JP2020048762A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020048762A5 JP2020048762A5 JP2018179809A JP2018179809A JP2020048762A5 JP 2020048762 A5 JP2020048762 A5 JP 2020048762A5 JP 2018179809 A JP2018179809 A JP 2018179809A JP 2018179809 A JP2018179809 A JP 2018179809A JP 2020048762 A5 JP2020048762 A5 JP 2020048762A5
- Authority
- JP
- Japan
- Prior art keywords
- state
- setting
- controlled
- control means
- advantageous
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000694 effects Effects 0.000 claims description 12
- 238000000034 method Methods 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
Description
(1) 可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
前記有利状態に制御される確率に関する設定値(例えば、設定値1〜6)を設定可能な設定手段(例えば、CPU103)と、
所定条件の成立(例えば、設定変更操作が実行されること)に基づいて、設定値を設定するための設定許可状態に制御可能な設定許可手段(例えば、CPU103が設定変値変更処理を実行する部分)と、
前記有利状態中に遊技者にとって有利な第1状態(例えば、開放状態)と、当該第1状態よりも不利な第2状態(例えば、閉鎖状態)とに変化可能な可変手段(例えば、特別可変入賞球装置7)と、を備え、
前記演出制御手段は、前記可変手段を前記第1状態とすることを指定する情報(例えば、大入賞口開放中指定コマンド)に基づく動作(例えば、大当り遊技中のラウンド表示)を所定の演出手段(例えば、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定変更状態に制御されているときに、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定変更状態に制御されているときに、大入賞口開放中指定コマンドを受信したとしても大入賞口開放中指定コマンドを破棄するため、当該大入賞口開放中指定コマンドの受信に基づく制御を実行しない)、
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定許可状態に制御されているときに、該設定許可状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である。
(1) A gaming machine (for example, a pachinko gaming machine 1) that can perform variable display and can be controlled in an advantageous state (for example, a big hit gaming state) that is advantageous to the player,
A game control means (for example, CPU 103) capable of advancing the game,
Based on information from the game control means (for example, production control command), production control means (for example, CPU 120 for production control) capable of controlling production,
Setting means (for example, CPU 103) capable of setting a set value (for example, set values 1 to 6) relating to the probability of being controlled to the advantageous state ;
Based on the establishment of a predetermined condition (for example, a setting change operation is performed), a setting permission unit (for example, the CPU 103 executes a setting variable value change process) that can be controlled to a setting permission state for setting a setting value. Part) and
Variable means (e.g., special variable) that can be changed to a first state (e.g., open state) that is advantageous to the player during the advantageous state and a second state (e.g., closed state) that is disadvantageous to the first state. a winning ball device 7), provided with,
The effect control means is a predetermined effect means that performs an operation (for example, a round display during a big hit game) based on information (for example, a special winning opening opening designation command) designating that the variable means is in the first state. (For example, the image display device 5) can be executed,
The predetermined rendering means does not execute an operation based on information designating the variable means to be in the first state while being controlled to the setting change state (for example, shown in FIG. 10-3. As described above, the effect control CPU 120 discards the special winning opening opening designation command even if the special winning opening opening designation command is received while being controlled to the setting change state. Do not execute control based on reception of specified command) ,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
When the setting permission state is controlled, it is possible to perform a display on the information display unit in which it can be recognized that the setting permission state is controlled.
(2) 可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
前記有利状態に制御される確率に関する設定値(例えば、設定値1〜6)を設定可能な設定手段(例えば、CPU103)と、
特定条件の成立(例えば、設定確認操作が実行されること)に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定確認手段(例えば、CPU103が設定変値確認処理を実行する部分)と、
前記有利状態中に遊技者にとって有利な第1状態(例えば、開放状態)と、当該第1状態よりも不利な第2状態(例えば、閉鎖状態)とに変化可能な可変手段(例えば、特別可変入賞球装置7)と、を備え、
前記演出制御手段は、前記可変手段を前記第1状態とすることを指定する情報(例えば、大入賞口開放中指定コマンド)に基づく動作(例えば、大当り遊技中のラウンド表示)を所定の演出手段(例えば、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定確認状態に制御されているときに、大入賞口開放中指定コマンドを受信したとしても大入賞口開放中指定コマンドを破棄するため、当該大入賞口開放中指定コマンドの受信に基づく制御を実行しない)、
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定確認状態に制御されているときに、該設定確認状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である。
(2) A gaming machine (for example, a pachinko gaming machine 1) that can be variably displayed and can be controlled in an advantageous state (for example, a big hit gaming state) that is advantageous to the player,
A game control means (for example, CPU 103) capable of advancing the game,
Based on information from the game control means (for example, production control command), production control means (for example, CPU 120 for production control) capable of controlling production,
Setting means (for example, CPU 103) capable of setting a set value (for example, set values 1 to 6) relating to the probability of being controlled to the advantageous state ;
Based on the establishment of a specific condition (for example, a setting confirmation operation is performed), a setting confirmation unit (for example, the CPU 103 executes a setting variable value confirmation process) that can be controlled to a setting confirmation state in which the setting value can be confirmed. Part) and
Variable means (e.g., special variable) that can be changed to a first state (e.g., open state) that is advantageous to the player during the advantageous state and a second state (e.g., closed state) that is disadvantageous to the first state. a winning ball device 7), provided with,
The effect control means is a predetermined effect means that performs an operation (for example, a round display during a big hit game) based on information (for example, a special winning opening opening designation command) designating that the variable means is in the first state. (For example, the image display device 5) can be executed,
The predetermined rendering means does not execute the operation based on the information designating the variable means to be in the first state while being controlled to the setting confirmation state (for example, shown in FIG. 10-3). As described above, the effect control CPU 120 discards the special winning opening opening designation command even if the special winning opening opening designation command is received while being controlled to the setting confirmation state, so that the special winning opening opening is in progress. Do not execute control based on reception of specified command) ,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
When the control is in the setting confirmation state, it is possible to display on the information display unit that the control confirmation state can be recognized.
