JP2019208775A5 - - Google Patents

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JP2019208775A5
JP2019208775A5 JP2018106590A JP2018106590A JP2019208775A5 JP 2019208775 A5 JP2019208775 A5 JP 2019208775A5 JP 2018106590 A JP2018106590 A JP 2018106590A JP 2018106590 A JP2018106590 A JP 2018106590A JP 2019208775 A5 JP2019208775 A5 JP 2019208775A5
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state
special
advantageous
special effect
controlled
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JP2019208775A (en
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Priority to JP2018106590A priority Critical patent/JP2019208775A/en
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Description

前記課題を解決するために、本発明の手段1に記載の遊技機は、
可変表示を行うことが可能であり、遊技者にとって有利な有利状態(例えば、大当り遊技状態)と該有利状態とは異なる特殊状態(例えば、小当り遊技状態)とに制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記有利状態は、第1有利状態(例えば、2R非確変大当り)と該第1有利状態よりも遊技者にとって有利な第2有利状態(例えば、10R確変大当り、6R確変大当り、2R確変大当り)とを含み、
前記有利状態の終了後に、前記特殊状態による遊技価値(例えば、賞球)が付与されやすい特別状態(例えば、第2KT状態)に制御可能であり、
前記特殊状態は、第1特殊状態(例えば、2回開放小当りの小当り遊技状態)と該第1特殊状態よりも遊技者にとって有利な第2特殊状態(例えば、10回開放小当りの小当り遊技状態)とを含み、
前記特別状態において前記第1特殊状態に制御されることに対応する特別演出(例えば、小当り報知演出)を実行可能な特別演出実行手段と、
前記第1特殊状態による遊技価値よりも大きな遊技価値が付与されることを示唆する特殊演出(例えば、昇格演出)を実行可能な特殊演出実行手段(例えば、演出制御用CPU120が図8−39に示す可変表示中演出処理を実行する部分)と、を備え、
前記特殊演出実行手段は、前記特別演出が実行された後に前記特殊演出を実行可能であり(例えば、図8−40に示すように、可変表示中において小当り報知演出の後に昇格演出を実行する部分)、前記特別状態において前記有利状態に制御される場合と前記第2特殊状態に制御される場合とで、異なる割合により前記特殊演出を実行可能である(例えば、大当り遊技状態に制御される場合は昇格演出を実行せず、10回開放小当りの小当り遊技状態に制御される場合は必ず昇格演出を実行する部分)
ことを特徴としている。
この特徴によれば、特殊演出が実行されるか否かについて遊技者に注目させることができるので、遊技興趣を向上できる。
In order to solve the above-mentioned problems, a gaming machine according to a first aspect of the present invention provides:
A gaming machine that can perform variable display and can be controlled to an advantageous state (for example, a big hit game state) advantageous to the player and a special state (for example, a small hit game state) different from the advantageous state (for example, , Pachinko machine 1)
The advantageous state includes a first advantageous state (for example, 2R non-probable big hit) and a second advantageous state (for example, 10R probable big hit, 6R probable big hit, 2R probable big hit) which is more advantageous to the player than the first advantageous state. Including
After the end of the advantageous state, it can be controlled to a special state (for example, a second KT state) in which a game value (for example, a prize ball) in the special state is easily provided,
The special state includes a first special state (for example, a small hitting game state with two small hits) and a second special state that is more advantageous to the player than the first special state (for example, a small hitting state with ten small hits). Per game state) and
Special effect execution means capable of executing a special effect (for example, a small hit notification effect) corresponding to being controlled to the first special state in the special state;
The special effect executing means (for example, the effect control CPU 120 is shown in FIGS. 8 to 39) capable of executing a special effect (for example, promotion effect) indicating that a game value greater than the game value in the first special state is given. A portion for performing the variable display effect processing shown in FIG.
The special effect execution means can execute the special effect after the special effect has been executed (for example, as shown in FIG. 8-40, during the variable display, the promotion effect is executed after the small hit notification effect Part), the special effect can be executed at a different ratio between the case where the special state is controlled to the advantageous state and the case where the special state is controlled to the second special state (for example, the special state is controlled to the big hit game state). If without running the promotion director, be sure the part to run the promotion director in the case, which is controlled in Koatari gaming state of 10 times open Koatari),
It is characterized by:
According to this feature, it is possible to make the player pay attention to whether or not the special effect is executed, so that the interest in the game can be improved.

Claims (1)

可変表示を行うことが可能であり、遊技者にとって有利な有利状態と該有利状態とは異なる特殊状態とに制御可能な遊技機であって、
前記有利状態は、第1有利状態と該第1有利状態よりも遊技者にとって有利な第2有利状態とを含み、
前記有利状態の終了後に、前記特殊状態による遊技価値が付与されやすい特別状態に制御可能であり、
前記特殊状態は、第1特殊状態と該第1特殊状態よりも遊技者にとって有利な第2特殊状態とを含み、
前記特別状態において前記第1特殊状態に制御されることに対応する特別演出を実行可能な特別演出実行手段と、
前記第1特殊状態による遊技価値よりも大きな遊技価値が付与されることを示唆する特殊演出を実行可能な特殊演出実行手段と、を備え、
前記特殊演出実行手段は、前記特別演出が実行された後に前記特殊演出を実行可能であり、前記特別状態において前記有利状態に制御される場合と前記第2特殊状態に制御される場合とで、異なる割合により前記特殊演出を実行可能である
ことを特徴とする遊技機。
A gaming machine capable of performing a variable display and being controllable in an advantageous state advantageous to the player and a special state different from the advantageous state,
The advantageous state includes a first advantageous state and a second advantageous state that is more advantageous to the player than the first advantageous state,
After the end of the advantageous state, the special state can be controlled to a special state in which a game value is easily provided,
The special state includes a first special state and a second special state that is more advantageous to the player than the first special state,
Special effect execution means capable of executing a special effect corresponding to being controlled to the first special state in the special state;
Special effect execution means capable of executing a special effect indicating that a game value greater than the game value in the first special state is provided,
The special effect execution means can execute the special effect after the special effect is executed, and in the case where the special state is controlled to the advantageous state and the case where the special effect is controlled to the second special state, The special effect can be performed by different ratios ,
A gaming machine characterized by that:
JP2018106590A 2018-06-04 2018-06-04 Game machine Pending JP2019208775A (en)

Priority Applications (1)

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JP2018106590A JP2019208775A (en) 2018-06-04 2018-06-04 Game machine

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JP2018106590A JP2019208775A (en) 2018-06-04 2018-06-04 Game machine

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JP2019208775A JP2019208775A (en) 2019-12-12
JP2019208775A5 true JP2019208775A5 (en) 2020-01-30

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JP7387186B2 (en) * 2021-05-07 2023-11-28 株式会社サンセイアールアンドディ gaming machine

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JP5318371B2 (en) * 2007-05-21 2013-10-16 株式会社三共 Game machine
JP6547604B2 (en) * 2015-11-26 2019-07-24 サミー株式会社 Ball game machine
JP2017192678A (en) * 2016-04-23 2017-10-26 株式会社藤商事 Game machine

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