JP2020018457A5 - - Google Patents

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JP2020018457A5
JP2020018457A5 JP2018143604A JP2018143604A JP2020018457A5 JP 2020018457 A5 JP2020018457 A5 JP 2020018457A5 JP 2018143604 A JP2018143604 A JP 2018143604A JP 2018143604 A JP2018143604 A JP 2018143604A JP 2020018457 A5 JP2020018457 A5 JP 2020018457A5
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このような目的達成のために、本発明に係るぱちんこ遊技機は、遊技領域が形成された遊技盤と、前記遊技領域に設けられ、遊技球が入球可能な始動口と記始動口への遊技球の入球を契機として当否判定を実行する当否判定手段と前記遊技領域に設けられ、前記当否判定手段による当否判定の結果に応じて開放されて遊技球が入球可能な大入賞口と、前記当否判定手段による当否判定の結果が大当りとなった場合に、前記大入賞口へ入球した遊技球の個数が規定数に達するまで又は規定時間が経過するまで前記大入賞口を開放させる単位遊技を複数回繰り返す特別遊技へ移行し得る特別遊技実行手段と演出表示が表示される演出表示装置と、演出音声が出力される音声出力装置とを備え、特別遊技の実行期間は、特別遊技の実行開始から初回の単位遊技の実行開始までの間に設定される期間である開始デモ期間と、初回の単位遊技の実行開始から最終回の単位遊技の実行終了までの期間である単位遊技実行期間と、最終回の単位遊技の実行終了から特別遊技の実行終了までの間に設定される期間である終了デモ期間とを含み、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として、遊技者に付与される賞球数の累積値を示す表示である累積賞球数表示を更新表示可能であり、累積賞球数表示を更新表示するに際しては、前記大入賞口への1個の遊技球の入球に対応して所定時間実行される演出であり、当該入球に基づき付与される賞球数分だけ累積賞球数表示がカウントアップ表示していることを示す演出であるカウントアップ演出を実行可能であり、1回の単位遊技の実行中において、所定時間のカウントアップ演出が前記規定数と同じ回数分実行された場合におけるカウントアップ演出の実行時間の合計時間は、終了デモ期間よりも短く設定されており、特別遊技の実行中、賞球数の累積値が特定値に到達することを契機として、賞球数の累積値が前記特定値に到達したことを示す特定値対応表示を前記累積賞球数表示とは別個に表示可能であり、1回の単位遊技で前記大入賞口へ入球した遊技球の個数が前記規定数を超過したことを規定数超過条件とし、特別遊技の実行中、前記規定数超過条件を充足した場合、1回の単位遊技で前記大入賞口へ入球した遊技球の個数が前記規定数を超過したことを示唆又は報知する特定演出を実行可能であり、或る特定値対応表示が表示されている最中に前記大入賞口へ遊技球が入球したとしても、当該或る特定値対応表示にて示されている賞球数の累積値は更新表示されず、当該或る特定値対応表示を特定時間継続表示する一方で、或る特定値対応表示が表示されている最中に前記大入賞口へ遊技球が入球した場合には、当該或る特定値対応表示を表示しつつ当該入球を契機としたカウントアップ演出も同時に実行可能であり、或る特定値対応表示が表示されている最中に前記規定数超過条件を充足した場合には、当該或る特定値対応表示を表示しつつ特定演出も同時に実行可能であり、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機としてカウントアップ演出が行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該電源断が発生するまで行われていたカウントアップ演出の残りの部分を実行しない一方、特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として賞球の払い出しが行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該大入賞口への遊技球の入球に基づき払い出される賞球のうち、当該電源断が発生するまでの間に払い出されなかった分の賞球の払い出しを実行可能であり、特別遊技の実行中において、前記大入賞口への1個の遊技球の入球に対応して実行されるカウントアップ演出の実行時間である所定時間は、特別遊技における一の単位遊技が実行終了してから当該一の単位遊技の次の単位遊技が実行開始するまでの前記大入賞口が閉鎖している期間である単位遊技実行待ち期間よりも短く設定されており、少なくとも第1エラーおよび第2エラーを含む複数種類のエラーについて判定可能に構成されており、前記第2エラーは賞球の払い出しに関するエラーである一方、前記第1エラーは賞球の払い出しに関するエラーとは異なるエラーであり、特別遊技の実行中、前記第1エラーが発生している状況で、前記規定数超過条件を充足した場合は、特定演出の少なくとも一部または全てを実行しない一方、特別遊技の実行中、前記第1エラーが発生している状況で、前記規定数超過条件を充足した場合は、前記規定数超過条件の充足契機となる前記大入賞口への遊技球の入球に基づいた賞球の払い出しを実行可能であり、特別遊技の実行中、前記第2エラーが発生している状況で、前記規定数超過条件を充足した場合は、特定演出を実行可能である一方、特別遊技の実行中、前記第2のエラーが発生している状況で、前記規定数超過条件を充足した場合は、前記規定数超過条件の充足契機となる前記大入賞口への遊技球の入球に基づいた賞球の払い出しが実行されないよう構成されることを特徴とする。 For this purpose achieve, pachinko game machine according to the present invention, a game board for a game region is formed, and the provided game area, playing ball ball entrance possible startup port, before Symbol and those determination unit that perform propriety determination as a trigger ball entrance of game ball into the startup opening, provided in the game area, is opened in response to the result of spruce determined by prior Kito determination means a winning opening game balls capable ball entrance, before when the result of spruce determined by Kito determination means becomes a big hit, until the number of game balls that ball entrance to the winning opening reaches a prescribed number or a special game execution means may transition a unit game for opening the special winning hole to multiple special game repeated until the specified time has elapsed, the effect display device effect display is displayed, sound effect sound is output With the output device, the special game execution period is a start demo period which is a period set between the start of execution of the special game and the start of execution of the first unit game, and the final period from the start of execution of the first unit game. Special unit including a unit game execution period, which is a period until the execution of the unit game of the number of times, and an end demo period which is a period set from the end of the execution of the final unit game to the end of the execution of the special game During the execution of the game, it is possible to update and display the cumulative prize ball number display, which is a display showing the cumulative value of the prize balls given to the player when the game balls enter the big winning opening. When updating and displaying the cumulative prize ball number display, it is an effect that is executed for a predetermined time corresponding to the entry of one game ball into the special winning opening, and the number of prize balls awarded based on the entry ball. It is possible to execute a count-up effect, which is an effect indicating that the