Claims (2)
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
所定条件の成立に基づいて、設定値を設定するための設定許可状態に制御可能な設定許可手段と、
前記有利状態中に遊技者にとって有利な第1状態と、当該第1状態よりも不利な第2状態とに変化可能な可変手段と、を備え、
前記演出制御手段は、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定許可状態に制御されているときに、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を実行せず、
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定許可状態に制御されているときに、該設定許可状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である、遊技機。 A gaming machine that executes variable display and can be controlled in an advantageous state that is advantageous to the player,
A game control means capable of advancing a game,
Based on the information from the game control means, production control means capable of controlling the production,
A setting unit capable of setting the set value related to the probability of being controlled in the preferred state,
Setting permission means capable of controlling to a setting permission state for setting a setting value based on the establishment of a predetermined condition,
The includes a first state advantageous in advantageous state for the player, and a variable means which can vary in a disadvantageous second state than the first state,
The effect control means can cause a predetermined effect means to perform an operation based on information designating the variable means to be in the first state,
The predetermined effect means does not perform an operation based on information designating that the variable means is in the first state when being controlled to the setting permission state,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
A gaming machine capable of displaying, in the information display section, recognizable that the control is in the setting permission state while being controlled in the setting permission state .
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
特定条件の成立に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定確認手段と、
前記有利状態中に遊技者にとって有利な第1状態と、当該第1状態よりも不利な第2状態とに変化可能な可変手段と、を備え、
前記演出制御手段は、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記可変手段を前記第1状態とすることを指定する情報に基づく動作を実行せず、
前記遊技制御手段により制御され、少なくとも可変表示を行うことが可能な可変表示部を含む情報表示部を有し、
前記設定確認状態に制御されているときに、該設定確認状態に制御されていることを認識可能な表示を前記情報表示部において行うことが可能である、遊技機。 A gaming machine that executes variable display and can be controlled in an advantageous state that is advantageous to the player,
A game control means capable of advancing a game,
Based on the information from the game control means, production control means capable of controlling the production,
A setting unit capable of setting the set value related to the probability of being controlled in the preferred state,
Based on the satisfaction of the specific condition, the setting confirmation means that can be controlled to the setting confirmation state that can confirm the set value,
The includes a first state advantageous in advantageous state for the player, and a variable means which can vary in a disadvantageous second state than the first state,
The effect control means can cause a predetermined effect means to perform an operation based on information designating the variable means to be in the first state,
The predetermined effect means does not execute an operation based on information designating that the variable means is in the first state when being controlled to the setting confirmation state,
Controlled by the game control means, at least having an information display unit including a variable display unit capable of performing variable display,
A game machine capable of displaying, in the information display section, recognizable that the control is in the setting confirmation state while being controlled in the setting confirmation state .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018179809A JP7016781B2 (en) | 2018-09-26 | 2018-09-26 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018179809A JP7016781B2 (en) | 2018-09-26 | 2018-09-26 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020048762A JP2020048762A (en) | 2020-04-02 |
JP2020048762A5 true JP2020048762A5 (en) | 2020-07-27 |
JP7016781B2 JP7016781B2 (en) | 2022-02-07 |
Family
ID=69994406
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018179809A Active JP7016781B2 (en) | 2018-09-26 | 2018-09-26 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7016781B2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2016096916A (en) | 2014-11-19 | 2016-05-30 | 株式会社三共 | Game machine |
JP7076904B2 (en) | 2018-03-22 | 2022-05-30 | 株式会社大一商会 | Pachinko machine |
-
2018
- 2018-09-26 JP JP2018179809A patent/JP7016781B2/en active Active