JP2020075051A5 - - Google Patents

Download PDF

Info

Publication number
JP2020075051A5
JP2020075051A5 JP2018211740A JP2018211740A JP2020075051A5 JP 2020075051 A5 JP2020075051 A5 JP 2020075051A5 JP 2018211740 A JP2018211740 A JP 2018211740A JP 2018211740 A JP2018211740 A JP 2018211740A JP 2020075051 A5 JP2020075051 A5 JP 2020075051A5
Authority
JP
Japan
Prior art keywords
game
execution
ball
winning opening
effect
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018211740A
Other languages
Japanese (ja)
Other versions
JP6845440B2 (en
JP2020075051A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018211740A priority Critical patent/JP6845440B2/en
Priority claimed from JP2018211740A external-priority patent/JP6845440B2/en
Publication of JP2020075051A publication Critical patent/JP2020075051A/en
Publication of JP2020075051A5 publication Critical patent/JP2020075051A5/ja
Application granted granted Critical
Publication of JP6845440B2 publication Critical patent/JP6845440B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

ぱちんこ遊技機は、一般的に、遊技球が始動口に入球したことを契機として抽選用の乱数値を取得して、これを作動保留球として所定の上限個数まで一時記憶する。このような作動保留球は予め定められた始動条件が成立する毎に1個ずつ順次消化され、大当りに該当するか否かの当否判定が実行される。当否判定の結果が大当りである場合には複数列からなる図柄を変動表示させた後に該図柄を予め定められた当選態様で停止表示して、通常時には閉状態である大入賞口を開状態とする特別遊技(大当り遊技)を成立させるようになっている(例えば、特許文献1を参照)In general, a pachinko gaming machine acquires a random number value for lottery when a game ball enters a starting port, and temporarily stores this as an operation holding ball up to a predetermined upper limit number. Each time such a predetermined start condition is satisfied, such an operation holding ball is sequentially digested one by one, and a hit / fail determination of whether or not it corresponds to a big hit is executed. If the result of the winning / failing judgment is a big hit, the symbol consisting of multiple rows is displayed in a variable manner, and then the symbol is stopped and displayed in a predetermined winning mode, and the large winning opening, which is normally closed, is opened. A special game (big hit game) is established (see, for example, Patent Document 1) .

