JP2018198892A5 - - Google Patents

Download PDF

Info

Publication number
JP2018198892A5
JP2018198892A5 JP2017106097A JP2017106097A JP2018198892A5 JP 2018198892 A5 JP2018198892 A5 JP 2018198892A5 JP 2017106097 A JP2017106097 A JP 2017106097A JP 2017106097 A JP2017106097 A JP 2017106097A JP 2018198892 A5 JP2018198892 A5 JP 2018198892A5
Authority
JP
Japan
Prior art keywords
state
effect
predetermined
special state
advantageous
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2017106097A
Other languages
Japanese (ja)
Other versions
JP7032058B2 (en
JP2018198892A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2017106097A priority Critical patent/JP7032058B2/en
Priority claimed from JP2017106097A external-priority patent/JP7032058B2/en
Publication of JP2018198892A publication Critical patent/JP2018198892A/en
Publication of JP2018198892A5 publication Critical patent/JP2018198892A5/ja
Application granted granted Critical
Publication of JP7032058B2 publication Critical patent/JP7032058B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(手段A)本発明による遊技機は、可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、可変表示の表示結果が所定表示結果となったことにもとづいて、前記有利状態とは異なる遊技者にとって有利な所定状態に制御可能な所定状態制御手段と、前記所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段と、を備え、前記有利状態は、複数種類あり、前記特別状態制御手段は、前記特別状態として、第1特別状態と、該第1特別状態と比較して有利度が高い第2特別状態と、に制御可能であり、前記有利状態の種類に対応して前記第2特別状態に制御可能であり、前記有利状態に制御されることを示唆する所定演出を実行可能な所定演出実行手段を備え、前記所定演出実行手段は、前記所定演出を、少なくとも、有利な演出結果を報知する第1演出態様と、不利な演出結果を報知する第2演出態様と、で実行可能であり、前記第1特別状態において前記有利状態に制御される場合に前記所定演出を実行可能であり、前記第2特別状態において前記有利状態に制御される場合に、前記第1特別状態への制御に移行することに対応する移行演出が実行された後に、前記第1演出態様の所定演出が実行されて前記第2特別状態に制御されるときと、前記第2演出態様の所定演出が実行されて前記第2特別状態に制御されないときと、があり、前記所定状態は、所定領域に遊技媒体が進入可能となる状態であり、前記第2特別状態において前記所定状態に制御される場合に前記所定領域に遊技媒体が進入したことにもとづいて進入演出を実行可能な進入演出実行手段を備え、前記第1特別状態において前記所定状態に制御される場合に前記所定領域に遊技媒体が進入したことにもとづいて前記進入演出は実行されず、前記進入演出実行手段は、前記進入演出として、前記第2特別状態中に前記所定領域に遊技媒体が進入したことにもとづいて付与された遊技価値に対応する対応表示を表示するとともに、前記第2特別状態中に前記所定領域に遊技媒体が進入したことを示す演出を実行することを特徴とする。
(手段1)他の遊技機は、可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、可変表示の表示結果が所定表示結果(例えば、小当り図柄)となったことにもとづいて、有利状態とは異なる所定状態(例えば、小当り遊技状態)に制御可能な所定状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS358〜S360を実行する部分)と、所定状態に制御される頻度を高めた特別状態(例えば、KT状態)に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS2208A,S2211A,S2212A,S2209B,S2210B,S2213B,S2214Bを実行する部分)とを備え、特別状態制御手段は、特別状態として、第1特別状態(例えば、高確率/第1KT状態)と、該第1特別状態と比較して有利度が高い第2特別状態(例えば、高確率/第2KT状態)とに制御可能であり、有利状態に制御されることを示唆する所定演出(例えば、バトル演出)を実行可能な所定演出実行手段(例えば、演出制御用マイクロコンピュータ200におけるステップS921でバトル演出を含むプロセステーブルを選択してステップS923,S944を実行する部分)を備え、所定演出実行手段は、第1特別状態において有利状態に制御される場合に所定演出を実行可能である(例えば、演出制御用マイクロコンピュータ200は、第2変動パターン#11,#12,#14,#15にもとづいて、図48(D)に示すようにバトル演出を実行可能である)とともに、第2特別状態において有利状態に制御される場合には、第1特別状態への制御に移行することに対応する移行演出(例えば、第1KT移行演出)を実行した後に、所定演出を実行可能である(例えば、演出制御用マイクロコンピュータ200は、第2変動パターン#18にもとづいて、図45(C),(D)に示すように第1KT移行演出を実行した後にバトル演出を実行可能である)ことを特徴とする。そのような構成によれば、移行演出の実行によって第2特別状態の終了を印象付けることにより第2特別状態についての演出効果を高めることができ、特別状態に制御する場合の遊技の興趣を向上させることができる。
(Means A) The gaming machine according to the present invention is a gaming machine that can perform variable display and can be controlled to an advantageous state that is advantageous to the player, and based on the fact that the display result of the variable display is a predetermined display result. The present invention includes a predetermined state control means capable of controlling a predetermined state advantageous to a player different from the advantageous state, and a special state control means capable of controlling a special state with an increased frequency of being controlled to the predetermined state. There are a plurality of types of advantageous states, and the special state control means can control the special state as a first special state and a second special state having a higher advantage than the first special state. The second special state can be controlled according to the type of the advantageous state, and the predetermined effect executing means capable of executing a predetermined effect suggesting that the advantageous state is controlled is provided. Is feasible in at least a first effect mode for notifying an advantageous effect result and a second effect mode for notifying an unfavorable effect result, and the advantageous state in the first special state. The predetermined effect can be executed when controlled by, and when controlled to the advantageous state in the second special state, the transition effect corresponding to the transition to the control to the first special state is executed. After that, when the predetermined effect of the first effect mode is executed and controlled to the second special state, and when the predetermined effect of the second effect mode is executed and not controlled to the second special state. , And the predetermined state is a state in which the game medium can enter the predetermined area, and is based on the fact that the game medium has entered the predetermined area when controlled to the predetermined state in the second special state. The approach effect is not executed based on the fact that the game medium has entered the predetermined area when the approach effect is controlled to the predetermined state in the first special state. As the approach effect, the approach effect executing means displays a corresponding display corresponding to the game value given based on the entry of the game medium into the predetermined area during the second special state, and also displays the second. It is characterized in that an effect indicating that the game medium has entered the predetermined area is executed during the special state.
