JP2020048763A5 - - Google Patents

Download PDF

Info

Publication number
JP2020048763A5
JP2020048763A5 JP2018179810A JP2018179810A JP2020048763A5 JP 2020048763 A5 JP2020048763 A5 JP 2020048763A5 JP 2018179810 A JP2018179810 A JP 2018179810A JP 2018179810 A JP2018179810 A JP 2018179810A JP 2020048763 A5 JP2020048763 A5 JP 2020048763A5
Authority
JP
Japan
Prior art keywords
setting
controlled
control means
game
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018179810A
Other languages
Japanese (ja)
Other versions
JP2020048763A (en
JP7191614B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018179810A priority Critical patent/JP7191614B2/en
Priority claimed from JP2018179810A external-priority patent/JP7191614B2/en
Publication of JP2020048763A publication Critical patent/JP2020048763A/en
Publication of JP2020048763A5 publication Critical patent/JP2020048763A5/ja
Application granted granted Critical
Publication of JP7191614B2 publication Critical patent/JP7191614B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

(1) 始動領域(例えば、第1始動入賞口、第2始動入賞口)に遊技媒体(例えば、遊技球)が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
前記有利状態に制御される確率に関する設定値(例えば、設定値1〜6)設定可能な設定手段(例えば、CPU103)と、
所定条件の成立(例えば、設定変更操作が実行されること)に基づいて、設定値を設定するための設定許可状態に制御可能な設定許可手段(例えば、CPU103が設定変値変更処理を実行する部分)とを備え、
前記演出制御手段は、前記始動領域に遊技媒体が進入したことを指定する情報(例えば、第1始動入賞口指定コマンド、第2始動入賞口指定コマンド)に基づく動作(例えば、保留表示を表示する)を所定の演出手段(例えば、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定許可状態に制御されているときに、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定変更状態に制御されているときに、第1始動入賞口指定コマンド、第2始動入賞口指定コマンドを受信したとしても第1始動入賞口指定コマンド、第2始動入賞口指定コマンドを破棄するため、当該第1始動入賞口指定コマンド、第2始動入賞口指定コマンドの受信に基づく制御を実行しない)
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定許可状態に制御されているときに、該設定許可状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である。
(1) The variable display is executed based on the fact that the game medium (for example, the game ball) has entered the starting area (for example, the first starting winning opening and the second starting winning opening), and an advantageous state advantageous for the player ( For example, a gaming machine (for example, a pachinko gaming machine 1) that can be controlled to a jackpot gaming state,
A game control means (for example, CPU 103) capable of advancing the game,
Based on information from the game control means (for example, production control command), production control means (for example, CPU 120 for production control) capable of controlling production,
Setting means (for example, CPU 103) capable of setting a set value (for example, set values 1 to 6) relating to the probability of being controlled to the advantageous state ;
Based on the establishment of a predetermined condition (for example, a setting change operation is performed), a setting permission unit (for example, the CPU 103 executes a setting variable value change process) that can be controlled to a setting permission state for setting a setting value. a portion), with a,
The effect control means displays an operation (for example, a hold display) based on information (for example, a first start winning prize designation command, a second starting winning prize designation command) designating that the game medium has entered the starting area. ) Can be executed by a predetermined effect means (for example, the image display device 5),
The predetermined effect means does not execute the operation based on the information designating that the game medium has entered the starting area while being controlled to the setting permission state (for example, as shown in FIG. 10-3. In addition, the production control CPU 120, while being controlled to the setting change state, receives the first start winning a prize opening designation command and the second starting winning a prize opening designation command, the first starting winning a prize designation command and the second starting. In order to discard the winning prize designation command, the control based on the reception of the first start winning prize designation command and the second starting winning prize designation command is not executed) ,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
When the setting permission state is controlled, it is possible to perform a display on the information display unit in which it can be recognized that the setting permission state is controlled.

(2) 始動領域(例えば、第1始動入賞口、第2始動入賞口)に遊技媒体(例えば、遊技球)が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
前記有利状態に制御される確率に関する設定値(例えば、設定値1〜6)設定可能な設定手段(例えば、CPU103)と、
特定条件の成立(例えば、設定確認操作が実行されること)に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定確認手段(例えば、CPU103が設定変値確認処理を実行する部分)とを備え、
前記演出制御手段は、前記始動領域に遊技媒体が進入したことを指定する情報(例えば、第1始動入賞口指定コマンド、第2始動入賞口指定コマンド)に基づく動作(例えば、保留表示を表示する)を所定の演出手段(例えば、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定確認状態に制御されているときに、第1始動入賞口指定コマンド、第2始動入賞口指定コマンドを受信したとしても第1始動入賞口指定コマンド、第2始動入賞口指定コマンドを破棄するため、当該第1始動入賞口指定コマンド、第2始動入賞口指定コマンドの受信に基づく制御を実行しない)
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定確認状態に制御されているときに、該設定確認状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である。
(2) The variable display is executed based on the fact that the game medium (for example, the game ball) has entered the starting area (for example, the first starting winning opening and the second starting winning opening), and an advantageous state advantageous for the player ( For example, a gaming machine (for example, a pachinko gaming machine 1) that can be controlled to a jackpot gaming state,
A game control means (for example, CPU 103) capable of advancing the game,
Based on information from the game control means (for example, production control command), production control means (for example, CPU 120 for production control) capable of controlling production,
Setting means (for example, CPU 103) capable of setting a set value (for example, set values 1 to 6) relating to the probability of being controlled to the advantageous state ;
Based on the establishment of a specific condition (for example, a setting confirmation operation is performed), a setting confirmation unit (for example, the CPU 103 executes a setting variable value confirmation process) that can be controlled to a setting confirmation state in which the setting value can be confirmed. a portion), with a,
The effect control means displays an operation (for example, a hold display) based on information (for example, a first start winning prize designation command, a second starting winning prize designation command) designating that the game medium has entered the starting area. ) Can be executed by a predetermined effect means (for example, the image display device 5),
The predetermined effect means does not execute the operation based on the information designating that the game medium has entered the starting area while being controlled to the setting confirmation state (for example, as shown in FIG. 10-3). In the production control CPU 120, the first start winning opening designation command and the second starting even if the first start winning opening designation command and the second starting winning opening designation command are received while being controlled to the setting confirmation state. In order to discard the winning prize designation command, the control based on the reception of the first start winning prize designation command and the second starting winning prize designation command is not executed) ,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
When the control is in the setting confirmation state, it is possible to perform a display in the information display unit that can be recognized as being controlled in the setting confirmation state.