このような目的達成のために、本発明に係るぱちんこ遊技機は、遊技領域が形成された遊技盤と、前記遊技領域に設けられ、遊技球が入球可能な始動口と記始動口への遊技球の入球を契機として当否判定を実行する当否判定手段と前記遊技領域に設けられ、前記当否判定手段による当否判定の結果に応じて開放されて遊技球が入球可能な大入賞口と、前記当否判定手段による当否判定の結果が大当りとなった場合に、前記大入賞口へ入球した遊技球の個数が規定数に達するまで又は規定時間が経過するまで前記大入賞口を開放させる単位遊技を複数回繰り返す特別遊技へ移行し得る特別遊技実行手段と、演出表示が表示される演出表示装置と、演出音声が出力される音声出力装置とを備え、特別遊技の実行期間は、特別遊技の実行開始から初回の単位遊技の実行開始までの間に設定される期間である開始デモ期間と、初回の単位遊技の実行開始から最終回の単位遊技の実行終了までの期間である単位遊技実行期間と、最終回の単位遊技の実行終了から特別遊技の実行終了までの間に設定される期間である終了デモ期間とを含み、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として、遊技者に付与される賞球数の累積値を示す表示である累積賞球数表示を更新表示可能であり、累積賞球数表示を更新表示するに際しては、前記大入賞口への1個の遊技球の入球に対応して所定時間実行される演出であり、当該入球に基づき付与される賞球数分だけ累積賞球数表示がカウントアップ表示していることを示す演出であるカウントアップ演出を実行可能であり、1回の単位遊技の実行中において、所定時間のカウントアップ演出が前記規定数と同じ回数分実行された場合におけるカウントアップ演出の実行時間の合計時間は、終了デモ期間よりも短く設定されており、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機としてカウントアップ演出が行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該電源断が発生するまで行われていたカウントアップ演出の残りの部分を実行しない一方、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として賞球の払い出しが行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該大入賞口への遊技球の入球に基づき払い出される賞球のうち、当該電源断が発生するまでの間に払い出されなかった分の賞球の払い出しを実行可能であり、特別遊技の実行中において、前記大入賞口への1個の遊技球の入球に対応して実行されるカウントアップ演出の実行時間である所定時間は、特別遊技における一の単位遊技が実行終了してから当該一の単位遊技の次の単位遊技が実行開始するまでの前記大入賞口が閉鎖している期間である単位遊技実行待ち期間よりも短く設定されていることを特徴とする。 For this purpose achieve, pachinko game machine according to the present invention, a game board for a game region is formed, and the provided game area, playing ball ball entrance possible startup port, before Symbol and those determination unit that perform propriety determination as a trigger ball entrance of game ball into the startup opening, provided in the game area, is opened in response to the result of spruce determined by prior Kito determination means and playing ball ball entrance possible winning opening, if the previous Kito determination means propriety determination result by becomes big hit, or until the number of game balls that ball entrance to the winning opening reaches a prescribed number defining a special game execution means may transition a unit game to open the special game is repeated a plurality of times the special winning opening until the time has elapsed, the effect display device effect display is displayed, the sound effect sound is output output Equipped with a device, the execution period of the special game is the start demo period, which is the period set between the start of execution of the special game and the start of execution of the first unit game, and the final time from the start of execution of the first unit game. The special game includes the unit game execution period, which is the period until the end of execution of the unit game, and the end demo period, which is the period set between the end of execution of the final unit game and the end of execution of the special game. The cumulative number of prize balls, which is a display showing the cumulative value of the number of prize balls given to the player, can be updated and displayed when the game ball enters the large winning opening. When the prize ball number display is updated and displayed, it is an effect that is executed for a predetermined time in response to the entry of one game ball into the large winning opening, and the number of prize balls given based on the entry. It is possible to execute a count-up effect, which is an effect indicating that the cumulative prize ball number display is a count-up display, and the count-up effect for a predetermined time is the same as the specified number during the execution of one unit game. The total execution time of the count-up effect when executed the number of times is set shorter than the end demo period, and the game ball enters the large winning opening during the execution of the special game. If a power cut occurs during the count-up effect and the power cut is restored, the rest of the count-up effect that was performed until the power cut occurred is not executed. , If a power outage occurs during the execution of a special game and the prize ball is being paid out when the game ball enters the large winning opening, and the power outage is restored. , Of the prize balls paid out based on the entry of the game ball into the large winning opening, the prize balls are not paid out before the power failure occurs. It is possible to pay out only the amount of prize balls, and it is the execution time of the count-up effect executed in response to the entry of one game ball into the large winning opening during the execution of the special game. The predetermined time is a unit game execution waiting period, which is a period during which the large winning opening is closed from the end of execution of one unit game in the special game to the start of execution of the next unit game of the one unit game. It is characterized in that it is set shorter than .

Claims (1)

