JP2019146619A5 - - Google Patents

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JP2019146619A5
JP2019146619A5 JP2018031518A JP2018031518A JP2019146619A5 JP 2019146619 A5 JP2019146619 A5 JP 2019146619A5 JP 2018031518 A JP2018031518 A JP 2018031518A JP 2018031518 A JP2018031518 A JP 2018031518A JP 2019146619 A5 JP2019146619 A5 JP 2019146619A5
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advantageous state
advantageous
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controlled
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(手段A)本発明による遊技機は、遊技を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、前記有利状態に制御可能な有利状態制御手段と、前記特殊状態に制御可能な特殊状態制御手段と、非特別状態よりも前記特殊状態による遊技価値が付与されやすい特別状態に制御可能な特別状態制御手段と、を備え、前記有利状態制御手段は、前記有利状態として、少なくとも、前記有利状態の終了後に前記非特別状態に制御される第1有利状態と、前記有利状態の終了後に前記特別状態に制御される第2有利状態と、前記有利状態の終了後に前記特別状態に制御され前記第2有利状態よりも有利度合いが低い第3有利状態とに制御可能であり、前記有利状態に制御されることを報知した後に、前記第3有利状態に制御されることを報知可能な報知手段を備え、前記報知手段は、前記第1有利状態に制御されることを報知した後に再報知演出を実行し、前記再報知演出の実行開始後に前記第3有利状態に制御されることを報知する特別演出を実行可能である、ことを特徴とする。
(手段1)他の態様の遊技機は、遊技を行うことが可能であり、遊技者にとって有利な有利状態(例えば、大当り遊技状態)と該有利状態とは異なる特殊状態(例えば、小当り遊技状態)とに制御可能な遊技機であって、有利状態に制御可能な有利状態制御手段(例えば、遊技制御用マイクロコンピュータ100における第1特別図柄プロセス処理(ステップS25A)のステップS115A〜S118Aを実行する部分、第2特別図柄プロセス処理(ステップS25B)でステップS115A〜S118Aと同様の処理を実行する部分)と、特殊状態に制御可能な特殊状態制御手段(例えば、遊技制御用マイクロコンピュータ100における第1特別図柄プロセス処理(ステップS25A)のステップS119A〜S121Aを実行する部分、第2特別図柄プロセス処理(ステップS25B)でステップS119A〜S121Aと同様の処理を実行する部分)と、非特別状態よりも特殊状態による遊技価値が付与されやすい特別状態(例えば、第2KT状態)に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ100におけるステップ138IWS2208A,S2208Bを実行する部分)とを備え、有利状態制御手段は、有利状態として、少なくとも、有利状態の終了後に非特別状態に制御される第1有利状態(例えば、6R通常大当りや2R通常大当りにもとづく大当り遊技状態)と、有利状態の終了後に特別状態に制御される第2有利状態(例えば、16R確変大当りにもとづく大当り遊技状態)と、有利状態の終了後に特別状態に制御され第2有利状態よりも有利度合いが低い第3有利状態(例えば、2R確変大当りにもとづく大当り遊技状態)とに制御可能であり、有利状態に制御されることを報知した後に、第3有利状態に制御されることを報知可能な報知手段(例えば、演出制御用CPU120におけるステップ138IWS929で選択したプロセステーブルに従ってステップ138IWS935およびステップS172を実行したり、ステップ138IWS9712を実行したりする部分)を備えたことを特徴とする。そのような構成によれば、有利状態の終了後に遊技者にとってより有利な状況となることが報知されるので、特別状態に制御可能な遊技機において、遊技に対する興趣を向上させることができる。
(Means A) A gaming machine according to the present invention is a gaming machine capable of playing a game and capable of controlling an advantageous state advantageous to a player and a special state different from the advantageous state, wherein the advantageous state is Advantageous state control means that can be controlled to the special state, special state control means that can be controlled to the special state, special state control means that can be controlled to a special state that is more easily given a game value by the special state than non-special state, The advantageous state control means includes, as the advantageous state, at least a first advantageous state that is controlled to the non-special state after the end of the advantageous state and a special state that is controlled after the advantageous state ends. It is possible to control to the second advantageous state and to the third advantageous state that is controlled to the special state after the advantageous state ends and has a lower degree of advantage than the second advantageous state, and is controlled to the advantageous state. After notifying, it is provided with notifying means capable of notifying that it is controlled to the third advantageous state, and the notifying means performs a re-notification effect after notifying that it is controlled to the first advantageous state, It is possible to execute a special effect for notifying that the third advantageous state is controlled after the start of the re-notification effect.
(Means 1) The gaming machine according to another aspect is capable of playing a game, and an advantageous state (for example, a big hit gaming state) advantageous to the player and a special state (for example, a small hit game) different from the advantageous state. The game machine is controllable to the state), and step S115A to step S118A of the first special symbol process (step S25A) in the game control microcomputer 100 is executed. The second special symbol process (step S25B) in which the same processing as in steps S115A to S118A is performed, and special state control means (for example, the game control microcomputer 100 in the game control microcomputer 100). Unit for executing steps S119A to S121A of one special symbol process (step S25A) In the second special symbol process (step S25B), the same processing as in steps S119A to S121A is performed, and a special state in which a game value in a special state is more easily given than a non-special state (for example, a second KT state). Controllable special state control means (for example, a portion of the game control microcomputer 100 for executing steps 138IWS2208A and S2208B), and the advantageous state control means, as the advantageous state, is at least non-special after the advantageous state ends. The first advantageous state (for example, a big hit gaming state based on a 6R normal big hit or a 2R normal big hit) and a second advantageous state (for example, based on a 16R probability variable big hit) controlled to a special state after the advantageous state ends. The big hit game state) and the second state is controlled to a special state after the end of the advantageous state It is possible to control to a third advantageous state (for example, a big hit gaming state based on 2R probability variable big hit), which is less advantageous than the profit state, and after being notified that it is controlled to the advantageous state, it is controlled to the third advantageous state. It is characterized in that it is provided with notification means (for example, a part that executes step 138IWS935 and step S172 or executes step 138IWS9712 in accordance with the process table selected in step 138IWS929 in the production control CPU 120). To do. According to such a configuration, it is notified that the situation will be more advantageous to the player after the end of the advantageous state, so that it is possible to improve the interest of the game in the gaming machine that can be controlled to the special state.

