JP2020062238A5 - - Google Patents

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JP2020062238A5
JP2020062238A5 JP2018196354A JP2018196354A JP2020062238A5 JP 2020062238 A5 JP2020062238 A5 JP 2020062238A5 JP 2018196354 A JP2018196354 A JP 2018196354A JP 2018196354 A JP2018196354 A JP 2018196354A JP 2020062238 A5 JP2020062238 A5 JP 2020062238A5
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手段Aに記載の遊技機は、
可変表示を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態よりも高い特別状態に制御可能な遊技制御手段と、
前記特別状態において特定演出を異なる態様にて実行可能な特定演出実行手段と、
前記特殊状態に制御されることを示唆する特殊状態示唆演出を、遊技者にとっての有利度が異なる複数のパターンにて実行可能な特殊状態示唆演出実行手段と、
前記特殊状態示唆演出が実行されるよりも前に該特殊状態示唆演出の実行を示唆する事前示唆演出を、前記特定演出が実行されないときに実行可能な事前示唆演出実行手段と、
前記非特別状態において、前記有利状態に制御されること示唆する有利状態示唆演出を、少なくとも第1要素を含んだ第1演出態様と、該第1要素よりも前記有利状態に制御される割合が高いことを示唆する第2要素を含んだ第2演出態様と、で実行可能な有利状態示唆演出実行手段と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能であり、
前記特殊状態示唆演出実行手段は、前記特定演出が前記第1態様にて実行されたときには、前記事前示唆演出が実行されたときよりも高い割合で有利度が高いパターンにて前記特殊状態示唆演出を実行可能である
ことを特徴としている。
手段1に記載の遊技機は、
可変表示を行うことが可能であり、遊技者にとって有利な有利状態(例えば、大当り遊技状態)と該有利状態とは異なる特殊状態(例えば、小当り遊技状態)とに制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態(例えば、第1KT状態や非KT状態)よりも高い特別状態(例えば、第2KT状態)に制御可能な遊技制御手段(例えば、CPU103が第1特別図柄プロセス処理や第2特別図柄プロセス処理を実行する部分)と、
前記特別状態において特定演出(例えば、リーチ演出としてのバトル演出)を異なる態様にて実行可能な特定演出実行手段(例えば、演出制御用CPU120が図8−29に示す可変表示開始設定処理と図8−33に示す可変表示中演出処理を実行する部分)と、
前記特殊状態に制御されることを示唆する示唆演出(例えば、図8−38(E)及び図8−38(F)に示すように、可変表示結果が小当りとなる第2特図保留記憶数を報知する報知演出を実行する部分)を、遊技者にとっての有利度が異なる複数のパターンにて実行可能な示唆演出実行手段(例えば、演出制御用CPU120が図8−29に示す可変表示開始設定処理と図8−33に示す可変表示中演出処理を実行する部分)と、
前記示唆演出が実行されるよりも前に該示唆演出の実行を示唆する事前示唆演出(例えば、図8−39(B)及び図8−39(C)に示すように、カットイン画像162SG005Eまたはカットイン画像162SG005Fを画像表示装置5に表示する小当り回数示唆演出を実行する部分)を、前記特定演出が実行されないときに実行可能な事前示唆演出実行手段(例えば、演出制御用CPU120が図8−29に示す可変表示開始設定処理と図8−33に示す可変表示中演出処理を実行する部分)と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり(例えば、図8−30に示すように、10ラウンド確変大当りや2ラウンド確変大当りの大当り遊技状態に制御される場合は、味方キャラクタが先制して勝利する演出パターンAにてバトル演出を実行する部分)、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり(例えば、図8−30に示すように、6ラウンド確変大当りや2ラウンド通常大当りの大当り遊技状態に制御される場合は、敵キャラクタが先制して敵キャラクタに敗北する演出パターンDにてバトル演出を実行する部分)、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能であり、
前記示唆演出実行手段は、前記特定演出が前記第1態様にて実行されたときには、前記事前示唆演出が実行されたときよりも高い割合で有利度が高いパターンにて前記示唆演出を実行可能である(例えば、変形例162SG−1として図8−40に示すように、バトル演出を実行する場合は、小当り回数示唆演出を実行する場合よりも高い割合で可変表示結果が小当りとなる第2特図保留記憶数が多く(3個以上)報知される部分)
ことを特徴としている。
この特徴によれば、特定演出が第1態様にて実行される割合を高めることができるとともに、特定演出が第1態様にて実行された場合の示唆演出の態様に遊技者を注目させることができるので、遊技興趣を向上できる。
The gaming machine described in the means A,
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to a player and a special state different from the advantageous state,
As a game state after the end of the advantageous state, game control means that can be controlled to a special state in which the frequency of being controlled to the special state is higher than the non-special state,
A specific effect execution means capable of executing a specific effect in different modes in the special state,
Special state suggestion effect execution means capable of executing a special state suggestion effect suggesting that the special state is controlled in a plurality of patterns having different degrees of advantage for the player,
Prior suggestion effect execution means that can be executed when the specific effect is not executed, a prior suggestion effect that suggests execution of the special state suggestion effect before the special state suggestion effect is executed,
In the non-special state, the advantageous state suggesting effect suggesting that the advantageous state is controlled is a first effect mode including at least a first element, and a ratio of being controlled to the advantageous state is higher than that of the first element. A second effect mode including a second element that suggests that it is high, and an advantageous state suggesting effect executing means that can be executed by:
Equipped with
The specific effect execution means,
When the advantageous state is controlled, the specific effect can be executed in the first mode, and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode.
When the special state is controlled, the specific effect can be executed in the first aspect,