Claims (2)

始動領域に遊技媒体が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
前記有利状態に制御される確率に関する設定値設定可能な設定手段と、
所定条件の成立に基づいて、設定値を設定するための設定許可状態に制御可能な設定許可手段とを備え、
前記演出制御手段は、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定許可状態に制御されているときに、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を実行せず
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定許可状態に制御されているときに、該設定許可状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である、遊技機。
A gaming machine that executes variable display based on the entry of a game medium into a starting area and can be controlled in an advantageous state advantageous to a player,
A game control means capable of advancing a game,
Based on the information from the game control means, production control means capable of controlling the production,
A setting unit capable of setting the set value related to the probability of being controlled in the preferred state,
Based on the establishment of a predetermined condition, and a setting permission unit capable of controlling the setting permission state for setting the set value,
The effect control means is capable of causing a predetermined effect means to perform an operation based on information designating that a game medium has entered the starting area.
The predetermined effect means does not perform an operation based on information designating that the game medium has entered the starting area, while being controlled to the setting permission state,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
A gaming machine capable of displaying, in the information display section, recognizable that the control is in the setting permission state while being controlled in the setting permission state .
始動領域に遊技媒体が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
前記有利状態に制御される確率に関する設定値設定可能な設定手段と、
特定条件の成立に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定確認手段とを備え、
前記演出制御手段は、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記始動領域に遊技媒体が進入したことを指定する情報に基づく動作を実行せず
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定確認状態に制御されているときに、該設定確認状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である、遊技機。
A gaming machine that executes variable display based on the entry of a game medium into a starting area and can be controlled in an advantageous state advantageous to a player,
A game control means capable of advancing a game,
Based on the information from the game control means, production control means capable of controlling the production,
A setting unit capable of setting the set value related to the probability of being controlled in the preferred state,
Based on the establishment of a specific condition, and a setting confirmation section can be controlled to the setting confirmation ready for confirmation of a set value,
The effect control means is capable of causing a predetermined effect means to perform an operation based on information designating that a game medium has entered the starting area.
The predetermined effect means, while being controlled to the setting confirmation state, does not perform an operation based on information designating that the game medium has entered the starting area,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
A game machine capable of displaying, in the information display section, recognizable that the control is in the setting confirmation state while being controlled in the setting confirmation state .
JP2018179810A 2018-09-26 2018-09-26 game machine Active JP7191614B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018179810A JP7191614B2 (en) 2018-09-26 2018-09-26 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018179810A JP7191614B2 (en) 2018-09-26 2018-09-26 game machine

Publications (3)

Publication Number Publication Date
JP2020048763A JP2020048763A (en) 2020-04-02
JP2020048763A5 true JP2020048763A5 (en) 2020-07-16
JP7191614B2 JP7191614B2 (en) 2022-12-19

Family

ID=69994413

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018179810A Active JP7191614B2 (en) 2018-09-26 2018-09-26 game machine

Country Status (1)

Country Link
JP (1) JP7191614B2 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005027819A (en) * 2003-07-10 2005-02-03 Olympia:Kk Game machine, and method and program for command communication in game machine
JP2013000128A (en) * 2011-06-10 2013-01-07 Sankyo Co Ltd Game machine
JP5941788B2 (en) * 2012-08-10 2016-06-29 株式会社平和 Game machine
JP2016096916A (en) * 2014-11-19 2016-05-30 株式会社三共 Game machine
JP2017148290A (en) 2016-02-25 2017-08-31 株式会社サンセイアールアンドディ Game machine
JP6944352B2 (en) * 2017-11-17 2021-10-06 株式会社藤商事 Pachinko machine
JP6748627B2 (en) * 2017-11-30 2020-09-02 株式会社ソフイア Amusement machine
JP7076904B2 (en) 2018-03-22 2022-05-30 株式会社大一商会 Pachinko machine

Similar Documents

Publication Publication Date Title
JP2019005554A5 (en)
JP2019013735A5 (en)
JP2019017504A5 (en)
JP2007054507A5 (en)
JP2013236692A5 (en)
JP2020028341A5 (en)
JP2017074502A5 (en)
JP2020048764A5 (en)
JP2020048763A5 (en)
JP2020048761A5 (en)
JP2015213616A5 (en)
JP2019115626A5 (en)
JP2018047002A5 (en)
JP2020048762A5 (en)
JP2018046911A5 (en)
JP2019195471A5 (en)
JP2020039781A5 (en)
JP2020048760A5 (en)
JP2019195472A5 (en)
JP2019195470A5 (en)
JP2022054080A5 (en)
JP2020062312A5 (en)
JP2016005786A5 (en)
JP2019017505A5 (en)
JP2022142407A5 (en)