遊技領域が形成された遊技盤と、
前記遊技領域に設けられ、遊技球が入球可能な始動口と
記始動口への遊技球の入球を契機として当否判定を実行する当否判定手段と
前記遊技領域に設けられ、前記当否判定手段による当否判定の結果に応じて開放されて遊技球が入球可能な大入賞口と、
記当否判定手段による当否判定の結果が大当りとなった場合に、前記大入賞口へ入球した遊技球の個数が規定数に達するまで又は規定時間が経過するまで前記大入賞口を開放させる単位遊技を複数回繰り返す特別遊技へ移行し得る特別遊技実行手段と
演出表示が表示される演出表示装置と、
演出音声が出力される音声出力装置とを備え、
特別遊技の実行期間は、特別遊技の実行開始から初回の単位遊技の実行開始までの間に設定される期間である開始デモ期間と、初回の単位遊技の実行開始から最終回の単位遊技の実行終了までの期間である単位遊技実行期間と、最終回の単位遊技の実行終了から特別遊技の実行終了までの間に設定される期間である終了デモ期間とを含み、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として、遊技者に付与される賞球数の累積値を示す表示である累積賞球数表示を更新表示可能であり、
累積賞球数表示を更新表示するに際しては、前記大入賞口への1個の遊技球の入球に対応して所定時間実行される演出であり、当該入球に基づき付与される賞球数分だけ累積賞球数表示がカウントアップ表示していることを示す演出であるカウントアップ演出を実行可能であり、
1回の単位遊技の実行中において、所定時間のカウントアップ演出が前記規定数と同じ回数分実行された場合におけるカウントアップ演出の実行時間の合計時間は、終了デモ期間よりも短く設定されており、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機としてカウントアップ演出が行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該電源断が発生するまで行われていたカウントアップ演出の残りの部分を実行しない一方、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として賞球の払い出しが行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該大入賞口への遊技球の入球に基づき払い出される賞球のうち、当該電源断が発生するまでの間に払い出されなかった分の賞球の払い出しを実行可能であり、
特別遊技の実行中において、前記大入賞口への1個の遊技球の入球に対応して実行されるカウントアップ演出の実行時間である所定時間は、特別遊技における一の単位遊技が実行終了してから当該一の単位遊技の次の単位遊技が実行開始するまでの前記大入賞口が閉鎖している期間である単位遊技実行待ち期間よりも短く設定されていることを特徴とする、ぱちんこ遊技機。
A game board with a game area formed,
Provided in the game area, and playing ball ball entrance possible startup port,
And those determination unit that perform propriety determination as a trigger ball entrance of game ball Previous KiHajime dynamic port,
Said provided game region, prior Kito determination means is opened in response to the result of spruce determination by playing ball can ball entrance for winning opening,
If the previous Kito determination means propriety determination result by becomes big hit, the opening the special winning opening until the number of game balls that ball entrance to winning opening has elapsed or until the specified time reaches a predetermined number A special game execution means that can shift to a special game that repeats a unit game to be made multiple times ,
And the effect display device effect display is displayed,
Equipped with an audio output device that outputs directing audio
The execution period of the special game is the start demo period, which is the period set between the start of execution of the special game and the start of execution of the first unit game, and the execution of the last unit game from the start of execution of the first unit game. Including the unit game execution period, which is the period until the end, and the end demo period, which is the period set between the end of the execution of the last unit game and the end of the execution of the special game.
During the execution of the special game, the cumulative prize ball number display, which is a display showing the cumulative value of the prize ball number given to the player, can be updated and displayed when the game ball enters the large prize opening. ,
When the cumulative prize ball number display is updated and displayed, it is an effect that is executed for a predetermined time in response to the entry of one game ball into the large winning opening, and the number of prize balls given based on the entry. It is possible to execute a count-up effect, which is an effect indicating that the cumulative prize ball number display is a count-up display.
The total time of the count-up effect execution time when the count-up effect for a predetermined time is executed the same number of times as the specified number during the execution of one unit game is set shorter than the end demo period. ,
If a power outage occurs during the execution of a special game and a count-up effect is being performed when the game ball enters the large winning opening, and the power outage is restored, the said While not performing the rest of the count-up effect that was done until the power was cut off,
If a power outage occurs during the execution of a special game and the prize ball is being paid out when the game ball enters the large winning opening, and the power outage is restored, Of the prize balls paid out based on the entry of the game ball into the large winning opening, it is possible to pay out the prize balls that were not paid out before the power failure occurred.
During the execution of the special game, one unit game in the special game ends during the predetermined time, which is the execution time of the count-up effect executed in response to the entry of one game ball into the large winning opening. Pachinko is characterized in that it is set shorter than the unit game execution waiting period, which is the period during which the large winning opening is closed from the time when the next unit game of the one unit game is started. Game machine.
JP2018211740A 2018-11-09 2018-11-09 Pachinko game machine Active JP6845440B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018211740A JP6845440B2 (en) 2018-11-09 2018-11-09 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018211740A JP6845440B2 (en) 2018-11-09 2018-11-09 Pachinko game machine

Publications (3)

Publication Number Publication Date
JP2020075051A JP2020075051A (en) 2020-05-21
JP2020075051A5 true JP2020075051A5 (en) 2021-01-14
JP6845440B2 JP6845440B2 (en) 2021-03-17

Family

ID=70723081

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018211740A Active JP6845440B2 (en) 2018-11-09 2018-11-09 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP6845440B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6955174B2 (en) * 2018-11-09 2021-10-27 サミー株式会社 Pachinko game machine
JP7526037B2 (en) * 2020-05-28 2024-07-31 株式会社三共 Gaming Machines
JP7526038B2 (en) * 2020-05-28 2024-07-31 株式会社三共 Gaming Machines
JP7526036B2 (en) * 2020-05-28 2024-07-31 株式会社三共 Gaming Machines
JP7403845B2 (en) * 2021-08-31 2023-12-25 株式会社サンセイアールアンドディ gaming machine

Similar Documents

Publication Publication Date Title
JP2020075051A5 (en)
JP2020075052A5 (en)
JP2018175095A5 (en)
JP2021053203A5 (en)
JP2020018462A5 (en)
JP2020075050A5 (en)
JP2020075049A5 (en)
JP2020075048A5 (en)
JP2020018457A5 (en)
JP2021019842A5 (en)
JP2021053208A5 (en)
JP2020018456A5 (en)
JP2021053211A5 (en)
JP2020018447A5 (en)
JP2020018452A5 (en)
JP2018158169A5 (en)
JP2020018461A5 (en)
JP2020018448A5 (en)
JP2013052247A5 (en)
JP2020018449A5 (en)
JP2018175094A5 (en)
JP2023051279A5 (en)
JP2021019843A5 (en)
JP2020018460A5 (en)
JP2018050707A (en) Game machine