JP2020065770A5 - - Google Patents

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JP2020065770A5
JP2020065770A5 JP2018200684A JP2018200684A JP2020065770A5 JP 2020065770 A5 JP2020065770 A5 JP 2020065770A5 JP 2018200684 A JP2018200684 A JP 2018200684A JP 2018200684 A JP2018200684 A JP 2018200684A JP 2020065770 A5 JP2020065770 A5 JP 2020065770A5
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game
gaming
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game medium
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JP2020065770A (en
JP7175708B2 (en
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Description

手段Aに記載の遊技機は、
遊技領域へ遊技媒体を発射し、遊技媒体が特定領域を通過したことにもとづいて有利状態へ制御可能な遊技機であって、
遊技媒体が進入したことに応じて遊技価値が付与される複数の進入手段と、
第1遊技状態と、該第1遊技状態よりも遊技者にとって有利な第2遊技状態に制御可能な遊技状態制御手段と、
前記第1遊技状態において、遊技領域へ発射された遊技媒体の数である第1数に対して、付与された遊技価値の数である第2数の割合を算出可能な算出手段と、
前記算出手段によって算出された割合に関する情報を表示する第1表示手段と、
を備え、
前記複数の進入手段は、第1状態と、該第1状態よりも遊技媒体が進入困難な第2状態とに変化可能な可変手段を少なくとも含み、
前記可変手段は、前記特定領域が設けられるとともに、前記有利状態とは異なる状態である所定状態へ制御されたときに、前記第1状態へ変化し、
前記算出手段は、前記第1遊技状態において前記所定状態に制御されたことにもとづいて前記第1状態へ変化した前記可変手段に遊技媒体が進入し、該遊技媒体が前記特定領域を通過したときは、該特定領域を通過した遊技媒体よりも前に前記可変手段へ遊技媒体が進入したことによって付与された遊技価値の数を前記第2数に加算可能であり、該特定領域を通過した遊技媒体よりも後に前記可変手段へ遊技媒体が進入したことによって付与された遊技価値の数を前記第2数に加算せず、
前記第1表示手段は、前記第1数が特定数に達したことを条件として前記情報を表示し、前記第1数が前記特定数に達していない場合に前記情報を表示せず、
前記第2遊技状態から前記第1遊技状態に制御された場合に、前記第2表示手段は、特定演出表示を表示し、
復旧処理が実行された場合に、第2表示手段は、前記復旧処理に関する報知を実行する、
ことを特徴としている。
手段1に記載の遊技機は、
遊技領域(例えば、左遊技領域151SG002Lや右遊技領域151SG002R)へ遊技媒体(例えば、遊技球)を発射し、遊技媒体が特定領域を通過したことにもとづいて有利状態(例えば、図8−25及び図8−26に示すように、小当り遊技中に遊技球が第2カウントスイッチ151SG023Bにて検出されることにもとづいて大当り遊技状態に制御される部分)例えば、大当り遊技状態)へ制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技媒体が入賞したことに応じて遊技媒体が付与される複数の入賞手段(例えば、第1始動入賞口A、第1始動入賞口B、第2始動入賞口、一般入賞口151SG010、普電入賞口、大入賞口)と、
第1遊技状態(例えば、低ベース状態)と、該第1遊技状態よりも遊技者にとって有利な第2遊技状態(例えば、第1高ベース状態と第2高ベース状態とを含む高ベース状態)に制御可能な遊技状態制御手段(例えば、CPU103が特別図柄プロセス処理を実行する部分)と、
前記第1遊技状態において、遊技領域へ発射された遊技媒体の数である第1数(例えば、アウト数カウンタの値)に対して、付与された遊技媒体の数である第2数(例えば、賞球数カウンタの値)の割合を算出可能な算出手段(例えば、CPU103が図8−27に示すベース値算出処理の151SGS292の処理を実行する部分)と、
前記算出手段によって算出された割合に関する情報(例えば、ベース値)を表示する表示手段(例えば、表示モニタ151SG029)と、
を備え、
前記複数の入賞手段は、第1状態と、該第1状態よりも遊技媒体が入賞困難な第2状態とに変化可能な可変入賞手段を少なくとも含み、
前記可変入賞手段は、前記特定領域が設けられるとともに、前記有利状態とは異なる状態である所定状態(例えば、小当り遊技状態)へ制御されたときに、前記第1状態へ変化し(例えば、小当り遊技中に大入賞口が開放される部分)、
前記算出手段は、前記第1遊技状態において前記所定状態に制御されたことにもとづいて前記第1状態へ変化した前記可変入賞手段に遊技媒体が入賞したときには、該入賞によって付与された遊技媒体の数を第2数に加算可能である(例えば、図8−28(A)に示すように、低ベース状態の第1特別図柄の可変表示において可変表示結果が小当りとなった場合は、該可変表示にもとづく小当り遊技中に付与された賞球数を賞球数カウンタに加算する部分)、
ことを特徴としている。
この特徴によれば、第1遊技状態において第1状態へ変化した可変入賞手段に入賞することによって付与された遊技媒体の数を考慮した割合に関する情報を表示できる。
The gaming machine described in means A is
A gaming machine that can launch a gaming medium into a gaming area and control it to an advantageous state based on the fact that the gaming medium has passed through a specific area.
Multiple entry means that are given game value according to the entry of the game medium, and
A game state control means capable of controlling a first game state and a second game state that is more advantageous to the player than the first game state.
A calculation means capable of calculating the ratio of the second number, which is the number of given game values, to the first number, which is the number of game media fired into the game area in the first game state.
The first display means for displaying information about the ratio calculated by the calculation means, and
Equipped with
The plurality of approaching means include at least a variable means capable of changing into a first state and a second state in which the game medium is more difficult to enter than the first state.
The variable means changes to the first state when the specific region is provided and is controlled to a predetermined state which is a state different from the advantageous state.
When the game medium enters the variable means that has changed to the first state based on being controlled to the predetermined state in the first game state, and the game medium passes through the specific area. Can add the number of game values given by the game medium entering the variable means before the game medium that has passed through the specific area to the second number, and the game that has passed through the specific area. The number of game values given by the game medium entering the variable means after the medium is not added to the second number.