accumulated prize ball number display is being counted up by the amount, and during the execution of one unit game, the count-up effect for a predetermined time is the specified number. When the same number of times is executed, the total time of the count-up effect execution time is set shorter than the end demo period, and during the execution of the special game, the cumulative value of the number of prize balls reaches a specific value. As an opportunity, a specific value corresponding display indicating that the cumulative value of the number of prize balls has reached the specific value can be displayed separately from the cumulative prize ball number display, and can be displayed in the special winning opening in one unit game. If the number of game balls entered exceeds the specified number, the specified number of conditions is exceeded, and if the specified number of conditions are satisfied during execution of a special game, the player will enter the special winning opening in one unit game. It is possible to execute a specific effect that suggests or informs that the number of game balls that have been balled exceeds the specified number, and while a certain specific value correspondence display is being displayed. Even if a game ball enters the special winning opening, the cumulative value of the number of prize balls shown in the certain specific value corresponding display is not updated and displayed, and the certain specific value corresponding display is continued for a specific time. On the other hand, when a game ball enters the special winning opening while a certain specific value corresponding display is being displayed, the certain ball is displayed while displaying the certain specific value corresponding display. It is also possible to simultaneously perform the count-up effect, and if the specified number excess condition is satisfied while a certain specific value corresponding display is being displayed, it is possible to specify while displaying the certain specific value corresponding display. The production can also be executed at the same time, and during the execution of the special game, when the game ball enters the big winning opening, the power is cut off while the production is being performed, and the power is cut off. When is returned, while the rest of the count-up effect that was being performed until the power off occurs is not executed, while the special game is being executed, the game ball enters the special winning opening As a power outage occurs while payout of prize balls is being done, and when the power off is restored, among the prize balls paid out based on the entry of the game balls into the special winning opening, It is possible to pay out the prize balls that have not been paid out before the power cutoff, and during the execution of the special game, it is possible to enter one game ball into the special winning opening. The predetermined time, which is the execution time of the count-up effect executed by, is the special winning opening from the end of execution of one unit game in the special game to the start of execution of the next unit game of the one unit game. Is set to be shorter than the unit game execution waiting period, which is a closed period, and is configured to be able to determine a plurality of types of errors including at least a first error and a second error, and the second error is a prize. While the first error is an error related to the payout of balls, the first error is different from the error related to the payout of prize balls, and in the situation where the first error occurs during execution of a special game, the specified number excess condition is met. If at least a part or all of the specific effect is not executed when the above condition is satisfied, the first error occurs during execution of the special game, and if the above specified number excess condition is satisfied, the above specified rule is satisfied. In the situation where the payout of the prize balls based on the entrance of the game balls into the special winning opening, which serves as a trigger for satisfying the condition of exceeding the number, can be executed, and the second error occurs during the execution of the special game, If the specified number excess condition is satisfied, it is possible to execute a specific effect, while executing a special game, In the situation where the second error has occurred, if the specified number excess condition is satisfied, a prize ball based on the entry of a game ball into the special winning opening that serves as an opportunity to satisfy the specified number excess condition. It is characterized in that the payout of is not executed .

