be detected by the operation detection means, FIG. 8-5 (D))
After displaying the motion promotion display, it is possible to display the specific result (for example, execute a jackpot notification effect) based on the detection of the player's motion by the motion detection means (for example, the effect control CPU 120). , Step 049FS123, FIGS. 8-5, 8-6),
As an execution pattern when displaying the specific result,
When the movement of the player is detected by the motion detecting means, the first pattern (for example, FIG. 8) of displaying the specific result without displaying the non-specific result (for example, the display result of reach loss) different from the specific result. -5 (E), (F)) and
A second pattern (eg, for example) of displaying the non-specific result once when the movement of the player is detected by the motion detecting means, and displaying the specific result after a predetermined period (for example, 1 second) has elapsed. Short relief production, see Figures 8-5 (G) and (H)),
When the movement of the player is detected by the motion detecting means, the non-specific result is displayed once, and the specific result is displayed after a specific period (for example, 8 seconds) longer than the predetermined period has elapsed. Three patterns (for example, long relief effect, see FIGS. 8-6 (A)-(D)) can be executed.
Depending on the type of operation promotion display (for example, a button operation promotion display of a normal size, a button operation promotion display larger than a button operation promotion display of a normal size, an operation promotion display of an operation means different from the button). The specific result can be displayed so that the ratio of executing the second pattern (for example, the ratio of 0% or more and 100% or less) is different (for example, as shown in FIG. 8-4, the second as a jackpot notification effect). When a pattern is selected, the operation promotion effect pattern is selected in different proportions.),
further,
A state control means (CPU103, etc.) capable of controlling any of a plurality of types of gaming states including a predetermined state (normal state, etc.), and
Signal generation means (test signal processing, etc.) for generating test signals (test signals A to G, etc.) to be output to the outside of the game machine, and
Granting means for granting the game medium based on the winning of the game medium (game ball, etc.) (processing in which the CPU 103 pays out the game ball (prize ball), etc.)
The ratio of the number of game media (normal state prize balls, etc.) given by the granting means to the number of game media (normal state launch balls, etc.) fired in the game area in the predetermined state (normal state base, etc.) ), A calculation means (display monitor processing, etc.) for calculating specific information (normal state base, data processed from the normal state base, etc.),
The information display means (display monitor 207SG029, etc.) capable of displaying the specific information in the predetermined state calculated by the calculation means is provided.
The calculation means can specify the predetermined state based on the information (test flags A to G, etc.) used by the signal generation means for generating the test signal that can specify the game state of the test signals. (As shown in FIG. 12-2, it is determined whether or not the gaming state is the normal state based on the test flags A to G).

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
所定領域を遊技媒体が通過したことに基づいて、普通識別情報の可変表示を行い表示結果を導出表示する普通可変表示手段と、
普通識別情報の可変表示を行う普通可変表示期間を計時する普通可変表示計時手段と、
前記普通可変表示手段の表示結果が所定表示結果となったときに、遊技媒体が特定領域を通過可能な状態となる普通可変手段と、
前記普通可変手段が通過可能な状態となる通過可能期間を計時する普通可変計時手段と、を備え、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記普通可変表示期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記普通可変表示期間の計時が中断され、該設定確認状態が終了したときに前記普通可変表示期間の計時が再開され、
前記通過可能期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記通過可能期間の計時が中断され、該設定確認状態が終了したときに前記通過可能期間の計時が再開される、
ことを特徴とする遊技機。
It is a game machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means that measures the change period for changing the variable means to the first state, and
An ordinary variable display means that variably displays the ordinary identification information based on the passage of the game medium through a predetermined area and derives and displays the display result.
Ordinary variable display timekeeping means for measuring the ordinary variable display period, which performs variable display of ordinary identification information,
When the display result of the normal variable display means becomes a predetermined display result, the normal variable means in which the game medium can pass through the specific area and the normal variable means.
The ordinary variable timekeeping means for measuring the passable period during which the ordinary variable means can pass is provided.
When the power supply to the game machine is stopped when the change period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state ends, the timekeeping of the change period is restarted.
When the power supply to the game machine is stopped when the normal variable display period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state is changed. The time counting of the normal variable display period is interrupted until the end, and when the setting confirmation state ends, the time measurement of the normal variable display period is restarted.
When the power supply to the game machine is stopped when the passable period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the passable period is interrupted until the time is completed, and when the setting confirmation state ends, the timekeeping of the passable period is restarted.
A game machine characterized by that .
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JP7243685B2 (en) * 2020-05-27 2023-03-22 株式会社三洋物産 game machine
JP7243683B2 (en) * 2020-05-27 2023-03-22 株式会社三洋物産 game machine
JP7243684B2 (en) * 2020-05-27 2023-03-22 株式会社三洋物産 game machine
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JP7423437B2 (en) 2020-06-19 2024-01-29 株式会社三共 gaming machine
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JP7450528B2 (en) * 2020-12-21 2024-03-15 株式会社藤商事 gaming machine

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JP2017148290A (en) * 2016-02-25 2017-08-31 株式会社サンセイアールアンドディ Game machine
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