Claims (1)

遊技を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態に制御可能な有利状態制御手段と、
前記特殊状態に制御可能な特殊状態制御手段と、
非特別状態よりも前記特殊状態による遊技価値が付与されやすい特別状態に制御可能な特別状態制御手段とを備え、
前記有利状態制御手段は、前記有利状態として、少なくとも、前記有利状態の終了後に前記非特別状態に制御される第1有利状態と、前記有利状態の終了後に前記特別状態に制御される第2有利状態と、前記有利状態の終了後に前記特別状態に制御され前記第2有利状態よりも有利度合いが低い第3有利状態とに制御可能であり、
前記有利状態に制御されることを報知した後に、前記第3有利状態に制御されることを報知可能な報知手段を備え、
前記報知手段は、前記第1有利状態に制御されることを報知した後に再報知演出を実行し、前記再報知演出の実行後に前記第3有利状態に制御されることを報知する特別演出を実行可能である、
ことを特徴とする遊技機。
A gaming machine that is capable of playing a game and that can be controlled in an advantageous state advantageous to a player and a special state different from the advantageous state,
Advantageous state control means capable of controlling to the advantageous state;
Special state control means capable of controlling the special state;
And a special state control means capable of controlling the special state game value is likely to be granted by the special state than non-special state,
The advantageous state control means includes, as the advantageous state, at least a first advantageous state that is controlled to the non-special state after the advantageous state ends and a second advantageous state that is controlled to the special state after the advantageous state ends. A state and a third advantageous state that is controlled to the special state after the advantageous state ends and is less advantageous than the second advantageous state;
After notifying that it is controlled to the advantageous state, it is provided with notification means capable of notifying that it is controlled to the third advantageous state,
The notification means performs a re-notification effect after notifying that the control is performed to the first advantageous state, and executes a special effect for notifying that the control is performed to the third advantageous state after the re-notification effect is executed. Is possible,
A gaming machine characterized by that.
JP2018031518A 2018-02-26 2018-02-26 Game machine Pending JP2019146619A (en)

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JP2019146619A5 true JP2019146619A5 (en) 2019-10-17

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JP6817654B2 (en) * 2019-12-26 2021-01-20 株式会社大都技研 Game table
JP6817653B2 (en) * 2019-12-26 2021-01-20 株式会社大都技研 Game table
JP6817652B2 (en) * 2019-12-26 2021-01-20 株式会社大都技研 Game table

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JP4717516B2 (en) * 2005-05-26 2011-07-06 株式会社三共 Game machine
JP5874708B2 (en) * 2013-10-22 2016-03-02 タイヨーエレック株式会社 Game machine
JP5829715B2 (en) * 2014-03-26 2015-12-09 株式会社三共 Game machine

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