Claims (1)

遊技領域が形成された遊技盤と、
前記遊技領域に設けられ、遊技球が入球可能な始動口と
記始動口への遊技球の入球を契機として当否判定を実行する当否判定手段と
前記遊技領域に設けられ、前記当否判定手段による当否判定の結果に応じて開放されて遊技球が入球可能な大入賞口と、
記当否判定手段による当否判定の結果が大当りとなった場合に、前記大入賞口へ入球した遊技球の個数が規定数に達するまで又は規定時間が経過するまで前記大入賞口を開放させる単位遊技を複数回繰り返す特別遊技へ移行し得る特別遊技実行手段と
演出表示が表示される演出表示装置と、
演出音声が出力される音声出力装置とを備え、
特別遊技の実行期間は、特別遊技の実行開始から初回の単位遊技の実行開始までの間に設定される期間である開始デモ期間と、初回の単位遊技の実行開始から最終回の単位遊技の実行終了までの期間である単位遊技実行期間と、最終回の単位遊技の実行終了から特別遊技の実行終了までの間に設定される期間である終了デモ期間とを含み、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として、遊技者に付与される賞球数の累積値を示す表示である累積賞球数表示を更新表示可能であり、
累積賞球数表示を更新表示するに際しては、前記大入賞口への1個の遊技球の入球に対応して所定時間実行される演出であり、当該入球に基づき付与される賞球数分だけ累積賞球数表示がカウントアップ表示していることを示す演出であるカウントアップ演出を実行可能であり、
1回の単位遊技の実行中において、所定時間のカウントアップ演出が前記規定数と同じ回数分実行された場合におけるカウントアップ演出の実行時間の合計時間は、終了デモ期間よりも短く設定されており、
特別遊技の実行中、賞球数の累積値が特定値に到達することを契機として、賞球数の累積値が前記特定値に到達したことを示す特定値対応表示を前記累積賞球数表示とは別個に表示可能であり、
1回の単位遊技で前記大入賞口へ入球した遊技球の個数が前記規定数を超過したことを規定数超過条件とし、特別遊技の実行中、前記規定数超過条件を充足した場合、1回の単位遊技で前記大入賞口へ入球した遊技球の個数が前記規定数を超過したことを示唆又は報知する特定演出を実行可能であり、
或る特定値対応表示が表示されている最中に前記大入賞口へ遊技球が入球したとしても、当該或る特定値対応表示にて示されている賞球数の累積値は更新表示されず、当該或る特定値対応表示を特定時間継続表示する一方で、
或る特定値対応表示が表示されている最中に前記大入賞口へ遊技球が入球した場合には、当該或る特定値対応表示を表示しつつ当該入球を契機としたカウントアップ演出も同時に実行可能であり、
或る特定値対応表示が表示されている最中に前記規定数超過条件を充足した場合には、当該或る特定値対応表示を表示しつつ特定演出も同時に実行可能であり、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機としてカウントアップ演出が行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該電源断が発生するまで行われていたカウントアップ演出の残りの部分を実行しない一方、
特別遊技の実行中、前記大入賞口へ遊技球が入球することを契機として賞球の払い出しが行われている最中に電源断が発生して、当該電源断が復帰した場合には、当該大入賞口への遊技球の入球に基づき払い出される賞球のうち、当該電源断が発生するまでの間に払い出されなかった分の賞球の払い出しを実行可能であり、
特別遊技の実行中において、前記大入賞口への1個の遊技球の入球に対応して実行されるカウントアップ演出の実行時間である所定時間は、特別遊技における一の単位遊技が実行終了してから当該一の単位遊技の次の単位遊技が実行開始するまでの前記大入賞口が閉鎖している期間である単位遊技実行待ち期間よりも短く設定されており、
少なくとも第1エラーおよび第2エラーを含む複数種類のエラーについて判定可能に構成されており、
前記第2エラーは賞球の払い出しに関するエラーである一方、前記第1エラーは賞球の払い出しに関するエラーとは異なるエラーであり、
特別遊技の実行中、前記第1エラーが発生している状況で、前記規定数超過条件を充足した場合は、特定演出の少なくとも一部または全てを実行しない一方、
特別遊技の実行中、前記第1エラーが発生している状況で、前記規定数超過条件を充足した場合は、前記規定数超過条件の充足契機となる前記大入賞口への遊技球の入球に基づいた賞球の払い出しを実行可能であり、
特別遊技の実行中、前記第2エラーが発生している状況で、前記規定数超過条件を充足した場合は、特定演出を実行可能である一方、
特別遊技の実行中、前記第2エラーが発生している状況で、前記規定数超過条件を充足した場合は、前記規定数超過条件の充足契機となる前記大入賞口への遊技球の入球に基づいた賞球の払い出しが実行されないよう構成されることを特徴とする、ぱちんこ遊技機。
A game board with a game area formed,
Provided in the game area, and playing ball ball entrance possible startup port,
And those determination unit that perform propriety determination as a trigger ball entrance of game ball Previous KiHajime dynamic port,
Said provided game region, prior Kito determination means is opened in response to the result of spruce determination by playing ball can ball entrance for winning opening,
If the previous result of spruce determined by Kito determination means becomes a big hit, the said winning opening until the number of game balls that ball entrance to winning opening has elapsed or until the specified time reaches a predetermined number Special game execution means capable of shifting to a special game in which a unit game to be released is repeated a plurality of times ,
A performance display device that displays a performance display,
And a voice output device for outputting a production voice,
The execution period of the special game is a period that is set between the start of execution of the special game and the start of execution of the first unit game, and the execution of the final unit game from the start of execution of the first unit game Including a unit game execution period which is a period until the end, and an end demo period which is a period set between the end of execution of the final unit game and the end of execution of the special game,
During the execution of the special game, it is possible to update and display the cumulative prize ball number display, which is a display showing the cumulative value of the prize balls awarded to the player, when the game balls enter the special winning opening. ,
When updating and displaying the cumulative prize ball number display, it is an effect that is executed for a predetermined time corresponding to the entry of one game ball into the special winning opening, and the number of prize balls awarded based on the entry ball. It is possible to execute a count-up effect, which is an effect indicating that the cumulative prize ball count display is being counted up by only minutes.