(Means 1) The other gaming machine is a gaming machine that performs variable display and can be controlled to an advantageous state (for example, a big hit game state) that is advantageous to the player, and the display result of the variable display is a predetermined display result (for example). , Small hit symbol), and steps S358 to S360 in the game control microcomputer 560 that can control a predetermined state (for example, a small hit game state) different from the advantageous state. Steps S2208A, S2211A, S2212A in the game control microcomputer 560, S2209B, S2210B, S2213B, and S2214B are executed), and the special state control means compares the first special state (for example, high probability / first KT state) and the first special state as special states. A predetermined effect that can be controlled to a second special state (for example, high probability / second KT state) having a high degree of advantage and can execute a predetermined effect (for example, a battle effect) suggesting that the state is controlled to the advantageous state. An execution means (for example, a portion in which a process table including a battle effect is selected in step S921 of the effect control microcomputer 200 and steps S923 and S944 are executed) is provided, and the predetermined effect execution means is in an advantageous state in the first special state. (For example, the effect control microcomputer 200 is shown in FIG. 48 (D) based on the second variation patterns # 11, # 12, # 14, and # 15) when controlled by. When the control is performed in an advantageous state in the second special state, the transition effect corresponding to the transition to the control to the first special state (for example, the first KT transition effect) is performed. ) Is executed, the predetermined effect can be executed (for example, the effect control microcomputer 200 shifts to the first KT as shown in FIGS. 45 (C) and 45 (D) based on the second variation pattern # 18. It is possible to execute a battle effect after executing the effect). According to such a configuration, the effect of the second special state can be enhanced by impressing the end of the second special state by executing the transition effect, and the interest of the game when controlling to the special state is improved. Can be made to.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示の表示結果が所定表示結果となったことにもとづいて、前記有利状態とは異なる遊技者にとって有利な所定状態に制御可能な所定状態制御手段と、
前記所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段とを備え、
前記有利状態は、複数種類あり、
前記特別状態制御手段は、
前記特別状態として、第1特別状態と、該第1特別状態と比較して有利度が高い第2特別状態と、に制御可能であり、
前記有利状態の種類に対応して前記第2特別状態に制御可能であり、
前記有利状態に制御されることを示唆する所定演出を実行可能な所定演出実行手段を備え、
前記所定演出実行手段は、
前記所定演出を、少なくとも、有利な演出結果を報知する第1演出態様と、不利な演出結果を報知する第2演出態様と、で実行可能であり、
前記第1特別状態において前記有利状態に制御される場合に前記所定演出を実行可能であり、
前記第2特別状態において前記有利状態に制御される場合に、前記第1特別状態への制御に移行することに対応する移行演出実行された後に、前記第1演出態様の所定演出が実行されて前記第2特別状態に制御されるときと、前記第2演出態様の所定演出が実行されて前記第2特別状態に制御されないときと、があり、
前記所定状態は、所定領域に遊技媒体が進入可能となる状態であり、
前記第2特別状態において前記所定状態に制御される場合に前記所定領域に遊技媒体が進入したことにもとづいて進入演出を実行可能な進入演出実行手段を備え、
前記第1特別状態において前記所定状態に制御される場合に前記所定領域に遊技媒体が進入したことにもとづいて前記進入演出は実行されず、
前記進入演出実行手段は、前記進入演出として、前記第2特別状態中に前記所定領域に遊技媒体が進入したことにもとづいて付与された遊技価値に対応する対応表示を表示するとともに、前記第2特別状態中に前記所定領域に遊技媒体が進入したことを示す演出を実行する
ことを特徴とする遊技機。
It is a gaming machine that can perform variable display and control it to an advantageous state that is advantageous to the player.
A predetermined state control means that can control a predetermined state that is advantageous to the player different from the advantageous state based on the display result of the variable display becoming the predetermined display result.
And a special state control means capable of controlling the special state with increased frequency to be controlled to the predetermined state,
There are multiple types of advantageous states.
The special state control means
As the special state, it is possible to control a first special state and a second special state having a higher advantage than the first special state.
The second special state can be controlled according to the type of the advantageous state.
A predetermined effect executing means capable of executing a predetermined effect suggesting that the control is controlled to the advantageous state is provided.
The predetermined effect executing means is
The predetermined effect can be executed by at least a first effect mode for notifying an advantageous effect result and a second effect mode for notifying an unfavorable effect result.
Ri executable der the predetermined effect when it is controlled in the preferred state at the first special status,
When it is controlled in the preferred state at the second special state, after the migration effect corresponding to shift to control to the first special state is performed, a predetermined effect of the first representation embodiment is executed There are cases where the control is performed in the second special state and cases where the predetermined effect of the second effect mode is executed and the control is not performed in the second special state.
The predetermined state is a state in which the game medium can enter the predetermined area.
An approach effect executing means capable of executing an approach effect based on the entry of the game medium into the predetermined area when controlled to the predetermined state in the second special state is provided.
When the predetermined state is controlled in the first special state, the approach effect is not executed based on the entry of the game medium into the predetermined area.
As the approach effect, the approach effect executing means displays a corresponding display corresponding to the game value given based on the entry of the game medium into the predetermined area during the second special state, and also displays the second. A game machine characterized by executing an effect indicating that a game medium has entered the predetermined area during a special state .
JP2017106097A 2017-05-30 2017-05-30 Pachinko machine Active JP7032058B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017106097A JP7032058B2 (en) 2017-05-30 2017-05-30 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017106097A JP7032058B2 (en) 2017-05-30 2017-05-30 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2018198892A JP2018198892A (en) 2018-12-20
JP2018198892A5 true JP2018198892A5 (en) 2020-10-01
JP7032058B2 JP7032058B2 (en) 2022-03-08