The special state suggestion effect executing means, when the specific effect is executed in the first mode, is in a pattern in which the advantage is higher at a higher rate than when the pre-indication effect is executed, and the special state suggestion is performed. Production can be executed
It is characterized by
The gaming machine described in means 1,
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to the player (for example, a big hit game state) and a special state different from the advantageous state (for example, a small hit game state) (for example, , A pachinko machine 1),
As a gaming state after the end of the advantageous state, it is possible to control to a special state (for example, a second KT state) in which the frequency of being controlled to the special state is higher than a non-special state (for example, a first KT state or a non-KT state). With game control means (for example, the portion where the CPU 103 executes the first special symbol process process and the second special symbol process process),
In the special state, a specific effect (for example, a battle effect as a reach effect) can be executed in a different manner by a specific effect executing unit (for example, the effect control CPU 120 shown in FIG. -33, which executes the variable display effect processing),
Suggestive effect suggesting that the special state is controlled (for example, as shown in FIGS. 8-38(E) and 8-38(F), the second special figure reservation storage in which the variable display result is a small hit) Suggestion effect execution means (for example, effect control CPU 120 starts variable display shown in FIG. 8-29) capable of executing a part for executing the notification effect that notifies the number) in a plurality of patterns having different degrees of advantage for the player. Setting processing and a portion for performing the variable display effect processing shown in FIG. 8-33),
Prior suggestion effect suggesting execution of the suggestion effect before execution of the suggestion effect (for example, as shown in FIGS. 8-39(B) and 8-39(C), cut-in image 162SG005E or Pre-indication production execution means (for example, the production control CPU 120 is shown in FIG. -29 for the variable display start setting processing and the portion for executing the variable display during effect processing shown in FIG. 8-33),
Equipped with
The specific effect execution means,
When it is controlled to the advantageous state, the specific effect can be executed in the first mode (for example, as shown in FIG. 8-30, it is controlled to a big hit game state of 10 round certainty variation big hit or two round certainty variation big hit). In this case, the part where the teammate character executes the battle effect in the effect pattern A in which the team wins first), and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode. (For example, as shown in FIG. 8-30, when the big hit game state of 6 round probability variation big hit or 2 round normal big hit is controlled, the enemy character preempts and loses to the enemy character. Part),
When the special state is controlled, the specific effect can be executed in the first aspect,
When the specific effect is executed in the first mode, the suggestive effect execution means can execute the suggestive effect in a pattern having a higher advantage at a higher rate than when the pre-indicated effect is performed. (For example, as shown in FIG. 8-40 as modified example 162SG-1, when the battle effect is executed, the variable display result is the small hit at a higher rate than when the small hit number suggesting effect is executed. The second special map reservation storage number is large (three or more)
It is characterized by
According to this feature, it is possible to increase the rate at which the specific effect is executed in the first mode, and also to make the player pay attention to the mode of the suggested effect when the specific effect is executed in the first mode. As a result, you can improve the enjoyment of the game.