During the execution of one unit game, the total time of the count-up effect execution time when the count-up effect of the predetermined time is executed the same number of times as the specified number is set to be shorter than the end demo period. ,
During the execution of the special game, when the cumulative value of the number of prize balls reaches a specific value, the display of the specific value corresponding display indicating that the cumulative value of the number of prize balls has reached the specific value is displayed. Can be displayed separately from
If the number of game balls that have entered the special winning opening in one unit game exceeds the specified number is a specified number excess condition, and if the specified number excess condition is satisfied during execution of a special game, 1 It is possible to execute a specific effect that suggests or informs that the number of game balls that entered the special winning opening in a unit game of times exceeds the specified number,
Even if a game ball enters the special winning opening while the display corresponding to a specific value is displayed, the cumulative value of the number of prize balls shown in the display corresponding to the specific value is updated and displayed. However, while the display corresponding to the certain specific value is continuously displayed for the specific time,
When a game ball enters the special winning opening while the display corresponding to a certain specific value is displayed, the count-up effect is triggered by the entry while displaying the display corresponding to the certain specific value. Can be executed at the same time,
When the specified number excess condition is satisfied while a certain specific value corresponding display is being displayed, the specific effect can be simultaneously executed while displaying the certain specific value corresponding display,
During the execution of the special game, when the power-off occurs during the count-up effect triggered by the game ball entering the special winning opening, and the power-off is restored, the While not performing the rest of the count-up effect that was being performed until the power was cut off,
During the execution of the special game, when the game ball is inserted into the special winning opening, the power is cut off while the prize balls are being paid out, and when the power cut is restored, Among the prize balls paid out based on the entry of the game balls into the special winning opening, it is possible to execute the payout of the prize balls that have not been paid out before the power cut.
During execution of the special game, the predetermined time, which is the execution time of the count-up effect executed corresponding to the entry of one game ball into the special winning opening, is the end of execution of one unit game in the special game. It is set shorter than the unit game execution waiting period, which is the period during which the special winning opening is closed until the next unit game of the one unit game starts to be executed.
It is configured to be able to determine a plurality of types of errors including at least a first error and a second error,
The second error is an error related to payout of prize balls, while the first error is an error different from the error related to payout of prize balls.
While executing the special game, in the situation where the first error occurs, if the specified number excess condition is satisfied, at least a part or all of the specific effect is not executed,
When the first error has occurred during the execution of the special game, and if the specified number excess condition is satisfied, a game ball enters the special winning opening that triggers the satisfaction of the specified number excess condition. It is possible to pay out prize balls based on
While executing the special game, in the situation where the second error occurs, if the specified number excess condition is satisfied, the specific effect can be executed,
When the second error has occurred during the execution of the special game, and if the specified number excess condition is satisfied, the game ball enters the special winning opening that triggers the satisfaction of the specified number excess condition. A pachinko game machine characterized in that it is configured so that the payout of prize balls based on is not executed .
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