Family

ID=64666769

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017106097A Active JP7032058B2 (en) 2017-05-30 2017-05-30 Pachinko machine

Country Status (1)

Country Link
JP (1) JP7032058B2 (en)

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007215779A (en) 2006-02-16 2007-08-30 Sankyo Kk Game machine
JP5946722B2 (en) 2012-08-23 2016-07-06 株式会社三共 Game machine
JP6032801B2 (en) 2012-10-18 2016-11-30 株式会社三共 Game machine
JP5900549B2 (en) 2014-08-05 2016-04-06 タイヨーエレック株式会社 Game machine
JP6657804B2 (en) 2014-10-31 2020-03-04 株式会社三洋物産 Gaming machine
JP2017080143A (en) 2015-10-29 2017-05-18 株式会社ソフイア Game machine
JP6703497B2 (en) 2017-04-03 2020-06-03 株式会社三共 Amusement machine

Similar Documents

Publication Publication Date Title
JP2019024787A5 (en)
JP2019024781A5 (en)
JP2019024786A5 (en)
JP2016185381A5 (en)
JP2016158872A5 (en)
JP2018198892A5 (en)
JP2020137815A5 (en)
JP2020150975A5 (en)
JP2019080652A5 (en)
JP2016047167A5 (en)
JP2019181101A5 (en)
JP2019084185A5 (en)
JP2018140034A5 (en)
JP2020074881A5 (en)
JP2021083837A5 (en)
JP2017064533A5 (en)
JP2019025260A5 (en)
JP2013158499A5 (en)
JP2018046971A5 (en)
JP2019041922A5 (en)
JP2015107382A5 (en)
JP2020000439A5 (en)
JP2020018331A5 (en)
JP2021006179A5 (en)
JP2021083836A5 (en)