Claims (1)

可変表示を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態の終了後の遊技状態として、前記特殊状態に制御される頻度が非特別状態よりも高い特別状態に制御可能な遊技制御手段と、
前記特別状態において特定演出を異なる態様にて実行可能な特定演出実行手段と、
前記特殊状態に制御されることを示唆する特殊状態示唆演出を、遊技者にとっての有利度が異なる複数のパターンにて実行可能な特殊状態示唆演出実行手段と、
前記特殊状態示唆演出が実行されるよりも前に該特殊状態示唆演出の実行を示唆する事前示唆演出を、前記特定演出が実行されないときに実行可能な事前示唆演出実行手段と、
前記非特別状態において、前記有利状態に制御されること示唆する有利状態示唆演出を、少なくとも第1要素を含んだ第1演出態様と、該第1要素よりも前記有利状態に制御される割合が高いことを示唆する第2要素を含んだ第2演出態様と、で実行可能な有利状態示唆演出実行手段と、
を備え、
前記特定演出実行手段は、
前記有利状態に制御されるときには第1態様にて前記特定演出を実行可能であり、前記特別状態から前記非特別状態に制御されるときには第2態様にて前記特定演出を実行可能であり、
前記特殊状態に制御されるときにも前記第1態様にて前記特定演出を実行可能であり、
前記特殊状態示唆演出実行手段は、前記特定演出が前記第1態様にて実行されたときには、前記事前示唆演出が実行されたときよりも高い割合で有利度が高いパターンにて前記特殊状態示唆演出を実行可能である
ことを特徴とする遊技機。
A gaming machine that can perform variable display and can be controlled into an advantageous state advantageous to a player and a special state different from the advantageous state,
As a game state after the end of the advantageous state, game control means that can be controlled to a special state in which the frequency of being controlled to the special state is higher than the non-special state,
Specific effect executing means capable of executing a specific effect in a different mode in the special state,
Special conditions suggested directing suggest that are controlled to the special state, and a special state indicating demonstration execution unit capable of executing at advantageous degree different patterns for the player,
The suggests pre suggest directing the execution of the special conditions suggested effect before the special state indicating effect is executed, and pre suggested demonstration execution means executable when the specific effect is not executed,
In the non-special state, the advantageous state suggesting effect suggesting that the advantageous state is controlled is a first effect mode including at least a first element, and a ratio of being controlled to the advantageous state is higher than that of the first element. A second effect mode including a second element that suggests that it is high, and an advantageous state suggesting effect executing means that can be executed by:
Equipped with
The specific effect execution means,
When the advantageous state is controlled, the specific effect can be executed in the first mode, and when the special state is controlled to the non-special state, the specific effect can be executed in the second mode,
When the special state is controlled, the specific effect can be executed in the first aspect,
The special state suggests demonstration execution means, wherein when a specific effect has been executed in the first embodiment, the special state suggested at advantageously high degree pattern at a higher rate than when the pre suggested effect has been performed A game machine characterized by being able to execute productions.
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