The first display means displays the information on condition that the first number reaches a specific number, and does not display the information when the first number does not reach the specific number.
When controlled from the second gaming state to the first gaming state, the second display means displays a specific effect display.
When the recovery process is executed, the second display means executes the notification regarding the recovery process.
It is characterized by that.
The gaming machine described in means 1 is
A gaming medium (for example, a gaming ball) is launched into a gaming area (for example, left gaming area 151SG002L or right gaming area 151SG002R), and an advantageous state (for example, FIGS. 8-25 and 8-25 and) is based on the fact that the gaming medium has passed through a specific region. As shown in FIGS. 8-26, the part controlled to the big hit game state based on the fact that the game ball is detected by the second count switch 151SG023B during the small hit game), for example, the big hit game state) can be controlled. It is a gaming machine (for example, pachinko gaming machine 1).
Multiple winning means (for example, 1st starting winning opening A, 1st starting winning opening B, 2nd starting winning opening, general winning opening 151SG010, Fuden winning) to which the gaming medium is given according to the winning of the game medium Mouth, big prize opening),
A first gaming state (for example, a low base state) and a second gaming state that is more advantageous to the player than the first gaming state (eg, a high base state including a first high base state and a second high base state). A game state control means that can be controlled (for example, a part where the CPU 103 executes a special symbol process process) and
In the first game state, a second number (for example, for example), which is the number of game media given to the first number (for example, the value of the out number counter) which is the number of game media fired to the game area. A calculation means capable of calculating the ratio (value of the prize ball counter) (for example, a portion where the CPU 103 executes the process of 151SGS292 of the base value calculation process shown in FIGS. 8-27).
A display means (for example, display monitor 151SG029) for displaying information (for example, a base value) regarding the ratio calculated by the calculation means, and
Equipped with
The plurality of winning means include at least a variable winning means that can be changed into a first state and a second state in which the game medium is more difficult to win than the first state.
The variable winning means changes to the first state (for example, when the specific area is provided and is controlled to a predetermined state (for example, a small hit gaming state) which is a state different from the advantageous state). The part where the big prize opening is opened during the small hit game),
When the game medium wins a prize in the variable winning means that has changed to the first state based on the fact that the calculation means is controlled to the predetermined state in the first gaming state, the calculation means of the gaming medium given by the winning. The number can be added to the second number (for example, as shown in FIG. 8-28 (A), when the variable display result is a small hit in the variable display of the first special symbol in the low base state, the said. The part where the number of prize balls given during the small hit game based on the variable display is added to the prize ball counter),
It is characterized by that.
According to this feature, it is possible to display information regarding the ratio considering the number of gaming media given by winning the variable winning means changed to the first state in the first gaming state.

