JP2019195472A5 - - Google Patents

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JP2019195472A5
JP2019195472A5 JP2018091215A JP2018091215A JP2019195472A5 JP 2019195472 A5 JP2019195472 A5 JP 2019195472A5 JP 2018091215 A JP2018091215 A JP 2018091215A JP 2018091215 A JP2018091215 A JP 2018091215A JP 2019195472 A5 JP2019195472 A5 JP 2019195472A5
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control means
information
game
effect
effect control
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JP2018091215A
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JP2019195472A (en
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Priority to JP2018091215A priority Critical patent/JP2019195472A/en
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(1) 始動領域(例えば、第1始動入賞口、第2始動入賞口)に遊技媒体(例えば、遊技球)が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
遊技者にとって有利度が異なる複数段階の設定値のうちいずれかの設定値(例えば、設定値1〜6)に設定可能な設定手段(例えば、CPU103)と、
所定条件の成立(例えば、設定変更操作が実行されること)に基づいて、設定値の変更が可能な設定変更状態に制御可能な設定変更手段(例えば、CPU103が設定変値変更処理を実行する部分)とを備え、
前記遊技制御手段は、前記始動領域に遊技媒体が進入したときに先読み情報(例えば、図柄指定コマンド、変動種別コマンド)を前記演出制御手段(例えば、演出制御用CPU120)に送信可能であり、
前記演出制御手段は、前記先読み情報に基づく動作(例えば、入賞時フラッシュ、入賞時保留変化)を所定の演出手段(例えば、入賞時ランプ、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定変更状態に制御されているときに、前記先読み情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定変更状態に制御されているときに、図柄指定コマンド、変動種別コマンドを破棄するため、当該図柄指定コマンド、変動種別コマンドの受信に基づく制御を実行しない)
前記演出制御手段は、前記設定変更状態が終了するまで前記遊技制御手段からの情報の解析を実行し、その後、当該情報を破棄することが可能である。
(1) A variable display is executed based on a game medium (for example, a game ball) having entered a start area (for example, a first start winning opening, a second starting winning opening), and an advantageous state (for a player) For example, a gaming machine (for example, a pachinko gaming machine 1) that can be controlled to a big hit gaming state,
Game control means (for example, CPU 103) capable of proceeding with the game,
Effect control means (eg, effect control CPU 120) capable of controlling the effect based on information (eg, effect control command) from the game control means;
Setting means (for example, CPU 103) that can be set to any of set values (for example, set values 1 to 6) among a plurality of set values having different degrees of advantage for the player;
A setting change unit (for example, the CPU 103 executes a setting change value changing process) capable of controlling to a setting change state in which a setting value can be changed based on satisfaction of a predetermined condition (for example, execution of a setting change operation). a portion), with a,
The game control means can transmit pre-read information (for example, a symbol designating command, a variation type command) to the effect control means (for example, the effect control CPU 120) when a game medium enters the start area,
The effect control means is capable of causing a predetermined effect means (for example, a prize lamp, the image display device 5) to execute an operation (for example, a prize flash, a prize hold change) based on the prefetch information,
When the predetermined effect means is controlled to the setting change state, the predetermined effect means does not execute an operation based on the pre-read information (for example, as shown in FIG. when being controlled in order to destroy the symbol specifying command, the variation type command, the symbol designating command, does not execute the control based on the reception of the change type command),
The effect control means may analyze the information from the game control means until the setting change state ends, and thereafter may discard the information.

(2) 始動領域(例えば、第1始動入賞口、第2始動入賞口)に遊技媒体(例えば、遊技球)が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技を進行可能な遊技制御手段(例えば、CPU103)と、
前記遊技制御手段からの情報(例えば、演出制御コマンド)に基づいて、演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
遊技者にとって有利度が異なる複数段階の設定値のうちいずれかの設定値(例えば、設定値1〜6)に設定可能な設定手段(例えば、CPU103)と、
特定条件の成立(例えば、設定確認操作が実行されること)に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定変更手段(例えば、CPU103が設定変値確認処理を実行する部分)とを備え、
前記遊技制御手段は、前記始動領域に遊技媒体が進入したときに先読み情報(例えば、図柄指定コマンド、変動種別コマンド)を前記演出制御手段(例えば、演出制御用CPU120)に送信可能であり、
前記演出制御手段は、前記先読み情報に基づく動作(例えば、入賞時フラッシュ、入賞時保留変化)を所定の演出手段(例えば、入賞時ランプ、画像表示装置5)に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記先読み情報に基づく動作を実行せず(例えば、図10−3に示すように、演出制御用CPU120は、設定確認状態に制御されているときに、図柄指定コマンド、変動種別コマンドを破棄するため、当該図柄指定コマンド、変動種別コマンドの受信に基づく制御を実行しない)
前記演出制御手段は、前記設定確認状態が終了するまで前記遊技制御手段からの情報の解析を実行し、その後、当該情報を破棄することが可能である。
(2) A variable display is executed based on a game medium (for example, a game ball) having entered a start area (for example, a first start winning opening, a second starting winning opening), and an advantageous state (for a player) For example, a gaming machine (for example, a pachinko gaming machine 1) that can be controlled to a big hit gaming state,
Game control means (for example, CPU 103) capable of proceeding with the game,
Effect control means (eg, effect control CPU 120) capable of controlling the effect based on information (eg, effect control command) from the game control means;
Setting means (for example, CPU 103) that can be set to any of set values (for example, set values 1 to 6) among a plurality of set values having different degrees of advantage for the player;
A setting change unit (for example, the CPU 103 executes a setting change value confirmation process) that can be controlled to a setting confirmation state in which a setting value can be confirmed based on satisfaction of a specific condition (for example, execution of a setting confirmation operation). a portion), with a,
The game control means can transmit pre-read information (for example, a symbol designating command, a variation type command) to the effect control means (for example, the effect control CPU 120) when a game medium enters the start area,
The effect control means is capable of causing a predetermined effect means (for example, a prize lamp, the image display device 5) to execute an operation (for example, a prize flash, a prize hold change) based on the prefetch information,
When the predetermined effect means is controlled to the setting confirmation state, the predetermined effect means does not execute the operation based on the pre-read information (for example, as shown in FIG. when being controlled in order to destroy the symbol specifying command, the variation type command, the symbol designating command, does not execute the control based on the reception of the change type command),
The effect control means may analyze the information from the game control means until the setting confirmation state ends, and thereafter may discard the information.

