JP2020062236A5 - - Google Patents

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JP2020062236A5
JP2020062236A5 JP2018196352A JP2018196352A JP2020062236A5 JP 2020062236 A5 JP2020062236 A5 JP 2020062236A5 JP 2018196352 A JP2018196352 A JP 2018196352A JP 2018196352 A JP2018196352 A JP 2018196352A JP 2020062236 A5 JP2020062236 A5 JP 2020062236A5
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state
controlled
special state
specific effect
executed
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JP2018196352A
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JP2020062236A (en
JP7013354B2 (en
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Description

手段Aに記載の遊技機は、
可変表示を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態よりも高い特別状態に制御可能な遊技制御手段と、
前記特別状態において特定演出を異なる態様にて実行可能な特定演出実行手段と、
前記特殊状態に制御されることを示唆する示唆演出を実行可能な示唆演出実行手段と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能であり、
前記示唆演出実行手段は、前記特定演出が前記第1態様にて実行されたときに前記示唆演出を実行可能である
ことを特徴としている。
手段1に記載の遊技機は、
可変表示を行うことが可能であり、遊技者にとって有利な有利状態(例えば、大当り遊技状態)と該有利状態とは異なる特殊状態(例えば、小当り遊技状態)とに制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態(例えば、第1KT状態や非KT状態)よりも高い特別状態(例えば、第2KT状態)に制御可能な遊技制御手段(例えば、CPU103が第1特別図柄プロセス処理や第2特別図柄プロセス処理を実行する部分)と、
前記特別状態において特定演出(例えば、リーチ演出としてのバトル演出)を異なる態様にて実行可能な特定演出実行手段(例えば、演出制御用CPU120が図8−29に示す可変表示開始設定処理と図8−33に示す可変表示中演出処理を実行する部分)と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり(例えば、図8−30に示すように、10ラウンド確変大当りや2ラウンド確変大当りの大当り遊技状態に制御される場合は、味方キャラクタが先制して勝利する演出パターンAにてバトル演出を実行する部分)、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり(例えば、図8−30に示すように、6ラウンド確変大当りや2ラウンド通常大当りの大当り遊技状態に制御される場合は、敵キャラクタが先制して敵キャラクタに敗北する演出パターンDにてバトル演出を実行する部分)、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能である(例えば、図8−30に示すように、可変表示結果が小当りとなる場合は、敵キャラクタが先制した後に味方キャラクタが反撃して勝利する演出パターンBまたは演出パターンCにてバトル演出を実行する部分)
ことを特徴としている。
この特徴によれば、特定演出が第1態様にて実行される割合を高めることができるので、遊技興趣を向上できる。
The gaming machine described in the means A,
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to a player and a special state different from the advantageous state,
As a game state after the end of the advantageous state, game control means that can be controlled to a special state in which the frequency of being controlled to the special state is higher than the non-special state,
A specific effect execution means capable of executing a specific effect in different modes in the special state,
Suggestive effect execution means capable of executing a suggestive effect suggesting that the special state is controlled,
Equipped with
The specific effect execution means,
When the advantageous state is controlled, the specific effect can be executed in the first mode, and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode.
When the special state is controlled, the specific effect can be executed in the first aspect,
The suggestive effect execution means can execute the suggestive effect when the specific effect is executed in the first mode.
It is characterized by
The gaming machine described in means 1,
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to the player (for example, a big hit game state) and a special state different from the advantageous state (for example, a small hit game state) (for example, , A pachinko machine 1),
As a gaming state after the end of the advantageous state, it is possible to control to a special state (for example, a second KT state) in which the frequency of being controlled to the special state is higher than a non-special state (for example, a first KT state or a non-KT state). With game control means (for example, the portion where the CPU 103 executes the first special symbol process process and the second special symbol process process),
In the special state, a specific effect (for example, a battle effect as a reach effect) can be executed in a different manner by a specific effect executing unit (for example, the effect control CPU 120 shown in FIG. -33, which executes the variable display effect processing),
Equipped with
The specific effect execution means,
When it is controlled to the advantageous state, the specific effect can be executed in the first mode (for example, as shown in FIG. 8-30, it is controlled to a big hit game state of 10 round certainty variation big hit or two round certainty variation big hit). In this case, the part where the teammate character executes the battle effect in the effect pattern A in which the team wins first), and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode. (For example, as shown in FIG. 8-30, when the big hit game state of 6 round probability variation big hit or 2 round normal big hit is controlled, the enemy character preempts and loses to the enemy character. Part),
Even when controlled to the special state, the specific effect can be executed in the first aspect (for example, as shown in FIG. 8-30, when the variable display result is a small hit, the enemy character is (A part in which a battle production is executed in production pattern B or production pattern C in which an ally character counterattacks and wins after preempting)
It is characterized by
According to this feature, it is possible to increase the rate at which the specific effect is executed in the first mode, so that the enjoyment of the game can be improved.

Claims (1)

可変表示を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態よりも高い特別状態に制御可能な遊技制御手段と、
前記特別状態において特定演出を異なる態様にて実行可能な特定演出実行手段と、
前記特殊状態に制御されることを示唆する示唆演出を実行可能な示唆演出実行手段と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能であり、
前記示唆演出実行手段は、前記特定演出が前記第1態様にて実行されたときに前記示唆演出を実行可能である
ことを特徴とする遊技機。
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to a player and a special state different from the advantageous state,
As a game state after the end of the advantageous state, game control means that can be controlled to a special state in which the frequency of being controlled to the special state is higher than the non-special state,
Specific effect executing means capable of executing a specific effect in a different mode in the special state,
Suggestive effect execution means capable of executing a suggestive effect suggesting that the special state is controlled,
Equipped with
The specific effect execution means,
When the advantageous state is controlled, the specific effect can be executed in the first mode, and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode,
Ri executable der the specific effect by the first embodiment even when controlled to the special state,
The gaming machine, wherein the suggestive effect executing means can execute the suggestive effect when the specific effect is executed in the first mode .
JP2018196352A 2018-10-18 2018-10-18 Pachinko machine Active JP7013354B2 (en)

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JP2020062236A JP2020062236A (en) 2020-04-23
JP2020062236A5 true JP2020062236A5 (en) 2020-06-11
JP7013354B2 JP7013354B2 (en) 2022-02-15

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JP2020171705A (en) * 2020-04-28 2020-10-22 株式会社大都技研 Game machine
JP2020171706A (en) * 2020-04-28 2020-10-22 株式会社大都技研 Game machine
JP2020171704A (en) * 2020-04-28 2020-10-22 株式会社大都技研 Game machine

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JP2009268739A (en) * 2008-05-08 2009-11-19 Olympia:Kk Game machine
JP2018007965A (en) * 2016-07-15 2018-01-18 株式会社三共 Game machine
JP7092990B2 (en) * 2018-03-05 2022-06-29 サミー株式会社 Pachinko machine

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