Claims (1)

遊技領域へ遊技媒体を発射し、遊技媒体が特定領域を通過したことにもとづいて有利状態へ制御可能な遊技機であって、
遊技媒体が進入したことに応じて遊技価値が付与される複数の進入手段と、
第1遊技状態と、該第1遊技状態よりも遊技者にとって有利な第2遊技状態に制御可能な遊技状態制御手段と、
前記第1遊技状態において、遊技領域へ発射された遊技媒体の数である第1数に対して、付与された遊技価値の数である第2数の割合を算出可能な算出手段と、
前記算出手段によって算出された割合に関する情報を表示する第1表示手段と、
演出画像を表示し、前記第1表示手段と異なる第2表示手段と、
を備え、
前記複数の進入手段は、第1状態と、該第1状態よりも遊技媒体が進入困難な第2状態とに変化可能な可変手段を少なくとも含み、
前記可変手段は、前記特定領域が設けられるとともに、前記有利状態とは異なる状態である所定状態へ制御されたときに、前記第1状態へ変化し、
前記算出手段は、前記第1遊技状態において前記所定状態に制御されたことにもとづいて前記第1状態へ変化した前記可変手段に遊技媒体が進入し、該遊技媒体が前記特定領域を通過したときは、該特定領域を通過した遊技媒体よりも前に前記可変手段へ遊技媒体が進入したことによって付与された遊技価値の数を前記第2数に加算可能であり、該特定領域を通過した遊技媒体よりも後に前記可変手段へ遊技媒体が進入したことによって付与された遊技価値の数を前記第2数に加算せず、
前記第1表示手段は、前記第1数が特定数に達したことを条件として前記情報を表示し、前記第1数が前記特定数に達していない場合に前記情報を表示せず、
前記第2遊技状態から前記第1遊技状態に制御された場合に、前記第2表示手段は、特定演出表示を表示し、
復旧処理が実行された場合に、第2表示手段は、前記復旧処理に関する報知を実行する、
ことを特徴とする遊技機。
A gaming machine that can launch a gaming medium into a gaming area and control it to an advantageous state based on the fact that the gaming medium has passed through a specific area.
Multiple entry means that are given game value according to the entry of the game medium, and
A game state control means capable of controlling a first game state and a second game state that is more advantageous to the player than the first game state.
A calculation means capable of calculating the ratio of the second number, which is the number of given game values, to the first number, which is the number of game media fired into the game area in the first game state.
The first display means for displaying information about the ratio calculated by the calculation means, and
A second display means that displays the effect image and is different from the first display means,
Equipped with
The plurality of approaching means include at least a variable means capable of changing into a first state and a second state in which the game medium is more difficult to enter than the first state.
The variable means changes to the first state when the specific region is provided and is controlled to a predetermined state which is a state different from the advantageous state.
When the game medium enters the variable means that has changed to the first state based on being controlled to the predetermined state in the first game state, and the game medium passes through the specific area. is Ri adds available der the second number the number of game value granted by the said changing means before the game medium which has passed through the specific region game medium enters and passes through the specific region The number of game values given by the game medium entering the variable means after the game medium is not added to the second number.
The first display means displays the information on condition that the first number reaches a specific number, and does not display the information when the first number does not reach the specific number.
When controlled from the second gaming state to the first gaming state, the second display means displays a specific effect display.
When the recovery process is executed, the second display means executes the notification regarding the recovery process.
A gaming machine characterized by that.
JP2018200684A 2018-10-25 2018-10-25 game machine Active JP7175708B2 (en)

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JP2020065770A5 true JP2020065770A5 (en) 2022-01-04
JP7175708B2 JP7175708B2 (en) 2022-11-21

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5969657B2 (en) * 2015-05-14 2016-08-17 株式会社三共 Game machine
JP6712175B2 (en) * 2016-04-28 2020-06-17 株式会社ソフイア Amusement machine
JP6985585B2 (en) * 2017-03-24 2021-12-22 サミー株式会社 Pachinko game machine
JP6880414B2 (en) * 2018-08-27 2021-06-02 サミー株式会社 Pachinko machine

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