JP2020048705A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020048705A5 JP2020048705A5 JP2018179240A JP2018179240A JP2020048705A5 JP 2020048705 A5 JP2020048705 A5 JP 2020048705A5 JP 2018179240 A JP2018179240 A JP 2018179240A JP 2018179240 A JP2018179240 A JP 2018179240A JP 2020048705 A5 JP2020048705 A5 JP 2020048705A5
- Authority
- JP
- Japan
- Prior art keywords
- gaming state
- game
- specific
- occurrence
- state
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
上記目的を達成するために、第一の発明に係る遊技機は、遊技判定を実行する遊技判定手段と、特定遊技状態の生起中に遊技球による特定領域の通過が検出されなかった場合、当該特定遊技状態の終了後の所定タイミングで第1遊技状態となり、前記特定遊技状態の生起中に遊技球による前記特定領域の通過が検出された場合、当該特定遊技状態の終了後の所定タイミングで第2遊技状態となる制御を実行可能な遊技状態制御手段と、を備え、前記第1遊技状態の生起中に実行された前記遊技判定により特定結果が判定された場合、第3遊技状態が生起され、前記第2遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合、前記第3遊技状態が生起されず、前記第1遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合と、前記第2遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合とで、前記特定結果が判定されたことを示唆する特定演出の有無が異なることを特徴とする遊技機。
第一の発明に係る遊技機では、特定遊技状態の生起中に遊技球による特定領域の通過が検出されなかった場合、当該特定遊技状態の終了後に、第1遊技状態が生起される。
一方、特定遊技状態の生起中に遊技球による特定領域の通過が検出された場合、当該特定遊技状態の終了後に、第2遊技状態が生起される。
これによって、遊技者において、特定遊技状態の生起中に遊技球が特定領域を通過するように遊技を進行するか否かに応じて、意図的に、特定遊技状態の終了後に生起させる遊技状態を選択させることができ、遊技の興趣を向上することが可能となる。
第二の発明に係る遊技機は、第一の発明に係る遊技機において、前記第3遊技状態の生起中は、前記第1遊技状態及び前記第2遊技状態のそれぞれの遊技状態の生起中と比較して、遊技者に有利となることを特徴とする。
To achieve the above object, a game machine according to the first invention, a game determination means for performing a game determination, if the passage of a specific region by the game ball during the occurrence of a specific game state has not been detected, the first gaming state becomes a predetermined timing after the completion of a particular game state, the case where the passing of the specific area by the game ball during the occurrence of a specific game state is detected, the at a predetermined timing after completion of the specific game state with a possible game status control means executes a control to be 2 gaming state, a, if a particular result by the game determination performed during the occurrence of the first game condition is determined, the third game state is occurring When the specific result is determined by the game determination executed during the occurrence of the second gaming state, the third gaming state is not generated and the game executed during the occurrence of the first gaming state. It is suggested that the specific result is determined depending on whether the specific result is determined by the determination or the specific result is determined by the game determination executed during the occurrence of the second gaming state. A gaming machine characterized by the presence or absence of a specific effect.
In the gaming machine according to the first invention, if the passage of the specific region by the gaming ball is not detected during the occurrence of the specific gaming state , the first gaming state is generated after the end of the specific gaming state.
On the other hand, when the passage of the game ball by the game ball is detected during the occurrence of the specific game state , the second game state is generated after the end of the specific game state.
Thus, in the player, depending on whether the game ball during the occurrence of a specific game state to proceed a game so as to pass through the specific region, intentionally, the gaming state to occur after the end of the specific game state It is possible to make a choice and improve the interest of the game.
The gaming machine according to the second invention is the gaming machine according to the first invention, and during the occurrence of the third gaming state, the gaming states of the first gaming state and the second gaming state are occurring. In comparison, it is characterized in that it is advantageous to the player.
ここで、特定遊技状態としては、後述する大当り遊技状態(特に、「大当り3」)が該当する。遊技判定としては、後述する始動判定が該当する。遊技判定手段としては、後述する主制御基板200(ステップS11−7,S11−8,S11−10,S11−11)が該当する。特定領域としては、後述するV領域(特に、第1V領域)が該当する。第1遊技状態としては、後述する「遊技状態D」が該当する。第2遊技状態としては、後述する「遊技状態B」が該当する。遊技状態制御手段としては、後述する主制御基板(ステップS18−3)が該当する。第3遊技状態としては、後述する「遊技状態C」が該当する。特定結果としては、後述する「大当り3」が該当する。特定演出としては、後述するVパンク演出(特に、当選種別示唆画像)が該当する。 Here, the specific gaming state corresponds to the jackpot gaming state (particularly, “big hit 3”) described later. The game determination corresponds to the start determination described later. The main control board 200 (steps S11-7 , S11-8, S11-10, S11-11 ) described later corresponds to the game determination means. The specific region corresponds to the V region (particularly, the first V region) described later. The first gaming state corresponds to the "gaming state D" described later. The second gaming state corresponds to the "gaming state B" described later. The main control board (step S18-3) described later corresponds to the game state control means. The third gaming state corresponds to the "gaming state C" described later. As a specific result, "big hit 3" described later corresponds. The specific effect corresponds to the V-punk effect (particularly, the winning type suggestion image) described later.
Claims (2)
特定遊技状態の生起中に遊技球による特定領域の通過が検出されなかった場合、当該特定遊技状態の終了後の所定タイミングで第1遊技状態となり、前記特定遊技状態の生起中に遊技球による前記特定領域の通過が検出された場合、当該特定遊技状態の終了後の所定タイミングで第2遊技状態となる制御を実行可能な遊技状態制御手段と、を備え、
前記第1遊技状態の生起中に実行された前記遊技判定により特定結果が判定された場合、第3遊技状態が生起され、
前記第2遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合、前記第3遊技状態が生起されず、
前記第1遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合と、前記第2遊技状態の生起中に実行された前記遊技判定により前記特定結果が判定された場合とで、前記特定結果が判定されたことを示唆する特定演出の有無が異なることを特徴とする遊技機。 A game determination means for performing a game determination,
If the passage of a specific region by the game ball during the occurrence of a specific game state is not detected, the first gaming state becomes a predetermined timing after completion of the specific game state, said by game balls during the occurrence of the specific game state A game state control means capable of executing control to enter the second game state at a predetermined timing after the end of the specific game state when the passage of the specific area is detected is provided.
When a specific result is determined by the game determination executed during the occurrence of the first gaming state, the third gaming state is generated, and the third gaming state is generated.
When the specific result is determined by the game determination executed during the occurrence of the second gaming state, the third gaming state is not generated and the third gaming state is not generated.
When the specific result is determined by the game determination executed during the occurrence of the first gaming state, and when the specific result is determined by the game determination executed during the occurrence of the second gaming state. A gaming machine characterized in that the presence or absence of a specific effect suggesting that the specific result has been determined is different.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018179240A JP7262195B2 (en) | 2018-09-25 | 2018-09-25 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018179240A JP7262195B2 (en) | 2018-09-25 | 2018-09-25 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020048705A JP2020048705A (en) | 2020-04-02 |
JP2020048705A5 true JP2020048705A5 (en) | 2021-10-14 |
JP7262195B2 JP7262195B2 (en) | 2023-04-21 |
Family
ID=69994386
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018179240A Active JP7262195B2 (en) | 2018-09-25 | 2018-09-25 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7262195B2 (en) |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6812791B2 (en) | 2016-03-15 | 2021-01-13 | 株式会社三洋物産 | Game machine |
-
2018
- 2018-09-25 JP JP2018179240A patent/JP7262195B2/en active Active