Claims (2)

始動領域に遊技媒体が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
遊技者にとって有利度が異なる複数段階の設定値のうちいずれかの設定値に設定可能な設定手段と、
所定条件の成立に基づいて、設定値の変更が可能な設定変更状態に制御可能な設定変更手段とを備え、
前記遊技制御手段は、前記始動領域に遊技媒体が進入したときに先読み情報を前記演出制御手段に送信可能であり、
前記演出制御手段は、前記先読み情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定変更状態に制御されているときに、前記先読み情報に基づく動作を実行せず、
前記演出制御手段は、前記設定変更状態が終了するまで前記遊技制御手段からの情報の解析を実行し、その後、当該情報を破棄することが可能である、遊技機。
A gaming machine that performs a variable display based on a game medium having entered a start area and can be controlled to an advantageous state advantageous to a player,
Game control means capable of progressing the game,
Based on information from the game control means, effect control means capable of controlling the effect,
Setting means that can be set to any one of a plurality of set values having different degrees of advantage for the player;
Based on the establishment of a predetermined condition, and a setting change means capable of controlling the setting change condition can be changed settings,
The game control means can transmit prefetch information to the effect control means when a game medium enters the start area,
The effect control means can cause a predetermined effect means to execute an operation based on the prefetch information,
When the predetermined effect means is controlled to the setting change state, does not execute an operation based on the pre-read information ,
The gaming machine, wherein the effect control unit analyzes information from the game control unit until the setting change state ends, and thereafter, the information can be discarded .
始動領域に遊技媒体が進入したことに基づいて可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技を進行可能な遊技制御手段と、
前記遊技制御手段からの情報に基づいて、演出を制御可能な演出制御手段と、
遊技者にとって有利度が異なる複数段階の設定値のうちいずれかの設定値に設定可能な設定手段と、
特定条件の成立に基づいて、設定値の確認が可能な設定確認状態に制御可能な設定変更手段とを備え、
前記遊技制御手段は、前記始動領域に遊技媒体が進入したときに先読み情報を前記演出制御手段に送信可能であり、
前記演出制御手段は、前記先読み情報に基づく動作を所定の演出手段に実行させることが可能であり、
前記所定の演出手段は、前記設定確認状態に制御されているときに、前記先読み情報に基づく動作を実行せず、
前記演出制御手段は、前記設定確認状態が終了するまで前記遊技制御手段からの情報の解析を実行し、その後、当該情報を破棄することが可能である、遊技機。
A gaming machine that performs a variable display based on a game medium having entered a start area and can be controlled to an advantageous state advantageous to a player,
Game control means capable of progressing the game,
Based on information from the game control means, effect control means capable of controlling the effect,
Setting means that can be set to any one of a plurality of set values having different degrees of advantage for the player;
Based on the establishment of a specific condition, and a setting change means capable of controlling the setting confirmation ready for confirmation of the set value,
The game control means can transmit prefetch information to the effect control means when a game medium enters the start area,
The effect control means can cause a predetermined effect means to execute an operation based on the prefetch information,
The predetermined effect means does not execute an operation based on the pre-reading information when being controlled to the setting confirmation state ,
The gaming machine, wherein the effect control means executes analysis of information from the game control means until the setting confirmation state ends, and thereafter, the information can be discarded .
JP2018091215A 2018-05-10 2018-05-10 Game machine Pending JP2019195472A (en)

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JP2018091215A JP2019195472A (en) 2018-05-10 2018-05-10 Game machine

Related Child Applications (1)

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JP2020178796A Division JP7035148B2 (en) 2020-10-26 2020-10-26 Pachinko machine

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JP2019195472A JP2019195472A (en) 2019-11-14
JP2019195472A5 true JP2019195472A5 (en) 2019-12-26

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JP2005027819A (en) * 2003-07-10 2005-02-03 Olympia:Kk Game machine, and method and program for command communication in game machine
JP2010200904A (en) * 2009-03-02 2010-09-16 Fujishoji Co Ltd Pinball game machine
JP2013000128A (en) * 2011-06-10 2013-01-07 Sankyo Co Ltd Game machine
JP2016096916A (en) * 2014-11-19 2016-05-30 株式会社三共 Game machine
JP7076904B2 (en) * 2018-03-22 2022-05-30 株式会社大一商会 Pachinko machine

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